Twisted Cyberpunk First-Person Shooter 2084 Announced for PC
What are the absolute depths of human misery, and how hard will you fight to survive?
Krakow, Poland — December 10, 2018 — Descend into the dark world of cyberpunk dystopia this month, as Feardemic today announced that 2084, its FPS with hacking mechanics is coming to Steam Early Access on December 13th. The result of a 72-hour internal game jam involving some of the developers behind >observer_ and Layers of Fear, 2084 casts players into a horrific post-apocalyptic labyrinth full of deadly hostiles. In order to eliminate their adversaries and, ultimately, escape, players must utilise an array of computer hacking commands on the fly while engaging in the the game’s deep, satisfying combat. Expect eerie plot twists and techno-thrills when 2084 launches on Steam Early Access with its full commercial launch expected in 2020.
“We’re amazed at what the team has put together in just 72 hours. 2084 has a really polished look, is fun to play and will certainly please fans of cyberpunk and shooters in general,” said Marcin Kawa, CEO of Feardemic. “After checking out the final build we decided that the game deserves to be shared with players. It’s a super fast-paced shooter with a hacking twist. We really can’t wait to hear what people think about the game!”
2084 is an intense first-person shooter where player success is dependent on their skill as a hacker as much as a marksman. Only by hacking the network for perks such as ammunition and augmented health stats will players stand any change of escaping the mysterious cyberpunk chamber while under the constant deluge of mindless, murderous creatures. The Early Access version will include two game modes: a story mode where players must kill enemies and level bosses before facing off against the game’s final, most challenging adversary, and then an endless mode where gamers face wave after wave of enemies, killing everything in sight to gain top ranking on the leaderboards.
About Feardemic
Feardemic is a boutique publisher and production house established in early 2017 and a wholly owned subsidiary of Bloober Team SA, the company behind the horror classic Layers of Fear and critically acclaimed cyberpunk horror >observer_.
The Witcher takes on a new contract in Monster Hunter: World crossover
CD PROJEKT RED, creators of The Witcher series of games, together with Capcom, announce a special collaboration between The Witcher 3: Wild Hunt and Monster Hunter: World.
The collaboration sees Monster Hunter: World players take on the mantle of Geralt of Rivia — a professional monster slayer equipped with superhuman strength and reflexes — and has them take on a series of Witcher-inspired quests. These offer a unique gameplay experience blending RPG mechanics of The Witcher 3: Wild Hunt with Monster Hunter: World’s game systems.
Geralt is a master swordsman considered one of the deadliest warriors in the world of The Witcher. Monster Hunter: World players get to utilize his signature fighting style, seamlessly blending swordplay, combat magic, and an assortment of monster hunting equipment.
Reprising his role as the White Wolf in the English version of Monster Hunter: World is Doug Cockle — the English voice of Geralt of Rivia throughout The Witcher series of games.
The Witcher-inspired content is coming to Monster Hunter: World on PlayStation 4 and Xbox One in early 2019 as a free title update, with the PC release to follow soon. More details regarding the collaboration will be revealed at a later date.
About The Witcher franchise
Created by CD PROJEKT RED, The Witcher is a series of fantasy role-playing games following the adventures professional monster slayer Geralt of Rivia. To date, the series has sold over 33 million copies worldwide and garnered over 1000 awards. The Witcher 3: Wild Hunt, which released in 2015 for PC, PlayStation 4 and Xbox One, won a total of 250 Game of the Year awards. The Witcher games are based on the prose of Andrzej Sapkowski.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Racing games have come in many forms over the years but over twenty years ago a series came around that added an extra level of violence that went beyond simply crashing into walls or other vehicles. That happened to be Road Rash, a game that saw players racing through the streets while wielding weapons to knock out other racers and police to try and win. Now that that series has been gone for many years, Road Redemption is here looking to scratch that itch. The question is, does this game manage to deliver a solid enough experience?
Gameplay
The premise for Road Redemption is simple enough, players take on the role of a biker whose gang is hunting down an assassin with a massive bounty on his head. The problem is, every other biker gang in the country is trying to hunt him down as well and of course the police aren’t about to ignore bikers racing through the streets swinging weapons and shooting at each other, leading to a race across the country where numerous bodies will be left on the side of the road, including your own.
For the most part players will be sinking the majority of their time in the game into the campaign mode that tasks the player with racing across country through a large number of stages that have different missions to keep things varied and occasionally throws a bit of a twist into them as well for a more unique feeling. These missions tend to involve either racing to the finish line within a certain period of time, being one of the top three to finish, slay a certain number of enemy bikers, and other such objectives.
To do this players, at least most of the time, are equipped with a blunt melee weapon as well as a bladed one though certain unlockable characters do start out with special weaponry once you’ve made them available. Blunt weapons allows for standard damage while bladed weapons can decapitate enemies and double your reward for a takedown but they do extremely low damage to riders still wearing their helmets, often making it so players can knock off a helmet with a blunt weapon and finish them off with a blade in what ends up being a very satisfying combat system that also features longer slower weaponry that can take down multiple riders at once.
Other weapons come in the form of explosives that can simply be stuck to an enemy biker or larger vehicle to deal massive damage or thrown into a pathway as well as firearms. These guns allow for a bit of extended reach as you can easily shoot foes in front of you, and deal damage to some of the more finicky enemy types such as some specific riders that will block most attack types, but aiming while racing often ends up being an exercise in frustration. If you don’t feel like taking other riders down with your melee weapons it is also possible to simply kick their bikes away from you though this usually only gives the player a brief respite unless you kick them into an oncoming vehicle or off the track entirely.
As you race you will have to keep an eye on your health gauge as it is more than possible to die during a race if you sustain too much damage from other bikers or crash too often. Defeating foes will reward you with some health as well as nitro that can be used to boost yourself back into the race but it will also reward the player with money and experience points. Money can be used in between stages to unlock various boosts to the character and also restore health and nitro between races while experience points play into the more roguelike features of Road Redemption. Once a player dies in a race or fails too many objectives they will be forced to start over while losing all of their money and items, though experience points can then be applied to provide permanent boosts to various stats and even unlock the ability to start at later stages if you so wish to.
Other modes found outside of the campaign mode happen to be a more difficult version of the same mode that can be unlocked, a simple race against AI opponents or your friends with more tracks being unlocked the more you win, or racing online against other players though it is unfortunate to say that these online lobbies are quite barren more often than not which leads into some of the rougher aspects of Road Redemption.
Most of these issues come in the form of numerous bugs as well as roughly balanced AI that rubberbands to a ridiculous degree at times. Thanks to the fast paced nature of this game, especially when using nitro, players will find themselves moving at a quick pace and often Road Redemption struggles with this fact as the number of times that my biker was sent flying only to see an obstacle load in too late has been too many to count. This carries over into the finicky nature of the collisions in the game, where smashing into a fence at high speed will do nothing only for a smaller obstacle to send you off the bike.
All this while the AI often avoids incoming obstacles with ease all while keeping easy pace with your rider no matter how fancy of a bike you happen to be riding on at the time. In fact there were numerous moments that saw a clear lead vanish into a tight finish or loss simply because the AI immediately appeared behind me, a problem made all the more obvious thanks to the rear view mirror that players can display. These issues compounded with only three real unique looking areas make for a game that ends up feeling like a repetitive experience despite its fun combat mechanics.
Visuals & Audio
Fans of racing games will enjoy that there are at least a decent selection of motorcycle types to choose from in the game, though don’t expect anything fancy here, while fans of indie games will enjoy the number of guest characters that have made their way onto the roster. That being said, the actual designs of the worlds that you race through are as bland as they come with, as mentioned before, only three areas that feel truly varied and the generic look of most enemies doesn’t help things much.
The soundtrack features a decent selection of tracks that fit this aggressive style of racing game while the voice work is humorous sounding more often than not but fitting given the tone of Road Redemption.
Overall
Road Redemption has managed to capture the fun of racing against other bikers while trying to take one another down with all different types of weapons but unfortunately it doesn’t do too much else beyond that. With a number of glitches and only the campaign mode offering a lengthy experience, and even that limited due to its repetitive nature, Road Redemption is a blast in short bursts but skids out beyond that.
Capsule Computers review guidelines can be found here.
UNLEASH YOUR POWER IN THE ANTHEM VIP DEMO STARTING JAN 25
Pre-Order for Access to VIP Demo on Jan 25, or Play the Public Demo on Feb 1 WATCH THE NEW GAME AWARDS TRAILER HERE
AUSTRALIA – Dec 7, 2018 – Today Electronic Arts Inc. (NASDAQ: EA) announced the dates for the VIP Demo of Anthem™, as well as the Open Demo. Fans who pre-order Anthem*, as well as EA Access and Origin Access subscribers**, will get access to the VIP Demo on January 25, 2019†, and all players will have a chance to step into their Javelins and experience Anthem for themselves on February 1, 2019. Both Demos will be available on Origin for PC, Xbox One and PS4.
VIP Demo players will be the first Freelancers to face the dangers of the world of Anthem, and will receive an in-game item celebrating their trailblazing spirit. They will also see all their progress carry over from the VIP Demo into the Open Demo. All Freelancers should keep an eye on the horizon during the Open Demo, as the developers have a special surprise in store for the most daring Freelancers.
“It’s time for the fans to get their hands-on Anthem and experience it for themselves,” said Mike Gamble, Lead Producer for Anthem. “We truly hope they enjoy this taste of flying and fighting in this brand-new world our team has been crafting for many years.”
Last night at The Game Awards BioWare™ also unveiled the latest trailer for Anthem, providing the most in-depth look yet at the game’s villain, The Monitor, and his grand designs. The trailer also introduced some of the dangers lurking in the world that players will face as they try and quell the chaotic powers of the Anthem of Creation.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at here.
Traditionally, Ubisoft has followed up a mainline Far Cryrelease with a more experimental title re-using some of the assets from the previous year’s Far Cry game. Things will be no different as Far Cry 5 will be re-purposed for Far Cry New Dawn.
Set 17 years after a nuclear blast tore through Hope County, Montana, the world is slowly rebuilding. The order means the powerful take what they want and leave nothing to the weak. We don’t know how players will fit into the story quite yet, but the trailer appears to be inspired by classic films like Mad Max.
Far Cry New Dawn is set to launch on PlayStation 4, Xbox One, and Windows on February 15, 2019.
While we may never get Fallout: New Vegas 2, The Outer Worlds may be the next best thing. Obsidian Entertainment is teaming up with Tim Cain and Leonard Boyarsky, the original creators of Fallout, for the new singleplayer first person RPG. The game is set to launch on PlayStation 4, Xbox One, and Windows in 2019.
The Outer World is set in the edge of the galaxy. Players will take on the role of a colonist who wakes up from deep sleep to discover their colony ship is way off course. After landing at the edge of the colony, player’s arrival throws off the delicate balance of power between the corporations who own the colony. Now, it’s up to the player to decide who will come out on top in this dark and humorous tale.
Grapeshot Games is a new development studio founded by Jeremy Stieglitz and Jesse Rapczak, the two creators of ARK: Survival Evolved. They are now taking their expertise to their latest project, Atlas. The game is a MMO survival game that will support up to 40,000 players on a 45,000 square kilometre world. Players will be able to design and build their very own ship, then fill the crew with human players and AI. The game supports both naval and infantry combat using a variety of period appropriate weapons.
Atlas will launch with PVE and PVP servers. Mod tools and private server support is planned, so modders can make Atlas their own.
Atlas is scheduled to launch on Steam Early Access on December 13th. An Xbox One Game Preview release is scheduled for 2019.
KATAMARI DAMACY REROLL™ NOW AVAILABLE FOR NINTENDO SWITCH AND STEAM FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.
Keep the Fun Rolling!
SANTA CLARA, Calif., (December 7, 2018) – Leading video game developer and publisher BANDAI NAMCO Entertainment America Inc. today announced that Katamari Damacy REROLL™ is now available digitally for Nintendo Switch® and PC via STEAM® in the Americas for $29.99. A physical version of Katamari Damacy REROLL for Nintendo Switch is also available exclusively at participating GameStop locations in the United States of America and EB Games locations in Canada. Get ready to roll your way through quirky levels and immerse yourself into the colorful and playful world of Katamari Damacy REROLL!
After a lively night in the cosmos, the King of All Cosmos has realized he has knocked out all the stars in the sky, and tasks his son, The Prince, to go to Earth and recreate the stars with his adhesive Katamari ball. As The Prince rolls his ball, he picks up items ranging in sizes, from a small paperclip to an entire continent, letting nothing stop him. Players will go through levels as The Prince and gather progressively larger items to beat each level’s ‘par’ size before the timer runs out. Katamari Damacy REROLL features remastered graphics and cut scenes as well as new motion controls optimized for the Nintendo Switch. Players will be able to easily maneuver The Prince with just a turn of their wrists using the Joy-Con® controllers.
“Katamari Damacy REROLL’s quirky visuals, charming characters, and bright J-pop soundtrack is a delight for all ages, reminding everyone that you should always keep on rolling,” said Abelina Villegas, Associate Brand Manager at BANDAI NAMCO Entertainment America Inc.
Katamari Damacy REROLL™ for Nintendo Switch™ and PC via STEAM® is now available in the Americas for $29.99 with a ESRB rating of “E” for Everyone. For more information regarding Katamari Damacy REROLL and other titles from BANDAI NAMCO Entertainment America Inc. please visit https://www.bandainamcoent.com, follow us on Facebook at: https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at https://www.twitter.com/BandaiNamcoUS.
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About BANDAI NAMCO Entertainment America Inc. BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS
GAMECHANGER CHARITY LAUNCHES NEW PROPRIETARY TWITCH EXTENSION TO ENABLE DIRECT GIVING FROM TWITCH BROADCASTERS AND VIEWERS
Non-profit aiding hospitalized children is the first charity to develop its own Twitch extension, winner of Amazon Web Services’ NPO Hackathon for Social Good
MENLO PARK, Calif. – Dec. 7, 2018 – GameChanger Charity, a global non-profit enterprise providing aid and relief for young people battling life-threatening illnesses, as well as their families and caregivers, has created its own unique Twitch extension, available now. Made in collaboration with Twitch, this new extension integrates easily into participating broadcasters’ streams and is the first developed by a non-profit organization to directly drive its humanitarian impact efforts.
“We’ve been working very closely with the development team at Twitch, and we’re incredibly grateful for their overwhelming faith and support,” said GameChanger Charity CEO and co-founder Jim Carol. “The gaming community, particularly broadcasters and their viewers, has long been one of our greatest sources of generosity and enthusiasm, and our new Twitch extension will make it easier than ever to connect their thoughtful energies with the children in need who rely on them.”
GameChanger’s Twitch extension allows Twitch broadcasters and viewers to support and promote the charity’s core giving activities in aid of children battling life-threatening illnesses and the challenging recovery periods that often follow them. Proceeds made from the extension will be used to support the purchase of video games, gaming and VR hardware, and even college scholarships for children identified by the hospital care teams who work with them and their families on a daily basis.
The GameChanger Charity Twitch extension is designed with a number of features to make it friendlier to streamers and viewers – and ultimately patients – than competing Twitch extension donation services. The extension recognizes individual donors to the community in real-time, and up-to-the-minute stories and images from the charity’s ongoing work can be shared on stream in Tweet-sized snippets. Furthermore, thanks to Amazon Pay’s program for non-profits, the transaction fee for each donation is lower than those of other for-profit services, meaning a greater share of each donation goes to helping those in need.
GameChanger’s Twitch extension was crowned the winner of Amazon Web Services’ recent Non-Profit Hackathon for Social Good, a coding competition at the AWS re:Invent 2018 conference designed to identify and brainstorm actionable solutions for challenges facing non-profit organizations today. Participants in the event focused on stress-testing the extension while innovating new ways to more effectively inform, engage and empower the community around the charity’s mission.
GameChanger Charity’s mission is to leverage innovation and technology to empower patients to play, learn, and socialize. Taylor Carol co-founded GameChanger Charity with his father, Jim Carol, in 2007 after his own experience with childhood leukemia. GameChanger has delivered programs to over 100 hospitals and 25,000 pediatric hospital rooms in the past five years alone. https://gamechangercharity.org
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES MORTAL KOMBAT 11
Official Mortal Kombat 11 Announce Trailer Features Original Music Track Created in Collaboration with Rapper 21 Savage
Mortal Kombat 11: The Reveal to Take Place
Jan. 17 with Global Livestream Gameplay Reveal at 11 a.m. PST/7 p.m. UTC
Warner Bros. Interactive Entertainment today announced Mortal Kombat 11, the newest game in the award-winning franchise. The official Mortal Kombat 11 Announce Trailer sets the stage for an epic, time bending story and features an original music track created in collaboration with multi-platinum selling rapper 21 Savage. Mortal Kombat 11 is developed by award-winning NetherRealm Studios and is scheduled for release beginning April 23, 2019 for PlayStation®4 computer entertainment system, PlayStation®4 Pro computer entertainment system, the Xbox One family of devices including the Xbox One X, Nintendo Switch™ system and PC.
The song by 21 Savage featured in the trailer is titled “Immortal” and overlays scenes of an epic battle between two iconic characters, Dark Raiden and Scorpion, with a tease of a new character who is at the centre of Mortal Kombat 11’s story.
Mortal Kombat 11 will make its first gameplay debut at Mortal Kombat 11: The Reveal, a highly experiential, community celebration of Mortal Kombat, taking place at 11 a.m. PST on Jan. 17, 2019 in Los Angeles and 7 p.m. UTC in London. Mortal Kombat 11: The Reveal will be livestreamed globally at www.twitch.tv/NetherRealm and will feature a keynote presented by NetherRealm Studios. The event will also include the first opportunity for hands-on with Mortal Kombat 11 gameplay, tournaments and other Mortal Kombat themed activities.
Mortal Kombat 11 deepens and personalizes the experience unlike ever before with an all new Custom Character Variation System that gives players the creative control of building customized versions of the character roster. In addition, the game will introduce a new cinematic story that continues the epic saga that is more than 25 years in the making.
“By giving players more creative control, Mortal Kombat 11 is a testament to why this iconic franchise is so strong and increasingly relevant after more than 25 years,” said David Haddad, President, Warner Bros. Interactive Entertainment. “This game showcases NetherRealm Studios’ extensive talent to innovate and create epic experiences for the Mortal Kombat fans and new players alike.”
“It’s exciting to finally announce Mortal Kombat 11 and showcase what the team has been working on,” said Ed Boon, Creative Director, NetherRealm Studios. “Our Custom Character Variation System opens up an infinite amount of options for players to personalize their favorite fighters. We can’t wait until January when we’ll be showing more of the game.”
Available for pre-order beginning today is the Mortal Kombat 11 standard edition for $99.95 RRP.* TheMortal Kombat 11 Premium Edition is also available for pre-order at $139.95 RRP which includes the base game and the Kombat Pack. All pre-orders will receive the in-game, playable character, ‘Shao Kahn’. Those who pre-order on PlayStation®4 and Xbox One, at select retailers, will also receive access to the beta, which will be available in March for those platforms.
About 21 Savage Multiplatinum-certified rapper, artist, and visionary 21 Savage remains downright unstoppable. Recently, he teamed up with Post Malone for the platinum-certified megasmash “rockstar,” achieving his first Billboard Hot 100 #1 in the process. Meanwhile, his full-length debut Issa Album, stands out as one of the year’s biggest success stories. It clinched #2 on the Billboard Top 200 upon arrival, moving over 77,000 copies first-week. It also went #1 on the Apple Music Hip-Hop/Rap Chart. The lead single “Bank Account” earned an RIAA platinum certification and peaked at #12 on the Billboard Hot 100. To date, Spotify streams exceed 216 million and YouTube/VEVO views surpass 64 million-plus. Tearing through the game with tenacity, 21 Savage carved his own path to the top of 21st century hip-hop last year.
Following a series of 2015 fan favorite mixtapes such as The Slaughter Tape and Slaughter King, he sent shockwaves through rap with the Savage Mode collaborative EP alongside super producer Metro Boomin. Not only did the project earn an RIAA gold certification, but it spawned the double-platinum “X” [feat. Future] and platinum “No Heart.” In between supporting Young Thug on tour and selling out his own headliner, 21 uncorked the platinum “Red Opps.” He changed the game with ISSA and Without Warning yet again.
About Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.
About NetherRealm Studios NetherRealm Studios is a leader in the development of interactive entertainment, and the creator of the billion-dollar Mortal Kombat franchise. Mortal Kombat has spawned two theatrical films, multiple television series, and has sold over 42 million games to date. Located in Chicago, Illinois, the award-winning NetherRealm team has been working and creating games together since 1992. Additional information about NetherRealm Studios can be found at www.netherrealm.com