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GameMill Entertainment Announces PGA TOUR Golf Shootout, Coming April 17 to iOS, Android Devices

GameMill Entertainment Announces PGA TOUR Golf Shootout, Coming April 17 to iOS, Android Devices

MINNEAPOLISMarch 19, 2019 – GameMill Entertainment has revealed PGA TOUR Golf Shootout, the new officially licensed mobile game available for iOS and Android devices launching on April 17, 2019.

PGA TOUR Golf Shootout brings players to authentic TPC® courses, including TPC Sawgrass, TPC Scottsdale, TPC Southwind and TPC Deere Run, for endlessly engaging golf action. Compete on 72 iconic holes from the PGA TOUR, each brought to life with colorful, stunning visuals and addictive gameplay.

Golfing fans and newcomers alike will discover a variety of exciting gameplay choices in PGA TOUR Golf Shootout, including: Daily Challenges, Solo Play and Versus Mode. Climb your way up the FedExCup ranks, earning new club packs and building sets of competitive clubs to help improve your chances with every shot. Join or create your own private clubhouse with friends and hit the links in clubhouse group challenges!

PGA TOUR Golf Shootout, developed in conjunction with Concrete Software, will be free to download with in-app purchases for iOS devices via the App Store and Android smartphones and tablets through Google Play. The license between GameMill and the PGA TOUR was brokered by CAA Sports Licensing, the PGA TOUR’s licensing agency.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of casual games for the mass market consumer. Development platforms include PC, Nintendo Switch™, Microsoft consoles including the Xbox One video game and entertainment system, XBLA, Microsoft Games On Demand, and Sony consoles including the PlayStation®4 computer entertainment system and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit: www.game-mill.com.

About Concrete Software

Concrete Software is an innovative and growing game development company. Since 2003, Concrete Software has been creating rock-solid games™ on major platforms, including mobile devices, Xbox One®, PlayStation®4, Nintendo Switch™, PC, and AR/VR devices. Award-winning games include PBA® Bowling Challenge, Rapala® Fishing – Daily Catch, Arctic Cat® Extreme Snowmobile Racing, and many more. They have continued to build upon their success with the release of PGA TOUR Golf Shootout. For more information on Concrete Software, please visit concretesoftware.com or facebook.com/ConcreteSoftware.

About PGA TOUR

By showcasing golf’s greatest players, the PGA TOUR engages, inspires and positively impacts our fans, partners and communities worldwide.

The PGA TOUR co-sanctions more than 130 tournaments on the PGA TOUR, PGA TOUR Champions, Web.com Tour, PGA TOUR Latinoamérica, Mackenzie Tour-PGA TOUR Canada and PGA TOUR Series-China. Members on the PGA TOUR represent the world’s best players, hailing from 25 countries (88 members are from outside the United States). Worldwide, PGA TOUR tournaments are broadcast to more than 226 countries and territories in 23 languages. Virtually all tournaments are organized as non-profit organizations to maximize charitable giving. In 2018, tournaments across all Tours generated a record $190 million for local and national charitable organizations, bringing the all-time total to $2.84 billion.

The PGA TOUR’s web site is PGATOUR.COM, the No. 1 site in golf, and the organization is headquartered in Ponte Vedra Beach, Florida.

SYNTHESISE FAMILIAR RECIPES WITH INCREDIBLE NEW RESULTS INATELIER LULUA: THE SCION OF ARLAND

SYNTHESISE FAMILIAR RECIPES WITH INCREDIBLE NEW RESULTS INATELIER LULUA: THE SCION OF ARLAND

Explore A Bright & Vibrant World In Search of Synthesis Materials

Hertfordshire, 19th March 2019 – KOEI TECMO Europe today revealed addition details on the core Synthesis gameplay system, as well as a must-have Limited Edition version, for their upcoming release, Atelier Lulua: The Scion of Arland.

Following the adventures of the young Lulua Frixell, players set out to uncover the mysteries of an ancient codex and the land of Arland itself! Along Lulua’s journey she’ll discover beautiful lands– some new and un-explored –whilst others have been affected by the tides of time since Rorona, Totori, and Meruru once travelled across Arland. Throughout these diverse environments, players will find a bounty of raw materials, and as they fully explore each area they will not only unlock new places to explore, but they’ll have a higher chance of finding rarer resources to help Lulua in her quest to learn the ultimate truth about the mysterious kingdom of Arland.

These rare materials are used as part of the game’s Synthesis system, a fundamental part of the Atelier series which allows alchemists to create new items. In Atelier Lulua: The Scion of Arland players will decrypt the codex to unlock a variety of new and exciting recipes which will in turn, help them throughout their adventure. The Synthesis system in this latest entry combines the Arland trilogy’s ‘quality’ and ‘trait’ systems, allowing for items to take on entirely new characteristics, along with the Mysterious trilogy’s ‘elements’ and ‘boost item’, giving items powerful abilities that wouldn’t be previously possible. These fresh-yet-familiar systems synthesise together with the new ‘Awakened Effects’ mechanic to offer a bounty of possibilities to aspiring alchemists.

When at the cauldron, players can use a raw material with the ‘Awakened Effects’ ability in the mix to give the resulting item a secondary element –combine a Fire Damage Awakened Effect material with a Thunder Bomb –, and the resulting item will be a bomb which releases both thunder and fire for a devastating blow! As players learn all of the Synthesis system’s intricacies, they’ll be able to create a variety of unique and useful items to use throughout the lands of Arland and in battle.

In addition to the new gameplay details, KOEI TECMO Europe also revealed an enchanting Limited Edition version of Atelier Lulua: The Scion of Arland, exclusively available through the NISA Europe Online Store. The Limited Edition is packed with must-have content for Atelier series fans, including; a physical version of the game, a hardcover art book, the ‘Sound Archives’ official soundtrack, keychains of Lulua & Rorona, and a deluxe cloth poster, all packaged together in a delightful collector’s box featuring artwork of the young aspiring alchemist, Lulua.

The latest entry in GUST Studio’s cherished Atelier franchise will release for the Nintendo Switch™, PlayStation®4 computer entertainment system, and Windows PC via Steam® on the 24th May 2019 across Europe.

With more information for Atelier Lulua: The Scion of Arland set to be revealed in the coming weeks, be sure to check out our official website http://www.ateliergames.eu/lulua/, Like us on www.facebook.com/ateliergames and Follow us on Twitter @koeitecmoeurope for all the latest details.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Atelier Lulua: The Scion of Arland ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Lulua: The Scion of Arland and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

Moero Chronicle Hyper Set for April 26 Release

Over a month ago Moero Chronicle Hyper was announced for release in the West and it looks like fans won’t have to wait too long before the game arrives on the Switch as Idea Factory International has announced that it will be releasing on April 26th. The story of the game follows Io, a man that cannot talk to women thanks to just how perverted he happens to be. The only one he can talk to happens to be his childhood friend Lilia who happens to be a monster girl. So when the various monster girls throughout the land begin going on a rampage it is up to Io to try and find a way to find out why they have all gone mad.

Moero Chronicle Hyper will feature a number of features that will be exclusive to this Switch release such as new items that will increase stats, all of the original art from the game, an Autopilot mode that can direct players on where they should go in a dungeon, as well as a vibration function that will occur in the “Bumping Scratch” sessions.

STORY-DRIVEN RPG LYN: THE LIGHTBRINGER DELIVERS BEAUTIFUL ART STYLE TO MOBILE PLAYERS WORLDWIDE

STORY-DRIVEN RPG LYN: THE LIGHTBRINGER DELIVERS BEAUTIFUL ART STYLE TO MOBILE PLAYERS WORLDWIDE

Hand-drawn illustrations and unique heroes arrive on the App Store and Google Play today

Seoul – Mar. 19, 2019 – Acclaimed illustrator Jeong Juno, best known for his work on Lineage 2, teams up with the publishers at Nexon for LYN: The Lightbringer, the new story-driven role-playing game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. LYN boasts a beautiful cast of 3D-rendered models converted from two-dimensional characters, all originally designed by Jeong himself. Players worldwide can download LYN for free starting today on the App Store and Google Play

Many centuries ago in the realm of the godlike Daeva, Light and Darkness erupted into war. After 200 years of peace, a pillar of light burst forth and the Girl of Light arrived, compelling the world to move once more. In this stunning RPG, players join the mysterious hero Jean to explore an enchanting but treacherous landscape, ripe with countless collectable characters. LYN: The Lightbringer boasts a bounty of unique in-game features including:

  • Gorgeous Graphics – Jeong Juno’s elegant illustrations paint the picture for players with exciting gameplay and awe-inspiring cutscenes;
  • Elevated Combat LYN’s premiere chain-combo system allows for crisp control and movement in battle. Players can challenge each other around the world in dynamic, real-time online player vs. player (PvP) combat and epic Boss Raids;
  • Intriguing Story – Players are invited to join Jean on a fateful, twisting journey with his entourage of heroes, each with a diverse backstory;
  • Explosive Game ModesLYN offers a myriad of explorable game modes, including the Adventure mode, Rank Blitz, online player vs player Arena mode, three-player co-op Boss Raids and more. Players can also experience the captivating backstories of LYN’s heroes in the Dragona Ruins, Altar of Heroes and Time Rift.

LYN: The Lightbringer is available now to download for free on the App Store and Google Play.

Check out the official Facebook page here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

Sekiro: Shadows Die Twice Gameplay Trailer Released

With Sekiro: Shadows Die Twice set to be released at the and of the week Activision and developer From Software have released an official gameplay trailer to show off some of the features of the game. Set in the re-imagined world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict players take control of the “one-armed wolf” who is a disgraced and disfigured warrior that has been rescued from the brink of death.

Players will need to take down larger than life foes while utilizing an arsenal of deadly prosthetic tools and powerful ninja abilities to take down their enemies. You can check out the full gameplay video below and keep an eye out for the game when it is released on the Xbox One, PlayStation 4, and PC on March 22nd.

Bethesda E3 2019 Showcase Set for June 9

It looks like Bethesda is going to be continuing with their special E3 presentations as the company has sent out a “save the date” to let everyone know that they will be holding a showcase event on June 9th at 5:30 PT/ 8:30 ET. It is interesting to note that so far only one game has been mentioned by name and that one happens to be DOOM Eternal which is set to be released on the PlayStation 4, Xbox One, Nintendo Switch, and PC though last year the company had quite a few things to show off, including some brand new announcements for future games and even games that ended up coming out later that year.

With the image featuring stars, it is perhaps a decent hint that we may be seeing more of Starfield this time around. As per usual for those who can’t attend in person the showcase will be broadcast on numerous platforms and any announcements will be covered here as they happen.

The Lego Movie 2 Videogame Review

The Lego Movie 2 Videogame

Developer: TT Fusion
Publisher: WB Games
Platform: Switch, PlayStation 4, Xbox One
Release Date: 26 February 2019
Price: $39.99 USD / $59.95 AUD – Available Here

Overview

Everything is awesome! This song is gonna get stuck inside your head! It’s so catchy, catchy! Surprise, surprise. Together with the release of Lego Movie 2 we get the fitting game from developer Traveller’s Tales and Warner Bros. I think it’s safe to say that in 2019 everybody knows about the existence of games from the LEGO franchise, but I have some good news for owners of previous titles. For The Lego Movie 2 Videogame, the developers took risks and show us a different creative approach to the gameplay, that we’ve been used to since 2005. Of course over the years there were slight changes involved and the community wanted to see some new features in the LEGO games, but did we really have to wait 14 years to get something different?

Story

We’re not following the story of the movie level after level this time. Instead we are placed in familiar locations and can explore the areas kind of like a playground. Also the cutscenes came way shorter in the second part as the developers concentrated more on new gameplay features.

Gameplay

To explain the new style in a few words: more building, less story. If we take a look back to the game for the first LEGO Movie, you could follow the story that you’ve seen in the cinema and have fun with all the different characters like Wildstyle, Emmet and of course  the cute Unikitty. To advance you fought against enemies and stacked LEGO bricks to reach new locations. This was done by simply pressing one button and holding it until your character finished the building process. The second game follows the way it should be, as the fun with LEGO bricks as a toy is actually the building part. While we are running around in the different areas, we can scan objects and learn the instructions to build them. If an object requires specific amounts of certain colored bricks, we simply smash some stuff and collect as much as we need to progress. This allows us to collect a varied catalogue of different things that we can build in the world. Unfortunately the building progress itself is still the same, we only have to gather the required materials and press one button to place it.

I was really surprised that the developers decided to use this game for drastic changes, but It results in a great executed decision. After hours of scanning objects and searching the right thing to build out of your catalogue, you might feel annoyed as the solutions provided regarding the menu in combination with controls are not optimal. But I rather found myself looking for the right object to build than simply press a button.There are also less fights than in other LEGO games and compared to the first LEGO Movie game, we are not advancing from level to level anymore. Instead we use portals to travel to different areas which reminded me a bit of LEGO Dimensions. Relics that we find in the world are used to unlock new objects and characters. From time to time you still have to swap between the characters, for example to talk to a specific NPC or use a certain special power, but overall it isn’t that important anymore and you can stick with your favourite character for most of the time during your playthrough. It gives the game a Sandbox touch, that definitely feels refreshing

Besides the main quests there are of course several side quests to complete and you’ll get more and more rewards. The good thing is, that the time per area doesn’t feel that long, so you’ll most likely not get bored. The Lego Movie 2 Videogame is not full of action  like other Lego games, it gives you a playground and you can explore it in your preferred way. The experience from LEGO Worlds might have had a huge impact on this game and with a bit more polished navigation options and maybe quick access for actions that you have to repeat over and over again, the next game might be even better.

Visuals & Audio

The visual style is great to look at, there are a lot of details in the world made out of LEGO bricks and the developers keep improving here. Something that I didn’t like is the lack of voices and cutscenes. I really liked them in the first game and they got drastically reduced for the second one. Lucy is telling us from time to time more about the story, but it’s not the same as we’re not experiencing it in the moment.

Overall

I know that The Lego Movie Videogame 2 probably is a polarizing game. You’ll love it or you’ll hate it. I enjoyed my time in Bricksburg and the new gameplay changes felt very refreshing. The question remains, if less story was a good idea for this game based on a movie. I would’ve liked to play the whole story, but if you can deal with “just” visiting known locations from it with a variety of the  popular characters, you shouldn’t miss this one. If you’re not familiar with LEGO Worlds yet, this might also be a great introduction to some new features we’ll hopefully see in the next LEGO games aswell. Stay awesome!

New Featurette Released For Pet Sematary

The soon to be released supernatural horror film Pet Sematary have given fans a new look at the upcoming film in the new featurette, titled “TRUE HORROR.”

Pet Sematary is based on the 1983 Stephen King novel of the same name and is directed by Kevin Kölsch and Dennis Widmyer, and stars Jason Clarke, Amy Seimetz and John Lithgow. Pet Sematary follows Dr. Louis Creed who discovers a mysterious burial ground hidden deep in the woods near the family’s new home. The film will close the 2019 South by Southwest Festival in Austin, Texas, USA.

The film releases in Australian cinemas on April 4th.

First Blood Review

First Blood

Studios: Anabasis Investments
Publisher: Orion Pictures
Platforms: Cinema
Release Date: Out Now

So In the House is back for another season and we’re very excited to see their triumphant return with the first installment in the Rambo action film series: First Blood directed by Ted Kotcheff. I had not previously seen the movie when I came in to the theatre and I honestly had some preconceptions of what I was going to see based off of the pop culture that has sprung up around the film in the decades following. I was expecting an 80s action film with all the machismo and gungho violence inherent to that particular genre (similar to Predator). With that in mind, I holstered hunting knife and headed on down to George St cinemas.

Draz and Ryan from the Movie Nerds had a pre-recorded video promo discussing the film’s trivia. The two performed some fine banter and shared some interesting bits of trivia. A couple of my favourites were that the film’s script itself was rewritten over 60 times and that the original cut of the film ran for over three hours which forced Stallone and his agent to push for a shorter (and less damaging) cut of the film which was ultimately released.

Story

Our story opens with special forces veteran, John Rambo (Sylvester Stallone), meandering across the American West coast when he comes across the sleepy mountain town of Hope. The town’s sheriff, Will Teasle (Brian Dennehy), finds the vagabond veteran a nuisance and harasses John to leave town; John pushes back and gets arrested. During his mistreatment in lock up at the police station, some of the abuse he suffers triggers his memories of torture while serving in Vietnam and leads him to break out of the police station and go on the run. Rambo escapes into the mountains with the authorities soon giving chase but will his guerrilla training and war experience be enough to keep him alive?

The script is lean and mean and largely pairs as it can back in favour of giving you more action. The dialogue is sparse with the film setting up the central conflict early on with our two main characters, Rambo and Teasle, butting heads over fairly trivial issues but which grow into something far larger. The film does do quite well with conveying information through other means however. The war experiences of Sheriff Teasle in particular are not discussed explicitly but we see from his medals in his office in the back of a shot suggest that they have an effect on him in the present… and potentially serve as a source for his animosity to Rambo. The one exception to this is Richard Crenna’s Colonel Sam Trautman who laconically discusses Rambo in such glowing terms that the dialogue borders on fan-fictionesque.

The film’s ultimate climax is where I think the script truly shines as Rambo has his resistance finally brought to an end in a somewhat anticlimactic fashion. His final monologue as he expresses the rage, fear, and loneliness that his character experiences after the war while also dealing with trauma of his experiences while serving reveals itself as a masterful piece of screenwriting. Stallone’s delivery of these final lines are interesting in how he conveys the range of emotions and pain his character is dealing with. His stilted and unclear manner of speaking add a sense of verisimilitude to the character as someone who’s struggling. His performance, alongside Crenna’s as the paternal authority figure who’s grappling with the realisation of failing those in their charge, absolutely sells the scene and the film’s ultimate resolution.

Visuals & Audio

The visual direction is similarly paired back with everything except the action sequences. There is some very fine cinematography with regards to depicting the North-Western American mountain wilderness but mostly the camera to showcase the action. There were a number of sequences in the first act which had unusually long cuts to raise the tension before Rambo finally strikes from the underbrush to attack the police tracking him. The shots are particularly affecting because Rambo has been in the frame but hidden the entire time and so his sudden appearance when he attacks is as much a surprise to the audience as it is to the hapless policeman being attacked. There is not too much that is too grandiose in the film’s visual direction beyond these action sequences but honestly, that’s pretty much exactly what you need to make a film like this enjoyable.

The film’s soundtrack is fairly unremarkable but competent in it’s punctuation of the film’s narrative and emotional beats. The film’s score is your fairly common orchestral score but with some noticeable motifs for particular characters. Trautman, in particular, gets a particular trumpet solo whenever he’s on screen which gives a particular militaristic flavour to the soundscape whenever we see him. Ultimately, this score doesn’t leave too much of an impression beyond the film’s runtime but it does what it sets out to do and hits the emotional beats it needs to.

Conclusion

Overall, I very much enjoyed my time with this movie as a visceral action experience with a bit of thought under the hood. The story and characters are there to set up the film’s central conflict and don’t do much beyond that save some laconic bits of humour. The film’s visuals are similarly pared back but for the action sequences which it goes to great lengths to depict on the screen. The film’s score performs its job in punctuating the film’s story but doesn’t leave you with any earworms. The film knows what its strengths are and largely keeps to them by paring everything besides the action back. It was an excellent action film to watch on the big screen and I would absolutely recommend this film to any action movie fans and any of you who particularly enjoy Always Sunny in Philadelphia.

Kudos to the good folks at In the House with opening with such a banger!

For other films which In The House is screening, feel free to check out their schedule here.

Capsule Computers review guidelines can be found here.

Jump Force Brings Seto Kaiba to the Table as DLC

Now that Jump Force has been released worldwide for a little bit Bandai Namco has announced who the first DLC character will be when they begin releasing characters. After an initial free update in April that will add clans, a vertex event, and new avatar costumes May will see the release of Yu-Gi-Oh!‘s Seto Kaiba as well as two other fighters who have yet to be announced.

For now though the company has given us a look at how Kaiba will be fighting in the game as he, similar to Yugi, will be able to use his favorite cards in battle by summoning Blue-Eyes White Dragon and Obelisk the Tormentor. You can check out these screenshots of him in action below alongside a roadmap of what to expect for Jump Force, both in the way of free updates as well as paid DLC, over the next few months.