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Fairy Fencer F: Advent Dark Force Review

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Fairy Fencer F: Advent Dark Force

Developers: Compile Heart, Idea Factory
Publisher: Idea Factory International
Platform: PlayStation 4 (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

Many people are extremely familiar with the concept of having a re-release of an older title as this current generation of consoles is absolutely filled with games being given a fresh coat of paint and trotted out to market. Now while Fairy Fencer F: Advent Dark Force is indeed a re-release, it is a bit different from the rest as it is something more of an expansion on the original game as it promises to offer new story content as well as refined gameplay. Back when I went through the first game I believed that it had plenty of untapped potential, but now that it has been released again does the game fare any better?

Story

Legends say that a Goddess fought against a Vile God in a battle for the world and in order to damage one another they used beings called Furies but despite the creation of these beings the battle ended in a draw with both beings being sealed. Throughout the fight many of the furies missed their mark and fell to the world where they are now awaiting to be wielded by those who are worthy.

fairy-fencer-f-advent-dark-force-screenshot-(38)Few would expect that a worthy person would be such a layabout though. Fairy Fencer F: Advent Dark Force starts off the same way as the original game with a man named Fang, who would rather be eating free food from a jail cell and sleeping his time away than worry about trying to save the world, becoming the owner of a fairy named Eryn after pulling out a sword that was rumored to grant wishes to the drawer with ease in a small town. Eryn suffers from memory loss but it is quickly made evident that her purpose is to help revive the Goddess and now that Fang is a Fencer capable of collecting these Furies, he is set on his path.

Fairy Fencer F: Advent Dark Force remains extremely close to the storyline from the original game with a few extra scenes being slipped in to help introduce unique events and give players choices that will eventually lead them down some of the new paths that are offered in this enhanced version of the game. Where one of my main complaints in the original game came from the stories simplicity and the way events were handled, I can gladly say that this issue is mostly rectified thanks to the changes made in this release.

fairy-fencer-f-advent-dark-force-screenshot-(36)While things still take a bit of time to unfold players will find that many of the characters in the game have been reworked in small ways to help them mesh together as a cohesive, albeit still incredibly strange, group. The new writing helps explain various twists that previously came out of nowhere and provides context to the way characters end up acting. Considering there are more storylines to explore, a few of which shine new light on previous characters, it is great to see that extra attention has been paid to the story quality this time around while also retaining the same brand of humor that helped redeem the original storyline when it was at its weakest.

As for these new storylines, newcomers will likely find themselves struggling a bit with exactly what decisions they should make and what path they should follow while returning players will be more than eager to see the new events that are waiting for them, especially since previous enemies will end up becoming allies if you tread down the new paths, which is something far more worthwhile than many remade titles tend to offer these days.

Gameplay

While the storyline has been given a reworking and a number of new additions, the gameplay in Fairy Fencer F: Advent Dark Force is mostly just tweaks and increases to what was originally on offer. Players will still be exploring fields and dungeons where enemies are shown in the field and can be attacked by players for an advantage or simply avoided altogether.

Fairy-Fencer-F-Advent-Dark-Force-screenshot- (5)Once actually entering into combat players will be treated to a faster style of gameplay than originally offered thanks to the fact that the game now supports six fighters. The turned based combat style remains fairly untouched though the game does feature stronger enemies because of this. That being said the title does offer three different difficulty modes to choose from now so it is up to the player if they want to submit themselves to the heavy grinding that is required to clear the higher difficulty or simply breeze through the game on easy mode. Considering the original game was a bit too easy in its own right, the standard difficulty now is a satisfying medium that will please most fans of the genre.

In combat players can still trigger their “Fairize” transformations, changing the look of their character and also providing them with a serious boost to their abilities and access to powerful skills. Thanks to the fact that these forms are limited in use and can only be performed after the tension in combat reaches a certain level for each character, it is up to the player to decide exactly when they wish to unleash their attacks as doing so too early can be a bit costly, especially at boss battles where mistakes can still be punished even on the easiest difficulty.

Fairy-Fencer-F-Advent-Dark-Force-screenshot- (6)The standard features of the game also return such as taking on side quests, using WP to buff up a character’s stats, add onto their combo meter, or unlock skills, unsealing either the Vile God or Goddess, buffing characters thanks to the Furies that have been gathered or even altering the elements of dungeons with the abilities of Furies in order to provide some extra variety or increase the rate of XP gain to lessen grinding.

Visuals & Audio

It is interesting to note that although Fairy Fencer F: Advent Dark Force is being released on the PlayStation 4 that the game has not really been given a whole lot of touch ups from the original PlayStation 3 release. This means that while the character portraits are still highly detailed and a bit more varied this time around and the CG scenes are as wonderful looking as ever, that the core gameplay models are still fairly bland in appearance. This issue is carried over into the dungeons which are similarly bland and unimaginite. One thing worth noting however is the fact that the slowdown that would happen in the original release when large skills or the impressive looking Fairize transformations occur is no longer a problem in Fairy Fencer F: Advent Dark Force.

Fairy-Fencer-F-Advent-Dark-Force-screenshot-(22)The title features the original Japanese voice track as well as the English dub and while Fang may come off as rather unappealing at the start in the English voice track, he begins to grow on you while the rest of the English voice work comes off incredibly well in both the old and new content. The soundtrack consists of a large number of extremely enjoyable background music, especially when it comes to the “Fairize” transformations.

Overall

Fairy Fencer F: Advent Dark Force may not fix all of the issues that existed in the core game as the dungeons are still very simplistic in nature and the story takes a bit too long before things begin to get interesting but it does offer a far more enjoyable and imaginative storyline than before. Thanks to the difficulty modifier allowing players to challenge themselves and the same style of humor that shined in the original game, returning fans will be pleased with the enhancements this time around while newcomers can enjoy a far more refined experience.

Donnie Darko Review

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Donnie Darko

Studio: Flower Films
Publisher: Newmarket Films
Format:
Cinema
Release Date: Out Now

Overview

Donnie Darko is one of those films that you hear about as a teenager as being this crazy, mind-bending puzzle of a film. When actually watch it, you realise that that reputation is absolutely well deserved. This film was pretty much the Inception of my (and a lot of other people’s) youth with it’s ambiguous ending and confusing plot. I make no secret of my love for this film and so, when it came time for the In the House screening, I followed the creepy bunny to George st cinemas to see the film.

The hosts for the evening were Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn whose task it was to warm up the audience. They opened the session with a quick contest to give away a prize of jetboating tickets. They then sat down and started discussing interesting trivia and tidbits about the film. I quite enjoyed their discussion of the film and the differences between the original theatrical cut and the director’s cut which was recently released online. They discussed how the theatrical cut was severely cut down in order to meet the studio’s expectations and how this resulted in a more confusing but also avant-garde work. It was a pleasure to hear them talk about the film and after they finished, the screening began.

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Story

The film follows the life of highschool weirdo; Donnie Darko (Jake Gyllenhaal), as he navigates through the trials and tribulations of his teenage years. The action of the film is set in motion when Donnie is compelled by a strange, otherworldly man in a terrifying bunny suit to leave his bedroom just before a jet engine crashes into the roof of his house and crushes the bed Donnie would have been sleeping in. The stranger in a bunny suit, named Frank, tells him that the world will end in a little over 28 days. Over the next 28 days we see Donnie attempt to unravel the mystery of why the world is ending and who Frank is while dealing with his own problems as a teenager.

The writing throughout the film is an interesting mix of naturalistic dialogue mixed in with lines with quite a beautiful prose. The character of Donnie is one which I find speaks to a lot of people as the quintessential teen loner. Donnie is a cutting mix of intelligence, cynicism, and awkwardness which helps Gyllenhaal create a character who is ultimately quite charming despite their flaws. From the way he stumbles through his condemnation of an incredibly sleazy self-help guru to his conversations with his friends about whether smurfs have sexual organs; Donnie is the character which anyone who had a cynical/brooding phase in highschool can identify with.

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The writing for most of the characters around Donnie as well the performances from the actors was largely solid with some questionable exceptions. Jena Malone as Gretchen Ross plays the role of Donnie’s love interest with depth and provides an interesting persona to explore alongside our brooding protagonist. Eddie Darko (Holmes Osborne) and Rose Darko (Mary McDonnell) do an excellent turn as Donnie’s understanding but beleaguered parents. You can pretty much feel the love that Rose especially feels for her troubled son despite his less than exemplary treatment of his mother. I feel that where the characterisation collapses was in regards to the two bullies played by Seth Rogen and Alex Greenwald. Their performances were, to put it bluntly, some of the worst I have ever seen with pretty much everything about them just seeming completely ridiculous and unnatural. Their purpose as characters in the film largely appears to fulfil a specific plot and makes their narrative presence seem rather forced.

My one criticism for this film’s story is that it is, without a doubt, very confusing. When I first watched this film, I was completely dumbfounded by the narrative conclusion which is especially perplexing. Having read about the film (as well as studying it academically) extensively after that first fateful screening, I have some idea of what exactly happens in the narrative… probably… I’m still not certain. Nonetheless, there are some pretty cool readings of the film and it’s climax out there that make sense of the otherwise opaque collection of plot points which the film gives us. I’d recommend watching this film a second time after reading a bit more about its approach to time travel to really get a grasp of what’s going on.

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Visuals

The visual style of the film goes through a number of tones as it jumps between highschool teen drama and more surrealist sci-fi effects. Half of the time, the film frames its scenes almost like a John Hughes film when Donnie is dealing with mundane slice-of-adolescent-life problems. Although the actual content of the scenes shot in this style is generally quite dark, the visual tone does give it a sense of innocence to remind you that, despite his intelligence and insanity, Donnie and his friends are largely still teenagers. This juxtaposes quite strongly with the surrealist effects of the sci-fi parts of the movie as the tone changes to something much more menacing. In one shot, we watch Gyllenhaal smile maniacally directly into the camera’s lens as he moves into frame while in others we see translucent worms burrow out of people’s chests… shots which are really more in line with the tone of a horror movie. The clash of these two styles makes this film unique and interesting to watch on a very basic, visual level.

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Audio

The soundtrack throughout the film is consistently awesome with a mix of regular orchestral pieces, pop music, and stranger unsettling tones which reinforces the juxtaposition of the visual tones. These choices create a unique soundscape, especially when Donnie is seeing or being compelled by Frank to act out. The slow, deep synth tones which accompany his onscreen presence help to give the scenes a strong sense of menace. By comparison, the frequent use of pop-music throughout a lot of the other scenes gives everything a sense of brevity and energy.

The standout entry in this film’s soundtrack is the Mad World cover by Michael Andrews and Gary Jules. The melancholy vocals and lyrics work perfectly to give the film its final sombre note from the film as we see the timeline of the film reverse and collapse itself. It’s accompaniment to the final sequence creates a beautiful, sombre moment that will certainly stay with you after you leave the cinema.

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Overall

Hopefully I’ve been able to explain in this review why this film is so close to my heart, and seeing it on the big screen made me appreciate it all the more. It’s a film filled with conflicted characters, visuals, and music which somehow coalesces to work together to create an extremely compelling cinematic experience. The ending is as clear as mud without further research and a healthy dose of conjecture but I don’t consider it’s ambiguity to be too big a flaw. It should be easy to see why I have no problem at all in recommending this film to pretty much everyone as a strange sci-fi must-see. Kudos to In the House for screening this classic and giving me the chance to see it up on the big screen!

For other films which In The House is screening, feel free to check out their schedule here.

Donnie-Darko-BadgeCapsule Computers review guidelines can be found here.

Nordic Games Reincorporates as THQ Nordic

 

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After the fall of THQ, Nordic Games purchased both the rights to the THQ trademark and several of their franchises in 2014. Today, Nordic Games announced that they have reincorporated themselves under the new name THQ Nordic. The company believes mixing the two company names pays homage to both Nordic Games’ Swedish roots and the the renewed love the company is giving to the purchased franchises.

A new logo was also unveiled, which uses the old THQ logo from 2011 to 2013. “As for the new logo design, we literally stumbled across it when browsing some art files, after we bought the THQ trademark and figured: why not? We hope the reception from our partners is less ambivalent but we’re OK either way,” said Lars Wingefors, founder and owner of THQ Nordic.

Along with the announcement, THQ Nordic confirmed they have 23 different game projects in development across the entire company. Only ten of the 23 have been publicly announced and many are using the franchises purchased in the THQ auction.

The renaming seems to be quite a keen move for increasing the company’s brand recognition. Nordic’s library of franchises was given a significant boost with the THQ acquisition, which doubled their library of key franchises. Additionally, Nordic Games was founded in 2008, while THQ started 1989.

FLORENCE + THE MACHINE RELEASES ‘SONGS FROM FINAL FANTASY XV’ – THREE BRAND NEW TRACKS CREATED FOR THE FINAL FANTASY XV UNIVERSE

FLORENCE + THE MACHINE RELEASES ‘SONGS FROM FINAL FANTASY XV’ – THREE BRAND NEW TRACKS CREATED FOR THE FINAL FANTASY XV UNIVERSE

LONDON (12th August 2016) –   Square Enix Ltd., today announced that Songs from FINAL FANTASY XV, a selection of three brand new tracks recorded for FINAL FANTASY® XV by the Grammy-nominated and two time Mercury Music Prize shortlisted Florence + the Machine,  is available today.

The special collaboration which includes three tracks, Too Much Is Never Enough, I Will Be and Stand By Me, which were recorded at Air Studios in London with producer and composer, Emile Haynie (Kanye West, Lana Del Rey). Too Much Is Never Enough, is a cinematic epic, featuring sweeping strings and Florence’s rich, emotive vocals. It premiered globally this morning on the BBC Radio 1 Breakfast Show with Nick Grimshaw as part of their New Music Friday. I Will Be is an evocative ballad, while her rendition ofStand By Me, as first previewed at the UNCOVERED: FINAL FANTASY XV event in March, gives the Ben E. King classic a beautiful, melancholy edge.

“I’ve always seen FINAL FANTASY as a beautiful and creative game so I don’t think I could have worked with another video game. It wouldn’t have made sense.” –  Florence said on her decision to collaborate with FINAL FANTASY XV. In some ways the landscape of FINAL FANTASY and my own internal landscape seemed to fit quite well, it’s mythical and beautiful and epic.”

FINAL FANTASY XV Director, Hajime Tabata, also spoke about his excitement for the release of “Songs from FINAL FANTASY XV” – “We are incredibly excited to have collaborated with Florence on both the cover of ‘Stand By Me’ and on the two original tracks inspired by the world and story of FINAL FANTASY XV. Music has always been a hugely important and much beloved part of the FINAL FANTASY series, and with these three tracks we really wanted to create a musical experience to live within the game, and that will transport listeners, whether new to the series or not, into the epic FINAL FANTASY XV Universe”.

Florence + the Machine’s Songs from FINAL FANTASY XV is available now on iTunes.

Related Links:
Songs From FINAL FANTASY XV on iTunes: https://itunes.apple.com/gb/album/songs-from-final-fantasy-xv/id1139251218
FINAL FANTASY XV Homepage:  http://www.finalfantasyxv.com/
FINAL FANTASY XV YouTube: https://YouTube.com/FinalFantasyXV
FINAL FANTASY XV Twitter®: @FFXVEN
FINAL FANTASY XV Instagram:  @FFXV

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

Swiftpoint Raises over $500,000 for Their Innovative The Z Mouse

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Swiftpoint’s Kickstarter closed today, raising $514,140 for the company’s newest project, The Z mouse. The mouse is possibly the most innovative mouse designed so far. With an accelerometer, a gyroscope, a force sensor, and tactile feedback technology built into the mouse, The Z sounds more like a console controller or a smartphone than an actual mouse. The Z is designed to work like a regular mouse, but introduces the ability to tilt or pivot the mouse when it is on the mouse pad. When the mouse is lifted into the air, it behaves more like a smartphone, allowing users to control the mouse over a 3D space, which is perfect for flying games.

The Z uses the force sensors in the left and right mouse buttons to detect how hard a user is pressing the button. Different levels of force can be assigned to different functions, such as a light click to scope in, a harder press to zoom in even further, then an even harder press to hold breath. Overall, 50 actions can be programmed into the mouse at once.

A small OLED screen located on the side of the mouse helps gamers configure the mouse without having to alt-tab out of a game. Software for the mouse will be available for Mac and Windows. The Z features ten buttons, including two interesting trigger buttons. The sensor is an optical 12000 DPI sensor from Pixart, and the entire mouse has been designed with ergonomics in mind.

Swiftpoint hopes to begin shipping the mouse for December 2016. Those who have missed the Kickstarter can pre-order directly from Swiftpoint for $229 USD with a $20 deposit.

Endless Space 2 to Enter Steam Early Access This Summer

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Amplitude Studios announced that their 4X strategy game Endless Spacewill be coming to Steam Early Access in the coming weeks. As part of the announcement, the French developers revealed two factions that will be part of Endless Space 2, The Cravers and the Sophons. The Cravers are insect-like aliens created to destroy planets who are now master-less and carving a path of destruction across the galaxy.

https://www.youtube.com/watch?v=jNWuPQyPfA8

The Sophons are the polar opposite of the Cravers. The Sophon are highly advanced aliens obsessed with gathering all the knowledge of the universe. However, curiosity (almost) killed the cat, as their quest for knowledge has some unintended and destructive consequences. The Sophon have accidentally blew up their moon, triggered earthquakes, and blown up plenty of their creations. And yet, the Sophon are still the most advanced faction in the entire Endless Space universe.

https://www.youtube.com/watch?v=C80aEzJs-uw

Amplitude Studios is holding a contest to design a new faction for Endless Space 2, with the winning design as selected by the GAMES2GETHER community. The contest will be run in the following three phases:

  1. Gameplay Design: Every faction in Endless Space 2 contains unique gameplay traits and functions. How does yours differ, fight, defend, and live? Here, you’ll also include a light backstory/biography.
  2. Visual Design: What will your heroes look like, what is their habitat and how will your spaceships reflect and expand on your race’s beliefs?
  3. Narrative Design: Expand on the background idea to develop their culture, their beliefs, how they interact with other factions or fight against enemies…

The contest runs until October 13, 2016. Find out more and submit your proposal at the official GAMES2GETHER forums.

Gory New Trailer Out for Warhammer 40,000: Inquisitor – Martyr

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NeocoreGames has released a gory new gameplay trailer for Warhammer 40,000: Inquisitor – Martyr showcasing some of the bloody ways to kill the enemy. All enemies are affected by every strike, whether they are pushed back and stunned from being shot or being vaporized into a fine red mist. Even enemy armour is not safe from damage with pieces being destroyed as they are shot. Special attention has been paid to major fights, allowing players to focus fire on specific body parts to weaken the enemy by dismemberment.

Warhammer 40,000: Inquisitor – Martyr is a tactical action RPG set in the classic Games Workshop setting. A release date has yet to be set, but the game will launch for PC, PlayStation 4, and Xbox One.

https://www.youtube.com/watch?v=3-nXEaVrOy4

One Night in Karazhan Out Now for Hearthstone

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Get your decks ready! Blizzard has released a brand new adventure for their online TCG Hearthstone. “One Night in Karazhan” is set during the ultimate party in Medivh’s famed tower Karazhan. Players will need to conquer four wings of the tower to earn the 45 cards being introduced with the adventure. Additionally, players will be able to also tackle new class challenges and the adventure on heroic mode.

Currently, the free prologue mission and the first wing, Parlour, is now available. One new wing will be released each week for the next three weeks. “One Night in Karazhan” is available now for $24.99 AUD, with a special Karazhan themed card back for those who purchase the adventure during the first week of release. Wings can be unlocked for 700 gold each or $8.99 AUD. More details can be found at the official site.

https://www.youtube.com/watch?v=Qc4tyvx0O_4

Team Skull and More Revealed for Pokemon Sun & Moon

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We covered a lot of these leaks a couple of days ago, but now that the new trailer is out for Pokemon Sun & Moon we have clearer images and English details on a lot of things we previously posted about as well as a couple more new Pokemon and more details on the evil Team Skull.

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The fish type Pokemon known in Japan as Yowashi has been ranmed to Wishiwashi. It has a Solo Form and when it reaches a certain level, can use its ability Schooling to transform into it’s School Form making it much more powerful. It seems to lose this form when low on health.

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We also got two brand new Pokemon that weren’t showcased in CoroCoro magazine. The sea anemone Pokemon Pyukumuku is a Water Type that has the ability Innards Out which seems to damage the opponent when Pyukukuku faints, kind of like a built in Destiny Bond. The damage dealt will be equal to the HP it had remaining before receiving the knock out blow. The other new Pokemon looks like a cave mushroom and is a Grass/Fairy type called Morelull. It has the abilities Illuminate or Effect Spore. It also learns the move Spore, a very rare move with 100% sleep chance.

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The rest of the video focused on the new bad guy team which is called Team Skull in Sun and Moon. They seem to have a very over the top gangster vibe and kind of remind me of the gang from Chappie if anyone ever saw that. Their theme song sounds like old school ghetto rap music. In some dialogue, Guzma, the Big Boss of Team Skull is shown conversing with the profressor, saying how they were both rejected from becoming Island Captains.

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Lastly three new Alola forms were shown. Alola Meowth and Marowak which we knew about from a couple days ago and the all new Alola Raichu! He becomes an Electric/Psychic type and kind of hovers on it’s tail. It’s new ability is called Surge Surfer, which doubles Raichu’s speed when Electric Terrain is active. Seems like the various field effects introduced in X & Y are going to be alot more prominent in battles in Sun & Moon.

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Pokemon Sun and Moon releases on November 18th for the Nintendo 3DS. You can watch the brand new trailer below.

League of Legends OPL Grand Final to be streamed free across FOX SPORTS’ website, app and IPTV

League of Legends OPL Grand Final to be streamed free across FOX SPORTS’ website, app and IPTV

Fans of the Oceanic Pro League (OPL), the professional League of Legends league in Oceania, can now watch the Grand Final live with FOX SPORTS this year, with all the action being covered on foxsports.com.au, the FOX SPORTS app and across IPTV services with Apple and Telstra.

FOX SPORTS will stream the 2016 OPL Grand Final live and direct from the Courier-Mail Piazza, Brisbane, on Saturday 13 August, starting at 5:30pm (AEST).

FOX SPORTS has also produced a number of exclusive, supporting on-demand videos for the foxsports.com.au, app and Facebook page.

“We’re ecstatic to be expanding the channels where you can watch the OPL Grand Final live online and hope to produce a completely unique experience on FOX SPORTS. Appearing on a local Australian sports media channel is a first for League of Legends esports in this region but we hope that the OPL’s collaboration with the sports industry continues as esports grows,” said Daniel Ringland, Head of esports and Competitive at Riot Games.

Les Wigan, Director of Operations and Digital at FOX SPORTS, added: “As Australia’s sports leader and the No.1 multisport website in the country, FOX SPORTS is ideally placed to bring the huge popularity of League of Legends to an ever-growing audience of esport fans.”

Tens of thousands of Australian and international viewers are expected to tune in to watch this year’s OPL Grand Final online.

Fans can also watch the Grand Final live at selected HOYTS cinemas across Australia and New Zealand.