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‘COOK, SERVE, DELICIOUS! 3?!’ 1.0 LAUNCHES FALL 2020 FOR PC, PS4, SWITCH, AND XBOX ONE

Concluding Chapter in Intense Restaurant Management Trilogy Exiting Early Access

June 5th, 2020 — Vertigo Gaming Inc. is excited to announce the latest title in its million-seller restaurant management series Cook, Serve, Delicious! 3?! will exit Early Access this Fall to fully launch for $19.99 on Nintendo Switch, PlayStation 4, and Xbox One consoles as well as Windows PC via Steam and GOG.

The latest Early Access update for Cook, Serve, Delicious 3?! — Davidson County — also rolls out today that includes 40 new levels, two new foodtruck attacks, plus new features and improvements!

To celebrate the announcement and update release, all three Cook, Serve, Delicious! games are on sale as part of today’s Steam Daily Deal — Cook, Serve, Delicious! and Cook, Serve, Delicious! 2!! are 75% off and Cook, Serve, Delicious! 3?! is 25% now through 1:00p Eastern Time on Sunday, June 7th — purchase individually or all together in The Mouth-Watering Trilogy bundle!

About Cook, Serve, Delicious! 3?!

Hit the road in this massive sequel and travel across war-torn America to participate in the Iron Cook National Food Truck Championships with your trusty robot crew Whisk — voiced by negaoryx — and Cleaver — voiced by Havana Mahoney. Set in the radically-changed USA of 2042, play through the all new story-driven campaign where you cook hundreds of foods — including many brand new to the series — across hundreds of levels in a new gameplay structure that has been completely redesigned to deliver fast paced action, or take it easy with the all new Chill Mode that can be toggled on or off at any time!

Play through the campaign via single player or with a friend in local co-op (with the ability to change on the fly), upgrade your food truck with dozens of gameplay-affecting modules, expand your food catalog, and race to the nation’s new capital in Nashville, Tennessee, to prove once and for all that you’re still the best chef in the world.

Cook, Serve, Delicious! 3?! is available now for $14.99 in Steam Early Access — touting an Overwhelming Positive rating of 98% from more than 500 user reviews — and GOG for Windows PC. For updates and release notifications, subscribe to Vertigo Gaming Inc.’s newsletter or add CSD3 to your wishlist on Steam.

About Vertigo Gaming Inc.

Vertigo Gaming Inc. has been in the business of making games for two decades, including popular puzzle games such as The Oil Blue and The Sandbox of God, as well the incredibly successful hardcore cooking sim games Cook, Serve, Delicious! and its sequel, Cook, Serve, Delicious! 2!! The company is currently developing Cook, Serve, Delicious! 3?! — continuing its tradition of creating fun, engaging, and addicting gameplay for gamers of all demographics.

©️2020 Sony Interactive Entertainment LLC. “PlayStation”, “PlayStation Family Mark”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

Cyberpunk music galore in Haxity!

Great line-up of Dark Synth Cyberpunk artists announced for Deck-builder Game – Artists include Misanthropix, Cyberthing!, Occams Laser, Vector Seven and Neon Ranger – Playlist available now

NORWAY – June 5th, 2020. – Megapop is proud to reveal the line-up of artists which contributes to Haxity’s cyberpunk score! In an international collaboration, the best Dark Synth artists from US, Brazil, Hungary, Germany and the UK are each setting their unique impression on Haxity.

Misanthropix, Cyberthing!, Occams Laser, Vector Seven and Neon Ranger may not be on everyones radar, but it’s a perfect score for a game like Haxity.

Erlend Kirkebø, Game Producer of Haxity, explains: ‘During the development of Haxity we read and watched a lot of the great classic cyberpunk fiction, but we also listened a lot to synthwave music for inspiration. At some point we asked: “What if we actually use the synthwave music we listen to, and actually try get music from some of these artists into our game?’

‘We first contacted Misanthropix, an artist from Brazil, his strong and dark electronic beats really went hand in hand with the punch and fighting game feeling of Haxity. He was helpful to let us test his music in the game, and the feedback we got from it was great! We soon reached out to more artists and figured out the sub-genre of dark synth was really the place for us to be,’ he continues.

The first selection of collaborations for Haxity music includes:

  • Misanthropix: Brazil based artist, “Dark electronic against humans”. His dark beats have a strong punch and drive to it, perfect for turning on the fighting mode for Haxity. 
  • Cyberthing!: California based with dark-synth music inspired by the 80s action, horror and sci-fi. His music has a gritty, tense and somewhat “rusty” feeling to it, making it perfect to match the world of Haxity, where the streets are gritty.
  • Occams Laser: British music producer, 80s horrors mixed with cyberpunk and modern electronics. His music has a darker and more “occult” feeling to it, setting a nice tone to the fate of many of the characters in Haxity, with darkness looming over them.
  • Vector Seven: “Music from a dystopian future” describes his music. Producer from Germany, Vector Seven brings certain industrial element to Haxity playlist that everyone will enjoy, matching the dystopian setting of Haxity run by mega-corporations.
  • Neon Ranger: Hungary based artist, producing music for films, TV, and games under the label of Titan Slayer. His music is used for both Haxity trailer and in the opening scene of the game. He has a distinct unique beat that really sets the mood perfectly for Haxity.

If you want more details about the artist behind Haxity music heads up to Haxity Website and you can listen all the included tracks in Haxity official playlist at Spotify

  • Follow Haxity on INSTAGRAM, TWITTER or FACEBOOK.  
  • Check out the HAXITY WEBSITE  
  • Watch the announcement trailer on YOUTUBE 
  • Discuss Haxity with Megapop on DISCORD and REDDIT.
  • Wishlist us on our STEAM page

BAKU BECKONS FOR THE LATEST F1® 2020 HOT LAP AHEAD OF VIRTUAL GRAND PRIX

Codemasters® today reveals the latest circuit to feature from F1® 2020’s hot lap series. Ahead of this weekend’s Virtual Grand Prix at the same location, the lap, on Azerbaijan’s Baku City Circuit, was recorded by the F1® 2020 development team and features Antonio Giovinazzi in his vibrant Alfa Romeo. The video can be viewed here

Since its addition to the racing calendar in 2016, the tricky city circuit has quickly become a fan-favourite. Sparing no shortage of nail-biting moments right from the off with a tight turn one left-hander, drivers must navigate the high-risk, big-reward castle corner and accompanying blind ascent. Players must also master turn 15 before the long hairpin and even longer start/finish straight.

This Sunday, June 7, F1® drivers Sergio Perez and Pierre Gasly make their Virtual Grand Prix debuts on F1® 2019. Returning once again are Charles Leclerc, Alex Albon, Nicholas Latifi, Antonio Giovinazzi, and – fresh from his back-to-back victories at Monaco and Spain – George Russell. Manchester City defender Aymeric Laporte will also be taking to the track, as will AC Milan goalkeeper Gianluigi Donnarumma, rally biker Matthias Walkner, and Belgium goalkeeper Thibaut Courtois – his fourth Virtual Grand Prix appearance. The live broadcast starts at 6pm BST (3am AEST) on the official Formula 1® YouTube, Twitch, Weibo, and Facebook channels alongside several international broadcast partners.

F1® 2020 will be released on Friday 10 July 2020 for PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Windows PC (via Steam), and Google Stadia. Players who purchase the Michael Schumacher Deluxe Edition will receive exclusive content and three days early access.

For future news and details on all the new features follow Formula 1 game website and social channels on Instagram, Twitter, YouTube and Facebook.

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ABOUT CODEMASTERS:

Codemasters (AIM:CDM) is an award-winning British video game developer and publisher with over 30 years of heritage. The company specialises in high-quality racing games including DiRT, GRID, and the BAFTA award-winning official F1® series of videogames.

In November 2019 Codemasters acquired Slightly Mad Studios, creators and developers of award-winning IP including the Project CARS franchise.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

F1 2020 Game – an official product of the FIA Formula One World Championship. © 2020 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters” ®, “EGO” ® and the Codemasters logo are registered trade marks owned by Codemasters. “RaceNet” ™ is a trade mark of Codemasters.

The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing BV, a Formula 1 company. © 2020 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trade marks of the Federation Internationale de L’Automobile and used exclusively under licence.  All rights reserved.

All other copyrights or trade marks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

Sludge Life Review

Sludge Life

Developer: Terri Vellmann, Doseone
Publisher: Devolver Digital
Platform: PC
Release Date: 28 May 2020
Price: Free – Available Here

Video Review

Overview

Sludge Life is a quirky and surreal exploration game set on an island of junk and pollution. Players take on the role of GHOST, an up and coming graffiti artist. GHOST will explore the island to discover large blank canvases to tag and display their work to the world while meeting the island’s odd inhabitants.

Story

Sludge Life does not have a moving plot but rather a snapshot of a surreal and weird world. Players can talk to almost everyone on the island. From these conversations, players can sketch out what is going on at the moment: the problems that plague the people, the troubles of the island, and some mundane everyday concerns.

The game is ripe for social and political commentary considering the polluted world, the heavy corporate branding, and the tradition of graffiti as counter-culture. While there are some nods, the game feels like a wasted opportunity overall as GHOST’s interaction with other characters is almost exclusively with other taggers discussing GHOST’s work and getting smacked for talking to security. While there is nothing wrong with focusing on a purely surreal world to create a relaxing atmosphere, Sludge Life seems to dip its toe in the pool of commentary without bothering to jump in and give it the attention it deserves.

Gameplay

Sludge Life is focused on relaxed exploration and jumping puzzles. Players are simply tasked with finding a hundred spots on the map to tag with their GHOST logo, and they may find one of three endings along the way. Many of the tag spots are out of reach, requiring some jumping skills, creativity, or special items to reach. The actual act of graffiti in Sludge Life is unfulfilling. Players hit the use key and the tag goes up with the obnoxious “GHOST” catchphrase played. While this is not the worst implementation, it is incredibly disappointing for a game focused so heavily on tagging.

There are also a variety of items to interact with on the island. Some seem purely aesthetic and others have more practical value. Most of the aesthetic items are run of the mill, but once in a while there is something special and creative. One of my favourite moments in the game was discovering stone blocks that could be carved into statues. Finding out what lay beneath the stone was like opening up a Kinder Surprise egg without the calories.

The game’s laptop was an enjoyable experiment in game menus. Instead of the traditional video game menu, the player is presented with a simple operating system. As players experience new things or find software discs, new programs are loaded into the laptop. Some are helpful, like the satellite map and others are entertaining, like the videogame all the characters are talking about.

The controls are okay. They work well enough for the most part but jumping and mantling can be finnicky at times. Navigating the options menu is a bit chaotic as each option has its own confirm button.

Visuals

Sludge Life has a lo-fi cell shaded style. The fancy graphical effects are minimal. In fact, the game exaggerates the aliasing effect for stylistic purposes. The character design has a memorable look reminiscent of an adult cartoon series. The world is focused on dark and muddy colours broken up with brightly coloured object and tags. Colours are used intelligently to draw players eyes to points of interest.

The default camera settings are a nightmare for those struggling with motion sickness. There is lots of camera shaking and an odd camera pan effect when the player moves around. Thankfully, the intensity of these effects can be controlled or disabled completely in the options.

Audio

The audio experience is okay. The game has a great soundtrack that can be heard on the radio around the island. It’s a shame I couldn’t find some sort of personal music player in game. On the other hand, the sound effects were good, but a touch on the repetitive side.

Overall

As a slow-paced exploration title, Sludge Life isn’t awful, but it isn’t good either. The world is visually interesting but completely forgettable as a setting. The tagging gameplay mechanic is unimaginative and wandering around looking for tagging spots can get boring after a while until players stumble onto the special items to help them progress faster through the game. While the soundtrack and visual style is great, the gameplay just doesn’t hold up.

Capsule Computers review guidelines can be found here.

DIVE INTO THE GRANDE BOUCLE WITH PRO CYCLING MANAGER AND TOUR DE FRANCE 2020

Teams, races and game modes: the two cycling simulations unveil their content

Lesquin, France, June 4, 2020 – This summer, the most prestigious cycling competition will take place thanks to you! NACON and Cyanide are pleased to announced the release today of Pro Cycling Manager 2020 on PC and Tour de France 2020 on Xbox One et PlayStation®4. And for the first time, Tour de France 2020 will be available on PC, in August.

The official game of the Tour de France lets you play with the teams participating in the Grande Boucle with their official jerseys. Other invited teams will also be playable, including Circus-Wanty Gobert and Bingoal-Wallonie Bruxelles.

As well as the 21 stages of the Grande Boucle, many other official races are available in Tour de France 2020: the Critérium du Dauphiné, Paris-Nice, Paris-Roubaix – and for the first time – Liège-Bastogne-Liège, also known as “The Old Lady”. Players can also create their own competitions in My Tour mode by selecting stages from those available.

In Pro Leader mode in Tour de France 2020, players can create their own cyclist, select their speciality and develop their skills over multiple seasons. In Pro Team mode, players take control of a whole team of cyclists: switch between teammates during races, devise strategies and recruit new cyclists. And for the first time, players can enable a first-person camera for unprecedented immersion and also experience a completely redesigned Time-Trial mode.

In Pro Cycling Manager 2020, players step into the shoes of a manager in its extensive Career mode. After choosing a team, players must manage their cyclists’ training, schedule races, invest in better equipment, find new talent to recruit, keep morale high, and sign contracts with new sponsors to increase their budget and improve race results against a combative AI.

The dashboard has been improved to provide better visibility, and an assistant manager is now available for the first time to help with planning the race schedule. Players can take part in over 230 races and 650 stages in Pro Cycling Manager 2020.

Pro Cycling Manager 2020 is now available on PC.
Tour de France 2020 is available on PlayStation®4 and Xbox One. PC version will out in August.

Tour de France 2020 Steam page
Pro Cycling Manager 2020 Steam Page

About NACON
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming. https://www.nacongaming.com/

About Cyanide
Cyanide is a French video game development studio created in 2000 and based in Nanterre. It has two subsidiaries located in Montreal and Bordeaux. The studio is known for its sports games, such as the popular PC series Cycling Manager and its console version, Tour de France. Cyanide is also the author of Blood Bowl (Sport/Fantasy, 2009), the adaptation of the famous Games Workshop board game; Game of Thrones (RPG, 2012); Styx: Master of Shadows and the sequel Styx: Shards of Darkness (Infiltration, 2014/2017); and Call of Cthulhu, a game adapted from the tormented world of HP Lovecraft (investigative RPG, 2018). More information can be found at www.cyanide-studio.com.

Mortal Kombat 11: Aftermath Review

Mortal Kombat 11: Aftermath

Developer: NetherRealm Studios
Publisher: Warner Bros
Platforms: Xbox One, PlayStation 4, Nintendo Switch, PC (Reviewed)
Release Date: 26 May 2020
Price: $39,99 USD – Available Here

Overview

With my Steam library containing a bit over 7000 games (nope, not an extra zero there), you can’t say that I’m exactly picky when it comes to games. Blame Steam sales and general boredom. Mortal Kombat 11 was one of those random purchases 6 months ago and it was a great example of “expecting nothing and getting a whole lot in the process”. As of right now, I’m close to 90 hours of playtime in Mortal Kombat 11 and it’s my go-to game when I don’t know what to play. It’s been more than a year since the release of it and recently some story content (with new playable characters) just dropped so let’s what’s that all about.

Story

The story in “Aftermath” continues directly after the events of the base game. The old baddie Shang Tsung (previously only available as a DLC fighter in Mortal Kombat 11) appears from a portal, warning about a great (and undefined) danger. Is he being genuine this time or is that story only a front for his diabolical schemes? Oh who are we kidding, it’s Shang Tsung. Of course, he will try to stab you in the back at first given opportunity. Beside him, we also get to play as Sindel (or Shao Khan, depending on choices) in story mode as well as Sheeva and Fujin. While the story of “Aftermath” ties a lot of loose ends from the main story, it is somewhat shorter (it only has 5 chapters) but it is an important part of the package if you care about the story and the lore of Mortal Kombat. While I won’t obviously say anything about the ending, I’ll tell you that you have the final say in how the “Aftermath” will end. No matter which of the two endings you choose, the story of the DLC does a good job of wrapping up the story of the main game as well as leaving us with a vague cliffhanger.

Gameplay

Besides the story update, the release of “Aftermath” also gave us some new stages, stage brutalities, friendship finishers, and a whole lot of balance fixes for the base game. Now, every recent release of Mortal Kombat had a diverse cast of characters where some of them didn’t even fit in the realm of the game(s) but were still a welcome addition to the roster. After Joker, Spawn, Alien Xenomorph, and Terminator, Mortal Kombat 11: Aftermath unexpectedly gave us a playable RoboCop. Yep, you read that right. They even managed to get Petter Weller to record some original lines for the game. And while he may be a nice surprise for the roster, I still found myself playing more as Sheeva or Sindel (Spawn is still my DLC favorite character, though).

Visuals & Audio

There isn’t much to say that Travis already didn’t mention in his review of the main game regarding this part. It’s not like I expected any visual facelift with the release of this DLC, but the new character fatalities, stage brutalities, and silly friendship outros are a nice bonus. Fatalities for Sheeva and Fujin are particularly gruesome, including some later brutalities that are guaranteed to make you flinch. The price of the game (with DLC included) occupying a bit over 100 GB of your storage redeems itself with some great optimization, performance, and outstanding visuals. I can’t report anything new either when it comes to music., While I did notice some new themes in the new stages, I was also secretly hoping for a repeat of Battle Sirens by Tom Morello as it was featured in the first DLC trailer.

Overall

After the storage price, now let’s talk about something equally important in the whole story: the actual price. The “Aftermath” DLC came with a strong $39.99 USD price which personally I find hard to justify considering how short the story mode is. With only 5 chapters I’d even go as far as to consider it as an extended epilogue and having 3 new characters alone is seriously stretching it in the terms of value vs price. You’ get far more content (story-wise and character-wise) by purchasing a base game with a Kombat DLC pack. However, there is something good in all of that. If you still haven’t played Mortal Kombat 11, with the release of “Aftermath”, you can grab the base game + Kombat pack DLC + “Aftermath” package for only $59.99 USD. While it is a decent deal for potential new players of Mortal Kombat 11, it also means that the owners of the base game get the short end of the stick when it comes to price adjustment. In any case, with this new content in “Aftermath”, I’m sure I’ll have no trouble now passing way over 100 hours of playtime over the weekend. You’re all free to follow in my steps and hopefully see you in one of the new arenas.

Capsule Computers review guidelines can be found here.

The Outer Worlds is Now Available on Nintendo Switch

Experience the award-winning single-player sci-fi RPG on the go

Sydney, Australia – June 5, 2020 – Today, Private Division, Obsidian Entertainment, and Virtuos announced the award-winning single-player RPG, The Outer Worlds,is now available for the Nintendo Switch™ system. The Outer Worlds was created by co-game directors Tim Cain and Leonard Boyarsky, the original creators of Fallout, and the renowned team at Obsidian Entertainment, developers of Fallout: New Vegas, Star Wars: Knights of the Old Republic II, South Park: The Stick of Truth, and the Pillars of Eternity franchise.

The Outer Worlds, previously released on the PlayStation®4, PlayStation®4 Pro, across the Xbox One family of devices, including Xbox One X, and Windows PC.

Set in a colony at the edge of the galaxy ruled by ruthless corporations, you awake from a deep cryogenic sleep by a rogue scientist, to discover that you might be the only one who can save — or condemn — the colony. The decisions you make as you encounter a host of memorable characters will determine the fate of Halcyon Colony. Will you be a star-gazing hero? A cruel villain? A bumbling interstellar disaster wearing a Moon Man helmet? The choice is in your hands.

“The Outer Worlds is one of the best role-playing experiences of this past year and we cannot be more proud of the commercial and critical success the game has earned,” said Michael Worosz, Executive Vice President and Head of Private Division. “We’re pleased to bring Obsidian’s dark, witty sci-fi universe to fans and new players on the Nintendo Switch and look forward to giving everyone the opportunity to take this rich RPG with them wherever they go.”

The Outer Worlds is available now on the Nintendo Switch for $89.95 both physically and digitally. The Outer Worlds is also available on the PlayStation®4, PlayStation®4 Pro, across the Xbox One family of devices, including Xbox One X, and Windows PC through the Epic Games Store and Microsoft Store*. The Outer Worlds is rated MA15+ with the consumer advice Strong themes and violence by the Australian Classification Board. More information can be found by subscribing on YouTube, following on Twitter, by becoming a fan on Facebook, and visiting www.TheOuterWorlds.com. 

*The Outer Worlds is available digitally on Windows PC through the Epic Games Store and Microsoft Store.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Obsidian

Obsidian Entertainment has specialized for over 16 years in creating the most engrossing narrative and choice driven worlds in video games including Fallout: New Vegas, South Park: The Stick of Truth, Alpha Protocol, Star Wars: Knights of the Old Republic II: The Sith Lords, and the Pillars of Eternity franchise. Their latest release, the single-player sci-fi epic The Outer Worlds, has received widespread critical acclaim. They are now looking to expand on their story telling expertise and bring it to survival game genre with their upcoming survival-adventure game, Grounded. Obsidian is committed to delivering the most compelling, character and choice driven worlds to their fans and newcomers alike.

About Private Division

Private Division is a developer-focused publisher that empowers independent studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, and Disintegration from V1 Interactive, with future unannounced projects in development. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

All trademarks and copyrights contained herein are the property of their respective holders.

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New multiplayer trailer for SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated shows brand new horde mode

What’s funnier than a singleplayer mode? A multiplayer mode!

Sydney, Australia, June 5th,  2020 –

♪ F is for friends who do stuff together
U is for you and me
N is for anywhere and any time at all
Down here in the deep blue sea ♪


Grab your buddy and face the evil Robo-Squidward in the brand new horde mode for up to two players, online and couch co-op on the same screen! The multiplayer contains 26 islands and 7 playable characters, all with unique attacks.

Watch the new multiplayer trailer here:

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated releases on June 23, 2020 on PC and consoles.

The spongetastic pre-order trailer:

Are you our biggest fanatic? Then grab your jellyfish net and catch our two Collector’s Editions! The Shiny Edition as well as the F.U.N. Edition will be available on June 23, 2020 for PC, Xbox One, PlayStation®4, and Nintendo Switch™.

Shiny Edition:

Content:

  • An 8″/20cm SpongeBob Figurine with Golden Spatula and flexible tongue
  • Wallstickers
  • 6 Lithographs
  • SpongeBob SquarePants tennis socks
  • The Game itself

F.U.N. Edition:

Content:

  • An 8″/20cm SpongeBob Figurine with Golden Spatula and flexible tongue
  • A 7″/18cm Figurine of Patrick
  • The Sandy 8″/20cm Figurine
  • Wallstickers
  • A set of Tiki Keyrings
  • 6 Lithographs
  • SpongeBob SquarePants tennis socks
  • The Game itself

About SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated
Are you ready, kids? The cult classic is back, faithfully remade in spongetastic splendour! Play as SpongeBob, Patrick and Sandy and show the evil Plankton that crime pays even less than Mr. Krabs. Want to save Bikini Bottom from lots of rampant robots with your mighty bubbles? Of course you do! Want to underpants bungee jump? Why wouldn’t you! Want to join forces in a brand new multiplayer mode? The battle is on!

FEATURES

  • Play as SpongeBob, Patrick and Sandy and use their unique sets of skills
  • Thwart Plankton’s evil plan to rule Bikini Bottom with his army of wacky robots
  • Meet countless characters from the beloved series

REMAKE FEATURES

  • Faithful remake of one of the best SpongeBob games ever created
  • High-end visuals, modern resolutions and carefully polished gameplay
  • Brand new horde mode multiplayer for up to two players, online and offline
  • Restored content that was cut from the original game like the Robo Squidward boss fight and more

Facebook: https://www.facebook.com/thqnordic
Twitter: https://twitter.com/thqnordic

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

THQ Nordic Website

About Nickelodeon
Nickelodeon, now in its 38th year globally, has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus special events, consumer products, digital, recreation, books and feature films. Nickelodeon is one of the most globally recognized and widely distributed multimedia entertainment brands for kids and family, with 1.2 billion cumulative subscriptions in more than 500 million households across 170+ countries and territories, via more than 100+ locally programmed channels and branded blocks. Outside of the United States, Nickelodeon is part of Viacom International Media Networks, a division of Viacom Inc. (NASDAQ: VIAB, VIA), one of the world’s leading creators of programming and content across all media platforms. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc.

ELECTRONIC ARTS LAUNCHES 25+ GAMES ON STEAM STARTING TODAY

EA Access Subscription Service Arrives for Steam Players Later this Summer

REDWOOD CITY, Calif. – June 4, 2020 – Today, Electronic Arts Inc. (NASDAQ: EA) launched the first wave of 25+ EA games on Steam, with more on the way.

Starting today, players can explore BioWare™’s award-winning Role-Playing Games – Dragon Age™: Inquisition and Dragon Age II, experience high-speed, white-knuckle driving action in Need for Speed™ Heat, Need for Speed: Rivals and Need for Speed (2016) and battle it out in the wacky, fun and over-the-top shooter, Plants vs. Zombies: Battle for Neighborville™. A selection of the bold and innovative games from EA’s indie development partners like Unravel, Unravel II,  Fe and Sea of Solitude will also become available. Additionally, these games and many others will be available as part of an EA Access subscription on Steam that will launch to players later this summer. 

“We want to make it easy to play the games you love, wherever you want to play. Delivering games to the Steam community is an important step in achieving this goal,” said Mike Blank, SVP, Strategic Growth. “Not only are we excited to have our games on Steam, but we look forward to bringing them even more value when our subscription becomes available in the Summer.”

New EA games developed for PC will also launch on Steam alongside other platforms, including the Command & Conquer™ Remastered Collection which launches tomorrow, providing mod support with the Steam Workshop as this game is one of the first major RTS franchises to open source their source code under the GPL. The compilation, which was made for and with the help of the community, is comprised of Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert and their three expansion packs – Covert Ops, Counterstrike and The Aftermath. 

EA Access* gives members access to a broad portfolio of EA games, valuable member benefits and discounts on full EA game purchases, expansions and in-game items. EA has been offering subscription services since 2014, and currently reaches players on the Xbox One, PlayStation®4 and Origin™ platforms. For more information on EA’s subscription services, please visit www.ea.com/en-au/subscribe. More information on games bound for Steam coming soon. 


* CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE EA.COM/EN-AU/EA-ACCESS/TERMS AND EA.COM/EN-AU/EA-ACCESS FOR DETAILS.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2019, EA posted GAAP net revenue of $4.95 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at http://www.ea.com/en-au/news.

EA SPORTS, Battlefield, Apex Legends, The Sims, Need for Speed, Titanfall, Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM Lucasfilm Ltd. John Madden, FIFA and NFL are property of their respective owners and used with permission.  

RAZER RALLIES THE GAMING COMMUNITY IN THE FIGHT AGAINST COVID-19

Gamers can now pledge masks using Razer Silver earned through Razer’s Paid to Play program

Razer™, the leading global lifestyle brand for gamers, is calling upon gamers worldwide to join forces in the fight against COVID-19, and all they need to do is Stay Home and Game On. Gamers can make an impact by playing games, earning Razer Silver for free, and pledging their Razer Silver for surgical masks to be donated to frontline health workers around the globe.

Users can check if their favorite PC or mobile games qualify to earn Razer Silver on the Paid to Play games list from the free Razer Cortex game optimisation software available for PC or Android mobile devices. Launching games using Razer Cortex allows users to rack up Razer Silver, which they can exchange to redeem a variety of rewards like Razer hardware, digital gift cards and more games. Now users can also use their Razer Silver to support donating masks for frontline workers.

“We are calling on the gaming community to do what we do best, stay home and game on, and now for a good cause, too,” said Min-Liang Tan, Chief Executive Officer at Razer. “Razer’s unique ecosystem of hardware, software and services has always been geared towards the gamer and now we have a way to allow the gaming community to directly contribute to Razer’s key COVID-19 initiatives. For those who are game enough to rise to the challenge, we are excited to see how many masks we can pledge together.”  

Play games to donate masks

In addition to the Paid to Play program, gamers can also contribute to mask donations via Razer Gold, the largest unified virtual credit for games and entertainment in the world. Upon signing up for Razer Gold, users will receive a welcome gift of 1000 Razer Silver. To earn more Razer Silver, they can simply spend on their favorite games or game credits using Razer Gold. Users can then pledge their accumulated Razer Silver to support donating surgical masks to frontline workers. So far, more than 30,000 masks have already been donated by gamers around the world by pledging their Silver.

This new initiative is part of Razer’s ongoing campaign, #RazerForLife, to support communities and businesses during the COVID-19 pandemic and is additional to Razer’s commitment of donating 1 million masks to affected communities around the globe.

Razer is always adding new games and new ways that gamers can earn Razer Silver free of charge. Game Publishers who would like to participate in Razer Cortex’s Paid to Play program can reach out to Razer at https://developer.razer.com/razer-gold-developer-and-partner-program/

AVAILABILITY

Razer Cortex Games for Android mobile devices is available for download on Google Play

Razer Cortex PC is available for Windows 10, Windows 8 and Windows 7 at razer.com/cortex

For more information, please visit gold.razer.com/silver/promotions/RazerSilver-RazerForLife

ABOUT RAZER

Razer™ is the world’s leading lifestyle brand for gamers.

The triple-headed snake trademark of Razer is one of the most recognised logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.

Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops.

Razer’s software platform, with over 80 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma (a proprietary RGB lighting technology system), and Razer Cortex (a game optimiser and launcher).

In services, Razer Gold is one of the world’s largest virtual credit services for gamers, and Razer Fintech is one of the largest offline-to-online digital payment networks in SE Asia.

Founded in 2005 and dual-headquartered in Irvine and Singapore, Razer has 16 offices worldwide and is recognised as the leading brand for gamers in the USA, Europe and China. Razer is listed on the Hong Kong Stock Exchange (Stock Code: 1337).

Razer – For Gamers. By Gamers.™

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