Saber Interactive and Focus Home Interactive have posted World War Z’s launch trailer on YouTube ahead of the game’s release on PlayStation 4, Xbox One, and Windows PC on April 16th. The PC version will be an Epic Games Store exclusive, though it is unclear if this is a one year exclusivity deal or a permanent exclusive. Those who pre-order the game will get the “Lobo Weapon Pack” DLC containing three gold weapon skins and the Lobo spade melee weapon.
Based on the movie, World War Z takes players to famed locales around the world to battle hundreds of fast moving zombies. Players can work their way through the co-op campaign or test their skills against other teams of players in the Player vs Player vs Zombie modes. The game offers six classes to play, such the Molotov cocktail wielding Exterminator and the agile slasher.
Discover World War Z’s Launch Trailer
Before its April 16 Release on PlayStation®4, Xbox One and Windows PC
MAPLEWOOD, N.J. – April 12, 2019 – Saber Interactive and Focus Home Interactivehave released the new
launch trailer for World
War Z, the highly anticipated action-packed co-op shooter
inspired by Paramount Pictures’ blockbuster film. Take a look at the explosive launch
trailer, set to the song “War” covered by Black Stone
Cherry, and prepare to outlive the dead in only four more days.
Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving,
bloodthirsty zombies – able to move and strike as one
collective herd as well as break off into individual attackers – at a time on
players. Choose from six distinct classes and an arsenal of deadly weapons,
explosives, turrets and traps. Outlive the dead through intense four-player co-op campaignmissions
around the world, including New York, Jerusalem, Moscow and Tokyo, and battle
both zombies and real human opponents in competitive, team-based Players vs. Players vs.
Zombies (PvPvZ) multiplayer.
World
War Z is available to pre-order now
on all platforms digitally and at retail at https://wwzgame.com/buy.
All pre-orders come with the free Lobo Weapon Pack, featuring three golden
weapon skins and the dual-bladed Lobo spade.
World
War Z
launches April 16 on PlayStation®4, Xbox One and Windows PC via the Epic Games
Store. For more information,
visit http://wwzgame.com,
and follow the game on Facebook at www.facebook.com/WWZGame,
Twitter @WWZTheGame,
and Instagram @WWZGame.
About Saber Interactive
Based in the U.S., Russia and Spain, Saber
Interactive is an independent developer whose credits include Quake Champions, Halo: Combat Evolved Anniversary,
Halo: The Master Chief
Collection and others. Saber’s NBA
Playgrounds is one of the best-selling digital console titles of
2017. The company has multiple development studios across the world making
great games and bringing fun interactive experiences to life.
About
Focus Home Interactive
Focus Home Interactive is a French publisher
based in Paris, France. Known for the quality, diversity and originality of its
catalogue, Focus has published and distributed original titles (Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm)
that have become benchmark titles worldwide, available both in store and for
download across the world. Focus publishes games on all major platforms,
consoles and PC. The publisher’s catalogue will get even richer in the coming
months and years with eagerly awaited games such as A Plague Tale: Innocence, World War Z, The Surge 2, MudRunner 2, GreedFall and many more.
About
Paramount Pictures Corporation
Paramount Pictures Corporation (PPC), a
global producer and distributor of filmed entertainment, is a unit of Viacom
(NASDAQ: VIAB, VIA), a leading content company with prominent and respected
film, television and digital entertainment brands. Paramount controls a
collection of some of the most powerful brands in filmed entertainment,
including Paramount Pictures, Paramount Animation, Paramount Television,
Paramount Players, MTV Films, and Nickelodeon Movies. PPC operations also
include Paramount Home Media Distribution, Paramount Pictures International,
Paramount Licensing Inc., and Paramount Studio Group.
Generation Zerotakes players to 1980’s Sweden. After returning from a trip to the islands with friends, players discover their home town is overrun with aggressive robots and not a single living soul can be found. Teaming with up to three friends, players must scavenge supplies and make their way across Sweden to discover the story behind the robot invasion.
Story
The story in Generation
Zero is told in a hands-off approach. Since there are no NPCs in sight, the
story is told through writing, recordings, and artifacts left behind. Open
world games are not the easiest type of games for a tight, cohesive story due
to their open-ended nature, but Generation
Zero’s hands-off approach takes the problems to an extreme. The long gaps
between story-related information, the low overall number of lore items, and
the hands-off figure it out yourself approach create a disjointed presentation
that makes it hard for all but the most dedicated players to care about the
story.
Gameplay
Combat is designed for guerilla warfare tactics, where
players ambush robots and retreat as soon as the odds are no longer in their favour.
Extended combat is discouraged with high amounts of incoming damage and plenty
of reinforcements. All robots have various weak points that can be targeted for
extra damage. Additionally, the game offers plenty of tools for setting up
traps and ambushes, allowing players to strike hard and fast, then flee. Weapon
handling is on the realism side of the spectrum with heavier recoil and emphasis
on aimed shots.
While combat can be initially terrifying, things get stale
rather quickly once players learn enemy weak points and the AI’s habits. Weak
points generally stay the same as more advanced versions of the robots appear, usually
guarded with an extra layer of armour. The AI is lousy. It has a hard time with
obstacles. I found many can easily be kited around buildings or trapped in
doorways. While being downed is quite easy in Generation Zero, it is also possible to bring yourself back with
adrenaline shots. I found myself rarely having to choose between fighting and
fleeing due to the number of shots and medical packs that drop in the game.
The survival element of the game is extremely dull. Players
go from outpost to outpost destroying robots and pillaging the buildings for
loot. All the loot is out in the open in a very small set of standardized
containers. Finding items feels more like a chore than a string of good luck or
victories. The frustration is worsened by Generation
Zero’s awkward inventory management. I suspect the developers were aiming
for an old school horror feel, where players need to carry only what they need.
In practice, inventory management feels clumsy and unnecessarily bloated. The
game will only manage stacks of items in the inventory. If players have med
kits in the quick slots but picks up more, the new ones will go straight into
the inventory, even if there is room the quick slot stack. Ammunition is in a
similar scenario, where loading a stack of ammunition into a firearm will swap
the stack instead of refilling the stack in the firearm.
Itemization feels a little off. The game doesn’t tell
players that certain cosmetic items provide resistance bonuses outright. You
will have to go into the menus to find out. More annoyingly, the gas mask fogs
the player’s view but doesn’t confer 100% resistance to gas. Instead players
will still lose health at a slower pace until they hit a minimum amount of
health. Exploring areas with gas often feels like the game is purposely burning
med packs without a reasonable reward.
Generation Zero is
very dull overall. The map feels barren. Players will spend a lot of time
running through the countryside between small towns and random houses. There
are rarely any patrols to break up the monotony as the robots tend to congregate
around built up areas. The map is full of reused assets. Many assets are simple
variants of each other, leaving players in a perpetual state of déjà vu.
The PC port falls short of expectations. The controls use the
standard FPS layout; however, there are a lot of missing PC features. Only a
single button can be bound to a key bind. There is no option to switch between
click or hold to sprint, zoom, or crouch. Mouse sensitivity scaling is not
handled properly with variable zoom scopes. It seems like the game adjusts the sensitivity
for a scope’s maximum zoom setting, then adjusts the visual zoom effect without
adjusting the sensitivity. As a result, using a scope with the lowest zoom
setting noticeably drops the mouse sensitivity to the point it feels like aiming
through mud. Additionally, there is no built in VoIP options, so players will
need to rely on text chat or a third-party VoIP client if they plan on playing in
a group.
Visuals
Generation Zero’s environments
are gorgeous. The weather effects and the time of day effects are well done.
The robots are well designed, looking high tech yet achievable by 1980s
standards. The game’s weakness is the human-made areas. The whole 1980s vibe
feels forced with random period appropriate posters and the same few cars in
different colour palettes. The overall lack of visual assets worsens the repetitive
feel of the game. The bunkers will have random portables from the outdoors
shoved inside. They look wildly out of place compared to the properly furnished
rooms. Houses feel like cookie cutter copies of each other, down to the same interior
decoration and maybe getting rid of a wing or two. I get Sweden is forever tied
to the IKEA’s simple and clean aesthetic, but Generation Zero is taking the whole IKEA catalogue look a bit too
far.
Audio
The audio experience is decent. The sound effects are passable.
The gunfire packs a nice enough punch. The different types of robot sound
distinct from each other and alien to the game’s lush natural environment. The
voice acting is all in Swedish. I really appreciate the choice for immersion
purpose, but I also can’t and won’t comment on the acting quality. The music is
well done. The soundtrack is full of moody synthesizers that fits the 1980s
theme well. I just wish there were more tracks, as the same few songs comes on
way too often.
Overall
I’m
not quite sure what to make of Generation
Zero. The game feels like it’s either a technical demo needlessly stretched
into a full-length game or a title that was suddenly rushed out the door a year
too early because funds ran out. Generation
Zero is the type of game I’d expect from a Steam Early Access release, not
a full retail title. The natural environment is well done, and the premise of a
four-player party fighting a robot invasion is great. The execution is where it
all falls apart. It feels like all the effort was spent on the open world
environment at the cost of the human areas. The gameplay is just a clumsy, repetitive
mess. I’m not sure if Generation Zero is
salvageable at this point without serious continued development, similar to
Hello Games’ work with No Man’s Sky.
Capsule Computers review guidelines can be found here.
Although she was first seen as part of a cinematic trailer NetherRealm and Warner Bros have now released the first official footage of Kitana in action and they have pitted her up against D’Vorah in the latest Mortal Kombat 11 trailer. Kitana shows off the majority of her moveset here including one of her fatalities but D’Vorah also gets a bit of time to shine as she shows off her various insect transformations and attack styles.
You can find the full video of the fight below and keep an eye out for Mortal Kombat 11 when it is released on the PlayStation 4, Xbox One, Nintendo Switch, and PC on April 23rd.
With Our World is Ended set to be released worldwide, digitally at least, next week PQube and developer Red Entertainment have released a trailer that introduces the various members of the Judgement 7 team that make up the main cast. The team, that works out of their Asakusa office, are working as normal until one summer day their augmented reality headsets let them witness a glimpse of Tokyo in ruins.
Our World is Ended is set to be released on April 18th for the PlayStation 4 and Nintendo Switch digitally in North America and Europe with a retail release planned for the same day in Europe while the retail version in North America will arrive on May 7th. You can find all of the information about the characters and the trailer below.
After first being set for a spring release Idea Factory International has announced that Super Neptunia RPG will now be releasing on the PlayStation 4 and Switch in North America and Europe sometime this summer with a PC version also aiming for that same release window. The company also has stated that while the Switch version of the game will remain the same as the Japanese release the PlayStation 4 version will feature two censored CGs though the gameplay will still remain the same.
Super Neptunia RPG finds the self-proclaimed hero Neptune waking up in a familiar world, but has no recollection of anything other than her name. With the help of a mysterious girl named Chrome, as well as three other familiar faces beloved in the Neptunia series, Neptune embarks on a journey through the mysterious dimension to try to regain her memory. Little do they know, the world they inhabit is under attack by an enemy who wants to take civilization back to the time where 2D reigned supreme.
In the world of Rage 2 there are just so many insane factions and lethal hazards that pollute the land that one can’t help but feel like everything is out to get them. As such it is up to the player to make sure that they manage to take down every foe before they end up being taken out. The latest trailer from Bethesda for Rage 2 focuses entirely on that aspect as it introduces numerous foes and threats that will be present when the game is released.
Check the trailer out below and keep an eye out for Avalanche Studios and id Software’s Rage 2 when it is released on the PlayStation 4, Xbox One, and PC on May 14th.
ENTER THE FAMILY-FRIENDLY WORLD OF NINTENDO LABO: VR KIT,
OUT NOW
Make, play, discover
and even create your own VR games
12th April 2019 – Battling aliens, feeding hippos,
painting like an elephant, flying on the back of a bird and many other fun and
family-friendly virtual reality* experiences await in Nintendo Labo: VR Kit – out now exclusively for the
Nintendo Switch. Take a look at what’s included by checking out the Nintendo Labo: VR Kit –
Launch trailer on the official Nintendo YouTube channel.
Combining the physical and digital
gameplay of Nintendo Labo with basic VR technology, Nintendo Labo: VR Kit
introduces virtual reality in a unique and approachable way for kids and
families. After making a variety of Toy-Con creations – like the Toy-Con
Blaster, Toy-Con Elephant and Toy-Con Wind Pedal – out of the included
materials with the help of the included Nintendo Switch software’s interactive
instructions, users can play a variety of simple VR games and experiences by
combining their creations with the Nintendo Switch and its pair of Joy-Con
controllers. Many of the Toy-Con also provide sensory feedback, like a blast of
air produced from the Toy-Con Wind Pedal or a satisfying “click” of the Toy-Con
Blaster, to add to the overall VR experience. You can even design your own
bite-sized VR games and experiences with the included programming tools in
Toy-Con Garage and Toy-Con Garage VR.
Shareable VR with friends and family
All the games and experiences in Nintendo Labo: VR Kit are
designed to be shareable, fun and social. By alternating turns, everyone in the
room can watch and enjoy other’s reactions and join in the fun. Some games even
allow players who aren’t looking into the Toy-Con VR Goggles to interact with
the on-screen experience. For example, if one player is exploring the in-game
ocean and taking photos with the Toy-Con Camera, another person in the room can
wear the Toy-Con Snorkel and step in front of the Camera to make a bug-eyed
fish swim quickly toward the player’s face.
Two programming tools are included with the Nintendo Labo:
VR Kit software. Toy-Con Garage is the tool that is returning from previous
kits and optimised for this kit’s Toy-Con creations. Toy-Con Garage VR is a new
tool that allows players to create their own VR games and experiences. In fact,
Toy-Con Garage VR is the tool that the development team used to create
everything in VR Plaza, where over 60 more bite-sized games and experiences
await. It’s easy to go “under the hood” to see how the development team put
everything in VR Plaza together. You can use what you’ve learned to start new
projects from scratch, or even open VR Plaza games in the Toy-Con Garage VR
programming tool and use them as a starting point.
Different ways to start your Labo experience
Two primary configurations for Nintendo Labo: VR Kit are
available now – one that includes all Toy-Con creations and one that includes a
smaller selection of projects to get started:
Nintendo Labo: VR Kit: The complete Nintendo Labo: VR Kit includes the
Nintendo Switch software and materials to build all six Toy-Con projects –
the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird,
Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and
Safety Cap. It’s a good option for kids and families who want to dive in
to the full experience.
Nintendo Labo: VR Kit – Starter Set + Blaster: The Starter Set includes the Nintendo Switch
software, plus all the components to build the Toy-Con VR Goggles and
Toy-Con Blaster, as well as the Screen Holder and Safety Cap. The Starter
Set is a great entry point into the world of Nintendo Labo VR.
Players that own the Starter Set can purchase the following
optional expansion sets to expand their experience:
Nintendo Labo: VR Kit – Expansion Set 1**: Expansion Set 1 includes the components needed to
build the Toy-Con Elephant and Toy-Con Camera.
Nintendo Labo: VR Kit – Expansion Set 2**: Expansion Set 2 includes the components needed to
build the Toy-Con Wind Pedal and Toy-Con Bird.
Bonus VR experiences featuring Mario and Link
Coming soon, the Toy-Con VR Goggles from the Nintendo Labo:
VR Kit will allow players to experience moments from two of the most popular
Nintendo Switch games in a whole new way. On 26th April, free
software updates for Super Mario Odyssey and The Legend of Zelda: Breath of the Wild will add compatibility with Nintendo Labo: VR Kit, giving
owners of the software some simple and fun bonus experiences to enjoy. In Super
Mario Odyssey, you can play three new mini-missions to complete various
objectives in three familiar Kingdoms. You can also experience the adventure of
The Legend of Zelda: Breath of the Wild like never before by exploring the vast
world of Hyrule with VR visuals. Check out the Super Mario Odyssey
& The Legend of Zelda: Breath of the Wild – VR, Nintendo Labo style! trailer on the official Nintendo YouTube channel.
Experience
family-friendly VR with hippos, aliens, photography and more with Nintendo
Labo: VR Kit for Nintendo Switch out now. Nintendo Labo: VR Kit will launch
with two primary configurations – the Nintendo Labo: VR Kit and the Nintendo
Labo: VR Kit – Starter Set + Blaster – while owners of the Starter Set looking
to expand their Labo VR experience can purchase two optional expansion sets.
*Users can
easily turn off the VR feature and use the included Screen Holder instead of
the Toy-Con VR Goggles to enjoy any of the included games and experiences in
2D.
**The two
expansion sets do not include the Toy-Con VR Goggles or Nintendo Labo: VR Kit
software.
PUBG MOBILE’S DARKEST NIGHT GAME MODE
DROPS NEXT WEEK, ADDS GRUESOME GHOULS AND TOXIC GAS
Blockbuster
mobile game haunts players with new features, weapons, game modes and more in
upcoming update
LOS ANGELES –
April 11, 2019 – Tencent Games and PUBG Corporation continue the
chicken-dinner-filled 2019 rampage by revealing an extensive content update for
PLAYERUNKNOWN’S BATTLEGROUNDS MOBILE (PUBG MOBILE). Next week,
players can dive into all-new game types, spectator mode and more in the free
0.12.0 update on the App Store and Google Play.
In late 2018,
Tencent Games, PUBG Corporation and Capcom joined forces to bring the notorious
world of Resident Evil 2 into PUBG MOBILE for a terrifying
survival mode riddled with the undead. Next week’s 0.12.0 update amplifies the
horror further with the introduction of “Darkest Night” mode. In this revamped
survival game type, players are dropped into PUBG MOBILE’s, where
they can team up or go solo to fight off hordes of zombies and poison gas for
30 minutes to escape.
Full details for
the 0.12.0 content update include:
Survive
Till Dawn 2.0 – The PUBG MOBILE x Resident Evil 2 survival
game mode will be revamped with new gruesome ghouls and never-before-seen
ballistic weaponry for even more nightmarish gameplay;
Darkest
Night – Players can team up or drop-in solo to survive
the undead invasion and toxic gas until evacuation;
Spectator
Mode – Players can observe the action live by spectating
the matches of their friends, Crew and Clan members;
Crosshair
Modifications – The red dot, holographic, 2x scope and 3x
scopes can be adjusted to different colors, along with multiple shape
variations of the red dot reticle.
The version
0.12.0 update arrives just weeks after Tencent Games and PUBG Corporation
announced the PUBG MOBILE Club Open 2019, the game’s biggest
global esports venture ever with over $2.5 million in prize pool earnings. With
more than 200 million downloads and 30 million daily players, PUBG MOBILE
continues to grow as one of the world’s most trending mobile games.
Stay tuned for more news regarding PUBG MOBILE’s latest updates
and emergence into the world of Esports.
PUBG MOBILE is based on PLAYERUNKNOWN’S
BATTLEGROUNDS, the original PC and Xbox One phenomenon that took the world
of interactive entertainment by storm in 2017. Up to 100 players parachute onto
a remote island to battle in a winner-takes-all showdown. Players must locate
and scavenge their own weapons, vehicles and supplies, and defeat every player
in a visually and tactically rich battleground that forces players into a
shrinking play zone.
For more
information, please visit the official PUBG MOBILEaccounts
on Facebook, Twitter and YouTube.
Acclaimed
Adventure Game Silence Out Now on Nintendo Switch
Daedalic
Entertainment brings its beloved and beautiful adventure to Nintendo’s home
console
HAMBURG,
Germany – April 11, 2019 –Daedalic
Entertainment is delighted to announce that the fan-favorite adventure game Silence is out now on
Nintendo Switch.
Silence is a beautifully animated adventure about 16-year-old Noah and his little sister Renie, who are cast from the real-world during an air raid and flung into a magical realm stuck between life and death. This conflicted dimension, full of colorful characters, twisted monsters and sights that push the boundaries of reality, is stuck in a state of war against dark creatures haunting towns and cities, with only a small band of rebels standing in the way of utter anarchy.
“Silence
is one of the most popular adventure games we’ve ever created, so
bringing it to the Nintendo Switch was a no-brainer for us,” explained Daedalic
CEO Carsten Fichtelmann. “We’re excited for the Switch’s substantial
adventure-game-loving audience to finally get to experience Silence’s enchanting mix
of color and personality.”
Featuring an emotionally gripping story,
imaginative puzzles, beautiful visuals blending 2D and 3D art design,
compelling characters and hours of fully voiced dialogue, Silence is part sequel,
part spin-off of the classic adventure The
Whispered World, which was also developed and published by Daedalic
Entertainment.
Daedalic Entertainment publishes and develops
high-quality games for all platforms. The company has a diverse line-up and
offers a variety of high-quality titles, from classic adventure to strategy
games, multiplayer games and RPGs. Since May 2014, Daedalic is part of the
Bastei Lübbe group of companies.
Based in Hamburg, Germany, Daedalic is one of
Europe’s most acclaimed publishers and developers. With a total of 32 awards in
the German Developers Awards (including multiple accolades for “Studio of the
Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence,
Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth,
The Long Journey Home and State
of Mind, Daedalic is record holder for the two most prestigious
games awards in Germany.
With more than 80 employees, Daedalic is
currently developing a new line-up of innovative games across consoles, PC and
mobile platforms.