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John Wick Hex Review

John Wick Hex

Developer: Bithell Games
Publisher: Good Shepherd Entertainment, Lionsgate
Platform: Mac, Windows
Release Date: 8 October 2019
Price: $19.99 USD – Available Here

Video Review

Overview

John Wick fans are finally getting a video game. Set before the events of the film franchise, John Wick Hex follows Wick’s hunt for the mysterious Hex. The turn-based action strategy game pits Wick against a variety of enemies with limited ammunition and health.

Story

For context, I have only watched the first John Wick film, and I liked it quite a bit. As a prequel, John Wick Hex’s narrative is best enjoyed after watching the first film at a bare minimum. While the game does a decent job introducing characters, gamers do need the context of watching John Wick to appreciate the familiar faces that pop up. The developers have clearly worked with the team behind the films as the game’s story fits in well beside the first John Wick movie. Even without watching the films, the game’s story serves as an enjoyable narrative for the levels. While Wick is a mute actor throughout the bloodshed, the conversation between Charon, Winston, and Hex provide the game with some much-needed character development and drama.

Gameplay

The developers have stated repeatedly their goal with John Wick Hex is to recreate Wick’s methodical and tactical combat style. Each level consists of a hex-based grid filled with enemies and spawn points for extra foes. To win, players must either make their way to the end of the level or defeat a boss. While Wick is a highly trained assassin, he’s only human at the end of the day with a limited amount of health and ammunition. The flow of time breaks from the traditional turn-based mechanic in favour of a timeline system that has all characters moving at the same time. Wick has the advantage of planning his moves a few seconds ahead of NPCs, allowing the player to interrupt enemies, hide from incoming fire, and dodge attacks. Game changing abilities like takedowns and rolling from cover to cover consumes focus, so players can’t engage large groups and expect to lock them all down with stuns.

To offset the limited health and ammunition, players are given a set number of tokens at the beginning of each area to purchase buffs and stash guns and bandages around different levels. It doesn’t fit perfectly in the lore, but it is a decent system that helps players adjust the difficulty for themselves, allowing them to hit certain achievements or giving them a little extra health for a particularly tough area.

When it comes down to the combat style, John Wick Hex lives up to the lofty standards set up by the movies. Every movement must be calculated, and the game can be downright punishing for wasting time or being inattentive to the actions on the timeline. While players may not appreciate the smoothness of Wick’s combat style while planning and executing attacks, watching the replay at the end of the level feels like watching your own little version of a John Wick film.

The biggest issue with John Wick Hex is the fact the game can get a little repetitive at times once players figure out the game’s rhythm. Players need to move in and out of cover that breaks line of sight, refilling their focus gauge whenever possible, using takedowns on anyone that gets too close, and shooting gun-toting enemies. From there, players simply hop from firearm to firearm until they reach the end. Boss fights don’t really shake up the mechanics, as it is generally safer to keep a boss locked down with takedowns. The level design rarely breaks up the rhythm outside of moments where hordes of melee enemies are thrown at the player. Suddenly, the game is no longer about methodically weeding out enemies one by one and turns into a frantic game of crowd control management.

The controls are simple but well executed. Players use the mouse to command Wick and control the camera with the keyboard. Those with non-QWERTY layouts will probably struggle though as the game has no options for rebinding keys.

Visuals

The visual style is excellent. John Wick Hex opts for a comic book presentation. The colour palette is striking with the dark, almost monotone base and sudden splashes of pinks and purple standing in for the game’s gore. The individual animations look great and feel like they were ripped right out of the movie. On the other hand, the strike animations don’t properly transition from a takedown. It looks odd to see a downed enemy suddenly teleport onto their feet, promptly get smacked in the face, and drop back down to the ground like a sack of potatoes.

Audio

The audio experience is solid. The soundtrack is an enjoyable accompaniment to the game. The sound effects are simple but practical, with a good variety of weapon sounds to differentiate the arsenal Wick will eventually use. A few film characters reprise their roles in the game and deliver flawless performances.

Overall

Fans of the John Wick franchise will appreciate the detail the developers have put to recreate the film’s combat style. While the combat mechanics offer a good challenge, the level design often causes the game to fall into a predictable pattern. While the game is worth picking up right away for fans of the film franchise and those looking for a new take on the turn-based action game, John Wick Hex will be a safer purchase for most when the first sales roll around.

Capsule Computers review guidelines can be found here.

ENCHANTED MOBILE MMORPG SPIRITWISH DELIVERS SIMULTANEOUS MULTI-CHARACTER GAMEPLAY

ENCHANTED MOBILE MMORPG SPIRITWISH DELIVERS SIMULTANEOUS MULTI-CHARACTER GAMEPLAY

Nexon’s new fantasy-adventure game enters pre-registration worldwide on Android

SEOUL – Oct. 8, 2019 – An impressive roster of spellbound characters arrives in the beautiful world of Spiritwish, the all-new multi-character massive multiplayer online role-playing game (MMORPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Beginning today, mobile players around the world can enlist in the Spiritwish pre-registration period on the Official Website and Google Play for the chance to be one of the first to control three characters at a time and deal massive damage to enemies.

Long ago, legendary heroes known as the Three Gods established a lasting era of peace across their bountiful kingdom by overseeing their powerful ancient artifacts. When war erupted between the two factions ‘Pohjola’ and ‘Kaleva’ for control of the relics, the kingdom fell into disarray. Now, a new band of adventurers is tasked with eradicating the vile monsters who have spawned within the kingdom as a result of the skirmish.

In Spiritwish, players are invited to command a rag-tag team of heroes as they follow in the footsteps of the Three Gods for control of the ancient relics and to protect the land of Kaleva against looming evil. Spiritwish boasts an impressive array of features to seamlessly deliver a unique MMORPG experience to mobile players. Details include:

  • Multi-character Playability – In this unprecedented feature, players can take control of three heroes at the same time to deal triple the damage and build a cohesive, colorful and memorable team
  • Unique Heroes – Each Spiritwish character wields unique powers from ranged attacks to blunt force, allowing players to develop intricate hero combinations and combat strategies
  • Online AccessSpiritwish allows players from around the world to team up and use special abilities to explore a vast world full of daunting co-op raids at different difficulty levels
  • Exciting Daily Dungeons – Every day, original missions await players for the chance to unlock incredible rewards. The Onkalo Dungeon invites players to team up for a nine-character challenge
  • One-handed ModeSpiritwish offers an easy-to-use function that allows single-handed chat and gameplay for gamers on the go.

Spiritwish is the latest project from the developers at NEON Studio, best known for their work on Ragnarok, Granado, Espada and Tree of Savior. Today’s global pre-registration arrives after it rose to the top of the mobile game charts in Korea, earning fourth and third in revenue on Google Play and the App Store, respectively.

Spiritwish is now available for pre-registration worldwide on iOS and Android. Players who sign up for pre-registration will earn 500 Blue Diamonds and 100,000 Gold. Players who pre-register through Google Play will also receive a special Tarya Gift Box.

Stay tuned for more details about the official Spiritwish global launch in mid-October. Additional information for members of the press:

  • Check out the official Facebook page here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

Pixel Game Maker MV Development Challenge Underway

Pixel Game Maker MV Development Challenge Underway 

Grand Prize of More Than $9,000 USD (¥1,000,000 JPY), Game Published on Nintendo Switch 

TOKYO – 7 Oct, 2019 – The Pixel Game Maker MV Game Development Challenge, a contest seeking talented developers using the intuitive yet fully-featured 2D game engine from Playism and Kadokawa Corporation, is now underway.

Taking place until 30 March, 2020 at 8:00 a.m. PT, the competition offers a grand prize award of ¥1,000,000 JPY (approx. $9,332 USD) and opportunities to be among the first Pixel Game Maker MV creations published on Nintendo Switch. In addition to the grand prize, there are award categories for side view, top view, multiplayer games, and more. Winning entries may also be adapted into books, comics, and more.

Sister software to RPG Maker, which sold more than 2,000,000 copies worldwide, Pixel Game Maker MV puts 2D game development in the hands of first-time developers with no programming knowledge while maintaining the flexibility, power, and depth required by long-time game creators through extensible scripting. 

Featuring native physics and local multiplayer support as well as 20 sample games and a host of modern, sci-fi, and fantasy assets, Pixel Game Maker MV makes it easy to get started prototyping. Developers can carry their games through to completion using the assets to hand or import their own to create top-down or sidescrolling action games in any genre.

“If you can imagine it, you can create it with Pixel Game Maker MV,” said Noboru Mogami, producer, Kadokawa Corporation. “With this contest, we’re hoping to find amazing talents to highlight and nurture. We’ve already seen some truly wonderful things come out of our community so far and we’re looking forward to the delights our creators still have in store for us.”

Pixel Game Maker MV is available now on Steam in Japanese, English and Simplified Chinese for $84.99 USD/€71.99.

The full official rules can be found on the Pixel Game Maker MV Game Development Challenge page. For more information about the engine, please visit the Pixel Game Maker MV official website, Facebook page and follow @PixelGameMaker on Twitter.

About Playism

Known for bringing popular indie games from Japan including Touhou Luna Nights, La-Mulana 2 and One Way Heroics, Playism was created with the global indie community in mind. The company focuses on helping developers every step of the way, from localization to distribution of their games.

To learn more, visit the Playism official website, Facebook page and follow @PlayismEN on Twitter.

About Kadokawa Corporation

The core Pixel Game Maker MV team at Kadokawa Corporation consists of veterans who have been making consumer games for more than 20 years, many of whom have worked on the popular RPG Maker series with more than 2,000,000 units sold. Based out of Tokyo, the company’s mission is to create brand new stories.

Kamala Khan Joins Marvel’s Avengers

Square Enix and Marvel have announced a new hero that will be added to Marvel’s Avengers and she just so happens to be Kamala Khan, whose super hero name is Ms Marvel. Kamala first debuted as the character in February 2014 and is described as a self-avowed Avengers fan, in the game’s original story, Kamala Khan must apply her intellect, optimism, and unique abilities to the task of unraveling a global conspiracy and reassembling her personal heroes in time to stop a new secretive organization, Advanced Idea Mechanics (AIM), before they unleash one of the greatest threats Earth has ever faced.

Players begin the journey as Kamala Khan and learn the origins of her extraordinary powers. As the story expands, Kamala plays an essential role in bringing the disbanded Avengers back together. As each Super Hero is added to the roster, players must master all of their unique abilities, rebuild and customize the Avengers team to face increasingly growing threats only the Avengers together can defeat.

Marvel’s Avengers is currently set to be released on the PlayStation 4, Xbox One, PC, and Stadia on May 15, 2020 and you can check out a new gameplay trailer for Kamala Khan as well as a character profile video below.

Power Trailer
Character Profile

New Team RTS A Year Of Rain Set to Launch November 6th

New Team RTS A Year Of Rain Set to Launch November 6th 

Bombastic new gameplay trailer showcases the unique features and factions of Daedalic Entertainment’s upcoming strategy game

HAMBURG, Germany – Oct. 5, 2019: Publisher and developer Daedalic Entertainment has announced that the ambitious new team RTS A Year Of Rain will launch into Steam Early Access on Wednesday, November 6, 2019, worldwide.

The upcoming release was confirmed in a brand-new gameplay trailer, which showcases the game’s three unique factions and this new franchise’s epic fantasy action: 

Daedalic has also revealed the first story details about the harsh and brutal world in which A Year Of Rain is set. Desolate environments offer limited resources, and any prize you do find, you’ll have to fight for. The battle for survival and the drums of war are all its people know. Two friends, a paladin of the morning sun and the son of a powerful noble house, set out to break the cycle and bring peace to these war-torn lands. A Year Of Rain tells their story and the sacrifices they must make for a better future against those who do not share their vision of civilization and those chained to unlife, doomed to fight forever.

Combining classic real-time strategy elements with a strong focus on teamplay and hero units, A Year Of Rain’s co-op campaigns and online and offline modes are designed with a team of two players in mind. The classic 2v2 “Skirmish” mode has been developed from the very beginning to encourage competition across the entire spectrum of skill levels. Meanwhile, the ‘Against All Odds’ mode is an innovation in the genre, where two lone heroes face two entire armies in an escalating fight for survival.

Additionally, there’s still time to join A Year Of Rain’s ongoing closed beta. To register for a key to start playing today, simply visit https://beta.ayearofrain.com/.

To keep track of the latest news about A Year Of Rain, please visit:
Official website: https://www.ayearofrain.com
Facebook: https://www.facebook.com/ayearofrain
Twitter: https://twitter.com/ayearofrain
Discord: https://discordapp.com/invite/ayearofrain
Wishlist on Steam: https://store.steampowered.com/app/319540/A_Year_Of_Rain

MS. MARVEL JOINS MARVEL’S AVENGERS

MS. MARVEL JOINS MARVEL’S AVENGERS

Marvel’s rising star Kamala Khan sets out to expose AIM and reassemble the Avengers

SYDNEY, 5th October 2019 – Today at New York Comic Con 2019, Square Enix® and Crystal Dynamics® revealed that fan-favourite Kamala Khan is the latest playable Super Hero to be featured in Marvel’s Avengers. Co-created by G. Willow Wilson, Adrian Alphona, Sana Amanat, and Stephen Wacker, in the comics, Kamala is an enthusiastic teenager who defends her hometown Jersey City as the costumed Ms. Marvel. First appearing in Captain Marvel #14 in August 2013, Kamala quickly captured the imagination of generations of True Believers, leading to her own monthly comic series in February 2014.

A self-avowed Avengers fan, in the game’s original story, Kamala Khan must apply her intellect, optimism, and unique abilities to the task of unravelling a global conspiracy and reassembling her personal heroes in time to stop a new secretive organization, Advanced Idea Mechanics (AIM), before they unleash one of the greatest threats Earth has ever faced.

Players first encounter a young Kamala during A-Day, where Captain America, Iron Man, Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Kamala is exposed to the mysterious Terrigen Mist, and finds herself developing extraordinary polymorphic powers, which she subsequently hides for years. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, Kamala uncovers a shocking conspiracy and embarks on a quest to reassemble the heroes she believes in and to become the hero she was destined to be.

Players begin the journey as Kamala Khan and learn the origins of her extraordinary powers. As the story expands, Kamala plays an essential role in bringing the disbanded Avengers back together. As each Super Hero is added to the roster, players must master all of their unique abilities, rebuild and customize the Avengers team to face increasingly growing threats only the Avengers together can defeat.

“An optimistic fan girl of the Avengers, Kamala Khan is the perfect character for the story we’re telling in Marvel’s Avengers,” said Shaun Escayg, Creative Director and Writer at Crystal Dynamics. “Telling our story of Kamala’s coming-of-age brings a fresh, hopeful perspective to the gameplay experience and her unique abilities as Ms. Marvel make her a character every person can relate to and will want to play. Kamala Khan is one of the unique characters that makes our game stand apart from any Avengers story experienced before.”

“Kamala is an inspired and perfectly fitting choice to join the ranks of, and reassemble, Earth’s Mightiest Heroes,” said Bill Rosemann, VP of Creative at Marvel Games. “Perhaps more than any other character invented over the past decade, Ms. Marvel has not only charmed the hearts of long-time True Believers, but her unique mix of classic Marvel heroic elements and modern cultural relevancy has resulted in a headline-generating cultural icon.”

“It is a thrill to see Kamala in the Marvel’s Avengers game,” said Sana Amanat, VP of Content and Character Development at Marvel. “Crystal Dynamics has done a marvellous job of crafting a brand-new take on Kamala, while staying true to the spirit of her inspiring character, charismatic persona, and relatable purpose. Fans of the character are in for quite a ride, along with a few surprises, when Marvel’s Avengers makes its debut next year.”

“I think Kamala is a perfect fit for a game like this, since she sees the Marvel world the same way we do as fans and players,” said G. Willow Wilson, co-creator of Ms. Marvel. “Kamala allows us to imagine what we ourselves would do if we suddenly discovered we had superpowers and got to stand alongside our heroes in their time of greatest need.”

Marvel’s Avengers will release simultaneously for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, Stadia, and PC on May 15, 2020.

Related Links
Official Homepage: www.playavengers.com
Official Twitter: @PlayAvengers
Official Facebook: https://www.facebook.com/PlayAvengersGame/
Official YouTube: http://youtube.com/PlayAvengers
#PlayAvengers #EmbraceYourPowers

Monster Hunter World: Iceborne and Resident Evil 2 Collaboration Announced

Capcom has announced that they will be having a neat looking collaboration between Monster Hunter World: Iceborne and Resident Evil 2 that will bring Leon and Claire into the world of Monster Hunter with what appears to be Mr. X taking on the role of the Handler. No exact details were given as to what players may be able to obtain during this collaboration but the company did state that it will begin sometime in November.

Also revealed today were the winning designs of the weapon contest as well as the Palico costume with the “Black Eagle” Charge Blade and “Wiggler Set a+” being chosen as the winners. You can check out the collaboration video and both chosen winners below.

Resident Evil 2 Collaboration
Black Eagle Trailer
Wiggler Set a+ Trailer

MediEvil Trailer Focuses on “Using One’s Shield”

With the MediEvil remake coming out in a few weeks Sony and Other Ocean have released the first in what will be a series of videos that describe various elements of the game. Called “A Bonehead’s Guide to Gallowmere,” this first video focuses on the proper ways to use the shield. For those unfamiliar with the game, MediEvil places players in the undead boots of Sir Dan who will have quite a challenge ahead of him but with a wide array of weapons and special weapons at his disposal players will need to do their best to make sure Sir Dan doesn’t end up losing his head, again.

This remake features not only a graphical overhaul but also an improved camera system, new secrets to uncover, and a brand new narrator. You can find the video below and keep an eye out for the game when it is released on October 25th.

Ni no Kuni: Wrath of the White Witch Remastered Review

Ni no Kuni: Wrath of the White Witch Remastered

Developer: LEVEL-5, QLOC
Publisher: BANDAI NAMCO Entertainment
Platforms: PlayStation 4Windows (Reviewed)
Release Date: 20 Sept 2019
Price: $49,99USD – Available Here $69,95AUD – Available Here

Overview

There are not many forms of art that get a successful switch from one media to another. We all know that a streak of translating video games to the big screen has been less than stellar so far. There have been some hits when it comes to books on cinema but also a bunch of misses. “What about anime, though?” – asked absolutely no one. Well, my dear absolutely no one, do I have some good news for you! Actually, one piece of good news. You see, there is one cute game from far away Japan (or maybe not so far away if you live there, hm) that captured perfectly that anime spark and the gameplay is also nothing to complain about. In a strange twist of fate, I managed to play the sequel first and then the original (aka this remastered release) but that’s fine, cause they are fundamentally different games anyway. Read on, dear reader!

Story

We follow the journey of Oliver, a resident of Motorville. While trying out a new vehicle designed by his friend Philip, Oliver almost drowns, but is saved by his mother Allie; however, she immediately dies from heart problems after saving him. Damn, talk about an early plot twist. Devastated, Oliver starts to cry and the tears cause his doll (a gift from his mother) to come to life and reveals itself as a fairy named Drippy. Drippy tells Oliver that each person from his world has a “soulmate”, someone with who they share a link in Drippy’s world. Unfortunately, Drippy’s world has been conquered by an evil wizard called Shadar. Fearless and determined, Oliver decided to travel to Drippy’s world and find & save his mom soulmate, a great sage called Alicia. He hopes that in doing so, it might also bring back Allie in Oliver’s world. A strange plan to rely on but as they say, hope dies last.

Gameplay

If you played Ni No Kuni II first by any chance, here is a piece of advice: forget everything you know about that game. Not only that the stories are fundamentally different, but so is the gameplay. When a player encounters an enemy, they enter a real-time battle system. Battles take place in an open area, allowing the player (and the enemy/enemies) to freely roam the field. Pretty useful if you feel like evading or escaping from an enemy attack. To fight enemies, you use physical, magical attacks and something called “familiars”.Familiars are creatures that you can find and tame in the game world and send them to battles. Your own battle ally, if you will. Familiars level up and evolve along Oliver throughout battles, and each of them has unique attacks and stats. Not to mention unique cuteness. Once you defeat enemies in battle, you may receive experience, gold, and occasional items as loot. There is the usual health and mana bar and as you might imagine, health is lost when an enemy attacks you, while mana is depleted whenever you cast magic. Both can be replenished by using items during the battle while health can also be restored by picking up green orbs, known as “glims”. Glims are dropped when you continuously attack enemies and there is also something called golden glim. A rare drop during a battle that restores all health and enables as powerful miracle move that deals significant damage to enemies (super useful during boss fights).

Visuals

There is one world that you might read over and over when it comes to Ni No Kuni games. Ghibli-like, Ghibliesque, Ghibli inspired, Ghiblibling. Ok, that last one isn’t even a real word, I just made it up. But you (hopefully) get my point. You don’t have to be a powerful anime connoisseur to know what Ghibli studio stands for. A name depicting quality, integrity, and creativity when it comes to anime. And call me crazy, but the same could be said when it comes to Ni no Kuni: Wrath of the White Witch Remastered. The visuals are done in the expected cell shading style (aka Borderlands or XIII), while the important cutscenes in the game are fully animated. I mean like watching the regular anime. The quality of animated segments is top-notch while the actual gameplay visuals are nothing to skip over as well. Worlds map is full of details and even the meanest monsters could be described as nothing else but cute. The big cities are fun to explore and easy to get lost into. That last bit might sound like a minor flaw but it certainly isn’t. If anything, it only amplifies the sense of awe and wonders whenever you enter a new town for the first time.

Audio

If I have given praise on the visual front, the audio angle would definitely use some polish. Especially considering that I’m playing the remastered version of the first Ni No Kuni. Major cutscenes will have a full voiceover in whatever language you prefer, while the rest of the dialogue will have occasional “ohhh”, hmmm” or “hi” sounds. A bit weird and not easy to get used to at first. If anything, it definitely took me out of the experience once I get spoiled with full voice acting in animated cutscenes. Other than that, the actual soundtrack is nothing short of amazing, thanks to Joe Hisashi. What the game lacks in voice acting, it surely makes up for it when it comes to the marvelous soundtrack.

Overall

And lastly, I have to mention the “remastered” bit of the whole game. While the game does feature slightly improved visuals in terms of world map details and performance and better resolution support, everything else stayed pretty much the same. Audio received no touch-ups at all. Call me crazy, but I expected more voice acting, at least during important moments in the game and not just in defining cutscenes. Despite that, Ni no Kuni: Wrath of the White Witch Remastered is a well-rounded release with loads of content. A slight improvement over the original and different experience altogether when compared to the sequel.

Capsule Computers review guidelines can be found here.

Red Dead Redemption 2 Finally Announced for PC

While Red Dead Redemption 2’s PC release was only a matter of time, PC gamers can finally breath a sigh of relief as Rockstar has officially announced the PC port. The game will appear on Rockstar Game Launcher, Epic Game Store, and several third party retailers on November 5th.

Oddly, the Steam version will be delayed until December. It is unknown if Rockstar and Epic Games has worked out a short term exclusivity deal, as Epic Game Store exclusives do not usually appear on official third party resellers like Humble Store. If there is an exclusivity deal, this is the shortest one to date, beating out Borderlands 3’s six month window by a few months.

Pre-orders kick off on October 9th at 11 AM EST on the Rockstar Game Launcher. Those who pre-order during this exclusivity period will also be able to pick two classic Rockstar titles to keep. Other platforms will begin offering pre-orders on October 22.

Red Dead Redemption 2’s PC version will launch with Red Dead Online right out of the gate. The PC version will also come with graphical enhancements to take advantage of more powerful gaming rigs and a variety of new content.

Rockstar also announced that Red Dead Redemption 2 will be a launch title for Stadia in November. No exact date for the Stadia release has been set, with more details promised soon.