TankBowl Tryouts Kick-off in World of Tanks on Console
Team Germany and Team USA go head to head in competitive tanking event
January 17, 2017 — Official tryouts for TankBowl have kicked off in World of Tanks on Console. From now until February 1, tankers can earn their spot in the TankBowl, by completing in the Tryouts for Team Germany or Team USA. Those who complete the Tryouts will make it to the Playoffs and then to the TankBowl, earning experience boosters, in-game credits and prizes along the way with the opportunity to earn the ultimate prize, the “Champion” Panther/ M10 Bundle.
All World of Tanks console players will also be able to add the Sherman Fury to their collection from January 16 to February 6, which took the Xbox 360 battlefield by storm when it debuted to become one of the most successful packages in the game. Not only does this beast return, but so does its rival from the blockbuster film Fury, the Tiger 131. Tank and film aficionados will recognize the Sherman Fury from the Hollywood blockbuster starring Brad Pitt, while history buffs know the Tiger 131 as the only operating Tiger tank left in the world. Fury’s ultimate rival in the film, the Tiger 131 had no problem sending its prey to the scrap heap on WWII battlefields.
To qualify in the Tryouts, tankers must play battles in either the German or USA tank line, with any vehicle Tier 3 or higher. Points will be awarded each game for exceptional performance. The top 4-5 Experience earners per game will receive 1 point, the top 2-3 will earn 3 points and the top earner per game will receive 5 points. To advance past Tryouts, 100 points will need to be earned in that nation before February 1. Playoffs will be unlocked once tankers have completed the tryouts, unlocking Experience and Credits multipliers of 1.25 each during the event.
For those who qualify, the four day TankBowl will commence on February 1. Each day during the TankBowl, players will again receive points for experience earned in battle with the same dispersion as in the Tryouts. Every 15 points earned for their nation will result in one completion and a random drop reward. The team that earns the most completions during this four day period will be named the TankBowl victors and will receive the “Champion” Panther/ M10 Bundle which includes the Champion emblem and a buffed special edition Panther/ M10 German Premium Tier 7 tank. The losing team and participants will not be left out, each will respectively receive 50% and 15% discounts off of the “Champion” bundle just for joining in the fun of TankBowl!
Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped over 10 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that includes the tank warfare title World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles form a common gaming universe integrated within the portal www.wargaming.net.
As part of its multiplatform line-up, the company has introduced World of Tanks on Xbox and World of Tanks Blitz on mobiles, tablets and Windows 10 PCs. Launched in 2014 and 2015, World of Tanks on Xbox introduced epic tank-on-tank battles to console gamers and offers the first cross-platform gaming experience between Xbox 360 and Xbox One. In 2015, Wargaming announced World of Tanks for Sony’s PlayStation®4, continuing its console campaign. The mobile MMO game World of Tanks Blitz has opened up Wargaming’s trademark team-based military IP to smartphone and tablet users worldwide.
If 13 isn’t your lucky number, than maybe you’ll have better luck with 14. Indie Gala’sMonday Motivation #14 is packing 12 great indie games for one low price.
For a minimum purchase of $1.00 USD, buyers will receive:
Pandarama: The Lost Toys – Pew’s toy box containing his favourite toy Bunny has been stolen! Join Pew on a journey full of puzzles to retrieve Bunny from the evil bird.
Doomed Kingdoms – A non-linear RPG set in three kingdoms, each with its own unique style.
Smithy – Blast your way through procedurally generated dungeons with a rodent armed with a blaster cannon.
For a minimum purchase of $2.49 USD during the first 24 hours of the sale, buyers will also receive:
Isyium – A unique mix of simulation, strategy, and casual arcade gameplay mechanics set on orbital accelerator. Players must use a casebook to figure out how to create Isyium and save the world.
Magma Tsunami – A fast paced arcade platformer that constantly pushes players forward as they escape a magma tsunami.
Hoplite – A top down beachhead shooter with a twist: the player cannot shoot, they can only reflect incoming fire at the enemy!
Rest In Peace – A minimalistic puzzle game where players draw lines to hit a box.
2017 means a brand new season for Riot Games’ PC MOBA League of Legends. The company’s Oceanic division announced this season’s schedule, which kicks off on January 21st at 3 PM AEDT with the reigning champions the Chiefs matched up against the Dire Wolves. This season is bringing a new twist, as teams will be living together in team houses and playing against each other in studio. Riot Games is also paying players $500 a game this season. Teams are getting up to $60,000 and revenue sharing for the in-game marketplace this season.
This season is also bringing some upgrades to the broadcast studio. The studio is now equipped with two team rooms and a broadcasting booth with upgraded hardware for better streaming. The 2017 season will see Michael ‘Hingers’ Hing hosting and Nathan ‘Mendrix’ Mendez providing analysis. Jake ‘Spawn’ Tiberi and Matt ‘Fish’ Stewart are returning to the broadcast desk. Indiana ‘Froskurinn’ Black and Zack ‘Rusty’ Pye have been scheduled to drop by from time to time as guests.
Fox Sports will be broadcasting a documentary on the Chiefs on Fox Sports 2 at 8:30 PM AEDT on Wednesday February 1st. OPL 2017 games will be streamed life on Riot Games Oceania’s Twitch and YouTube channels.
Madman Entertainment revealed the first cosplay guest for MadFest Perth just a few hours ago. Popular Malaysian cosplayer Angie will be attending the Madman Anime Festival in Perth on March 4th and 5th, 2017.
Angie is a regular cosplay guest at Asian cosplay conventions. This will be her first time appearing at an Australian convention. She is looking forward to meeting her fans in Perth in just under two months. She will be cosplaying as Sword Art Online: Ordinal Scale‘s Asuna on Saturday. Her prints and photo books will be on sale at the Madman Mega Booth. Angie will also be participating in meet-and-greet sessions during the event, and will be helping judge the cosplay contests.
Madman Entertainment is currently selling a significant number of their products at heavily reduced prices as a part of their ‘MEGA Clearance Sale’. As with all sales, Madman’s sale must come to an end at some point. That time is soon approaching; this sale will end on January 22, 2017. Many of the products included in the sale will not be available after that date, and some of them are already out of stock indefinitely.
Madman’s anime clearance sale has many classic and recent anime titles on sale for up to 80% off of their suggested retail prices. For example, if you do not take postage costs into account, the eight volumes of the bare-bones mass market edition of the first season of Sailor Moon could be purchased for a total of just $35.92! There are 21 pages of anime releases that are on sale, so here are just a few of the top highlights:
Discotek Media has recently made two announcements about upcoming releases. Firstly, they have licensed the complete 1992 OVA series Babel II. Secondly, they have scheduled the release of their Blu-ray edition of the anime film Horus, Prince of the Sun.
Babel II is scheduled for an April 2017 release. This DVD release will feature the OVAs with Streamline Pictures’ English dub, Japanese audio and English subtitles.
The Horus, Prince of the Sun Blu-ray is scheduled for a March 2017 release. The film will be presented with English audio, Japanese audio and English subtitles. It is directed by Isao Takahata, of Studio Ghibli fame. Hayao Miyazaki provided the scene designs and worked on the key animation of the film.
The cover art for this release of Horus, Prince of the Sun is featured below.
It was revealed a couple of days ago that NIS America’s license for the anime adaptation of House of Five Leaves will be expiring soon. Online retailer The Anime Corner Store has suggested that this will occur at the end of January. NIS America currently has no plans to renew their license. The anime originally aired on Japanese television in 2010, and is adapted from the manga of the same name by Natsume Ono.
The 12-episode anime adaptation was broadcast on Fuji TV on their Noitamina block. NIS America released it in a premium edition DVD set in 2012, with a standard edition DVD set being made available in the following year. It has not been released on Blu-ray in North America.
Nintendo Australia kindly invited us to their Nintendo Switch preview event at the Melbourne Convention Center and thanks to time zones we were among some of the first people in the world to go hands-on with the new console. I was lucky enough to try a decent number of new titles and go hands-on with every Switch control configuration you could think of and these are my honest opinions after spending roughly 2 hours playing in the event space. I apologise in my advance for my poor camera skills.
Big shout out to Nintendo Australia for hosting such a great event. The floor space looked as if it was lifted from E3, there were a great variety of snacks and drinks and plenty of friendly staff on deck to chat with and play the two player games with you because you were the only staff member from your site based in Melbourne that could attend the event. This showed me Nintendo is serious about promoting their product and pushing it to be a success in all regions.
After a short presentation recapping the Switch live presentation from the other day, all the attendees were let loose on to the floor. With some strategic positioning close to the door I got first dibs on Mario Kart 8 Deluxe but I’ll touch on all that in another paragraph as I spent more time with the games new content later. First up is The Legend of Zelda: Breath of the Wild which is of course launching with the Switch. Our press pack confirmed the retail price will be $89.95 which is a good sign that this will be the maximum price of any game on the Switch without factoring in any sales from retailers.
This seemed to be the E3 demo that people got to play 6 months ago as it contained the same plateau area and 20 minute time limit. This was my first time trying Breath of the Wild for myself and I was not let down in terms of gameplay. The controls, freedom to go anywhere and how Link interacts with the world are amazing. Recreating a moment from Game of Thrones I picked up a shield from a fallen enemy, blocked an enemy arrow with said shield (which then got added to my inventory) and then attacked with a club I had scrimmaged earlier. I took down a couple of enemy outpost before my time ran out, one time making use of a rock conveniently located over some explosives to take out everyone at once. 20 minutes was much too short, this is a game you could easily sit down and play for hours. Also Link can jump now!
Graphically I was a little disappointed with Breath of the Wild as edges on models and the grass looked really rough and jagged and a couple of textures would pop in slowly and be a little on the low quality side. This is something I didn’t expect as it does not come across in any gameplay videos I’ve watched on YouTube. The fact the demo units forced you to sit very close to the screen most likely amplified the problem. As for performance I never noticed a frame drop in my play-through but did see a two second long dip in performance on someone else’s game while waiting in line. Honestly though I was more impressed by the giant stone golem someone had managed to aggravate in their demo session that I didn’t even find in my session, it seems to me performance will only be a minor issue at worst in the final release.
Interestingly the game looked a lot better to me when I switched into portable mode which just requires you to lift the system up from the dock. The screen used in the Switch is of a very high quality. The image was sharp, bright and the range of colours really popped, especially in my later play sessions of Splatoon and Mario Kart 8. Anyone who was worried about the display rest assured your fears are unwarranted. I am also happy to say none of my games suffered performance wise when switching to the portable mode, with Sonic Mania, Splatoon 2, Mario Kart 8 Deluxe and Breath of the Wild all running identically both docked and in portable mode. The build quality on the Switch is very high and it was surprisingly small even when docked, easily being the smallest home console in recent years.
I played the first half of the Zelda demo using the two Joy-Con controls placed on the Joy-Con Grip. To me it seems some compromises had to be made to accommodate for the Joy-Con’s size but these flaws are relatively minor and the controllers themselves are from bad. The analog sticks are really firm and tight which I liked but are just a little too small in my opinion. The face buttons felt satisfying to press and I had no issue with those. The four shoulder buttons work just as well as on any other control for the most part considering the size. My other main issue is the placement of the minus button on the left Joy-Con, it’s a little awkward to press if your thumb is on the wrong side of the Analog Stick as you will kind of fight to get past it.
The second half of the demo had me remove the Joy-Con Controllers from their Grip and slide them onto the sides of the Switch itself. This was a really simple process and the controls feel solidly locked in no matter what they are attached to. No complaints there as long as the mechanisms for doing that hold up over time which we obviously weren’t able to test. I think I prefer the controls attached to the Switch as opposed to on the Joy-Con Grip but perhaps that was just because I was more familiar with that style thanks to the Wii U GamePad. The screen is a very comfortable weight and lighter than most tablets I have used so holding it up for extended sessions shouldn’t be a problem.
Mario Kart 8 Deluxe gave me a feel for using a single Joy-Con on it’s side and this was surprisingly comfortable. The wrist strap attachment gives the controller a little more height and adds taller SR and SL buttons. These two extra shoulder buttons are also on the Joy-Con controllers naturally but I didn’t get to try them without the wrist strap on. I have no complaints about control when used in this configuration. Surprisingly the smaller joystick didn’t bother me at all this time despite how integral it is to Mario Kart and drifting using the SR and SL buttons felt natural.
ARMS had you holding the Joy-Con’s in a similar fashion to the old Wii Remote and Nunchuk combo. The removal of the cord tethering the controls together feels great and this game showed me how far motion controls have come since the Wii. It took a while to get used to as the game has a number of combinations for moving around, blocking and throwing punches but I could only blame my own lack of knowledge for performing poorly. Tilting the controls at a 45 degree angle enables you to block which worked surprisingly well every time. I think that impressed me the most as normally when tilting at certain angles come into play is when issues start occurring. Holding the two controls with your thumb on the L and R buttons feels comfortable and the size of the controls worked in their advantage with ARMS.
My last unique Joy-Con experience came with 1-2-Switch. This is where I was introduced into the HD Rumble, that ice-cube-in-a-glass thing that was shown at the presentation. I can now say that I get it and the mini game called Ball Count was a perfect introduction to it. You hold your hand out flat and place the control in the palm of your hand, you then roll it around and try to count how many ‘marbles’ are hidden in your control. The haptic feedback in the Joy-Con is a large jump from any rumble I have ever experienced beforehand. You could feel each individual marble rolling in the control and hitting the ‘wall’ of the control while bouncing off the other marbles in there. I don’t know what applications this can be used for outside of mini games but it was certainly one of the more interesting and surprising features of the Switch.
Finally I made sure to get some hands on time with the Pro Controller and I was glad I did. The Pro Controller gets rid of all my minor quarrels with the Joy-Cons with larger analog sticks and improved button placements. My only complaint is that the control is a little ugly aesthetically which isn’t helped by the semi-translucent black face-plate. At least it won’t get fingerprints on it though thanks to the matte finish. Serious gamers who play for long sessions will definitely want to grab the Pro Controller, but for portable experiences and short bursts the Joy-Cons work just fine. Both control type have a nice weight to them and are solidly constructed.
With all the control and hardware impressions out of the way let’s move on to games. I’ve already talked about Zelda so next up is Mario Kart 8 Deluxe. There really isn’t much new to see here unfortunately. The new cars and characters are negligible, the new Boo and Feather items don’t add much to the game and having an extra item slot is basically a novelty. There does seem to be some minor enhancements to the games lighting and it looked amazing running at 1080p on a HDTV but it’s not drastic enough a change to warrant a repurchase if you owned Mario Kart 8 initially. That being said if you passed on Mario Kart 8 than Deluxe offers fantastically valued packaged.
The only reason you would upgrade is if you’re a huge fan of battle mode which was a blast to play with others at the event. The real battle mode is back with both Balloon Battle and Bob-omb Blast, with fun battle tracks and the handy mini-map to help you track down hiding opponents. The only difference is you’re not cut from the game when you lose all your balloons, rather your score, which you add to every time you take a balloon, is halved instead. This is a nice change for those that are always knocked out early but it would be great if the traditional rules were present in the final game as well. Mario Kart 8 Deluxe lands on April 28th at a slightly discounted price of $79.95.
Splatoon 2 was fun in a four on four turf war match. I’ll be honest I have not played Splatoon at all besides events like this so I had little idea what I was doing outside of painting as much ground as possible with my roller and running over people when I could. As someone with next to no knowledge of the game I can’t tell you what was different from the first game but I was very impressed by the visuals and performance in portable mode here, the colours looked stunning on the 6.2 inch screen. Splatoon 2 lands sometime in Winter 2017.
My biggest happy surprise of the event came from co-op puzzle game Snipperclips which was unfortunately barely included in Nintendo’s big Switch presentation. Here you use one Joy-Con to control a surprisingly emotive paper character while a co-op partner controls the other. Both characters can perform the exact same functions and your goal varies depending on the stage. The game combines the unique ability for you to overlap with your partner to cut out portions of their body with physics and real-time puzzles to create some interesting and thought-provoking challenges that require a great sense of team work. If you have someone to play this with and love puzzle games I definitely recommend this download only title to you, even if the price is a bit steep on the e-Shop at $30. Snipperclips has a tentative March release date. While the demo I played focused on co-op the game can be played alone and there are also some puzzles catered towards four players.
I have played very little of classic 2D Sonic but after hearing such good things I had to give Sonic Mania a try. The game was only available in the portable mode and I amateurishly stumbled through Green Hill Zone and the accompanying boss. The games controls felt tight and the visuals were stunning, like a HD Super Nintendo game. Like Splatoon I can’t say I am experienced with how 2D Sonic should play but I saw no reason to complain here. Sonic Mania is shaping up to be a fun platformer that is lined up to launch sometime this year.
1-2-Switch was up next and I jumped into two different mini games called Ball Count and Samurai. I talked about Ball Count earlier in regards to the HD rumble and I have to say outside of experiencing the rumble feature guessing how many marbles are in a box is ultimately pretty boring and lacks replay value. Samurai was more fun and capitalised on the concept of focusing on your opponent and not the screen which was cool, but again these mini games are far too simple. One person swings the sword with the Joy-Con while the other claps the Joy-Con against their other hand as if you were stopping the sword with both hands. You go back and forth until someone manages to land a lethal blow which I managed by using a nice fake out swing first. Points to me for being the only person on the day to think the headband was meant to be worn as a blindfold…
I have to say the general vibe most people had of this being a pack-in title is well warranted. It works great to show off all the improved and unique features of the hardware but the mini games lack substance and according to a rep the number of mini games will cap out at “20 plus”. At $69.95 I can’t bring myself to recommend 1-2-Switch based on my experiences when it launches on March 3rd.
In a similar vain ARMS also seemed to lack staying power, especially as the rep said there doesn’t seem to be a planned campaign mode. I had fun in my 4 rounds of jumping around the arena and throwing extendable punches at my opponent but I was kind of done with the game already after that small experience. However ARMS did a great job convincing me of the Joy-Con’s motion capabilities and I’m excited to see this technology be applied to other titles in the future (come on Dragon Ball Switch!). ARMS is set for an Autumn 2017 release.
Now the final verdict from me after the preview event. The Switch is a high quality piece of hardware that is impressively innovative in the space of portability and the HD rumble feature. Based on this preview event and past announcements the Switch has a huge emphasis on multiplayer at launch and it’s important to consider what that means for you. If you constantly have someone else to play with then I could see you picking this up day one and enjoying Snipperclips, Mario Kart 8 Deluxe and even 1-2-Switch. However if you’re more of a solo gamer and Zelda isn’t enough for you to jump in then the single player experience especially seems to be lacking in the initial months after launch.
I had a fantastic time at this event with the Nintendo Switch and I will definitely be picking up the console at some point, but I don’t think that day will be on March 3rd. That decision is based on issues mostly related to the pricing of the console and accessories and me having only a marginal interest in the games appearing in the launch window outside of Zelda, which itself has the Wii U version to compete with. If you have had a chance to play the Switch yourself please let us know your opinions in the comments below.
Sega has released a new video for Valkyria Revolution and this one focuses on introducing us to another one of the main characters that will be playable in the title. In fact, this time around the character is the protagonist of the game, Amleth. Amleth is the commanding of the Jutland Kingdom’s elite “Anti-Valkyria Unit that has also been known to be called the “Vanargand.”
Those who can’t wait to see what the game has to offer will currently find the Prologue demo available through the Japanese PlayStation Store. You can check out the video below and keep an eye out for the game when it is released in Q2 2017 for North America and Europe on the PlayStation 4, Xbox One, and PS Vita.
Koei Tecmo has released the third set of videos for their character introduction series and while the last batch might have introduced a new character, this latest set of Musou Stars videos focuses on some familiar faces. We have Horo from the Toukiden series, Millenia from the Deception series, and Ryu Hayabusa from the Ninja Gaiden series taking on various enemies and showing off some of their special moves.
You can check out all three videos below and as for the game itself, Musou Stars is currently set to be released in Japan on March 2nd for the PlayStation 4 and PS Vita.