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Children of Morta Review

Children of Morta

Developer: Dead Mage
Publisher: 11 bit Studios
Platform: Available Now: Windows (Reviewed) – Coming Soon: PlayStation 4, Switch, Xbox One
Release Date: 3 September 2019 (PC), 15 October 2019 (Consolees)
Price: $21.99 USD/$35.95 AUD – Available Here

Video Review

Overview

An ancient corruption is once again spreading across mountain of Morta. The Bergson family have been protecting the land for centuries. They must now rally together once again to stop the corruption while navigating the ups and downs of family life.

Story

The bulk of Children of Morta’s story is told between dungeon runs, with a few side stories found within the randomly generated dungeons. The story is told completely through the narrator, similar to Supergiant Games’ Bastion. I am particularly impressed with how well Dead Mage manages the pacing of the story throughout. Rogue-lites are traditionally tricky due to the nature of the genre. Early in the game, almost every mission is capped with a cutscene. The story slows down a bit as players progress deeper into the game, but it is still at a rate that keeps the players hooked.

The plot is an enjoyable one, expertly mixing familial struggles that players can easily identify with and a more epic battle against the corruption. The twists and turns are excellent, hitting all the right emotional buttons. While there is a large cast of characters to keep track of, each character’s individuality is emphasized, making it easy to get to know, separate, and fall in love with the characters. I quickly found myself emotionally invested in the trials Bergsons faced.

Gameplay

Children of Morta is a rogue-lite that mixes elements of action RPGs like Diablo with traditional rogue-lite mechanics. There are six family members who wade into battle, each with their own unique playstyle and skill tree. Each run involves players attempting a randomly generated multi-level dungeon that is capped off with a boss battle. Dying at any time in the dungeon will send players back to the family mansion with only the experience and Morv they accrued in the dungeon. Any gems, runes, and items collected disappear. As a rogue-lite, there is some progress carried over between runs that will make future attempts easier. Uncle Ben’s workshop and the Book of Rea will offer bonuses to stats that affect all family members. As individual family members level, they will also unlock universal bonuses that will affect other members.

The Bergsons offer two ranged and four melee classes. The developers do an excellent job striking the right balance between classes that are similar enough that skills from one class will carry over well to another, while still being different enough that players will actually find a class or two that will become fast favourites. For example, Linda is an archer who has a low rate of fire but can shoot and move for short bursts. In comparison, her sister Mary can hurl fireballs like a machine gun but can only fire while stationary. The game not so subtly encourages players to try new classes out with Corruption damage that will slowly lower a character’s max health if they are played too often. Currently, the rate of corruption is at a good place, hitting the right balance of encouraging players to try new characters and add extra family wide skills, while still offering lots of opportunities to play a favoured family member.

The classes are generally well balanced. The first few levels are the most difficult as many abilities have yet to be unlocked. Most characters are good to go once they have unlocked their first special attack, but Joey and to a lesser degree Mark struggle a bit until all their abilities become available. The skill trees are well done, with most skills offering a noticeable improvement to the character’s gameplay. Even skills with a less obvious impact like Kevin’s dodge chance bonus still logically contribute to the character’s playstyle.

Children of Morta offers a fantastic gameplay loop. Since there are so many family members to try, the game is on the generous side for experience gain. There are plenty of side events that even if a player doesn’t gain enough levels for a new skill point, there is some feeling of progression from either saving some refugees or earning enough Morv to increase some stat for the next run.

The controls are excellent. Both controllers and mouse and keyboard work well. The developers even allow controllers to be rebound, which is an often-overlooked feature that should be added to more games. The controls are generally very responsive, though there is a slight dead period during special ability animations where basic attack inputs are not acknowledged. Since the basic attacks seem to be channeled when the attack button is held, it can result in no follow up basic attacks in this case. With a little practice, the issue is easily avoided, but I would have preferred if the dead zone was eliminated all together, so basic attacks pick up as soon as the special attack animation ends.

Visuals

Children of Morta offers eye-catching pixel art graphics. The artists do a great job contrasting the light and colourful world of Morta with the dark corruption. The sprite animations are excellent, with enemy attacks being clearly telegraphed with a bit of flair.

Audio

Children of Morta offers a fantastic audio experience. The sound effects are simple to match the game’s pixel art style but are still enjoyable. The soundtrack compliments the mood and the pace of the game well. The narrator’s voice acting is perfect. His skillful performance goes a long way in creating the bond between the player and the Bergson family considering the narrator is the only voice actor in the game. The narration easily shares a category with other legendary performances like Logan Cunningham’s work in Bastion.

Overall

Children of Morta is a fantastic game. It has an addictive gameplay loop that keeps players coming back run after run to see how the Bergson family cope with their ancient duty. The audio/visual presentation is top notch and pairs nicely with the game’s plot. While there are some extremely minor issues with the early game balance and the special attack dead zone, I can see the game being a solid contender as one of the best indie titles in 2019.

Capsule Computers review guidelines can be found here.

Catherine: Full Body Review

Catherine: Full Body

Developer: Studio Zero
Publisher: Atlus USA
Platform: PlayStation 4
Release Date: September 3, 2019
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Back in 2011 Atlus took a bit of a risk by creating a unique feeling game in the form of Catherine and although that risk paid off back then, fans have wondered if the game would ever return in some form. Then the company announced that they would be returning once again with a remastered remake of the original game titled Catherine: Full Body. Offering more puzzles to tackle and obstacles to get in your way, a new character with their own endings, and various other improvements, has this eight year old game managed to make a successful return?

Story

Vincent Brooks has been stuck in something of a rut at 32 years old. He may have a longterm girlfriend named Katherine but lately their relationship has stagnated with both of them knowing that the relationship eventually needs to take a step forward, but change is the last thing on Vincent’s mind. Going through the motions at work and preferring to spend his free time drinking with his friends at their favorite bar, the Stray Sheep, Vincent doesn’t seem to be in much of a hurry for things to change, at least that is until a young blond girl appears in his life one night following a horrific nightmare.

Quickly enamored by this sexy new girl, Vincent is happy to spend time with her before returning home only to find that not only do these nightmares persist, but that same girl, named Catherine, is also next to him in bed the next morning, seemingly after sleeping together. With Vincent having to now live through a nightmarish waking world where he must try to keep his two girlfriends from finding out that he is cheating on them as well as a nightmarish sleeping world where dying means death in reality, he is in for the worst week and a half in his life.

For the most part the story so far will sound familiar to those who played the original Catherine as there really hasn’t been too much changed in regards to the Catherine and Katherine aspects of the story outside of the addition of a new alternate ending for both characters. The real change comes in the form of Rin, a third romantic interest who is introduced shortly after the beginning of the game. Rin stumbles into Vincent who finds out that the mysterious Rin not only has a stalker but also suffers from severe amnesia with only the knowledge of her name and the feeling of wanting to play the piano left in their mind. 

Rin is worked rather well into the first half of Catherine: Full Body‘s storyline as numerous scenes, both using the in-game engine as well as animated ones, have been modified to include Rin or created from scratch to help expand the story a bit more. Vincent and his friends will interact with Rin both at the Stray Sheep where she becomes a part-time pianist and makes frequent appearances in Vincent’s home life as well since Vincent helps Rin rent an apartment next door.

Rin makes for an interesting addition that helps expand the story a bit more and keeps things feeling fresh and unexpected, at least until the second half of the game starts. While playing the game players will need to make various choices and where most of these decision simply swing Vincent’s karma meter one way or another, which leads towards various endings with Catherine and Katherine there are also questions that must be answered in a certain way to properly trigger Rin’s route. If these decisions aren’t properly made then Rin barely appears throughout the rest of the game and is barely mentioned by everyone else in Vincent’s life. In fact even Vincent barely speaks to Rin despite how big of a role they can still play in puzzle stages. 

Of course if the player does manage to unlock Rin’s route, then they will still be included frequently enough and, if pursued, with new exclusive endings and even additional story development, but it is disappointing to see that if not chosen the biggest new addition to the story becomes a non-factor at the midpoint of the game. That isn’t to say that the story as a whole is bad as it continues to excel at telling a unique love triangle now turned into a love square with flawed but unique characters that offers plenty of replayability as each of the three romantic interests have various endings that change depending on the player’s moral choices as well as some other factors.

Gameplay

Players will find that Catherine: Full Body has a number of different options available to newcomers and returning fans alike. There is the standard Classic mode that features the game’s signature block puzzles in a similar manner to they originally were while the Remix features special linked blocks that can come in various shapes and sizes. Both of these modes feature the same style of traps and hazards that will need to be avoided as well as items that can be used to help player’s get past a difficult section but in Remix mode players will find that these linked blocks may both be helpful and harmful depending on the techniques used to handle them. 

These larger sections all move as one unit and can often clear a major pathway for Vincent to climb but one wrong move and an undo might be necessary to fix that mistake. Similarly speaking, players will continue to find that the game’s mechanic of needing to climb up a tower filled with movable and immovable blocks, some trapped in various ways, highly addictive and also a bit more refined as the ledge clinging mechanic now features highlighted areas that players can climb, a nice quality of life improvement compared to the original release. Along the way they will have a number of undo options that can help players avoid being caught and falling to their death but Vincent only has so many available on any given stage, though picking up pillows does replenish this undo count.

Similarly speaking there are also a number of signature boss battles at the end of every night that see Vincent having to flee from a horrific creature that has its own style of attacks that adds an additional threat to a stage. It is interesting to note that Rin also plays a role in the block climbing puzzles as her piano skills will eventually appear during Nightmares and can temporarily slow the advancement of a boss or falling of blocks if Vincent finds himself in danger, but be quick as this reprieve is only temporary.

Catherine: Full Body also offers a number of different ways to make the game more accessible should players want to simply experience the story. While the challenge is certainly there for players who want to play on normal or on increased difficulty levels there are now easier modes including a “safety” difficulty that allow for the player to simply skip puzzles entirely. Those who want to still play the game but at a more forgiving pace can choose to play on Easy where all hazards still exist but an autoplay feature can be used to skip challenging sections if necessary. This difficulty selection allows for players to feel like challenging themselves if they wish and aim for the highest possible score per Nightmare while also allowing for quicker replays should the player choose.

When not climbing block towers and avoiding horrific monsters at night Vincent will spend his days at the Stray Sheep bar. Here he can interact with other patrons at the bar, talk with his friends, play an in-game version of the block puzzles on an arcade machine, text and take calls from the girls in his life, and of course drink a bit. This system works almost exactly the same as the original game though players may find some new faces in the bar this time around. It is also interesting to note that players can rechallenge various Nightmare sections.

Outside of the core single player experience Atlus has also added a handful of new multiplayer modes to allow players to challenge their skills against friends and others online. The Colosseum works as the game’s local multiplayer to pit their skills against a friend on numerous tower types that can be incredibly difficult to tackle as well as the Online Arena that features multiple players climbing for their lives in what can be a fun and competitive mode that allows for casual matches that can be customized as well as more rigid ranked matches.

Visuals & Audio

For the most part Catherine: Full Body will look quite similar to how fans of the original remember though this is likely due to how well the anime art style ages through the years though they still appear a bit rough here and there. The character models are handled decently enough, especially the horrific monsters that appear at boss stages, while the stages that players climb through all feature a unique feeling background and air to them thanks to their well-thought out designs. As for the animated cut-scenes, the number of new additions is a nice touch that both expands the story a bit and breathes some extra life into previous scenes. 

This release of Catherine: Full Body features both the English voice cast who have returned to reprise their roles as well as the Japanese voice track should players choose. The soundtrack features a number of classic pieces of music as well as some remixes from the original and fans of other Atlus properties will notice that the Stray Sheep’s jukebox now contains some Persona and other music as well.

Overall

It can be a bit difficult to nail down just what makes a game a remaster or a remake and Catherine: Full Body falls a bit in-between these lines as it continues to deliver a unique experience with a solid storyline, albeit one that some may have already seen most of. The graphics have been touched up a bit though not to a very noticeable degree but plenty of new content has been added in the form of more unique puzzles and challenges for Vincent and players to tackle. The story additions are also quite fun to enjoy a second time around, especially when it comes to seeing how Rin was implemented into the game, though it is a bit unfortunate how little Rin’s role can be in the latter half of the game depending on the choices made by the player.

Capsule Computers review guidelines can be found here.

Cyberpunk 2077 “Deep Dive” Fifteen Minute Video Released

We’ve seen plenty of snippets of what Cyberpunk 2077 will have to offer and now CD Projekt RED has chosen to show off a lengthy fifteen minute long gameplay trailer for the game featuring commentary form the developers. This includes some insight into the thought process that helped develop various aspects of the game as well as information of various playstyles that players can aim for.

The video can be found below while the game itself is set to be released on April 16, 2020 for the PlayStation 4, Xbox One, and PC with a Google Stadia release apparently occurring sometime in the future as well.

Warriors Orochi 4 Ultimate Confirmed for Western Release

Koei Tecmo has announced that they are planning on bringing Warriors Orochi 4 Ultimate to the West for the PlayStation 4, Xbox One, Nintendo Switch, and PC sometime in February 2020. The game will come in two different flavors depending on if you already own the original release as Warriors Orochi 4 Ultimate will be available at retail and digitally for standard price while the Warriors Orochi 4 “Ultimate Upgrade Pack” will be digital only and can allow players to add on all of the new content at a smaller yet to be announced price.

Warriors Orochi 4 Ultimate will include a number of new characters with the first one being Gaia, a number of new storylines and sub-scenarios that explore the truth of the world, as well as a few new gameplay modes such as an Infinity Mode and Promotion system. You can check out the teaser trailer and some screenshots below.

La-Mulana 1 & 2 Announced for Consoles in Early 2020

NIS America has announced that they are planning on releasing developer Nigoro’s La-Mulana 1 & 2 in early 2020 for the PlayStation 4, Nintendo Switch, and surprisingly the Xbox One. If this version of the game is released, it will be the first actual release for the Xbox One from NIS America since previously planned games have been dropped.

This two puzzle game collection offers La-Mulana 1 where players will control archaeologist Lemeza Kosugi and navigate through puzzles, traps, and deadly Guardians in order to claim the Secret Treasure of Life. Players will need need sharp wits, quick reflexes, and most importantly, all the courage they can muster.

La-Mulana 2 follows the story where renowned archaeologist Lemeza Kosugi has gone missing, and only his daughter Lumisa can find him! Enter Eg-Lana, an upside-down version of the legendary ruins of La-Mulana. Think fast, act fast, and whip hard in order to overcome dangerous traps and elaborate puzzles in your quest to uncover unfathomable secrets.

New Resident Evil Title to be Revealed on September 9

Those hoping for some more Resident Evil goodness will need to keep an eye out on September 9th as Capcom is going to, almost assuradly, announce a new game/remake in the series on that date. This is because a new teaser website called “Project Resistance” has been opened by Capcom with the RE featuring red lettering, as seen above, for the Xbox One, PlayStation 4, and PC.

At the moment we don’t know what type of title this may be but the company will be announcing it with a trailer on September 9th at 8 AM PT. “Project Resistance” will be shown at Tokyo Game Show on September 12th where members of the game’s development team will be showing off the game.

Yakuza: Like a Dragon Confirmed for Western Release

Sega has announced that the next entry in the Yakuza series, called Yakuza 7: Light and Darkness in Japan, will be also making its way to the West but rather than keeping the numbered title they are instead dropping it and going with Yakuza: Like a Dragon as the title. The game will be released on the PlayStation 4 on January 16th in Japan while the Western release is set for sometime in 2020.

Yakuza: Like a Dragon follows a brand new protagonist named Ichiban Kasuga and takes place in the city of Isezaki Ijincho in Yokohama. From the depths of despair Ichiban Kasuga will need to fight his way back to the top after spending an eighteen year stint in jail only to come back and find his former gang members moved on and his boss throwing him away like literal garbage after trying to kill him.

Unlike previous entries in the series Yakuza: Like a Dragon will also feature a brand new combat style as it will utilize a “live command RPG battle” that takes the series’ signature action and blends it with an RPG fighting style that sees Ichiban teaming with others to battle against all sorts of enemies.

Greedfall Fourteen Minute Walkthrough Trailer

With GreedFall being released in a little under two weeks Focus Home Interactive has released a fourteen minute gameplay walkthrough for Spiders Studio’s upcoming RPG. The video features the player taking on a mission a few hours into the game and gives us a look at many aspects of the game, including the dangerous creatures that roam the wilderness and the various skills that players can use to overcome them.

Scattered around the many open areas of GreedFall, players will find a variety of places to set up camp. There, you can access your workbench to deeply customize your equipment, switching out parts to change up both the look and stats of your gear. Campsites are also a great opportunity to catch up with your companions and get to know them better. The video can be found below while the game itself is set to be released on the Xbox One, PlayStation 4, and PC on September 10th.

Arc of Alchemist Delayed to Early 2020, Preview Trailer

A new short trailer for Arc of Alchemist has been released by Idea Factory International and this one is meant to give us a brief look at various aspects of the game but alongside this trailer came some unfortunate news. This news was that the game would once again be seeing another delay.

After initially being planned for release during the summer and then pushed back to winter the company is now aiming to have Arc of Alchemist released in early 2020 in North America and Europe for the PlayStation 4. The game will be digital only in North America where Europe will have access to the title both at retail and digitally and it is worth noting that Idea Factory International did not mention anything about the Switch version of the game which will be released in Japan in October.

Gun Gun Pixies Gameplay Trailer and New Release Dates Revealed

PQube Games has released a new trailer for Gun Gun Pixies that focuses on showing off the gameplay aspect of the title and if you play real close attention, you’ll notice that Neptune will at least be part of the Western release of the game, though we have yet to see Noire who was also included as a guest character in Japan as of this time.

The company also revealed that the release dates for Gun Gun Pixies have been changed as the game will still be releasing digitally and physically on the Nintendo Switch in Europe on September 6th but the North American digital release date will now be September 10th with the physical release coming on November 1st. As for the PC release, that version of the game will now be arriving worldwide on November 1st.