As with many games in recent months, Back 4 Blood is going to be delayed but unlike most of these games it still has a set release date in sight. Warner bros. and Turtle Rock Studios have announced that although Back 4 Blood will no longer be hitting its previously planned release date of June 22nd the company is only pushing the game back to October 12th where it will still be releasing on the PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and PC.
While most can figure out why this delay was necessary given the events of the past year, Turtle Rock Studios’ statement has stated that the team is aiming to give players the “best game it can possibly be at launch” and will need more time to do that. They are aiming on holding an open beta some time this summer to give fans another chance to see what this multiplayer zombie game has to offer.
French-Bread and Project Lumina had some surprising news for fighting game fans today as they revealed a brand new Melty Blood game is on the way and has already been confirmed for worldwide release this year. Melty Blood: Type Lumina will feature Japanese voice work and feature English, Japanese, Chinese, and Korean subtitles at launch when the game is released on the PlayStation 4, Xbox One, and Nintendo Switch.
Currently it is unknown who will be publishing the game in the West but the company did regeal that the first four playable characters will be Shiki Tohno, Arcueid Brunestud, Akiha Tohno, and Ciel who will all be voiced by the new voice actors that will be working on the upcoming remake of Tsukihime.
The first screenshots for Melty Blood: Type Lumina can be found below while those wanting to check out the official website can do so here.
Spacebase Startopia is bringing an old school niche favourite back to the PC. The new game hopes to recapture the witty humour of its predecessor while adding a new RTS mechanic. The game offers a ten-mission long campaign, single player sandbox, co-op, and competitive multiplayer.
Story
Players are a human commander of a hotel located on a space station. Their murderous AI VAL serves as their guide, assistant, and taskmaster. VAL is modeled after the many evil AIs in pop culture with none of the charm that made the likes of GLaDOS or HAL 9000 amazing. The emotionless VAL is unrelenting in her disdain for biological creatures and as shallow as a puddle. The first few jokes about biological creatures’ inferiority are funny, but the thirty or so that followed fell flat. There are a few good quips in the game, but they all have nothing to do with the comparison between AIs and creatures. They were all references to pop culture or history that were weaved into the game’s setting really well. If those jokes were the bulk of the product, the writers would have had a brilliantly written game instead of the dull mess we are presented with.
Gameplay
Spacebase Startopia is an empire management-RTS hybrid. Unfortunately, the RTS section is painfully bad. The gameplay is shallow with only three hero type mechs and a swarm of disposable drones available. The RTS controls are incredibly clumsy. The game provides terrible feedback about what your units are doing and what problems they are encountering. Setting up the base to be economically efficient and time efficient for mech movements is an unpleasant chore given the small map size. Considering how limited the scope is, I would have preferred to see the RTS portion of the game dropped completely. Spacebase Startopia’s PVP would be much better served by focusing on sabotage and economic combat only.
The empire management half of the game is where Spacebase Startopia is at its best. It is an incredible balancing act where players are keeping multiple plates spinning at a time. The game offers a large breadth of clientele. Each race and client type have their own needs and interests, and only a few basic ones overlap. Changes in employment, adding new buildings, and new alien species can quickly disrupt the harmonious balance and send station ratings plummeting within several minutes. Digging yourself out of these messes is what makes the game fun.
Base planning is an enjoyable challenge when combat pathing is pushed aside. While it is not as intense as a full-blown city sim, players will need to make sure their space station’s air quality, power grid, and garbage needs are met. Some buildings can be customized which works well for Spacebase Startopia’s cramped maps. The game offers a few pre-set blueprints that are highly efficient. I like that players can save their own blueprints in case they find themselves relying on a super skinny design to shove into tight alleys often.
Spacebase Startopia struggles with presenting information clearly. The game just drowns the player in useless information with its social media-like voting system. The population submits feedback at a set interval. Players can filter the feedback by race, positive reviews, and negative reviews. The hashtags and likes are supposed to give a quick overview of the issue, but the commentary is rarely detailed enough to hint out where the actual problem lies. Instead, players need to dig around individual character menus and buildings to figure out what is the cause. All of this trouble could be avoided by sticking with tried-and-true methods like detailed tables and graphs.
There are two sets of tutorials in the game. The initial set of tutorials are a few quick maps to teach the absolute basic principles. The campaign is a longer chain of missions that walk players through all the game’s mechanics. When I previewed this game a few months back, I was quite happy with the early missions and wished for more. In hindsight, I should have been careful what I wished for. I got what I wanted, but not at the quality I was hoping for. The later campaign missions have very frustrating win conditions that unnecessarily drag out play time by either adding a dull grind or throwing an unwanted last-minute surprise. For example, the space trader mission dragged on for an extra half hour because fake traders that cheat the player can spawn at what I believe to be their normal spawn rate.
The controls are usable but far from perfect. I find the mouse controls never made complete sense to me as gamer who put more hours into the original Starcraft than I wish to admit. I suspect the controls were designed with consoles in mind and simply tacked onto PC with the almost singular obsession for using the right mouse button to interact with the game. A left mouse click is randomly thrown in for item management which makes the controls feel weirder than it already is. To add insult to injury for PC gamers, there is no ability to rebind keys either.
The quality-of-life features are lacking. There’s no way to dump entire stacks of items into the recycler, or if there is, the game isn’t clear about it. Moving buildings around also takes about two steps too many.
Visuals
The art style is good. The art team did a great job making three visually distinct floors that reflect their different gameplay roles. The team also did a good job modernizing the original Startopia style and giving the new game a slightly more cartoony touch.
Audio
The audio is decent. The voice acting works well for a soulless AI. Players are given a few options to choose from, including no voice acting at all. The sound effects are passable. The soundtrack is extremely limited though. There’s only a handful of tracks that play on loop when the camera is near specific buildings. Otherwise, the audio landscape is just barren.
Overall
Spacebase Startopia is not worth the AA price tag. The developers took a big gamble when they tried to make a hybrid empire management sim-RTS game, and it blew up in their face mightily. The writing is bad. The RTS portion of the game is shallow and poorly executed. The empire management section is better, but there are still some glaring issues with the campaign and how information is presented. One must wonder how much better the game would be if the developers just cut their losses early and spent all that time making a better empire management sim. Combined with the dull audio experience, the only people I see playing this game are empire sim fans looking for a weird experimental title during a major sale.
Capsule Computers review guidelines can be found here.
Lifesize NBA® 2K21 Zion Williamson LEGO® Brick Statue Unveiled by The Brickman
2K partners with Australia’s only LEGO® certified professional for one-of-a-kind build
With NBA® 2K21* built from the ground up for the PlayStation 5 and Xbox Series X|S, 2K Australia and New Zealand teamed up with Ryan McNaught – known as The Brickman and Australia’s only LEGO® Certified Professional – to give Next-Gen cover star Zion Williamson a fresh new blocky look.
The statue was built using approximately 42,000 LEGO® bricks and is an impressive, true to size recreation of Zion, a player who is known for his on-court power and also fittingly possesses a Gold “Brick Wall” badge in NBA 2K21.
“Working on this project with 2K Australia and New Zealand has been amazing. We had the whole workshop come together to help build Zion Williamson, and thanks to 2K, we’ve managed to create one of the coolest LEGO® models we’ve ever built,” said Brickman. “The most unusual aspect about our LEGO® Zion was his pose. Getting the LEGO® bricks to stay together on these crazy angles – almost gravity-defying – was quite a challenge. Our skills were well and truly put to the test while building Zion, and we’re really proud of the model we’ve been able to build through this partnership.”
“NBA 2K21 is a significant milestone for the series introducing ground-breaking new features that have been built from the ground up utilising the power of new gaming hardware,” said Ben Seccombe, Director of Marketing & Communications at 2K Australia and New Zealand. “This is a fitting way to celebrate this landmark by rebuilding cover star Zion Williamson out of LEGO® bricks, showcasing his impressive brick wall style physique.”
NBA 2K21 is the latest title in the world-renowned, best-selling NBA 2K series andleads the charge with next-gen innovations while continuing to deliver an industry-leading sports video game experience for the current generation of gaming platforms.
NBA 2K21 is available for $49.95** (AUD) & $ 59.95** (NZD) on PlayStation 4 and Xbox One and is available for $109.95** (AUD) & $119.95** (NZD) on PlayStation 5 and Xbox Series X|S.
SOLASTA: CROWN OF THE MAGISTER SPRING UPDATE AVAILABLE NOW ON STEAM AND GOG
Create, and Play Through Your Very Own Dungeon with the New Dungeon Maker
PARIS, FRANCE – MARCH 25, 2021 – Tactical Adventures, a French development studio of passionate and dedicated RPG game developers and tabletop players, announced today the Spring Update for its tactical RPG Solasta: Crown of the Magister is available now. The new update hosts a variety of new gameplay features, achievements, increased progression level cap, martial feats, more difficulty settings, pickup quests, characters background-related missions, and of course the highly anticipated brand-new Dungeon Maker tool. Solasta: Crown of the Magister is available on Steam and GOG for $27.99 (a -20% discount).
Players can now enjoy the Beta version of the highly requested Dungeon Maker, a tool that allows players to create and customize their own dungeons, bring them into the game to play, as well as share with other players to enjoy. The Spring Update marks the last chance to purchase Solasta: Crown of the Magister at its Early Access price of $27.99 (a -20% discount).
Wizards of the Coast has granted Tactical Adventures a license to use the Dungeon & Dragons SRD 5.1 content and rules in Solasta: Crown of the Magister.
Solasta is a team-based tactical role-playing game where each character plays a critical role in the campaign and can be a hero. The dynamic and mysterious world features elements of verticality, allowing players to use their surroundings as an element of strategy. Players can position ranged characters on high vantage points or send their rogue down into shafts and caverns to scope out what lies ahead. In Solasta, light is a tool to explore the depths and hallows of dungeons or can be used as a weapon against the creatures of the dark, but if players are not careful, it will give away the party’s position to nasty creatures bent on their demise.
Godzilla Takes on the Mobile Game World with Three Brand New Games for iOS and Android
TOKYO, March 25, 2020 – TOHO Games, the game division of Toho Co., Ltd. today announces the 2021 worldwide release of three free-to-play Godzilla mobile games: “Run Godzilla“, “Godzilla Destruction“, and “Godzilla Battle Line“. “Run Godzilla” will be released worldwide (excluding Japan) on March 25, 2021. The pre-registration campaigns for “Godzilla Destruction” and “Godzilla Battle Line” will begin on the same day. In anticipation of these three exciting new games, key visuals and a promo video has been unveiled.
View the promotional video on the official Toho Godzilla YouTube Channel
“Toho has been deeply involved with the production process for all three games since the early planning stages,” said Keiji Ota, Director/CGO (Chief Godzilla Officer) at Toho Co., Ltd. “All the staff involved in the project have worked together to keep alive the spirit of the Godzilla series, while also creating a ‘new Godzilla’ specially for the mobile game world. Whether you play on your way to work or school, or during your time off, we hope these games will help you feel closer to Godzilla in your everyday life.”
You can visit the Twitter accounts of the Godzilla Games to pre-register and view exclusive content. Fans who pre-register via Twitter or Facebook will receive special game-related gifts through their social media account, the first of which is a social media profile pic.
“The Godzilla universe is beloved by people all over the world, regardless of age or nationality,” said Ota. “For all of Godzilla’s fans, we at Toho will continue to venture into new territory to build and expand the Godzilla universe. Stand by for even more destruction!”
Godzilla’s global reach is set to expand even further this year alongside the release of the new Hollywood movie “Godzilla vs. Kong” (in US theaters and on HBO MAX on March 31, and in Japanese theaters on May 14) and upcoming anime TV series “Godzilla Singular Point”.
Ota added,“The year 2021 will see the broadcast of the anime TV series “Godzilla Singular Point” and the release of the Hollywood blockbuster movie “Godzilla vs. Kong”. Among all the excitement, the Godzilla brand is taking another major, monster-sized step forward by releasing three new mobile games worldwide.”
Additional details on “Godzilla Run,” “Godzilla Destruction” and “Godzilla Battle Line” can be found below.
Run, Godzilla!A bizarre casual game where you raise Godzilla.
This is an idle game in which Godzilla and Kaiju become stronger while you’re away. In the village, the sun rises and sets day after day. What you must remember is that Godzilla, Kaiju, and the villagers have only a limited amount of time. One day, they will say goodbye. Raise Godzilla and Kaiju well, so they are ready to say goodbye when that time comes. Don’t worry! You can look back on the Godzilla you’ve raised even after they’re gone. Pass on their abilities to the next generation and raise even stronger Godzilla and Kaiju!
Godzilla Destruction
Become Godzilla and crush cities underfoot! Step inside the monstrous body of the legendary Godzilla and terrorize all corners of the world! Destroy cities across the globe in this exciting and easy to play game!
Pre-registration steps for “Godzilla Destruction”:
(1) Follow the official Twitter: @GZ_destruction
(2) Follow the official Facebook: @GZ_destruction
Godzilla Battle Line
Take on the world! 3-minute monster all-star battles! All the popular monsters and weapons from the Godzilla series are ready for battle! Build your own team of the strongest monsters and fight against players from all over the world in real time! Get ready for fun but intense 3-minute battles!
Pre-registration steps for “Godzilla Battle Line”:
(1) Follow the official Twitter: @Gz_battleline
(2) Follow the official Facebook: @Gz.battleline
ABOUT TOHO:
Toho Company, Limited, is a Japanese entertainment studio focused on the development, production, exhibition, and distribution of powerful live action and animated content including motion pictures, television and theater. Founded in 1932, Toho remains a prominent force in bringing brands and original storytelling with versatile talents to audiences worldwide. Its subsidiaries include Toho Cinemas, the highest grossing exhibition company in Japan, and Toho International, Inc., a U.S. established incorporated company that manages and commercializes Toho’s intellectual property portfolio. To learn more about Toho, visit: www.toho.co.jp/en/ .
SAN DIEGO – March 24, 2021 – Psyonix, the San Diego video game developer, today announced Rocket League Sideswipe, a brand-new, standalone Rocket League game for mobile devices coming later this year!
Rocket League Sideswipe brings the competitive, car soccer gameplay of Rocket League to mobile screens with a new perspective on the field. Players will compete in fast-paced, 2 minute, 1v1 or 2v2 matches. With intuitive touchscreen controls that make it easy to pick up and play, longtime Rocket League players and newcomers alike will be able to immediately jump into the action-packed fun of car soccer.
Rocket League Sideswipe will be free and launch on iOS and Android worldwide later this year. A Regional Limited Alpha test on Android via Google Play is starting today in Australia and New Zealand. There will be future betas in additional regions and more information will be shared in the coming months on the Rocket League website.
To learn more about Rocket League Sideswipe, read the latest blog post HERE
ABOUT ROCKET LEAGUE Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available on Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and PC on Epic Games Store, Rocket League includes nearly endless customization possibilities, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.
To learn more about Rocket League, please visit www.RocketLeague.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.
Fight as Warriors Po, Tigress and Tai Lung from DreamWorks Animation’s Kung Fu Panda in Brawlhalla Today
SYDNEY, AUSTALIA — March 25, 2021— Today, Ubisoft, in collaboration with Universal Games and Digital Platforms announced that Po, Tigress and Tai Lung from DreamWorks Animation’s Kung Fu Panda are now available in Brawlhalla as Epic Crossovers. Their arrival in Brawlhalla kicks off an in-game event featuring a new game mode allowing players to activate traps that shoots arrows and throws stars, new map art depicting the spirit realm from Kung Fu Panda 3, new in-game music inspired by Kung Fu Panda, and a new KO effect featuring Master Shifu grabbing dumplings.
Three New Kung Fu Panda Epic Crossovers
Po – Epic Crossover for Wu Shang – With the help of Crane and Mantis from the Furious Five, Po makes swift and calculated hits with his Bamboo Staff and Gauntlets. His attacks also feature cherry blossoms and an awesome hat.
Tigress – Epic Crossover for Asuri – With the help of Monkey and Viper, Tigress uses precise and vicious attacks to defeat her enemies.
Tai Lung – Epic Crossover for Mordex – After escaping from his prison, Tai Lung is out for blood, using energy slashes and grabs galore.
Each Epic Crossover is available for 300 Mammoth Coins via the in-game store. The Epic Crossovers, game mode, map, and all items will still be purchasable and playable after the event ends.
Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that transports over 65 million players to a fight for glory in the halls of Valhalla. Choosing from more than 50 unique characters, players can jump into single-player and co-op modes as well as online and local competitions. Brawlhalla also supports cross-platform play between the Xbox One family of devices including the Xbox One X, Xbox Series X|S, Nintendo Switch™ system, PlayStation 4® and PlayStation 5® system, PC, iOS, and Android devices where players can play custom games and queue together for all online matchmaking.
For more information on Brawlhalla, please visit: brawlhalla.com
For the latest news on Brawlhalla and all of Ubisoft’s games, please visit: news.ubisoft.com.
About Blue Mammoth
Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases.
Blue Mammoth develops Brawlhalla, a Free-To-Play fighting game on Xbox One, Xbox Series X|S, Nintendo Switch, Windows PC, PlayStation® 4 and PlayStation 5® system, iOS, and Android devices. Brawlhalla has over 65 million players and is currently the most played fighting game on Steam.
About Ubisoft Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.
About Kung Fu Panda
Inspired by traditional martial arts and set in ancient China, Kung Fu Panda tells the epic tale of wide-eyed Po (Jack Black), a panda whose love of kung fu is matched only by an insatiable appetite. The Academy Award®-nominated 2008 inaugural chapter became DreamWorks’ highest-grossing original animated film, and it has launched a trilogy that has earned more than $1.8 billion at the global box-office. With its massive fan base, the franchise has expanded the saga of the Furious Five—Monkey (Jackie Chan), Crane (David Cross), Viper (Lucy Liu), Tigress (Angelina Jolie) and Mantis (Seth Rogen) —as the rightful defenders of their beloved Valley of Peace.
As the ancient styles of kung fu are further brought to comedic and dramatic life with the series’ elegant settings, visual humor and exotic locales, one rotund panda and his chosen family continue to stoke the epic adventures of awesomeness. From cherished toys, thrilling video games and digital expansions to holiday specials, Emmy Award-winning television series and global theme-park attractions, the legend of Po has only just begun.
About DreamWorks Animation
DreamWorks Animation (DWA), a division of the Universal Filmed Entertainment Group, within NBCUniversal, a subsidiary of Comcast Corporation, is a global family entertainment company with feature film and television brands. The company’s deep portfolio of intellectual property is supported by a robust, worldwide consumer products practice, which includes licensing, and location-based entertainment venues around the world. DWA’s feature film heritage includes many of the world’s most beloved characters and franchises, including Shrek, Madagascar, Kung Fu Panda, How to Train Your Dragon, Trolls and The Boss Baby, and have amassed more than $15 billion in global box office receipts. DreamWorks Animation’s television business has quickly become one of the world’s leading producers of high-quality, animated family programming, reaching consumers in more than 190 countries. Creating a diverse array of original content in a variety of formats and delivering deep, fully immersive worlds served up with compelling characters, the prolific studio has garnered 27 Emmy awards since inception in 2013.
About Universal Games and Digital Platforms
Universal’s Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content and consumer experiences. The company’s extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation, and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation.www.universalbranddevelopment.com
New Football Manager Game announced by THQ Nordic and Winning Streak Games
Sydney, Australia, March 25th, 2021 – “Listen team, can you hear the sound of the crowd? They are stomping. Clapping. Shouting. 50,000 fans are waiting for us! Listen to the stadium announcer… “ALEEEEX!” …and now the 50,000 are answering… “JOHNSON!“ This is your day. Feel it. Breathe it. Live it! This is the most important match for us this season. I want you to fight with every inch of your body and with your hearts. Give it everything you have. This is your chance to become legends. We are winners! We are champions! WE ARE FOOTBALL!”
WE ARE FOOTBALL is a new take on football management games from Winning Streak Games and THQ Nordic. Created by Gerald Köhler and his team, the creative mind behind the “On The Ball”- series and the “Football Manager”-series, WE ARE FOOTBALL will put you in charge of your dream team.
WE ARE FOOTBALL will release for PC on June 10th, 2021.
Become both the head coach and the manager at the same time: organise the daily training; choose the right tactics to beat your opponents; pick the best young players to join your team; negotiate the best advertising contracts; build a stadium that can fit your ever-growing fanbase; and, perhaps above all else, make sure you don’t ask for too much when selling replica shirts to your supporters!
WE ARE FOOTBALL offers you full control of every aspect of your club but remains as simple as a hoofed long ball. In WE ARE FOOTBALL you won’t spend entire evenings understanding how everything works. It’s possible to polish off an entire season in little more than it takes to finish a real game of professional football: just two hours.
The decision is yours: start in the highest league or work your way up from a small club and take your players to glory. WE ARE FOOTBALL allows you to coach women’s and men’s teams in your favourite country.
About WE ARE FOOTBALL
Lead your favourite football club to the national championships or to international glory. Take control of a well-known women‘s or men’s team of your choice, or lead a small club to the big leagues. Prove that you can master every challenge that comes in way of your team.
Features
Easy to grasp: learn the details while you play
A throwback to classic traditional management games
Vast management options: control Finance, Sponsors, HR, Organisation, Fan Support, Club Members, Stock Market, Fan Funds and more
Develop your management skills like in RPGs
All recent developments of professional football will find their way into the game
Detailed team and player stats
Modern training and realistic training schedules
Individual player skill trees
Complete psychological profiles for your players to find the perfect harmony for your team
Control the development of young players years before they sign their first contract
Match-engine with focus on the ball and players who participate in offensive manoeuvres
Spectacular half-time speeches
Build your stadium and your club area in 3D, and visit your club’s museum
Use the in-built assessment test to find your perfect club
WE ARE FOOTBALL comes with a powerful, extensive editor, that allows you to create your very own leagues or teams. These are the editor’s features:
All countries of the world can be edited
Women’s and men’s leagues
You can choose to take the official or the edited data, whenever you start a game
Expendable name lists for different languages
Optional automatic generation of players and teams to fill up your leagues
Winning Streak Games develops deep sports management games for PC and mobile and was founded in 2018. Our management team (Gerald Köhler, Rolf Langenberg, Dirk Winter) has more than 70 years of experience with PC, console and mobile projects with a focus on both action and management sports games. We love working closely with the gaming community to create truly authentic and immersive experiences.
All club names, logos and designs, all player names and images as well as all Bundesliga and Bundesliga 2 names, logos, designs and trophies are the property, trademarks and/or copyright of the respective clubs/player/organisation and are used with the kind permission of the respective owners. Manufactured under license from the DFL Deutsche Fußball Liga e.V. in sole responsibility of THQ Nordic.
Knight Squad 2 Breaches Nintendo Switch, Xbox Systems, PC on 14 April
Free Battle Royale Version Knight Squad 2 Trials Available Now on Steam
QUÉBEC CITY – 24 March 2021 – Knight Squad 2, the follow-up to Chainsawesome Games’ chaotic arcade party game enjoyed by more than 1.8 million players, charges into battle Wednesday, 14 April for Nintendo Switch, Windows PC on Steam and the Epic Games Store, Xbox One, and Xbox Series X|S via backwards compatibility. A free-to-play preview version, Knight Squad 2 Trials, is also joining the fray and launching today on Steam.
A training ground to prepare for the full release, Knight Squad 2 Trials provides squires a place to hone their chivalric skills in Battle Royale mode. Clash with other competitors wielding authentic medieval armaments, including laser guns, boomerangs, and proximity mines until only one warrior remains standing. Trials willalso allow participants to join lobbies made by players in the full game and get a taste of all the action on offer in Knight Squad 2.
The full Knight Squad 2 experience sports more than 13 competitive multiplayer modes for up to eight players. Fight in a free-for-all foray to gain control of a massive weapon and unleash its devastating power in Juggernaut mode. Team up in Painter, a graffiti turf war where the aim is to color coat more of the arena than opponents before the clock runs out. Then, for a classic bit of fun, unwind with a leisurely match of Soccer while dodging bazooka rockets, oncoming arrow fire, and whatever else the other side can muster while chasing down the ball.
Knight Squad 2 builds on the beloved framework of its predecessor to deliver an absorbing and varied multiplayer experience that puts compelling spins on familiar pastimes and introduces an element of chaos with wild variables like slippery floors and exploding bodies. Easy to pick up and enjoy with friends and family of all ages and skill levels, Knight Squad 2 aims to bring people together in the way that only a mountain of vicious combat-filled minigames can.
“Today is a huge day for us!” said Laurent Mercure, Communications Officer, Chainsawesome Games. “Not only are we announcing the game for Nintendo Switch and revealing our release date of 14 April, but we’re launching our free preview version, Knight Squad 2 Trials, on Steam. So join us for some Battle Royale action today while we gear up for next month!”
Knight Squad 2 features local multiplayer and cross-platform online play across Xbox systems, Nintendo Switch, Steam, and the Epic Games Store, as well as full support for English, French, Italian, German, Spanish, Portuguese, Russian, Chinese, and Japanese language options.
To stay up to date on all things Knight Squad 2, visit the official website, join the community onDiscord, follow Knight Squad on Twitter, and like the game’s page on Facebook.
About Chainsawesome Games
Founded in 2012, Chainsawesome Games is a Québec-based independent studio composed of chainsaw aficionados with a shared passion for carving action-packed and multiplayer-focused titles for PC and consoles. Between enjoying the most excellent poutine and surviving long winters, the close-knit team works to create games that are easy to get into and effortlessly fun.