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Psychonauts 2 Review

Psychonauts 2

Developer: Double Fine Productions
Publisher: Xbox Game Studios
Platforms: Xbox Series X , Xbox One, PlayStation 4, PC (Reviewed)
Release Date: 27 Aug 2021
Price: $99,95 AUD – Available Here $59,99 USD – Available on Steam and GOG

Overview

You know, it’s hard to get excited for games nowadays. And I know that I’m trying. I reviewed a lot, played even more and I’ve been burned too many times in order to still have faith in new releases. It’s just how it is. I remember one particular game where devs said they would never add microtransactions and then a few years later they did exactly that. I remember even more Kickstarter promising more that would put even Peter Molyneux to shame and after securing funds, they would release a barebone product of what we expected. Then we have obvious cash-grabs, sequels piggybacking on the fame of the originals, and so on. Considering that, it’s no wonder how a person can turn jaded and cynical. That’s why I was reserved when approaching Psychonauts 2 and partially expecting the worst. So, did I get the absolute worst or the absolute best? Read on and find out (how’s that for an incentive?)

Story

The game pretty much continues where the original game left us. Raz is finally a member of the Psychonauts, no more internship for him. Our first task is to figure out what is happening to the head of the Psychonauts, Truman Zanotto. Ever since he was kidnapped and rescued, he hasn’t been the same. And to make things even worse, later we find out that there might be a mole in our organization. And to make things extra uncomfortable for Raz, his family is making an appearance in this game. Can he successfully reconnect with them after running away from home? Who is the mole? What is happening with Truman Zanotto? Questions, questions. The answers to those (and some more that you never bothered to ask) are hidden deep within the game.

Gameplay

First of all, Psychonauts 2 is a self-contained sequel. It might seem weird, but having played the first game is no requisite to fully understand the story here. Although, if you haven’t played the original game yet……..why not? Go do that right now and come back then to finish reading this. In any case, playing the original is not necessary even though is highly recommended. Raz now has new powers, new abilities, and new enemies. But the good news is that the fluidity of the movement and smoothness of the platforming is as good as before. If you just finished playing the first game and jumped right into the sequel, it will feel like the same game in terms of the gameplay and controls. Everything is here just as you left it 16 years ago. Enemies now have health bars and some might be more tedious than the others (looking at you, Panic Attack) but once you unlock a complete set of your powers, all of the enemies become nothing more than a nuisance. The sequel is now introducing sidequests as well. As you imagine, they’re not mandatory, but completing them will reward you with new moves, skill points and just give you that warm fuzzy feeling in your tummy knowing that you helped someone. One particular sidequest will reward you with new costumes, so if you want to see Raz looking mighty suave in a business suit, you know what to do.

Visuals

I rarely get to play a game where the creativity of the devs is so well presented in the level design, but Psychonauts 2 is surely one of those. One particular level where you help the musicians to get together as a band is so unique and trippy and psychedelic that I’m already seeing it as the new Milkman Conspiracy. You know, the one that it’s so good that it has its own Wikipedia page so I think it’s just a matter of time before PSI-King’s Sensorium gets one later as well. There’s no one word that I could use to describe all the levels in the game and “creative” is simply an understatement. Depending on the worlds, they range from bizarre to trippy to downright disturbing but they surely leave a long-lasting impression on the player. I already 100% completed some of them (gathered all the figments, vaults, bags, etc) but I still replayed some just to admire the level design and the familiar absurdity that could only be found in Psychonauts.

Audio

Usually, when I get to this section it’s where a game (almost any game) loses its momentum. Not Psychonauts 2, however. The voice acting is top-notch, the humor never feels forced and flat. The soundtrack is amazing but it’s not like I expected anything less and the sound effects on some levels (along with the narration) elevate the gameplay to a whole new level. I only miss how this time the levitation ball is less “boingy” (is that even a proper word?) compared to the first game cause that sound of the bouncing around really grew on me.

Overall

Sometimes miracles do happen. A game comes out that’s not a full cash grab and it’s doesn’t want to squeeze its player for the last dime. Sometimes there is a game where its sole intent is to make you feel good, to get you to have fun and enjoy the gameplay as much as you enjoy the story. Psychonauts 2 is one of those rare gems. A game with immense creativity, a game with a heart, and filled with love and passion through every level. It’s one of those games where after you complete it, your first wish is to have your memory erased so you could experience it again for the first time. If there is one game in this year that you shouldn’t skip, it’s this one.

Capsule Computers review guidelines can be found here.

Tennis Manager 2021: End of Early Access

Angoulême, France, 1st September 2021

The French studio Rebound CG is proud to announce the final release date of Tennis Manager after four months of Early Access that has achieved a “very positive” rating of 85% on Steam.

After a phase of private beta testing with a hundred passionate tennis fans and sports management enthusiasts, the game moved to Early Access where thousands of players gave feedback. Now, the game representing “the Football Manager of tennis” sees a definitive release.

This version takes into account a number of technical and graphical improvements, along with new functionalities such as mod compatibility (Epic and Steam Workshop), a history of records for men’s and women’s circuits since the Open Era, and a version for Mac.

The game is available on the platforms Steam, Epic Games, and the Mac App Store for the price of $39,99 // 39,99 € // 34,99 £GB.

Rebound CG, independent developer of the game, hopes that other new stories will be written around it, such as those of streamers Domingo and Rivenzi and professional players Clara Burel and Arthur Cazaux, who have met in real life after playing the game.

The French studio is counting on the success of this first title to build a successful new licence, which it hopes will become a cultural phenomenon, referenced in the same vein as Football Manager.

Information
Platforms: PC & MAC
Launchers: Steam & Epic Games & Mac App
Store Category: Sports Management Simulation
Early Access release date: 25th May 2021
Final release date: 7th September 2021

Price: $39.99 // €39.99 // £34.99
Publisher: Rebound CG.
Developer: Rebound CG.
Languages: English, French, German, Italian, Spanish

About Rebound CG

Founded in 2017 by a team of sports and video games fans, Rebound started their journey with the creation of a tennis management licence: Tennis Manager. Supported by some of the biggest names in the sport such as Patrick Mouratoglou, the studio’s first title Tennis Manager Mobile was released in 2019 on the App Store and the Play Store, receiving more than 1.5 million downloads. After two years of development and completion, Rebound is releasing a deeper PC and Mac Version of Tennis Manager in 2021.

‘LAKE’ OUT TODAY ON XBOX SERIES X|S AND STEAM

Releasing later to other platformsSeptember 1st, 2021 — Gamious and Whitethorn Games announce their upcoming slice-of-life interactive story game Lake is out now on Xbox Series X|S, as well as Steam for Windows PC!

It’s September 1, 1986. You take on the role of forty-something Meredith Weiss, who returns from the big city to her quiet hometown. She exchanges her busy career at a software company to fill in for her dad, the local mail carrier.

During her two-week stay in beautiful Providence Oaks, Oregon, she runs into a few familiar faces as well as plenty of new folk. As Meredith, you get to decide who to talk to, who to befriend and perhaps even start a romantic relationship with.

Steam Page: https://store.steampowered.com/app/1118240/Lake/
Xbox Page: https://www.microsoft.com/en-us/p/lake/9n5glftt40sn

Whatever happens, at the end of her stint she’ll have to make up her mind: return to her demanding job in the big city, or stay in the town she grew up in?

Play Lake and…

  • Escape to a beautiful, rustic environment without cellphones and the Internet.
  • Drive around the lake in your dad’s trusty mail truck, or let the auto-pilot do the work.
  • Talk to a range of engaging characters, each with their own personalities and quirks.
  • Choose after-work activities: hang out with your friends, help out your neighbors or stay home and read a book.
  • Experience two weeks of branching story that doesn’t shy away from slice-of-life themes.
  • Determine your own story: there are no ‘right’ or ‘wrong’ answers or endings, simply what you want to happen.

Lake is also set to release later on other platforms beyond Xbox and Steam.
To learn more, visit: https://whitethorndigital.com/lake Twitter:@Lake_The_Game

About Gamious
We are Gamious, a game developer based in Haarlem, The Netherlands. A nice bunch of people who love to create original and accessible games with pure gameplay – games we love to play ourselves. We either self-publish, work with publishers, or a mix between these two, to get the games to the right platforms. Check out our website: https://www.gamious.com/

About Whitethorn Games
We’re an indie game publisher focusing on pleasant, cozy games that can be played in pieces, that require no special skills or knowledge, and that anyone can pick up and play. We’re believers in accessibility, inclusion, and widening the audience that gets to play. We like to consider ourselves the defenders of easy games. Join in on the discussion via our Discord.

TROPICO 6 ‘FESTIVAL’ DLC COMES TO CONSOLE

PlayStation 4 & Xbox One players are invited to join in the celebrations and combat The Boredom starting today

Seattle, Wash – (September 1, 2021) – Publisher Kalypso Media and developer Realmforge Studios have today launched the brand-new ‘Festival’ DLC for PlayStation 4 and Xbox One players – inviting console users to plan and party with El Presidente. The launch comes after the release of the PC version on August 26.

Tropico 6 – Festival invites players to the biggest console party that Tropico has ever seen, introducing a new party planning feature, new buildings and over 20 different festivals and 4 themes – helping El Prez stave off the ancient entity ‘The Boredom’ that threatens to engulf the archipelago.

Tropico 6 – Festival is available now through the Microsoft Store and PlayStation Store, and can also be purchased through the Kalypso Store and Steam for PC.

Players can also declare war on The Boredom by joining Patrick in an immersive live stream today at 10am PDT.

Features

  • Party it up with the new ‘Festival’ mechanic: host 20+ types of festivals each based off different eras and ensure your soirees are the talk of the town for years to come
  • New scenario-driven campaign: take on The Boredom – an ancient evil threatening to engulf Tropico in clouds of mundanity and mind-numbing activities
  • 8 new buildings: make use of 4 new festival areas and ensure your parties are well equipped with new buildings like the Balloon Factory and Fireworks Factory
  • Add a spring to your citizens’ step with the Dance School and keep your island visitor numbers healthy by adding a Ticket Shop for specific festivals
  • 4 new tunes: keep the party going with an assortment of new tracks, each tailored to a different festival
  • 3 new edicts: experiment with exciting new features like Funhouser Special, Customer Service and Laundry Festivals
  • 2 new customization options: pick your perfect party outfit and set your palace to match

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About the Kalypso Media Group

Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 150 employees in 10 locations throughout Germany, England, France, Japan, and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Dungeons series), Gaming Minds Studios (Railway Empire, Port Royale) and Claymore Game Studios (upcoming Commandos game). Kasedo Games also now holds a majority stake in France-based developer Bulwark Studios, increasing the Kalypso Media Group’s total development studios to 4.

Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, Railway Empire, and others. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition, Dungeons 3 – Complete Collection, Railway Empire – Complete Collection, Port Royale 4, Tropico 6 – Nintendo Switch™ Edition, Commandos 2 – HD Remaster for Nintendo Switch™ and Spacebase Startopia. Upcoming releases include Spacebase Startopia for Nintendo Switch™ (9/24/21) and Disciples: Liberation (10/21/21). Kasedo Games’ recent releases include Filament, console and tablet versions of Warhammer 40,000: Mechanicus, Distant Kingdoms (available in Steam Early Access) as well as City of Gangsters.

Celebrate 25 Years of STORY OF SEASONS with Familiar Friends on New Platforms

25th Anniversary Celebrations with STORY OF SEASONS on PlayStation 4, Xbox One and Windows PC

London, United Kingdom – 1st September 2021 – Marvelous Europe Limited are today excited to announce that the beloved life simulation and farming franchise STORY OF SEASONS, known as Bokujou Monogatari in Japan and previously known as HARVEST MOON in the west, is celebrating its 25th Anniversary this month.

As part of this anniversary celebration, Marvelous Europe Limited have today confirmed that the PlayStation 4 and Xbox One versions of STORY OF SEASONS: Friends of Mineral Town, a title that made its Nintendo Switch debut in July 2020, will launch physically and digitally on the 15th October 2021 within Europe and Australia.

Marvelous Europe Limited has also today announced that the previously released STORY OF SEASONS: Pioneers of Olive Town will be making its Windows PC debut on 15th September 2021 via Steam. The release of STORY OF SEASONS: Pioneers of Olive Town on Windows PC marks the first time that an entirely new entry in the STORY OF SEASONS franchise will be released onto the platform and only the second game to do so within the 25 year history of the franchise.

In addition on 15th September 2021, STORY OF SEASONS: Pioneers of Olive Town will receive a brand new costume DLC inspired by the Harvest Goddess, Sakuna. This costume DLC will be available to download for free for a limited time from the Nintendo eShop and Steam.

About STORY OF SEASONS: Friends of Mineral Town:
Originally released for the Game Boy Advance in 2003, STORY OF SEASONS: Friends of Mineral Town is a complete remake that will let series fans revisit the charming world of Mineral Town, while also introducing it to a new generation of farmers. In this peaceful setting, players will grow crops, take care of animals, and build relationships with villagers.

About Story of Seasons: Pioneers of Olive Town:
Embrace the pioneer spirit to shape the untamed wilderness, discover new animals and produce, and help them flourish on your farm. Customise every inch of your new homestead to impress a new cast of marriage candidates from Olive Town, an aspiring tourist hotspot that grows and thrives along with your farm.

About Marvelous Europe
Founded in April 2012, Marvelous Europe Limited is the European arm of Marvelous Inc. a publicly listed entertainment company based in Tokyo. Marvelous is both a game developer and publisher with our popular PC and console titles including Story of Seasons and Rune Factory, in addition to third-party acquisitions such as Granblue Fantasy Versus and Sakuna: Of Rice and Ruin.

Pathfinder: Wrath of the Righteous Review

Pathfinder: Wrath of the Righteous

Developer: Owlcat Games
Publisher: Owlcat Games, META Publishing
Platform: Mac, Windows PC
Release Date: 2 September 2021
Price: $49.99 USD/ $69.95 AUD – Available Here

Video Review

Overview

Pathfinder was birthed from Paizo’s concerns about Wizards of the Coast’s new licensing system that came with the Dungeons & Dragons 4th Edition books. As a response, Paizo opted to adapt the D&D 3.5 Edition by rebalancing the rules, adding more content, creating their own world, and calling it Pathfinder.

The rights to the Pathfinder video game license first went to Obsidian, whose card game adaptation was met with a lukewarm reception. Owlcat Games took over afterwards and produced Pathfinder: Kingmaker, a tactical RPG that better embodied the spirit of the source content. The game was so well received, Owlcat Games was able to develop their latest title: Pathfinder: Wrath of the Righteous.

Story

The game is set in a world besieged by demons. The Worldwound was carved through the land many years ago, spewing out demons from the Abyss since then. Blessed with incredible powers, the player is finally able to create an opening for the original inhabitants to drive back the demons and save the world.

The story is interesting. The plot is the bog-standard hero epic where the player has incomparable powers that will help them save the world, but it’s well executed. The lore is tightly woven. The quests are interesting and pushes the plot forward at a good pace.

The characters are a bit straight forward. It’s not a horrible thing as there are so many characters to keep track of. The main character and party members all have alignments that Pathfinder inherited from Dungeons & Dragons. The party characters and dialogue options for the player follow the alignments rather strictly, though the player does have options for neutral answers. Nuance is not exactly the game’s strong suit. More importantly though, the simplicity never devolves into caricature. The character depth never gets deep enough to ever escape the reality that the party members are designed to be shuffled around with very little loss to the plot.

I was pleasantly surprised to discover the writers excel at humour. The writers know when it’s right time to slip in a good joke to lighten the mood without derailing the whole game. There are some great minor NPCs who are part of very witty events. There are also some party members that provide a little levity. Lann and Woljif are genuinely lovely characters who regularly crack jokes, and many of them are actually funny.

Gameplay

The follow up to Pathfinder: Kingmaker is here. Check out the first 45 minutes of Pathfinder: Wrath of the Rig in our latest gameplay video.

@OwlcatGames @paizo @metapublishing #Pathfinder #rpg #CRPG #indiedev #indiegames

Pathfinder: Wrath of the Righteous is a tactical RPG that follows the Pathfinder ruleset to a varying degree. Players who are still in love with the more complex ruleset of Dungeons & Dragons 3.5 edition will have a great time with the Pathfinder ruleset. The game’s normal difficulty is a looser adaptation of the rules to compensate for the sheer number of enemies the game will throw at the player compared to an actual campaign. For the skilled or the brave, there is a mode that follows the Pathfinder rules faithfully.

Character management is impressive. Creating and leveling up characters is almost an exact copy of the tabletop RPG experience. While there are a few pre-generated characters for players to choose, part of the experience is making one from scratch. The game offers a lot of class options as it uses the standard classes inherited from Dungeons & Dragons 3.5 edition System Reference Document and the content from the Pathfinder Advanced Player’s Guide. The game has excellent options for players who are unfamiliar with the Pathfinder rules or don’t want to put in the effort of manually leveling up every character.  For those doing a manual level up to tweak a few options or leveling up their main character, the game offers recommended skills and talents. By default, the game automatically levels up the party characters.

Combat in Pathfinder: Wrath of the Righteous offers some flexibility. By default, the game is a real time RPG where players can adjust the flow of time to queue up abilities, adjust positioning, or select targets. It isn’t for everyone, but it is a faster way of playing the game. The turn based mode is closer to the traditional tactical RPGs. The controls are snappy and just works well. It’s my preferred way of playing as the greater degree of control is necessary in the chaos of battle.

I enjoy the game’s combat. The normal difficulty level follows the Pathfinder rules closely enough to be entertaining without some of the minor peculiarities that would bog the game down or require a change of level design. The game usually throws just enough enemies at the player to keep the game challenging. I would have appreciated a bit more variety in the enemies. There are a lot of demons and cultists to slay, so having more beasts and other creatures would have provided better opportunities to utilize some underused abilities and spells.

The level design has its ups and downs. The levels are split between area maps and the overworld. The overworld is simple and easy to understand. The area maps are where things unravel a bit. The maps for quests are excellent. They are well designed with plenty of nooks and crannies to explore, traps to avoid, and puzzles to solve. The random encounters on the other hand are incredibly repetitive and boring. It feels like there are only three or four maps, and players will spend a decent amount of time fighting off these encounters. It feels like the developers are unnecessarily stretching out the game as the enemies are often too easy for the player’s party.

Controlling the army of crusaders is a major part of the game. It is designed to represent the march towards the demon hordes. Demon armies protect the roads and certain locations. An army is required to clear out the enemies, so the party can proceed. While the idea is nice, the execution is lacking. Battles are painfully simple compared to party combat. An auto-resolve function is available, and almost always provides better results. Considering the game runs smoother with the auto-resolve, one must wonder if the mechanic was even necessary to begin with.

Pathfinder: Wrath of the Righteous still has some ways to go with the user experience. The tutorial is decent. I like that the tutorial will repeatedly pop up for specific mechanics until the player permanently dismisses it. Unfortunately, the encyclopedia isn’t thorough enough. Some key terms and tutorials have entries, but there are some serious holes. There is a tutorial covering army combat, but the encyclopedia doesn’t have the entries.

There are some quality-of-life features that would improve the user experience. The game does not always provide error messages with enough details or visual cues to explain what the problem is. Unless the player is very familiar with the Pathfinder rules, players will need to deal with a good bit of trial and error to figure things out. The worst is probably the charge function. All characters can charge into battle, so melee characters have a fighting chance against archers and spellcasters; however, it isn’t clear what is actually blocking the charge since there is no movement line showing what is in the way. Moving around the overworld map is also painfully slow.

The game still requires a good bit of bug stomping. I often ran into issues where the turn would not end properly, requiring me to switch to real time mode for a short while before returning to turn based mode. I also ran into characters who were impossible to manually level up, even though the prompt to switch to manual mode was selected.

The UI feels a little unfinished. There are many feats, skills, and abilities that don’t have art. Instead, they have a generic icon displaying an acronym in a fancy font. The item management UI could also use a bit of work. While equipping characters works well enough, managing items within the bags could use improvement. The icon to designate a better than average item has the same icon regardless if the item has an common buff or is a unique named item. While the filter options are good, a sort by value option could be added. Bulk selling stacks is also awkward. Instead of using a modifier key to sell an entire stack with one click, the player needs to click on the items fast enough to trigger a scroll bar to select a set number of items to sell to the vendor.

Visuals

Pathfinder: Wrath of the Righteous follows the standard western fantasy art style. The 3d game graphics leans towards a realistic look. I appreciate that the 2D artwork looks like it was torn out of the pages of the Pathfinder game books. It is a major part of making the game feel like a Pathfinder game.

The technical options are very good for an RPG. There are plenty of graphic options to tweak. There is also an incredible set of accessibility settings for colourblind players. There are some weird issues with borderless fullscreen mode though. It behaves more like an exclusive fullscreen mode where the game minimizes when alt-tabbed instead of switching windows.

Audio

The audio experience is solid. The soundtrack is composed of the traditional epic instrumentals and fits the emotions of the game well. The sound effects are realistic and have enough variation. The voice acting is also good, though only the most important parts of the game and combat has voice acting. Each character has a few lines for combat that cycle through, but the default setting was still too much for me. I appreciate that the developers even put a setting to tune how often characters use their voice lines in combat. It is absolutely a feature I wish more RPGs would adopt.

Overall

Pathfinder: Wrath of the Righteous isn’t perfect, but it a very good game. It adapts the Pathfinder tabletop RPG in an enjoyable and reasonably approachable way. The audio/visual experience is impressive. The combat is a blast, and the story is good. I am impressed with the amount of options the developer has given the player, both in the technical and gameplay sense. There are issues with the game, but most can either be tuned or fixed completely. The only real problem is the dull army mechanic which, unfortunately, is a core mechanic. Regardless of its flaws, this game is highly recommended for RPG fans looking for a solid table top RPG adaptation.

Capsule Computers review guidelines can be found here.

Out Today on PC! Narrative Strategy Game Star Dynasties Exits Early Access

Full Release Now Available on Steam

Space strategy game Star Dynasties is exiting Early Access TODAY for Windows PC via Steam for $29.99.

From publisher Iceberg Interactive (Endless Space, Stars in Shadow) and developer Pawley Games, Star Dynasties is a turn based, procedurally generated narrative of human drama and personal politics, mixed with a light empire management layer.

Your choices. Your legacy.

Check out the game in our release trailer here:

After launching into Early Access in March, Pawley Games have implemented several major new features alongside many balance tweaks and bug fixes;

Expeditions: The remnants of humanity live inside structures which they cannot build, and travel inside machines whose workings are unfathomable. Expedition Events grant players a piece of pre-Collapse knowledge, bringing the sci-fi setting of the game to life; from the relics of a previous age of exploration, to the mysteries of the here and now.

Colony Improvements: On every colony, there are remnants of pre-collapse buildings that provided its people with safety, food, or other necessities. Of course, after the collapse, many of these buildings fell into disrepair. Now, players can repair the installations that complement their goals in a particular region.

Story Editor + Mod Support: The story events editor is a powerful tool that will allow players to write their own story events and chains. Join us in the #sd-modding channel on Discord to ask questions and get help from other modders and the devs!

Lead Developer Glen Pawley remarked:

Star Dynasties was a private passion of mine for many years, but sharing the game in Early Access has been the most stimulating and enjoyable part of making it. Listening to the feedback of thousands of players from all over the world has improved the game in ways I could not have anticipated. I hope people who try it now will discover something that’s even better than where we started, and a bit different from anything else they’ve played before.

Forge Your Dynasty

Your campaign will span through generations of your bloodline. Customise a faction leader and launch your quest for galactic domination. Even if you set out as a benevolent upstart duke, your great-grandchild may be cruel and vindictive. You’ll have to be ready to adapt to the strengths and weaknesses of your descendants.

Your Own Space Opera

A feudal society is built upon strict rules and values. It will be expected of you to defend your vassals, protect your family and respect your neighbours. Act honorably and you can seduce the court of public opinion. Ingratiate yourself with others by throwing lavish feasts and solidify your alliances through marriage. Then strike ruthlessly when you can get away with it. Depose your unruly barons, threaten and force concessions from other dukes, and blackmail other characters to get what you want. Unearth the secrets of your enemies to ruin their political standing in a galaxy where reputation is everything.

A Rich Galaxy of Emergent Stories

You’ll be kept on your toes by a procedurally generated cast of hundreds of characters, each one trying to achieve their own personal goals. As events transpire, the choices you make can have a major impact not just on you; but on your heir, your house, and the fate of your empire.

—

Stay up to date with Star Dynasties here: 

Website, Discord, Facebook, Twitter, Youtube

HIGHLY ANTICIPATED NIDUS PRIME SET TO DEBUT IN WARFRAME PRIME ACCESS ALONGSIDE RETURN OF OPERATION: PLAGUE STAR

Warframe Players Can Instantly Unlock and Earn the Newest Prime Warframe When Prime Access Launches on All Platforms September 8

LONDON, ONTARIO – September 1, 2021 – Digital Extremes is infesting Warframe with loads of new anticipated content on September 8 through the release of Nidus Prime Access and the return of Operation: Plague Star, offering players a chance to instantly unlock or earn access to the powered-up Prime variant of Warframe Nidus. Also debuting in the Warframe Marketon September 8 is the Revenant Mephisto Collection – a unique alternative skin for the Revenant Warframe designed by popular Warframe fan and freelance artist Debby Sheen that features a completely overhauled Revenant appearance, including geometry changes and textures.

The ravening plague-bearer Nidus Prime returns in a long-unseen form and seething with a primal strain of the Infestation as the 33rd Prime Warframe release, featuring altered Mod polarities and offering greater customization to players. Nidus Prime, his Prime Weapons, and exclusive Prime Customizations will be available as an instant unlock on Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

Returning September 8 and running through September 30 is the popular Operation: Plague Star event. For a limited time, players can rally together to defend the Plains of Eidolon against Infested lifeforms before they make their way to Cetus. The cruelest of weapons built for the crudest of Grineer soldiers, the Ghoulsaw will be available as a player reward for participating in Operation: Plague Star, allowing players to rip through metal like flesh and through flesh like day-old pudding. Featuring a multitude of aerial attacks, slide attacks, and heavy-hitting combos, this is not a weapon players will want to miss out on adding to their Arsenals. During this three-week limited-event, players participating in Operation: Plague Star will also have the chance to receive Nidus Prime Relics in drops, adding an additional bonus path to earning Nidus Prime in Warframe.
Nidus Prime Access Pack

  • 2625 Platinum
  • Nidus Prime
  • Nidus Prime Glyphs
  • Strun Prime
  • Magnus Prime

Prime Access Accessories Pack

  • 1365 Platinum
  • Nidus Prime Syandana
  • Necramech Universal Skin
  • Infested Landing Craft Decos
  • 90 Day Resource & Affinity Boosters

Prime Access Media F.A.Q.
What is Prime Access?
Prime Access is a rotating program that includes the latest Prime Warframe, Prime Accessories and Prime Weapons and is bundled with discounted Platinum amongst other exclusive items.  Prime Access can be purchased by players to grant instant access to the featured Prime Warframe instead of collecting and building through playing.  

What is a Prime Warframe?
A Prime Warframe offers increased base stats and extra Polarity Slots which provides for more Mod customization and stronger builds. Not every Warframe or Weapon has a Prime variant, but when given the choice, players should progress their Primes for ideal performance in battle over their regular counterparts. 

Can players still unlock and play as the base Warframe Nidus?
Yes, players have access to the base Warframe Nidus right now, his Blueprint can be unlocked as a reward for completing The Glast Gambit quest. He is also available in the In-Game Market for purchase with Credits. 

Will players be able to earn Nidus Prime without paying?
Yes, players can collect Relics which can then be cracked open to unlock Nidus Prime and the various Components needed to build him. For a limited time only, these Relics can be acquired by participating in Operation: Plague Star, running from September 8 – September 30, 2021.

When will Nidus Prime release?
Nidus Prime Access will launch on September 8

To keep up with the latest updates, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram. Download Warframe on Steam PC, Epic Games Store, PlayStation®4 and PlayStation®5, Xbox Series X|S, Xbox One and Nintendo™ Switch. 

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 60+ million registered players on PC, PS5™, PS4™, Xbox Series X|S, Xbox One, Nintendo Switch™. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.

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Sugar-coated multiplayer party game A Gummy’s Life launches on September 24th

Experience epic sugar rushes through brutal gummy brawls  coming to PlayStation and Xbox

Madrid, Spain – September 1st, 2021 – Indie game studio EP Games is excited to announce its candy themed multiplayer party game A Gummy’s Life will be launching on PlayStation and Xbox on September 24th. Following the Steam and Nintendo Switch in 2018, A Gummy’s Life bursts onto consoles making the most out of the hardware with Xbox One X and PlayStation 4 Pro running at 4K at 60fps and next-generation PlayStation 5 and Xbox Series X hardware boasting 4K visuals at 120fps with dynamic resolution!

There’s no time for a break in A Gummy’s Life, the candy-coated, physics-based battle royale bonanza where death by chocolate and sweets is a very real possibility! Pick’n’mix from a wide selection of gummies, including Gummy Bear, Cola Bottle and Fried Egg, each with varying stats and cosmetics, and brawl in wacky battles through online and local multiplayer modes! It’s winner takes all, with a variety of game modes and mechanics for you to prove your worth: Hot Potato, King of the Hill, Team Deathmatch and the endlessly fun Free-For-All mode! In this easy to play, hard to master party game, either button bash your way to victory or land a strategic strike to leave a lasting taste in the enemy’s mouth! Challenge up to 8 players online or play locally with your friends, only one can become the champion but revenge always tastes sweet!

“We cannot wait to bring A Gummy’s Life to new players in less than a month!” said Daniel Barba, CEO of EP Games. “Battling unknown foes online or facing down family and friends in local play brings such a sugar rush – the only thing sweeter than gummies is beating your loved ones at A Gummy’s Life!”

More information on A Gummy’s Life:
Wishlist A Gummy’s Life on Steam: https://store.steampowered.com/app/585190/A_Gummys_Life/
Visit the A Gummy’s Life website: https://www.epgames.eu/a-gummys-life/
Follow us on Twitter: https://twitter.com/EPGames
Like us on Facebook: https://www.facebook.com/agummyslife
Subscribe to our Youtube channel: https://www.youtube.com/channel/UCJYgqJCV-cp0dKtMp8D4joQ

About EP Games
After more than 12 years of experience as a solo dev running a Free to play game server and developing games for mobile platforms, Daniel Barba, CEO of EP Games, joined Adrián Andrés to develop Queendoom (2016) and later on also Álex Muñoz to develop A Gummy’s Life. This small indie studio’s main purpose is to develop good games that they’d enjoy playing themselves.

ProbablyMonsters Raises $200M in Largest Series A Round for Videogame Development

New Category of Game Company Strategically Invests in its Pioneering Model for Building Long-Lasting AAA Studios and IP

BELLEVUE, WA – September 1, 2021 – ProbablyMonsters™ Inc., the next generation independent game company that builds and sustains a family of AAA game studios, today announced it has raised a $200M Series A preferred stock financing round. The capital raise allows ProbablyMonsters to evolve and grow while providing long-lasting stability for people-first gaming careers. ProbablyMonsters provides its teams the stable resources and creative environment to foster rewarding life-long careers delivering best-in-class entertainment, while thriving in a positive culture.

“As part of our growth, we are now secure beyond any one AAA game project, predictably providing our teams with stable, creatively rewarding, and long-lasting gaming careers,” said CEO and founder, Harold Ryan. “Our goal is to make ProbablyMonsters a home where developers with vision can build a meaningful career, thrive in a positive culture, and deliver amazing experiences to generations of gamers across the world.”

The Series A financing round was led by LKCM Headwater Investments, the private equity arm of Luther King Capital Management, an SEC-registered investment advisory firm with approximately $25 billion in assets under management, and their affiliates, who are original investors in ProbablyMonsters and have served on the company’s Board of Directors since 2018, with participation from other original investors that have previously committed to the company’s ambitious vision.

“We are excited to expand our partnership with ProbablyMonsters reflecting our confidence in the team’s strong progress executing their vision of developing a portfolio of games led by a proven, well-aligned, and exceptionally talented team in a thoughtfully developed culture since our initial investment in 2018,” said Bryan King, Managing Partner of LKCM Headwater Investments.

ProbablyMonsters supports multiple simultaneous AAA game projects across its multiple internal development teams with shared resources and benefits. The funds will turbocharge this unique model, expanding the company’s live operations and community features for engaging with gamers. This will benefit the company’s three announced game studios while opening the door for future teams and IPs in more genres. ProbablyMonsters will also use the funds to enhance benefits to its employees, expand its long-term resources, and accelerate its business growth and developer recruitment. The company currently has over 230 employees and plans to continue its current 50% annual headcount growth rate.

Each team in the ProbablyMonsters family of studios focuses on its own unique type of player experience, connected by the company’s mission to unite, guide, and empower developers to create exceptional entertainment experiences that delight gamers. In April of this year, ProbablyMonsters announced its Firewalk team entered an agreement with Sony Interactive Entertainment to be the global publisher for its inaugural multiplayer AAA game. ProbablyMonsters’ Cauldron team is developing a single-player, adventure-driven game that will evolve with and around the player. The company’s third team, an RPG focused studio, is developing a next-gen open world co-op experience that will bring players together.

Led by Harold Ryan, a proven leader who has generated more than $5B in revenues from blockbuster game franchises in his career spanning more than 20 years, ProbablyMonsters fosters an inclusive approach that continues to attract top talent looking for an innovative new way to make AAA games. The company has senior-level talent who have collectively worked on dozens of blockbuster entertainment franchises from over 70 major companies. ProbablyMonsters has a unique game development model that empowers its development teams to focus on culture, creativity, and their games.

ProbablyMonsters continues to invest in its people and games, while remaining committed to empowering its game developers and gamers.

Follow ProbablyMonsters on Twitter at @prblyMONSTERS and connect on LinkedIn.

About ProbablyMonsters Inc.

ProbablyMonsters, a new category of game company, was founded in 2016 by former Bungie President and CEO, Harold Ryan. ProbablyMonsters is building a family of sustainable game studios that create and launch original AAA games through a people-first culture. Located in Bellevue, Washington, the company has a strong cast of experienced, innovative game development leaders with a record of launching blockbuster projects. ProbablyMonsters’ mission is to unite, guide, and empower talented game developers to create exceptional interactive experiences. The company has built and fostered the growth of three announced studios, each with a unique player focus. Firewalk is making an original AAA multiplayer game that will be exclusively published by Sony Interactive Entertainment, Cauldron is making an original AAA narrative game, and the third studio is working on a next-gen co-op RPG project. ProbablyMonsters has over 230 employees and continues to focus on long-lasting growth, raising a preferred Series A funding round of $200M in 2021. For more information, visit probablymonsters.com.

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