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Age of Rust Launches on Steam March 19th with Virtual Bounty Hunt for Prize Pool Worth Nearly $1M in Bitcoin and NFTs

Wishlist on Steam to stay ahead of the pack in your post-apocalyptic sci-fi treasure hunt!

January 25, 2021 – Unlock the secrets of a post-apocalyptic universe in Age of Rust, a single-player RPG (roleplaying game) and crypto treasure hunt launching on Steam on March 19th. US-based indie developer SpacePirate Games combine combat and stealth play mechanics with an NPC-driven story, AAA graphics and cerebral gameplay into an epic treasure hunt for a grand prize of 20 Bitcoin (BTC), worth over $650,000 at the time of writing. This bounty hunt will be complemented by additional prizes of 4 BTC and non-fungible tokens (NFTs) backed with Enjin Coin (ENJ).

Age of Rust Season 1 from SpacePirate Games on Vimeo.

The Age of Rust will go on sale on March 19th on Steam for $14.99. Wishlist the game on Steam now to stay updated and start your adventure and treasure hunt as soon as the game is available!

“When we first started working on Age of Rust in 2014, we decided to do a treasure hunt to teach people about cryptocurrency and provide a fun onramp into this new world of blockchain,” said Chris LoVerme, CEO of SpacePirate Games. “We set aside 24 BTC, which was worth about $20,000 at the time. We had no idea that this bounty would grow to be so valuable, as the roots of the idea were planted back when Bitcoin was virtually unknown. We believe Age of Rust is not only a fun RPG adventure that players will love, it will also serve as a great, easy introduction to the exciting world of blockchain gaming just as it’s really starting to take off.”

As one of the 22nd’s century’s most prolific weaponized cipher-hackers, you were sequenced and stored away for future use. Forgotten for centuries, you wake up in the year 4424 to the desolate and dilapidated remnants of humanity’s once great creation. In a post-apocalyptic wasteland with a healthy dose of cyberpunk aesthetics, you must fight, hide and hunt for special items to help you survive and progress through perplexing puzzles. But Age of Rust is more than just a danger-fraught journey with secrets to uncover and treasure troves to progress; it’s an immersive, cryptocurrency-enriched experience with an innovative new class of weapons and items with real-world value and blockchain-verified ownership, which can be used in various games across the metaverse. 

Season 1 of Age of Rust contains approximately 40 hours of gameplay, with 3 Seasons planned in total. However, earning the BTC bounty by discovering easter eggs and solving puzzles could take much longer, possibly even years. The winner of the largest bounty will claim 20 BTC (approximately $650,000); the next-biggest bounty is 4 BTC, with over 35,000 smaller bounties to win and more than 250,000km2 of landscape to explore. As bounties are discovered, they will be removed from gameplay, with ownership of the item passed onto the player.

Follow Age of Rust on social media to stay up to date!

About Enjin
Launched in 2009 by Enjin, the Enjin Network is a gaming community platform boasting over 20 million users. In 2017, Enjin launched a successful ICO, raising $18.9 million to build an ecosystem of integrated blockchain software products. Comprised of the Enjin Platform, Explorer, Wallet, Beam, and other tools and services, this ecosystem enables game developers and studios to utilize tokenized digital assets as part of their acquisition, retention, engagement, and monetization strategies. The Enjin ecosystem is fueled by Enjin Coin (ENJ), a cryptocurrency used to directly back the value of blockchain assets. For more information, visit enjin.io.

NACON UNVEILS TWO DEVELOPER’S DIARIES FOR WEREWOLF: THE APOCALYPSE – EARTHBLOOD

Lesquin, France, January 22, 2021 – Two weeks before the release of Werewolf: The Apocalypse – Earthblood, NACON and Cyanide are pleased to reveal more information about the game, and how the studio created a stealthy and bestial gaming experience from the original World of Darkness universe.

In these two videos, the production team for the game speak about Werewolf: The Apocalypse – Earthblood, and in particular the project’s Game Director, Julien ‘Patch’ Desourteaux, as well as Bren Bruylant, animator, Clément Demaret, level designer, Simon Decottignies-Renard, narrative designer, Maxime Roy, project manager and Juliette Ruaux, UI/UX artist.

After a long development phase, they are all delighted to be able to talk about their work and what they set out to do. Their passion for World of Darkness, the fictional universe that the game takes place in, shines through in the first notebook. For them, it was first and foremost about adapting a world they had already encountered in tabletop roleplaying game form to a video game context. In the first video, the developers return to the world of the game and to the story of Cahal. The exiled Garou, haunted by family tragedy, sets out to reunite with his loved ones and to fight Endron, a multinational corporation bent on destroying all forms of life behind its benign greenwashed facade. The company is run from the shadows by a malignant entity called the Wyrm, one of the werewolves’ most dangerous enemies.

Werewolf: The Apocalypse – Earthblood | Dev Diary #1

In the second notebook, the team presents Earthblood’s beat’em up orientation, which makes for a decidedly violent and heart-pounding experience. The transformation system makes the game’s overall experience unique. Cahal can shift between three shapes: the Homid form is used to interact with other characters; the Lupus form is excellent at exploration and infiltration; and, finally, the Crinos form, the most exhilarating, gives Cahal the supernatural strength to fight his enemies.

Werewolf: The Apocalypse – Earthblood | The Essence of Rage (Dev Diary 2)

This creates highly-varied gameplay, leaving the player free to play the hero however he or she wants in the dark and mature world of Werewolf: The Apocalypse, skilful blend that you will be able to explore starting February 4th, 2021.

Werewolf: The Apocalypse – Earthblood is the first action-RPG game adapted from the eponymous horror franchise. Mature, brutal, and complex, it invites the player to embody Cahal throughout his quest of bloody redemption. He’ll play an essential role in the great war led by the Garou against Endron, a global corporation whose activities are devastating the natural world.

Werewolf : The Apocalypse – Earthblood will be available February 4, 2021 on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S and PC (Epic Game Store).

Werewolf : The Apocalypse – Earthblood is available for preorder

Check Werewolf: The Apocalypse – Earthblood on http://werewolf-videogame.com/

Check Werewolf : The Apocalypse on Facebook, Instagram, Youtube and Twitter

Find all the NACON games and accessorizes on nacongaming.com

About NACON
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming. https://www.nacongaming.com/

About Cyanide
Cyanide is a French video game development studio created in 2000 and based in Nanterre. It has two subsidiaries located in Montreal and Bordeaux. The studio is known for its sports games, such as the popular PC series Cycling Manager and its console version, Tour de France. Cyanide is also the author of Blood Bowl (Sport/Fantasy, 2009), the adaptation of the famous Games Workshop board game; Game of Thrones (RPG, 2012); Styx: Master of Shadows and the sequel Styx: Shards of Darkness (Infiltration, 2014/2017); and Call of Cthulhu, a game adapted from the tormented world of HP Lovecraft (investigative RPG, 2018). More information can be found at www.cyanide-studio.com

About World of Darkness
World of Darkness is a transmedia entertainment brand encompassing a number of modern fantasy horror franchises, including Vampire: The Masquerade, Werewolf: The Apocalypse, and more. Through tabletop roleplaying games, video games, board games, literature, comic books, and more, these franchises tell mature stories in a dark supernatural fantasy layered over our modern world. Since 1991, World of Darkness has defined monster-perspective entertainment for a generation of fans. For more information visit www.worldofdarkness.com.    

Everspace 2 Early Access Preview

Everspace 2

Developer: Rockfish Games
Publisher: Rockfish Games
Platform: Windows PC
Release Date: 18 January 2021 (Early Access)
Price:  $39.99 USD – Available Here

Video Preview

We first previewed Everspace 2 back in June of 2020. Since then, Rockfish Games has had a bit of a rocky start with their Early Access build. They were forced to postpone the early access launch after Cyberpunk 2077’s delay caused the two launch dates to almost coincide. With Cyberpunk 2077 sucking up all the air in the room, Rockfish’s gamble is paying off as we all have the mental space to check out Everspace 2’s solid space sim/RPG hybrid gameplay.

While the prototype was extremely story light, the Everspace 2 early access build comes with a solid chunk of the campaign already. Some of the current content is a work in progress, as there are sections that appear to have temporary placeholders that seem out of place with the rest of the campaign. I enjoy what I see so far. While the story isn’t a huge departure from standard space sim-fare, the lore is developing nicely. I like the attempt to give the rough lifestyle in the DMZ some humanity. Life is tough, but not everyone is dedicated to a merciless survival of the fittest mindset. People are trying to balance their survival with community and relationship building. While the world is not packed with deep NPCs, the approach feels more relatable.  

The core gameplay mechanics established in the prototype hasn’t changed much eight months later. Everspace 2 is a space sim/RPG hybrid with an emphasis on arcade-style shooter combat and RPG mechanics like experience bars, special abilities, and potion like consumables. Part of the hook is very much the loot treadmill. The entire experience is still incredibly satisfying and feels like an improvement over the first game’s rogue-like approach.

Combat feels great so far. While the game is on the arcade end of the spectrum, combat can still be punishing and difficult due to level differences, enemy swarm tactics, and players failing to use all available tools. The dog fights are pretty intense. Players are usually pitted against three or more enemies at once, and drones can quickly overwhelm players. Armour and shields are effective against blocking certain types of weapons, so players need to juggle between weapons to optimize their damage output. I like the mechanic as it adds an extra layer of challenge when engaging in frantic dogfights. There is a good mix of enemy types and attack strategies so far. There are even a few enemies like the bomb throwers who use existing game mechanics in novel ways that really shine.

The mission design is good so far. Most of the missions follow the RPG standard format of go to this place and destroy or collect X. I like how many missions have a surprise cache of loot for observant players who are willing to put in a little extra work at the end. There is also a decent number of puzzles in the side areas. Most are straight forward, but there are a few smart ones that are quite devious.

The controls are solid. The game plays well using a mouse and keyboard or a controller. I did not get a chance to test the game using a HOTAS set up. I suspect preference on which control scheme will end up being a matter of which one a player is used to. I found the controller to be very good, but accessing special abilities and consumables was a touch too clumsy with the limited number of keys. I preferred a mouse and keyboard due to the more flexible key binds, but I can see how some players would prefer flying in a three-dimensional space with analog sticks.

The User experience is decent, but some work is still needed. The game is currently not 100% optimized for ultrawide monitors. While it is very playable, some small things like odd boxes popping up during hangar conversations and 21:9 cut scenes hurts the experience a little. On the other hand, the UI is incredibly clean. It is unobtrusive yet offers all the important information in an easily accessible manner. My only issue is the map takes a second or two to load in which feels awkward as switching between other menu sections is flawless.

The audio/visual experience is enjoyable so far. The visual style is a nice fusion of clean sci-fi style mixed with the grittier edges of the DMZ. The soundtrack and sound effects are solid. The voice acting is excellent for the most part, but I hope the narrator for the placeholder cutscenes will be replaced.

Everspace 2 will be in early access for the next 12-18 months right now with a much needed focus on churning out content. The game is shaping up to be an excellent space-sim for players looking for a more arcade-like experience or a new twist on the genre. It is fast paced and very intense. Rockfish Games has picked all the right mechanics from each genre and packed them all in an entertaining package. I suspect Everspace 2 has a bright future ahead.

BLADE & SOUL REVOLUTION, NETMARBLE’S NEW OPEN WORLD MOBILE RPG, COMES TO THE WORLD IN 2021

BLADE & SOUL REVOLUTION, NETMARBLE’S NEW OPEN WORLD MOBILE RPG, COMES TO THE WORLD IN 2021

All-New Teaser Showcasing Story and Cinematic Visuals Now Open for Players

LOS ANGELES – JAN. 22, 2021 Netmarble Corp., a global mobile game company focused on creating entertaining gaming experiences for players of all ages, announced today that Blade & Soul Revolution, Netmarble’s latest Open World Mobile RPG directly inspired by the popular Blade & Soul MMORPG for Windows PC, is officially coming worldwide in 2021.

An all-new site for Blade & Soul Revolution is available now that showcases first looks at the story, artwork and visuals, along with key features of the mobile version of the game. This gives Blade & Soul fans and mobile game players’ access to initial content in anticipation of its launch.

“The Netmarble team could not be more thrilled to work with NCSoft once again to create the definitive mobile edition of their long-running Blade & Soul,” said Andy Kang, Executive Producer of Netmarble. “Our success of Lineage 2: Revolution really showed a strong demand for full-featured MMORPG experiences players can easily pick-up and play anywhere around the world, and we are eager to continue that success with Blade & Soul Revolution’s upcoming launch.”

Blade & Soul Revolution is an Open World Mobile RPG that translates breathtaking cinematic stories of revenge based on the PC online game of Blade & Soul. The game stays true to its PC roots with a high level of full 3D graphics and large-scale content that has been revamped to perform flawlessly on mobile devices. It displays eastern-fantasy world with stunning full 3D graphics backed by the Unreal Engine 4, offering massive real-time faction battle and incomparable hands-on action experience.

Blade & Soul Revolution will launch in 2021 as a free digital download (with in-app purchases) on Apple’s App Store and Google Play. For more information, please visit the official website and follow Blade & Soul Revolution on Facebook and YouTube.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Days of Heroes: D-Day is revealed! Don your VR goggles, take on the role of an Allied soldier, land on the Normandy coast, and change the tides of war

From the perspective of an airborne division jumper and an infantry soldier, experience the largest landing operation in martial history regarding the forces and means used. Days of Heroes: D-Day is coming to Oculus Rift and HTC Vive.

FOR IMMEDIATE RELEASE – January 22nd, Cracow, Poland.

It’s the beginning of June 1944. Five years since the start of World War II, the Third Reich continues their occupation of Europe. Allied forces decide to open a so-called “second front” in Western Europe to turn the tides of war. Operation Overlord – the biggest landing operation in history – is about to start. General Eisenhower sets June 6th as D-Day. Joint forces of American, British, and Canadian troops get ready to land on the Normandy coast. You are among the soldiers about to change the fate of the world.

Add the game to your Steam Wishlist (https://store.steampowered.com/app/1526260/Days_of_Heroes_DDay/) so you don’t miss the starting date of your mission.

ABOUT DAYS OF HEROES: D-DAY

Take on the role of an airborne division jumper who descends into enemy territory to destabilize the enemy troops under cover of the night. Alternately, become a soldier beginning their heavy crossing of Omaha beach on D-Day.

Complete diversified military missions, from short- and long-range skirmishes with Nazis, by employing anti-aircraft fire, destroying enemy tanks, and breaking through the trenches and escaping from a POW camp. Use over a dozen weapons typical to the World War II period that have been accurately reproduced in terms of appearance and mechanics.

Finish the campaign and practice your skills on the shooting range, which offers four different gameplay modes. Once ready, unlock Hardcore Mode, which will take your cleverness, strategic thinking, and will to survive to the extreme.

DAYS OF HEROES: D-DAY – MAIN FEATURES

  • World War II setting. Take part in the Normandy landing and try to change the tides of war.
  • Twenty-six exciting military missions. Complete all sorts of tasks typical for an airborne division jumper or infantry soldier, from firing at enemy lines to destroying armored vehicles, tanks, and planes.
  • Over a dozen accurately-reproduced World War II weapons. Use anti-tank and anti-aircraft guns, artillery, short-range weapons, grenades, and even flamethrowers and axes.
  • Unique graphic style. Enjoy stylish graphic design showing the reality of war from an entirely new perspective.
  • Two bonus missions. Practice your shooting skills on the shooting range and raise the challenge to the extreme in Hardcore Mode.

Days of Heroes: D-Day is being developed for Oculus Rift and HTC Vive by Zen Apps Studio.

More information about the game can be found on the official websiteSteam, and Facebook.

About Zen Apps Studio
We are a development company that designs and creates apps for mobile devices, touch screens, Kinect sensor, and VR headsets. We have been creating original VR games since 2021. https://zenappsstudio.pl/

Redout: Space Assault Launches Today on PC, PlayStation®4, Xbox One & Nintendo Switch

Redout: Space Assault Launches Today on PC, PlayStation®4, Xbox One & Nintendo Switch

Take flight in the new arcade space shooter based in the award-winning Redout universe

TORINO, Italy Jan. 22, 2021 – Italian developer 34BigThings is launching the arcade space shooter Redout: Space Assault today on PlayStation®4, Xbox One, Nintendo Switch and PC via Steam. A prequel to the award-winning futuristic racer Redout, the game will be available for $9.99/9,99 €.

Redout: Space Assault builds on the series’ trademark lightning-fast action, high-skill gameplay and impressive visuals while adding new weapons and spaceflight mechanics. A deep single-player career mode filled with unique story missions ensures there’s tons of adrenaline-inducing space combat to go around.

Take control of a Super Orbital Recon Fighter during the 2395 colonization of Mars. Shoot down Rebel drones and fighters, dodge enemy fire, and blast at breakneck speeds through exotic galactic locations. With fully customizable vehicles and weapon upgrades, you’ll have to outsmart, outmaneuver, overpower and outclass your opponents in the most exciting arcade space battle in the cosmos!

Redout: Space Assault is available for 10% off on Steam for a limited time. Steam players can also purchase the game’s Deluxe Edition, which includes the original soundtrack in addition to the base game, at a special discount.

Redout: Space Assault launched previously on Apple Arcade. For more information, visit www.34BigThings.com, and follow the studio on Twitter.

About the Redout Franchise

Redout is the first internal IP developed by the 34BigThings team, a tribute to classic AG racing legends of the past such as Wipeout and F-Zero. Speed, adrenaline, fast-paced action, and eye-popping graphics are trademarks of this franchise, and Redout: Space Assault’s fascinating story is a prequel to the original Redout.

Redout: Space Assault won “Best Music” at the 2020 Excellence Awards by MEGAMIGS thanks to its smashing sound effects with full stereo support and an entirely dynamic soundtrack that complements the furiously fast and frantic space battles.

About 34BigThings

Est. in 2013, 34BigThings is a leading Italian developer for premium games across PC, console, and mobile devices which uses cutting-edge technology to create innovative genre-leading games that receive critical acclaim and capture the imagination of gamers around the world. The studio has released over 10 premium games topping charts on most gaming platforms. 34BigThings joined Saber Interactive in November 2020.

About Saber Interactive

An Embracer Group company headquartered in the U.S. with studios in Russia, Spain, Belarus, Sweden and Portugal, Saber Interactive is a studio whose credits include the 2019 hit World War Z (with more than 10 million players worldwide), Ghostbusters: The Video Game Remastered, SnowRunner, the NBA Playgrounds franchise, Crysis Remastered, The Witcher III for Nintendo Switch, and Halo: The Master Chief Collection.

COMMUNITY CREATED MAP ‘THE WAREHOUSE’ NOW AVAILABLE ON SKATER XL

The new year is here for Skater XL as the skateboarding evolution continues with big plans for 2021. Committed to keeping a steady flow of content coming to the game, Easy Day Studios announced that an all-new community created map and 50 new pieces of gear are now available to PS4, Xbox One, and PC players! All new user-generated content is accessible for download through the in-game Mod Browser.

‘The Warehouse’ level was created by Yaky, a longtime community creator with multiple popular maps under his belt. The level features a unique ambiance that recreates an outdoor skatepark in an indoor setting. Palm trees dot the terrain, along with traditional street and skatepark elements including configurations of ledges, hips, rails, and quarterpipes. The level has been visually optimized by Easy Day Studios, with all geography or features staying true to the creator’s original vision.

Dive into skateboarding paradise with levels that feature famous skate landmarks and environmental elements, including Downtown LA, the ginormous Big Ramp, Easy Day High, and community created maps like Grant Park, Hudland, and Streets. Play as skateboarding pros Tiago Lemos, Evan Smith, Tom Asta, and Brandon Westgate, or customize and create your own skateboarding legend with gear from more than 30 real skate brands. Explore hundreds of mods, maps, digital skate zines, personal highlight replays, and more from the Skater XL community that celebrates this new era of digital skateboarding.

Skater XL is now available for $39.99 USD on PS4, Xbox One, and PC via Steam, and at brick and mortar retailers for PS4 and Xbox One. For the latest news and updates on Skater XL, follow the game on Instagram and Twitter, “Like” us on Facebook, and visit the official website, SkaterXL.com.

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ABOUT EASY DAY STUDIOS
Founded in 2018 by Skater App founder and physicist Dain Hedgpeth, Jon West, former sponsored skateboarder turned game developer, and Jeff Goforth, industry veteran of 19 years and former head of skateboarding at DC Shoes, Easy Day Studios is the leader in action sports video game creation. Easy Day Studios is fully self funded and 100% committed to the shared vision of reviving and evolving skateboarding games into what every fan has been hoping for since the birth of the genre. With decades of experience, the team is comprised of video game development and skateboarding veterans. Since Early Access launch in December 2018 and the rapid growth of the Skater XL modding community, Easy Day has also hired two former modders and continues to work directly with this community.

Path of Exile News: PoE: Echoes of the Atlas Becomes Most Successful Expansion in Grinding Gear Games’ History

With 265K+ simultaneous players at launch and becoming the #4 most popular game on Steam, The Maven is pleased… for now

Auckland, New Zealand, January 22, 2020 – Grinding Gear Games is announcing Path of Exile: Echoes of the Atlas has already become its most successful expansion to date.

“Echoes of the Atlas has been Path of Exile’s most successful expansion so far,” Chris Wilson, co-founder of Grinding Gear Games said. “We are so pleased to still be setting new player number records after over 30 quarterly league releases since 2013. It shows us that our development methodologies are evolving in the right direction as we work towards completing Path of Exile 2.”

Interest in Path of Exile has not dwindled in the least as nearly 300,000 fans were viewing the Echoes of the Atlas expansion debut livestream simultaneously while a total of 782,000 unique viewers tuned in. When the highly-anticipated expansion launched, it reached 265,250 simultaneous players, becoming the #4 most popular game on Steam at the time. Since launch, player numbers have been 11% higher than Path of Exile’s previous highest launch, which was Delirium in March 2020 during the peak of the first global lockdown. For more information about Path of Exile: Echoes of the Atlas, please visit the Echoes of the Atlas page.

About Path of Exile

Path of Exile continues to be one of the largest online Action RPGs with continual, massive audience growth. Launches on the Xbox One and PlayStation 4 as well as in China and South Korea have almost tripled the Path of Exile player community since August 2017.

Path of Exile was released in October 2013 to critical acclaim including winning GameSpot’s PC Game of the Year award. Since its launch, Path of Exile has become a global community of over 20 million players including localized versions in English, German, French, Spanish, Simplified and Traditional Chinese, Russian, Thai, Brazilian Portuguese and Korean. In 2019, Path of Exile made Steam’s Top Ten “Most Played” game list for the second year in a row. In November 2019, the first Path of Exile fan convention, ExileCon, took place in Auckland, New Zealand. Path of Exile capped off its most successful year in existence by winning a prestigious BAFTA award for Best Evolving Game.

More information about specific features of Path of Exile can be found at www.pathofexile.com

About Grinding Gear Games

Grinding Gear Games is New Zealand’s largest game development studio. It was founded in 2006 and is based in West Auckland, New Zealand. Its team members come from various countries and have a diversity of backgrounds ranging from artificial intelligence and software security to industrial design and professional tournament gaming. After the release of its flagship title, Path of Exile, GGG has been committed to ongoing expansion and new content releases for the critically-acclaimed game. In 2018, Tencent acquired a majority interest in Grinding Gear Games. ###

JOIN WARFRAME’S ALL-MECH EVENT NOW ON PS5, EARN NEW WARFRAME ‘LAVOS’

Stomp Into Action With a ‘Free’ Mech in Operation: Orphix Venom and Unlock the 45th Warframe on all Consoles

London, Ontario –  22 January 2021 – Canadian developer and publisher Digital Extremes is calling all Tenno to join the all-new, mech-only Warframe® event Operation: Orphix Venom, and earn the new ‘Lavos’ Warframe, on PlayStation®5 and PlayStation®4, Xbox One, and Nintendo™ Switch now.

In this first-of-its-kind survival event, Tenno will stomp into 1-4 player action, accessing mechs for free, while battling against Sentient forces with only Mechs and Operators. Tenno will earn the 45th Warframe by playing Operation: Orphix Venom, harnessing Lavos’ experimental power to transmute the physical realm and combine Elements with Abilities to thwart the hordes.

Two extra rewards should make joining the event even easier. When players ‘gift’ Lavos to a friend, they will receive a free Lavos Orbiter decoration for their efforts. For players who join in the first three weeks, they’ll earn double Affinity!

Don’t wait! Operation: Orphix Venom is a time-limited event, starting January 21, and ending at 12 pm PT/3 pm ET/ 8pm GMT/9pm CET on February 22. Players do not need to own a mech to participate — Just jump in! Prerequisites to participate require completion of the Cinematic Quest The War Within and access to the open-world expansion Heart of Deimos. Want more details?

Visit www.warframe.com and the Warframe forums.

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 60+ million registered players on PC, PS4™, Xbox One, Nintendo Switch™, and soon on PS5™ and Xbox One Series X.

For more information about Digital Extremes, visit www.digitalextremes.com.

To sign up for Warframe, visit www.warframe.com.

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Successful Early Access Launch Primes Space Shooter EVERSPACE™ 2 for NVIDIA GeForce NOW Release

Space shooter fans on Steam, GOG, and as of now GeForce NOW can now explore the first 25 hours of EVERSPACE™ 2 Early Access gameplay

Hamburg, Germany – January 22, 2021 – EVERSPACE 2 has launched in Steam Early Access and GOG Games in Development to critical and public acclaim. Being touted as “the new gold standard for space shooters”, EVERSPACE 2 was able to sit at the top of the worldwide steam top sellers for two days and now remains in the top ten global best sellers on Steam.

Check out the first 40 minutes of Gameplay here:

Official Everspace 2 Early Access Release Trailer

EVERSPACE 2’s start in Early Access and GiD exceeded our wildest expectations. So far, we’ve received overwhelmingly positive feedback from fans and press all over the world,” said Michael Schade, CEO and co-founder of ROCKFISH Games. “After we started Early Access with more than 260,000 wishlist entries on Steam, we were very confident, however, we would never have dared to dream that we would land at number 1 in the worldwide Steam Charts in no time. After a few hours, we saw over 3,000 simultaneous players which is more than double the record of the lower-priced, original EVERSPACE in its first big sale. With currently 94% positive reviews, we seem to have hit the bull’s-eye with tens of thousands of space shooter fans. We are super grateful for tens of thousands daring space pilots pulling the trigger on an unusually high-priced Early Access game, which is a heart-warming reward for all the hard work, love and dedication our talented team poured into this initial release version, despite everyone working from home since March, last year. There’s a lot for EVERSPACE fans to look forward to as we work towards release in 2022. We plan to share our first roadmap within the next few days after we have browsed through all the community feedback on the initial release version of EVERSPACE 2.”

Coming in hot after the Early Access launch, ROCKFISH Games has announced that, as of now, the Steam version of EVERSPACE 2 is available on NVIDIA GeForce NOW, with the predecessor to follow soon.

“When EVERSPACE 2 was announced at Gamescom 2019, we were blown right away by its striking visuals and action-packed space combat,” said George Scotto, Developer Relations Account Manager EMEAI at NVIDIA. “The reveal sparked attention through our ranks, all the way to the top, and we are thrilled that EVERSPACE 2 has just been added to Geforce NOW, enabling space game enthusiasts to play the game smoothly with all the bells and whistles, even without having access to a high-end gaming PC.”

The eagerly anticipated space looter shooter was also awarded at yesterday’s German Developer Award 2020 in the “Most Wanted” category.

EVERSPACE 2 continues the story of Adam Roslin from the first part of the series. Starting with two sprawling star systems that can be freely explored by space pilots, players experience Adam’s emotional journey and personal development from an immortal clone space pilot to an individual of character whose death has final consequences. EVERSPACE 2 offers in the current Early Access version more than 25 hours of gameplay and already contains all core mechanics of the targeted final version.

EVERSPACE 2 can be purchased on Steam here and on GOG here. The full version for PC, including Mac and native Linux support, will be released at a reasonably increased price in the first half of 2022 and come with UI and text language support for German, French, Italian, Spanish, Brazilian Portuguese, Polish, Russian, simplified Chinese, Japanese, and Korean.

About ROCKFISH Games GmbH
ROCKFISH Games is a 100% independent game studio specializing in high-quality Unreal Engine 4 action video games for PC and consoles. Industry veterans Michael Schade and Christian Lohr founded ROCKFISH Games to create a new breed of adrenalin-filled adventures for space shooter fans through their acclaimed EVERSPACE IP. After spending over 20 years as joint entrepreneurs in the 3D graphics and mobile gaming space, Schade and Lohr built ROCKFISH Games from the ground up alongside a small team of veteran developers to the current studio of 25 cherry-picked developers and community experts from across the industry.

Using Kickstarter as a platform to build a new community in 2015, ROCKFISH Games reached a runaway success with EVERSPACE, which has sold over two million copies on PC, Xbox, PlayStation, and Nintendo Switch. Building on this success and propelled by yet another wildly successful Kickstarter campaign in 2019, ROCKFISH Games is dedicated to crafting a true next-gen open-world space shooter experience driven by quality storytelling as an open-development project together with space action aficionado from around the globe in their upcoming title, EVERSPACE 2.