Last week Kadokawa Games and Experience revealed that Demon Gaze II would feature a number of new systems including a maintenance and dating system that would allow players to date both female and male demons in the game. Now the company has released a new trailer for Demon Gaze II that focuses on showing off a number of the various demons that will be appearing in the game, including the male demon Canis, and also show off some a bit of the dating and maintenance systems.
You can check out the trailer below and as for the game itself, Demon Gaze II is set to be released on the PS Vita on October 13th in Japan.
Cliff Bleszinski and Rohan Rivas of Boss Key Productions sat down to provide a post-mortem of LawBreaker’sAlpha Phase 1. The closed Alpha ran from August 6 to 7th. During that period, 28,692 matches and 1,625,100 minutes of the game were played. Now that Alpha Phase 1 is complete, Boss Key Productions is analyzing data gathered during testing and player feedback to make some changes to the shooter.
Rohan Rivas has noted that the Enforcer class will be seeing some major changes to give the class a little more character. The Assassin class skill floor may be seeing some tweaks. Additionally, matchmaking appears to be a high priority for the next Alpha test. New game modes and maps should be coming over the next few tests.
Boss Key Productions has also released a neat LawBreakers infographic to to share some of the stats generated during the Alpha Phase 1 test.
Marvelous Europe has announced that, as many would have expected, Fate/Extella: The Umbral Star will be released in Europe and Australia for the PlayStation 4 and PS Vita in both physical and digital formats sometime in Winter 2016, the same time frame that XSEED Games is planning on bringing the game to North America.
Fate/Extella: The Umbral Star follows the narrative from the independent perspectives of three Servants, facing off against foes from all over the Fate franchise and offers fast paced combat and powerful hectic skills to use as well as Noble Phantasm attacks and astounding Servant transformations, a few of which were shown off in the latest Japanese trailer.
It almost seemed too good to be true that after waiting for over a decade that Final Fantasy XV was going to eventually be released after being reworked entirely from what was originally shown. Well, turns out that it was, at least partially, as Square Enix has announced that the game is no longer going to be released on the previously planned date of September 30th and is now going to be released November 29th worldwide for the Xbox One and PlayStation 4.
The company has stated that the reason for the two month delay is to “allow the development teams time to further polish and conduct quality testing so that the reality of the game can match the expectations of both the fans and the creative teams.” To go along with the delay announcement director Hajime Tabata has released a video message that you can check out below.
Sega has released a new trailer for the Japanese version of Hatsune Miku: Project Diva X showing off how the PlayStation 4 version of the game, which has yet to be released in Japan, will look when it is eventually released. The video feature’s Beauty Medley ~Glossy Mixture~ arranged by Treow and can be found below.
As for the game itself, the PS Vita version is already available in Japan while the PlayStation 4 version will be released on August 25th while North American and European fans will be able to pick up either the PS Vita or PlayStation 4 version when the game is released on August 30th.
WWE and 2K Games have released the second “Suplex City Census” that reveals the wrestlers that will be in WWE 2K17. This time around the company is adding twenty two wrestlers, three more than during the first reveal, and like last time this list contains many current wrestlers as well as plenty of members of the WWE Hall of Fame.
The superstars that are confirmed for WWE 2K17 in this reveal include:
Alicia Fox
Andre the Giant
Baron Corbin
Big E
Billy Gunn
Braun Strowman
Bret Hart
British Bulldog
Cesaro
Charlotte
Daniel Bryan
Edge
Finn Bálor
Hideo Itami
Jake Roberts
Kalisto
Randy Orton
Ricky “The Dragon” Steamboat
Sin Cara
The Rock
Triple H
Tyson Kidd
WWE 2K17 is currently set to be released worldwide on October 11th for the PlayStation 4, PlayStation 3, Xbox One, and Xbox 360.
A new trailer has been released by Paramount Pictures for their new World War II romance thriller, Allied. The film stars Brad Pitt (The Big Short) alongside Marion Cotillard and is being directed by Rock Zemeckis. Not much info has been released about the film’s narrative other than it’s set during WW2 and takes place in Casablanca. The screenwriter is Steven Knight who wrote Locke and Eastern Promises, which gives me confidence that the script is in safe hands. The trailer itself features quite a bit of action, drama and sexual intrigue in the cutthroat world of espionage in a world at war.
You can see the trailer for yourself below and tell us what you think. The film comes out in December of this year.
Traveling through space is one of the few wonders that remains for human kind and it is a toss-up between how many games take place in a fantasy world or a sci-fi setting but rarely do these sci-fi games tout about how players can generally explore the galaxy to their hearts content. When Hello Games revealed No Man’s Sky, a game that promised just that, and slowly revealed details over the years fans grew quite excited to see the final product and now that the title has been released, was it worth the wait?
Gameplay
No Man’s Sky is the type of title that can be a bit hard to explain at times primarily thanks to the fact that there is no real set goal to what you generally are doing. The game does feature some semblance of a story as players are given the option to follow a path given to them by a strange oddity named Atlas or simply explore the galaxy on their own and travel towards the center, the true goal of the game.
However everything that you do on the way is completely up to you and is also completely random. Players begin the game by spawning on a randomly generated world where their ship is in need of some repairs and refueling before you can venture into the stars once more. This serves as something of a tutorial as players will explore the planet seeking out various resources that tend to serve as key components that they will always need to have on hand regardless of how advanced they become.
While traveling through the world the world you start on, or any world in general, the variety that can be on offer is absolutely astounding. Through my time with the game I’ve found planets with lush blue-green forests and animals that had dinosaur bodies but tentacles for heads, frozen wastelands that threaten my life every time I step outside shelter or outside the ship but is home to valuable materials and a number of odd looking creatures that all seem to move around by hopping, and an extremely hot world that managed to have the very first aquatic creatures I had seen swimming beneath the water.
These types of discoveries will keep players rather excited as they explore the countless planets that are available to them and if you happen to be the first one there to make these discoveries then you can name everything and make your mark on the world. That being said, the fascination with finding these new worlds and seeing the strange creatures and plant life that can survive the planet does begin to wear thin. Despite the amount of variety that should be on offer, it wasn’t long before I was seeing plants that looked exactly the same only with different names and animals that looked like mish mashes of parts that were already seen on other creatures.
This repetition, which became apparent after only the tenth world, is mimicked by the actual tasks that you perform in the game. At its very core No Man’s Sky is a game about exploration and survival and anything outside of that can unfortunately be seen as extremely thin. After only a short time exploring different planets and even meeting the three other alien species that seem capable of traveling the galaxy I found that all of the buildings tend to feel the exact same, with even the ruins that hold knowledge about a species’ past beginning to be repetitive to the point that the very first wondrous looking object I found became so repetitively noticeable I could spot it without even having to slow down while coasting through the sky in the ship.
The complete lack of personality or even interactions with most of the areas that players travel to is disheartening to say the least, especially when everything begins to act the same or play out the same dialogue despite belonging to different alien species. This came as an unfortunate surprise as it quickly appeared evident that outside of the rare oddity that managed to appear among everything that I had seen before, that the game had already laid out its cards and could only shuffle things around from that point on.
While players can explore and analyze various plants and animals as well as travel between outposts looking for aliens to talk to, alien words to learn so the aforementioned conversations can start making sense, inventory upgrades, crashed ships, mining operations that can be looted or manufacturing buildings that, if you solve the issue occurring there, will reward the player with a useful recipe, the majority of the game is likely going to be spent mining.
Players make use of an multi-tool that is basically a gun that serves as a mining laser that can be used to obliterate pretty much anything in the game that is destructible. Plants can be torn down for carbon, iron from rocks, gold or “emeril” from asteroids that appear to have crashed from space or take the form of crystals, crystalized plutonium, and more. The type of resources a planet might have is completely random in nature and makes hunting for valuable commodities quite an exhilarating feeling at times. This is especially true when some of the rarest elements appear on worlds so toxic or freezing that they can kill the player in under a minute if they don’t keep up their protective suit and life support systems.
Surviving and making sure that you never run out of vital goods is a key aspect of No Man’s Sky but also one that is incredibly challenging in a few ways, though one of these is eventually mitigated slightly as you progress. Your starship, multi-tool, and exosuit only have so many inventory spaces to work with and sat the start of the game this is an incredibly limiting factor. This is primarily due to the fact that suit upgrades that do things such as help you run longer, survive hostile conditions longer, or upgrade the boost on your terrible jetpack all take up slots that are invaluable and these upgrades are mimicked for your starship, with the eventually required hyperdrive fitting in a slot that might have once held valuable gold or necessary plutonium.
Thankfully this limitation is lifted slightly by the player being able to expand their exosuit inventory through upgrades found on worlds and eventually on space stations if players follow a certain path and once you earn enough cash from mining you can drop a lot of money to flat out buy ships (the only method of upgrading a ship’s inventory) from other aliens that are either at a space station or sitting at a trade depot on planet. This is similar for the multi-tool as players can find larger versions with more slots for upgrades either for sale or gifted to them by thankful aliens that they can help out.
Considering the multi-tool works as both a mining laser that the player will need to upgrade to make mining more efficient, an analysis tool to zoom in on landmarks and identify plants and animals, and a weapon to fight off anything hostile, finding a serviceable multi-tool is essential. Thankfully thanks to the fact that combat is incredibly simplistic in No Man’s Sky even the most basic of weapons will likely be useful for at least ground encounters. You see, while there are a few openly hostile animals that reside on worlds (all of which happened to be insect in appearance for me) most will leave you alone entirely and a few will fight if you attack them first meaning that the only real threat comes from the ever present Sentinels.
These serve as robotic police that generally only appear as floating cameras that occasionally scan the player or look at something they mined/killed but when attacked, or a law is broken, they will begin to shoot the player and call in increasingly dangerous types if left alive. Unfortunately thanks to the simplistic combat mechanics of simply pointing in the general direction of an enemy the basic drones are no problem to deal with while even the dog-like robot serves as no challenge with the eventual bipedal walker serving as the earliest threat but even this threat is abated easily through either simply hopping in your ship again or killing it with a couple of simple upgrades.
When in your ship players can engage in simply flying around in the low-atmosphere in search of materials such as large mounds of gold or floating copper, traveling towards question marks in order to find more of the samey structures that they’ve visited before, or occasionally attack other space ships and take part in some dogfighting through some simplistic combat mechanics that are rather subpar in nature and provide pathetic rewards. Ship based combat is fun to start with but grows exceedingly useless when the best drops you obtain from slain trading ships is some iron you could have mined in ten seconds or occasionally a single unit object worth ten to twenty thousand units.
Unfortunately since these single items cannot be stacked like resources, such as Thanium9 which is required for your pulse drive or Plutonium which is essential for not only keeping your mining tool powered but also fueling your launch jets and life support systems, they are generally only a luxury to gather when you have nothing else to sell or have upgraded inventory space. These aforementioned battles often take place in space through pirate encounters or simply by once again partaking in a bit of piracy yourself but rarely does the combat feel truly enjoyable.
Once players learn the systems of No Man’s Sky it is incredibly easy to guide your way through the galaxy and keep yourself supplied well enough to take on any challenge. Only a few resources are ever truly required and keeping a back-up stored on the ship of these items may take up an inventory spot but ensures survival in combat and travel where things might have once gotten dicey. Once this is done No Man’s Sky becomes a simple game of mining items, earning units, crafting items needed to travel between galaxies, traveling, then repeating the processes while also upgrading yourself so you can mine faster and travel longer.
This means that No Man’s Sky can be a game that can burn out on you incredibly quickly if you take a serious approach to the game but also one that does have quite a lot to offer. While mundane and often similar at times, there are numerous moments that I was wowed by the sights that a world had for me, jumping in and out of my ship in order to harvest rare materials from floating jellyfish-like structures before the toxicity would melt me, or the fact that the seemingly useless alien word of “syrup” actually managed to appear in conversation. Winding down a day by exploring a new planet or looking at the strange creatures that reside on it makes No Man’s Sky a perfect way to relax a bit and take things easy but be prepared for quite a few bugs that appear to hamper even the simplest of times.
Despite the simple nature of the game there were numerous times, more than I ended up bothering to count, that the game would flat out crash back to the PlayStation 4 home screen and while the game does offer frequent auto saves, one such crash put me back a solid ten minutes of mining. Plenty of times I ran into buildings that were clipped into the ground or faced off against Sentinels that spawned beneath the dirt and were untouchable. Even the starships are prone to glitches as simple take offs to travel from place to place on a planet often results in being catapulted wildly into space forcing me to re-enter the atmosphere or, upon buying a new ship, shoot myself repeatedly with a laser that it had installed until I reinstalled the laser myself, or constantly losing health any time I leave the ship as it removes all clipping in an effort to drop the player to the ground, often off the side of a cliff.
Visuals & Audio
No Man’s Sky may feature the same style of assets that eventually become apparent when you see enough of them strewn throughout the galaxy but seeing them combined together often creates a world full of wonder that you will want to explore. Sure there are more planets that are simple duds and feature incredibly basic designs that you have seen before and creatures that appear to be more Frankenstein than something that could have evolved to survive but the vibrant hue of colors used often make even the most simple planets look rather astounding.
Even the star ships come in a wide array of designs and colors so while you may prioritize finding a shop with the most inventory spots, looking for one with a nice looking outer interior might be preferable as well since the cockpit designs also change from ship to ship. That being said, the game does feature some generous pop-in when it comes to structures and environment. Often when entering the atmosphere of a planet structures won’t spawn until you are practically on top of them and more than a few times spiraled out of control after hitting a floating rock that loaded in too late.
The soundtrack accompanying No Man’s Sky’s exploration is quite wonderful. There are a wide variety of tunes to help keep your exploration feeling fresh and it never seemed like a track felt out of place outside of the few times that the combat theme began to repeat non-stop after clearing a level five Sentinel attack.
Overall
No Man’s Sky is a game that offers a massive experience for the player to explore and with only minimal transitions between a planet’s surface and the asteroid filled space above and plenty of variety to see, players will be astounded with the amount of things they can initially do. Unfortunately this shine does begin to wear off as the shallow nature of what is actually on offer begins to reveal itself. This shallow nature is far from a huge deterrent as the amount of fun and unique encounters that you can experience is still keeping me returning to the game but be prepared for an incredible beginning that wanes as you experience issues and see the puzzle pieces that make up the world, plant, and animal variety begin to recycle.
Many people are extremely familiar with the concept of having a re-release of an older title as this current generation of consoles is absolutely filled with games being given a fresh coat of paint and trotted out to market. Now while Fairy Fencer F: Advent Dark Force is indeed a re-release, it is a bit different from the rest as it is something more of an expansion on the original game as it promises to offer new story content as well as refined gameplay. Back when I went through the first game I believed that it had plenty of untapped potential, but now that it has been released again does the game fare any better?
Story
Legends say that a Goddess fought against a Vile God in a battle for the world and in order to damage one another they used beings called Furies but despite the creation of these beings the battle ended in a draw with both beings being sealed. Throughout the fight many of the furies missed their mark and fell to the world where they are now awaiting to be wielded by those who are worthy.
Few would expect that a worthy person would be such a layabout though. Fairy Fencer F: Advent Dark Force starts off the same way as the original game with a man named Fang, who would rather be eating free food from a jail cell and sleeping his time away than worry about trying to save the world, becoming the owner of a fairy named Eryn after pulling out a sword that was rumored to grant wishes to the drawer with ease in a small town. Eryn suffers from memory loss but it is quickly made evident that her purpose is to help revive the Goddess and now that Fang is a Fencer capable of collecting these Furies, he is set on his path.
Fairy Fencer F: Advent Dark Force remains extremely close to the storyline from the original game with a few extra scenes being slipped in to help introduce unique events and give players choices that will eventually lead them down some of the new paths that are offered in this enhanced version of the game. Where one of my main complaints in the original game came from the stories simplicity and the way events were handled, I can gladly say that this issue is mostly rectified thanks to the changes made in this release.
While things still take a bit of time to unfold players will find that many of the characters in the game have been reworked in small ways to help them mesh together as a cohesive, albeit still incredibly strange, group. The new writing helps explain various twists that previously came out of nowhere and provides context to the way characters end up acting. Considering there are more storylines to explore, a few of which shine new light on previous characters, it is great to see that extra attention has been paid to the story quality this time around while also retaining the same brand of humor that helped redeem the original storyline when it was at its weakest.
As for these new storylines, newcomers will likely find themselves struggling a bit with exactly what decisions they should make and what path they should follow while returning players will be more than eager to see the new events that are waiting for them, especially since previous enemies will end up becoming allies if you tread down the new paths, which is something far more worthwhile than many remade titles tend to offer these days.
Gameplay
While the storyline has been given a reworking and a number of new additions, the gameplay in Fairy Fencer F: Advent Dark Force is mostly just tweaks and increases to what was originally on offer. Players will still be exploring fields and dungeons where enemies are shown in the field and can be attacked by players for an advantage or simply avoided altogether.
Once actually entering into combat players will be treated to a faster style of gameplay than originally offered thanks to the fact that the game now supports six fighters. The turned based combat style remains fairly untouched though the game does feature stronger enemies because of this. That being said the title does offer three different difficulty modes to choose from now so it is up to the player if they want to submit themselves to the heavy grinding that is required to clear the higher difficulty or simply breeze through the game on easy mode. Considering the original game was a bit too easy in its own right, the standard difficulty now is a satisfying medium that will please most fans of the genre.
In combat players can still trigger their “Fairize” transformations, changing the look of their character and also providing them with a serious boost to their abilities and access to powerful skills. Thanks to the fact that these forms are limited in use and can only be performed after the tension in combat reaches a certain level for each character, it is up to the player to decide exactly when they wish to unleash their attacks as doing so too early can be a bit costly, especially at boss battles where mistakes can still be punished even on the easiest difficulty.
The standard features of the game also return such as taking on side quests, using WP to buff up a character’s stats, add onto their combo meter, or unlock skills, unsealing either the Vile God or Goddess, buffing characters thanks to the Furies that have been gathered or even altering the elements of dungeons with the abilities of Furies in order to provide some extra variety or increase the rate of XP gain to lessen grinding.
Visuals & Audio
It is interesting to note that although Fairy Fencer F: Advent Dark Force is being released on the PlayStation 4 that the game has not really been given a whole lot of touch ups from the original PlayStation 3 release. This means that while the character portraits are still highly detailed and a bit more varied this time around and the CG scenes are as wonderful looking as ever, that the core gameplay models are still fairly bland in appearance. This issue is carried over into the dungeons which are similarly bland and unimaginite. One thing worth noting however is the fact that the slowdown that would happen in the original release when large skills or the impressive looking Fairize transformations occur is no longer a problem in Fairy Fencer F: Advent Dark Force.
The title features the original Japanese voice track as well as the English dub and while Fang may come off as rather unappealing at the start in the English voice track, he begins to grow on you while the rest of the English voice work comes off incredibly well in both the old and new content. The soundtrack consists of a large number of extremely enjoyable background music, especially when it comes to the “Fairize” transformations.
Overall
Fairy Fencer F: Advent Dark Force may not fix all of the issues that existed in the core game as the dungeons are still very simplistic in nature and the story takes a bit too long before things begin to get interesting but it does offer a far more enjoyable and imaginative storyline than before. Thanks to the difficulty modifier allowing players to challenge themselves and the same style of humor that shined in the original game, returning fans will be pleased with the enhancements this time around while newcomers can enjoy a far more refined experience.
Donnie Darko is one of those films that you hear about as a teenager as being this crazy, mind-bending puzzle of a film. When actually watch it, you realise that that reputation is absolutely well deserved. This film was pretty much the Inception of my (and a lot of other people’s) youth with it’s ambiguous ending and confusing plot. I make no secret of my love for this film and so, when it came time for the In the House screening, I followed the creepy bunny to George st cinemas to see the film.
The hosts for the evening were Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn whose task it was to warm up the audience. They opened the session with a quick contest to give away a prize of jetboating tickets. They then sat down and started discussing interesting trivia and tidbits about the film. I quite enjoyed their discussion of the film and the differences between the original theatrical cut and the director’s cut which was recently released online. They discussed how the theatrical cut was severely cut down in order to meet the studio’s expectations and how this resulted in a more confusing but also avant-garde work. It was a pleasure to hear them talk about the film and after they finished, the screening began.
Story
The film follows the life of highschool weirdo; Donnie Darko (Jake Gyllenhaal), as he navigates through the trials and tribulations of his teenage years. The action of the film is set in motion when Donnie is compelled by a strange, otherworldly man in a terrifying bunny suit to leave his bedroom just before a jet engine crashes into the roof of his house and crushes the bed Donnie would have been sleeping in. The stranger in a bunny suit, named Frank, tells him that the world will end in a little over 28 days. Over the next 28 days we see Donnie attempt to unravel the mystery of why the world is ending and who Frank is while dealing with his own problems as a teenager.
The writing throughout the film is an interesting mix of naturalistic dialogue mixed in with lines with quite a beautiful prose. The character of Donnie is one which I find speaks to a lot of people as the quintessential teen loner. Donnie is a cutting mix of intelligence, cynicism, and awkwardness which helps Gyllenhaal create a character who is ultimately quite charming despite their flaws. From the way he stumbles through his condemnation of an incredibly sleazy self-help guru to his conversations with his friends about whether smurfs have sexual organs; Donnie is the character which anyone who had a cynical/brooding phase in highschool can identify with.
The writing for most of the characters around Donnie as well the performances from the actors was largely solid with some questionable exceptions. Jena Malone as Gretchen Ross plays the role of Donnie’s love interest with depth and provides an interesting persona to explore alongside our brooding protagonist. Eddie Darko (Holmes Osborne) and Rose Darko (Mary McDonnell) do an excellent turn as Donnie’s understanding but beleaguered parents. You can pretty much feel the love that Rose especially feels for her troubled son despite his less than exemplary treatment of his mother. I feel that where the characterisation collapses was in regards to the two bullies played by Seth Rogen and Alex Greenwald. Their performances were, to put it bluntly, some of the worst I have ever seen with pretty much everything about them just seeming completely ridiculous and unnatural. Their purpose as characters in the film largely appears to fulfil a specific plot and makes their narrative presence seem rather forced.
My one criticism for this film’s story is that it is, without a doubt, very confusing. When I first watched this film, I was completely dumbfounded by the narrative conclusion which is especially perplexing. Having read about the film (as well as studying it academically) extensively after that first fateful screening, I have some idea of what exactly happens in the narrative… probably… I’m still not certain. Nonetheless, there are some pretty cool readings of the film and it’s climax out there that make sense of the otherwise opaque collection of plot points which the film gives us. I’d recommend watching this film a second time after reading a bit more about its approach to time travel to really get a grasp of what’s going on.
Visuals
The visual style of the film goes through a number of tones as it jumps between highschool teen drama and more surrealist sci-fi effects. Half of the time, the film frames its scenes almost like a John Hughes film when Donnie is dealing with mundane slice-of-adolescent-life problems. Although the actual content of the scenes shot in this style is generally quite dark, the visual tone does give it a sense of innocence to remind you that, despite his intelligence and insanity, Donnie and his friends are largely still teenagers. This juxtaposes quite strongly with the surrealist effects of the sci-fi parts of the movie as the tone changes to something much more menacing. In one shot, we watch Gyllenhaal smile maniacally directly into the camera’s lens as he moves into frame while in others we see translucent worms burrow out of people’s chests… shots which are really more in line with the tone of a horror movie. The clash of these two styles makes this film unique and interesting to watch on a very basic, visual level.
Audio
The soundtrack throughout the film is consistently awesome with a mix of regular orchestral pieces, pop music, and stranger unsettling tones which reinforces the juxtaposition of the visual tones. These choices create a unique soundscape, especially when Donnie is seeing or being compelled by Frank to act out. The slow, deep synth tones which accompany his onscreen presence help to give the scenes a strong sense of menace. By comparison, the frequent use of pop-music throughout a lot of the other scenes gives everything a sense of brevity and energy.
The standout entry in this film’s soundtrack is the Mad World cover by Michael Andrews and Gary Jules. The melancholy vocals and lyrics work perfectly to give the film its final sombre note from the film as we see the timeline of the film reverse and collapse itself. It’s accompaniment to the final sequence creates a beautiful, sombre moment that will certainly stay with you after you leave the cinema.
Overall
Hopefully I’ve been able to explain in this review why this film is so close to my heart, and seeing it on the big screen made me appreciate it all the more. It’s a film filled with conflicted characters, visuals, and music which somehow coalesces to work together to create an extremely compelling cinematic experience. The ending is as clear as mud without further research and a healthy dose of conjecture but I don’t consider it’s ambiguity to be too big a flaw. It should be easy to see why I have no problem at all in recommending this film to pretty much everyone as a strange sci-fi must-see. Kudos to In the House for screening this classic and giving me the chance to see it up on the big screen!
For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.