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Ever build a new civilization ?

 Choose your civilization, build up your settlement and conquer new territories! 

Welcome to the world of The Settlers! You’ve arrived in a wondrous place populated by Romans, Vikings and Mayans competing or cooperating to reach a variety of goals. These goals include occupying land, ensuring the supply of raw materials, or simply trying to create the most beautiful settlement. There is more than one path which leads to success – you can engage in trade, forge alliances, or lead your army into battle.

– Gather resources and build a lively and bustling town in an ancient world. Your decisions and skill in managing and protecting your settlement will determine its fate.

– The strength of your units depends on how effectively you have built up your settlement and paid attention to the economic relationships within it.

– Three nations to govern: Conquer new territories, defeat rival armies, and establish an empire with your warriors that encompasses lands and continents.

– A huge number of parameters to manage: Dozens of building’s types, settlements, soldiers, raw materials, and much more.

– An accessible game for everybody, thanks to extensive tutorial missions and multi-touch gameplay, ideal for strategy games.

Plunge into this adaptation of the critically acclaimed PC game, widely popular for offering a well balanced mix of strategy and building management, now with optimized gameplay for iPhone / iPod touch.

Now available on http://itunes.apple.com/au/app/the-settlers/id337938346?mt=8 for only $5.99.

This is when you know you've made it !!

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When you get this many Xbox Live Messages and chat requests .. you know you’ve really made it !!

This is filmed by FourZeroTwo (Or Robert Bowling) himself. (Robert Bowling is Infinity Ward’s comunity manager)
This video was uploaded by him on his twitter account.

[youtube=http://www.youtube.com/watch?v=x6m0UQLA_XY]

His original tweet :
“It’s moments like these that it’d be nice be able to disable all notifications except for achievements unlocked. http://yfrog.us/7cz6rz”

Instant MW2 updates directly from FourZeroTwo :
Twitter.com/FourZeroTwo

 

Modern Warfare 2 out tonight at Midnight !!

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If you live in Australia and have pre-ordered your copy of Call Of Duty : Modern Warfare 2 from EBGAMES.   You should of received a call or a SMS Message that it will be available at MIDNIGHT tonight !! As EBGAMES are doing a midnight launch for the Modern Warfare 2.  As soon as the clock stikes 12.  It will be the 10th of the 11th(november) 2009 .. and the battle will begin once again .. No spoilers Im not going to give away any of the story.. (thats because i dont know any of it ) 😉 

If you have pre-ordered and havnt received a call or SMS yet .. give your local EB GAMES a call and confirm with them that they will be doing the Midnight Launch. 

ModernWarfare-EBGAMES-MidnightLaunch

Only 12hours & 20mins left … before total mayhem is unleashed on XBOX LIVE !!

Lego Rock Band Out Now – Summary

The game, which allows families, tweens and teens to experience a wild journey to rock stardom where they can “Build a Band and Rock the Universe,” combines the multiplayer music experience of Rock Band with the fun, customization and humor of the LEGO videogame franchise packed with brilliant chart-topping songs and classic favorites suitable for younger audiences, including: Blur’s “Song 2”, Carl Douglas’s “Kung Fu Fighting”, Europe’s “The Final Countdown”, Good Charlotte’s “Boys and Girls”, and Pink’s “So What.”

Players become rockers as they embark on a journey to stardom that the whole family can enjoy as they work their way through local venues, stadiums and fantasy locations on Earth and beyond that mimic the imaginative settings that the LEGO world offers. Also continuing the LEGO “build-and-play” gaming experience, players are able to create their own LEGO Rock Band style as they customize their minifigure avatars, band and entourage, including roadies, managers and crew. LEGO Rock Band supports Rock Band instruments, as well as other music game controllers.

Check out more at the official website : http://www.rockband.com/games/lego

Capsule Computers NEW FORUM Page

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Capsule Computers now has a new forum page. 

Check it out at here :  Capsule Computers Forums

Icon link to the forum will also be available on the right side menu    ==============>

Register and start chatting and discussing all the latest stuff on video games.  I’ll need some moderators in the future.  So lets start making it one of the most popular forum channels.

If you have any suggestions on how to make the forum better (extra topics ect) leave your comments in the General discussion board.

Thanks :

MasterAbbott

Modern Warfare 2 cyber pirate caught !!

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Modern Warfare 2 continues being in the pre-release spotlight. The information related to Infinity Ward’s shooter is that 18-old Christian Del Amo was arrested by Miami-Dade police yesterday after supposedly trying to sell pirated copies of Call of Duty : Modern Warfare 2. Last month, Activision Blizzard hired online investigation firm IPCybercrime to look into suspicious posts on Craigs list advertising Modern Warfare 2 Xbox 360 bundles for sale.

There were posts spotted on the piracy forums on xbox360iso.com, indicating that Del Amo got a copy of the game and then cracked the copy protection. Pirated digital release copies of Modern Warfare 2 were on torrent sites the very next day.

“We plug leaks every day,” said Rob Holmes, owner of IPCybercrime, “but this was one of the biggest ones of the year.”

Read the full story here

Capcom Store Deal Of Week. Neopets Puzzle Adventure

 

This week the Capcom Store is featuring Neopets Puzzle Adventure as the Deal Of The Week. You can download the PC version or get the DS version for only $14.99!

Capcom Store only have 50 units of the DS version at this price so sellout risk is high!

If you like Othello/Reversi you’ll love this game.

Take advantage of this great price and get some of your holiday shopping done early! 

Info thanks to Capcom-Unity

Penguin Fever out now for the iPhone

 

Help Inuk the Eskimo, who is drifting off on an ice floe, get back to his village. Every time you finish a level his ice floe gets bigger, bringing him closer to safe land. Penguin Fever’s gameplay brilliantly mixes the classic action of dominos and puzzles but with adorable little penguins. Tip every single penguin and finish with the king to complete a stage. Inuk’s destiny is in your hands!

* 43 levels set in a variety of ice field environments

* 7 types of penguins with different behaviours (e.g. sumo penguins bounce smaller penguins off their bellies, fuzzy penguins roll across the ice, tiny penguins split and go into two directions when tapped)

* Classic gameplay enriched with ladders, ice holes and levelled platforms designed to enhance the game strategy

Did we mention the penguins are really cute? 

Let there be Penguins!

Penguin Fever is now available for download from the Apple Itunes Store for only $1.19 (AU) & $0.99 (US)

DOWNLOAD PENGUINE FEVER NOW

Tatsunoko Vs. Capcom INTERVIEW with Seth Killian

MasterAbbott from Capsule Computers had the complete pleasure to site down and speak to Seth Killian Senior Community Manager over at Capcom with regards to : Tatsunoko Vs. Capcom for the Nintendo Wii.

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We go through some very interesting questions that haven’t been discussed anywhere else. Sit back and enjoy the read.

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Capsule Computers Question 1 : Tatsunoko Vs Capcom is being developed by Eighting, is this the first time they have worked together with Capcom in making a cross over style fighting game ?

Seth Killian : This is our first cross-over title with Eighting, yes, though we did previously work with Eighting on the Fate/Unlimited Codes fighting game.

Capsule Computers Question 2 : Who is in charge of the production for Tatsunoko Vs Capcom ? Tell us a little bit about the producer and his team.

Seth Killian : That would be Ryota Niitsuma.  His entire career as a producer has focused on fighting games, so he really knows his stuff.  The director is Ishizawa-san, who is one of Capcom’s most experienced fighting veterans.  He’s played a role in nearly every aspect of Capcom’s fighting genre, from Street Fighter games to Marvel Vs Capcom 2.  He’s incredibly knowledgeable about fighting mechanics, and a pro-level player himself.  Every time we get together our translator makes this sad face because she knows we’re going to completely wear her out with nerd-chat about hit boxes, move recoveries, and game balance.    The entire TvC crew has really impressed me. 

Capsule Computers Question 3 : Tatsunoko Vs Capcom is being published for the Nintendo Wii.  What were the main reasons for focusing the title exclusively on the Wii compared to publishing on all other platforms like the Xbox 360 and the Playstation 3

Seth KillianTvC was developed originally as an arcade title on hardware very similar to what you find in a Nintendo Wii.  X360 and PS3 have a number of strong fighting titles, but this was our attempt to show you can make a great fighting game on the Wii as well, which is otherwise pretty light in that genre, and we hope people are pleased with the results. It’s really just a lot of fun, and IMO one of the best-looking games on the system. 

Capsule Computers Question 4 : What do you believe have been the development teams greatest challenges designing a game like Tatsunoko Vs Capcom for the Nintendo Wii ?

Seth Killian : One of the big questions was about controls, of course—how far to try and utilize the Wii’s unique systems versus a more traditional fighting control scheme.  I think the team showed some real brilliance on that front, providing a very comfortable, familiar “Capcom fighter” feel while only using 3 attack buttons and one assist.  I’ve played some titles that I feel have suffered a bit from trying too hard to involve the Wii’s motion controls.  Not every game has to be all about motion controls just because it’s on the Wii, so I think the team was focused on just making a great game period, rather than a game that tries to really hit you over the head with the fact that “THIS IS A GAME FOR THE WII!”

Capsule Computers Question 5 : Can you describe what style of game Tatsunoko Vs Capcom  is ? And what players can expect in terms of  game play ? Is it a traditional 1v1 Street Fighter clone or is it more ?

Seth Killian : You can definitely pick Ryu and throw some fireballs, but overall it’s much closer to a Marvel Vs Capcom-style game, with lots of super-jumping, a big playfield, tag-team action, and very “over the top” specials and supers.

Capsule Computers Question 6 : How would you describe the fighting mechanic in Tatsunoko Vs Capcom.  Is it similar or very different to other cross-over fighting games created / published by Capcom, does it have a more complex attack system ? etc

Seth Killian : While a lot of people talk about the relatively simple control scheme, which has just light, medium, and hard attack buttons, the game actually has a number of complex systems under the surface.  It shares a lot of them with Marvel Vs Capcom 2 (tagging in and out, partner assists, dual-hyper combos, etc.), but actually goes further with systems like the Variable Air Raid (switch team members mid-combo), and the Baroque system, which allows you to trade the chance to heal back up for extra offensive power.  It’s pretty neat, but if you are just learning the ropes, you don’t really need to know any of that to start mashing out some good combos and see some crazy supers. 

Capsule Computers Question 7 : Originally Tatsunoko Vs Capcom was exclusive to Japan only, what were the main reasons to localize it globally and we’re there any speed bumps/issues experienced by Capcom along the way ?

Seth Killian : There were a lot of speedbumps, but to make a long story short, we were very lucky to have a great partner like Tatsunoko to help us open doors and convince the rights-holders around the world that this was a great game that deserved a Western audience.  The game was originally only intended for Japan, but we all have the fans to thank for getting loud about wanting to see this game come West—it has, and with more characters and features than the original Japanese release had.  Since then, Nintendo has also become a big supporter of the game, so the snowball of enthusiasm just keeps growing. 

Capsule Computers Question 8 : Tell us a little bit about the Tatsunoko universe, for the readers that have NO IDEA who or what it is.  Who are they ? What do they do and why did Capcom choose Tatsunoko universe/characters as a cross over fighting game title. 

Seth Killian : Tatsunoko is huge in Japan.  They have been cranking out a large number of very successful, long-running characters since the early 60s, and are still going strong, with cartoons, manga, movies, and more.  The analogue in the west would be something like Marvel comics, or maybe Hanna-Barberra cartoons?  The characters work well with Capcom because of their iconic status, and Tatsunoko characters meant a lot personally to the developers of the game.  They were the cartoons they grew up on as kids, or still watch today, and it’s obvious they really loved the chance to put these characters into a game—there are so many little touches that really show the characters personalities and backstories.  Coming into development, I only knew a few Tatsunoko characters (the “Battle of the Planets” crew, and Casshern—I saw his live-action movie a few years ago), but I fell in love pretty fast.  Even if you know nothing about them, they are still just great superheroes that are fun to play.  Who doesn’t like giant lasers? 

Capsule Computers Question 9 : How many playable characters have been included on both sides ?  What do you believe will be the fan favourites from both the Tastunoko & Capcom Universe.

Seth Killian : We’ve got 25 playable characters.  So far the biggest reactions have been for Frank West and Mega Man Zero, though Viewtiful Joe also has a very loyal following, which warms my (cold) heart. 

Capsule Computers Question 10 : Is there any type of Story line in Tatsunoko Vs. Capcom ? Where in the world/universe will most of action take place ? Who are the main threats in the game ? and why ?

Seth Killian : There are two answers to that question.  In one sense, the crossover backstory is a little thin, in that you just have a TV with Tatsunoko characters malfunctioning as the two worlds collide.  So the reason for their coming together isn’t exactly James Joyce, but once you actually beat Yami and get to the character endings, they are amazingly well-written, with tons of great references and jokes, and are very specific to the characters you’ve chosen for your team.  IMO some of Capcom’s best work to date. 

Capsule Computers Question 11 : The most enjoyable part of any traditional fighting game is multiplayer and being able to challenge and destroy and prove to the world that your NO#1 and along the line dish out and administer a few broken and bruised ego’s along the way.  Will Tatsunoko Vs Capcom have online worldwide multiplayer wi-fi capabilities ?  How are servers or matches organized and setup ? Is there a dedicated server or lobby for mach making ? or is it local multiplayer only ?

Seth Killian : Yes, TvC will have worldwide wi-fi online multiplayer, and the team has been working really hard on it.  The matchmaking is very easy, with friendly player matches and “serious” ranked matches (where your stats get recorded and ranked), just like a Street Fighter game.  You don’t have to input a lot of friend-codes or anything like that, and can easily find a match.  There are also some additional fun perks, where the game evaluates your playstyle based on the kind of moves you use.  It’s just for fun, but will be an interesting way for people to evaluate themselves and one another. 

Capsule Computers Question 12 : In your opinion what do you think / suggest are the best character combinations for players new to the game.  And also what characters to choose from for the more veteran players. 

Seth Killian : For beginners, try Mega Man Zero and Ryu.  Zero plays very naturally and has a great feel to all his normal moves, and Ryu has the advantage of relatively familiar specials, with fireballs, hurricane kicks, shoryukens, etc. 

For more advanced players, Doronjo is a ton of fun.  She has a really unique playstyle, with lots of unusual moves and setups.  I also see a lot of veterans spending more time with our “giants” (Gold Lightan and the PTX-40A “Hardballer”).  They play by different rules than the human-sized characters, so of course have a different approach, which opens up an entirely new way to play and think about the game. 

Capsule Computers Question 13 : If you have to choose 1 character from the Tatsunoko and Capcom universe as being your favourite who would they be ?

Seth Killian : It changes with time, but at the moment I’m busy coming up with elaborate zombie traps playing as Frank West.  On the Tatsunoko side, I’ve always enjoyed Ippatsuman.  He’s a bit of an oddball, but is a good mix of hard-hitting up close, with a few distance options as well. 

Capsule Computers Question 14 : What would you tell people sitting on the fence that are in two minds about buying Tastunoko vs Capcom that could push them over the edge and make them go out and get this game. 

Seth Killian : My guarantee to everyone that I demo the game for is that if you spend 5 minutes playing with me, you’ll walk away smiling.  The game was put together with obvious craft, and loving attention to detail.  It’s visually beautiful, but just a ton of fun to sit down and play, even from your first time out.  You can immediately get a few combos going, even if you were never any good at Street Fighter, and as you start to see more of the super combos, you’ll just laugh out loud.  It’s a serious fighter if you want to play it that way, but it’s so accessible and full of joy that everyone can get a lot out of it. 

Capsule Computers Question 15 : AND FINALLY … Your Stranded on a deserted island .. possibly for the rest of your life !! Which character would you pick to be stranded with you  ? and why ?  😉

Seth Killian : Probably either Roll (she could keep things clean and use her “healing” super to patch me up, plus she’s just so cute), or Gold Lightan.  Having a 50-foot giant robot around lets you pick even the tallest coconut. 

Capsule Computers would like to thank Seth for his time and for these really informative and interesting answers to Capcom’s next cross-over title Tatsunoko Vs Capcom for the Nintendo Wii, available Q1 of 2010.

Check out some of the fantastic screenshots from the game below.

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Let us know what you thought of the interview 🙂

Resident Evil: Darkside Chronicles (Reliving Nightmare) Video Trailer !!

Capcom brings the Resident Evil series back to the Nintendo WiiTM with the sequel to the highly successful, million-selling title, Resident Evil®:The Umbrella Chronicles, Resident Evil: The Darkside Chronicles.

 

Check out the final video trailer for Resident Evil The Darkside Chronicles final video trailer entitled Reliving Nightmare.

I don’t know about you guys but I’m very excited about to getting my hands on this amazing work of art that Capcom have worked so hard in creating.  See for yourselves below.

[youtube=http://www.youtube.com/watch?v=QpHqmLoPyRM]

Let us know what you think of it.