COPENHAGEN, October 12, 2016 – Io-Interactive is excited to announce the destination and release date for the Season Finale of HITMAN, which will take place in Hokkaido, Japan on October 31.
The Season Finale for HITMAN Season One features a mission called “Situs Inversus” and is the culmination of everything players will have learnt in terms of both gameplay and story.
The Hokkaido location is set within the grounds of the hyper-exclusive GAMA private hospital and resort. This secluded facility is a fusion of Japanese beauty and cutting-edge technology, featuring its own Zen gardens, organic sushi restaurant and traditional Japanese hot spring. Agent 47 must locate two targets in this climactic Season Finale.
“It was a brave decision to go fully digital episodic with Hitman, fundamentally changing how we make the game, and for us it has been a major success,” said Hannes Seifert, Studio Head, Io-Interactive. “I want to say a big thank you to all the players for making this possible! Together we’ve built and run the biggest and most replayable locations of any Hitman game and added new live content every single week since launch. And although we’re now completing season one, this is only the beginning for our ever expanding World of Assassination.”
HITMAN began with a Prologue and Paris location in March, continued with Episode 2: Sapienza in April, Episode 3: Marrakesh in May, the Summer Bonus Episode in July, Episode 4: Bangkok in August, Episode 5: Colorado in September and the season finale, Episode 6: Hokkaido on October 31.
About HITMAN™
HITMAN is the sixth game in the blockbuster series and is the culmination of a journey started by Io-Interactive more than 17 years ago. It builds on the critically acclaimed and commercially successful foundation of games like Silent Assassin, Blood Money and the recent Hitman: Absolution.
About Io-Interactive
Io-Interactive, a Square Enix Studio, is the creative force behind some of the most talked-about multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic “Freedom Fighters”, the controversial “Kane & Lynch” series and the adorable “Mini-Ninjas”. Dedication to creating original IP and unforgettable characters and experiences are the hallmarks of Io-Interactive.
About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en
THE RACE IS ON AS MANTIS BURN RACING® SPEEDS ONTO DIGITAL STOREFRONTS TODAY
VooFoo Studios’ highly anticipated top-down racer out today on PS4, Xbox One and Steam
Birmingham, United Kingdom – 12th October, 2016 – Established UK based indie developer VooFoo Studios is thrilled to announce that their TIGA Award nominated, first self-published game, Mantis Burn Racing®, has today officially launched on PlayStation®4 computer entertainment system, Xbox One and Steam® (for Windows PC). The launch trailer for the game can be viewed here: https://www.youtube.com/watch?v=c9JvYmer0cM
Mantis Burn Racing® marks a return to the roots of classic top-down arcade-style racing action with immersive and modern gameplay features that is set to reignite excitement among racing fans once more. Real-world ‘fun’ physics combine with intuitive controls and fast-paced racing with depth and replay-ability provided via an extensive single-player career campaign and RPG-style vehicle upgrades.
“This is a game I’ve wanted to make since I got my first start in the industry with the Amiga classic, Max Rally” Said Mark Williams, Technology Director at VooFoo Studios. “We’ve been overwhelmed by the response from fans who have enthusiastically shared their love of the genre with us and always instantly connect with the fun, modern game play of Mantis Burn Racing, we can’t wait to see you all out on the tracks!”.
Mantis Burn Racing® is one of the most visually stunning and in-depth top-down racing games ever made and racing fans are today invited to take to the tracks in highly competitive 4-player split-screen races and online modes for up to 8 players.
Mantis Burn Racing® Features:
· Compelling Career Mode – Test every aspect of your driving ability in a comprehensive 7-season career structure.
· Incredible Vehicles – Choose from a roster of fully customisable vehicles in 3 distinct categories, each with their own unique handling and performance traits.
· Stunning Visuals – Race across stunning reversible tracks with incredible photo-realistic visuals.
· Intuitive, exciting gameplay – Enter a world of realistic, but fun, vehicle handling with intuitive and exciting gameplay where the driving experience takes centre stage.
· RPG-Style Upgrade System – Unlock both visual and performance upgrades for your vehicles using a RPG-style slot system to customise your vehicles’ suspension, gear-box, engine, tyres and boost.
· Challenging Game Modes – Master 8 fun game modes – including Knockout, Accumulator, Overtake and Time Trial – that keep the extensive solo career fresh and exciting.
· Weekly Challenges – Race your way to the top of the global leader boards in unique challenges each week for the ultimate in bragging rights.
· Intense Multiplayer – 4 player local split-screen racing with extensive online modes for up to 8 players allowing players worldwide to race together seamlessly.
· Original Soundtrack – Race to an original ambient-electro soundtrack written especially for the game.
· High Definition Racing – Full native 4K support on PlayStation Pro at 60fps for crystal-clear high definition racing to truly immerse players in the race. Mantis Burn Racing® is available now on PlayStation®4, Xbox One and Steam® (for Windows PC).
For assets and more information, visit: www.VooFooStudios.com For updates follow VooFoo Studios on: Facebook.com/VooFoo and Twitter @VooFoo
Review code requests can be made by contacting the press team below: Press Contacts: Yunus Ibrahim / Tom Sargent Premier Communications [email protected]
About VooFoo Studios Ltd
VooFoo Studios Ltd is an independent UK based video games development studio, founded in 2007 by a small team of experienced industry professionals. Utilising its own proprietary cutting edge technology, VooFoo’s first game, the critically acclaimed Hustle Kings, was released for PlayStation 3 in 2009, reaching the top of the PSN charts and earning VooFoo nominations for two highly coveted Develop Awards. Building on this early success VooFoo have gone on to develop Hustle Kings on PlayStation Vita, Backgammon Blitz and the acclaimed ‘Pure’ series of games – Pure Chess, Pure Pool and Pure Hold’em – all of which have further established our reputation for developing visually stunning, commercially successful games. VooFoo’s first self-published game, the TIGA Games Industry Awards nominated, Mantis Burn Racing®, is available now on PlayStation®4, Xbox One and Steam® (for Windows PC).
Sorry Gravity Rush fans but Gravity Rush 2 has been delayed by just over a month and a half. Originally expected to launch on November 30th in Europe and December 2nd in North America, the PlayStation 4 exclusive will now be launching on January 18th for Europe/Australia and January 20th in North America.
Interestingly the delay isn’t due to a development problem but rather due to the now jam packed launch window of late November/early December that will see the likes of Watch Dogs 2, Dead Rising 4, The Last Guardian and perhaps most notably, Final Fantasy XV all see release within weeks of one another. Based on the original Gravity Rush we reviewed earlier in the year I think the sequel more than has the chops to compete with those games but I do see the concern.
The sequel is boasting 20-40 hours of gameplay with a world that is two and a half times larger than that of the first game and three times the amount of missions.
Game Director Keiichiro Toyama had this to say on the delay
“Though production is proceeding smoothly, the landscape for that release date has changed dramatically… Gravity Rush 2 is the conclusion of Kat’s journey, so we want players to have enough time to dive deep into her story. In addition, as a lot of work went into online features that allow for asynchronous player interaction, we want as many people as possible playing the title at the same time.”
It’s not all bad news however. As an apology to the fans, the first add on story which was initially planned as DLC is now going to be free for those who purchase Gravity Rush 2.
An anime centered on the game is also expected to launch sometime before the sequel that will bridge the story between the events of Gravity Rush 2 and the first game.
People are counting down to possibly the sweetest holiday all year, Halloween! Overwatch has introduced a new seasonal event called Halloween Terror that features brand new cosmetic items and the first PvE Brawl. Blizzard has responded to complaints about the Summer Games event about the randomness of skin drops in the loot boxes. All loot boxes dropped during Halloween Terror guarentees at least one Halloween themed item plus players will be able to purchase specific items with Overwatch currency.
The new PvE Brawl is called Junkenstein’s Revenge and comes with a neat little web comic that provides a little background on the event. Three players will take on Dr. Jamison Junkenstein and hold out Adlersbrunn castle against waves of Dr. Junkenstein’s minions. Class options are limited to the Alchemist (Ana), the Archer (Hanzo), the Gunslinger (McCree), or the Soldier (Soldier: 76). The event is running on PC, PlayStation 4, and Xbox One from now until November 1st.
Finally, Blizzard has announced that Overwatch has officially surpassed 20 million players, meaning people will have plenty of company when they take on Dr. Junkestein!
Dragon Ball Xenoverse 2 is right around the corner and for those who pre-ordered the digital version on the PlayStation Network or somehow managed to snag a code (thanks Bandai!) it was available to play for a couple of days over the weekend. Anyone that’s been following our coverage of the game would know I was more than excited to finally get my hands on the game but how did I feel after my 5 or so hours of playtime? Here are my brief impressions from the Closed Beta. I apologise for not getting more images or video from the Beta, I mistakenly thought I had another day to play so the above picture is all I have.
I’m going to start with what I liked the most and go down the list from there. Straight off the bat Conton City is an infinitely better hub world than Toki Toki City from the first game. Larger, more visually appealing, a lot more things to do, more efficient and it’s not separated into areas like Toki Toki City was. The hover board vehicle you get to help traverse the large hub world faster is fun to use once you get used to the handling and does its job well. If that’s not quick enough for you there is the ability to teleport to all the most important areas in Conton City by simply speaking to a transportation clerk and there is no loading screen to speak of. After completing a Parallel Quest (basically a mission) you now go straight back to the menu for that quest with the same team, a feature I definitely would have appreciated in Xenoverse 1.
There are also special mini hub areas from the series such as Frieza’s ship or Planet Namek that have characters from the series that you can interact with and perform special missions with. These missions will include bonuses if you are the race that matches that location as well. Sadly these were locked away in the beta but the concept of them sounded interesting and there are even story elements tied into each area including a unique opening cutscene based on your race, making the race decision more important in Xenoverse 2.
The battle system has seen numerous improvements making the combat faster, more diverse and more strategic. While the bump from 30 to 60 FPS on consoles didn’t make as much a difference to me as I thought it would it is definitely appreciated. A few new moves that have been added to the game make all the difference, including a charged ki attack, stamina break, manual vanish and the two new dash mechanics which stop those who like to run away and turtle in their tracks. Each of these improvements functions well and brings a new layer of strategy to the fight as does the ability to see your opponents stamina bar. The more options in a fighting game the merrier in my opinion.
It just feels better overall. It’s more impactful, attacks connect better and the flow of combat is just taken to another level here. Combos have also been changed for the better as you can now mix and match all the combos available to you at certain points to create brand new ones. Combine these with super attacks (which there are impressively many new ones) and stamina breaks and the potential for huge damaging combos is certainly there.
All the created characters have new combo strings and new transformations which increase the variety even more. All seem rather balanced outside of Giant Namekians on small stages but this is much more fair to all races as in the first game only Saiyans had the ability to transform. Transforming also used to take up an ultimate slot which it no longer does, allowing you access up to two ultimate moves instead of one.
The online features and stability have seen major improvement. In Xenoverse 1 I barely touched online as the hit detection and lag basically made it unplayable alongside questionable features like allowing items which could fully restore your health to be used in battle. Ranked battles now have options to toggle items on and off and balance scale your level so that you can have a fair fight with anyone regardless of player level.
Unfortunately I wasn’t able to find any games with a connection higher than 1 red bar in the Beta but even then the game just played much, much smoother and I was still able to land most of combos and super attacks cohesively. It wasn’t great by any means but with a poor connection I couldn’t ask for much more. I did have a few matches where my opponent would become frozen, still allowing them to hit me but not for me to hit them. As this is essentially a game breaking bug I’d imagine this won’t make it into the full release.
The create a character feature has a few more options for hair and face but unfortunately outside of that hasn’t changed much. There does seem to be a lot more clothing options in the game which like the super attacks is impressive as the first Xenoverse already had a decently large selection to choose from. A lot more clothes are also able to be coloured this time around as well. Speaking of clothing, a new item called a QQ Bang (don’t ask I don’t get it either) has been implemented that let’s you override your equipment’s stats, a common complaint that has been rectified thanks to this new item.
The few story missions available in the Beta followed the same beats as the first game, slightly building on the story of the first. I wouldn’t say it’s essential to play the first game to enjoy this one but I think it will make the story more meaningful to you. This is mostly due to the ability to import one of your Time Patrollers from your Xenoverse 1 save file, allowing you to bring over 7 of those hard earned skills you grinded for in the first game as well as whatever clothes your character was wearing. They also get a statue in the middle of Conton City and it kind of seems like they will play a pretty major role in the story as they have now become Trunks partner.
The visuals look marginally improved over the first game but it’s nothing major. That being said the first game already looked pretty good capturing the essence of the show with mostly accurate models and a bright colour palette. Unfortunately the audio has seen little treatment in terms of mixing with inconsistent voice volumes and music during missions still fading in and out in an in-cohesive way. This is unfortunate as the new music in the game is actually really good, reminiscent of some stuff we’ve heard in the Budokai and Tenkaichi days. I found it much more memorable than anything from Xenoverse 1 although I’m sure the Conton City theme will split opinions (but keep in mind the song that plays in the hub world can be changed in the menu).
What is a little disappointing is that the clothing stats issue seems to the only big complaint from the first game (full review here) that Dimps and Bandai Namco have directly addressed despite so much attention seemingly being put on fan feedback. Super Saiyan Hair still doesn’t spike up on the created Saiyans, the accessory slot has not been split into two which would allow us to further customise our character and the created characters still lack decent options to control body size. Then there are the aforementioned issues of the sound design, lack of beam clashes and characters coming into PQ’s with no proper lip syncing.
The average flight speed when your not locked on to an opponent is also slow enough to be an issue. This is a particular drag in the hunt the dragon ball missions where you characters has to travel across a huge map to get a Dragon Ball and then travel all the way back to return it to the ship. The hover boards in the hub city feel faster than the flight speed which doesn’t make much sense. These may seem like small issues but collectively they do detract from the games overall quality which is sad as all the big pieces seem like they’re in the right place for a top notch Dragon Ball game and these issues don’t seem to require too much work to fix. Of course this is the Beta but as we are so close to release it is unlikely in my opinion that anything outside of major bugs will be changed in time for release.
I had fun with the Xenoverse 2 Closed Beta and look forward to playing in the upcoming Open Beta again before the full game arrives. Xenoverse 2 should end up as a worthy sequel to the original despite a lack of addressing small issues. All shall be revealed when the full game releases on the 25th of October in North America and the 28th in Europe and most other parts of the world. Check back around then for our full review where I’ll be going all out and reviewing the game in detail.
All players on the PS4 will be able to enjoy the Open Beta in a couple of days. The official starting time is October 14 at 5 PM Japanese Standard Time. It runs for exactly two days. Keep in mind progress will not be able to be transferred to the full game when it releases but it has been mentioned those who play the beta and compete in the first World Martial Arts tournament for Xenoverse 2 will receive a special gift, most likely a unique accessory for their created character to wear. A live stream featuring new information from Bandai Namco’s Twitch is also happening on October 13th at 4 PM PDT.
Dual Universe Meets Goal and Finishes as Third Most Funded Video Game Kickstarter Campaign in 2016
Novaquark announces successful €565k Kickstarter campaign for its upcoming Sci-Fi MMORPG Dual Universe
Paris, France, October 11, 2016 – Paris-based game studio Novaquark announces the successful completion of its Kickstarter campaign for Sci-Fi MMORPG Dual Universe. Backers of the civilization-building game helped the team achieve its initial €500k goal by raising over €565k before the campaign’s conclusion today, becoming the third most funded video game on Kickstarter in 2016.
“We did incredibly well thanks to our amazing community! It’s even more impressive considering the fact that the studio went from having no visibility to a successful €565k campaign in a matter of three months.” says JC Baillie, Creative Director & Founder of Novaquark. “We introduced our game during the last E3 in June 2016 and rose to become the third most funded Kickstarter videogame launched in 2016, with a vibrant and growing community.”
Novaquark expresses great thanks and gratitude to all the backers of this innovative title. Due to popular demand, the developers are also working on a crowdfunding website to make their stretch goals. It will feature alternate payment methods, such as PayPal, and will provide backers another way to access similar pledges to the ones on its Kickstarter campaign.
The passionate Dual Universe fan base has already led to the creation of about 900 organizations established on the role-playing community website. Additionally, the game’s Facebook page features over 50,000 fans with a healthy 40% growth since the last E3.
Dual Universe takes players back to the roots of the MMO genre with emergent gameplay and a fully editable world. The game provides one centralized and unique persistent universe shared by everyone at the same time with no instances, zones, or transitions. Everything in the game is player-made and player-driven. Players can freely modify the voxel-based universe by creating structures with no limit in size, from spaceships to giant orbital stations, giving birth to empires and civilizations while managing the in-game economy, politics, trade and warfare.
About Novaquark
Novaquark is a Paris-based game studio formed in 2014 by veterans from Ubisoft, Sony, Apple and Aldebaran Robotics, with a mission to renew the MMO genre through technological innovation. Dual Universe, their flagship title, fosters massively emergent gameplay in a huge, continuous single-shard virtual world. The studio is currently hiring experienced and motivated candidates in various domains of expertise.
MY.COM REVEALS CLOSED BETA DATES AND FOUNDER PACKS DETAILS FOR CLOUD PIRATES
Get Guaranteed Access to the Upcoming Closed Beta
Amsterdam, The Netherlands – October 11, 2016 – Developer Allods Team and global publisher My.com are proud to announce that the first round of closed beta testing forCloud Pirates will start on October 18. The first closed beta will run for one week, ending on October 24, and all players who have purchased the Cloud Pirates founder packs will have guaranteed access the closed beta.
In the closed beta, players will get an opportunity to try twenty one playable ships within three weight-categories on four different maps via four different game modes such as: Deathmatch, Control Point Capture, Deadman’s Chest, and Payload Escort.
All players who signed up for the beta will have a chance to be picked for the upcoming beta. To have a guaranteed access, players can also get one of the founder packs that have been revealed today. Besides guaranteed access to all CBT phases, players will get the following exclusive content:
Early access prior to release for true pirates who are willing to be the first to win
Two elite airships with skins exclusive to the founders pack
Two sets of special sails for all airships available at release
Cloud Pirates is a new action MMO in which players can take command of a customizable airship and navigate the clouds to take part in exciting fast-paced aerial battles. In Cloud Pirates, captains can blaze through science-fiction fantasy battlefields and cooperate with their squadron to outgun or outsmart the rivaling team. Cloud Pirates will be accessible for players as soon as this year.
To learn more about Cloud Pirates and to sign up for closed beta today, visit pirates.my.com. ‘Like’ the game on Facebook and follow the game’s development on Twitter @CloudPiratesAO for all the latest developer updates and news.
The last X-Men film, Days of Future Past, had our eponymous heroes mess around with time travel in order to avoid a dystopian reality filled with robotic entities which oppress mankind. After messing around with the very fabric of time itself, director Bryan Singer decides to up the stakes by having them face a (literal) apocalypse. The film has now been released on DVD and Blu-Ray which gives me a chance to see whether Singer can reach past the heights which he has set for himself. Read on, dear reader, to learn my thoughts on the matter.
Story
The story starts us off in the sands of Ancient Egypt where we see an incredibly powerful mutant, Apocalypse (Oscar Isaac), is being worshipped as a living god. Following his betrayal, attempted assassination, and successful entombment by some of his human followers, the film fast-forwards through to the 1980s of the current X-Men timeline where he is unearthed and awakened. As he attempts to come to grips with the new world, we see the Xavier (James McAvoy) and the rest of the X-Men come together and search for Magneto (Michael Fassbender) who has been in hiding ever since the events of the last film… wherein he attempted to assassinate the US president on live television. The race is on, unbeknownst to the X-Men, to find Magneto and stop the reawakened Apocalypse before he makes true on his name and brings about the end of human civilisation.
This script is perhaps one of the least focused stories I have ever come across. The story suffers serious problems with pacing the characters go from one disjointed objective to the next without an real sense of narrative continuity. The film also goes to great lengths to introduce the new generation of X-Men into the film series without really giving us a single character to focus on. The film attempts to give some of the characters emotional arcs in the story but ensemble narratives do not lend themselves to such ventures. This effectively means that without an emotional connection with any character, I simply did not care for the trials and tribulations they would go through over the course of this film. I feel that, the film attempts to spin too many plates with its characters and so loses the emotional core it should have when characters experience tragedy or success.
Despite the scripts problems, there are some performances by the actors which I consider to be worthy of praise. Fassbinder is an acting heavyweight and does his best to bring an emotional depth to the few scenes we see with Magneto’s character. For the most part he succeeds but I feel his performance would have been more compelling if the film had decided to spend more time with his character during the emotional changes he experiences. Isaac too may be a strong actor but I feel that the only time his character came through in a strong sense was when he delivered a monologue proclaiming his divine right to be the only being capable of bringing about humanity’s annihilation as he disarms the world of its nuclear arsenal. It was a cool, melodramatic monologue which was brimming with pathos and dripping with characterisation for Isaac to revel in. I wished that the script featured more of these moments for the character of Apocalypse but, alas, he also falls into the film’s problem of muted emotional impact.
My biggest gripe with the script is the film’s climax which pretty much encapsulates the rushed nature of the entire story as plot drove the characters rather than the other way around. In the final climactic showdown between the heroes and villains, we bear to witness to a change-of-heart by one of the antagonists which makes absolutely no sense within the context of the character. Although it was set up that one of the characters attempts to persuade them, I did not feel that their attempt was strong enough to sway them to rethink their situation. The final victory also feels like a complete Deus Ex Machina as it pretty much has little to no set up previously in the story. Outside of the film itself, I know what’s happened due to my knowledge of the comics and the characters but there’s no internal consistency which stops the resolution from coming across as a complete non-sequitur.
Visuals
Most of the visual effects are largely sufficient with a few standouts which are both mediocre and awesome. In general, the special effects for the action scenes were pretty good with a level care and attention to detail in the use of the CGI which added to my enjoyment. The only sequence which I thought was particularly inspired was the Quicksilver bullet-time sequence where the character runs around the slowly exploding X-Mansion. Although it was essentially a recycling of a similar sequence in the previous Days of Future Past. I felt that this iteration brought something new to the concept by expanding the scope and duration of the shot. If this becomes a new hallmark of the rebooted X-Men film franchise then I don’t think I’ll be annoyed if they keep evolving it with each iteration.
The effects which I felt fell short were generally found in the last act of the film. In particular, I found certain CGI concerning Jean/Phoenix to be underwhelming and broke my suspension of disbelief. Specifically, I could make out the green screen effect of her walking on air during the film’s climactic battle as her movement just seemed off. The make-up effects for Apocalypse were also somewhat over-stylised and reminded me quite strongly of villains from the Power Rangers television series. It might be a design which is true to the comics but I feel that it comes across a bit goofy on film…
Audio
The soundtrack is largely unremarkable with few pieces which really leave an impression. The film’s main theme has become recognisable to me over repetition throughout the series, but it’s never struck me as anything much more than somewhat generic action-movie fanfare. One notable instance of the film’s use of music is in the Quicksilver bullet-time sequence wherein Sweet Dreams (Are Made of This) by Eurythmics is played. It’s a nice song to replace and update Days of Future Past’s use of Time in a Bottle by Jim Croce but it lacks the meta-humour which the original song brought to the sequence.
Extras
The blu-ray features a smorgasbord of extra features which I very much enjoyed. In particular, I found the deleted scenes to be of interest as I felt they would have added significantly to the film’s emotional impact if they had not ended up on the cutting room floor. Of interest to me was the behind-the-scenes interviews and segments exploring the production of the film, which gave me appreciation of the efforts to which the Bryan Singer and his crew. The gag-reel was also very amusing and showcased the humour and good-nature of the actors while working on set.
Overall
Despite all the flaws I’ve outlined, I enjoyed this film and the extra features on the blu-ray. The shortcomings of the script I felt were largely a result of the writer biting off more than they could conceivably chew (without the aid of superpowers, of course) and would have benefited from focus on individual characters. The visuals are satisfactory but with sparse few moments which particularly inspired awe. The soundtrack was not particularly memorable with one or two exceptions to prove the rule. The extras on the blu-ray were a joy to go through and I have no problem recommending them. Overall, I feel that if you’re a fan of the series and the X-Men franchise then you’ll get your money’s worth from the blu-ray but I don’t believe this film will make a true-believer out of anyone who isn’t already preaching from the choir. Capsule Computers review guidelines can be found here.
If you haven’t shaken off the spirit of competition after Sunday’s intense gladiatorial combat presidential debate, then Indie Gala’sMonday Presidential bundle is the perfect thing to scratch that itch. The bundle comes packed with ten great indie games.
For a minimum purchase price of $1.00 USD, buyers will receive:
Carrie’s Order Up! – An arcade game inspired by Pac-Man and Game & Watch, players will have to help Carrie serve food to a restaurant full of hungry customers as quickly as possible.
Zi – An arcade shooter featuring five different playable tanks and over 50 maps.
Zombie Boom – A physics based puzzle game featuring 60 zombie filled levels.
For a minimum purchase of $2.99 USD during the first 24 hours of the sale, buyers will also receive:
Make America Great Again– Political satire meets video games in this 2D platformer starring Donald Trump battling against Daesh.
The Descendant – Snag the entire season of the post apocalyptic adventure set in an underground ark designed to save humanity.
Don’t Let Go! – Strap on your VR headset and try to keep your hands on the keyboard as terrifying things like scorpions, spiders, and knives come dangerously close to your virtual hands.
Raptor Valley – A terrifying virtual stroll through a dark valley full of deadly raptors.
Box Maze – Run and jump your way through levels full of enemies and obstacles as you help Cubert reach the love of his life.
Ohio Jack and The Cup Of Eternity – A fast paced puzzle game that pushes players to make it to the end of level before the timer runs out and the level crushes our hero Ohio Jack.
Star Merc – An open world RPG featuring many worlds to enjoy, aliens to befriend, enemies to destroy, and choices to make that will affect the galaxy.
For the first 24 hours of the sale, the entire bundle is only $2.99 USD. Grab your copy today at Indie Gala before the price goes up.
PikPok Launches TigerTime Fundraising Campaign via Into the Dead
Zombies and tigers join forces to support multinational tiger conservation charity
NEW ZEALAND, Wellington, October 11, 2016 – Leading games publisher PikPok® today announced an exciting new partnership between popular mobile game Into the Dead and TigerTime, a tiger conservation campaign run by The David Shepherd Wildlife Foundation.
Into the Dead throws you into the gruesome world of the zombie apocalypse where there are no second chances. Do what you have to to stay alive, keep moving as fast as you can, and protect yourself by any means necessary.
From today, players of Into the Dead will have the opportunity to purchase Sabre, an all new tiger companion. The TigerTime charity is a global conservation campaign that funds key tiger conservation projects in Russia, India and Thailand. During the month of October, 50% of proceeds made from the sale of Sabre will be donated to TigerTime.
Since its launch in December 2012, Into the Dead has had over 60 million downloads across mobile, desktop, and TV.
“The Companions feature within Into the Dead has had a lot of engagement from players, and we’ve had a lot of ideas to go beyond the all canine lineup,” said Mario Wynands, Managing Director of PikPok. “Adding a tiger to the game is both a fun addition for players, as well as an opportunity for PikPok and the fans to donate to a great cause.”
About PikPok
PikPok is a leading publisher of great games across mobile, tablet and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play gameplay, high-quality art, and immersive audio design which provide rich game experiences. PikPok has released multiple critically and commercially successful games including the popular Flick Kick® series, BAFTA nominated Super Monsters Ate My Condo™, Into the Dead®, Shatter®, and more. Steal a moment, and play a game from PikPok. For more information on PikPok, please visit www.pikpok.com and www.facebook.com/pikpokgames.