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Interview With Greg Hastings – Greg Hastings Paintball 2

Hello Everyone! I recently interviewed Greg Hastings about his new title “Greg Hasting Paintball 2” which launches today, September 28th, for the Xbox 360, Playstation 3 and Nintendo Wii. Greg lets us know what you can expect from this hot new paintball title and what went into the development process as well a few facts about the paintball master himself.

Enjoy the Interview!

1. How did you first get into the sport of paintball?

My buddy Lou, took me out to a field in Rhode Island, back in 87. I had the time of my life. My heart came out of my chest, I was so amped up and nervous! That rush was for me!

2. This is the first “Greg Hastings” title with Majesco. How did this new partnership come about?

Luck. We were very lucky to have such a great publisher, use their experience and knowledge of the industry, to drive this franchise to the next level. We are always gonna stay true to the sport, so as long as we have paintball, we’ll have fans of this franchise. We had an excellent game concept, a super talented team of developers in Super X Studio’s, and momentum from our previous games we released! This one was the most fun to make!

3. What can fans of the series expect to see from the new Greg Hastings Paintball 2? (Features, Modes, Multi-Player)

Many button/ movement simplifications, as well as, simplified main features, like the Break Out Editor, and the Field Commands. Do more with less buttons, and I do mean more. New for our franchise is slide in either direction, Snap up and down, focus clearly in on targets, peripheral vision enhancement, four way to throw or pitch smoke or paint grenades, random weather challenges, true paintball physics, and much, much more. You are playing paintball. Real paintball.

4. Making a paintball sim to stay as true to the sport as your games must take quite a team and a lot of work. What went into bringing the sport of paintball to consoles with the newest installment?

The more paintball I play, the more I come up with ways to mimic it in video games. Playing paintball is just like being sucked into a real video game anyway! It is the only sport of its kind. I take all my guys to play. No one gets through without actually playing paintball. We get help from many other ballers out there too. That is my main job, making these games authentic to a sport that is fantasy and fun rolled into one.

5. How do each console version of GHP2 differ from each other?

With the great hardware that the different consoles come with, we have to make obvious adjustments. With Wii, we came up with Wii-like movements that are like playing the real thing, yet making the experience fun. We had to make 6 different Wii control schemes, since it uses so many different types, include the GameCube controller. The PS3 version not only takes advantage of the 6 axis controllers, it will handle some fun MOVE technology. Each console has a unique way the game is played. All are fun!

6. This game seems to be jam-packed full of gear and guns, even a paint rocket launcher. How do these effect the gameplay?

You have to play the game to answer that question. When you can be eliminated with this type of a weapon, on top of all the other ways, it gets very exciting. Rockets are a very real part of paintball. They are used to take out fixed positions and tanks. With out them, you will get stomped on in most cases. We have all kinds of new stuff goin on in game, like pistols, pump guns, paint grenades, tanks, smoke grenades. We went wild.

7. What is your personal favorite gun to use on the real fields out there?

CCM T2 pump gun and an 02 Auto Cocker. Both are superior to all others.

8. Speaking of fields, there are 62 in this title. Could you explain some of the terrain and cover players will see and how it will effect the gameplay?

Well combined some unique game play with real paintball field layouts. These maps play very similar to the real thing. You can actually imagine being there and playing the real thing. These are fields that I play on. We took tons of video and still shots to use as reference for my artists and map builders.

9. You are currently on tour right now with “Greg Hastings Paintball 2”. How has that experience been for you?

This is our second year doing the TOD. Its been huge, as I get to experience some great fields and always gather ways to make our games better. This year, Gamestop stepped up to sponsor my Tour, so its been all about demo-ing GHP2 to as many ballers as we can. The feedback alone, throughout the year has been incredible. We knew we had a great game. The players were loving it, even when it was pretty raw.

10. My final question is what is your main goal to see with the series as a whole…for the present and future?


Our sport is already awesome. We will continue to mimic the real sport as much as we can, from as many angles as we can, for the next 10 years. My goal is to get more people playing paintball. I meet a lot of players who told me they got into paintball because of me and my games, so that is the best compliment! Because paintball is so great, we have so many more fun things we can focus on for our next games. We are already working on GHP3. It won’t stop.

Capsule Computers would like to thank Greg for taking the time out of his busy schedule to answer these questions. As I mentioned, Greg Hastings Paintball 2 Releases today so you can pick up this title right now and get a true paintball experience that will be sure to please any fan of the sport and a lot of love poured in from Greg Hastings and his team to bring this sequel to the public. Keep checking back as we will have a review for Greg Hastings Paintball 2 up soon as well. Greg is still on tour and you can see him in action by checking the dates and locations on his official website.


Interested in animals with guns? Cat Sh*t One to be streamed free

Well there are some things that always go together. Chocolate and peanut butter, peanut butter and jelly, peanuts and airplanes…. mostly things involving peanuts. But another thing that can go together it seems are cute fuzzy animals and high powered rifles. Cat Shit One is a CG anime that was released in Japan awhile ago and while it was planned for a 12 episode run it has only received one episode so far.

The best thing now is, that you will be able to see this CG show with it’s english translation completely free. The studio director Kazuya Sasahara is responsible for creating said anime from the original manga. The manga itself follows Bota, Perky and Rats. There will be more information forthcoming as to where you can catch the streaming anime for free, and also when it will be available.

Two Worlds 2 delayed further until January 2011

Those who have been looking forward to playing the sequel to the notorious Two Worlds game are unfortunately going to be left without their game for quite some time due to the latest delay. While the game was originally set for a release date of last week, and then delayed until October. Though that was just a sign of things to come because SouthPeak has announced that they are pushing the release date all the way past the new year and into January of 2011. Though bear in mind this is only for US residents and Australia and the UK will find out their release date in the near future.

The reasons for the delay from the company are simply to do an overhaul on their quality assurance to make sure that there are no mistakes in the game when it finally hit shelves. They wish for a flawless release to reassure those who were disenchanted after playing the first Two Worlds.

Enslaved: Odyssey to the West – Behind the Game Video

Enslaved: Odyssey to the West is actually based on a 400 year old book. How much do you want to bet that after playing this game, there are going to be quite a few people who go find the book and read it.

Enslaved: Odyssey to the West is due for release on October 5th in the US and October 8th in the UK and Europe. Check out the video to see more information on the game.

Dante looked at more detail in this PS blog video

Devil may Cry is seeing a reboot, and with this reboot comes a brand new image for Dante. There are mixed views on this new look, and the developers know your pain. But a reboot demands change, and change is scary)

Check out the video below to learn more about this change.

Also, since we are on the topic of character redesigns; you should definitely check out Dustin’s article on The Top Three Most Drastic Character Redesigns If haven’t already don’t so.

Left 4 Dead DLC Details and Release date

Left 4 Dead and Left 4 Dead 2 has new DLC coming out called “The Sacrifice”. Many of you already know this little detail, but let me share all the information that I’ve managed to dig up so far on the DLC.

The price is set for 560MSP for each DLC, and will be releasing October 5th. I say each of the DLC because according to Valve reps and numerous sites, Valve is actually releasing two DLC all based around “The Sacrifice” Campaign.

In the Left 4 Dead 1 version, you’ll get the full “The Sacrifice” campaign with maps playable in Campaign, Versus and Survival.

In the Left 4 Dead 2 version  you can play through “The Sacrifice” campaign with the original Left 4 Dead survivors. This DLC version also gives you L4D’s No Mercy campaign for Left 4 Dead 2.  “The Sacrifice” and “No Mercy” are playable in Left 4 Dead 2’s Campaign, Versus, Survival and Scavenge modes; they also feature L4D2’s Special Infected, items and weapons.

Clearly the Left 4 Dead 2 version will be a better deal, but Valve felt like the people who didn’t switch over to the sequel needed some loving too, and that’s the reason for two seperate DLC. Both DLC will cost 560MSP each, and according to a rep both will have achievements for the game you purchase the DLC for. Of course, you could buy the DLC for both games and get double the achievements.

One of the most notable features about this new DLC is the  introduction of a new ‘sacrificial gameplay’ finale. This finale finally places the power to decide who lives and dies in your hands. “Louis! Here are your pills, now die!”

PIX’N LOVE RUSH Coming to PSP & PS3

Pix’n Love Rush is coming to the Mini’s side of the PSP and PS3.  Released on the iPhone already, Pix’n Love Rush features 125 levels of jumping, moving and shooting (I’m exhausted already!)  5 minute sessions of running and jumpin’ will get your heart pumpin,’ and the infinite mode will test your endurance.   Reviews of the crazily colored game on the iPhone App Store have been positive, and the game aims to give you the feel of vintage arcades.   This Mini  does not yet have a release date or price, but look for it soon.

NBA Elite 11 DELAYED!

It appears that NBA Elite 11 will not be making its re-branded debut on time.  Peter Moore, President of EA Sports, has announced that NBA Elite 11 has been delayed.  No specific release date has been mentioned.  However, he also said that NBA Live ’10 will recieve roster updates and Dynamic DNA updates free of charge throughout the NBA season.  NBA Jam on Wii is unaffected by the delay.  But NBA Jam will receive a separate release on Xbox 360 and PS3 in time for the holidays.  More news and release dates are expected to be released soon.  To read the full statement look here.

NBA Elite 11- The Soundtrack

EA has announced that Grammy Award winner, 9th Wonder and Roc Nation MC, J. Cole, have created the soundtrack for NBA Elite 11.  The full soundtrack has been created by 9th wonder. The title track was designed by J. Cole.  This is the first EA Sports NBA title to have only 2 artists make the soundtrack. 9th Wonder has worked with  Jay Z, Mary J. Blige, and Ludacris.  He says, “Being the first artist to throw down the full soundtrack for NBA ELITE 11 was pretty amazing.  I was able to mesh together the two things that I love in life, basketball and music.”  J. Cole, having worked on Jay Z’s “A Star is Born” had this to say, “As a big sports video game fan, it’s an honor to be a part of EA SPORTS NBA ELITE 2011. I thank EA for trusting in me to create the game’s main song. I truly enjoyed the experience.”  Remember, you can get your groove on now through the demo, or when the full game releases on October 5, 2010 on Xbox 360 and PS3.

A Look at the Modes & Mods for Goldeneye 007…

Activision’s Goldeneye 007 is looking better and better each day. Today a new video showing off some of the classic modes and mods that will be in the new remake was released. In the video we now have confirmation that mods such as Singularity, paintball, big-hand mode and many more will all be back as well as up to 200 different multi-player game types that can be created with these combinations in play.

A list of all modes and mods shown in the video for those who don’t catch all of them in the fast moving trailer are:

Melee Only
Paintball
Singularity
Nick Nack
Big Hand Mode
Time Limit
Score Limit
Radar
Radar Dots Always Visable
Hot Shot
Invisibility
Tag
Move Your Feet
Revenge
Sticky Grenades
Rubber Grenades

There are of course even more modes and game types that have already been announced as that list is just for what was in this video such as man with the golden gun and a few more returning modes. I think we could have quite the contender this year with Goldeneye and I am very excited to try it out. Check out the new video below and drool over some classic nostalgic footage of al of this and don’t forget that Goldeneye 007 will be releasing for the Wii on November 16th.