A figure enthusiast named mgdelo, or Mech Designer Gelo created a figurine version of what he believes a Master Chief would look like if it was combined with a Zaku from nearly every Gundam series since creation.
This was a mecha he created himself from scratch and honestly I am very impressed. He spent the better part of four months working on this figure and for good reason. He made it for a Zaku creation competition in the Phillipines and I’m rooting for him to win it with this design. More pictures are available at the link above. Ironic how similar they look with just a change of helmet and modeling of the armor.
Normal Zaku pictured below, and we all know what Master Chief looks like.
G’day everyone, Playstation Store updates are up and available for everyone to enjoy (sorry for the delay). Quit a few price updates to check out. Have a look around, there should be something for everyone this week.
Thanks SONY 🙂 !!
Downloadable Games
Blue Toad Murder Files Episode 1 ($7.49)
A murder mystery puzzle adventure from the developers of BUZZ!. Played solo or up to four players locally, can you unravel the secrets of Little Riddle?
Episode 1 of 6.
ESRB Rated E10+
File size: 420 MB
Blue Toad Murder Files Episode 1-3 Bundle ($14.99)
Purchase episodes 1-3 for a special discounted price. Played solo or up to four players locally, can you unravel the secrets of Little Riddle?
ESRB Rated E10+
File size: 895 MB
Anarchy: Rush Hour ($7.99)
Put the pedal to the metal in this no-holds-barred arcade racing game that will challenge even the most experienced virtual drivers! Race across detailed cities modelled on real locations, battling your way through outrageous traffic jams. When the action heats up, an arsenal of adrenaline-powered devices will help you pull off gravity-defying stunts and obliterate your opponents!
ESRB Rated T
File size: 809 MB
Hamsterball ($9.99)
Take control of a hamster-in-a-ball and run the most frenzied race of your life! The clock is ticking and EVERYTHING is out to stop you – with crazy obstacles, unexpected twists and dramatic drops, each level will challenge you in new and inventive ways! Race solo, against a friend, or battle up to six buddies in Sumo Mode. You better buckle up, ‘cause this ain’t grandma’s hamster in a wheel.
ESRB Rated E
File size: 262 MB
Wakeboarding HD ($14.99)
Grab your board and hold on tight! Wakeboarding HD drops players into a high-speed, water-filled, arcade experience to maneuver through tracks, perform high-flying tricks, collect bonuses and avoid dangers from exploding mines to bloodthirsty sharks. Show your skills and wreak havoc as the bright and colorful tropical paradise resort transforms into an action-packed extreme playground.
ESRB Rated E
File size: 156 MB
Section 8 ($29.99)
Section 8 is a large-scale, sci-fi first person shooter where fast-paced action meets military strategy in the far reaches of the galaxy. Join the epic battle between the 8th Armored Infantry and the Arm of Orion by taking part in fierce squad-based combat across majestic alien worlds.
ESRB Rated T
File size: 3.54 GB
The Tester
The Tester Episode 6
In The Tester – Episode 6 “Focus, People, Focus,” the remaining five (Amped, Cyrus, Doc, Nauseous, and Star), are evaluated on their individual ability to keep it together under fire. And, to scrutinize if their aim is true, SCEA Managing Producer Kyle Shubel joins the panel to witness who’s in the ‘Killzone.’
File size: 567 MB (SD) 856 MB (HD)
PSone Classics
Perfect Weapon ($5.99)
Brawl through a myriad of alien moons as Captain Blake Hunter fights for his life. Find those responsible and unleash your fighting skills upon them!
ESRB Rated T
File size: 207 MB
CHECK OUT THE REST AFTER THE BREAK CLICK ON THE LINKE BELOW
Prepare to be blown away by the latest Lost Planet 2 demo coming your way next week on Xbox Live and the PlayStation Network. Grab your weapons or jump into one of the game’s new Vital Suits and prepare for intense 16 player online battles. Featuring the ‘Turbulent Jungle’ map from the online versus mode, the new Lost Planet 2 demo will include full chat support and in-depth result stats so players can establish bragging rights.
While the demo will be widely available from April 21st, Capcom’s most avid fans in Europe will be able to experience the demo from March 31st via a number of early access codes. Codes will shortly be available from www.lostplanet2game.com and will be allocated on a first come, first served basis. Further codes will be available through local initiatives in UK, France, Spain, Italy, Germany and Australia.
Players who download and play the demo will be rewarded when they purchase the full retail version of Lost Planet 2 by getting immediate access to the Machine Gun SP which fires three round bursts.
So.. here’s how it works : March 31st – Early access codes available for Xbox 360 available from http://www.lostplanet2game.com/ and local initiatives in UK, France, Spain, Italy, Germany and Australia. Demo can be played on Xbox Live for those who receive early access code. April 1st – Early access codes available for PS3 available from http://www.lostplanet2game.com/ and local initiatives in UK, France, Spain, Italy, Germany and Australia. Demo can be played on PlayStation Network for those who receive early access code. April 21st – Demo available on Xbox Live for all 360 gamers not lucky enough to obtain an early access code. April 22nd – Demo available on PlayStation Network for all PS3 gamers not lucky enough to obtain an early access code.
Capcom is also pleased to confirm that the Xbox 360 and PlayStation 3 versions of Lost Planet 2 will now be hitting stores on Tuesday May 11th, one week earlier than previously announced. A PC version is scheduled for release this autumn.
Netflix has announced that they have started shipping out the streaming discs for Wii users. It’s time to sit down and watch a 3 day marathon of Doctor Who on your Wii! MasterAbbott on the other hand tells me that he prefers “Barbie Adventures TV Show” or “Care Bears”. I have decided to shun him for a day or two, that will teach him!
This week we have chosen 5 lucky winners!! These winners have REGISTERED as members on Capsule Computers, RT’d our articles on twitter, they have commented on the articles on the site and have taken a genuine interest in being an active member of the Capsule Computers Community which is now starting to grow bigger and bigger each day!! So be active to increase your odds at winning.
Here are the lucky 5 winners !! In order :
1st : pjwification
2nd : frankcastle66
3rd : Andrenekoi
4th : PlayingMantis
5th : Skull_X_Man
If you are one of these lucky winners you will be receiving an email shortly (within 24hours) to let you know what you have won
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The PRIZES
1st place : Xbox Live Arcade Game
2nd place : $5 Amazon Voucher
3rd Place : Steam PC Game
4th Place : Xbox 360 Indie Game
5th Place : Something cool 😉
That’s this weeks Community Competition out of the way. Next week is a brand new week for everyone!
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FINALLY !! At the end of this month (MARCH) we will be introducing a new monthly competition called :
Capsule Computers 8bit Warrior Award
This will go to the most active member of the Capsule Computers Community for the month. Someone that has REGISTERED as a member and is also following Capsule Computers on FACEBOOK, RT’s our twitters, Comments on our articles, posts in the forums, contributes by writing community reviews on games etc. That lucky person will a FULL RETAIL GAME !!! on either XBOX, PLAYSTATION, NINTENDO WII or PC (game will be chosen by Capsule Computers randomly)
Well thats it for now !! Congrats to all the lucky winners above and make sure you all continue to keep as active as possible on Capsules Computers
Sony Computer Entertainment hosted a special media only GOD OF WAR 3 event yesterday in Sydney with 2 special guests from Santa Monica Studios making their way down to present a really cool detailed presentation on the evolution of the God Of War.
Santa Monica Studios specials guests :
Bruno Velazquez
Bruno Velazquez started his game career in 2002 after graduating from the California Institute of the Arts in Valencia California, with a Bachelors Degree in Art Character Animation. He managed to combine his passion of animation and video games by starting his career working as a computer animator on various PlayStation 2 titles. Some of his most notable titles include Mortal Kombat: Shaolin Monks and God of War 2. His path has taken him to work with some very talented teams in Midway games and Sony Computer Entertainment over the past 8 years. Bruno is currently the Lead Game Animator for God of War 3, which will be released on March 18th 2010, in Australia for PlayStation 3.
Jonathan Hawkins
Jonathan Hawkins is a Senior Designer at Sony Santa Monica Studios. As a member of the original God of War team, Jonathan has been able to use his experience from working on the previous two God of War titles to create one of the richest and memorable experiences video game players have seen to date. Prior to joining Sony Santa Monica Studios Jonathan attended the University of Southern California where he was actively involved in the USC Interactive Multimedia Club. He graduated with a Bachelor’s Degree in Computer Science in 2003.
Check out a few never seen before artwork and images from the presentation below along with some snipets of video footage. Video footage is actually pretty interesting you get to see some early prototype builds of God Of War in its infancy stages.
The presentation was a great success as EVEN KRATOS made an appearance !! MasterAbbott was able to calm him down and presuade him into taking a photo. Once taken he ran for his life !!
Video snipet presentation:
Screenshots of artwork and Kratos
[Gallery=46]
Special thanks to the Sony Computer Entertainment team for hosting this fantastic event and also to the Santa Monica Studios crew for coming down to share their knowledge and experiences from the game.
The Game Room has 56 achievements worth a total of 1000g. You will have to buy the retro arcade games in order to get a majority of the achievements but at least 80g can be gotten for free. I have marked the free achievements with [FREE] next to them. You’ll just need to download everything you can for free and then do the required task.
[FREE] My First Theme – Place a Theme in your arcade
[FREE] Theme Filler – Place 5 unique Themes in your arcade
Fancy Arcade – Theme an entire arcade with unique Themes
My First Mascot – Activate a Mascot in your arcade
[FREE] My First Decoration – Place a Decoration in your arcade
[FREE] Proptastic – Place 5 arcade Decorations in your arcade
My First Game – Place a Game Cabinet in your arcade
[FREE] The Visitor – Visit a Friend’s arcade
[FREE] Show Me! – Visit the Showcase Arcade
The Player – Play a Friend’s Game Cabinet
[FREE] Room Filler – Fill an entire room
My First Win – Win a Challenge
My First Challenge – Send a Challenge
Challenge Chief – Win 10 Challenges
Challenge Master – Win 20 Challenges
Too Cool for my Score – Beat your own High Score in a game
My Blisters have Blisters! – Play a game for 1 hour continuously
Arcade Junkie – Spend 4 hours total playing games in your arcade
Retro Addict – Spend 8 hours total playing games in your arcade
Go to Sleep – Spend 16 hours total playing games in your arcade
Machine not Man – Spend 24 hours total playing games in your arcade
Matchstick Eyes – Spend 36 hours total playing games in your arcade
My First Medal – Win your first Medal
Medal Variety – Win a Medal of each Type (Point Buster, Survivalist, Time Spender)
Double Trouble – Win 2 Medals of each type (2x Point Buster, 2x Survivalist, 2x Time Spender)
Medal Collector – Win 3 Medals
80s Skilled – Win 6 Medals
Game Beater – Win 9 Medals
Arcade Hustler – Win 12 Medals
Retro Expert – Win 15 Medals
The New Old Schooler – Win 18 Medals
Medal Enthusiast – Win 21 Medals
Arcade Shark – Win 24 Medals
Can’t Touch This! – Win 27 Medals
Retro Master – Win 30 Medals
Check My Skillz – Win 33 Medals
Minted – Win 36 Medals
Medaltastic – Win 39 Medals
Fly Skillz – Win 42 Medals
Medal Masher – Win 45 Medals
I Like Shiny Things – Win 48 Medals
Level Up! – Reach Level 2
Level 5! – Reach Level 5
Level 8! – Reach Level 8
Level 11! – Reach Level 11
Level 14! – Reach Level 14
Level 17! – Reach Level 17
Level 20! – Reach Level 20
Medal Smasher – Win 10 Medals of each type
Medal Mad – Win 20 Medals of each type
Point Buster – Win 5 Point Buster Medals
Point Slammer – Win 10 Point Buster Medals
Survivalist – Win 5 Survivalist Medals
Survival of the Fittest – Win 10 Survivalist Medals
Visit the Abstergo offices and the Assassin’s Creed hideout in Playstation Home. There is even a fun Tower & Defense game for you to enjoy. Many secrets await you, I am particularly curious what happens when you type the secret code on the computer correctly.
MasterAbbott caught up wth the creative minds over at Visceral Studios Creators of Dante’s Inferno. Check out the interview below.
Question 1 – Tell us a little bit about Visceral Games Studios. How were they created, the origin behind the name Visceral Games, when was it first established, and how many employees does it have today.
Visceral Games is one of EA’s oldest studios, actually, and used to operate under the name EA Redwood Shores. In years past, we focused on mostly licensed products, including the Lord of the Rings games, Tiger Woods, James Bond, Godfather, and The Simpsons. Following the success of Dead Space, EARS’ first internally developed newIP, the studio was re-branded as Visceral Games, with the mission of delivering high-quality third-person action games with an edge. We’ve got about 200 developers working there today.
Question 2 – For people that don’t know anything about, Dante’s Inferno. How would you describe the game to them ? And How would you describe the game mechanics of Dante’s Inferno. What do players need to do to succeed.
Dante’s Inferno is a big epic action-adventure, loosely based upon part one of The Divine Comedy, a 700-year-old Italian poem that chronicles a journey through the medieval afterlife. The poet, Dante Alighieri, imagined Hell in nine concentric circles, descending down to the center of the earth. His vision for the underworld is incredibly detailed, and we used it as the backdrop for the game. In terms of mechanics, the game is a melee fighting adventure, and you will need to get very good at killing demons 🙂
Question 3 – What makes Dante’s Inferno stand out compared to other games currently available in the same genre ?
The most unique thing about the game is the incredibly rich and disturbing environments, and the variety of the art direction and creature design as you descend through the nine circles. No other game takes you to Hell in quite this way; it’s truly a re-creation of the medieval Christian world-view of what happens to those who go to Hell.
Question 4 – How long was the development cycle for Dante’s Inferno. Could you briefly explain the start to finish phases: storyboading, concept art etc
We’ve been working on it since 2007, when we started with a script adaptation of the poem, and the overall concept of fighting your way through the nine circles of Hell. We employed a great deal of concept artists to help us bring the creatures and environments to life. We also worked very hard, early in the process, on nailing down a fast-paced 60fps responsive combat system, which we are very proud of. The game is incredibly fun to play, with smooth controls, and a great variety of moves and abilities for the hero, Dante.
Question 5 – What engine / technology is used in getting Dante’s Inferno up and running on the Xbox 360, how many developers / programmers were involved in creating Dante’s Inferno.
We built the game on Visceral Games’ internal proprietary engine, the same engine used to create Dead Space.
Question 6 – Are there any updates planned for Dante’s Inferno ? (extra missions, downloadable content) if so what can players expect to see
Yes! There is already a lot of DLC available, including Dark Forest, which is a prequel level to the game. In April, we are releasing a very ambitious and exciting expansion pack, Trials of St. Lucia, which brings custom content creation to the game, along with online co-op and a second playable character.
Question 7 – What were the development teams inspirations behind creating Dante’s Inferno, what other games have played a major role (past and present) in shaping and creating this amazing game .
We were really drawn to the whole genre of hack-and-slash action-adventure, and are obviously big fans of Devil May Cry, Bayonetta, God of War, Ninja Gaiden, Streetfighter, etc. We tried to bring a darker and more western sensibility to the genre.
Question 9 – What can fans of Visceral Games expect to see in the future in terms of new games.
The studio is really focused now on Dead Space 2, the sequel to 2008’s highly-acclaimed sci-fi horror game. It is a huge title for us, and fans and gamers won’t be disappointed.
Question 10 – Finally.. What do you love most working at Visceral / EA ?
What I love most about Visceral Games is the creative freedom afforded to the teams here. We really do get to make the games we want to make, no question.
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Let us know what you thought of the interview with the Visceral guys. Leave a Comment below