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Viking: Season 4 Volume 1 Review

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Vikings: Season Four Volume 1

Studios: MGM
Publisher: MGM Television, 20th Century Fox
Platforms: DVD, Blu-Ray (Reviewed)
Release Date: 12th of October, 2016
Price: $44.98 AUD- Available here & $39.98 USD- Available Here

Overview

The Norse raiders have returned once more to the shores of my channel surfing coach kingdom. Considering this is the fourth visit by these brutish sailors, you might consider that I’d feel their attentions to be somewhat unwanted. Luckily, I’ve enjoyed their previous visits in seasons 1, 2, and 3 so I’ve been looking forward to this new season (of which, we’ve only seen half apparently). Is this the season which finally breaks upon the high walls of my expectations or has it found a way to scale over them? Read on, dear reader, and find out for yourself.

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Story

The show returns us to the story of Ragnar Lothbrok (Travis Flimmel) and his family in the aftermath of his successful raid on Paris and return home. The focus jumps between Ragnar, Wessex, and Paris as each make their preparations for the next confrontation. Ragnar deals with competing egos amongst the other Viking nobles as he prepares for the next great raid on Paris. King Ecbert (Linus Roache) of Wessex plays regional politics amongst the kingdoms of Wessex, Mercia, and Northumbria while also playing his immediate family members against each other. The court at Paris deals with their recently acquired Viking duke in the form of Rollo (Clive Standen) switching sides to join in the defence of Paris against his brother. Each of these disparate story points build up the tension as the various personas the story features will come into conflict in their own due course with every outcome uncertain (for anyone who has not read their history too closely).

The show has certainly begun to feature a lot more intrigue and politics within its plotlines than it has in its first series. I feel that is largely a result of the fact that the scope of the show has expanded to meet the growing power of Ragnar himself who has gone from peasant farmer to King. The interactions and power plays in the courts of each of the major historical players is entertaining and compelling as we see the various characters connive and fight for power. In particular, I find Ecbert’s storyline to be one which stands out in the realm of intrigue as he works his political muscle to make each and every unfolding event work in some manner towards his benefit. This increased scope does mean that we do spend much less time with any one particular character which can at times be annoying when the focus shifts to a plotline which is less interesting.

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Once again I find that the weakness of this series lies in its depiction of life on the Viking homefront. When Ragnar and the rest of the adventurers are off raiding in Frankia, we keep getting cutaways to Aslaug (Alyssa Sutherland) as she attempts to engage in one affair or another, mainly centred on the wanderer Harbard (who may in fact be a god) played by Kevin Durand, but they’re generally quite unengaging. When compared to the excitement of sea battles, sieges, and the intrigues within other points of focus within the show, I really could not give a toss about with whom or what Aslaug is sleeping/angry with. In the first season of the series, it was interesting to see the depiction of Viking life on the homestead but as the scope of the series pulled back to show us a wider picture, I feel that this aspect of the show needs to do more than simply melodrama in order to keep me interested… especially when it takes away from other more interesting plot points in the show.

In terms of the new characters and plot developments introduced, I find Ivar Boneless (Alex Høgh Andersen) to be particularly intriguing as one such example. His nuanced relationship to his father is interesting as he declares his admiration for Ragnar as he defends his actions while denying that he feels any love for him. Of equal interest is the heavy hints that the coming season of Vikings will feature Bjorn travelling down to the Mediterranean. As an avid student of history and a fan of the tales of the Varangian Guard in the court of Constantinople, I am very interested to see where showrunner, Michael Hirst, ends up taking these plot threads. One thing which I know for certain, in regards to the sons of Ragnar, is that we are getting closer and closer to seeing the formation of the ‘Great Heathen Army’.

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Visuals

The visual direction of the series is somewhat more restrained this season. I feel that this is largely the result of the departure of the character of Athelstan and his religious visions. The first episode does feature a pretty cool shot of Ragnar’s fever dream, but I don’t believe we get anything else quite like it in the rest of the season. There are still some noteworthy shots and sequences such as the montages comparing the religious rituals of the pagan Vikings to the rituals of Christendom. The battle sequences were not nearly as visually interesting as they were in the seasons previous and I feel that the greater scale that we have gradually been introduced to has hamstrung the directors of these sequences as I feel the combat loses focus. Without going into the full-on production spectacle required by the likes of films such as Kingdom of Heaven, a television show can only do so much with its budget to film elaborate battle scenes. That being said, their use of practical effects are certainly awesome and their depiction of a medieval river battle certainly felt genuine.

The show continues to feature awesome sets and costumes to really bring you into the period. When it comes to historical dramas and period pieces, getting the feel of the costumes right even if they’re not necessarily historically accurate, is what is crucial in selling a series like this. Luckily, the show has some really awesome costume designers who can pull it off and make each group of characters feel different just from their fashion. The sets are of a similarly high quality with each location setting its own character with the Parisian and Roman courts featuring a degree of opulence not found in either the longhouse of Kattegatt or the stone hall of Wessex.

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Audio

The show’s soundtrack largely maintains its offerings from its previous season in terms of its soundtrack. This isn’t a fault that I’m pointing out however, as the music and soundscape these tracks create suit the show’s theme and content quite well. The direction also makes careful use of the music to follow through on a scene’s emotional beat. There is a heavy focus upon pieces which feature vocals such as Gregorian and other types of chanting. It certainly fits into the idea that most people would have of the time period and I see no problem with that.

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Extras

As this is a History Channel production, the extras largely revolve around discussing the historical basis of the show. In terms of documentary content to provide context to the show, the extras certainly feature some great additions including discussion of the Viking raid of Paris and the establishment of the Vikings as ‘Normans’ in Normandy. In particular I liked one of the pieces which discussed the historical contention around one of the show’s central conceits which is the Vikings use of sunstones as navigational tools. This conceit has been featured on the show since the first season when Ragnar first decided to sail westward and its inclusion, I feel, helps to show that the study of history is a living discussion rather than a set account which never changes.

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Overall

Overall, I continue to enjoy the Vikings series immensely and this new season continues to draw me in with its depiction of a world that is quite foreign to me. The narrative of the show now features a far greater scope which brings both benefits and drawbacks. The excellent costumes and sets are visual aspects which bring the time period to life to help sell the series to its audience. The soundtrack is well suited to match with the visuals but largely feels unchanged from offerings in previous seasons. The show continues to entertain in this half of the season and I look forward to seeing the rest of the episodes when they come out in a month’s time from today. I can recommend this season to old fans and I strongly recommend starting from the beginning if you’re interested in the show.
Capsule Computers review guidelines can be found here.

JACKBOX GAMES LAUNCHES THE JACKBOX PARTY PACK 3 ON PLAYSTATION®4, XBOX ONE, WINDOWS PC, MAC AND AMAZON FIRE TV

JACKBOX GAMES LAUNCHES THE JACKBOX PARTY PACK 3 ON PLAYSTATION®4, XBOX ONE, WINDOWS PC, MAC AND AMAZON FIRE TV

YOU DON’T KNOW JACK® Studio’s Latest Entertaining Game Bundle Features Five Completely New Titles

CHICAGO – Oct. 18, 2016 – Jackbox Games, independent developer of hilarious party games like Drawful, Quiplash and YOU DON’T KNOW JACK®, keeps the tradition of making holiday parties a roaring success with The Jackbox Party Pack 3. Like its predecessors, this newest bundle in the series features five multiplayer games that use phones or tablets as controllers. By visiting Jackbox.tv and entering a room code, players anywhere in the world can join the fun – and up to 10,000 spectators can participate in the audience, in some instances affecting the outcome of the game.

The Jackbox Party Pack 3 features four totally original titles: Trivia Murder Party challenges up to eight contestants to test their knowledge while being held captive by a hilariously unstable serial killer; Guesspionage is a game of percentages that asks up to eight players to guess the public’s answers to thought-provoking questions; Tee K.O. combines your artistic side with witty wordplay by turning drawings and slogans from up to eight players into hysterical T-shirts; and Fakin’ It tasks up to six players with secret, ridiculous instructions, with the exception of one clueless player who must lie and cheat to avoid being discovered as “The Faker.”

The pack’s fifth title is the exciting return of a party game favorite. Quiplash 2 is a bigger, better version of the original, with more say-anything prompts and a new final round, The Last Lash. And for the first time, Quiplash 2 allows users to write their own custom prompts, making it infinitely replayable.

The Jackbox Party Pack 3 also includes improved audience and streaming features. VIP status within games allows censoring of unruly players or audience members, keeping games troll-free. And for family game nights, mature content can be eliminated in Guesspionage, Fakin’ It and Quiplash 2 with the Family Friendly Filter.

The Jackbox Party Pack 3 is available today as a digital title for the PlayStation®4 computer entertainment system via the PlayStation®Store (in North America), Windows and Mac via Steam, and Amazon Fire TV. It will be available on the PlayStation®4 system in Europe on Oct. 19, as well as worldwide on Xbox One through the Xbox Games Store on Oct. 21. All formats are priced at $24.99. This title is rated T (Teen) by the ESRB. The games in the pack are accessible in English only.

For the latest from Jackbox Games, please visit www.jackboxgames.com, and follow the studio on Facebook, Twitter and Twitch.

About Jackbox Games

Jackbox Games, formerly Jellyvision Games, is a developer and publisher of party games on major gaming platforms and home entertainment devices. The studio is best known for comedic party games like YOU DON’T KNOW JACK, Fibbage, Quiplash and Drawful. Jackbox Games “make the world’s best party games” according to Business Insider; YOU DON’T KNOW JACK has been called “the greatest quiz-show game ever made” by The Onion’s A.V. Club. All current-generation Jackbox games feature the innovative use of mobile devices as controllers, allowing anyone with an internet-connected phone, tablet or laptop to join a game without the need for extra game controllers. Players connect to games on their devices by going to http://jackbox.tv/ and entering the custom game code displayed via the system hosting the game. This unique concept also allows for games that involve secret player input. The digital release of The Jackbox Party Pack, a massive collection of five party games, was named “Best Local Multiplayer Game of the Year” by Giant Bomb. The company is located in Chicago, Illinois.

NAVIGATE THE PERILOUS PUZZLES OF CHRONICLE’S FIRST SOLO CAMPAIGN, THE ‘TRIALS OF RADIMUS’

NAVIGATE THE PERILOUS PUZZLES OF CHRONICLE’S FIRST SOLO CAMPAIGN, THE ‘TRIALS OF RADIMUS’

New chapter environments, global and friends chat, and Mac support, debut alongside the new PvE adventure in Jagex’s online strategy card game.

Tuesday 18th October 2016, Cambridge, UK – The cards have been dealt for the six Legends of Chronicle as they – and players – are tasked with overcoming the ‘Trials of Radimus’, the new single-player campaign for Jagex’s acclaimed online strategy card game. Taking part in a series of adventures set by the Grand Vizier of the Legends’ Guild, Radimus Erkle, players battle to overcome perilous quests and win the right to add Erkle to their deck . The launch of Trials of Radimus heralds the addition of new dynamic chapter environments, and a global and friends chat system.

Since its launch this summer, Chronicle: RuneScape Legends has offered a compelling and original collectible card game (CCG) experience, as players battle against their own cards while strategically working to overcome their opponent across five rounds of play. In addition to the campaign mode, the latest update also unlocks Chronicle for new players who aspire to be Legends, as the game makes its debut on Mac. Three new environments from the Karamja region of the RuneScape world of Gielinor – Shilo Village, Karamja Volcano , and Musa Point – have also been added to the journey.

“We’ve been planning on giving players a solo campaign mode for quite some time, so we’re really excited to see how they perform in the Trials,” said James Sweatman, lead designer, Chronicle: RuneScape Legends. “The addition of Mac support is something we’ve been asked for since our summer launch, so it’s great to be able to open the Chronicle to more players. We’ve worked hard to ensure that Chronicle: RuneScape Legends is the complete CCG package.”

Chronicle: RuneScape Legends is available on PC and Mac from Steam and fromwww.rschronicle.com .

About Jagex
Established in 2001, Jagex Games Studio today stands as the UK’s largest independent game developer and publisher and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 245 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex is developing new RuneScape-branded games as it enters additional genres, including Chronicle: RuneScape Legends, an adventure strategy card game, and RuneScape: Idle Adventures created in partnership with Hyper Hippo, the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found at www.jagex.com .

About Chronicle: RuneScape Legends
Chronicle: RuneScape Legends is an online strategy card game from Jagex, the studio behind the award-winning fantasy MMORPG, RuneScape. Set within the pages of a magical book where the world of Gielinor unfolds before your eyes, Chronicle: RuneScape Legends offers a unique strategic twist on card games. Craft your quest with a deck of cards, battle enemies for gold and bonuses, and then face the final challenge of player vs. player combat. Chronicle: RuneScape Legends is available on PC and Mac. For more information visit: www.rschronicle.com .

Champions of Anteria™ – New CHampions in town!

Champions of Anteria™ – New CHampions in town!

Two free DLCs announced including one available now

Ubisoft® has announced two new free DLCs for Champions of Anteria™, a tactical real-time strategy game developed by Ubisoft’s Blue Byte studio. The additional content expands Champions of Anteria with two new Champions and a new village building.

The Alchemist free update available today, delivers the first of two new Champions “Weissle (The Alchemist)” who will be unlocked by conquering a certain territory on the world map. Through her Special Resource called “Reagent” she is able to use the elements water, fire and lightning. Additionally player will receive a blueprint to the new building “Foundry of Affinities” which once built will grant access to 5 hybrid potion recipes.

The Beastmaster free update available October 25th, brings the new Champion “Tarn (The Beastmaster)” to the players. With the help of his Special Resource called “Rage” he can use the elements metal and nature.

In Champions of Anteria, players immerse themselves in the magical fantasy land of Anteria, where they must strategically wield the powers of their champions to defeat enemies in order to reclaim the kingdom.

 

For the latest information on Champions of Anteria, please visit: ubisoft.com/en-AU/game/champions-of-anteria

 

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

About Blue Byte, a Ubisoft Studio

Blue Byte has a long history of developing AAA PC games such as the beloved build-up strategy series The Settlers® which debuted in 1993 and ANNO® for which the studio began overseeing the production in 2007. Blue Byte opened its doors in 1988 and was acquired by Ubisoft in 2001. Since then Blue Byte is located in the city of Düsseldorf, Germany and expanded in 2014 with the acquisition of a new branch in Mainz. Recent projects include Anno 2205™ which brought the acclaimed city-builder series into space and Champions of Anteria™, a new Real-Time-Strategy experience. Blue Byte also works in close collaboration with other Ubisoft studios on projects such as the PC version of For Honor™ and post-launch content creation for Rainbow Six® Siege.  Additional teams work on browser-based and mobile games, like The Settlers® Online and Assassin’s Creed® Identity. In 2016 Blue Byte is celebrating 15 years of being part of the Ubisoft family. To learn more, please visit www.bluebyte.com.

 

© 2016 Ubisoft Entertainment. All Rights Reserved. Anno 2205, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Anno, Blue Byte and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries.

RAZER ACQUIRES THX

RAZER ACQUIRES THX

THX to be Spun-Off as a New Startup; Management and Employees Retained; Renewed Focus on Best-in-Class Audio-Visual Certification, Optimization of Audio Experiences and Development of Core Audio and Visual IP

 

Razer™, the leading global lifestyle brand for gamers, today confirmed it acquired the majority of the assets of THX Ltd. and have brought onboard the management and employees of the company. Financial details of the transaction, which closed earlier this month, were not disclosed.

“Razer has a vision for innovation at every level of entertainment, a vision which THX has championed since its inception more than 30 years ago,” says Razer Co-Founder and CEO Min-Liang Tan. “This acquisition will allow us to reinforce Razer’s leadership in gaming and extend the brand into broader areas of entertainment, while at the same time empowering THX to develop into a global powerhouse, independently.”

THX will operate as an independent startup under its own management and apart from the ongoing business of its parent company. Further to the point, the audio technology business will have discretion to seek agreements with other product makers, service providers and financial partners apart from Razer.

“For over 30 years, THX has maintained a proud legacy of being one of the leaders in audio technology and certification worldwide,” said Laurie Fincham, senior vice president of Audio Research and Development at THX. “With their focus on quality, design and innovation, Razer supports our vision to optimize and deliver the best audiovisual experiences to audiences worldwide.”

“Our focus has always been on ensuring that anyone can experience high quality entertainment, regardless of their medium of choice. With Razer, we can now continue to strengthen our core lines of business while delivering excellence for our customers’ ever-changing needs,” said Ty Ahmad-Taylor, CEO of THX. “As a standalone company, THX will work with Razer, but will primarily continue to service our partners in the industry in order to deliver great products to consumers.”

According to Tan, “The value of THX rests in its bedrock competencies with certification, optimization of audio and intellectual property development. We expect Ty, Laurie, and the executive team and employees of THX, who we have also retained, to continue leading the world in innovations and technology in the audiovisual space.”

 

About Razer:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

About THX:
Founded by legendary filmmaker George Lucas in 1983, THX and their partners provide premium entertainment experiences in the cinema, in the home and on the go. THX develops audio-video and environmental designs, technologies, products and specifications to ensure an artist’s vision is truthfully delivered to audiences worldwide. For more information on THX please visit www.thx.com.

Don Bradman Cricket’s Stadium Creator Mode An Instant Hit

Don Bradman Cricket’s Stadium Creator Mode An Instant Hit

Don Bradman Cricket 17 to boast the most stadiums of any sports game, with dozens of player-created stadiums already ready for download when the main game launches.

Melbourne, October18: Just a few short weeks after releasing the stadium creator update on the free Don Bradman Cricket Academy (Steam link: http://store.steampowered.com/app/465090/), fans have already created some incredibly lifelike and personal stadiums, in advance of being able to play on them when the full game releases in December.

“The fan response to this feature has been incredible; we’ve seen people do everything from recreate their local pitch that they play games on with their home club, right through to completely accurate recreations of some of the most famous stadiums that the international teams play in,” Big Ant CEO, Ross Symons, said.

“The stadium creator was a major investment for us in terms of tech, and you can look forward to seeing it in other sports titles from us into the future.”

The stadium creator is a unique feature to Don Bradman Cricket 17, allowing players have complete control over the look and feel of their stadiums. From the size of the oval and stands, right through to the small details on the outside, such as coffee carts and turnstiles, players will be able to create any cricket field in the world using the toolset.

Then, once the full game has been released, players will be able to seamlessly drop the stadium into their game for play. An upload & share feature will allow players to jump online to access the creations that others upload.

“The stadium is a critical part of the cricket experience,” Symons said. “The atmosphere in playing on a local field surrounded by people sitting on the grass is very different to that of playing in an arena like at Lord’s.

“Don Bradman Cricket 17 aims to be the most authentic cricket game ever created, and that meant that we wanted to make sure that people were able to recreate the aesthetics and atmosphere of the game, and what it means to them,” Symons added.

In other news, the Cricket Academy has recently been updated to feature playable practice modes for both batting and bowling, allowing players to get a full sense of what to expect from the main game in its release later on this year.

SQUARE ENIX REVEALS STORMBLOOD, THE NEXT MAJOR EXPANSION FOR FINAL FANTASY XIV

SQUARE ENIX REVEALS STORMBLOOD, THE NEXT MAJOR EXPANSION FOR FINAL FANTASY XIV

New jobs, locations, battle system and more… 

Sydney, Australia – October 18, 2016 – This past weekend, SQUARE ENIX® unveiled the highly anticipated second expansion to FINAL FANTASY® XIV during its Fan Festival in Las Vegas. Following the success of Heavensward™, the next chapter in the beloved MMO will take players to new and exciting locations.

Making its world debut, the Stormblood teaser trailer showcases the Warrior of Light honing his new skills during a high-octane sparring match with mysterious woman clad in red atop a colossal stone statue, while resistance fighters prepare for battle below.  The new expansion will include new jobs; an increased level cap up to level 70; sprawling new areas to explore; a revamped battle system; and all-new dungeons, raids, and alliance battle content.

The teaser trailer can be viewed at https://youtu.be/mAobb8_SzHY.

More information on Stormblood will be shared at the Tokyo Fan Festival event on December 24-25, 2016, as well as during the European Fan Festival in Frankfurt, scheduled for February 18-19, 2017.

The summer 2017 release of Stormblood will also mark the end of PlayStation 3® support of FINAL FANTASY XIV. During the keynote, SQUARE ENIX detailed plans for a free upgrade service to the PlayStation 4® version, which will allow for players on the PlayStation 3® system to seamlessly continue their adventures following the launch of Stormblood.

For more information on FINAL FANTASY® XIV: STORMBLOOD™, including press assets, please visit: https://we.tl/NyopaygaHN

With more than six million players globally, FINAL FANTASY XIV continues to deliver on the promise of bringing the best of the FINAL FANTASY experience to the online realm. The MMO recently celebrated its third anniversary, continuing to usher in new adventurers to the ever growing game world.

 

Related Links

STORMBLOOD teaser site: http://eu.finalfantasyxiv.com/stormblood/

The Lodestone®: http://eu.finalfantasyxiv.com/lodestone/

Official Facebook®: https://www.facebook.com/FinalFantasyXIV

Official Twitter®: @FF_XIV_EN

 

About FINAL FANTASY

Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. Titles of the series have so far achieved a cumulative shipment of over 110 million units worldwide.

 

About Square Enix Ltd.      

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 115 million units worldwide, DRAGON QUEST which has sold over 68 million units worldwide and TOMB RAIDER® which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/.

 

FINAL FANTASY XIV © 2010-2016 SQUARE ENIX CO., LTD. All rights reserved.

FINAL FANTASY, FINAL FANTASY XIV, A REALM REBORN, HEAVENSWARD, STORMBLOOD, the STORMBLOOD logo, THE LODESTONE, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, IO INTERACTIVE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies.  “PlayStation” and the “PS” Family logo are registered trademarks and “PS4” is a trademark of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.

XSEED GAMES ANNOUNCES AKIBA’S BEAT DUAL AUDIO VOICEOVER OPTIONS AND PINKUN PRE-ORDER BONUS

XSEED GAMES ANNOUNCES AKIBA’S BEAT DUAL AUDIO VOICEOVER OPTIONS AND PINKUN PRE-ORDER BONUS

Pre-orders to Receive Adorable ‘Pinkun’ Pocket Plushie; Fully Voiced English and Japanese Dialog to be Included in Upcoming Satirical JRPG for PlayStation®4 and PlayStation®Vita systems

Torrance, Calif. — October 17, 2016 — XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., revealed during its panel at AkibaFest in Little Tokyo, Los Angeles on October 15, 2016 that developer ACQUIRE’s highly-anticipated satirical JRPG headed to the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system, AKIBA’S BEAT, will receive dual audio voiceover support, including both English and Japanese language dialog options covering each of its nearly 22,000 spoken lines. Both voiceover languages will be present on-disc for the PS4™ system version, while “PSVita” system players will have English-language voiceovers available out of the box with the option to download Japanese-language voiceovers separately as a free DLC item.

In addition, the company announced that the game’s “cute little uggo” mascot character, Pinkun, will phase into reality as a 3.5” tall pocket plushie that will come with all pre-orders at participating retailers while supplies last.

“We’re pleased to support one of our most highly-anticipated games with dual voiceover audio, with the option to switch between the original Japanese recording and dialog from an English-language cast whom we’ve hand-selected,” said Ken Berry, Executive Vice President of Marvelous USA. “We know our fans will appreciate having the option to enjoy the game how they see fit, and we hope they love our AKIBA’S BEAT pre-order Pinkun plushie as much as we do.”

A spiritual successor to Akiba’s Trip: Undead & Undressed, AKIBA’S BEAT is a modern-day satirical spin on a classic Japanese RPG formula. Set in a true-to-life recreation of Tokyo’s Akihabara ward (“Akiba” for short), players will take control of a party of characters led by protagonist Asahi Tachibana as they seek to rid the town of anything out of sync with reality.

There are two sides to the gameplay: first, players will wander the streets and question the quirky Akihabara residents on a variety of subjects related to the mystery at hand, ultimately unlocking fantasy-themed dungeons known as “Delusionscapes” which are infested with monsters called “deluseons.” These deluseons are encountered on the map and fought in a party-based action battle system, putting players’ skills to the test and creating a uniquely challenging experience that seamlessly blends a real-life locale with the secret delusory world of its residents’ innermost desires.

Developed by Acquire and published in North America by XSEED Games, AKIBA’S BEAT is headed to PS4™ and “PSVita” systems in Q1 2017. This title has not yet been rated by the ESRB.

For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

 

GKT Studios’ Releases Janken Cards on Steam Today October 17

GKT Studios’ Releases Janken Cards on Steam Today October 17

Jankenpo Evolution

BARCELONA, Spain —October 17th, 2016— Steam gamers and card-game fans alike, today is your lucky day! Janken Cards is released. The game gives a 180 degree spin to the classic Rock-Paper-Scissors game we’re all familiar with by adding new rules and a variety of wild cards that enhance the player’s fun.

The objective of the game is to accumulate more points and wildcards than the opponent in order to win more hands. To achieve this, the player must devise a competent strategy each time. Since the player is able to see the opponent’s cards he/she must think ahead and strategize in a way they believe will master their opponent’s moves. The game’s rules have been designed to make it easy to play but difficult to master gameplay.

“We’ve made a game that is fairly easy to understand and to play, but everyone who has tried it said there is some difficulty getting a high ratio of hands won”, said Alex Climent, Managing Director at GKT Studios.

Developers have made the game very visual, for example the handling of the cards is laid out around the board and a variety of possible moves are displayed as well. Just a keyboard or a gamepad needed. The game is played in turns, where everything happens on a background chosen at the beginning of the game as well as the type of card deck used. See the official video of the game in the following link: https://www.youtube.com/watch?v=Su1iCIA8DOI or download it on Steam: http://store.steampowered.com/app/527210

You can find more information about Janken Cards in www.jankencards.com and @Janken_Cards.

About GKT Studios

GKT is an independent video game studio based in Barcelona, Spain. Founded in 2016, GKT is staffed by a multidisciplinary team focused in providing creative and innovative gaming experiences to all kinds of audiences. They are creators of the edutaining Catalan history-themed app Guaita Kina Tribu (iOS). Their new game Janken Cards (PC, Mac and Wii U) is being released on October 17, 2016 while Gappo’s Legacy (HTC Vive) will be launched in early 2017. The studio is also planning to release new games on PlayStation VR such as Snowboard Rider (release TBA).

Get Your Own Japanese Girlfriend in Summer Lesson

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Japanese culture can seem strange to people not from there and this is a prime example. Summer Lesson: Hikari Miyamoto focuses on a 16 year old looking girl named Hikari who is struggling with her academics. Thus you, with your PlayStation VR headset on, become her tutor and must guide her through the subjects she struggles with. You have 7 days with Hikari to come up with lesson plans, but just like in high school when you would invite someone you had a crush on to ‘come and study’ with you, things start getting romantic.

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The game launched in Japan this week but now a wider available Asian version has been announced for the PlayStation Network in South East Asia for early 2017. While you may now be wondering why we even bothered reporting this story, this version will have English subtitles and translations. The PS4 is also region free, so you will have no problem getting the game if you so desire. Mainly for culture reasons, English releases of games like this one are seldom seen, so this is one of the first times this kind of experience will be more accessible to international players. It definitely feels like Bandai Namco pushing the boundaries to see if there is a market for this type of game internationally.

If you’re interested in Summer Lesson for the rewarding sensation of helping a struggling student or for any other reason, be sure to check out the full trailer below.