Bioware and EA have announced the Collector’s Edition for Mass Effect 2, coming to North America on January 26th, 2010and Europe onJanuary 29th, 2010 exclusively to the Xbox 360 and the PC.
The Collector’s Edition packaged in a premium, tin case and includes a 48 page hardcover “Art of Mass Effect 2” book, issue 1 of the “Mass Effect Redemption” comic book, and a bonus DVD with behind the scenes and making of videos. The Collector’s Edition will also include armor and and weapons that are exclusive to this edition and cannot be found anywhere else.
Priced at $69.99 US is this special edition worth it ?
With focus on delivering quality products to a wider audience base, Capcom has strived diligently to create innovative and exciting sequels to existing popular franchises to increase consumer opportunities and to strengthen its revenues.
One of Capcom’s many popular franchises, “Mega Man”, which was first released in 1987, has seen numerous popular sequels and a plethora of merchandise which has established it as one of the premier franchises in all of video games.
Another popular Capcom series, “Resident Evil”, which effectively created the survival horror genre of games, has also established itself as a prominent world recognized franchise, with cumulative sales approaching 42 million copies sold worldwide.
It is our strong belief at Capcom that providing innovative sequels to beloved franchises increases recognition of product, while also increasing customer loyalty.
As always, we at Capcom will continue to strive to provide our customers with the best possible forms of innovative entertainment to increase customer satisfaction.
(Unit : 000 copies)
Lost Planet
This action and shooting game challenges players to locate the truth that is hidden on a bitterly cold planet. The game produces a level of realism and global views that are possible only with today’s next-generation game consoles. After the Xbox360 version of Lost Planet was launched in 2006, Capcom added PlayStation 3 and PC versions. Lost Planet is attracting much attention as a video game that is sold worldwide.
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Sengoku BASARA
“Senguku BASARA” re-imagines the Warring States period of Japanese history. Historical leaders and military commanders of the time are portrayed with an anime twist in this fast-paced action game. This helps to make the material accessible to younger players. Since the first game’s release in 2005, the series has expanded into other media, including live performances, various character goods, and an animated TV series in 2009, maximizing the property’s cross-media appeal. “Sengoku BASARA3”, the newest entry into the series, is slated for a 2010 release.
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Monster Hunter
This action game allows players to enjoy the experience of hunting. Since the first version appeared in 2004, this game has attracted an increasing number of fans. The version for the PlayStation Portable (PSP) was highly successful. The sequel, called Monster Hunter Portable 2nd G, recorded shipments of more than 2.5 million units. This game now has a solid base of loyal fans. Capcom plans to start selling Monster Hunter in 2009.
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Ace Attorney
This adventure game uses a courtroom as the stage for events that are filled with suspense and drama. The player serves as an attorney who seeks inconsistencies in the testimony of witnesses in order to reveal the truth. The popularity of the first title, which appeared in 2001, led to a series of games using this courtroom theme. The latest version “Gyakuten Kenji”, which puts players in the role of a prosecutor, was released in 2009 in Japan.
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Devil May Cry
This popular stylish action game features a large number of distinctive characters along with exciting gameplay sensations for players as they use a game console. Since launching the first version in 2001, Capcom has introduced titles featuring breathtaking graphics backed by state-of-the-art home video game technology. As a result, Devil May Cry has become popular the world over.
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Onimusha
Set in Japan’s Warring States Period, this Japanese sword fighting action game progresses as a young warrior destroys enemies and solves mysteries. Capcom made headlines by using an actual actor as the model for the game’s hero. The first Onimusha title appeared in 2002. Since then, this series has become highly successful by offering games that all feature outstanding action along with stories that are thrilling and poignant.
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Dino Crisis
Set in a world that comes straight from science fiction, this game gives players a sense of the fear that powerless humans would have felt when dinosaurs attack. The game takes full advantage of Capcom’s expertise in the action adventure game genre. Dinosaur movements are very realistic. In addition, the game has won rave reviews for its intricate web of mysteries to be solved. These features have combined to make Dino Crisis an enormous hit.
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Resident Evil
The first Resident Evil title appeared in 1996 as a game for the PlayStation. This game requires players to manipulate the main character with the goal of using various weapons and other items to escape from zombies. By skillfully creating a sense or horror, Resident Evil quickly became a hit around the world. Resident Evil 5, the latest version, went on sale in March 2009.
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Breath of Fire
The main character of Breath of Fire has the ability to transform himself into a dragon. The game is centered on the story of this character’s growth even as he is troubled by this enormous power. Each title in this series generated an enormous response from game players. There are many fanatic Breath of Fire fans in Japan and other countries. With this large base of support, Breath of Fire ranks as Capcom’s best-known and most successful role-playing game.
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Final Fight
Making its debut in 1989 as an arcade game, Final Fight next advanced to the Super Famicom (SNES) and other platforms. Final Fight is a “stage-clear” type side-scrolling action game. Players are attracted by the game’s highly distinctive characters and overall difficulty. This game became the symbol for the new category of side-scrolling action games, which have come to be known as “Final Fight type” games.
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Street Fighter
First appearing as an arcade game in 1991, Street Fighter has grown to become the world’s premier fighting game. The Super Famicom (SNES) version of the game, which made its debut in 1992, became a megahit that sold 6.3 million units worldwide. In 2009, Street Fighter IV, the latest version of this game, and a live-action Street Fighter movie were released.
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Mega Man
The first version of Mega Man went on sale in 1987. The game’s popularity is due to the contrast between the good looking characters and the hard-core action of the story line. Capcom has produced versions of this game for many types of media. Overall, Mega Man is an outstanding example of how Capcom can produce games that are popular among players of all ages.
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Ghosts’n Goblins
This game started out in 1985 as an arcade game and was transplanted to the Famicom (NES) platform the following year. In this action game, the object is to rescue a princess from demons and various other creatures. When Ghosts ‘n Goblins was first released, players who were able to complete the game successfully gained considerable status because of the game’s high level of difficulty.
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Commando
Capcom’s first action and shooting game, Commando was launched in 1985 as an arcade game. The player manipulated a character named Super Joe with the goal of destroying enemy bases. In subsequent versions, Capcom added jeeps and tanks, the ability for three players to compete at once, and many other new elements to make the game more enjoyable.
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1942
This scrolling action game requires players to use a fighter plane to shoot down enemy aircraft. One key feature is the ability to fly in a loop to avoid the enemy. It was launched in 1984 as an arcade game and was subsequently shifted to the Super Famicom (SNES) platform. In 2008, Capcom started selling a remake of this game on the Xbox Live Arcade market.
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Well done to Capcom for such a great result with all these fantastic titles. Which one is your all time favourite ? Let us know.
Content: Marvel: Ultimate Alliance 2 Demo Price: Free Availability: All Xbox LIVE regions Dash Text: The Largest Army of Super Heroes is back! Mercenaries are attacking the Capitol in Washington D.C. and it is up to you and your team of Super Heroes to defend it. Thwart the enemy offensive with immensely destructive powers and new fusion combinations. Select your team of four from an exciting array of Super Heroes, including Captain America, Iron Man, Spider-Man, Wolverine, Hulk, and more. Test your mettle as you enter the world of Marvel: Ultimate Alliance 2! For all levels, deeper RPG action and the entire roster of over 24 playable heroes and villains, buy your copy in September 2009! Download the demo.
As the spiritual successor to BioWare’s “Baldur’s Gate“, one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare’s return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors.
The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay. Epic Party-Based Combat – Dragon Age: Origins introduces an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures. Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply “spell combos,” a way of combining together different spells to create emergent unique effects.
Players develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction. With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power. Players select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player’s choice of Origin determines who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Grab your copy now available on Xbox 360, Playstation 3 and Games For Windows (PC)
We’ve been pretty quiet as far as info goes on the online multiplayer battles modes of Lost Planet 2. You’ve been asking all about it in the forums, and you may have missed it, but we have released a little bit of info on the multiplayer battle component of the game. There’s even some art and screens of one of our new stages.
So what have you missed? Well, here’s some points we’ve talked about already:
– Up to 16-player Multiplayer modes and online ranking system
– Deep level of character customization: Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both on- and offline. Certain weapons can also be customized to suit individual player style.
– Rewards System: Players will receive rewards for assisting teammates and contributing to the team’s success.
– New VS features: Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VS’s. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.
That’s all we have to talk about for now, but stay tuned. The multiplayer in LP2 has far more than this, and the Lost Planet team worked hard to try to get all the things you’ve been asking for in there. If you’re not posting in the forums, you should. We read them everyday, and use your feedback and suggestions to help make our games better. Besides, posting in the forums also gets you points to win free stuff!
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Thanks once again to SNOW for all this information
The third installment in the Developer Video Diary series is here to take you deeper into The Void with exclusive insight from the crew at Capcom and Airtight Games.
Dev Video Diary #3 deals exclusively with the game’s character development and how the developers wanted to provide rich, complicated back-stories in order to complement the overall storyline. Really interesting stuff … check out the video below and get the full dish on Will, Ava, and Tesla
As you may have read online, we’ve been actively banning consoles from Xbox LIVE that have been modified to play pirated games. Our commitment to combat piracy and support safer and more secure gameplay for the more than 20 million members of our Xbox LIVE community remains a top priority. All consumers should know that piracy is illegal, and that modifying their Xbox 360 console to play pirated discs, violates the Xbox LIVE terms of use, will void their warranty and result in a ban from Xbox LIVE. The health of the video game business depends on customers paying for the genuine products and services they receive from manufacturers, retailers, and the third parties that support them. This would also be a good time to remind you that the warranty on an Xbox 360 console is not transferrable and if you purchase a used console that has been previously banned, you will not be able to connect to Xbox LIVE.
If you want to be a Beta tester for Com2us’ new RPG : The Chronicles Of Inotia : Wanderer Of Luone, here is your chance. If you own a iPhone, iTouch check out the this below and send and email with the details required to :
If you don’t know what your UDID is download the UDID App from the App Store here: UDID SENDER
Get in quick before the 9th of November, this a good chance in participating in testing what looks like is going to be a fantastic Online RPG game for the Apple iPhone/iTouch
G’day everyone MasterAbbot is back with another interview for Capsule Computers.
Today we speak to Vic & May producers of R U Smarter Than A Monkey over at Software Solutions Consulting. Inc. for the Apple iPhone/iTouch. If your not aware of R U Smarter Than A Monkey check out the review HERE.
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Vic & May have been very generous in donating some free promo codes for R U Smarter Than A Monkey to give away to a few lucky readers. Have a read of this interview and then let us know why you R U Smarter Than A Monkey is a great for Memory / Brain Training.
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Capsule Computers Question 1 : When was Software Solutions Consulting Inc first established. How many employees were employed at the time ? And how many employees are currently employed now ? And where are you offices located ?
Vic & May : SSCI was established in 1995 by Vic & May, a husband and wife team, located in Charlotte, North Carolina USA, in 1995. The two of us are still at it… no other employees. Originally we were financial programmers on Wall St. In 2009 we decided to explore other, non-finance related ventures.
Capsule Computers Question 2 : What do you believe have been your greatest challenges designing games for the mobile phone market ?
Vic & May : The biggest challenge is really putting together all the different pieces needed to make a successful commercial product. You need to be a programmer, artist, marketer, video editor, etc.
Capsule Computers Question 3 : Can you briefly describe what type of game R U Smarter Than A Monkey is. And what do players need to do ?
Vic & May : The game is based on a study on monkeys and their cognitive ability reported by ABC news. The monkeys are quicker and better at this than one might think! The game gives you a chance to test yourself against these monkeys.
Capsule Computers Question 4 : What features/modes etc did you add to make R U Smarter Than A Monkey entertaining for players.
Vic & May : It has several levels — starting at easy level “Baby Baboon” and progressing to harder levels like “Mind the gap” so you can practice before you challenge the monkey at an insane speed! Please make sure to try the Monkey Challenge Level and be sure to check out the web page comparing your results to others. www.RUSmarterThanAMonkey.com.
Capsule Computers Question 5 : Where there any issues or speed bumps along the way in creating R U Smarter Than A Monkey ? And what did the development team do to overcome them.
Vic & May : The only show stopper was when Apple first rejected our App because we included a video of ABC News right in the packaging. We had to contact ABC News to resolve the issue! They said we couldn’t include it! We were forced to put a link to youtube instead and that delayed our release by several weeks.
Capsule Computers Question 6 : What was your main reason for creating a fun and exciting game like R U Smarter Than A Monkey ? How many people did it take to design, create and ship out. If you can please explain the development process in creating R U Smarter Than A Monkey.
Vic & May : Originally we were suppose to work on a fantasy football app (www.fantistics.com). When we got the dev tools we decided to do a game “real quick” to learn the Apple development platform. The game was a bit different at first with different pieces instead of numbers.
There were many iterations in the development process. Many hours and days of tweaking each level to make it fun and challenging. Eg, how long should the pieces be revealed before covering? Scoring was also a big issue because we wanted to fairly compensate for speed, accuracy and most pieces remembered.
Capsule Computers Question 7 : What makes R U Smarter Than A Monkey so entertaining, different and more challenging than other brain training games on the market at the moment.
Vic & May : It’s a unique idea. It’s very compelling to see if you have the cognitive skill of a monkey and to improve your ability to match if not exceed the monkeys. We also offer online comparisons so you can compare yourself against other players making it even more challenging and fun.
Capsule Computers Question 8 : Tell us a little bit about the achievements in R U Smarter Than A Monkey and how you incorporated them into Open Feint. If possible can you explain to everyone what is Open Feint.
Vic & May : OpenFeint is a system which keeps track of scoring and achievements online. It also allows you to chat online with other players and discover other iPhone games with use the OpenFeint system.
Achievements are part of the game, for example when you can “memorize 8 pieces” you earn that achievement. You get a popup when that happens and, optionally, you can post that to your Facebook and Twitter accounts. Also, there is a “trophy room” screen where you can see your achievements. There are about 30 achievements in the game.
Capsule Computers Question 9 : What inspired you to make R U Smarter Than A Monkey ? And What did you set to accomplish and have players achieve when playing this game.
Vic & May : I was pretty much inspired by my wife May. She’s a perfectionist when it comes to software development and she’s good at it too. I think she was inspired just because she wanted to create a game that would be simple but fun and challenging for people to play. She really thinks that this can help people remember better.
Capsule Computers Question 10 : What can players / consumers expect from Software Solutions Consulting Inc moving forward. Are there already plans or upcoming games that you are able to let your fans know about ?
Vic & May : We have several ideas for more games. We’re still trying to figure out if we can recoup our costs for this game, so we’ll see.
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Thank you once again to Vic & May for their time in answering these questions about R U Smarter Than A Monkey. I would urge everyone out there to grab a copy of R U Smarter Than A Monkey, help support Software Solutions Consulting Inc. Let us know what you think of R U Smarter Than A Monkey in your comments below as stated at the begining of this interview. We have a few copies of R U Smarter Than A Monkey to give away to the best few comments.