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Sid Meier’s Civilization VI: Rise and Fall Expansion Pack Announced for Feb. 8

Firaxis Games and 2K announced Sid Meier’s Civilization VI: Rise and Fall will be the first expansion pack for Civilization VI. As the title implies, the expansion pack’s new features will emphasize the ebb and flow of power in great civilizations. Each civilization will now experience Dark Ages and Golden Ages, each with their own overall effects. While surviving a Dark Age is a major challenge, those who can tough them out will be rewarded with an upgraded Golden Age called a Heroic Age.

The ebb and flow of power is tied deeply with the political system, which means the expansion pack is bringing a bunch of upgrades and features to how politics is implemented in Civilization VI. The government system had been improved and more policies added to the game. The alliance system has also been improved to provide players with more control. Additionally, the emergency system will allow players to band together against a civilization that is out pacing the rest, with rewards and penalties for the winners and losers. Cities also have individual levels of loyalty to its ruler, allowing players to steal away mistreated cities under other rulers. To help keep tabs on cities, players can hire governors with special buffs.

Sid Meier’s Civilization VI: Rise and Fall will launch on February 8, 2018 for $29.99 USD on Steam.

Star Ocean: The Last Hope – The 4K & Full HD Remaster Released

Square Enix and tri-Ace has launched Star Ocean: The Last Hope – The 4K & Full HD Remaster on PlayStation 4 and Windows via Steam. The game features full HD graphics with 4K support and a revamped control scheme that is compatible with both controllers and mouse and keyboard. Star Ocean: The Last Hope – The 4K & Full HD Remaster is available now for $20.99 USD. Steam users and PlayStation Plus members will be able to get a 10% discount on the game if they buy before December 12. Steam users who purchase the game before December 12 will also be able to snag a mini-soundtrack. PlayStation Plus members who buy before January 8th will get a theme and 12 avatars.

Star Ocean: The Last Hope tells the earliest tale of the Star Ocean series. Earth is about to collapse after World War II, and the only hope for humanity’s survival is to find a new home on a planet. The game follows Edge and his crew of explorers as they look to ensure humanity’s future as the new threat of the Grigori looms on the horizon.

https://youtu.be/GYqZOEWhCa0

Sid Meier’s Civilization® VI: Rise and Fall Available February 8, 2018 

Sid Meier’s Civilization® VI: Rise and Fall Available February 8, 2018
 Deepest Civilization experience to date adds new leaders, civilizations, units, wonders and all-new game systems.  Join the conversation on Twitter using the hashtag #OneMoreTurn

SYDNEY, AUSTRALIA – Nov 29 2017 – 2K and Firaxis Games have announced that Sid Meier’s Civilization® VI: Rise and Fall, the expansion pack for the critically acclaimed and award-winning strategy title, will be available for Windows PC on February 8, 2018.

Civilization VI: Rise and Fall brings new choices, strategies, and challenges for players as they guide a civilization through the ages. The expansion introduces new Great Ages, a new city loyalty system, and Governors while expanding existing Diplomacy and Government systems; and adds nine new leaders and eight new civilizations, a variety of new units, districts, wonders, buildings, and more. Players can now lead their empire into a Golden Age of prosperity or emerge triumphantly from a Dark Age into a memorable Heroic Age.

Sid Meier’s Civilization is 2K’s longest running franchise and we’re thrilled to reveal this exciting and dynamic expansion for fans to experience Civilization VI in all new ways,” said Matt Gorman, VP of Marketing at 2K. “The Civilization VI: Rise and Fall expansion comes after a year of content and updates to Civilization VI, and marks the perfect time for both veterans and newcomers to take one more turn at building their empire.”

“With the new Great Ages system in Sid Meier’s Civilization VI: Rise and Fall, players can experience the ebb and flow of building empires amidst the challenges of history, either to lasting greatness or the dust of antiquity,” added Anton Strenger, Lead Designer at Firaxis Games. “With this expansion’s new features, players will be both challenged and rewarded in ways never seen before in the 26 years of the Civilization franchise.”

Key features for Sid Meier’s Civilization VI: Rise and Fall include:

 GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

  • LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
  • GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
  • ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
  • EMERGENCIES:  When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
  • TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
  • NEW LEADERS AND CIVS:  Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
  • NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
  • IMPROVED GAMEPLAY SYSTEMS:  The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

Developed by Firaxis Games, Sid Meier’s Civilization® VI is available now on Windows PC. Sid Meier’s Civilization® VI: Rise and Fall will be available on February 8, 2018 for Windows PC.

For more information on Sid Meier’s Civilization® VI, visit www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and Instagram and subscribe on YouTube.
Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.
*According to 2008 – 2017 Metacritic.com

About Firaxis Games

Firaxis Games™ is one of the world’s premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning PC and video games on the market today, including the award-winning Sid Meier’s Civilization® series, featuring the recently released Sid Meier’s Civilization VI, for Windows PC, Sid Meier’s Civilization: Beyond Earth™ for Windows PC, the expansion pack Sid Meier’s Civilization: Beyond Earth – Rising Tide for Windows PC, Sid Meier’s Civilization V for Windows PC, as well as the critically acclaimed expansion packs, Sid Meier’s Civilization V: Brave New World and Sid Meier’s Civilization V: Gods and Kings for Windows PC. Firaxis also released the 2012 Game of the Year award-winning XCOM®: Enemy Unknown for Windows PC, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Apple iOS, along with the critically acclaimed expansion pack XCOM: Enemy Within for Windows PC, the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, and Apple iOS. Firaxis Games is owned by Take-Two Interactive Software, Inc., and is part of its 2K publishing label. For more information about Firaxis and its games can be found at www.firaxis.com.

Musical Adventure Ode Launches on PC

While Ubisoft is done with AAA releases for the year, the French company still has some games up their sleeve to cap off 2017. In the past several years, Ubisoft has been releasing smaller titles in the that would be more often found coming out of an indie studio than a massive publisher, such as Atomega and Grow Home, through Ubisoft Reflections. The newly released Ode is another one of those titles.

Ode is described as an experiential game focused on exploration, music, and beauty. The game has no tutorial or guides. Players are simply allowed to wander around the world collecting fallen stars that affect the sights and sounds of the musical gardens. The gardens are filled with plants that create the game’s music. The background music is affected by player actions, creating a unique experience for each player.

Ode is available now on Uplay for $7.95 AUD.

https://youtu.be/igrO3TLrPBI

Sydney flagship Microsoft Store launches the Wish Machine to celebrate #GivingTuesday

Sydney flagship Microsoft Store has today launched the Microsoft Wish Machine to celebrate #GivingTuesday. Continuing our commitment to empower people, invest in communities, and create change, Sydney flagship Microsoft Store has kicked off the launch of the Wish Machine with a donation to one of its non-profit partner organisations: Mission Australia.

#GivingTuesday is the perfect time to activate the Microsoft Wish Machine, an experience that will empower people to make a wish for positive impact. We believe the power of a wish could bring the community together to achieve something amazing, inspire boundless possibility, or simply give to others.

Mission Australia’s General Manager Fundraising and Marketing, Elvira Lodewick, said “the campaign is a great example of giving back to the community and enabling people to do great things this holiday season.”

Microsoft has been working with Mission Australia since mid-2016 and together the organisations are continuing to grow and offer engagement and support opportunities across the country. “We’re extremely thankful to the Sydney flagship Microsoft Store for this generous donation to allow us to help more Australian families this Christmas,” said Ms Lodewick.

The Wish Machine will be running throughout the holiday period, with members of the public invited to record wishes exclusively at the Sydney flagship Microsoft Store from November 28 – December 31. To find out more, come celebrate the global power of giving at Microsoft Store from November 28, and discover how much you can do on #GivingTuesday with a wish through the Microsoft Wish Machine. For more information please visit: https://www.microsoft.com/en-au/store/locations/wish-machine

Black Mirror Reboot Released on PC and Consoles

Black Mirror is available now on PlayStation 4, Xbox One, and Windows. To clear up the inevitable confusion, this is not a video game adaptation of the acclaimed sci-fi anthology with the same name on TV. Rather, this is a reboot of The Black Mirror series of point and click horror adventure games from the early 2000s.

Black Mirror stars David Gordon, the latest member of the Gordon family to enter the Black Mirror castle. Rumours have it that the Gordon family is afflicted with a killer curse, as seen in the original The Black Mirror game from 2003. David Gordon must now explore the castle and test the limits of his own sanity.

Black Mirror’s horror is inspired by EA Poe and HP Lovecraft. The game is available now for $24.99 USD on PC and $29.99 on consoles.

https://youtu.be/me6tWT4GOHA

Street Skateboarding Game Session Hits Its Kickstarter Goal

If you miss the days of the Tony Hawk and Skate series of skateboarding game, then Session may just be the balm for your aching need for nostalgia. crea-ture Studios brought their open world prototype Session to Kickstarter last week hoping to raise enough funds to turn it into a full blown game. After six days, they have met their initial goal of $80,000 CAD (about $82,000 AUD or $63,000 USD) and are now looking to conquer their list of stretch goals.

The developers say they have enough external funding to make it into Steam Early Access and Xbox Game Preview. The crowdfunding campaign is being used to raise more funds to put in new features into the game, like improved character customization and multiplayer support. They currently have a demo copy of the prototype freely available for download.

Session looks to encompass the entirety of the skateboarding experience with its two stick control scheme and powerful filming features. Each stick in the control scheme represents one foot on the board, requiring players to shift their weight around the board to nail a trick perfectly. Unlike the Tony Hawk series, crea-ture Studios has opted to focus on players nailing whatever trick they want to master just right and then sharing it with the world, much like real life skaterboarders.

Session’s Kickstarter campaign ends on December 21st. Copies of the game on Steam Early Access or Xbox Game Preview start at $25 CAD (about $26 AUD or $20 USD). The early access is scheduled to begin in Q2 2018.

World of Final Fantasy Review

World of Final Fantasy

Developer: Square Enix
Publisher: Square Enix
FormatPlayStation 4, PC (Reviewed)
Release Date: 21 Nov 2017
Price: $39.99 USD – Available Here

Overview

Another day, another Final Fantasy title. Another Final Fantasy review. Well, this one aims to be something different. World of Final Fantasy was released for PS4 and PS Vita in 2016 and a year later, we can play it on PC. It’s a spin-off from the series aimed at the younger audience while hiding some complex gameplay mechanic and a surprisingly grim story.

Story

We follow the adventures of two amnesia suffering siblings, Lann and Reynn. Lann is sort of a “do now, think later” character while Reynn acts as his wiser, calculated sister. The story begins with them in a town called Nine Wood Hills,  where their daily routine is interrupted by a self-proclaimed goddess Enna Kros. Enna tells them that Nine Wood Hills is not where they’re really supposed to be and invites them to a land of Grymoire. A magical place to meet, battle and tame many creatures, retrieve your memories and save the world while you’re at it. Sounds like a good deal! As it turns out, Lann and Reynn were a rather good monster catching/taming team until one day they summoned a powerful being they couldn’t control which almost cost them their lives and left them with a memory loss. So tame some mirages, stack them on your head, change your size at will, try to set things right and save Grymoire from total annihilation.

Gameplay

Wait, tame what now? Put them on your head, why exactly? Change size? What is this reviewer even talking about? Yeah let’s get one step at a time otherwise this will just sound like a bunch of incoherent gibberish. Mirages are the monsters inhabiting Grymoire and a good portion of the game revolves around catching & taming them so they could help you in your quest. Before amnesia struck them, Lann and Reynn were known as Mirage Keepers, someone with the ability to catch and control monsters thanks to the tattooed devices on their arms. That’s where the large content of the game is. Catching mirages and using them in battle is Final Fantasy version of Pokemon games. The whole system is incredibly fun as well as deep. The trick to catching “pokefantasys” is by using the imprism command on them when their health is low. After that they’re yours, you can rename them and…..now we get to the looney part of stacking them on your head. Well, it’s exactly what it says. By putting the caught monsters on your head you gain some of their HP (health points) as well as abilities, elemental strengths, and weaknesses. Monsters are divided into small, medium and large classes and by changing your size at will you can influence the stack. The main population of Grymoire is chibi-like Lilikins while your normal non-chibi form is called the Jiant form. So let’s say you are currently in a Lilikin form while having a large and a small tamed mirage in your pocket. It is possible to make a stack of you using a large mirage as a mount and having a small mirage on your head as a bonus. In Jiant form (which makes you large now) you can put a medium size mirage on your head and a small one on top of him. All these combos, as silly as they are, make boss fights sometimes challenging. There is an elemental weakness of a boss that you need to pay attention to and also your own (so take him down before he does the same to you). Sometimes good strategy is to stack up two mirages with healing abilities and slowly chip away bits of health from the boss. Patience prevails!

Visuals

Seeing how World of Final Fantasy heavily plays on the cuteness with its chibi characters, the world design in the game follows the sugary aesthetics too. The game’s solution to make everything adorable is to turn everything small, not just characters but buildings and dungeons too. In the end, it kind of works but it didn’t leave space for any sort of enrichment of the environment(s), which resulted in certain moments in the game looking like they came out of a mobile port. In the end, cuteness prevailed so even the bleak locations such as dungeons ended up being remarkably cute.

Audio

The main composer for World of Final Fantasy is a familiar name from the recent FF titles, Masashi Hamauzu. This time, he and his team went all in resulting in World of Final Fantasy having nearly one hundred tracks. But as it often turns out, quantity is not the same as quality. Not to say that the soundtrack for World of Final Fantasy is bland or generic, it’s more of a case of the overall “chibi theme” of the game influencing too much of the music. Everything is cute and uplifting but there’s none of that feeling of grandeur that should be in the soundtrack, something that Hironobu Sakaguchi was so good at.

Overall

In the end, do I recommend World of Final Fantasy? Absolutely. If you’re a veteran FF fan who is bored of the usual formula, the Pokemon approach here is guaranteed to shake thing up. A whole lot of mirages to catch and tame which opens up to a plethora of combinations and tactics in battles. Out of hundreds and hundreds of creatures you encounter, none of them feel like a filler made to meet a certain monster quota. They’re all unique in the own way which might end up with you using a specific mirage because you’re now sentimentally attached to him. For newcomers, prepare to enter the most charming and cutest world you’ve ever seen in the Final Fantasy series (which makes perfect sense if this is, you know…..your first FF game). In any case, you get an RPG with huge playtime, fun & complex battle mechanic and what other games give you an option to go from cute to small and super cute at a push of a button?

Capsule Computers review guidelines can be found here.

Hyakki Castle Review

Hyakki Castle

Developer: Asakusa Studios
Publisher: Happinet
Platform: Windows
Release Date: 15 November 2017
Price: $24.99 USD – Available Here

Video Review

Overview

Hyakki Castle is a real time 3D take on the classic first person dungeon crawler from Japanese developers Asakusa Studios. The game is set in a world rich with Japanese culture, with classes inspired by Japanese warriors and monsters from Japanese literature. Players will build a party of up to four characters and climb the tower in hopes of defeating the evil sorcerer Doman Kigata.

Story

Hyakki Castle is not a narrative driven game. Instead, the plot serves as window dressing that gives the player’s actions some context. The writing is rather poor due to how the story is told. Instead of moving the plot forward in small, cohesive chunks, players will get a line or two pop up during exploration. The broken nature and low quantity of the writing makes it difficult to get invested in the story.

Gameplay

Hyakki Castle is a modernized take on old school dungeon crawlers, in the same vein as the indie hit Legend of Grimrock series. Players start off by creating four characters from the available pool of four classes and four races in the game. Each character can equip up to four skills or consumable combat items at a time. Character management is an incredibly simple and bare bones affair. The only choices players can make is equipping their characters with new gear and purchasing active skills from the skill tree, as stat points are handled automatically by the game.

The level design is very dull. I can sum up almost every level as a chain of find the key puzzles that involve usually require finding and throwing a series of switches. The touted party splitting option is pretty useless beyond solving the handful of puzzles that requires one party to hold down one switch while the other party finds the other switch to stand on. Some puzzle elements are an instant death in the early game, which is annoying in its own right, but to make matters even more frustrating, dying sends the player back to the last save point that are located at the beginning of each level.

The game uses a hunger system that limits the player’s mobility. Every tile the character moves eats away at the hunger bar, which must be topped off with food that players find. If the player can find enough collectibles in the game, the hunger system gets halved and eventually ditched all together. The system is a poor idea. There is a limited number of food items in each level, which technically means if a player is really stuck on a puzzle, they are toast. It discourages exploration, which is needed to negate the hunger system in the first place. It seems like the system is just a poorly thought out idea that should have been dropped all together.

Hyakki Castle’s combat is lack lustre. For the most part, there is little strategy involved. Some creatures have elemental weaknesses that can be exploited, but for the most part, the best strategy is to hammer away with as much damage as possible in the shortest period of time. Most creatures do a low amount of damage that the monk can easily out heal. If the player has tanking abilities, then most incoming damage is negligible. The real frustrating part of Hyakki Castle is that some enemies have a one shot kill that gets a short, telegraphed animation that has to be completely sidestepped to dodge. Splitting a party to flank an enemy is pointless between the preferred tactic of dumping as much damage on an enemy as possible and the need to dodge certain attacks to avoid being one shot. It’s just not worth the time to maneuver each party into position separately. The bipolar nature of combat that swings from whatever to flip the table rage isn’t fun in a masochistic Dark Souls sort of way; it’s just not fun at all.

The game supports both mouse and keyboard and controllers. Hyakki Castle does not stray far from the standard control scheme for first person dungeon crawlers, but the limited skill set for each character is designed to accommodate the limited number of face buttons on the controllers. While the controls themselves do not cause any problems, the user experience is awful. There is no tutorial in the game, just some hints nailed to the wall and a handful of slides explaining the game’s basic function buried deep in the menus. Each character has its own box on the bottom of the screen that blocks the view of the next square, which makes navigating through puzzles involving spike traps a pain. The equipment menu navigation is a direct port of the controller functions, so normal PC menu behaviour like hitting escape to close any menu or drag and drop is not supported. This may be a cultural issue, but I noticed positive increases in stats are marked with red, while losses are marked in blue. The touted two party system is also handled poorly. Splitting the party into two groups switches into a splitscreen mode, which eliminates any peripheral vision. I would have also liked for parties to automatically merge when they share the same square, instead of having to combine them manually. It’s a small quality of life feature that would improve the system dramatically.

The game is not particularly polished either. I encountered multiple instances where the player is spawned in or teleported right in front of an instant death ability. I also found enemies occasionally getting trapped in walls, making them impossible to hit without a ranged attack. Additionally, the load times are monstrously long, easily competing with complex AAA titles.

Visuals

Hyakki Castle is a visually boring game. Each themed area has only one or two wall tiles, a few floor tiles, and a handful of objects accenting the area. As a result, levels tend to blur together, making the map the only good visually reliable way to navigate the levels. I like the general art style of the game as it stays true to traditional Japanese illustrations, but it can’t compensate for the repetitiveness of the environment. Additionally, there is no separate model for each team. Instead, they are represented by a red and blue board game token in the vague shape of a human. It feels lazy and breaks the immersion of the game. On the technical side, the graphic options are abysmal. There is only options for the game to run in windows and full screen mode. The UI is only optimized for 720p, so the menus will be upscaled with a noticeable blur for most modern monitors.

Audio

Hyakki Castle’s voice acting is only in Japanese. Although I won’t call myself an expert in Japanese acting quality, it sounds like the standard voice acting in any major anime title. The voice lines for attacks are a bit repetitive as there is only one for each, making combat a spamfest of the same handful of lines. The sound effects are rather generic. The engine does not handle directional sound well, as a sound effect emitted by a nearby object will sound the same with or without a wall in between the object and the player. The soundtrack is generally non-existent, but what little music is there is nice traditional-style Japanese music.

Overall

Hyakki Castle is trying to bring the old school dungeon crawler back to a new generation of gamers. The problem lies in the fact the game ranges from sleep inducing boredom due to repetition to table flipping frustration because of  instant deaths that are followed by long walks from the beginning of the level. To make matters worse, the game has a lack lustre presentation that makes Hyakki Castle feel like a bad, outdated port. There is room for old school, first person dungeon crawlers to make a come back on the market, but Hyakki Castle is not destined to fill that space.

Capsule Computers review guidelines can be found here.

Com2us Partners With Creators of The Walking Dead to Bring Summoners War to Comic Books and Animation

Com2us Partners With Creators of The Walking Dead to Bring Summoners War to Comic Books and Animation

LOS ANGELES – Nov. 25, 2017Com2us announced today it has partnered with multi-platform production company, Skybound Entertainment, to expand its flagship RPG, Summoners War, into an entertainment franchise across various mediums, including comics, animated series and beyond. This announcement was made via video moments before the final series of matches at the Summoners War World Arena Championship at the Microsoft Theater in Los Angeles.

The Walking Dead creator, Robert Kirkman, along with Skybound co-founder and CEO, David Alpert, and  Star Wars: The Clone Wars/The Angry Birds Movie producer/CEO of Skybound North, Catherine Winder, will oversee the development of the Summoners War universe outside of the gaming space as executive producers.

This collaboration comes on the heels of Com2us’ expanded push into additional entertainment media verticals. Working closely with Com2us, Skybound promises to deliver not only a deep and engaging origin story, but content in various formats that will be the perfect companion piece to the game.

“The Summoners War team has created an incredibly compelling and fantastical world ripe with engaging characters and storytelling opportunities. We are excited and proud to partner with them to expand this rich universe, loved by so many from around the world for audiences across all cultures and ages, into multiple forms of content filled with the adventure and wonder of the game,” said Robert Kirkman, Catherine Winder and David Alpert in a joint statement.

Summoners War is a mobile turn-based strategy game that allows players to assume the role of a summoner, utilizing over 1000 monsters to fight in turn-based battles. Since its launch in 2014, the game has amassed more than 80 million downloads worldwide and generated over one billion dollars in revenue to date, defying industry means by continuing to grow in popularity worldwide. To sustain the game’s growth, Com2us will also launch more events to further engage its community of loyal fans and online influencers as well as the game’s IP.

“To say we are honored to work with such a prolific and acclaimed creator as Robert, Catherine and the entire Skybound team, is an understatement,” said Casey Lee, CEO of Com2us USA, Inc. “Robert has proven that he is a master of blending human drama and fantasy, while Catherine has been a veteran adaptor of major franchises into other mediums. There is no doubt in our minds that we are working with the best creators possible for building the Summoners War universe. We know how passionate and committed our fans are and our partnership with Skybound will not only allow for a deeper and more engaging Summoners War experience but also strengthen the IP’s brand equity.”

Com2us’ decision to partner with a multi-platform company that specializes in storytelling and building large, multi-tiered worlds in all forms of content was another key factor.

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About Summoners War:

Summoners War is the flagship mobile RPG developed by Com2us. Launched globally in 2014, the game has ranked #1 grossing in RPG games in 108 countries (App Store) and in 96 countries (Google Play). Summoners War features over 1,000 unique characters and provides a premium mobile RPG experience gamers are able to enjoy anytime and anywhere.

About Com2us:

Com2us is a leading developer and publisher of mobile games that span across all genres. Our mission is simple. We thrive to create games with a level of depth and engagement rarely experienced on mobile platforms. Our dedication to building a robust gaming community through active engagement with our players has made this possible. Established in 1998 and headquartered in Korea, we became a subsidiary of Gamevil in 2013 and operate international offices in the United States, Germany, Japan, Singapore, Taiwan, China, Thailand, Malaysia and Indonesia. For more information about Com2us and our portfolio of groundbreaking mobile games, visit www.com2us.com.

Follow Com2us on Twitter at https://twitter.com/Com2us and “Like” Com2us on Facebook at https://www.facebook.com/com2us.

About Skybound Entertainment:

Founded in 2010, Skybound Entertainment is a multiplatform entertainment company that houses projects ranging from television, film, digital content, comics, interactive gaming, and live events.

Skybound Entertainment is responsible for such television hits including The Walking Dead, Fear the Walking Dead and Outcast. Moving into the digital content space, Skybound produced the first-ever narrative VR series, Gone, for Samsung’s Milk VR platform and in 2017 will produce VR horror series Lies Within, which is the first project out of Skybound’s partnership with interactive theatrical company Delusion. Skyboud recently announced the film adaptation of Robert Kirkman’s second-longest running comic series Invincible, with Seth Rogen and Evan Goldberg attached to direct, write, and produce the movie for Universal.

Additional newly announced Skybound projects include the children’s property My Singing Monsters, Five Year, Mastermind and Robert Kirkman’s Secret History of Comics.