Homer is back, but for the first time on the Apple iPhone and he wants doughuts. A special USB frosted doughnut, that he had in his grasp for all but a few mins before Mayor Quimby stole it from him. How Homer must embark a beat em up side scrolling adventure to get back his beloved frosty USB doughnut and well.. um eat it 😉
MMM…CLASSIC ARCADE GAME ACTION
Get ready for doughnut-chasing daredeviltry on iPhone® and iPod touch®.
Join Homer on a hilarious chase through Springfield in drooling pursuit of frosted fried dough. Clueless and hungry, he has no idea that his desired doughnut is the key to a devious scheme hatched by sinister Springfield forces…
Want to help Homer recover his beloved doughnut well you’ve come to the right place. Click on the BUY NOW icon below and your ready to go !! 🙂
Classification Review Board overturns initial ban due to violent content in Sega, Rebellion’s actioner; game will be released down under with no changes.
Sega and Rebellion’s ratings saga for Aliens vs. Predator has come to a close on a positive note for gamers. Australia’s Classification Review Board today reversed an earlier decision to ban the game, giving it an MA15+ rating with no content to be changed or removed.
The Rebellion-developed game for the Xbox 360, PlayStation 3, and PC was initially refused classification at the beginning of December for high-impact violence. The board’s ruling report stated: “The game contains first-person perspective, close-up depictions of human characters being subjected to various types of violence, including explicit decapitation and dismemberment, as well as locational damage, such as stabbing through the chest, mouth, throat, or eyes.”
Following the ban, developer Rebellion made a statement (AND A GOOD ONE TOO) claiming it would not release a “sanitized or cut-down version for territories where adults are not considered by their governments to be able to make their own entertainment choices.” — I stood up and applauded this !!
Sega appealed the initial Classification Board ruling and today was successful in getting the game past the Aussie censors, making it legal to sell down under upon its release.
“It is with great pleasure that we announce the success of our appeal,” said Darren Macbeth, managing director of Sega Australia. “We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game and is in line with the modern expectations of reasonable Australians.”
Aliens vs. Predator will be released in February 2010.
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Stay tuned for more infomation in the coming weeks. Let us know what you think of this idiotic classification rulings .. why do they need to this.. they don’t do it on movies. Why do they have to do it on games ?? IT MAKES ME SOOOO MAD !!
Only 4 more days to go before Christmas is here and only 4 more FREE games as well for your Apple iPhone. Today’s free one is a little beauty called Mini Squadron.
Click here to check it out and also download from iTunes
According to Croteam’s CEO Roman Ribaric, development on Sam’s next outing is still on track for 2010. As stated : “Serious Sam 3 is happening for sure,” Ribaric said, later adding, “it is currently planned to be finished in 2010.”
We’ll hopefully have more information for you all soon. For now you can relive all the fun of Serious Sam on HD. Grab it from STEAM on PC.
Dragon Age: Origins Publisher: Electronic Arts Developer: BioWare Platforms: Xbox 360 (Reviewed), PlayStation 3, PC Release Date: November 3, 2011
Dragon Age: Origins is the latest RPG by Bioware listed for the PC, 360, and PS3. The first thing I will mention, is if you hate a dialogue filled world and have no patience for it, you will lose a lot in this game, as the speech of characters plays a huge role in not only playing the game, but enjoying it as well. The game takes place in Ferelden, a mythical country currently locked in a war with the “Darkspawn” which, in essence, look like creepy smiling orcs giving them a darker twisted look. You can choose up to six possible origins depending on race and class. This origin will continue out throughout the game changing the way you will play the game as opposed to a different origin. For this review I chose to be the generic Human Noble. Either way, you will meet a man named Duncan, and he will invite you to join The Grey Wardens, a group of individuals who have fought off “Blights” of darkspawn before and that is what kicks off a beautifully scripted story that will have you absorbed and actually caring what happens next in your plot.
The choice system is different than any Bioware game to date, as there are no good or evil choices, no morality bar, and before you begin to think of Mass Effect, there is no Paragon/Renegade bar either. What DA:O does instead, is gives you choices that are more “grey” in nature. There is no right or wrong way to go about solving the problem; rather there are differences of opinions. This can result in your teammates despising you for your decisions, while others in your group will love you for doing those such things. It is an interesting mix, making it more realistic, as you are not just some malevolent being doing evil for the sake of being evil. These choices continue to affect the game after you make them so you must think carefully before every decision, knowing that you are slowly changing your world with each one.
The combat in DA:O returns to Bioware’s root with a mix of pauses to queue up moves, and real time combat. This allows you to plan out your entire team’s plans before even landing the first blow. You and your team will have certain spells, and talents that enhance your body, or harm your opponents, such as shield bash, or restoration magic. There is also a tactics menu where you can set up how your team reacts to certain situations. An example would be a tactic I set for my Human Noble. If he hits below 25% health, he will automatically shield bash the nearest opponent down and drink a health potion. The Tactics Menu works great with your team as it allows you to further plan your attacks and prepare for most situations. Another thing that should be mentioned is that this game is tough. Even on normal one must rely on tactics and once and a while pausing the game or you will be overwhelmed immediately. This game is not built for the “casual” or beginning gamer so take that in mind when deciding to buy it or maybe skip it for now.
A problem with this game however, is the graphics. The graphics look as if they belong in the last generation, but since the game has been in development for quite a while and they did such a good job with most of the game I am willing to let this slide a little. The music that accompanies the game, however, is amazing. Whether it is a heated battle between human and Darkspawn, or a simple sad song to accompany death, the music fits the game like a glove and gives the environment and cut scenes more depth.
In conclusion, the game lives up to Bioware’s reputation for a well made RPG, though it may prove to be long winded for many gamers. If you are a fan of pretty graphics and perfect models, you may want to avoid this completely. This, however would be a terrible reason to skip a game I believe could be a Game of the Year contender, and so I recommend this game for fans of Bioware and RPG fans alike. It has a memorable story, tough choices and amazingly fun combat and should prove a challenge that you may be looking for.
Borderland Platform: Xbox 360 (Reviewed), Playstation 3, PC Publisher: 2K Games Developer: Gearbox Release Date: October 20, 2009
Every so often, a game comes along that scratches a particular itch. Borderlands is one such game. Borderlands blends spectacular first-person shooting with addictive RPG elements with near-perfect online co-op implementation to create a whole new genre: the RPS (role-playing shooter). The first thing you’ll notice about Borderlands is the unique art style. It hits you in the face like a Skag hits the bumper of a speeding bus in the wasteland. It takes a few moments to get used to the cel-shaded graphics but once it settles in, Borderlands easily becomes one of the best looking games of 2009. Borderlands was originally planned with a gritty and realistic graphical style, but the grey and brown realistic post-apocalyptic wasteland has been done before and the team at Gearbox wanted to take it in a new direction. The colours absolutely pop off of the screen and the slightly characterized character models are well complimented by this late-in-the-game decision.
One of the features touted by Gearbox CEO Randy Pitchford on various gaming blogs and podcasts is the sheer number of guns available in the game. Pitchford proudly states that Borderlands has more guns than all other FPS games ever released on every platform combined. He is not lying. The game randomly assigns the various stats and special abilities for each weapon dropped in-game with the exception of a few ‘unique’ weapons obtained only by completing certain quests or by killing certain boss characters. This variability ensures that each repeater, revolver, combat rifle, submachine gun, shotgun, sniper rifle, or rocket launcher you come across deserves your consideration. This encourages the use of a variety of weapons throughout the game with a regular turnover keeping the experience fresh. Alien weaponry is also thrown into the mix later in the game for those non-ballistic gun-lovers.
For those unfamiliar with typical RPG gameplay, the kill X number of enemy Y, fetch, and collect quest setups may seem out of place in a shooter, but this element makes this game insanely addictive and provides that MMORPG experience without worrying about griefers, campers or monthly fees. The class system provides the player with 4 choices: siren, soldier, berserker and hunter. The siren is your ‘magic’ user, the soldier is the support class with formidable offensive capabilities, the berserker is your tank, and the hunter plays the long-range sniper. Each class consists of a unique ability and skill trees in which points can be assigned through leveling up making for custom gameplay styles suited to the individual player. Each class also consists of multiple subclasses based on equipable class modifications. The shooting mechanic in Borderlands is absolutely superb, and is the main focus of the game. Each weapon type feels distinct in combat and the various special attributes such as corrosive, explosive, shock, and fire damage lead to some sweet and satisfying kills.
The online implementation in Borderlands is excellent and should be used as a model for future shooters. Players can seamlessly drop in and out of friends’ games without the need for a lobby or separate instances. A friend can join any other friend’s game in-progress at any time and leave without consequence. All experience, weapons, and even stats earned towards achievements (with some glitched achievements at launch) are retained throughout all play sessions. The line between single player and multiplayer has effectively been removed. In a nice touch, the game changes up enemy numbers and difficulty when a friend joins or leaves. What is missing is a system whereby players can compare and trade weapons. At this time, players must drop weapons on the ground to be examined or picked up by friends. The brag factor is somewhat lost when weapons are dropped in the dirt rather than having their stats hot-linked ‘nyah nyah’ MMORPG-style.
The plot ends rather abruptly but that can be forgiven considering the fantastic experience to be had getting there. The multiplayer achievement glitches have been addressed (with retroactive effects) in a recent patch and as the opening sequence suggests, ‘There ain’t no rest for the wicked’, and hopefully Gearbox is working away on Borderlands 2 as per recent rumours. This is one unique shooter that should not be missed.
<span style=”color: #ffff00; font-size: medium;”><strong><a target=”_blank”><span style=”color: #ffff00;”>all of Duty: Modern Warfare 2</span></a></strong></span>
<span style=”color: #ffff00;”><strong>Platform:</strong></span> Xbox 360 (Reviewed), Playstation 3, Wii, PC
<span style=”color: #ffff00;”><strong>Publisher:</strong></span> Activision
<span style=”color: #ffff00;”><strong>Developer:</strong></span> Infinity Ward
<span style=”color: #ffff00;”><strong>Release Date:</strong></span> November 10, 2009
Hype is a treacherous gamble. On the one hand, it offers unprecedented awareness for a game giving it a good chance of selling millions of copies. On the other, it creates an obscurely perfect mirage in the minds of the fans, who can be nothing but disappointed with the actual release version. But surely the developers of console favourites Call Of Duty 2 and Call Of Duty 4 wouldn’t disappoint. Would they?
With the tussle of development surrounding the Call Of Duty series, it has been Infinity Ward who have been favoured by the community having taken the series out of the saturated WWII market and into the modern day. With their first post-20th century Call Of Duty, Modern Warfare, creating one of the most popular multiplayer experiences of all time and certainly redefining the FPS genre with its use of ‘perks’ in its gameplay, Modern Warfare 2 was going to need something special to even match the success of its predecessor.
The game is broken into three distinct modes; Campaign, Special Ops and Multiplayer. The single player campaign continues the story from CoD4, following the protagonist ‘Soap’ MacTavish through the eyes of new recruit Gary ‘Roach’ Sanderson among other minor characters. With the Ultranationalist threat growing, it’s down to the Task Force 141, an elite band of specialist personnel to eliminiate this threat. But, the cunningness and sly intelligence of the antagonist Vladimir Makarov leads to a threat not even the US can be encumbered with. By now, you will be familiar with the ‘terrible’ inclusion that is the ‘No Russian’ airport scene. After playing, you will realise it is necessary to evoke the harshest of emotions in the player to create the compelling narrative and storytelling prowess that Infinity Ward have mastered. Packing more punch than an Arnie film, more humour than Ben Stiller and more testosterone than if Chuck Norris and Mr T had a baby, this campaign blows all others out of the water.
Mention ‘Mile High Club’ and many gamers will start waffling about their extreme hatred of the infamous level that left many a controller broken and many a gamer weak and frustrated. So, Infinity Ward have taken a co-op approach to 23 mini missions, similar in build to their ‘MHC’ cousin but showcasing a lot more variety and enjoyment. Ranging from wave defense, target elimination, stealth and even snowmobile races, there is no lack of escapism for those bored with multiplayer and finished with solo. With 23 missions all available on regular, hardened and veteran missions, it’s going to take a long time to complete and offering much replayability. Oh, and you’ll soon be saying how the Juggernaut of Call Of Duty 4 wasn’t so bad…
Unless you’ve rented or got cash to burn, Modern Warfare 2 will be your big purchase for now, and you want playability. How about a multiplayer experience that combines the beautifully designed and successful CoD4 multiplayer and the Rainbow Six: Vegas 2 customisability. With literally thousands of combinations with well over40 weapons, over 15 attachments, equipment, perks, deathstreaks, killstreaks, grenades… you get the picture. Modern Warfare 2’s multiplayer is bigger, badder and downright FPS brilliance on show. With a bunch of locations on offer including Afghan (surprisingly set in Afghanistan), Favela (a hectic close quarters Brazilian slum) and Wasteland (living in a snipers paradise) there is so many different ways to approach levels, leaving you querying whether to use a thermal scope or acog, silencer or go loud and whether a launcher is needed to protect from air assaults. And, with killstreaks featuring Chopper Gunners, the infamous AC130 and many other types of aircraft, it’s good to see maps featuring a divine combination of buildings, open ground and sly camping spots to satisfy everyones needs.
Whilst the game is near perfect, certain flaws generally related to a lack of public beta are evident. Overpowered weapons and minimal recoil seem to show the target of a mainstream market. But, minor flaws aside, without doubt Modern Warfare 2 is the pinnacle of what console gaming has to offer, beautiful graphics, a Hans Zimmer orchestrated masterpiece and some of the best FPS gameplay seen this generation.
Resident Evil The Darkside Chronicles is the second installment of the point and shoot style games from Capcom. This time around graphics have improved tremendously and the stories are well layed out with a few little never before seen sections to keep you on your toes.
There are 3 Main chapters within the game, one covering the Resident Evil 2 storyline, the next one takes you into Resident Evil Codename Veronica and then there is a new chapter never seen before entitled Operation Javier. I have to say that all chapters mesh perfectly together, Capcom has done a superb effort in interlinking all the three chapter stories, enticing players to move forward to see what happens next. For fans who are very familiar with both Resident Evil 2 and Code Veronica, Capcom have added some never before seen locations that you get to explore and along with that, some new ugly looking and tough as nails end of level bosses to battle against.
The combat system is quite simple but yet VERY hard to master. You must have a VERY Stready hand as most of the time your moving around, jumping, dodging and shooting at the same time, making gameplay fun and also very challenging. If your new to this, I would recommend starting off on the EASY level so you can get acquainted with the action and movement whilst having to aim your wii mote at the screen and attempting to pull off a perfect zombie headshot, I must add that when you do get those headshots, the sound of a zombie head exploding along with the amazing graphics is just a complete pleasure to see. You get that sence of achievement that your life is now complete and worth living. Nothing goes down better than taking aim with the wii mote, lining up that good for nothing zombie and BAM !! blowing it’s head CLEAN off with a Magnum. BRAAIINNSSSS !!!!!! .. all over the floor, wall and probably all over you.. but hey it’s well worth it and the game rewards you at the end of the level with a ranking from E to S (for SUPERSTAR) for the amount of headshots you’ve pull off. Along with some others like score and time taken to complete level.
I wont bore you with endless writing as I cover all the good stuff in the video review. But I do want to add that Resident Evil The Darkside Chronicles is BEST Played at night, very dark and with the sound up high, and also with a second player. It helps to have two people shooting, at the screen, as they say .. Two headshots are better than one. And with two players shooting all over the place being able to shoot boxes, lights, etc to uncover collect ables is far easier than one person. Its very hard to get the job done on your own if your looking at trying to get all the those cool extras hidden all over within the game by yourself. Now I know there are probably a few superstars that can do it. But to save you the pain, I would recommend getting someone in to play with you (even if has to be your grandmother) and together blow up, shoot and maim as many things as you possibly can. It’s what Capcom would want you to do and how you get the most out of this fantastic game.
Now without further ado, sit back and enjoy another MasterAbbot video game review. Resident Evil : The Darkside Chronicles (now .. where’s the popcorn)
Capsule Computers gives Resident Evil : The Darkside Chronicles a 9 Capsule Out Of 10. The gripping storyline, amazing cut scene movies are to die for, and all the extra little collectables you can find and read up and check out after each mission will keep you busy for quite some. And not to mention the Achievement style awards called titles you can gun for. Recommended for fans of the Resident Evil series and for anyone that enjoys shooting zombies, and shooting style games. You cannot go wrong at all with Resident Evil : The Darkside Chronicles. Capcom have done a fantastic job at nailing every aspect of the game. And kudos for for adding in extra pieces of useful information that fans of the Resident Evil series would greatly appreciate.
Let us know what you think of this video review and also what u think of the game.
G’day everyone, and welcome to another Capsule Computers interview, today we have returning to the studio Capcom’s Associate Producer for Final Fight Double Impact — MR Robby Zinchak. Robby. Welcome back to the hot seat. How you been ?
Been keeping busy as we close out the project, but excited to see both how good the game is looking and how excited the community is about it.
Ok question number 1 : Let’s get down to the nitty gritty straight away : Please explain to everyone what Final Fight Double Impact contains, what new features we can expect and has anything been changed to make it better. (ie HD graphics new characters, multiplayer ect)
Final Fight: Double Impact includes both the original arcade versions of Final Fight and Magic Sword. You can play through both games in their pure forms with no extra features… or you can flip the switch and play using the beautiful HD filters and remixed music from the creators of the critically acclaimed Bionic Commando: Rearmed soundtrack. We’ve also added a system called the Vault – which is basically an area containing tons of cool unlockable content.
Question 2 : What gaming consoles will Final Fight Double Impact be available on ? And what changes (if any) have been made to accommodate Final Fight DI on these platforms. Also how much will Final Fight Double Impact set us all back ?
Yep, now you can play the games cooperatively online! We’re using a technology called GGPO to provide an excellent online experience on 360 & PS3. No pricing has been announced yet. Also, you can expect an assortment of leaderboards and trophies for both platforms.
Question 3 : How long has this little project been in development. Who came up with the idea of bringing back one of the most popular beat-em-ups of all time ?
We’ve been in development pretty much since Flock came out. The idea of bringing it back was a team decision – we were all very passionate about both classics and wanted to bring them back together.
Question 4 : Why was Magic Sword chosen, to partner up with Final Fighter Double Impact compared to some of the other more popular Capcom Arcade Titles.
Magic Sword was chosen as we think that players who enjoy Final Fight would also enjoy Magic Sword. The gameplay of Magic Sword is a little more advanced than Final Fight, and includes some more cool features like captives that you can rescue and recruit. But many players may have missed out on Magic Sword, so by pairing it with a popular title like Final Fight, it’s a great opportunity for us to reintroduce it.
Question 5 : Explain how the multiplayer option will work for both games. From what I’ve heard your using GGPO technology. Could you give us a rundown on how that works as most people haven’t heard of GGPO and its cool features for online play with old school arcade games.
Yeah, we’re trying something new and innovative here – players will be able to seamlessly drop into currently running games. You can launch singleplayer games and other players can join in, so it’s very fast to get into the game. Basically we want to simulate the experience of playing in the arcades and other players being able to walk up and start playing.
Question 6 : What can players expect to see relation to achievements, trophies or goals etc with both Final Fight and Magic Sword. Will they be challenging or a walk in the Metro City Park ?
Well, I wouldn’t say walking anywhere in Metro City is easy – but I think there’s a pretty good spread of easy, medium and challenging achievements.
Question 7 : Will this just be the start of a beautiful life together with Capcom Arcade games and next generation consoles ?? Will we be seeing more of these Double Impact packs in the future ?
We’ll have to wait and see, but I’m keeping my fingers crossed I have the opportunity to bring more Capcom classics to you 🙂
Question 8 : Now Final Fight was around when other classic side scrolling beat-em-ups were in their prime like Double Dragon, possibly one of the best and legendary fighting games of all time. … If both worlds collided and Billy and Billy Lee met Guy, Cody and Mike. Who would win ? Would they would join forces or battle each other to the bitter end .. your words, comments and suggestions on this 😉
Hmm, I think they’d probably team up to take down both crime syndicates.
Thanks Robby.
Sure thing, nice talking with you!
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Well that ends our interview with Robby on Final Fight Double Impact. Be sure to check back regularly for more information and updates regarding this.
Let us know what you thought of this interview, leave a comment below.