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PREPARES FOR ITS THIRD YEAR, THE YEAR OF THE HARBINGER

PREPARES FOR ITS THIRD YEAR, THE YEAR OF THE HARBINGER

New Content Updates Including New Heroes, Maps and Seasonal In-Game Events Will Punctuate 2019

SYDNEY, Australia December 19, 2018 — Ubisoft has announced that For Honor® will continue its momentum with a third year of content, including four seasonal updates themed around the Year of the Harbinger. The content roadmap for the upcoming year includes four new Heroes, new maps, regular gameplay balance updates as well as several seasonal in-game events offering players new ways to enjoy For Honor. The Year of the Harbinger will officially kick off on January 31 with the new Season, Vortiger, which will introduce a new yet-to-be announced Knight Hero as well as a new map. Further details about Year 3 content will be unveiled progressively throughout 2019, including seasonal events.

For players looking to enhance their For Honor experience, purchasing the For Honor Year 3 Pass gives owners instant access to each new hero with seven days early access exclusivity. For all other For Honor players, heroes will be available to be unlocked after the seven days of early access by using in-game Steel, with each Hero valued at 15,000 Steel. The Year 3 Pass also offers the following content that is unlocked at purchase: five Scavenger Crates, 30 days of Champion Status, and a special “Thunderbolt and Frightening effect” that can be applied on all Heroes.

Newcomers willing to experience everything For Honor has to offer can purchase the For Honor Complete Edition, which includes the base game, the Year 1 Heroes Bundle, the Marching Fire Expansion and the upcoming Year 3 Pass. Both the Year 3 Pass and For Honor Complete Edition are available on PlayStation®4 computer entertainment system, the Xbox One family of devices and Windows PC starting today.

For Honor enters Year 3 coming off a strong second year, which has seen the game reach the 15 million players’ milestone following the introduction of dedicated servers, the release of its biggest content update to date in For Honor: Marching Fire as well as several key updates driven by community feedback. With a roster of 22 Heroes including the recently launched Wu Lin Heroes, as well as seven multiplayer modes, a story campaign and an unlimited PvE mode for Marching Fire owners, For Honor offers a variety of content for those looking to storm the battlefield.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three great factions – the bold Knights, the brutal Vikings, the deadly Samurai and the fearsome Wu Lin – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each Hero to vanquish all enemies who stand in their way.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/forhonorgame and on Twitter at twitter.com/forhonorgame.

For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

*Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2017–2018 Ubisoft Entertainment. All Rights Reserved. The For Honor logo, Marching Fire, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Warframe Brings the Big Guns in the Latest Fortuna Update

My love for Warframe isn’t exactly a secret. I wrote about it before, especially about its fair f2p system and I always try to bring more people into the game. The Fortuna update arrived last month for my platform and now we have a second part dropping in, called Fortuna: The Profit Taker.

So let’s see what sort of fun and weapons we can expect this time, I need those mastery points.

“The greedy profiteer Nef Anyo’s grip on the Orb Vallis must be loosened. That means confronting one of the Fortuna’s biggest enemies, the mechanical spider-boss, the Profit-Taker. Players itching to “go big” will engage in new missions to acquire the Archwing’s big guns for Warframes on-foot to crush the Profit-Taker with a show of cooperative, strategic force. Earn and equip the new Warframe, Baruuk, and engage in a mix of pacifism and savagery to wipe out Corpus armies; discover new animal species to tranq, trap and save more of the Orb Vallis’ cutest denizens, and collect dozens of new items including weapons, customizations, and enhancements in the newest Warframe update”

Oh, we finally get to take down one of those huge mechanical spiders around Orb Vallis, then there’s a new Warframe and……….wait, what?! We can now use Archwing’s guns on land?! This feature just stole the spotlight, I can’t even imagine how it will look like using those massive cannons on foot. The new Warframe, Baruuk, is described as a pacifist type until he is pushed to the edge (pretty standard for every martial arts monk type, no?) There’s also a bunch of small fixes, the new operator amps and more species to capture in the frozen wasteland of Venus. But animals and amps can wait a bit, using Archwing’s arsenal on Corpus is a priority!

RollerCoaster Tycoon Adventures Interview with Senior Producer Mark Perloff

We sit down with Mark Perloff, a senior producer at Atari, to talk about RollerCoaster Tycoon Adventures. The game is available now on Switch.

The title is based on the mobile version Rollercoaster Tycoon Touch, was it a no brainer to bring this version to the Nintendo Switch having the touchscreen–controls in mind?

We saw the unique portable/console capabilities of the Switch as a great fit for RollerCoaster Tycoon. Considering our success with RollerCoaster Tycoon Touch on mobile, using that title as our base was an easy decision – the colorful presentation and streamlined interface and gameplay of RCT Touch lent itself well to the Switch. However, there are tons of changes between the mobile title and RollerCoaster Tycoon Adventures, and it’s just as easy to play with Joy-Cons as it is with touch controls.

RCT Adventures features a totally different game economy and research-based progression system (with no IAP or micro-transactions), a brand-new Adventure Mode where your decisions affect how your park grows, a free-form Sandbox Mode, four game environments, new decorations, improved graphics and lighting, and a lot more. We used RCT Touch as a jumping off point, but this is not a straight port of a mobile title.

Additionally, we saw a great opportunity to present RollerCoaster Tycoon to a whole new audience on the Switch. The game is a great entry point for new or younger players, offering a lower barrier of entry to the joy of building and managing a park than previous RCT PC titles.

Construction and Management + strategy games are having a hard time to get a release for consoles – mostly due to difficult controls – do you personally think that the Nintendo Switch changed the game with recent releases from titles like Rollercoaster, Civilization, etc

It certainly seems that way. Aside from RCT, you see games like Civilization VI and Cities: Skylines popping up on the Switch. With RCT Adventures, the touchscreen capabilities of the device give players more freedom to play the game as they want. And more importantly, our interface is streamlined in a number of ways from previous RCT titles, which makes for a more accessible play experience considering the limited button inputs of the Switch. I think we did a great job of translating the feel of RCT onto console.

Do you see a big risk for developers/publishers bringing these kind of games onto consoles? Especially creating a new game instead of porting/modifying an already existing title.

I can’t speak for other developers and publishers, but I think there are always risks inherent in the release of ANY title on a new platform. For us specifically, the classic RCT games loom so large in the imaginations of our players, so we needed to find the line of respecting the fundamentals of those titles while moving the series forward in new directions.

For RCT Adventures, our decision to use RCT Touch as our base informed the rest of our design process. We built RCT Adventures to be an accessible entry point for new players into the series, with a streamlined economy and simulation. We also felt like this made it an excellent match for the Switch as a platform, where players could play for a few minutes at a time or a few hours and have a rewarding experience.

I personally like the tools that the game offers me to create massive rollercoasters on my own including the height, curves etc. I feel like I’m spending way more time in the editor than actually “observing” the park – compared to the classic games if I remember my experience correctly – it was the other way around. Any comments on this – and why you took this decision? Was the community asking for more freedom for example?

I think everyone plays RollerCoaster Tycoon differently and aims to get different things out of their play experience. As we were designing RCT Adventures, we often looked at it from a new player’s perspective. What would someone fresh to the series want? What would a Switch user want? The ability to design wild coasters and layout your park quickly and easily was paramount to us, so we emphasized that as we were building the game.

What do you think can players expect in this specific genre in the next years (also from Atari?)

You’ll have to wait and see!

New Bumblebee Featurette is All About Agent Burnes

Paramount Pictures is releasing the last few videos about the upcoming Transformers film Bumblebee ahead of the December 20th release date. They have released a new featurette about Agent Burnes. Director Travis Knight and actor John Cena talk about the character and the sort of skills Cena brought to the film.

Additionally, Paramount Pictures released a short clip from the film entitled “I Can’t Drive.” The video follows Charlie and her date going out for a drive when a police officer attempts to pull them over for speeding. Bumblebee takes control to evade the police and a ticket.

Bumblebee will hit cinemas on December 20th. Check out our review here.

NETMARBLE RELEASES HOLIDAY ‘LINEAGE 2: REVOLUTION’ UPDATE FEATURING NEW SEASONAL IN-GAME CONTENT

NETMARBLE RELEASES HOLIDAY ‘LINEAGE 2: REVOLUTION’ UPDATE FEATURING NEW SEASONAL IN-GAME CONTENT

LOS ANGELES – December 18, 2018 – Today, Netmarble Corp. has released a fun, festive holiday update to the popular mobile massive multiplayer online role-playing game (MMORPG), Lineage 2: Revolution, including new Christmas-themed content and special in-game events featuring free item giveaways for players.

CORE HOLIDAY UPDATES
In celebration of the holiday season, the massive city of Magnadin featured in Lineage 2: Revolution is getting a Christmas makeover with themed decorations adorning the city’s streets. Additionally, a new ‘Rudolph’ mount and an all-race ‘Santa Claus’ costume are available, allowing players to dress their elves, orcs and even dwarfs as the jolly man himself.

The Temporal Rift has received an update as well, with a third party dungeon, ‘Temple of Creation’, added. Players will need to cooperate with other parties to participate in strategic play, completing certain conditions and quests to battle with Magical Monsters and clear each stage.

SPECIAL EVENTS ADDED
It’s the season of giving and Lineage 2: Revolution has added a year-end item exchange. Players will receive snowballs during gameplay that can be exchanged for special items, including the Rudolph Summoning Stone, Santa Costume and Blessed Scroll Selection Box.

Players will also be happy to discover that the difficult to acquire Red Rare Equipment will be available during a limited time giveaway! All players will receive a box of exclusive magical monster armor attributes which provides Red Rare Equipment at random when logging in after December 17.

Additionally, Lineage 2: Revolution players can collect special items and magical monster attribute items by clearing quests in the new Aymel’s School event.

Lineage 2: Revolution is available on iOS and Android. For more information regarding Lineage 2: Revolution, visit the game information website (http://l2.netmarble.com) and the official Facebook page (https://facebook.com/OfficialLineage2Revolution/).

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About Netmarble Corporation
Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com.

UBISOFT CELEBRATES THE 20th ANNIVERSARY OF THE ANNO FRANCHISE

UBISOFT CELEBRATES THE 20th ANNIVERSARY OF THE ANNO FRANCHISE

Play Anno 1602 for Free at Christmas and Pre-register to Play the Closed Beta for Anno 1800 Starting January 31

SYDNEY, Australia December 18, 2018 — Today, Ubisoft announced that Anno 1602: Creation of a New World will be available for free starting today, December 18 to December 22 on Windows PC. To celebrate the 20th anniversary of the famous City-Building video game series, players will be able to discover or rediscover this flagship episode where they will be able to create a realistic and vivid world entirely based on their imagination. In addition, Ubisoft announced that the registration for the Closed Beta of Anno 1800 is now open, registered players will be able to play the game from January 31 to February 4 on Windows PC.

For the 20th Anniversary of the Anno franchise players can play Anno 1602: Creation of a New World, originally released in 1998, for free. The game is set in the Early Modern period of history and invites players to discover an island world, to colonise and expand it and to trade with other islands – along with protecting it against potential enemies. First of a long series of a successful city-building video games, Anno 1602 was a genre pioneer 20 years ago. Starting today, players can download the game on their Uplay account for free until December 22.

Moreover, players can now register to play the Closed Beta of Anno 1800 from January 31 to February 4*. Anno 1800 combines beloved features from 20 years of Anno history, delivering a rich city-building experience, including a story-based campaign, a highly customisable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of highly requested features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items and more.

To register for the Closed Beta click here: https://www.anno-union.com/register/

For more than a year, Anno 1800 has invited players to take part in the creation and the development of the game by giving feedback through the Anno Union. So far, more than 100 blogs have been published, 10,000 comments posted and 4 community contests organised. This collaboration between players and the studio enables the development team to shape the game and add requested community features.

Anno 1800 will be released worldwide on February 26, 2019 on Windows PC. Players who pre-order Anno 1800 will receive the Imperial Pack containing extra content for the game. Digital Deluxe and Pioneers Editions owners will have access to exclusive content including the Anarchist character**

To download Anno 1602 for free during the offer period, please visit: https://register.ubisoft.com/anno-1602-giveaway

For more information about Anno, please visit: www.annogame.com

To join Anno Union, please visit: https://www.anno-union.com/

*Closed Beta for Anno 1800 will start at 8pm CET on January 31 and end at 8pm CET on February 4.

**Final content and release dates subject to change. Some features may not be available at launch. Content may be available for purchase and/or as giveaway(s) separately at Ubisoft’s sole discretion at any time.

About Ubisoft Blue Byte:
Celebrating its 30th anniversary in 2018, Ubisoft Blue Byte is one of the pioneers of the German games industry. At two sites in Düsseldorf and Mainz, Blue Byte develops high-class strategy games such as “The Settlers” and “Anno” which are played by millions of gamers around the globe. Both studios are also successfully co-developing big Ubisoft brands, such as Tom Clancy’s Rainbow Six Siege, For Honor and Skull & Bones on which the teams work in close collaboration with leading Ubisoft studios. Blue Byte’s international team of 300+ developers is dedicated to create memorable and inspiring gaming experiences while using and supporting the latest technologies and platforms. Ubisoft Berlin, which opened in early 2018, is part of the Ubisoft Blue Byte studio network. Learn more about Ubisoft Blue Byte at www.bluebyte.com.

About Ubisoft:
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

Wargaming and Mad Head Games Unveil the Brutal Combat of Pagan Online

Wargaming and Mad Head Games Unveil the Brutal Combat of Pagan Online

Get a first look at the intense combat and characters in hack-n-slash action RPG’s first gameplay teaser trailer

December 18, 2018 — Wargaming and Mad Head Games today revealed the first official gameplay teaser trailer for Pagan Online, an intense action RPG launching on PC in 2019. Watch as powerful heroes take on vicious hordes of enemies and battle bosses based on pre-Christian mythology. Plus, get a glimpse of the powerful abilities of the game’s first three characters, in addition to some massive loot drops.

Pagan Online will challenge PC players starting next year, and registration for pre-launch tests known as Trials is open at Pagan-Online.com. The game is developed with an ambition to bring new meaning to the “Action” part of Action RPG, introducing intense and exciting session-based combat that rewards players for being smart and skillful. Character progression incentivizes building and developing a “family” of many unique characters, rather than one character with multiple builds. Combinations of gear, skills and characters will offer synergies that deliver more than the sum of the stats, and can be put to the test in challenging boss fights and other modes.

Pagan Online’s combination of storytelling, procedurally-generated arenas, and multiple choices that lead to different encounter types create the feeling of a living and changing world, where every day and fight is different from what came before.

“With Pagan Online we’ve worked hard to deliver a fast-paced and intense combat system that’s easy to pick up but difficult to master,” said Uros Banjesevic, Co-founder and Creative Director of Mad Head Games. “We took inspiration from MOBAs to create unique characters with specific skills and specialties, and when you put them into this type of combat system you end up with a family of fighters that do different things well in different scenarios.”

“The amount of loot in Pagan Online is vast – we want players to be challenged to experiment and find the right combinations of skill boosts and buffs that make their playstyle even more effective,” said Jacob Beucler, Product Director, Wargaming. “This means knowing the different characters, how you want to play them, and what they’re good at, and trying out different loadouts until you find the most deadly combination.”

Pagan Online, features difficult missions, high replayability, intense top-down combat and tons of customizability, loot, and mayhem. Join the carnage by signing up for the Trials at: pagan-online.com

Follow Pagan Online on social media to be the first to get the latest updates:

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About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4,500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

About Mad Head Games
Mad Head Games is one of the pioneers of game development in Serbia. Founded in 2011, it quickly grew to become an industry leader, blazing the trail for all up-and-coming domestic game developers. The company is known for its innovative approach to casual adventure games, and after years of consecutive successes, it is expanding into new genres.

SORA AND FRIENDS PREPARE FOR THE FINAL BATTLE

SORA AND FRIENDS PREPARE FOR THE FINAL BATTLE

New Trailer Sets the Events for KINGDOM HEARTS III Launch on 29th January 2019

SYDNEY, 18th December 2018 – Sora and friends gather for the ultimate battle between light and darkness with today’s release of the latest KINGDOM HEARTS III trailer.

As unexpected events began to unfold in the Disney worlds at the hands of the enemy’s dark ambitions, the heroic trio of Sora, Donald, and Goofy find adventures ahead, from aquatic battles in the world of Pirates of the Caribbean to dances with the townspeople in the Kingdom of Corona from Tangled. The new footage also showcases Stitch from Lilo and Stitch as a special “link” (summon), as well as cooking-themed Ratatouille Keyblade attacks.

Footage of Kairi wielding a Keyblade, as well as heartfelt conversations between members of Organization XIII, and glimpses of Sora’s Nobody all point to new pieces of the title’s storyline.

Music for the trailer featured excerpts of the brand-new original KINGDOM HEARTS III opening theme song, titled, “Face My Fears,” produced in collaboration with internationally renowned singer-songwriter Hikaru Utada, eight-time Grammy® Award winning artist Skrillex and acclaimed record producer Poo Bear. The song will be available on 18th January 2019.

KINGDOM HEARTS III will be available for the PlayStation®4 computer entertainment system and on Xbox One family of devices, including Xbox One X on 29th January 2019. For more information, visit http://www.kingdomhearts.com/

Related Links:
Homepage: http://www.kingdomhearts.com/
Facebook Page: http://www.facebook.com/kingdomhearts
Twitter: @KINGDOMHEARTS
YouTube: www.youtube.com/KingdomHearts
Instagram: @kingdomhearts
#KH3sharethemagic

Bumblebee Review

Bumblebee

Studios: Di Bonaventura Pictures, Allspark Pictures, Tencent Pictures
Publisher: Paramount Pictures
Platforms: Cinema
Release Date: 20th of December – Tickets Available Here

Overview

Oh golly, it’s time for another Transformers movie. The last film in this particular franchise left me so completely underwhelmed that I had thought we had finally finished with this film series but it appears that we’re back once more unto the fray.

The positive buzz around this film actually ended up reaching me despite my best efforts to avoid it so I would go into the film with fresh eyes. Nonetheless, I was pleased to hear that many were calling this the “best Transformers” film to date. It was with some optimism that I went into the review screening. Did it pay out? Read on…

Story

The film opens in the midst of the civil war on the transformers home world, Cybertron, where the beleaguered Autobots are in flight from their Decepticon enemies. One of the Autobots, Bumblebee (Dylan O’Brien), is sent to hide out on Earth and await the arrival of his comrades but, upon landing, is ambushed by a waiting Decepticon who maims Bumblebee by removing his voice synthesiser which leaves him mute. After losing all his memories and nearly succumbing to his injuries, Bumblebee transforms into the last car he sees, a Volkswagon Beetle, before entering into a stasis. Around two decades later, Charlie Watson (Hailee Steinfeld) is dealing with the complex feelings of grief at the loss of her father and happens across the Bumblebee Volkswagon by chance. As she sets about trying to fix the car, Bumblebee awakes and our protagonists finally meet each other. Together they try to help each other with their individual problems and defeat the evil Decepticons.

The film’s story, I felt, tried to lean into the nostalgia factor of its 80s setting in its narrative themes. The story of a young woman dealing with the loss of a father is very Spielbergian and I thought was certainly an interesting theme for the film to tackle. The film, I feel, doesn’t really grapple with this far too deeply unfortunately as it needs to dedicate a significant amount of its screen time to the machinations of sector 7 and the prerequisite amount of Transformers action. The film did a good job of setting up Charlie’s longing for her father but I never really got the sense that she was developing any connections or experiencing any growth to really deal with that crushing loss. I am able to identify a character arc on the part of Charlie with regards to her relationship with Bumblebee but I never felt the emotional impact of this journey.

The reason for this, I think on my part, is that I didn’t entirely buy Charlie’s relationship with Bumblebee. I don’t know whether there was an uncanny valley effect in play or whether there was something about the writing mise-en-scene but I just did not buy that Steinfeld was forming a bond with our eponymous protagonist. That being said, the scenes of bonding were quite cute and inspired with the pair bonding over a shared appreciation of music. The elements were there but for some reason I just couldn’t think of anything besides the fact that this relationship was not nearly as affecting as something like The Iron Giant. My enjoyment of this film was greatly hampered by this fact specifically but, I am happy to say, that I appear to be in the minority on this particular point as my companions for the film all appear to have resoundingly enjoyed themselves.

Visuals

The action scenes in the film were perhaps some of the best that I’ve seen in this entire series. The shots were all largely clean and the editing was able to show us a clear view of the robots fighting with a clear sense of the space that they were fighting in. In particular the shots of civil Cybertron are pretty awesome and quite interesting to look at. I earnestly hope that we get some more scenes of the transformers home world as a giant metal planet home to talking robots that transform and are currently fighting a civil war seems like a pretty cool setting for action movie; just saying…

Something which I think definitely needs to be addressed is the film’s violence. The film depicts, in a fairly graphic way, transformers getting torn apart and otherwise dismembered to a fairly confronting degree. Similarly, humans get turned into goop in a similarly confronting fashion. This violence is understandable for an action film but I get the impression deliberate choices were made to depict the violence in such a way which doesn’t cause the film to get a higher age rating (mainly by avoiding showing blood). Nonetheless, the violence that it does depict can be confronting for younger members of an audience so parents please be aware that you might need to have a discussion with your kids after the film…

Audio

The film’s score is a competent accompaniment to the film’s narrative in punctuating the film’s emotional beats but doesn’t leave much of an impression otherwise. The film similarly leans into its 80s nostalgia through its soundtrack which features a lot of hits from its 80s setting. You’ve got everything from A-ha to Duran Duran; Bon Jovi and The Smiths. It’s an eclectic mix of a bunch of hits from the 80s which I’m sure will be pleasant for old fans and fans to be. The film’s soundtrack is really where the film’s audioscape shines and it was a fun accompaniment but I do wish that the film had done more with it in its use of these songs for our mute protagonist.

Overall

Overall, I’m sorry to say that I didn’t really enjoy my time with this film; I didn’t hate it either though. The story and characters have some inspired moments interspersed throughout but I just wasn’t sold on the central relationship between the two protagonists which stifled it’s main narrative arcs. The visuals are cleaner and clearer than I believe I’ve ever seen them before and Cybertron seems like an interesting place that I’d love to see more of. The 80s soundtrack is a great mix of songs to really live up to the nostalgia factor of the film’s period setting. I had a difficult time writing this review because I was so unmoved by the film in either direction. I don’t think it’s bad; it certainly earns the mantle of “best modern Transformers movie” but that was never a particularly high bar to vault in my book.

If you’re a fan of the series, give it a watch and you’ll probably enjoy yourself. If find yourself in agreement with my tastes more often than not, you may want to steer clear. 
Capsule Computers review guidelines can be found here.

DICE Rolling Back Battlefield V’s Time to Kill Changes

Last week, DICE increased the time to kill (TTK) in Battlefield V in hopes of cutting down the learning curve for new players to the FPS. The changes were received poorly by the community. DICE attempted to create a “Core” playlist that used the old TTK, but that was not enough.

DICE posted a letter on the Battlefield V subreddit explaining their goals for the change and the main changes they heard the community demand over the past week. The changes will be rolled back on the server side later today at 11 PM AEDT / 4 AM PT / 7 AM ET / 1 PM CET. The Core playlists will also be removed.

DICE announced they have some new changes planned in the new year. It seems like DICE intends on sharing the changes with the community for feedback before they roll them out on the live servers to avoid another misstep in 2019.