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The Falconeer Coming to Xbox One

Wired Productions and Tomas Sala have announced that their aerial combat game, The Falconeer, where players fly upon a massive bird in an ocean world, will be coming to the Xbox One alongside the previously announced PC version sometime in 2020. The game will be playable for the first time during the X019 London event that runs from November 14th to the 16th but for now everyone can enjoy a new trailer for the game found below.

The Falconeer is set in The Great Ursee, a mystical world drowning in the corruption of the swollen oceans, players will take their armed aerial mounts in third person to the skies as a “Falconeer,” an airborne and agile warrior equipped with devastating ranged weaponry. Your mission as a Falconeer will be what you make it—be it the noble cause or the life of a rogue—each player experience will be unique as they explore the bleak and hauntingly beautiful world, filled with wonderous locations and warmongering rival factions vying for the mysterious secrets hidden at the Ursee’s unfathomable depths.

Google Stadia’s 12 Launch Games Revealed

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So last month we learned exactly when the Google Stadia will be launching and now Google has announced the full list of games that will be playable on the Stadia the day it launches on November 19th.

  • Assassin’s Creed Odyssey
  • Destiny 2: The Collection
  • Gylt
  • Just Dance 2020
  • Kine
  • Mortal Kombat 11
  • Red Dead Redemption 2
  • Rise of the Tomb Raider
  • Samurai Shodown
  • Shadow of the Tomb Raider: Definitive Edition
  • Thumper
  • Tomb Raider: Definitive Edition

Almost every game in the list has been available on other platforms for over half a year, or far longer in some cases, with GYLT being the only launch exclusive. Alongside this the company announced that there are fourteen other games planned for release on the Stadia before the end of the year.

  • Attack on Titan 2: Final Battle
  • Borderlands 3
  • Darksiders Genesis
  • Dragonball Xenoverse 2
  • Farming Simulator 19
  • Final Fantasy 15
  • Football Manager 2020
  • Ghost Recon Breakpoint
  • GRID
  • Metro Exodus
  • NBA 2K20
  • Rage 2
  • Trials Rising
  • Wolfenstein: Youngblood

Red Dead Online and Red Dead Redemption 2 PC Port Review

Red Dead Redemption 2 – Red Dead Online and PC Port

Developer: Rockstar
Publisher: Rockstar
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 5 November 2019
Price: $59.99 USD/$99.95 AUD – Available Here
Single Player Campaign Review: Read Here (9.5/10, Amazing)

Video Review

Overview

Thirteen months of waiting has finally paid off for PC gamers. Rockstar has finally brought a Red Dead title to PC with Red Dead Redemption 2. The PC version boasts graphical upgrades, mouse and keyboard support, and the Red Dead Online mode right out of the gate.

Story

At the start of Red Dead Online, players are freed from death row. They have been framed for a murder they didn’t commit and are rescued by Jessica LeClerk, the widow of the murdered man. In exchange for their freedom, players are tasked with determining who murdered Jessica LeClerk’s husband and bringing the perpetrator to justice.

Red Dead Online delivers a decent storyline to the mode’s open world through a series of story missions. There are a couple of plot lines currently. They aren’t long or deep compared to the story mode but offer some interesting background for the multiplayer missions. Red Dead Online is billed as a game as a service like its Grand Theft Auto Online predecessor, so I hope new story missions are in the works as its definitely in need of some extra content at the moment.

Gameplay

Red Dead Online adapts the single player world of Red Dead Redemption 2. Players are dropped into the open world map where they can pursue a variety of activities. PVE is split between story missions, free roam missions, and three roles: bounty hunter, collector, and trader. The roles offer ways to earn money based on a specific play style. Players can also take a break and engage in a variety of mini-games like poker and five finger fillet.

The world is vast and lively. Most missions and activities are started in town, but players will be sent to all corners of the map in the course of their adventures. Large stretches of wilderness are filled with animals to hunt, plants to harvest, and items to collect. Hostile NPCs are not too common, but plenty of peaceful ones can be found going about their day.

Open world PVP is always a danger but is generally balanced out with clear markers for hostile players and the ability to press charges to put a bounty on the offending player’s head. Things get a little more interesting when players are faced with the possibility of other players interrupting certain activities like shipping goods by wagons. In general, if players are willing to take on the risk of PVP, then they will be rewarded with a bonus for making it out alive.

The story missions are likely Red Dead Online at its best. These missions combine some decent storytelling with multi-step objectives that feel meatier than the free roam missions. Rounding up some friends to tackle missions together is a blast as it is as close as we’ll get to a cooperative Red Dead Redemption 2 campaign. The number of missions is extremely short right now as a significant chunk of missions are locked behind the player’s moral choices. I would have preferred to see another three to five missions available for all at launch.

The economy is tough. Players can earn cash from selling items, completing missions, doing tasks in free roam, completing competitive showdowns, gambling, and turning in bounties. While ammunition is cheap, buying weapons and equipment is not. Players will need to do a fair bit of grinding to have any flexibility in their loadouts. It’s clear Rockstar is planning to monetize gold bar sales heavily once you throw in the prices for cosmetic items. The grind can get boring if players are only interested in one or two playstyles, but Red Dead Online is a lot more fun if players are willing to try everything it has to offer.

The PC port quality is a mixed bag. Graphically, lots of PC specific tweaks and changes have been made to support the more powerful computers and the more granular settings PC gamers come to expect from their games. Even at lower settings, the game looks gorgeous on the PC. Additionally, the new photo mode offers a lot of features for screenshot artists, and I expect to see some amazing work come out over the next couple of months.

On the other hand, I ran into a couple of visual glitches that do not break the game but do break the immersion, such as animals not appearing while being skinned. I found the FPS tends to take a bit of a dive when heading into town. Hard drive load times for Red Dead Online will cause hitches, so it is highly recommended to make space on an SSD for the game.

Mouse and keyboard controls are unnecessarily clunky. Unlike most games, menus are controlled separately from movement. For controllers, moving the hand over to the D-pad isn’t a big deal, but for mouse and keyboard users, the equivalent binding for the PC version takes the hands all the way to the arrow keys. Almost every action can be rebound in the menus, but the sheer volume of keys that need to be bound compared to the console makes me think Rockstar could have doubled up several actions or used more modifiers instead of taking up so many key binds.

Menus are a hit or miss. I like the fact menu navigation keys can be customized within the game. On the other hand, menus are not optimized for use with a mouse. Sometimes mousing over a menu option will cause the list of possible interactions to be overridden by a completely different set of interactions. Other times, inventory text will not be updated for the current item the mouse is hovering over. Clicking on the item will consume it if possible, so the only safe way to navigate the inventory is using the arrow keys. Worst of all, it is impossible to go back to the previous menu while cooking items with the mouse and keyboard. Players must either plug in a controller so they can go back or reconnect to Red Dead Online.  

Visuals

Red Dead Online is gorgeous. The artists have done an excellent job capturing the western United States and compressing it into a manageable area. Travelling from one end of the map to the other is a lovely ride for players willing to slow down and enjoy the changing scenery.

There is a lot of character customization options available, though some will require a lot of grinding. Rockstar has done a decent job of balancing the over the top bling with the gritty Western look.

Audio

The audio experience in Red Dead Online is a bit subtle. Music is used sparingly. Instead, the game focuses more on using sound effects to replicate the feel of being in the wilderness to great effect. Getting caught in a thunderstorm was an absolute breathtaking experience as a headphone user. The voice acting is good, but players are once again mute in Red Dead Online. The writers often play off the silence as a long running joke, but it would be nice to finally have a properly voiced player character for once.

Overall

Red Dead Online probably won’t stand on its own as a full release, but it makes for an intriguing addition to the already fantastic Red Dead Redemption 2 single player campaign. There is a ton of activities to do, though the mode gets bogged down quite a bit by all the grinding.

The PC port on the other hand could use some work. While Rockstar has done a good job offering a ton of customization options expected by PC gamers, they have also failed at ensuring basic menu functionality and are missing some quality of life options. While the game is not completely unplayable with a mouse and keyboard, the controls lack the same level of polish as the controller layout.

Capsule Computers review guidelines can be found here.

CELEBRATED RPG CLASSIC ROMANCING SAGA 3 NOW AVAILABLE ON MODERN PLATFORMS

Mobile Adventure Romancing SaGa Re;univerSe Also Announced for Mobile Devices, Coming in 2020

SYDNEY, 12th November, 2019Square Enix Ltd., today announced that the RPG classic, Romancing SaGa™ 3, is now available to purchase digitally on the Nintendo Switch™ system, PlayStation®4 computer entertainment system, PlayStation®Vita handheld entertainment system, Windows 10, STEAM®, the App Store®, Google Play®, and the Xbox One family of devices, including Xbox One X.

24 years after the game’s initial Japanese release, Romancing Saga 3 is now available for the first time in the West on modern platforms. Romancing Saga 3 gives players the freedom to forge their own path, choosing to play through eight different narratives led by eight protagonists, each with their own motives and unique personalities. Developed by industry veterans, including renowned developer Akitoshi Kawazu (FINAL FANTASY®, Romancing SaGa, SaGa Frontier), this HD remaster will feature optimised graphics, a new dungeon called the ‘Phantom Maze’ to explore, and a NEW GAME+ function. Romancing Saga 3 adds new storylines to the game original game, making it the perfect time for both new and veteran players to experience the SaGa series.

To celebrate the launch of Romancing Saga 3 and introduce a world of new players to the epic adventure, a 20% discount is also available across all platforms from today until 4th December 2019*.

For fans eager for more in the SaGa series, SaGa SCARLET GRACE: AMBITIONS™ will be available on 3rd December on the Nintendo Switch, PlayStation®4, STEAM, the App Store® and Google Play®. Additionally, Romancing SaGa Re;univerSe the popular mobile game with over 15 million downloads based in the world of Romancing SaGa 3, will be available globally in 2020 for iOS and Android devices. To view a teaser for Romancing SaGa Re;univerSe.

Romancing SaGa 3 is now available on the Nintendo Switch, PlayStation®4, PlayStation®Vita, Windows 10, STEAM®, the App Store®, Google Play®, and the Xbox One family of devices, including Xbox One X.

* Discount for PlayStation®4 users requires an active PlayStation®Plus subscription.

Related Links:

Official website: https://sagafranchise.square-enix-games.com/romancing-saga-3
Official Facebook: www.facebook.com/squareenix    
Official Twitter: @squareenix   
Official Instagram: @squareenix  
YouTube: https://www.youtube.com/UKSquareEnix

Airborne Ocean-World Fantasy Combat RPG, The Falconeer, Soars Its Way to Xbox One and PC in 2020 from Wired Productions

New Console Platform Confirmed as First Demo from Indie Developer, Tomas Sala, to be Debuted at X019: A Global Celebration of All Things Xbox

Watford, UK – November 11, 2019 – Award-winning publisher Wired Productions proudly announces it is bringing the ocean-world fantasy aerial combat RPG The Falconeer to console gamers for the first time, on Xbox One. Created byindependent developer Tomas Sala, The Falconeer combines classic aerial dogfighting mechanics and acrobatic twists and turns, with an awe-inspiring open environment and bestiary of fantastic enemies in land, sea, and air. The Falconeer will have its world debut at the upcoming X019 in London on November 14-16, 2019, and will land on Xbox One and PC in 2020.

Check out the mesmerizing new trailer, created using in game footage:

Set above The Great Ursee, a mystical world drowning in the corruption of the swollen oceans, players will take their armed aerial mounts in third person to the skies as a “Falconeer,” an airborne and agile warrior equipped with devastating ranged weaponry. Your mission as a Falconeer will be what you make it – be it the noble cause or the life of a rogue – each player experience will be unique as they explore the bleak and hauntingly beautiful world, filled with wonderous locations and warmongering rival factions vying for the mysterious secrets hidden at the Ursee’s unfathomable depths.

“We’re excited for fans to experience The Falconeer, a true gem that will set the bar for what indie developers can offer games,” said Leo Zullo, Managing Director, Wired Productions. “From the beginning, we’ve been enamoured with this breath-taking aerial combat RPG, and are proud to be able to work collaboratively with Tomas, whose passion and talents can be seen in this beautiful and mesmerizing game.”

Fans of aerial combat will be treated to a fluid and eye-catching open world experience. Majestic mounts control fluidly and freely with graceful flight, just as their bird of prey counterparts, giving players a sense of freedom and awe while being truly immersed in the Ursee’s simultaneously epic and hypnotic soundscape.

The Falconeer will be taking centre stage at X019 with the world’s first playable demo of the unique arcade game. More news will be landing later next year as Wired Productions shares more through official announcements and community channels on the game.

For more information, visit http://www.thefalconeer.com or follow the game now to receive future updates on https://www.facebook.com/wiredpro or Twitter https://twitter.com/WiredP.

About Wired Productions

Wired Productions is an award-winning video games publisher based in Watford, UK. Founded in 2008 and shortlisted by MCV for Indie Publisher of the Year in both 2018 and 2019, Wired has produced and published award-winning titles across all major platforms. Bringing games to market in both physical and digital media, the company has made notable launches to date including Deliver Us The Moon, Close to the Sun, GRIP: Combat Racing, Victor Vran: Overkill Edition, Max: The Curse of Brotherhood, Shaq Fu: A Legend Reborn and The Town of Light. #GETWired reflects the active and ever-growing number of fans and consumers who support us.

About Tomas Sala

Tomas Sala is an independent game artist and designer as well as the co-founder of game studio Little Chicken Game Company. Best known to most gamers for his exotic Skyrim Mod series: Moonpath to Elsweyr, Tomas has developed a unique visual style over the years that have helped turn helped turn games such as Rekt! (iOS/Switch), SXPD (iOS) and TrackLab (PSVR) into unique visual and interactive experiences. 

Pokemon Sword and Shield Final Trailer Released

After being announced earlier this year as the first pseudo-console release in the mainline series Pokemon Sword and Shield has had more than its fair share of issues over the year, such as not including any old starters aside from Charmander and the lack of many other favorite Pokemon, but despite these problems and no real change in policy from Game Freak, the game will be releasing later this week. As such Nintendo has released a “final” trailer for Pokemon Sword and Shield showing off a variety of features, characters, Pokemon, and more.

The trailer, which is in Japanese for now, can be found below while the games themselves will be released on the Nintendo Switch on November 15th.

Project Sakura Wars Latest Music Video Introduces Claris

With plenty of music videos already under their belts Sega is continuing along by focusing on various characters in Project Sakura Wars and this time the company is focusing on a girl named Claris. The song she performs is called “Rinbu” and is sung by the character’s voice actress Saori Hayami.

Similar to past videos, this music video gives us a look not only at the character, as well as some gorgeous animated scenes, but also a bit of a preview of their various skills and the design of their mech. Unlike previous videos however this song may be the softest so far. Currently Project Sakura Wars is set to be released for the PlayStation 4 in Japan on December 12th with a Western release already confirmed for sometime in 2020.

Shenmue III Video Highlights “Useless Stuff”

The Shenmue series may have its core storyline and critical path that players follow throughout each game but one thing that both game sin the series excel at is making sure there are plenty of random things players can do instead.

Shenmue III will be no slouch in this regard as the latest video from Ys Net and Deep Silver shows off a number of things players can do in the game and this ranges from opening up every drawer in a cabinet and looking inside, buying capsule toys, changing clothes, going fishing, and of course moving things with heavy machinery. You can check out the video below (with English closed-caption options) and keep an eye out for Shenmue III when it is released on the PlayStation 4 and PC on November 19th.

Persona 5 Scramble: The Phantom Strikers Introduces Sophia

Atlus is continuing with their series of character introduction videos and this time around the company is showing off a new character that will be appearing in Persona 5 Scramble: The Phantom Strikers, Sophia. With a rather simple nickname of Sophie the character is a mysterious one that the Phantom Thieves meet in a different world and she begins working with them in an effort to become allies with humans.

The video, found below, shows off various in-game cinematics before continuing on and showing off what Sophia is capable of while fighting against the numerous Shadows that players will need to beat down. Persona 5 Scramble: The Phantom Strikers is currently set to be released in Japan on February 20, 2020 for the PlayStation 4 and Nintendo Switch.

The Outer Worlds Review

The Outer Worlds

Developer: Obsidian Entertainment
Publisher: Private Division
Platforms: Xbox One (Reviewed), PlayStation 4, Switch, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

In recent years there have been great success stories when it comes to Western RPGs but one specific sub-genre has suffered a bit, especially after a certain missteps were made with a beloved franchise. That’s why when Obsidian Entertainment, a developer well known for crafting excellent storylines, announced The Outer Worlds as a first person RPG set in space, hopes were high. So now that The Outer Worlds has been released does it manage to reach the heights that fans were hoping for?

Story

The future for humanity lies beyond the stars and that is what you, along with thousands of other best and brightest, were promised when signing up to board and enter cryo-sleep aboard a colony ship by the name of The Hope destined for the Halcyon system. Things have gone horribly wrong however as a strange scientist by the name of Phineas Welles has defrosted the player and informed them that not only has The Hope been considered a lost vessel that has been adrift for so long that many people simply believe it as a myth, but that the system is falling apart at the hands of The Board.

The Board, a collection of corporations that banded together to fund and purchase elements of founding the Halcyon system, has a stranglehold on the colonists’ lives and see Dr. Welles as a threat to their existence. With the player’s given a mission to try and retrieve materials necessary to perhaps revive the rest of the colonists on The Hope they are sent planetside with little choice in the matter and from then on the Halcyon system is at the player’s mercy. Stick true to your mission to save your fellow colonists? Turn into a corporate loving fighter ready to squash out resistance? Simply slaughter everyone in sight?

Those are all viable options and even this is over simplifying things a little as The Outer Worlds does its best to let players have mostly free reign over how exactly they want to try and proceed. While far more structured in nature, players can generally advance through most of the story quests however they please. For example, two seperate groups may be struggling for power but with your own ship needing a vital engine component, one group will need to suffer as a result. Choosing sides will affect the player’s reputation with each faction, which in turn allows for better deals at merchants/vending machines as well as some extra story bits, or simply murdering your way through and taking things off of corpses works just as well.

Player choice when it comes to simple dialogue can also play smaller roles in how conversations can later play out. Standard NPCs may begin mentioning The Hope should the player bring it up often enough but this is only the tip of the iceberg as character dialogue in The Outer Worlds is extremely well-written and variable. Almost every named NPC can be interacted with and often they have their own unique little bits of backstory and often missions that the player can take on should they choose. Usually interactions also feature a wide array of skill checks that allow for special dialog if the player can meet them, often unlocking additional info, bonus rewards, or simply skipping a step in a quest line.

The company has also paid special attention when it comes to the various companions that players can recruit and bring with them. These companions, up to two at a time, will chirp in while talking with NPCs to voice their own opinions, talk with one another out in the field while exploring or even make remarks regarding the player’s own choices or the scenes they are witnessing in some quests. Combine that with the fact that most of the companions have their own unique feeling quest lines that reveal more about them and players will really come to enjoy their crew to the point that they will struggle to see just how certain characters will react should a separate choice be made in a separate playthrough or how a different pair may play off one another.

Obsidian Entertainment has put a massive amount of effort into making sure that The Outer Worlds is filled with bits of lore and storyline nearly everywhere you look and takes on an almost morbid tone when tackling a future where corporations control every aspect of life. As bleak as things may be on the surface it only gets darker the further the player digs into certain aspects of these corporations on their adventure and while we won’t spoil anything here, every single planet and place to explore will have examples of corporate greed and the placement of a product or slogan above human life. This dark approach circles back around enough to be quite humorous at times, especially in regards to interactions with other NPCs.

Since the player’s dialogue isn’t spoken aloud the game features some rather outlandish options at times and the NPC reactions are always superb in these cases. With conversations being a great way to establish your own style of character, a mostly well-written group of companions that have far more to them than your standard RPG party, and a wide array of options when it comes to tackling the story players will find that The Outer Worlds‘ approach to storytelling, especially with its unique brand of humor, is something they won’t want to miss.

Gameplay

When building their character players will notice one of the first elements that sets leveling up in The Outer Worlds apart from other similar games. Every level gain provides the player with ten points that can be applied to a standard character stat that raises up to three sub-stats, such as Dialog boosting persuasion, lying, and intimidation, up to 50. At this point players will then need to apply points into these different skills individually and this allows players to play a bit more freely with some of their initial stats before worrying about trying to specialize in a certain category. It also prevents players from being punished for speccing into a certain type of weapon before finding out that they may like something different as firearms all fall under the same category until the 50 mark. 

Every other level up provides the player with a perk point that can be used to acquire a perk of their choosing but unfortunately most of these perks are rather bland in nature though they do end up feeling at least a little useful. Perks are rather precious and the game also offers a way to gain extra perk points by accepting various “Flaws” that their player can develop. Flaws are triggered randomly throughout the game and can range from increasing damage from certain elements, a decrease in stats when facing certain enemy types, slower movement speed, and more and usually these Flaws appear in regards to whatever injured the player last. Flaws can be useful at times for perks but players will need to be careful about what they choose to accept as some flaws can be rather damning if built up but thankfully any discovered flaw can be ignored should the player choose.

Playing from an entirely first person perspective (with third person only appearing when left idle) players will find that navigating the game world is a fairly standard experience though it is one that is more structured in nature thanks to the way the game sets itself apart on different worlds with a variety of different maps to explore. While traveling players will encounter a variety of hostile creatures and humans and of course, a fight will break out. Combat works in a fairly basic manner with there being a decent selection of firearms and melee weapons to choose from but the most unique tool the player has on their side is TTD, or Tactical Time Dilation. 

Thanks to their long time in cryosleep the player can trigger TTD to slow down time anytime they wish and take a look around the battlefield, or simply the world if they prefer, and analyze the enemy where they may find weaknesses and target weak points. Shooting or striking certain locations can cause an enemy to be blinded or even fall down and can play a useful role in more difficult encounters. That being said, the difficulty of the game does tend to slide off near the midpoint so players will likely want to try the game on a harder difficulty, not Supernova, if they are looking for a challenge. Supernova is a far more extreme mode that features permanent companion death and a variety of other survival mechanics that players will need to manage to stay alive.

While the variety of weapons that players can wield are a bit lackluster in The Outer Worlds, outside of some real special feeling Science weapons, almost every piece of gear can be modified with various boosts to damage or various stats. Players can even “tinker” with their favorite pieces of gear and raise the amount of damage they dish out and protect at the cost of the in-game currency “bits.” Even companions can provide some bonuses to player stats depending on who the player brings with them, allowing for plenty of character customization without too much limitation.

Visuals & Audio

In many ways The Outer Worlds impresses but also feels a bit like a let down when it comes to presentation. The different worlds and outposts players can explore are varied enough and feel alien in nature, though most of the designs are a bit rough around the edges, especially when it comes to loading in properly. Move too quickly through an area and the game may need to pause and load to proceed or suffer from severe pop-in of objects and, while the game does have a nice little lore reason why houses tend to look similar to one another, things can feel a bit repetitive. The same can be said in regards to the enemies that players encounter as the hostile alien wildlife quickly becomes a common occurrence and both machine and humanoid enemies feature very little variety. 

One thing that The Outer Worlds does shine at when it comes to presentation is how well voice acted the game is. Outside of the player character every other character in the game is voiced in some form or another, and the acting for many of these characters are extremely well done. Players can really hear the exhaustion in a character’s voice who has been overworked or the soul-crushed feeling of a retail employee that must run through the same steps with every customer. These performances really help drive home the story as well as help nail the humor at times.

Overall

Although the presentation can be a bit rough at times and the weapons could be a bit more varied, The Outer Worlds proves that Obsidian Entertainment still has everything it takes and more to create an engrossing RPG that players will gladly sink plenty of time into and return for another serving to see just how things change if they played differently. With great quest progression and plenty of steps that can be done differently The Outer Worlds’ brand of stinging humor that tackles a slightly different dystopian future in space is one that we hope may see a sequel in the future or, should that be it, is a great sign of what the company has to offer.

Capsule Computers review guidelines can be found here.