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Interview with Com2us Producer of Chronicles Of Inotia 2 : A Wanderer Of Luone

MasterAbbott of Capsule Computers spoke to Com2us producer of the newly released EPIC Action RPG Chronicles Of Inotia 2 : A Wanderer Of Luone for the Apple iPhone Minyoung Jung.

Minyoung Jung 

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Minyoung goes through in fine detail all the new features we can expect to see in the Inotia : A Wanderer Of Luone.  Capsule Computers would like to thank Minyoung for his time in answering these questions and I hope you enjoy reading them.

Capsule Computers Question 1 – Tell us a little bit about yourself and what you have worked on in the past at Com2us.  And how long you have been working at Com2us.

Minyoung Jung :

Name: Minyoung Jung
Years at Com2uS: 10 years (1 year in iPhone development)
Previous experience: Producer and Head Developer for Homerun Battle 3D

Capsule Computers Question 2 – What do you believe have been your greatest challenges designing Chronicles Of Inotia 2 for the iPhone/iTouch.

Minyoung Jung  – With the success of Com2uS’ previous RPG title, The Chronicles of Inotia: Legend of Feanor, we realized that there are so many new features we could add into our sequel RPG title. However, adding these new features ended up being more complicated than we had expected. Moreover, with a relatively tight line-up for 2010, we wanted to have this game released early December 2009 so that we would have enough time to develop updates that would incorporate the voice of the customer.

Capsule Computers Question 3 – What do you believe is the main reason Chronicles Of Inotia was such a success ?

Minyoung JungActually, I  was not part of The Chronicles of Inotia: Legend of Feanor.

The main success of the first title was that the App Store was still in its infant stages when this title was released. There were no well-developed RPG titles on the App Store and we were one of the first to create a fully immerse role-playing game.  With a limited API and only a handful of developers on the iPhone, we were able to provide what the market lacked, which was a graphically superb, fun RPG title. Now with a stronger platform and a well defined market, we are once again maximizing the users RPG experience on the iPhone.

Capsule Computers Question 4 –For people that don’t know anything about, Chronicles Of Inotia & Inotia 2.  How would you describe the game to them and the meaning behind the games name.

Minyoung JungInotia is the name of the land that the Chronicles of Inotia series takes place.

This game is a classical RPG game with 5 unique classes to choose from.

Some of the main features are:

Classic RPG: Over 200 Single player quests.
Match up Mode: Endless online battles against other players on our server.
Classes: Choose from 5 classes. Knight, Magician, Priest, Thief, Templar.
Party System: Ally with up to 2 mercenaries which can be customized by the user.
Look System: Change your character appearance with each new armor you equip.

Capsule Computers Question 5 – What makes Chronicles Of Inotia 2 stand out in the crowd of other RPG style games that are out in the market at the moment.

Minyoung JungAs mentioned in the previous answer, to stand out from other RPG titles, we have added some of the following features: Match up(online) mode, 5 classes, party system, look system, and more more.

Capsule Computers Question 6 –How long was the development cycle for Chronicles Of Inotia 2.  Could you briefly explain the start to finish phases: storyboading, concept art etc

Minyoung JungThe total development time for Inotia 2 was a little over 2 years. We took 1 year of development to release the game in the Korean market. However, due to that fact that we can add much more features to the game on the iPhone, we spent another year adding new designs, more features, and localization for the iPhone

Capsule Computers Question 7 –What engine / technology is used in getting Chronicles Of Inotia 2 up and running on the iPhone, how many developers / programmers were involved in creating it.

Minyoung JungThere weren’t any special engines or technology that was used to make this game. Most of the special tools, such as a map authoring tool, are things that are used in most RPG development process.

It is difficult to say how many developers and designers were working on this program because we often used experts from other fields to help make this game as fine-tuned as possible. However, the  core number of people working on the project is about 11 members: one producer, 4 designers, and 6 developers. When you complete the game, you can see all the people that contributed to the game in the “Credits” section.

Capsule Computers Question 8 – Where there any issues or speed bumps along the way in creating Chronicles Of Inotia 2 ? And what did the development team do to overcome them.

Minyoung JungThe answer to this question can be referred to answer number 2.

Capsule Computers Question 9 – What was your main reason for creating a fun and exciting RPG Sequel like Chronicles Of Inotia 2 ?  What other games if any were influential in aiding the creation of Inotia 2.

Minyoung JungAll the members of the Inotia: A Wanderer of Luoneteam are huge fans of RPG. It is difficult to say that there was one game that helped inspire Inotia 2 because all the developers and designers enjoy playing  multiple RPG titles at one time. This is also the main reason why they were able to create a fun and exciting RPG sequel because they already know the elements to what make a role-play game fun and exciting.  All they needed to do was put their previous experiences in RPG into this one game as best they could.

Capsule Computers Question 10 –How would you describe the game mechanics of Chronicles Of Inotia 2.  What do players need to do to succeed. 

Minyoung Jung The game is a very open-ended game. We wanted to make sure that the user can try out as main different options as possible. For example, with weapon or armour enchantments, users can customize their own type of weapon; or with up to 3 members in a party, a user can play the game two or three times and still have a completely different experience each time. Therefore, there isn’t an exact formula that a player needs to do to succeed, instead we want the players to try out different things and see what works for them.

Capsule Computers Question 11 –Will there be any patches or updates planned for Chronicles Of Inotia 2, if so what will be included in the updates.

Minyoung JungYes. We have planned for a minimum of two months worth of patches and updates. If we come up with even better ideas for the game, we may continue to update until we feel satisfied that all features have been added.  However, we have not yet decided what exactly will be in the updates.

Capsule Computers Question 12 –Please explain the list of characters currently available in Chronicles Of Inotia 2,  Classes, Skills, etc.  Will there be new characters available in future updates.

Minyoung Jung We have a total of 5 classes:

Knight – Often thought of as the shield of the party
Magician – Uses magical spells and summons to attack its enemy
Priest – Uses holy magic to cure and protect the party
Thief – Deals large amounts of damage with each blow
Templar – Uses magical powers to increase the entire parties defence and attack

Adding more classes are currently in the middle of discussion but nothing has been finalized.

Capsule Computers Question 13 –Trophies / Achievements are what drive a number of players to play games now-days .. Does Chronicles Of Inotia 2 have goals to accomplish  or achievements to unlock.  And if not will there be any possibilities of adding them in future releases / updates.

Minyoung JungIn Inotia: A Wanderer of Luone, just like all other RPGs, there is a story that unravels as you progress along in the game. And on your path to the end of the story, there will be multiple plot twists and amazing skills that you will learn along the way. With over 48 hours of playtime, the greatest award is finding the final piece to the epic story.

However, once the single player mission is completed, it doesn’t mean that there isn’t more to enjoy. With our online Match up mode and online ranking  system, users can slash all their competition to become the best of the best.

Capsule Computers Question 14 – How many hours of gameplay is there with Chronicles of Inotia 2  Will there be many quests and side quests for players to do ?

Minyoung JungIf you try and rush through the game to get to the end, the entire game will take about 48 hours. However, if you would like to do all the side quests and reach the maximum level, the game time can run you over 100 hours. With over 200 quests, this game is one of the most immerse RPGs on the iPhone.

Capsule Computers Question 15 –Will Chronicles Of Inotia have any multiplayer options.  If so what will they be  ? Please explain in detail multiplayer options players can expect from the game and how it will work.

Minyoung JungCurrently, there is a semi-networked multiplayer mode. In this “Match up mode”, users can challenge ghost players. If they pass 5 challenges in a row, they are given resources that can be used to buy special items. As far as improving the multiplayer mode, we are still discussing what can be done for future updates.

Once again Capsule Computers would like to thank Minyoung Jung for taking the time to answer these questions about Inotia 2 : A Wanderer of Luone for the Apple iPhone.  I would urge anyone with a iPhone go out and buy this today.  It’s certainly one of the best Action RPG’s on the iPhone today. If you would like to see more of the game.  Check out Capsule Computers video review of Inotia : A Wanderer Of Luone here.


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Let us know what you thought of the interview and also what you think of the game, in the comments below.

Chronicles Of Inotia 2 – A Wanderer Of Luone Video Review

Today MasterAbbott has reviewed Chronicles Of Inotia 2 : A Wanderer of Luone by Com2us for the Apple iPhone.

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Chronicles Of Inotia: A Wanderer of Luone is a epic action rpg game for the Apple iPhone. In this sequel, you have to save the land of Inotia from the Evil Lord Gorgon, the ruler of all evil.

Chronicles Of Inotia 2 is certainly a HUGE improvement over the original Chronicles of Inotia.  The amount of extra features that have been added into Chronicles Of Inotia 2 is amazing.  First off there are now a total of 5 new character classes to choose from, each with their own strengths and weaknesses as with all RPG games every character has his or her own abilities that you can customize as they gain levels and progress.  

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The Five new characters are :  Knight, Magician, Priest, Thief, Templar. As each class is different your playing experience and strategy on how you take on enemies will be different.  If you like to go all out head first into battle, with sword in hand then the Knight is for you, if you want to play a more tacticle style game the Mage is perfect, but I would recommend trying out all the five classes and see what best suits you and your playing style.  And once you finish the game.  You can alsways go back and try it again with another character.

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Another new feature is the build a party.  During the game, you will find or given a quest that rewards you with a Worriers Seal. Once you have a seal in your possession you can hire a mercenary by taking the Worriers Seal to Innkeeper in each town.   You can have 2 mercenaries that will aid you in your quests and you can customize and switch to them even make them the leader whilst the other members of the party will attack using their own AI.  You can change the AI settings as well to make them more aggressive or less etc.    This is great, I havn’t had any issues with the party option, once you get the hang of controlling and commanding the mercenaries you will find this new feature very handy.

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A few other things not mentioned in the video review is the extra mode called Match Up Mode : Here you can Battle against other players on the Com2us servers. You enter an arena where you will do battle with a Ghost character of another player,  winning five battles with present you with special resouces that you can buy to make special items. 

Another cool feature within the game is the ability to combine certain items to make bigger and better things.  To do this find yourself an Item Shop, there a a machine will allow you combine different items/resources that will end up creating other really useful and usable items.  You will be able to find substances and recipies along the way and these can be stored in a combination book for safekeeping.  This is an excellent extra option in the game.

As this is a video review, please click on the play button below and check out the remainder of the review.  As it will covers everything else.

Capsule Computers gives Chronicles Of Inotia 2 :  A 9 Capsule Out of 10.

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As with every game there are things that need to be addressed,  currently that moment there is no AUTOSAVE feature.  So you will need to make sure you save regularly and as your playing on the iPhone this could be a potential problem.  If you receive a phone call and you haven’t saved prior you will lose everything you have done, as once your call ends the game will load back but it will go back to the main screen.  This will also need to be updated so that it will take you back to the exact spot where you were just before you received the phone call.

Other little things that need improvement is the map system, clicking on the map on the top right corner will bring up a little transparent map of the villiage or area that you’re in and then clicking on it again will open up a bigger map.  This could get a little annoying if you want to just see where you in the village and then close it up, but you cant just close it up tapping again will open the big map, this forces the screen to change to view the world map and interupting gameplay.

In closing Inotia : A Wanderer of Luone is a fantastic Action RPG game that has over 48 and up to 100 hours of GAMEPLAY !!! With 200 possible quests to complete, a great new party feature, customizable character look, item enchanting and combining, 50 original bosses to battle against, network play and so many other features this game is worth every dollar spent as it will keep you busy for weeks and months.

Grab Inotia : A Wanderer of Luone  NOW click on the BUY NOW button below :

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NOTE

For people having problems in saved data due to version 1.0.1, you can retrieve your old information by e-mailing the following information to [email protected]:

1. Your network ID

2. The last map you saved in (name of the town/dungeon)

3. Which slot did you use to save? (Currently 3 save slots in the menu)


Let us know what you thought of the review and also what you think of the game in the comments below.

MasterAbbott
Capsule Computers

Sega’s Yakuza 3 coming to the West in March 2010

Sega’s Yakuza 3 will be making its way over to Western shores in March 2010.  It’s an amazing game that will be exclusively on Playstation 3 only.  Check out the details bwlow :

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Kazuma and Haruka having severed their ties to the Yakuza world have left Kamurocho to seek a new life in Okinawa where they manage an orphanage for children. However, their peaceful life is soon interrupted when a series of events unfold pulling Kazuma back into the shadowy past he thought he had left behind in order to protect those he loves.

Making its first appearance exclusively on the PlayStation 3 platform, the rich story and vibrant world of Yakuza 3 lets players engage in intense brutal clashes within the streets of Okinawa, and the vibrant and often dangerous city of Tokyo where only the strongest will survive. 

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Features: 

Rich Stories to Tell: 
Japanese author Masayoshi Yokoyama returns to deliver the next chapter of Yakuza bringing the game to life through a rich cast of characters and dozens of stories. All told across over 100 missions and engaging mini-games featuring original Japanese voice cast to ensure the authenticity fans have come to expect.

Ultimate Street Brawls: 
Seamlessly transition into intense fights more brutal than ever before thanks to the improved fighting engine and the power of the PlayStation 3. By stringing together a combination of fighting moves, players can unleash devastating moves to take out multiple enemies simultaneously or use objects in the environment as weapons.

Real-world Immersion: 
Discover the authentic, sandy beaches of Okinawa or travel to the neon-lit adult playgrounds of Tokyo. Become a regular at nightclubs, restaurants and stores to uncover hidden truths and side missions.

New ways to Explore: 
With new locations to venture through, the all-new free camera mode and high energy chase battles, Yakuza 3 offers an unprecedented level of exploration and interaction not seen in the franchise before.

The Yakuza series is the brainchild of Toshihiro Nagoshi. Along with the Yakuza saga, Toshihiro also created the beloved Super Monkey Ball series and has worked on other well known SEGA games such as Daytona USA, F-Zero GX, Spikeout.

Check out the offical trailer :

PopCap Launches Chuzzle™ iPhone™

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Award-WinningMatch-3 Puzzle Game Available for iPhone and iPod® Touch

DUBLIN, IrelandDecember 8, 2009 — PopCap Games, the leading developer and publisher of broadly appealing video games, today announced the launch of its match-3 puzzle game hit Chuzzle for the iPhone™ and iPod® touch. Developed in concert with John Raptis, the designer and developer of the original PC version, Chuzzle is available immediately from Apple’s App Store on iPhone and iPod touch, or at www.itunes.com/appstore.

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“Chuzzle is another great addition to PopCap’s growing library of titles for the iPhone and iPod touch,” said Andrew Stein, director of mobile platforms at PopCap Games. “The touch screen of the Apple devices is the ideal interface for the ‘sliding’ mechanic at the core of the game.  This is a fantastic adaptation that delivers on PopCap’s outstanding track record for bringing out some of the most acclaimed games available in the App Store.  Young or old, male or female, everybody loves playing Chuzzle.”

In Chuzzle, players shift rows of cute furballs called “chuzzles” to create vertically or horizontally matching sets of three or more chuzzles of the same color, causing the chuzzles to explode with happiness while more chuzzles drop from above to take their places. Four different game modes offer a nearly infinite range of challenges across seemingly limitless levels, and giant chuzzles, rainbow chuzzles, super chuzzles, and other bonuses help overcome various obstacles.

Key features of Chuzzle iPhone include:

  • Four different modes providing infinite level configurations and virtually limitless game play:
    • Classic Mode: the original Chuzzle in all its glory
    • Zen Mode: Stress-free, endless play without levels, locks or other constraints; the player’s progress is indicated by colorful markers that appear as higher thresholds of popped chuzzles are reached
    • Mind-Bender Mode: a different sort of Chuzzle puzzle in which players slide rows and columns of chuzzles to make specified patterns

Speed Mode: standard Chuzzle action – only faster (and harder!)

  • Trophy Room: Your own personal “Hall of Fame” with more than twenty different trophies to collect and admire!
  • Scrambles: This special option instantly shuffles all chuzzles on the board anytime you run out of options/moves; in the mobile version of the game, players can earn and save up to five scrambles at any given time, earning an additional scramble every 150,000 points

Dynamic Level Generation: Ensures each game is different no matter how many times you play 

PopCap’s current library of iPhone and iPod touch titles also includes Bejeweled™ 2, Peggle™ and Bookworm™.  The highly acclaimed Plants vs. Zombies™ will be available soon.

Download Chuzzle now : CLICK ON THE BUY NOW button

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About PopCap
PopCap Games (www.popcap.com) is the leading multi-platform provider of fun, easy-to-learn, captivating video games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 240 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin, and Shanghai. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 25 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on social networks, the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod, iPhone and more), popular game consoles (such as Xbox, PlayStation and DS), and in-flight entertainment systems. PopCap is the only “casual games” developer with leading market share across all major sales channels, including Web portals, retail stores, mobile phones, MP3 players, and game devices.

Quantum Theory is coming to the Xbox 360

Video game publisher TECMO KOEI EUROPE announced today that QUANTUM THEORY will be a multiplatform release on the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft. Both versions are scheduled to arrive in Europe in spring 2010.

QUANTUM THEORY is Tecmo Koei Europe’s newest original IP and the company’s first attempt at the third-person shooter genre. Players take on the role of the massive, gun-wielding warrior Syd and will battle through intense action sequences in an unpredictable, shape-shifting battlefield, aided by the mysterious acrobatic Filena. In addition to single player campaign, QUANTUM THEORY also supports four modes of online multiplayer, complete with voice chat for real-time communication.

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Now, gamers have a chance to see just how closely Quantum Theory will match up against Epic’s acclaimed shooter Gears Of War, as Tecmo announced that the game will also be available for the Xbox 360. The game is expected to arrive on the PS3 and Microsoft’s console in spring 2010.

Quantum Theory follows beefy protagonist Syd and his female counterpart, Filens. With Earth having suffered a postapocalyptic catastrophe, the duo set out to stem the spread of a mysterious substance known as Erosion, the source of which appears to be in a mysterious “Living Tower.”

GUERRILLA BOB – Will be putting Rambo to shame once he arrives on the iPhone soon !!

Guerrilla Bob is Angry Mob Games flagship game. It’s an awesome top-down shooter built exclusively for the iPhone and iPod Touch.

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Guerrilla Bob supersedes the ordinary survival shooter experience by providing elements of depth and complexity never before met with any iPhone games of its genre.

Level by level, fo llow Bob to taste the thrill for the kill!

You must help Bob make his way through the dangerous canyons, steep deserts and dreadful towns. To do this, he must not only survive the countless attacks, but also explore the land in search of new arsenal and secret items. To make things even more challenging, Bob gets some epic boss encounters.

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To control his actions, you get two virtual sticks. The left stick is for moving him around and the right stick is for shooting his weapons.

With multiple difficulty levels, a comprehensive scoring system and online leaderboards, players will be able to see how they compare to the best digital soldiers in the world!

Check out the Guerrila Bob Trailer below and get PUMPED !!

Guerrilla Bob will be available early January.  GET READY !!
 

 

EA Goes to War with All New Medal of Honor

EA Reinvents Franchise with New Development Teams, New Soldier, New Setting

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Medal of Honor returns to the front lines, this time in today’s war. For the first time in the franchise’s 10-year history, Medal of Honor is leaving the WWII theatre and putting players in war-torn Afghanistan. Electronic Arts  today revealed that in 2010, Medal of Honor, an all-new first-person shooter game, will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the U.S. Special Operations Community since the earliest stages of development to create the most authentic modern war experience. Inspired by real events, Medal of Honor reveals the mission of today’s most elite American soldier – his will, his mindset and his uncompromising professionalism.

Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set the franchise for a new generation.

“When we first set out to reinvent Medal of Honor, we wanted to stay true to its roots of authenticity and respect for the soldier but bring it into today’s war. The Tier 1 Operator is the most disciplined, deliberate and prepared warrior on the battlefield.  He is a living, breathing, precision instrument of war.” said Greg Goodrich, Executive Producer, Medal of Honor. “We are honored to have the rare opportunity to work closely with these men to create a game that shares their experience.”

“EA has always been an advocate for telling the soldiers’ story. The new Medal of Honor follows that tradition. We felt it was important to tell the story of today’s war and today’s elite soldiers via today’s most relevant medium – videogames,” said Sean Decker, VP and General Manager of EALA. “We are so proud to bring together two powerhouse development teams to make this game a reality; EA Los Angeles and EA DICE. Medal of Honor promises to be an unforgettable entry in the modern shooter genre.”

Follow us on twitter at medalofhonor. Become a fan of the game on our Facebook page. For additional information and news, visit the Official Website.

EA Brings The Terror To Space In Dead Space 2

Sequel to Award-Winning Horror Game Delivers Intense, Personal Saga that Sends Chills through Deep Space

Visceral Games, an EA studio announced today that the award-winning Dead Space franchise will continue to frighten gamers with its stunning sequel, Dead Space 2. Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac’s signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught. Survival isn’t the only thing on Isaac’s mind in Dead Space 2 – this time, he calls the shots.

“Like so many gamers worldwide, we love the Dead Space franchise and are very excited to announce a new game in the series,” said Nick Earl, Senior VP and Group General Manager at EA. “Visceral Games is quickly becoming known for delivering high-quality, action-packed games. Dead Space 2 is on target to deliver a jaw-dropping experience gamers won’t soon forget.”

“We’re thrilled to jump back into the series, making the next chapter in Isaac’s journey. The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. There are still loads of necromorphs that need killing!” said Steve Papoutsis, Executive Producer of Dead Space 2. “In Dead Space 2, not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.”

Originally launched in 2008, Dead Space quickly became one of EA’s top rated wholly-owned intellectual properties. With close to 100 industry awards and an average critic score of 89*, Dead Space became a hit with horror and videogame fans worldwide. In 2009, EA launched Dead Space Extraction, a prequel to the original Dead Space that expanded the fiction and brought the franchise to a new audience base.

Dead Space 2 is being developed for the PlayStation 3 computer entertainment system, the Xbox 360 video game and entertainment system and on PC. This product has not yet rated by ESRB or PEGI. Follow us on twitter at  isaacclarke and join the Facebook Dead Space Fan Page. For additional information and news, visit the Official Website.

Info provided by EA.

Rockstar Games Announces Beaterator for iPhone™ and iPod® touch

Now Available From App Store

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New York, NY – December 7, 2009Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Timbaland are proud to announce that Rockstar Games and Timbaland present Beaterator is now available from the App Store. Developed by Rockstar Leeds, the studio behind Grand Theft Auto: Chinatown Wars, Grand Theft Auto: Liberty City Stories, and Grand Theft Auto: Vice City Stories, Beaterator is a fun music creation app for iPhone™ and iPod® touch that is extremely deep, yet simple to use.

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“We’re happy to bring Beaterator to Apple’s platforms for an entirely new audience to experience its unique music-making capabilities,” said Sam Houser, Founder of Rockstar Games. “The entire application has been revamped to provide an extremely accessible and innovative experience for iPhone and iPod touch owners.”

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Beaterator features thousands of loops and sounds made by both Timbaland and Rockstar, and puts the power to make professional-level music at your fingertips in a format that’s portable, accessible and fun. This iteration of Beaterator for iPhone and iPod touch features the power to transpose and layer loops, alter sounds with a fully-functioning effects suite, and upload creations to the Rockstar Social Club to share with the entire online community, and more. In addition, the completely redesigned interface works in harmony with the touch-based platform to ensure intuitive and easy-to-master controls.

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Beaterator is available for US$4.99 from the App Store on iPhone and iPod touch Buy it now click on the BUY NOW button below

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For more information, log onto www.rockstargames.com/beaterator.