Latest PGA TOUR® 2K21 Update Tees Up Clubhouse Pass Season 2 – Featuring Titleist and FootJoy Gear – and New Bay Hill Club & Lodge
Earn the hottest gear from Titleist and FootJoy and compete in the Arnold Palmer Invitational
2K and HB Studios has announced a new update for PGA TOUR® 2K21 featuring Season 2* of the Clubhouse Pass and a free, brand new course available to all players – The Bay Hill Club & Lodge – available now on PlayStation 4, Xbox One, PC, Stadia and Switch**.
Season 2 of the Clubhouse Pass, an ongoing live service featuring new clubs, new gear and new MyPLAYER customizations for players to earn and unlock, runs from now to June 3, 2021 and includes the potential to unlock a variety of gear, VC and cosmetic items for MyPLAYERs, including:
Three months of new content featuring 75 levels of gear for players to unlock as the season progresses;
New Titleist gear and clubs to hit the links with one of the most iconic brands in the sport;
FootJoy gloves and shoes to take on each PGA TOUR 2K21 course with style and comfort.
The update also includes a free new course: The Bay Hill Club & Lodge in Orlando, Fla. The location is home to the prestigious Arnold Palmer Invitational, which is one of only five tournaments given invitation-only status by the PGA TOUR. The Bay Hill Club & Lodge was created by legendary designer Dick Wilson and later renovated by Arnold Palmer himself; the course will be available to all PGA TOUR 2K21 players.
The PGA TOUR 2K21 Clubhouse Pass includes three tiers to fit all players’ needs:
Free: This tier enables players to access 15 free levels of the 75 levels in Season 1. Every five levels passed will result in a reward;
Premium Pass ($11.95): All 75 levels of rewards are available to unlock through gameplay;
Premium+ Pass ($22.95): All 75 levels of rewards are available to unlock through gameplay; players can also skip the first 20 levels and automatically unlock those rewards.
HyperX Shines a Spotlight on Female Gamers in New ‘We’re All Gamers’ Campaign
HyperX supports equality in the gaming community with a new video, and a partnership with Australian female-focused gaming organisation Empress Gaming.
Australia – Mar. 8, 2021 – Gaming is one of the most popular forms of entertainment worldwide, with recent research showing that almost half of all game enthusiasts in Australia are female1. To support equality among gamers, HyperX, a leading gaming peripheral brand, today announced its official partnership with Empress Gaming, a women-focused and led gaming organisation based in Australia that champions HyperX’s ‘We’re All Gamers’ message. As part of the partnership, HyperX will provide best-in-class peripherals to the local creators in Empress Gaming and support them to build a strong and supportive network for all Australians who share the same passion for gaming.
“Empress Gaming was created out of an aspiration to level the playing field and create an inclusive community which foremost provides opportunity and support to women in gaming”, said Nicole Constantine, Founder of Empress Gaming. “HyperX, with its core message of ‘We’re All Gamers’, perfectly speaks to our mission.”
Through its broad range of talented brand ambassadors like Pokimane, Valkyrae, Faze Ewok, and Berticuss, HyperX reflects the diversity in the current gaming landscape. In honour of Women’s History Month, and with the spirit of ‘We’re All Gamers’, HyperX has also released a dedicated video, interviewing a group of prominent Australian gamers, to inspire younger females who are interested in gaming.
“As the brand’s core value ‘We’re All Gamers’ suggests, we are dedicated to supporting all kinds of gamers,” said HyperX. “Working with Empress Gaming enables us to further empower women in Australia to explore the world of gaming and have fun while doing it.”
In addition to supporting Empress talent with best-in-class peripherals, HyperX will also be the title sponsor of the upcoming Empress League, an all-women’s Fortnite based tournament with a $1,000 prize pool. For more details about HyperX’s ‘We’re All Gamers’ message, please visit the campaign page.
About Empress Gaming Empress Gaming is one of the world’s leading women-focused and led gaming organisations. Based in Australia, the collective provides a space for women in gaming to create, compete and collaborate. With a number of diverse talent including both new and seasoned professionals, Empress provides women with the ability and opportunity to navigate the industry.
For 18 years, HyperX’s mission has been to develop gaming solutions for every type of gamer and the company is consistently recognised for delivering products that provide superior comfort, aesthetics, performance, and reliability. Under the tagline of “WE’RE ALL GAMERS,” HyperX gaming headsets, keyboards, mice, USB microphones, and console accessories are the choice of everyday gamers as well as celebrity ambassadors, pro gamers, tech enthusiasts, and overclockers worldwide because they meet the most stringent product specifications and are built with best-in-class components.
Kingston, the Kingston logo and HyperX are registered trademarks of Kingston Technology Corporation. All rights reserved. All other marks may be the property of their respective titleholders
In what is a bit of surprising news given the history of the Alien series, outside of a certain entry, it has been announced that a new game is in the works for the franchise. Cold Iron Studios has revealed that they are working on Aliens: Fireteam for the Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and PC with the game launching sometime this summer.
The title will be a third-person shooting game focused on co-op action. Set in the year 2202, a mysterious distress call reroutes your Marine Assault Unit to LV-895 in the outer colonies, where deadly Xenomorph legions, hidden corporate secrets, and ancient alien ruins await your arrival.
Face off against waves of terrifying Xenomorph and Weyland-Yutani Synthetic foes alongside two players or AI teammates, as you and your fireteam desperately fight your way through four unique campaigns that introduce new storylines to the Alienuniverse.
After spending a year in Steam Early Access, Passtech Games’ action rogue-lite Curse of the Dead Godshas finally hit 1.0. The game’s full release also marks the first time Curse of the Dead Gods is out on console. The update introduces new modes, new weapons, mixed maps, and a slew of balancing changes.
Story
Curse of the Dead Gods is story light which is in line with most titles in the rogue-like and related genres. The game’s storytelling and world building is almost exclusively contained in a series of journal entries in the bestiary. The writing is average. It is interesting enough for quick perusal, but nothing game changing.
Gameplay
Curse of the Dead Gods is an action rogue-lite relying heavily on randomized modifiers to keep each run fresh. The first source is the relic and weapon system. At the beginning of each run, players choose from randomized sets of weapons. As players spend currency collected from each attempt, more sets to choose from and higher weapon rarities are available before each run. The currency drop rate is low, making the early game a painful grind. The mid game improves a little, but not by much. As the run progresses, relics and weapons are dropped from fallen enemies, sold at shrines at the end of certain rooms, or looted from chests. There is a good variety of modifiers available, offering a lot of opportunity for consistently usable builds and the occasional mind boggling run.
The corruption system is one of the other major sources of randomization in the game. Players gain corruption points when they enter new rooms, are struck by certain attacks, or accept corruption for health. A new curse is afflicted on the player every hundred points or so. The early curses can change the style of gameplay drastically with only minimal impact the game’s difficulty; however, the later curses increase the difficulty with the final curse punishing players with absolutely devastating modifiers.
Combat is intense and skill based with an enjoyable amount of variety. Curse of the Dead Gods uses a limited stamina system for attacking, dodging, and parrying. Enemies hit very hard and heals are sparse, so a more patient dodge/parry-centric approach is required. Dodge is the low risk, low reward option that can be used in almost all situations. Only certain attacks can be parried in a small window, but the bonus stamina points allow players to chain long attack combos to speed their way through the temples. The resulting combat feels well put together and rewarding.
Passtech Games keeps combat fresh by having each type of weapon have its own attack pattern and playstyle. The player carries a main, secondary, and heavy weapon. As a result, there are a ton of possible combinations, and a large majority of the weapon combos perform well. The game forces players to try a lot of different weapons early on and then master several weapon combos later in the game. The devs have struck the right balance between encouraging experimentation and getting most players skilled enough to progress deep into the game.
There are three temple types to explore, with each temple offering tiers of increasing difficulty. Each temple is filled with their own traps and enemies, requiring players to memorize a decent number of mechanics. Passtech Games does an excellent job easing the learning curve by starting a run with a few simple traps and enemies and then introducing new ones as players progress through the rooms. The only issue I have with the level design is learning later bosses is difficult without the use of a guide. Getting to those bosses can be challenging, making it troublesome to get serious practice in.
The light mechanic is an interesting idea, but it didn’t pan out well. Random modifiers aside, being in the dark hides traps from view and lets creatures do 50% more damage. Rooms can be lit by setting enemies on fire, having a torch out, or lighting one of the many braziers in the game. The torch is the main light source out of combat, while braziers are used in combat. In practice, I find the light mechanic to be too troublesome to bother. Lighting braziers before combat often sacrifices the element of surprise. Lighting them in the middle of a fight is often too dangerous, and there are enough enemies to snuff out or destroy the brazier.
I enjoy the constant risk/reward analysis in Curse of the Dead Gods. Several fights, rooms, and side areas can be ignored to save health at the cost of missing potential equipment and gold that will be needed to survive the later stages of the run. The same decision must be made when it comes to exchanging health for corruption. It creates a tense and exciting atmosphere that is incredibly addictive.
The controls are solid. The developers are explicit about recommending a controller, and I can see why. While ranged attacks lock onto nearby enemies, the proper use of the dodge mechanic requires rolling into the incoming attack. It’s just not easy to do with a mouse and keyboard. When using a controller, the game is extremely responsive, and the button layout is well thought out. If players don’t like the layout, the developers have even thrown in the ability to rebind the controller keys. It’s an often overlooked feature that should be standard in every game in my opinion.
Visuals
Curse of the Dead Gods is presented in a dark comic book style influenced heavily by Mayan and Aztec art. I really like the three distinct temples that are centred around the temple’s element. The artists have done an excellent job working the game’s light and dark mechanics into the artistic presentation. Smart use of colour and shading makes areas dark enough to be dangerous but clear enough to fight within.
Audio
The audio experience is excellent. The sound effects are enjoyable, with plenty of monster screeches and weapon sounds to make battles chaotic. The music is an solid accompaniment to the game.
Overall
Curse of the Dead Gods is an excellent game with only a few minor flaws. The game can be a little grind heavy, and the light system isn’t perfect. But the tense risk/reward gameplay is incredibly addictive. Combat is tightly executed and is a joy to learn. Combined with its solid audio/visual presentation, Curse of the Dead Gods has a place on every gamer’s wish list.
Capsule Computers review guidelines can be found here.
Creating a spin-off of a Persona game is nothing new for Atlus as there have been numerous different ones throughout the years spanning across different genres but when it came to Persona 5 Strikers, many were rather surprised. Not only was it meant to be a direct sequel to Persona 5 but it saw Omega Force, best known for their Warriors‘ style of games, being tapped as developers which is a combination that few could have seen coming. So now after quite a bit of waiting, Persona 5 Strikers has made its way to the West but the question is, has this strange blend of franchise pedigree and developer created a worthwhile game?
Story
Considering Persona 5 Strikers takes place following the events of Persona 5 (not Persona 5 Royal) players will want to have completed either of the original games as the game takes very little time to go over past events with potential newcomers or at least go over some of the most basic elements so that they won’t be entirely left in the dark regarding certain elements of the Phantom Thieves and the numerous references that are made throughout the story.
Six months have passed since the Phantom Thieves went their separate ways and continued on with life but now that summer vacation has rolled around, Joker is taking a little trip back to Tokyo to revisit his old friends and enjoy some time with the crew. Things quickly begin to spiral out of their hands however as strange events have begun happening all around Japan with people suffering from changes of heart and all fingers are pointing towards the Phantom Thieves being behind these changes and even the Velvet Room draws Joker back into his cell once more to warn him of impending doom.
Considering the identity of their leader and most of the members is well known by the police, the group has no choice but to immediately tackle the new threat that has arisen, not only to clear their names but to also save those who are having their “desires” taken from them by these new threats. To do this the familiar cast is joined by both a new companion in the form of an amnesiac AI named Sophia found within the Metaverse and Zenkichi, a member of the task force assigned to investigate these new incidents.
In many ways those familiar with the various themes of Persona 5 will find that Persona 5 Strikers follows the same elements here as the group will learn more about a target, now called a Monarch, and infiltrate their “jail” instead of palace. What helps the most here is the fact that thanks to the fact that, outside of Sophia and Zenkichi who both are worked into the story perfectly, the Phantom Thieves have all already overcome their previous traumas and can now shine brighter with one another allowing for a better balance of their light-hearted interactions and the more dramatic and darker ones they have with the Monarchs.
These conversations are better and allow for more revelations to happen when dealing with the jail’s Monarchs as players will learn a bit more about them while traveling through their jail, some of which are a bit more nuanced than simply being completely irredeemable compared to the first game, and overcoming various obstacles that often throw the players out of the jail to investigate further, which isn’t much of an issue as there is no time limit this time around. Players will feel right at home with the returning cast as long as they are returning fans of the franchise as Sophia’s mix as a companion AI works well with her naive nature and the banter between Zenkichi and the Phantom Thieves makes for plenty of humorous moments.
Unfortunately there is a trade off here with the fact that the game has dropped all elements of side-stories outside of incredibly basic requests that generally only reward a few extra lines of dialogue or bond points and, with the Phantom Thieves going on a road trip, all confidants have been sidelined outside of the necessary two. There are mentions of certain confidants from time to time but players hoping to see more of their favorite side characters will be left disappointed here.
Gameplay
Generally when Omega Force takes an already established property and applies their Warriors style of gameplay to it, the game tends to follow a fairly predictable pattern of slaying hundreds of enemies, taking bases, etc. but that is not the case this time around. Rather than follow the standard formula the developers have chosen to stick as close to Persona 5‘s roots as possible when it comes to actually exploring the Jails and encountering enemies. Joker will still be traveling through Jails with a total of four party members at a time (that can be swapped outside of battle) and can move quickly from vantage point to vantage point to avoid or pull off surprise attacks on shadows that patrol each location.
Once combat is entered that is where the Warriors gameplay kicks in as players will immediately find themselves surrounded by anywhere from three or four larger foes to tens of smaller shadows that can be dispatched in a variety of ways. There are the standard bread and butter combination attacks featuring light and heavy blows that, when strung together in different ways, perform special finishing attacks but since this is Persona 5 Strikers, there are a few more options at the player’s disposal.
With the help of Futaba/Oracle players can quickly analyze the shadows they are facing off against to see what their weaknesses are and target them accordingly. This can include everything from simply pulling out their gun and firing away to summoning their Persona and using an offensive skill on them with Joker once again remaining the true wild card as he can utilize multiple Persona at once and obtain them as occasional drops after combat. When a standard enemy’s weakness is targeted or even when a surprise attack is pulled off, players can generally go for an “All-Out Attack” that deals massive, often encounter ending, damage to all foes within range. Once combat ends players will immediately find themselves exploring the dungeon with no transition screens at all which is a nice touch but also something that can be a bit disappointing at times as there is often very little wriggle room for actual long-term combat.
Players battling against standard foes can generally wipe them out in less time than it takes for the battle music to kick in and even the “named” slightly harder enemies can rarely be challenging. That is the case only until most mid-bosses and the Monarchs themselves who see significant difficulty spikes. It is worth noting that players can freely return to jails and grind if necessary but it is a bit unfortunate that there isn’t the greatest level of balance through most of the in-game jails. It is also worth noting that while players can freely return from the jails at any time since there is no longer a time limit and recover their HP/SP as well as purchase items, managing SP remains a difficult endeavor through the early half of the game without proper planning or usage of BOND points.
One thing that is truly great is that, despite featuring a very small cast of playable characters for a Warriors game, Persona 5 Strikers has made sure to give every playable character their own unique feeling and play-style. This can range from having Makoto stringing together powerful combos only to finish off with a motorcycle ride on Johanna to Ann whipping enemies around and creating lines of fire on the ground and more. While fighting and even exploring a jail players can freely tag between members of their party and, if tagged during combat, a “showtime” gauge for the tagged in character will fill quicker and, once filled, allow them to pull off a flashy and powerful attack that deals plenty of damage and can also be stored for later if the player chooses.
Outside of combat players will find that the Velvet Room will still play a solid role in making sure Joker’s various shadows are up to snuff as they can be fused together to create newer, stronger shadows with inherited abilities or straight powered up with extra currency obtained from deleting unnecessary shadows gathered during combat. That being said, the Velvet Room’s importance is far weaker than before as not only are most Persona easy to obtain but the combinations appear far more limited. Even purchasing and equipping items is more limited this time around as players can only make use of shops scattered across Japan and Sophia’s online shop.
As for the removal of confidants, in their place comes BOND points. These are earned from general story events as the Phantom Thieves talk with one another, completing various requests posted by the group as well as random requests, and simply fighting together in jails. These points can then be used to purchase a number of straight upgrades to the group such as increased stats, the ability to recover HP/SP slightly after combat, improve the drop rate of Shadows and money, and more. While this does allow players to quickly choose whatever unlocked options they prefer faster, it doesn’t really serve as the best replacement for the confidants that have been removed.
Visuals & Audio
Once more Persona 5 Strikers features a great sense of style that permeates every aspect of the game. The character designs remain the same as do the returning Shadows but the newly added characters as well as the designs of the Jails that players will travel through fits in perfectly with the series. There are also a large number of animated cutscenes this time around which is also a nice touch.
Players will have the option of using either the original Japanese or the freshly recorded English dub and can choose to swap between them whenever they wish. The English voice cast features all of the same voices that fans remember and the new cast, once again, fits in perfectly here. As for the soundtrack the game features a number of new pieces of music but a lot of it also happens to be remixed versions of the original game’s music that work to various degrees of success, though a few do lose a bit of their previous feel being remixed.
Overall
Many wondered just how well a Persona spin-off in the hands of Omega Force would end up but it turns out that fusing the Warriors combat with the RPG and stealth elements of Persona 5, has made Persona 5 Strikers not only a worthy spin-off but a successful sequel to a story that many have come to know and love. While combat can be a bit disproportionately short at times and the lack of some characters is disappointing, those looking for either a Warriors style game with a different take or just fans of the series will find Persona 5 Strikers certainly worth checking out and if you happen to be a fan of both things, then all the better as this fusion is a great success.
Capsule Computers review guidelines can be found here.
The DRAGON BALL GAMES BATTLE HOUR Livestream Event Kicks Off Tomorrow, Saturday, March 6th at 10:00am PST
We’re only a day away from the start of the DRAGON BALL GAMES BATTLE HOUR Livestream Event where DRAGON BALL fans from around the globe will gather and celebrate all things DRAGON BALL!
Everyone is invited to begin their journey through the DRAGON BALL GAMES BATTLE HOUR Livestream Event at the event’s official website: https://dbgbh.bn-ent.net/en/
In our last media alert, we mentioned that the best DRAGON BALL FighterZ, DRAGON BALL SUPER CARD GAME, and DRAGON BALL LEGENDS players will be forming teams and facing each other in special tournament formats leveraging the characteristics of each game title – each exciting battle will be broadcast live online throughout the world with commentary in both Japanese and English.
Today, we’re able to share more news regarding additional activities for fans to participate in during the 12 hour run of the DRAGON BALL GAMES BATTLE HOUR Livestream Event. Those additional activities include:
■ Experience one-time special visuals!
We invite fans to dive into the world of DRAGON BALL and soar through the skies from Goku’s point-of-view. Fans will also be able to watch 100 different “Kamehameha” scenes blasting through the history of DRAGON BALL games.
■ Witness a special “Triple Challenge” program!
Watch as special guest participants take on different challenges to be achieved during the event!
Diorama Art Challenge
Japanese artist, Satoshi Araki will perform a live recreation of a scene from DRAGON BALL as a diorama within the 12-hour event! See for yourself what scene will be recreated through his masterful art skills.
Producer Game Clear Challenge
A gathering of game producers from the history of DRAGON BALL games will come together; watch as they test their mettle against one of the games, which must be completed in 12 hours.
Mosaic Art Challenge
Pre-selected fan art images will be used to create a special mosaic art piece.
■ Check out a special TAMASHI NATIONS digital booth featuring fully-assembled figures built by highly skilled crafts-people
TAMASHII NATIONS will be hosting a digital booth where they will be holding a poll to see which character should be made into a figure from DRAGON BALL FighterZ. Additionally, there will also be a special collaboration movie which will recreate exciting battles from the game using action figures, along with information on a variety of figures, products, and more.
■ Get cool DRAGON BALL Games Battle Hour gear through the event’s website!
Kicked-off on March 1st, official merchandise such as T-shirts designed using key visuals from the event and exclusive edition figures have been made available for a limited time at the DRAGON BALL Games Battle Hour online store, check out the goods here: https://www.bandainamcoentstore.com/dragon-ball-battle-hour
■ Halftime show featuring a special live performance by the legend, Hironobu Kageyama!
The DRAGON BALL Games Battle Hour event will be holding a special halftime show featuring a live performance by Japan’s anime music industry legend, Hironobu Kageyama! He is famous for the DRAGON BALL opening theme – “CHA-LA HEAD-CHA-LA”, the DRAGON BALL Z opening theme – “WE GOTTA POWER”, and more.
We’re looking forward to seeing you at the DRAGON BALL Games Battle Hour tomorrow at 10:00am PST!
An epic tactical RPG full of hexes, curses, and shaman powers, The Way of Wrath, counts down the last 24 hours of its successful Kickstarter campaign having been confirmed for Steam, GOG and Nintendo Switch!
The Way of Wrath has already reached a number of community goals and started racking up pledges towards the stretch goals that include pets, real-time combat, and others. The developer has also introduced a Late Bird 30% discount for all the highest tier rewards, including Mythic, which grants a lifetime cameo appearance for your created character in any type of media covering The Way of Wrath universe.
Visit The Way of Wrath’s Kickstarter campaign now and support the game by backing the project in exchange for exclusive rewards:
The Way of Wrath is a narrative-driven tactical RPG featuring turn-based, dynamic combat and a non-linear world where your decisions matter. Set in a pseudo-historic Bronze Age, the meticulously handcrafted wintry landscapes of The Way of Wrath seethes with shamans, superstition, and dark rituals. Players are charged with uniting a war-torn army of nomads while preparing for an impending enemy onslaught. Forge your destiny as a tyrant, trickster, or noble leader but remember, with every action there are consequences.
Stay up-to-date with the development news by adding The Way of Wrath to your Steam Wishlist, visiting the official website, joining the Discord community, and following the game on Twitter and Facebook.
About Animmal Founded in 2017, Animmal is a video game and animation development studio located in Tbilisi, Georgia. Created by game industry veterans, Dato Kiknavelidze and Sandro Gakhokidze, the team aims to develop rich, immersive & engaging IPs, putting Georgian game development on a global map. The Way of Wrath is their debut title coming to Steam Early Access in 2021. For more information, visit: https://www.thewayofwrath.com/about-us
XCOM®: Ultimate Collection Now Available Digitally on Steam
The best of XCOM in one collection. Get special introductory pricing from March 5 to March 18!
2K has announced XCOM®: Ultimate Collection, a new digital bundle on Steam that includes XCOM: Enemy Unknown, XCOM 2, XCOM: Chimera Squad, plus all the available expansions and DLC packs.The bundle is available today at a special introductory price and is eligible for the Steam “Complete the Set” feature, where you only pay for and receive items in that bundle you don’t already own.
The XCOM: Ultimate Collection includes:
XCOM: ENEMY UNKNOWN – THE COMPLETE EDITION
Winner of dozens of Game of the Year awards, XCOM: Enemy Unknown is the modern remake of the classic and beloved original XCOM. XCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. Bulk up your defences with the XCOM: Enemy Within expansion pack, Slingshot Pack (DLC), and the Elite Soldier Pack (DLC).
XCOM 2 COLLECTION
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Aliens now rule Earth, promising a brilliant future for mankind while secretly hiding a sinister agenda. As the leader of a guerrilla force facing impossible odds, you must ignite a global resistance to eliminate the alien threat and save the human race from extinction. Expand your resistance with XCOM 2: War of the Chosen expansion pack and all 5 DLCs: XCOM 2: Resistance Warrior Pack, XCOM 2: Anarchy’s Children, XCOM 2: Alien Hunters, XCOM 2: Shen’s Last Gift and XCOM: 2: War of the Chosen – Tactical Legacy Pack.
XCOM: CHIMERA SQUAD
As the 2020 Best Sim/Strategy game nominee at The Game Awards, XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe. Five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence. However, not all of Earth’s inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.
For more information on XCOM: Ultimate Collection, visit www.xcom.com, become a fan on Facebook, subscribe on YouTube, follow XCOM on Twitter and join the conversation using the hashtag #XCOM.
Firaxis Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
**Steam offer ends 10:00 a.m. PDT March 18, 2021 (and equivalent time zones where offer is available). Pricing and availability may vary by region. See steampowered.com for details. Terms apply. No rainchecks.
The Grotti Brioso 300 Hits Showroom Floors Plus Double Payouts and Additional Bonuses for Air Freight Sales, and More
Grotti’s designers always knew they were missing something vital. Sure their compacts ticked all the boxes — knees by your chin, elbows out the window — but day after day they would return to the drawing board certain there was one trick they’d yet to try. And then, one beautiful genius whispered “smaller.” That’s how the 300 was born.
If you missed the holiday rush to pick up the Grotti Brioso 300, fear not — this ultra-compact Compact is now available to purchase from Southern San Andreas Super Autos.
Double Rewards for Air Freight Cargo Sell Missions
Slide into the cockpit to turn a huge profit this week: if your Hangar is overflowing, it’s time to offload. Luckily, all Air Freight Cargo Sell Missions are paying out double until March 10th, so there’s plenty of reason to move quickly and confidently. Equally fortunate is a 60% discount on all Hangar Properties for those who have yet to ascend.
As an added celebratory bonus, complete any Air Freight Cargo Sell Mission by the end of this week and return after March 15th to receive the Neon Glow Necklace and the Red and Blue Bangles — these pieces are raving essentials that are sure to elicit bug-eyed stares of wonder and envy out on the dancefloor (all awards should be delivered within 72 hours).
Double Rewards on Stockpile
Stockpile takes the classic capture-the-flag and gives it a booster shot of literal jet-fuel: haul loot back to base, this time with G-force. Remember, though, that your foes can plunder your reserves while you’re busy barrel rolling. Win or lose, you’re walking away with 2X GTA$ and RP this week.
Double Rewards on Sea and Air Races
Every now and then, your competitive urge will win out. Whether it’s skimming across the surface of the Pacific or threading an aircraft through the wind turbines and electrical wire of Blaine County, Air Races and Sea Races are both doling out double for the next seven days — a little bit of something for everyone.
Double Rewards on A Superyacht Life, Hidden Caches, and Treasure Chests
Attention, Superyacht owners: if you answer a call from Capt. Darcy, don’t just zone out to his soothing Australian accent — pay attention. All six A Superyacht Life Missions are dishing out 2X GTA$ and RP, so you should be hanging on his every word. If you’re currently yacht-less and looking for a taste of the high life, visit Docktease to pick up a Galaxy Superyacht at a 50% discount.
Keep your eyes, ears and sonar out for Hidden Caches and Treasure Chests, as finding both will land you twice the usual cash and RP in return for your steadfast determination.
Panic ProLaps Basketball Top and Shorts
Show your team spirit — complete the Cayo Perico Heist Finale any time between now and March 17th to receive the Panic ProLaps Basketball Top. Plus, successfully stuff any Secondary Target into your Loot Bag by the 17th to get the Panic ProLaps Basketball Shorts. Complete both in one fell swoop to earn the complete set and wear the full kit with pride.
On the Podium This Week: Bravado Verlierer Make sure to stop by The Diamond Casino & Resort and drop by the lobby to give the Lucky Wheel a spin and walk away with GTA$, RP, clothing, and more. This week’s top prize on the podium is the Bravado Verlierer, a roadster that takes all the best parts of the lax regulation of the Sixties and buffs them to a collector’s lustrous sheen.
Discounts Make your dollar last longer this week by taking advantage of a range of discounts on real estate, and vehicles of all stripes this week. See below for the complete list of offerings.
Properties & Real Estate:
Hangars — 60% off
Galaxy Superyacht — 50% off
Avenger Discounts — 40% off:
Mammoth Avenger
Avenger Weapons Workshop
Avenger Weaponized Vehicle Workshop
Vehicles — 40% off:
Buckingham Akula
P-996 Lazer
FH1 Hunter
Savage
Principe Deveste Eight
Pegassi Zorrusso
Prime Gaming Bonuses & Benefits GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will receive the Kosatka submarine’s Sonar Station for free, along with GTA$200K just for playing any time this week.
Prime Gaming members also receive exclusive discounts, including 35% off the Vetir military truck, and 80% off both the MTL Brickade transport and the HVY Barrage.
To ensure access to future benefits, make sure to visit Prime Gaming and sign up.
How to Claim the GTA$ Benefit for PS Plus Members Is Changing
PlayStation Plus members enjoying GTA Online on PlayStation 4 will continue to receive GTA$1,000,000 every month until the launch of GTA Online on PlayStation 5, but starting April 1, 2021, you’ll no longer need to wait 72 hours after log-in for the GTA$ to hit your Maze Bank account.
From that point forward, all you’ll need to do to claim your money is visit the PlayStation Store at the start of each month and claim your GTA$1,000,000 directly. March 2021 will be the last month that your GTA$ benefit will be automatically deposited within 72 hours of your first play session of the month. PlayStation Plus will be required to claim the GTA$1,000,000 from the PlayStation Store each month and the GTA$ will be deposited into your account upon store redemption.
For Honor Announces Year 5 Season 1 Asunder Launch with In-Game Event on March 11
Sydney, Australia — MARCH 5, 2021 — Today, Ubisoft® announced that For Honor® Year 5 Season 1 Asunder will launch on March 11. With over 25 million players, For Honor is available on PlayStation®4, the Xbox One family of devices, and Windows PC, as well as on Ubisoft+, the Ubisoft subscription service.* For Honor is playable on PlayStation®5 and Xbox Series X|S through backward compatibility.
Kicking off Year 5, Asunder continues the narrative arc introduced in the world of For Honor in Year 4. The ongoing war continues to pit the warriors of the Chimera Alliance and the Order of Horkos against each other. However, Asunder represents a period of great abundance for warriors as they enjoy festivities within their respective covenants.
Beginning March 11, a limited-time in-game event called the Horkos Masquerade will let players prove themselves to the Order of Horkos through a new 4v4 game mode: Carousel of Horkos. A free event pass will be available for the duration of the event with 30 tiers to complete.
Along with this event, Year 5 Season 1 Asunder brings an update to the Warden, new armor variation and weapons throughout the season, more in-game events, a Battle Pass and Battle Bundle containing an all-new paired emote along with weapons, executions, effects and more. More details for Year 5 Season 1 was revealed in a Warrior’s Den livestream today on the For Honor Twitch channel at twitch.tv/forhonorgame.
For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.
*$19.95 AUD per month. Cancel anytime. More information at ubisoft-plus.com.
About For Honor
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,** For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the four great factions – the bold Knights, the brutal Vikings, the deadly Samurai and the fearsome Wu Lin – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way.
**Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.