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Resident Evil 3 Remake Artwork Possibly Uncovered

In what is quickly becoming one of the worst kept announcements in recent months, the existence of a Resident Evil 3 remake has all but been confirmed as a number of pieces of artwork that were taken directly from the PlayStation Store (now removed) have appeared that show not only the looks of Jill and Carlos but also the terrifying visage of Nemesis.

It is currently unknown when exactly Capcom is planning on making it official by revealing Resident Evil 3 remake but the company also ended up having Project Resistance, which was announced back in September, now apparently called Resident Evil Resistance‘s artwork also leaked and you can also find it above.

Granblue Fantasy: Versus Percival, Lancelot, and Lowain Trailers

A number of new trailers for Granblue Fantasy: Versus have been released by XSEED Games and these happen to focus more on the knights, as well as a certain “bro” that players will be able to fight as when the game is released. These characters happen to be Percival, Lancelot, and Lowain. Percival being able to power up his attacks to unleash major damage and break an opponent’s guard as well as use “Traumerei” to change the properties of his moves.

Lancelot is a speedie character that focuses on dealing many hits at a time and can use his special attack “Southern Cross” to knock down his foes and finally we have Lowain who is perhaps the most unique fighter so far as he can call in his friends Sammy and Tommy to create openings, recover some health by eating, and perform a special “H.P.A.” attack that is unstoppable.

All of these trailers can be found below and as for the game itself, Granblue Fantasy: Versus is currently set to be released in Japan on February 6, 2020 with a Q1 2020 release planned for North America and Europe on the PlayStation 4.

Percival Footage
Lancelot Footage
https://youtu.be/xEjloPNCgZc
Lowain Footage

Fairy Tail Game Releasing Worldwide on March 20, 2020

Koei Tecmo has announced that those looking forward to the Fairy Tail game won’t have to wait much longer and that fans around the world will be able to play the game at the same time as the company has revealed that the game will be releasing in Japan and Europe on March 19, 2020 with North America getting it a bit later on March 20, 2020.

This announcement came alongside a brand new trailer that shows off some of the newly revealed characters in action as well as some info regarding early purchase bonuses as Erza will receive a special costume and those who purchase the special “digital deluxe” edition will net themselves a “Great Magic Games Team Costumes” set, a bonus Lacrima set, and of course a Ryza costume for Lucy to wear.

Persona 5 Scramble: The Phantom Strikers Highlights Ann Takamaki

Atlus is continuing their series of character trailers for Persona 5 Scramble: The Phantom Strikers by releasing a fourth trailer and the company is continuing to highlight the core cast of characters by focusing on Ann Takamaki, also known through her nickname Panther.

The video, found below, shows off various in-game cinematics before continuing on and showing off what Ann is capable of while fighting against the numerous Shadows that players will need to beat down in this Warriors style game. Persona 5 Scramble: The Phantom Strikers is currently set to be released in Japan on February 20, 2020 for the PlayStation 4 and Nintendo Switch with no current Western release announced.

Dragon Ball Z: Kakarot Trailer Focuses on Systems

A new trailer for Dragon Ball Z: Kakarot has been released by Bandai Namco in Japan and this time around the company is showing off many of the various systems that players will have access to as the game is far more than a standard fighting game and will play more like an action RPG. These systems include the likes of eating, training, leveling various skills, taking on side-quests, and more.

You can check the trailer out below and keep an eye out for Dragon Ball Z: Kakarot when it is released on the PlayStation 4, Xbox One, and PC on January 17, 2020 worldwide.

Death end re;Quest 2 Opening Video Revealed

Compile Heart has revealed the opening movie for Death end re;Quest 2 that features the theme song “Bug Fixer.” In the opening we see a number of new characters that will be appearing in this new storyline as well as some nice artwork of the game that will be releasing on the PlayStation 4 in Japan on February 13, 2020.

It is worth noting that while the game has yet to be announced for Western release, the first Death end re;Quest was released earlier this year by Idea Factory International and featured a unique storyline that melded RPG combat and visual novel storytelling as two sides to the same game so a potential future localization isn’t too much of a stretch.

Dead Cells Going Huge in 2020: The Bad Seed DLC Brings New Biomes, Weapons, Baddies, and a Blood-Sucking Beast

Dead Cells Going Huge in 2020: The Bad Seed DLC Brings New Biomes, Weapons, Baddies, and a Blood-Sucking Beast  

Bordeaux, France (Dec. 4, 2019) – Motion Twin and Evil Empire today revealed the wealth of content awaiting Dead Cells fans in its upcoming The Bad Seed DLC, kicking off 2020 with two gorgeous new biomes, several new chill-inducing monsters and all-new weapons, plus an exceedingly creepy boss battle. In case you’re not dying enough, more entirely unique ways to meet your maker are on the way, with a release planned on all platforms in Q1 of 2020 for a $4.99 price tag. 

The Bad Seed DLC introduces new path choices in the early game ensuring that all players, no matter their level, will be able to enjoy it. Players will discover two new biomes inhabited by their own distinctive bestiary; The Arboretum, a lush paradise to deceivingly adorable creatures, and The Swamp, where an overgrown arboreal settlement inhabited by ambushing blow gunners and spear wielders is your only escape from the gargantuan purple ticks that reign uncontested on the ground.

Triumphing over the numerous perils, built by the Dead Cells devs with as much love as sadism, will be rewarded with a conceptually unique armoury, including the first double slot weapon as well as a very dedicated and loyal mushroom companion. Of course, vengeance visited upon the monsters and challenging new biomes that once slowed you down is its own reward, but a few new weapons never hurt anybody.

While offered as additional paid content, The Bad Seed DLC is not intended to mark the end of the free post-launch content updates the devs have proven to be committed to over the years. Free content, balancing, and systemic updates are planned at the same steady rhythm and of the same quality as seen in 2019. Revenue from paid content like The Bad Seed will allow the team to continue to expand Dead Cells’ base game with and for the fans for a long time to come. If there are any questions on this front the devs are doing an AMA right now over here: 

Winner and nominee for dozens of Game of the Year 2018 awards, Dead Cells is a critically-acclaimed roguelike metroidvania action platformer set within an unpredictable castle packed with dark secrets, game changing items and hordes of deadly beasts. Players face tough risk-reward decisions, building their loadout from an incredibly diverse arsenal of weapons and abilities in the hopes of dodging the castle’s omnipresent threat of permadeath. A steady series of post-launch updates addressing fan feedback has evolved Dead Cells, keeping its action-centric adventure as surprising as it is rewarding.

For the latest on Dead Cells, be sure to follow @motiontwin on Twitter.

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About Motion Twin

Motion Twin is an independent game development studio based in France since 2001 and are the creators of the hit roguelike action game Dead Cells, available for PC, Xbox One, PlayStation 4 and Nintendo Switch platforms. Motion Twin is a worker cooperative passionate about creating new game experiences. Learn more at https://motion-twin.com/en/.

About Evil Empire

Evil Empire is the evil spawn of a bunch of ex-Motion Twiners. Formed in 2018 in close proximity and partnership with Motion Twin, Evil Empire is focused on producing new original content, both for Dead Cells and new IP.

Point-and-Click Classic Edna & Harvey: The Breakout’s New Anniversary Remaster Launches Today on Steam

Point-and-Click Classic Edna & Harvey: The Breakout’s New Anniversary Remaster Launches Today on Steam

Daedalic Entertainment’s award-winning adventure game returns with new and improved graphics, UI, controls and more!

HAMBURG, Germany  Dec. 4, 2019  Developer Daedalic Entertainment is delighted to announce that Edna & Harvey: The Breakout – Anniversary Edition is available today on Windows PC via Steam for $19.99. This remaster of the original beloved 2008 point-and-click adventure features new high-resolution visuals, an overhauled user interface, improved controls and more to make this cult classic a must-play for long-time fans and newcomers alike.

See the remastered Edna & Harvey: The Breakout – Anniversary Edition in action with the game’s new launch trailer

Edna & Harvey: The Breakout – Anniversary Edition is a wild, humor-filled journey which stars recently committed protagonist Edna as she seeks to escape from a sanatorium with the help of her talking plush bunny, Harvey. This classic adventure game represents the very best the genre has to offer, harking back to the fun-filled absurdism of LucasArts’ stories of old. The title received widespread acclaim when it launched in 2008, winning the trophies for both Best Adventure and Best Youth Game at the German Game Developer Awards.

Key Features

  • Switch between classic and new modern graphics at will.
  • More than 20 hours of bizarre humor, characters and ridiculous adventure fun.
  • A unique comic style, newly interpreted.
  • Improved controls and user interface.
  • Award-winning narrative and puzzle design.

Owners of the original Edna & Harvey: The Breakout on Steam can grab the new Anniversary Edition at a 50% discount by selecting the specific bundle of the original 2008 title and its new remaster on the game’s Steam page: store.steampowered.com/app/959000/Edna__Harvey_The_Breakout__Anniversary_Edition.

About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Among the AAA titles in production at the studio are the team-RTS A Year Of Rain (PC), as well as The Lord of the Rings – Gollum (multiplatform). A Year Of Rain combines classical elements like base-building and a comprehensive story campaign with hero-focused and team-oriented gameplay. The Lord of the Rings – Gollum is an action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for “Studio of the Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany.

Zynga Celebrates Bugatti’s 110th Anniversary with Special CSR Racing 2 Event Series

Zynga Celebrates Bugatti’s 110th Anniversary with Special CSR Racing 2 Event Series

Players Can Race and Collect Exclusive Bugatti-Engineered Hyper Sports Cars in Game

SAN FRANCISCO – December 4, 2019 – Today, Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, is launching an event series in partnership with the hyper sports car manufacturer Bugatti in the hit mobile drag racing game, CSR Racing 2 (CSR2). The event series, which celebrates Bugatti’s 110th anniversary, will give players the opportunity to collect and compete with the world’s most powerful and exclusive hyper sports cars in CSR2.

“Bugatti is one of the most iconic and revered car manufacturers in the world, and we are truly honored to celebrate such an important milestone with them,” said Julian Widdows, Vice President of CSR2. “Our team worked tirelessly to make sure everything from the cars’ sleek forms to their powerful engines is authentically represented in the game. This is the closest an aficionado can come to owning a Bugatti without actually buying one.”

The series showcases 24 different Bugatti cars, three of which are available exclusively in CSR2. Players can view the cars in augmented reality, giving them the experience of sitting in the driver’s seats of the most desirable hyper sports cars ever designed. The integration has seven different events over an eight-week period, and will be highlighted in a continued beta version of CSR2’s new player-versus-player feature, Showdown.

CSR2 Bugatti Exclusives:

  • Chiron Super Sport 300: the first series production car to break the magical 300 miles per hour barrier
  • La Voiture Noire: a one-off one grand tourisme masterpiece

Centodieci: the newly released homage to the original modern-day super sports car, EB110

“Interactive entertainment is a main driver for today’s young generation’s enthusiasm for cars and a great way to stay in touch with fans around the world,” said Bugatti President, Stephan Winkelmann. “We are very excited that through this partnership, our enthusiasts have the opportunity to experience all of our latest exclusive Bugatti hyper sports cars in CSR2.”

Every aspect of the 24 Bugatti cars, from the grills to the paint color, dashboard finish and stitching, has been meticulously recreated in CSR2 to mirror the real hyper sports cars. Players can explore the cars by tapping special points to trigger handcrafted, bespoke animations, allowing them to open doors, pop the hoods, inspect the engine bays, extend the spoilers and more.

CSR2 is available to download for free on the App Store as well as the Google Play Store. For more information about CSR2, visit the game’s community channels on Facebook, Twitter, Instagram, and YouTube.

About Zynga Inc.

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. To date, more than one billion people have played Zynga’s franchises including CSR Racing™, Empires & Puzzles™, Merge Dragons!™, Words With Friends™ and Zynga Poker™. Zynga’s games are available in more than 150 countries and are playable across social platforms and mobile devices worldwide. Founded in 2007, the company is headquartered in San Francisco with locations in the U.S., Canada, U.K., Ireland, India, Turkey and Finland. For more information, visit www.zynga.com or follow Zynga on Twitter and Facebook.

About Bugatti

Bugatti Automobiles S.A.S. manufactures the world’s most powerful, fastest, most exclusive and luxurious production hyper sports car. Since its foundation in 1909, the French luxury brand has been based on and off in Molsheim, Alsace. The Veyron was made there between 2005 and 2015, the first modern-day hyper sports car, of which 450 vehicles were built by hand. Since autumn 2016, the staff in Molsheim have been producing the Chiron1 models.

With an output of 1,500 hp, which has never before been achieved by production vehicles, a torque of 1,600 newton metres at 2,000 to 6,000 rpm and numerous technical innovations, the Chiron1 has been setting new standards in automotive engineering ever since.

In 2017, Bugatti delivered 70 vehicles to customers, by 2018 this had increased to 76. More than 80 vehicles are set to be delivered to customers in 2019. Bugatti has announced the construction of 500 models – currently only 100 Chiron can be ordered. Production of the Divo2, a vehicle optimised for lateral acceleration, will follow soon.

Bugatti has been part of the Volkswagen Group since 1998 and employs more than 300 people. The majority of these work in Molsheim in Alsace. With 37 dealers and service partners in 18 countries in Europe, North America, the Middle East and Asia-Pacific, Bugatti is a global player.

1 Fuel consumption, l/100km: urban 35.2 / extra-urban 15.2 / combined 22.5; combined CO2 emissions, g/km: 516; efficiency class: G

2 Fuel consumption, l/100km: not subject to Directive 1999/94/EC as overall type approval is currently not yet available

Shenmue III Review

Shenmue III

Developer: YS Net
Publisher: Deep Silver
Platforms: PC (Reviewed), PlayStation 4
Release Date: Available Now
Price: $49.99 – Available Here

Overview

For over eighteen years fans of Yu Suzuki’s Shenmue series have waited to see just how the story would continue, especially since the second game left off on such a cliffhanger. The wait was so long that even rumors of an HD release, that eventually came to fruition last year, sparked hope that maybe Ryo Hazuki’s journey could continue. Then in 2015 fans were given the answer they were hoping for, Shenmue III would be on the way and after a massively successful crowdfunding project the game has finally been released. With fans eager to see the series continue, Shenmue III finds itself balancing the old and the new in what becomes a flawed but charming experience that holds as close as possible to the old-school style of gameplay the first two games employed.

Story

Most likely due to the fact that it has been eighteen years since the most recent release in the series Shenmue III initially offers a recap video that covers most of the key story beats that took place throughout the first two games so those looking for a refresher will find it quite useful while those who’ve never dove into the Shenmue franchise and simply want to see what the fuss is about will find it a decent enough set-up but one that doesn’t really capture the essence of the series’ way of storytelling, though with the other two releases available as HD Remasters, that is probably the best place to start for now.

The reason for this is because Shenmue III begins immediately during the cutscene that ended Shenmue II, with both Ryo and Shenhua uncovering large murals of both the Phoenix and Dragon Mirrors in a cave in the rural Bailu Village located in China. In an effort to learn more about the mystery behind the mirrors and perhaps track down his father’s killer, Lan Di, Ryo joins Shenhua at her home in an effort to find her stonemason father who has gone missing. Through here, players will enter into a game world unlike many others these days as players will find themselves mostly directionless with only Ryo’s ever filling notebook as a guide as to what they are supposed to do, or where they should go next.

This often means walking around and interacting with the many people that live in the area in an effort to find out information or a clue as to where to go next. The development team has managed to develop a fairly believable little world where all of the NPCs players can interact with have their own little schedules where they will be performing various tasks throughout the day in different locations or simply be unavailable depending on the time of day. With players kept to a strict schedule of having to return to Shenhua’s home at a certain point at night, and a stamina system that often gets in the way as well, players will feel like they need to properly plan out a day in the village if they want to get the most out of their day. Now there is no actual time limit and players can choose to spend as many days as they wish to on any given task so there is no real restriction here but this also means progress is often kept to a crawl, even more so than past entries in the series.

Especially when certain events happen that require quite a bit of grinding, both in Ryo’s fighting skills and with his wallet. These moments are not new to the series by any means but still feel like extra padding, especially when a fight the player wins is instead treated as a forced loss simply to keep the story set on its fairly tranquil path. You see, by no means was Shenmue III ever considered to be the end of Ryo’s journey but more than ever does this entry in the series feel like a midway point as only a few mysteries end up being solved while many more are discovered. There are some solid revelations that occur and Ryo continues to grow as a person, even if he remains as likably uncharismatic as ever, while bonding more with Shenhua and a few more likable new characters that appear throughout this entry but many fans will be left wondering just how many more entries the series will have once the credits roll due to how little progression it feels like was actually made.

Gameplay

Players familiar with the classic original games will feel as if Shenmue III hasn’t changed much at all as it still holds many of the same classic elements that players found in the original games. The areas that Ryo can explore are filled with various NPCs that go about their own scheduled day and can be interacted with either to learn more about Ryo’s objective or perhaps even offer a side quest of their own. While primarily played in third person, players can enter a first person view at any time (outside of combat) and examine nearly everything in the game, most drawers can be opened and examined, plants can be plucked to trade in for money or even move scrolls, and more as everything Ryo can take a closer look at is helpfully highlighted with a red circle in this mode.

Taking a close look at the world is most of what players will be doing as the game still heavily relies on tracking down various NPCs, obtaining certain items, uncovering clues in the environment, or something similar to progress the plot and this time around a stamina system has been introduced to slow things down for the most part. Players will find that Ryo now has a stamina meter that doubles as his life bar and running around the village, training at the dojo or with various martial artists, and even taking part in various jobs will drain this meter. To refill it Ryo can eat a variety of foods that restore health but with money being slow going at the start things can occasionally run a little thin. This is especially true when a fight is about to happen as players will need to make sure that Ryo is topped off before entering a fight or they will start at a disadvantage and, should they lose, need to immediately eat or find themselves walking slowly everywhere. It is nice to note that players do not need to wait long periods of time for certain events to occur as often the game will allow for quick travel to a location should the plot allow, though this type of travel is only generally available at the start of the day or whenever the game chooses to provide it and still takes stamina and time as a result.

Outside of the stamina system one of the biggest changes in Shenmue III happens to be the combat system. Where before players could master the combos on their own and mostly get their way through fights, now Ryo can level up certain special moves to deal more damage. This is done by the aforementioned sparring system where players can also partake in a mini-game that trains their stamina meter. Unfortunately the actual combat mechanics have also been changed and it is for the worse as the game no longer has access to the Virtua Fighter-esque style that the first two games seemed to use. Instead the combat is a bit less fluid and filled with more awkwardly missed attacks than there should be as opponents often entirely ignore certain strikes or break through Ryo’s guard (which now has a gauge) as if he never blocked at all. Thankfully the game does feature a number of difficulty settings available so players can choose to ease things up a bit if they need to, though Normal difficulty does feel the most balanced.

Outside of exploration and combat players will find that Shenmue III is still filled with plenty of little side activities that they can take part in, be it gambling on Lucky Hit, turtle races, and more, going fishing or chopping wood, or playing little quick time event arcade games and collecting little capsule figures that can also be traded in for either money or move scrolls. Unfortunately thanks to the game now being separate from Sega, the many properties that the series used to have access to are now gone so many of these aspects feel weaker this time around, though it is still fun to see Ryo gathering little SD figures of his old friends or even himself in the capsule machines.

Visuals & Audio

Perhaps the biggest way that Shenmue III has grown is in its presentation. The village and environments that players can explore are vibrant and lush looking with some beautiful details spread throughout the land making sure that everything is colorful and feeling lived in. The NPC designs are similarly fitting, outside of a few oddballs, though there stiffer animations and smooth textures feel like callbacks to the Dreamcast era.

Speaking of such an era, the voice acting is as stilted as ever with Ryo, as mentioned before, coming off as rather flat as a character most of the time. This style of voice acting hits home for longtime fans and is probably one of the purist examples of the previous games shining through here but be prepared for some C-list dub-work should the players choose to listen to the English voice work. It is nice to note that the voice actors for all returning characters do appear to retain their roles despite the long wait.

Overall

Shenmue III tries its best to still feel like the original two games and even adds in another limiting mechanic to keep player progression a bit more realistic as players now can find themselves planning out their day and feeling like part of the world itself but this ends up feeling like both an antiquated system that can be incredibly tedious and also charming at the same time, especially since the day to day interactions with NPCs and Ryo’s interactions with Shenhua come across fantastically. This makes the game incredibly hard to score as it not only feels like one that fans have waited for and manages to feel like a Dreamcast era game brought to life in 2019 but also one with plenty of issues both in combat and progression. In the end though, Shenmue III still manages to come together well enough and fans can only hope that Ryo’s story will continue once more in the future.

Capsule Computers review guidelines can be found here.