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PREPARE TO DIVE: MULTIPLAYER SCI-FI SUBMARINE SIMULATOR BAROTRAUMA OUT NOW ON STEAM!

PREPARE TO DIVE: MULTIPLAYER SCI-FI SUBMARINE SIMULATOR BAROTRAUMA OUT NOW ON STEAM!

Survive alien monsters, environmental disasters, traitors from within and total undersea chaos for up to 16 players deep below the surface of Jupiter’s moon Europa

HAMBURG, Germany – June 5, 2019 – Publisher Daedalic Entertainment and independent developers FakeFish and Undertow Games have released the hilarious multiplayer sci-fi submarine simulator Barotrauma for Windows PC, Mac and Linux via Steam Early Access for $29.99/£21.49 GBP/€24.99 Euro. Barotrauma sends up to 16 players on an underwater journey beneath the surface of Jupiter’s moon Europa, where you’ll discover alien wonders and/or horrors, command various submarine systems, and fight to survive dangers from both outside and within.

Check out Barotrauma’s new launch teaser here:

The feature trailer is available here:

Navigate a chilling ocean filled with strange creatures, explore alien ruins, and cooperate with your crewmates to complete missions on your voyage. Choose from several classes and work together managing complex systems, including the nuclear reactor, guns, engines and sonar. Fend off hostile monsters, seal deadly radioactive leaks, and survive crewmates infected with extraterrestrial viruses.

Barotrauma’s thrilling and often hilarious chaos is both fun to play and watch thanks to procedurally generated levels, ridiculous ragdoll physics and full mod support. But beware: some threats are closer than you think. Multiplayer’s traitor mode option may randomly assign players as secret conspirators, complete with their own individual missions like assassination and sabotage.

Key Features:

  • Team up in adrenaline-filled 2D co-op multiplayer for up to 16 players. Or betray your crew and bury them in an icy grave…
  • Master intricate submarine management and crafting systems to survive Europa’s frigid depths.
  • Explore a vast ocean filled with unknown life and other dangerous secrets on an alien world.
  • Play as one of several classes, including captain, engineer, security officer, mechanic and medic.
  • Procedurally created levels and events ensure no two games are the same.
  • Make your own monstrosities! Transform the game via Steam Workshop and create your own submarines, sprites, levels and alien creatures for other players to download.

Early access is just the beginning for Barotrauma! The game will continuously be updated and expanded with new content, features and improvements in partnership with the game’s community.

For further information, visit the game on Steam and its official website, barotraumagame.com.

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About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Among the AAA titles in production at the studio are the team-RTS A Year of Rain (PC), as well as The Lord of the Rings – Gollum (multiplatform). A Year of Rain combines classical elements like base-building and a comprehensive story campaign with hero-focused and team-oriented gameplay. The Lord of the Rings – Gollum is an action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for “Studio of the Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious games awards in Germany.

About FakeFish and Undertow Games

Barotrauma began as an open-development project by Undertow Games, the developer of the free open-source horror game SCP – Containment Breach. In early 2018, the award-winning fellow indie studio FakeFish Ltd. joined the project with their team of industry veterans and fresh talents to launch Barotrauma on Steam. Now the joint studio, based in Turku, Finland, develops survival horror PC titles supporting extensive user-generated content and packed with built-in editors.

Heathers Review

Heathers

Studios: Cinemarque Entertainment
Publisher: New World Pictures
Platforms: Cinema
Release Date: Out Now

I first had Heathers described to me as “Mean Girls but with a serial killer”, which sold me immediately on the concept. Over the years, I’ve enjoyed the musical numbers from the stage musical adaption of the same name but I had not ever actually gotten around to seeing the original film. That is no longer the case, thanks to the good folks at In the House down at George Street cinemas.

As is customary for In the House, Ryan and Draz from The Movie Nerdz, discussed some of the film’s trivia before the screening. The tidbit that stood out for me from their pre-movie talk was the fact that the screenwriter had originally envisioned Stanley Kubrick to direct the film as in his hands it would become an unsettling and stylish piece of cinema… unfortunately that’s just going to remain a cinematic what if so I’ll instead I’ve written this review about the film that is; enjoy!

Story

The narrative follows Veronica Sawyer (Winona Ryder) navigating her way through high school and her dealings with the psychotic Heathers, a clique of three popular but cruel girls at the top of the high school pecking order named Heather Chandler (Kim Walker), Heather McNamara (Lisanne Falk), and Heather Duke (Shannen Doherty). Veronica has found her way into the Heathers clique but after using her talent for forgery to play a trick on her childhood friend on behalf of Heather Chandler, leader of the Heathers clique, she begins to question whether high school popularity is worth it. At the same time, a new student, Jason Dean (Christian Slater), wins her infatuation by intimidating some bully jocks with a gun he smuggled into school. After falling out with Heather Chandler at a frat party who then threatens to ruin her life, Veronica is comforted by Jason who offers to kill Heather Chandler. As the story unfolds and the body count gets ever higher, we see how things quickly spiral out of control between Jason and Veronica.

The film’s script is extremely well-crafted and polished with a lot of thought behind the dialogue on the page. My biggest gripe with teenagers on film is how commonly screenwriters completely miss the mark with writing teen dialogue and teen characters who aren’t simply gratingly stupid. The film is, I would argue, largely allegorical and so it dispenses with trying to make its character sound and speak like teenagers in favour of having them be witty and incisive. It’s a script which has more to say about greater society than just the society found within the walls of a high school. The characters talk about the vacuousness of their lives and nihilism in a way that’s a bit too jaded to pass from the mouth of a teenager but you won’t care because it’s an interesting topic on it’s own to hear them talk about.

The film has a subtle surreal element to it’s presentation to give its audience some emotional distance to laugh at the action. From the opening scene, we get little details which are equal parts ridiculous and disturbing such the Heathers playing croquet with Veronica’s head as a target. Besides creating interesting stylistic choices with its cinematography, dialogue and characterisations; it’s effective in pulling the audience out of the film enough in order to be able to laugh at it. The film’s comedy is as black as sin and deals with topics like nihilism, alienation, murder and suicide which can be confronting on the face of it. The film’s absurdism, however, gives us the breathing space we need to be able to laugh at it and overlook the tragedy.

The greatest joy in Heathers is how much it revels in sadistic cruelty on par with any horror movie you might see. Certainly, the film doesn’t have as much gore or monsters or tension as a horror movie would but it engages with the same glee you might feel at watching someone get torn apart by monsters by instead having teenagers cut each other down viciously. There’s a sadistic joy in seeing how the characters lash out at each other with perfect timing and vitriol; their hostility is mutual and shared freely between everyone which defanged the pang of empathetic embarrassment I might have felt since they’re all dicks. The film gives you free license to laugh at their cruelty and it is a joy to watch.

All my praise aside, however, there are definitely elements of the script which have not aged well into the modern day. In particular, the elements dealing with homophobia are particularly tin-eared in how the film approaches it. The film does play it out as quite ridiculous but it might still be of some discomfort to audience members which are rightly sensitive to that subject matter. A saving grace of this, in this regard, is that it does play the homophobia as absurdly as the rest of its material and I ended up laughing at a bottle of mineral water. All the same, mindfulness and caution are advised for those who might need it.

Visuals

The film works with a similar subtle surreal elements alongside more conventional (but not naturalistic) visual direction. Alongside the humdrum depictions of American High School life with classrooms, gyms and cafeterias; you get quite carefully crafted shots of light coming through open windows and psychedilc dream funeral. This design philosophy follows through to the costume design and the film wears it’s 80s style on its sleeves and shoulders. The characters are all dressed in way which makes them stand out but follows along the lines of what you’d expect from the various stereotypical cliques in your general high school movie. It’s a unique and eclectic mix which I find to be quite pleasant.

Audio

The music follows through in this vein of subtle surrealism in order to compliment the wider ecclectic tone of the film. There is an almost constant but subtle synthesiser tone which plays throughout most of the film’s pieces. The best way to describe it would be a like a discordant 80s techno or a very, very gentle industrial blend where synthesiser mix with clicks, flutes and drums. It’s super weird but unless you’re paying attention to it specifically, it probably won’t make that big an impression on you after the film finishes but it will unsettle you while the film is going.

Conclusion

Now that I’ve seen the film properly in a cinema, I can absolutely see why this film became enough of a cult hit to inspire a musical. The script is well crafted, dark and fun; although some elements haven’t aged too well into the modern day. The visuals and audio are both strange and unsettling in a pleasant way. There’s a lot that still made me laugh in this film, even three decades later and that’s no small feat to accomplish. It’s a high school movie which twists and subverts the whole genre to hold a mirror up to the world and society which produced it. It was great to watch and I recommend it to anyone who can handle the dark and problematic humour it features.

For other films which In The House is screening, feel free to check out their schedule here.

Capsule Computers review guidelines can be found here.

VENTURE INTO THE UNDERWORLD IN ASSASSIN’S CREED® ODYSSEY THE FATE OF ATLANTIS, EPISODE 2

VENTURE INTO THE UNDERWORLD IN ASSASSIN’S CREED® ODYSSEY THE FATE OF ATLANTIS, EPISODE 2

Sydney, Australia— June 5, 2019 — Today, Ubisoft announced that Torment of Hades, the second episode of the post-launch story arc of Assassin’s Creed® Odyssey The Fate of Atlantis, is now available on the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC.

Torment of Hades transports players to the Underworld, a vast world of endless gloom filled with wandering dead, ruled by the sharp and cunning Hades. As the story unfolds, players will come face-to-face with the ghosts of their past and continue their journey in mastering the Staff of Hermes. In order to escape the afterlife, players will have to help the dead find their rightful resting place and settle the debt that Hades demands.

Each of the episodes of The Fate of Atlantis will introduce new ability enhancements related to the different branches of the skill tree – Hunter, Warrior and Assassin. In this second episode, players will discover three new ability enhancements, including:

  • Kronos Time Shift is part of the Warrior branch of the skill tree, and will launch players into the air while temporarily blinding surrounding enemies. While you are in the air, time stops for a moment, letting you use abilities from above or in a chain with Leap of Faith’s ground smash. When you shoot in the air, the damage will also automatically crit targets.
  • Ares Last Breath is also part of the Warrior branch of the skill tree. This healing ability will grant immunity to enemy attacks, restore 5% of damage dealt as Health and automatically parry enemy melee hits.
  • Artemis Trickery is part of the Hunter branch of the skill tree, and will transform players’ arrows into deadly traps that detonate and deal damage to enemies that come in close proximity. Any type of arrow can be used and will offer a different type of effect on detonation.

In order to play Torment of Hades, players will have two different options:

  • Following the main game, players will have to complete the questline Between Two Worlds, the mythological main game story arc, and the Lost Tales of Greece questline Heir of Memories that is available after completing the former questline. Finally, they must have reached character level 28 or above.
  • Players who do not fulfil all the above conditions will be able to use a shortcut created specifically for them. Thanks to this shortcut, players will enter Greece level 52 with preset abilities and resources, enabling them to start their adventure into the afterlife with Heir of Memories. They will also have the opportunity to choose their hero. However, contrary to the previous option, player progression using the shortcut will not carry over to the main game save, and they will not be able to obtain achievements.

The Assassin’s Creed Odyssey post-launch plan is the biggest and most ambitious in the franchise, and season pass owners will be able to access two major episodic storylines, Legacy of the First Blade and The Fate of Atlantis. Players can dive into new episodes as they premiere or experience the epic adventures in their entirety once all episodes are available. The season pass also includes Assassin’s Creed® III Remastered and Assassin’s Creed® III Liberation Remastered, which released for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC on March 29, 2019.

The Fate of Atlantis can be purchased as part of the Assassin’s Creed® Odyssey Season Pass for $39.99 or as part of The Fate of Atlantis story arc for $24.99 and will be downloadable for players who already own the Season Pass or Gold Edition starting today.

For more information on Assassin’s Creed, please visit assassinscreed.com.

For the latest on Assassin’s Creed Odyssey and other Ubisoft games, visit https://news.ubisoft.com.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2018–2019 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

THE JUNGLE AWAITS AS NEW VIDEO GAME BASED ON THE SUCCESSFUL JUMANJI FILM FRANCHISE LAUNCHES NOVEMBER 15, 2019

THE JUNGLE AWAITS AS NEW VIDEO GAME BASED ON THE SUCCESSFUL JUMANJI FILM FRANCHISE LAUNCHES NOVEMBER 15, 2019

LEAVE YOUR WORLD BEHIND IN ‘JUMANJI: THE VIDEO GAME,’ A HILARIOUS NEW 3D ACTION ADVENTURE COMING TO PLAYSTATION® 4, NINTENDO SWITCH, XBOX ONE AND PC

“A Game For Those Who Seek To Find… A Way To Leave Their World Behind.”

BANDAI NAMCO Entertainment Europe, worldwide family entertainment publisher Outright Games, and UK based development studio Funsolve, in collaboration with Sony Pictures, today announce Jumanji: The Video Game, the officially licensed game set in the world of the massively successful Jumanji film franchise.

Releasing November 15th, 2019, Jumanji: The Video Game puts you in control of Jumanji’s greatest heroes as they seek to find the precious Jewels of Jumanji, save the world and find a way home. What’s stopping them? Only a deadly array of exotic creatures, dangerous locations and an army of evil marauders.

Unite with up to three friends on this hilarious adventure in online or split-screen modes, as you tackle all new Jumanji environments and choose your hero from Dr. Smolder Bravestone, Ruby Roundhouse, Franklin “Mouse” Finbar or Professor Shelly Oberon and combine their unique abilities to keep one another alive.

This is a dream come true for our studio” Funsolve Founder and Director, Richard Tawn said “Adapting the exotic, dangerous and hilarious world of Jumanji into a video game has pushed us to create something truly special. We’ve got some incredibly exciting features and reveals coming soon, but for now let’s just say the game is coming this November, and puts you in the shoes of iconic Jumanji heroes.”

Jumanji: The Video Game is based on the wildly successful film franchise that began in 1995 with Jumanji and has gone on to produce the box office hit Jumanji: Welcome to the Jungle in 2017 as well as its highly anticipated sequel releasing this December.

“Jumanji is a property we have been eager to work with for a long time” said Terry Malham, CEO of Outright Games “Our specialty as a video game publisher is in producing high-quality interactive-entertainment for the whole family to enjoy and there is no brand more exciting for families right now than Jumanji.”

Jumanji: The Video Game will run on Unreal Engine 4, and releases worldwide on 15th November 2019 for PlayStation®4, Xbox One, Nintendo Switch™ and PC Digital.

For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.eu, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

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About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN™, GALAGA™,TEKKEN™, SOULCALIBUR™, ACE COMBAT™ and DARK SOULS™. BANDAI NAMCO Entertainment Europe is the premier publisher for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE™.

For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

About Sony Pictures Entertainment

Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

About Funsolve

Founded in 2015 by industry veteran Richard Tawn, Funsolve are an independent videogames studio based in Warwickshire, UK. Dedicated to creating outstanding, fun experiences for gamers in stunning immersive worlds that resonate with a global audience, Funsolve have experience with both established and new brands. Previous work include projects with SEGA, Exient, Imaginati, Marker Studio, and many more.Funsolve are currently developing their first AAA licensed project with publisher Outright Games, releasing in 2019.

For more information about Funsolve, visit http://funsolve.com/

About Outright Games

Outright Games is a global video games publisher with a focus on quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games of beloved entertainment licenses globally. Outright Games brings stories and characters to life with titles including such favourites as Adventure Time: Pirates of the Enchiridion and Ben 10 with Cartoon Network, Hotel Transylvania 3: Monsters Onboard with Sony Pictures and Dragons: Dawn of New Risers with NBCUniversal. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com

Press Release © 2018 BANDAI NAMCO Entertainment Europe S.A.S.

All other trademarks are properties of their respective owners.

Action-Platformer Blasphemous Coming to PC and Consoles in 2019

Team17 (My Time at Portia) and Spanish indie developers The Game Kitchen announced their new Metroidvania game Blasphemous. This action-platformer is set in a world combining Gothic horror and a twisted religion. Players take on the role of The Penitent One, a heavily armoured warrior seeking freedom from eternal damnation. His quest takes him to Cvstodia, where he must purge the curse known as The Miracle from the lands.

Blasphemous features a large world to explore, full of secrets to discover. Combat is gory, filled with epic boss battles and bone crushing attacks. Players will have access to a variety of skills, relics, and prayers to help them conquer the twisted monsters of Cvstodia.

Blasphemous is scheduled to launch later in 2019 for Switch, PC, PlayStation 4, and Xbox One.

Deathgarden: BLOODHARVEST Review

Deathgarden: BLOODHARVEST

Developer: Behaviour Digital
Publisher: Behaviour Digital
Platforms: Windows (Reviewed)
Release Date: 30 May 2019
Price: $14.99USD – Available Here

Overview

Hunter vs Hunted. A common image in most of the action and thriller movies since….well, forever. Sometimes the sides get switched and one becomes the other but the formula stays the same. It’s fairly simple to come up with a decent movie with it if one knows what they’re doing and now we have a game with that approach. I’ve played a lot of fast-paced games with a simple premise and they usually end up being far better than I suspected so let’s see how Deathgarden: BLOODHARVEST holds up on that front.

Story

” In a dark, dystopian future, the world is divided. Only a few deemed worthy are granted access to the Enclave, an opulent safe haven, while the rest are damned to almost certain death in the slums”. Hm, sounds suspiciously close to the plot of Elysium but let’s move forward. ” The only way to obtain the right to a better life and reach the Enclave is to face the hunter and put one’s life on the line in a ruthless game of blood”. Not sure how to see this. Seems pretty weird to opt-in for this instead, you know…..buying your way into it but if most are fine with it, who am I to judge?

Gameplay

After a short preparation, you are thrown into the map with one hunter and a bunch of scavengers. I think the roles are pretty self-explanatory but I’ll break it down by explaining that the hunter’s job is to track and kill all the scavengers on the map while they have to scavenge the map (duh!) and collect blood units. Blood units are then used to charge one of the three portals on the map until they are fully charged allowing the scavengers to escape into a better world. Of course, the job of a hunter is to prevent that. As of right now, you have three classes of hunters at your disposal and five different scavengers. They all have unique skills enabling them to better track the scavengers or to better escape from the clutches of a hunter. So what about the core gameplay? It’s all pretty simple. As a scavenger, zigzag across the map, collect blood units and deposit them into a portal super fast ( since you are visible to the hunter while doing that). As a hunter, be always on the move looking for scavengers on the map and unload your weapon into one once you establish contact. I played most of my matches as an Inquisitor hunter and it was fun. The only complaint is that it takes too long to kill the average scavengers unless you are a God of aiming where every one of your hits connects. They appear to also be slightly faster than you so the winning strategy is to sneak up on them and unload all of your shots as fast as possible. Now, playing as a scavenger, I found that gameplay was far more engaging. Unless you are playing against a seasoned hunter, it is fairly easy to escape, avoid their drones and hide. The hunter is always outnumbered by default, so a well-trained team of scavengers with voice chat is almost always guaranteed to win.

Visuals

As simple as the core gameplay. Nothing breathtaking on this front. Even though each map is procedurally generated, it doesn’t take much to become aware of your surroundings. It’s easy to separate the pickable objects from the environment and you never have a hard time trying to distinguish what is what. Nothing much stands out, although some character models and cosmetics look pretty good.

Audio

Being that type of game that it is, it’s no wonder that Deathgarden: BLOODHARVEST enters a new dimension when played with a decent pair of headphones. The audio is much sharper and some background noise comes better into the focus now, including the noises made by a hunter that’s on your back (not literally, of course). On the other hand, the music of the game is nothing that stands out but in this type of game, it would only be distracting if it did come into a focus too much.

Overall

For what it’s worth, Deathgarden: BLOODHARVEST lives up to its task. A simple game, designed for a simple match or two when you’re out of ideas on what to play. And just like that, a match or two that you counted on can pretty soon morph into an hour or two and then some. Deathgarden: BLOODHARVEST is deceptively engaging as it is fun. Of course, an active player base is a “make it or break it” factor for this type of product. During my playtime, I had no issues finding matches although I could see that the population was decent at best. Considering that the game was only recently released, I expected much more. But if that means the game will end up with a moderate but a dedicated player base, I’m all fine with that. Deathgarden: BLOODHARVEST is still in Early Access and when taking a look at the developers’ roadmap, I can see that we’re in for a lot of great content.

Capsule Computers review guidelines can be found here.

World War Z Heads to “The Undead Sea” With a Horde of New Content in First Major Update

World War Z Heads to “The Undead Sea” With a Horde of New Content in First Major Update

Saber Interactive, in partnership with Focus Home Interactive, has released “The Undead Sea,” the first major free content update for World War Z, the action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film. Players can now take on a totally new mission in Tokyo aboard an undead-infested ferry, where you and your squad will battle through open decks and tight cabins in one of the game’s most intense challenges yet. But beware: a virulent new zombie type is on the loose, one which spits deadly toxins and will come back to life if not dispatched appropriately.

Along with other fixes and balancing, this new update also introduces private lobbies, the ability to switch classes during PvPvZ matches, and field of view (FOV) and level of detail sliders on PC.

The next updates in Saber’s post-launch content roadmap for World War Z — which recently surpassed 2 million units sold since release — include a new six-skull difficulty setting, Weekly Challenge mode, a wave-based survival mode and more. 

Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

World War Z is currently available digitally and at most major retailers on PlayStation®4 and Xbox One, as well as Windows PC via the Epic Games Store. This game is rated M (Mature) by the ESRB. For more information, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame, and Instagram @WWZGame.

The Angry Birds Movie 2 VR: Under Pressure Game Is Coming Soon, Bringing Slapstick Couch Co-op Fun to PlayStation®VR!

The Angry Birds Movie 2 VR: Under Pressure Game Is Coming Soon, Bringing Slapstick Couch Co-op Fun to PlayStation®VR!

XR Games is thrilled to be collaborating with Sony Pictures and Rovio Entertainment to bring The Angry Birds Movie 2 VR: Under Pressure game to PlayStation®VR, launching alongside the film in summer 2019

ESPOO, Finland  June 3, 2019 – XR Games is leveraging the PlayStation®VR Social Screen feature to enhance the increasingly popular couch co-op genre. The Angry Birds Movie 2 VR: Under Pressure game is for everyone, combining VR and TV play to create a hilarious new team working experience. One player uses the PlayStation®VR headset, while up to three friends play the same game simultaneously on the same TV using the connected PlayStation®4 system and DUALSHOCK®4 wireless controllers.

“At SPVR, we believe that VR should be social, cooperative and fun. We’re excited about XR Games’ unique take on The Angry Birds Movie 2 VR game because friends and frenemies alike can team up and work toward a common goal. I dare anyone to play this game and not have a blast,” said Jake Zim, SVP, Virtual Reality, Sony Pictures Entertainment.

Players team up to run a submarine, creating a unique new underwater setting for an Angry Birds game. The whole game takes place within the story of the new movie, as Red and the birds must set aside their differences with Leonard and the pigs and travel together inside an awesome Piggy submarine en route to take on their shared new feathered foe that threatens to destroy both of their islands. In the game, the VR player takes on the role of Leonard, the submarine’s captain, while the Social Screen players control the sub’s crew, including Red, Chuck and new movie character Silver.

“We wanted a console VR game that could replicate the humor and action of The Angry Birds Movie 2 and take players inside the narrative of the new movie, where the birds and pigs have to set aside their differences and actually work together. XR Games, with support from Rovio and Sony Pictures, are creating a genre defining VR game that will keep the entire family laughing and playing together,” said Joe Lawson, Head of Entertainment Content and Movie Program at Rovio Entertainment.

“VR is an exciting medium, but there are not yet enough games that can be enjoyed with family and friends in the real world,” said Bobby Thandi, Founder and CEO at XR Games. “We saw an opportunity to introduce new players to PS VR by making a game in which VR and TV players have different viewpoints and responsibilities within the same funny, team-spirited game. Rovio’s Angry Birds IP, Sony Pictures’ The Angry Birds Movie 2 film, and PlayStation VR’s Social Screen feature all combine to give the perfect shared VR experience in your home. We’re super-excited to launch our game alongside the film’s release this summer!”

ABOUT THE ANGRY BIRDS MOVIE 2

The flightless angry birds and the scheming green piggies take their beef to the next level in The Angry Birds Movie 2! When a new threat emerges that puts both Bird and Pig Island in danger, Red (Jason Sudeikis), Chuck (Josh Gad), Bomb (Danny McBride) and Mighty Eagle (Peter Dinklage) recruit Chuck’s sister Silver (Rachel Bloom) and team up with pigs Leonard (Bill Hader), his assistant Courtney (Awkwafina) and techpig Garry (Sterling K. Brown) to forge an unsteady truce and form an unlikely superteam to save their homes.

Featuring the voices of Jason Sudeikis, Josh Gad, Leslie Jones, Bill Hader, Rachel Bloom, Awkwafina, Sterling K. Brown, Eugenio Derbez, Danny McBride, Peter Dinklage, Zach Woods, Pete Davidson, Dove Cameron, Lil Rel Howery, Beck Bennett, Nicki Minaj, Brooklynn Prince and JoJo Siwa. Directed by Thurop Van Orman. Screenplay by Peter Ackerman. Produced by John Cohen.

ABOUT SONY PICTURES ENTERTAINMENT

Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

ABOUT ROVIO ENTERTAINMENT

Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games which have been downloaded 4.5 billion times so far. The Company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today the Company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theaters in 50 countries, the sequel to which is set for theatrical release in 2019. Rovio is headquartered in Finland, and the company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

ABOUT XR GAMES

XR Games (based in Leeds, England) makes virtual and augmented reality (VR/AR) games for world-famous intellectual properties. XR Games makes both console and mobile VR/AR games. XR Games is a start up with venture capital funding. For additional information, visit www.xrgames.io, or email Bobby Thandi, Founder and CEO, XR Games, at [email protected].

GODZILLA DEFENSE FORCE SMASHES ONTO MOBILE DEVICES WORLDWIDE

GODZILLA DEFENSE FORCE SMASHES ONTO MOBILE DEVICES WORLDWIDE

Battle and Collect Iconic Godzilla Series Kaiju, Experience the Devastation in the New Launch Trailer

EMERYVILLE, Calif. – June 3, 2019Godzilla Defense Force rampages onto mobile devices worldwide as the base management game now available as a free download on the App Store for iOS and on Google Play for Android devices. In Godzilla Defense Force players will battle and collect iconic monsters from more than 29 movies in the Japanese production company TOHO’s classic Godzilla series.

Godzilla Defense Force will take fans through the history of the Toho’s Godzilla franchise, starting with the original 1954 film and on to the present day. Joining forces with powerful allies, such as MechaGodzilla, players will battle to save major cities like London and Tokyo and Sydney from monsters from across Godzilla’s lore.

Godzilla Defense Force weaves TOHO’s iconic Godzilla series with a fantastic blend of card and defense building mechanics to create unique mobile experience that reflects the heart of the franchise,” said Jaeho Hwang, Director of Neople Studio 42.

Players will improve their ability to defend the world by building an increasingly powerful deck of Monster Cards by defeating world-threatening KAIJU, which can then be strategically used to give new skills and buffs to their decks. As players collect Monster Cards, they not only build their deck’s power, but also add to their Codex, unlocking detailed descriptions of monsters alongside images from their respective movies. When they’re not defending cities, players can bolster their forces through lunar colonization.

Stay up to date on the latest Godzilla Defense Force news by liking the game on Facebook

For more information including character details, trailers, upcoming events and more, visit Godzilla: Defense Force’s official website: http://mobile.neople.co.kr/godzillaDF/

About NEXON Co., Ltd. http://company.nexon.co.jp/

NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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NETFLIX AND THE RUSSO BROTHERS JOIN FORCES WITH WIZARDS OF THE COAST FOR FIRST OF ITS KIND ANIMATED SERIES MAGIC: THE GATHERING

NETFLIX AND THE RUSSO BROTHERS JOIN FORCES WITH WIZARDS OF THE COAST FOR FIRST OF ITS KIND ANIMATED SERIES MAGIC: THE GATHERING

Netflix is joining forces with Joe and Anthony Russo, Wizards of The Coast, and Hasbro’s Allspark Animation to bring the worldwide phenomenon of Magic: The Gathering to the screen for the first time in the iconic franchise’s 25-year history with an animated series Magic: The Gathering.

The Russos will oversee the creation of an all new storyline and expand on the stories of the Planeswalkers, which are Magic’s unique magic-wielding heroes and villains as they contend with stakes larger than any one world can hold.

Created in 1993, the Magic franchise has connected with over 38 million fans over the last 25 years and has been published in eleven languages and played in over 70 countries.

Joe and Anthony Russo (Avengers: Infinity Wars, Avengers: Endgame) will executive produce the series.

Magic: The Gathering will feature creative talent from Spider-Man: Into the Spider-Verse, Batman: The Animated Series, Star Wars: The Clone Wars, Firefly,Agent Carter, Ultimate Spider-Man, and The Lego Movies.

·Octopie will oversee production of the series, with Todd Makurath, Eric Calderon, and Dave Newberg serving as producers, and Mike Larocca and Isaac Krauss serving as executive producers.

Henry Gilroy (Star Wars Rebels, Star Wars: The Clone Wars) and Jose Molina (The Tick, Agent Carter) will serve as lead writers and co-executive producers on the series, and Yoriaki Mochizuki will serve as supervising director and co-executive producer.

Animation on the series will be done by Bardel Entertainment.

“We have been huge fans and players of Magic: The Gathering for as long as it has been around, so being able to help bring these stories to life through animation is a true passion project for us,” said Joe and Anthony Russo.

“Working with Joe and Anthony, Wizards of the Coast, and Netflix on such a universally cherished brand is a real highlight for our studio.” said Isaac Krauss, CEO of Octopie. “Our goal is to not only tell a compelling story leveraging Magic: The Gathering’s incredible body of work, but to also push the medium and perception of storytelling through animation. This series will cross the genres of suspenseful thriller, horror, and drama with deeply developed characters the likes of which are not often seen in animation.”

“More fans are enjoying Magic now than at any time in its 25-year history thanks to the enduring popularity of the tabletop game and our latest release War of the Spark, as well as the incredible success of our new digital game, Magic: The Gathering Arena.” said Chris Cocks, President of Wizards of the Coast. “We’re thrilled to collaborate with Joe and Anthony Russo to bring Magic: The Gathering’s rich and diverse cast of characters and worlds to Netflix in a way that will delight our many fans and those new to the franchise.”

“Magic is a beloved global franchise with a massively engaged fan base that has only continued to grow over the last 25 years,” said John Derderian, head of Anime programming for Netflix. “There’s no one better suited to bring this story to audiences around the world than Joe and Anthony Russo, whose talent for genre storytelling is unmatched, as demonstrated by their central role in creating some of the biggest box office hits of all time.”

Magic: The Gathering joins an ever-growing slate of Netflix animated content from around the world, which includes global anime hits such as Devilman Crybaby, Aggretsuko, and Ultraman as well as acclaimed adult animated series BoJack Horseman, Big Mouth, and Disenchantment. Also upcoming are animated features Klaus from director Sergio Pablos and SPA Studios, The Willoughbys from director Kris Pearn and BRON Studios, and Over The Moon from director Glen Keane and Pearl Studios, as well as the recently acquired I Lost My Body from director Jérémy Clapin and Xilam Animation.

About Magic

Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 25 years. Fans can experience Magic through the tabletop trading card game, the new digital game Magic: The Gathering Arena, a New York Times bestselling novel, critically acclaimed comic book series, and professional esports league. With over 38 million fans to date, Magic is a worldwide phenomenon published in eleven languages in over 70 countries.