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Coordinate a Colony of Contagious Kitties Confined to a Celestial Spaceship in the Award-Winning Management Simulator Cat Colony Crisis

Among Us meets Pusheen in This Crowd Control Title Where Players Manage the Outbreak of a Mysterious Disease on a Spaceship full of Cats

ST. CATHARINES, CANADA (January 26, 2021) —  Independent developers and winners of Jamming the Curve – Game Jam 2020’s prize for the Character Management Category and the LabX Game Development Grant, Devil’s Cider Games, is pleased to announce today their Among Us-inspired feline fever simulator, Cat Colony Crisis. Available for PC and mobile devices on February 9, Cat Colony Crisis puts players in charge of a spaceship full of kitties who begin showing symptoms of a mysterious illness. It’s up to them to enact proper measures to prevent the entire colony from becoming ill. 

Video games, as a medium, offer a level of immersion and engagement that allows us to learn by doing, making it an unparalleled educational tool — especially for a topic as complex as viral epidemiology. With this in mind, IndieCade, Seattle Indies, and LabX put together a collaborative game jam called “Jamming the Curve”, bringing together scientists and gamers to help combat the spread of COVID-19 by promoting “prosocial pandemic behaviors” using the power and easily digestible format of the video game medium. As a title that exemplifies the importance of these actions during a global pandemic, Cat Colony Crisis was awarded both the $20,000 LabX Game Development Grant and Best Character Management title. 

“We couldn’t be more thrilled with the success of Cat Colony Crisis during the Jamming the Curve Event,” said Paul Boyko, co-owner, Devil’s Cider Games. “The development grant is a huge boon for an Indie developer and we’re excited to get our game into the hands of players and provide something cute, fun, but appropriate for these times of crisis.”

“To me, a sign of a good game is that it keeps you thinking long after you stop playing. Cat Colony Crisis does just that,”  said Rick Thomas, Associate Program Officer at LabX. “As players dive into the world of these rambunctious felines they are confronted with just how important individual behaviors can be during a public health crisis. It makes you want to play it again and again, trying a different approach each time.”  

“The release of Cat Colony Crisis is thrilling for all of us,” said Stephanie Barish, CEO and Founder of IndieCade. “Cat Colony Crisis feels like the perfect culmination of nine months of planning Jamming the Curve — all our collaboration with experts, mentors, game designers, scientists, health specialists, and educators from across the nation. Our dream was that the game jam would make a real impact during this global pandemic, and the Devil’s Cider Games team seems en-route to realizing this dream.”

Cats are known for being cuddly little balls of fur that oscillate between terrifying predator and adorable floof. However, one thing all cats have in common is a strong streak of independence and a reluctance towards teamwork. And as we’ve learned over the last year, managing a group of sick individuals who don’t want to be managed — and often won’t even admit they’re sick — can be quite challenging indeed. Combine kitties with contagion in the tight confines of a floating space colony and you’ve got yourself a heck of a management situation in your paws.
 
In Cat Colony Crisis, players find themselves monitoring a spaceship full of aptly named and cutely-attired space felines enjoying life in their floating home. Unfortunately, a mysterious illness begins to infect the populace, and the astro-cats start to develop symptoms. It’s up to the player to keep track of each individual and log their behavior and log any physical changes. Is Boots coughing because the recycled oxygen is too dry? Or is he displaying signs of something more sinister? Isolate potential spreaders and identify the correct symptoms to make sure the virus doesn’t spread. We know cats are cuddly, touchy animals but it’s your job to ensure proper social distancing and protocol is followed.
 
“Meow meow meow *cough* meow,” said Mrs. Miao, a longtime resident of the Cat Colony. “Meow meow *sniffle* meow…purr.”
 
Key Features of Cat Colony Crisis:

  • Cats…Lots of Cats: The colony is filled to the brim with cute and cuddly kitties milling about and getting up to feline shenanigans and it’s your job to manage them — luckily cats are known for being obedient, docile creatures who respond well to authority…
     
  • Prevent the Outbreak: Keep a close eye on these kitties as they begin to develop symptoms like sneezing, sniffling, and sweating, and use quarantine tactics and testing to discover if these were pre-existing symptoms or the signs of something worse…
     
  • Super-Cute Custom Kitties: It wouldn’t be a videogame about cats without an adorable aesthetic, and when you put a cowboy hat on a cartoon kitten everybody wins. Having a giant litterbox right in the open in your colony seems like an odd home-decor choice, but who are we humans to judge?

Cat Colony Crisis will be released for PC and Mac on Steam and Itch.io, for iOS, and for Android via Google Play on February 9, 2021.

For more information on Cat Colony Crisis and to stay up to date on all things Devil’s Cider Games, follow the team on Twitter, Facebook, Instagram, and their home on the web at http://devilscider.com.
 
About Devil’s Cider Games
 
Devil’s Cider Games is an independent games studio with members from the Golden Horseshoe region of Ontario, Canada. We’re a small studio with big talent and even bigger ambition, creating games that offer a truly unique experience.
 
About LabX
 
LabX is a public engagement program of the National Academy of Sciences. Its mission is to empower young adults to use science and scientific thinking in their daily lives and in their communities.
 
About IndieCade
 
Applauded as the “Sundance of the videogame industry,” IndieCade supports independent game development globally through a series of year-round international events highlighting the rich, diverse, artistic, and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community. IndieCade’s 2021 ongoing programming includes an active Twitch channel and Alumni network, as well as quarterly events such as high profile game jams, topic-specific summits, master classes, and an annual festival each October. For more details, visit: https://www.indiecade.com 
 

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KING ARTHUR: KNIGHT’S TALE AVAILABLE NOW ON STEAM EARLY ACCESS

January 26, 2021 – NeocoreGames is happy to announce that its role-playing tactical game, KING ARTHUR: KNIGHT’S TALE, is available now on Steam Early Access for $34.99 / €34.99 / £27.79.

KING ARTHUR: KNIGHT’S TALE is a unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight’s Tale is a modern retelling of a classic Arthurian mythology story filtered through dark fantasy tropes, a twist on the traditional tales of chivalry.

KING ARTHUR: KNIGHT’S TALE‘s Early Access version features the very beginning of the campaign, including two story missions and several side missions, seven playable heroes from four different classes, a level cap of 5 and some of the Camelot management mechanics. A lot more is coming in the final version.

Early Access allows us to work hand in hand with our players and implement changes to the game as we go, based on the feedback we receive from the community. The Early Access period will last for a few months, with regular content updates, followed by the full release on PC in 2021 and later on PS5 and Xbox Series S / X.

KING ARTHUR: KNIGHT’S TALE Features

  • Your Fights – Control a small team of heroes and fight grueling, but satisfying battles with a deeply engaging, tactical turn-based combat system. Choose from more than 30 heroes of 5 diverse classes and combine hundreds of skills and artifacts to assemble an efficient team.
  • Your Heroes – Gather your own Knights of the Round Table and send them on knightly quests. These heroes are the most important resources and the most complex gameplay elements at the same time. But beware! Death is always final! You must manage them at the Round Table accordingly, planning ahead before going into battles. The character progression system is designed to be as deep as in the traditional RPGs: heroes level up on unique skill trees and the complex loot system provides unique options to fine-tune their tactical capabilities. Each hero has a distinctive personality and their loyalty is constantly changing through the decisions made by the player –  in certain cases they can ever leave the Round Table and turn against you.
  • Your Kingdom – See the entirety of Avalon presented on an Adventure Map, observe all the territory, select your missions and explore various places. Management in KING ARTHUR: KNIGHT’S TALE focuses on rebuilding Camelot and expanding the mystical Stronghold with new buildings that each unlock various upgrades, and also offers different ways to heal up and manage the heroes of the Round Table.
  • Your Legend – Play as Sir Mordred, the former nemesis of King Arthur. Explore the mystical island of Avalon, venture on knightly quests and make decisions in various encounters where you’ll need to make moral choices, as in most RPGs, which all have impact on the story and your Morality. The end of the campaign opens up new endgame content for the bravest of all: tough new challenges appear on the map with challenging, mythic boss fights and random quests, loot, and character progression ultimately leading to the banishing of Balor, the monstrous god-king of the Fomorians himself.
  • Beyond the Legend – Complete more than 50 unique points of interest on the Adventure Map, including 20 story missions and various side quests, taking place on diverse terrains, from the dark castle dungeons to the forests of the Sídhe – built by using photoscanned environments and high-quality mocap animation, all rendered inside a modern PBR engine utilizing DirectX 12, supporting strong, atmospheric effects. Challenge 7 enemy factions, fight more than 50 types of enemy units, overcome 10 incredible boss fights throughout your quests.

Check out the official website for King Arthur: Knight’s Tale

Name: King Arthur: Knight’s Tale
Genre: Dark Fantasy Role-playing Tactical Game
Developer: NeocoreGames
Publisher: NeocoreGames
Platforms: PC (Steam), PS5, XSX | S
Early Access Release Date: January 26, 2021
Release Date:Q1 2021
Early Access Price:$34.99
Price:$39.99

About NeocoreGames
NeocoreGames is an independent video game development company founded in 2005 with its headquarters located in Budapest, Hungary. Best known for The Incredible Adventures of Van Helsing series and Deathtrap and currently working on Warhammer 40,000: Inquisitor – Martyr and Warhammer 40,000: Inquisitor – Prophecy, the very first Action RPG set in the Warhammer 40,000 universe. NeocoreGames also developed Crusaders: Thy Kingdom Come, The Kings’ Crusade and the King Arthur: The Role-playing Wargame series.

Dystopian Point-and-Click Adventure Encodya is Now Available on Steam and GOG

Join Spunky Orphan Tina and Her Armored Automaton Bestie as They Set Out to Bring Their City Back from the Brink

WIESBADEN, GERMANY (January 26, 2021) – Publisher Assemble Entertainment and developer Chaosmonger Studio are pleased to announce that their Bladerunner-meets-Full Throttle point-and-click adventure game, Encodya, is now available on Steam and GOG. In classic Assemble Entertainment fashion, a special “Save the World” edition is also available, which comes with the official artbook, soundtrack, several “making-of” videos, and gorgeous high definition wallpapers. In keeping with the game’s theme, for every “Save the World” edition sold, Assemble will donate 10% of the proceeds to the children’s charity Plan International, an organization that works to advance children’s rights and equality for girls worldwide.

Check out the first 40 minutes of gameplay here:

“It’s been a long journey with plenty of blood, sweat, and tears to get Encodya into the hands of players,” said Nicola Piovesan, Founder of Chaosmonger Studio. “We here at Chaosmonger poured our hearts and souls into this project and can’t wait to see people join Tina and SAM-53 on their quest to save Neo Berlin.”

Encodya follows in the footsteps of beloved titles like Monkey Island and Day of the Tentacle, but with a hefty dose of dystopian cyberpunk stylings. Join the plucky ragamuffin Tina and her best pal, an imposing mass of metal and wiring named SAM-53, as they navigate the gritty streets of Neo-Berlin. Tina and SAM-53 must use their wits to help fix a society where mankind has become hopelessly addicted to the technology that allows them to ignore the plight of their city and waste their days in a virtual world.

Encodya has been painstakingly and lovingly crafted from the ground up, including a completely original soundtrack — right down to the ad jingles found across Neo-Berlin — along with 35 unique and distinctive NPCs and a whopping 4,000+ lines of dialogue. A cute and colorful art design with a hint of something more sinister reflects the progress, or lack thereof, of a city under siege from rampant capitalism and an overreliance on technology. Explore a beautifully realized world, solve puzzles, and help Tina and SAM-53 bring life and love back into the city they call home.

Key Features of Encodya Include: 

  • Bring Your Michelin Guide: Neo Berlin is a big city with a lot to see, and players can explore more than 100 unique locations 
  • Thank You, Please Visit Us Again: Enjoyed your time exploring the city and want to make a return trip? Encodya features randomly generated puzzle solutions to add more value to multiple playthroughs 
  • Get Chatty with a Cast of Crazy Characters: During their journey, Tina and SAM-53 will meet all sorts of interesting people (and robots), and with 4,000 lines of dialogue to experience, they’ll be spending plenty of time getting to know them 
  • Keep Your Eyes Peeled: In keeping with the games by which it was inspired, Encodya is packed to the brim with tiny details, easter eggs, and a fully-fleshed out world to explore

Keep up to date with Encodya by following the game on Twitter, Facebook, and Instagram. Join the Assemble Entertainment community on Discord for even more news!
 
Encodya is now available on Windows PC, Mac, and Linux platforms via Steam and GOG for $24.99 USD with a limited-time launch discount of 20%! To learn more about the game and development, visit the official site at http://www.encodya.com
 
About Assemble Entertainment
                                               
Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher, best known for Leisure Suit Larry: Wet Dreams Don’t Dry, the latest installment in the humorously naughty point-and-click adventure saga, and the multi-award-winning Endzone – A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,100 attendees from across the German-speaking video game development industry. 
 
About Chaosmonger Studio
 
Based in Tallinn, Estonia, Chaosmonger Studio has over 20 years of experience in producing various forms of entertainment ranging from documentaries, sci-fi films, animations, music videos, and video games. Founded in 2000 by Nicola Piovesan, Chaosmonger Studio has since created numerous award-winning pieces of content and has participated in world-renowned film and content festivals, which have earned the studio nearly 100 awards. Learn more here: http://www.chaosmonger.com.

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The Thing meets Barotrauma: Claustrophobic Sci-fi thriller Hidden Deep announced

Explore a suboceanic research facility in this 2D action game inspired by 80’s and 90’s sci-fi classics; free demo available on Steam from February 3rd to 9th 

Hamburg, January 26th – Developer Cogwheel Software and publisher Daedalic Entertainment have today announced their new sci-fi thriller Hidden Deep scheduled to release on PC in 2021. Players will explore a vast suboceanic research and mining facility inhabited by alien creatures brought to life in a 2D game world full of action, mystery and danger. For players wanting to get a taste of what’s in store, a demo version of Hidden Deep will be available during the Steam Games Festival: February 2021 from February 3rd to February 9th. 

In Hidden Deep, you lead a team of four researchers to a mysterious facility 1,6 km below the ocean floor in order to find out what has happened to the station’s crew who have seemingly disappeared. You must command your team members and find out what happened to your colleagues in a dark sci-fi story inspired by 80s and 90s classics like Alien, The Thing and the first Half-Life game. Explore the depths using a variety of gadgets, shoot, blast or sneak your way through dangerous traps and alien lairs and try not to get eaten by the facility’s inhabitants (including your own crew members!).

Core features:

  • A mission-based single player experience where you control your team directly or by giving orders.
  • Story mode with more than 50 narrative-driven, handcrafted levels paying homage to 80s and 90s sci-fi classics.
  • Challenge mode with randomized levels for fast-paced, intense action.
  • Exploration of suboceanic caves using grappling-hooks, scanners, drones, heavy machinery and more.
  • Sneaky and deadly aliens, environmental traps and other hidden dangers to make your life miserable – and exciting.

Hidden Deep will be released on PC via Steam in 2021. From February 3rd to 9th, you can play a demo during the Steam Games Festival: February 2021. The Hidden Deep Discord community can be found here

About Cogwheel Studios (Developer)

Cogwheel Studios is a one-man developer studio based in Poland and founded by Łukasz Kałuski. With a passion for old school sci-fi and horror movies, he aims to bring the same atmosphere to the world of video games with Hidden Deep.

About Daedalic (Publisher)

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Daedalic is currently developing the AAA title The Lord of the Rings – Gollum. The action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

Fahrenheit: 15th Anniversary Edition Out Now on PlayStation®4

Relive the thrilling story of Lucas Kane in this classic interactive drama

Madrid, Spain – 26th January 2021. Meridiem Games is thrilled to announce that Fahrenheit: 15th Anniversary Edition, the classic story driven interactive drama from Quantic Dream, is out now on PlayStation®4 as a special retail boxed edition across Europe and Australia. 

Fans of classic story driven interactive dramas can now rediscover one of the first highly acclaimed titles from French developer and publisher Quantic Dream. The story of Fahrenheit follows Lucas Kane who finds himself hunted by police detectives Carla Valenti and Tyler Miles after fleeing the scene of a murder with no memory of what happened. What follows, is a thrilling, story driven adventure where your choices have a direct effect on how the story unfolds.

This special edition of Fahrenheit: 15th Anniversary Edition will include a specially created case and sleeve, a sticker set, high quality printed artbook and a thank-you letter written by the team at Quantic Dream. This boxed edition will retail for £24.99 GBP / €29.99 EUR / $49.99 AUS  (suggested retail price) and is available to purchase in specialist gaming stores across Europe and Australia now.

For over two decades Quantic Dream, founded by industry visionary David Cage, is best known for their use of cutting-edge motion capture technology to create story driven interactive dramas including the critically acclaimed titles Heavy Rain™, Beyond: Two Souls™ and Detroit: Become Human™.

The PlayStation®4 retail boxed version of Fahrenheit: 15th Anniversary Edition is available to purchase in specialist gaming stores now for £24.99 GBP / €29.99 EUR / $49.99 AUS (SRP).

For more information on Meridiem Games please visit the official site at www.meridiem-games.com

Fahrenheit © Quantic Dream 2005-2016. Published by Meridiem Games. Quantic Dream and the Quantic Dream logo are trademarks of Quantic Dream. All rights reserved. 

About Meridiem Games

Meridiem Games is an independent company working on the distribution and publishing of videogames in all platforms. All the members of Meridiem Games´ team are players who are looking to satisfy the final client, the gamer. That is why we bring to you all kind of games, from AAA to Indie projects. This is our target, this is Meridiem Games. https://meridiem-games.com/ 

About Quantic Dream

Quantic Dream is an award-winning French video game developer and publisher established in Paris in 1997 by industry veteran David Cage. The studio was founded to create AAA games with a focus on emotional, interactive storytelling and has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories while consistently driving technological innovation within the gaming space. https://www.quanticdream.com/en 

TRUE MAGIC AWAITS! ATELIER RYZA 2: LOST LEGENDS & THE SECRET FAIRY LAUNCHES THIS FRIDAY ACROSS EUROPE

TRUE MAGIC AWAITS! ATELIER RYZA 2: LOST LEGENDS & THE SECRET FAIRY LAUNCHES THIS FRIDAY ACROSS EUROPE

What Dark Secrets will Ryza Uncover in the 22nd Edition of the Beloved Atelier Franchise?

Hertfordshire, 26th January 2021 – KOEI TECMO Europe and developer GUST Studios are excited to release their upcoming JRPG, Atelier Ryza 2: Lost Legends & the Secret Fairy, this Friday, 29th January 2021, across Europe for Nintendo Switch™, Windows PC via Steam®, PlayStation®4, and digitally on PlayStation®5*.

Check out the first hour of gameplay here:

The thrilling and emotional JRPG picks up three years after Atelier Ryza: Ever Darkness & the Secret Hideout, as Ryza sets out in an all-new quest to discover the secrets behind the ancient ruins and the truth behind the lost legends. Joining Ryza on her journey is a host of new and old friends from the franchise, along with Ryza’s adorable and enigmatic new furry companion known as Fi.

Adding to the fun and adventure, Ryza now has all new dynamic abilities to help her navigate across the deadly terrain, including the ability to swim underwater, use plants to climb walls, and even swing on a magical rope! These and other abilities allow Ryza to explore various areas and ruins more fully and actively. In addition, the thrilling real-time tactics battle system has been powered up to include up to 4 members (3 main party members plus 1 sub-member), with characters able to link multiple skills and items in a row to defeat even the deadliest of enemies thanks to the new Skill Chain and Item Rush techniques!

Also new to Ryza 2 is an evolved synthesis system, helping the heroine collect and combine unique and customizable items to use along her journey — simplifying the synthesis experience for new players, while at the same time enabling experienced alchemists to make full use of the new synthesis systems like Essence and Evolution Link. Another new feature is Ryza’s ability to Research Ruins. Use conversations with characters to investigate the locations of the ruins, then explore the area and enter the darkness to help Ryza reveal the true mystery inside.

Gamers who purchase a physical or digital copy of Atelier Ryza 2: Lost Legends & the Secret Fairy during the first two weeks of launch will receive an Early Purchase Bonus – the Summer Fashion Costume Set. Furthermore, those who have save data from Atelier Ryza: Ever Darkness & the Secret Hideout will also be able to unlock the Classic Costume Set, including outfits for Ryza and her friends from the previous title.

For all of the latest news on Atelier Ryza 2: Lost Legends & the Secret Fairy, check out the official site, ‘Like’ us on www.facebook.com/koeitecmogames, www.facebook.com/ateliergames, and Follow us on Twitter @koeitecmoeurope.

*By purchasing the digital or physical PlayStation®4 versions of Atelier Ryza 2: Lost Legends & the Secret Fairy, you can receive an upgrade to the digital PlayStation®5 version of Atelier Ryza 2: Lost Legends & the Secret Fairy at no additional cost.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

©KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

©Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Atelier Ryza 2: Lost Legends & The Secret Fairy Review

Atelier Ryza 2: Lost Legends & The Secret Fairy

Developer: Gust
Publisher: Koei Tecmo
Platforms: PlayStation 4 (Reviewed), PlayStation 5, PC, Nintendo Switch
Release Date: January 26, 2021
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

Over the twenty four year history of the Atelier franchise the games have seen a change in lead character with nearly every release. Instead, any characters either serve as long running NPC references to past trilogies or as side-characters and extra party members if they happen to be in the same series but that all changed with the most recent entries in the Atelier series. Two years ago Koei Tecmo and Gust happened to strike gold with its lead character Reisalin Stout, better known as Ryza. This explosive popularity has seen Ryza retaining for a new adventure in Atelier Ryza 2: Lost Legends & The Secret Fairy, marking the first time a lead character has returned to lead the story once more in what is once again a highly satisfying RPG that captures nearly every aspect of the Atelier series while still leaving things mostly approachable for newcomers.

Story

Three years have passed since Ryza and her friends managed to resolve the issues plaguing their hometown Kurken Island and, for the most part, everyone has moved on to either grow stronger through training, pursue a higher level of education, continue their own objectives, or further their family business. Everyone except for Ryza, who has spent the past three years doing her best to study alchemy but not making much in the way of progress outside of teaching other children in her hometown about alchemy. This all changes when she is invited to travel to the capital city of Asha-am Baird to join up with her friend Tao to investigate a new set of ruins that he has uncovered. Combine this with the fact that Ryza has been entrusted with a certain egg-looking rock by the local rich family and all of the ingredients for Ryza’s next big adventure are ready to go.

Despite being the first direct sequel in the franchise, Gust has made a noteworthy effort to try and make sure that newcomers who may not have played the original won’t feel too out of place here. There is enough reasoning to explain why Ryza and some of her returning allies have become a bit weaker in combat and alchemy over the years, especially in Ryza’s case as she now is dealing with entirely new ingredients, and while there are references to events that happened in the first game and certain returning characters, newcomers won’t be too in the dark here.

Atelier Ryza 2: Lost Legends & The Secret Fairy is something of a slow starting game but not quite as bad as usual for an Atelier game as players are expected to at least know something about Ryza and her allies allowing for new characters to be introduced and added to the group dynamic at a quicker pace. This also allows players to see Ryza and her group come to grip with the various differences that come from living in a major city compared to the small island that they recently called home as this new bustling town is filled with those needing their help and wanting to assist them as well.

At their cores, the Atelier games have mostly been lighter games that eventually can take a more dire turn and once again that is true for Atelier Ryza 2. Character development and interaction is one of the major drawing points for the game and, considering the story now sees Ryza actually on a mission rather than simply wandering in hope of adventure of, gives us a chance to see the character in a whole new light and watch as she and her friends continue to grow and develop. Of course, it helps that Ryza herself continues to serve as one of the best protagonists in the entire series thanks to her upbeat personality and the way she interacts with the rest of the cast, including the addition of a certain mascot character this time around.

It is also rather noteworthy that the world-building isn’t pushed to the backburner this time around either as one of the key elements that players will quickly be introduced to is a compass that will reveal memories scattered throughout the many ruins that players will need to explore. These memory fragments, when combined properly, reveal information about the world itself and the history of the ancient civilization that players are now exploring the ruins of. While uncovering all of these pieces of information isn’t necessary most of the time, it is incredibly interesting as it also serves as a way to solve various mysteries and questions that players may have once had about the world in Atelier Ryza. It also helps that solving these riddles also generally rewards players with SP or extra synthesis recipes at the same time.

Gameplay

Gust has taken the time to make a number of modifications and improvements to nearly every key aspect of Atelier Ryza 2 as exploration, combat, and item synthesis have all been given a few changes in one way or another. The biggest change for exploration is the fact that the entire game is now linked together in a way that players can easily travel from point A to point B on foot should they choose rather than using any form of quick travel. Of course, quick travel to previously visited places and back to Ryza’s Atelier is eventually unlocked but this ability to openly explore a number of large maps is quite a boon to the game.

This is especially true as Ryza’s country-girl upbringing has made her all the more willing to get a bit dangerous exploring the world. Ryza can now climb certain walls, travel across ledges, crawl through holes, and eventually dive into ponds and swim below water or use a whip to reach previously unreachable areas. These are minor improvements but noticeable considering the fact that not only have past games only allowed a simple jump button but also since players are now encouraged to heavily explore areas for items to gather as well as the aforementioned memories that are hidden all throughout the game’s various ruins that also serve as dungeons.

As usual players will be able to gather various items by harvesting them from spots located in fields, from monsters they have defeated, and of course through a number of tools that they have crafted with some gathering spots providing different materials depending on the tool used. Item synthesis has mostly been untouched as it still uses the simple to learn but potentially deep Material Loop mechanics that allow for players to craft basic versions of items as well as highly modified versions should they choose. The shortcut of auto-adding materials for high-quality production remains an option as well making things a bit easier for newcomers, a nice touch that is also welcome when making some standard ingredients that will be used in another recipe. 

There are some additions in the form of “Essence Refinement” that allows players to gain essence from synthesis and combat that can later be added to items or change their properties but the other change makes a bit more sense considering Ryza already knows most of the ins-and-outs of alchemy and this is through a skill tree. Players will use SP gained from synthesizing items, completing ruin missions, and more to unlock various recipes that Ryza can then craft and improve her gathering capabilities. This allows for some interesting character building as players can choose to unlock certain tools far earlier than necessary or find themselves missing out on a basic recipe depending on how they’ve spent Ryza’s SP.

Back in the field players will find that combat with the various creatures is once again a faster paced affair as the game has continued with its hybrid active battle system that allows for players to only control one of their, up to three, party members at a time to deal out normal attacks and perform “perfect guards” to earn “AP” that can be used to unleash powerful skills or use items out of the turn order. Combat moves incredibly fast thanks to this system, especially with players being able to string together large combo chains with their party triggering follow-up attacks depending on the skills the player uses. It is worth noting that while the mechanic that makes item use a trivial thing as they are basically never treated as consumables now, it is actually easier to simply string together skills rather than use offensive items which is something of a shame as items, and their use being limited to alchemists, was one of the better points of the Atelier series.

Outside of all these systems players will also find plenty of other smaller elements that they can delve into that are both entirely optional and fun to partake in as well. Players can craft and purchase items that are simply used to decorate Ryza’s atelier, sell specific items to shops in an effort to upgrade the various stalls and the items that they sell, raise their reputation with various groups in the city by completing small tasks, and more. This gives players plenty of ways to explore and take advantage of everything Atelier Ryza 2 has to offer even if it means straying off the core path for hours on end harvesting the best ingredients possible.

Visuals & Audio

By creating larger, more open areas for players to explore Gust has really went all out in trying to create unique looking areas for players to explore, ranging from colorful and vibrant forests to desolate mountain ranges. Even the capital city of Asha-am Baird is the biggest and most detailed one in the franchise so far giving players plenty to see even if most of it is never actually used. The core character models are once again highly detailed and gorgeous looking and, of course, Ryza’s character model is given special attention thanks to her signature assets as well as the addition of water having an effect on character clothing. It is a bit unfortunate that while combat can be rather flashy with plenty of great looking attacks and special skills the overall enemy variety is a bit lacking and once again features far too many palette swapped foes.

Once again Koei Tecmo has chosen to speed up the release of the game in the West by only providing a Japanese voice track with Atelier Ryza 2. This isn’t too much of an issue considering the original game also lacked an English dub so fans should already be quite familiar with the cast of characters here and their voice cast, it would be nice to see the return of that option. The soundtrack is once again a mix of nice and calming music that is great to explore or synthesize items to as well as some faster tracks that work great during combat.

Overall

Gust took something of a risk here by breaking the mold of using a new protagonist for every Atelier game but that risk has paid off as not only has it allowed for players to experience a more interesting storyline with actual lore but also one that allows everyone to enjoy the adventures of Ryza and her friends once again. The development team has made a number of improvements across the board to combat and exploration, making what was already an exciting but accessible game even better. Sure, it may be another step away from what was once a turn-based RPG that required more complex thinking at times when it came to item synthesis but those looking to experiencing an upbeat adventure with a lovable protagonist need look no further than Atelier Ryza 2: Lost Legends & the Secret Fairy.

Capsule Computers review guidelines can be found here.

Indiana Jones Trilogy Returning to AU Cinemas

COVID-19 has offered some unique opporitunities for cinemas to try new things with new featured films either being postponed or rushed to streaming services. Australian cinema goers will get a chance this year to catch three classic Indiana Jones films at their local cinema starting January 28th. This is the first time the films have been seen in major Australian cinemas in decades.

Raiders of the Lost Ark is set to hit cinemas on January 28. Indiana Jones and the Temple of Doom will follow up one week later on February 4. Finally, Indiana Jones and the Last Crusade will be released two weeks later on February 18.

BLADE & SOUL REVOLUTION, NETMARBLE’S NEW OPEN WORLD MOBILE RPG, COMES TO THE WORLD IN 2021

BLADE & SOUL REVOLUTION, NETMARBLE’S NEW OPEN WORLD MOBILE RPG, COMES TO THE WORLD IN 2021

All-New Teaser Showcasing Story and Cinematic Visuals Now Open for Players

LOS ANGELES – JAN. 22, 2021 Netmarble Corp., a global mobile game company focused on creating entertaining gaming experiences for players of all ages, announced today that Blade & Soul Revolution, Netmarble’s latest Open World Mobile RPG directly inspired by the popular Blade & Soul MMORPG for Windows PC, is officially coming worldwide in 2021.

An all-new site for Blade & Soul Revolution is available now that showcases first looks at the story, artwork and visuals, along with key features of the mobile version of the game. This gives Blade & Soul fans and mobile game players’ access to initial content in anticipation of its launch.

“The Netmarble team could not be more thrilled to work with NCSoft once again to create the definitive mobile edition of their long-running Blade & Soul,” said Andy Kang, Executive Producer of Netmarble. “Our success of Lineage 2: Revolution really showed a strong demand for full-featured MMORPG experiences players can easily pick-up and play anywhere around the world, and we are eager to continue that success with Blade & Soul Revolution’s upcoming launch.”

Blade & Soul Revolution is an Open World Mobile RPG that translates breathtaking cinematic stories of revenge based on the PC online game of Blade & Soul. The game stays true to its PC roots with a high level of full 3D graphics and large-scale content that has been revamped to perform flawlessly on mobile devices. It displays eastern-fantasy world with stunning full 3D graphics backed by the Unreal Engine 4, offering massive real-time faction battle and incomparable hands-on action experience.

Blade & Soul Revolution will launch in 2021 as a free digital download (with in-app purchases) on Apple’s App Store and Google Play. For more information, please visit the official website and follow Blade & Soul Revolution on Facebook and YouTube.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Wonder Boy – Asha in Monster World New Trailer Unleashed

New trailer, packshots, prices and release date

Stuttgart, Germany -25th January 2021- ININ Games and STUDIOARTDINK are happy to present a new trailer for Wonder Boy – Asha in Monster World and reveal the retail packshots for North America, Europe and Australia as well as to provide additional information about the limited and retail editions, their prices and release dates.

New Trailer showing the adventure that awaits Asha & Pepelogoo

We are happy to announce the brand new trailer of Asha in Monster World showing unique characters, teamwork with Asha’s blue sidekick Pepelogoo and gimmick-filled stages.

The trailer is packed with lots of content. Whether you’re a longstanding fan of the series or discovering Monster World anew, we hope you sense the beginning of an exciting adventure. 

Developed by the original members of Westone Bit

The fully remastered version of Wonder Boy IV is led by none other than it’s creator, Ryuichi Nishizawa. Additionally, he is supported by Shinichi Sakamoto for new and improved music and sound effects, Maki Ōzora for character design and Takanori Kurihara as creative manager to create a worthy remake and new entry to the iconic series. 

Experience the dynamic duo Asha and Pepelogoo like never before

Asha is tasked to free the four spirits being confined by evil forces whose origin she discovers throughout her journey. Luckily, she does not have to face this adventure alone, as early on she finds her new companion, a special blue Pepelogoo. 

While the story remains true to the original game from 1994, the game is a full remake of Monster World IV, with cell-shaded 3D graphics and 2D gameplay that stays close to the beloved original gameplay as well as enhanced visuals and refined play content. Especially in the event scenes the performance is deepened and the world view is reproduced vividly and colorfully. Plus for the first time in the series, it comes with a character voice – by the popular and talented Japanese voice actress Ai Fairouz.

Including the original Monster World IV

As an ode to the game’s legacy, the beloved original Monster World IV is included in all physical editions of ININ Games. The original game is not included in any of the digital versions, it’s exclusively available in the physical retail and limited editions for North America, Europe and Australia. For the Nintendo Switch, it will be featured on the cartridge, while there will be an exclusive download code included with the PS4 disc version.

Retail Edition

The retail editions for Nintendo Switch and PlayStation 4 will be available at a price of €39,99. As mentioned above, these will also include the original Monster World IV.

The Western retail release will be in Q2 2021 for North America, Europe and Australia.

Exclusive, physical editions

Three exclusive limited editions can be pre-ordered only at Strictly Limited Games. All limited editions come with the original Monster World IV:

  • The Limited Edition is available for €39.99, limited to 3,500 copies for Nintendo Switch and 1,700 copies for PlayStation 4 worldwide. 
  • The Collector’s Edition is available for €99.99, limited to 2,500 copies for Nintendo Switch and 1,200 copies for PlayStation 4 worldwide and includes fantastic items to celebrate the game like Monster World Map, 2x OST (Original + Remix), Artbook and a Squishy Ball Pepelogoo and many more. 
  • The Mega Collector’s Edition is available for €179.99, limited to 999 copies for Nintendo Switch and 499 copies for PlayStation 4 worldwide. This edition celebrates the origins of the game and features everything from the Collector’s Edition and in addition more awesome items like the Asha and Pepelogoo Figurine (18cm / 7.1″), Asha Pixel Pin, a Vinyl Sticker for your console and more. 

Mega Collector’s Edition

Join Asha and Pepelogoo in their quest to save the world! 

About ININ Games

ININ Games focus on the digital and physical publishing of high-quality, feel-good retro and arcade games. ININ Games brings retro games to life and creates the classics of the future. They are best known for “Bubble Bobble 4 Friends. The Baron is Back”, “Slaps and Beans”, “Crosscode”, “Space Invaders Forever” and “Turrican Flashback”. Numerous other milestones of classic gaming culture are in the planning and will be announced in the coming months. ININ Games is part of United Games Entertainment GmbH. For more information visit http://www.inin.games 

About STUDIOARTDINK

STUDIOARTDINK CORPORATION was founded in 2001. As a console game developer we have developed many titles of major Japanese publishers. We also have sold a number of titles as a publisher and in 2020 we are going to launch a game content brand “G Choice” (https://gchoice.jp/). We provide attractive game contents created by talented developers and creators for customers all over the world.

About SEGA CORPORATION

SEGA CORPORATION is headquartered in Tokyo, Japan, a worldwide leader in interactive entertainment both inside and outside the home. The company offers a variety of game contents for console, PC, wireless devices including planning, development, sales and operation, and amusement machine including planning, development and sales. Moreover, it provides game content developed by studios in countries around the world through global publishing bases.

SEGA CORPORATION’s website is located at https://www.sega.co.jp/