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SCRABBLE, Tetris, Need for Speed SHIFT, Mirror’s Edge and Command & Conquer Red Alert Designed Specifically for iPad and Available Today on the App Store

 Who’s picked up the Apple IPAD yet ?  Seems like it sold over 300,000 units on its first day.  Not a bad little feat.  Well now if you’re one of those 300,000 people you’re gonna need games and EA have come to the PARTY !!  Check out the 5 super titles they’ve released for your gaming pleasure. 

EA Mobile, a division of EA, today announced five best-selling titles available immediately for Apple’s iPad. These include SCRABBLE, under license from Hasbro in the U.S. and Canada only, Tetris, Need for Speed SHIFT, Mirror’s Edge, and Command & Conquer Red Alert.

“As one of the leading publishers on the App Store, EA is delivering five games today that take advantage of the unique capabilities of iPad for a broad range of gamers, from the casual to the hardcore, and today’s product slate is just the beginning,” said Travis Boatman, Vice President of Worldwide Studios, EA Mobile. “For example, with SCRABBLE, we have modernized this family favorite game by developing a fun, interactive ‘Party Play’ mode. For our more hardcore fans, Need for Speed SHIFT becomes the ultimate immersive driving experience. We are thrilled to offer EA games with the launch of iPad — a device that is like no other.”

READ MORE AFTER THE BREAK

Xbox 360 DEAL Of The Week !!

Deal Of The Week:


This week, Xbox LIVE Gold members can purchase Geometry Wars Retro Evolved 2 for 50% off this week only.

Thoughts:
A extremely entertaining dual stick shooter. Try to stay alive while surrounded by enemies who want to kill you. Quick paced and addicting, and for only 400MSP ($5), quite a deal!


More Deals of the week:
Instead of releasing a new XBLA title, Microsoft is discounting 10 other titles as well as an April Sale deal.

TitleRegular PriceDiscounted Price 
South Park800400 
Super Street Fighter II HD Remix1200560 
Defense Grid800400 
Rocket Riot800400 
Mad Tracks800400 
Track & Field400240
Lumines Live800400
Age of Booty800400
Schizoid800400
Wallace & Gromit episode 1800400

Final Fantasy XIII Review

Final Fantasy XIII
Publisher: Square-Enix
Developer: Square-Enix
Platforms: Xbox 360 (Reviewed), PlayStation 3
Release Date: March 9th, 2010

Overview:
Whenever Square-Enix announces the release of a brand new Final Fantasy game, that doesn’t take place online, much of the gaming community rejoices in the announcement and can’t wait to see what is to come in the newest iteration of Final Fantasy. On March 9th, 2010, the world outside of Japan was treated to Final Fantasy XIII, and what a treat it is.

Story:
Final Fantasy XIII contains two warring worlds; the floating paradise city of Cocoon, and the harsh monster filled world of Gran Pulse beneath the floating Cocoon. Each world contains god-like beings called the fal’Cie. These beings oversee their own respective world and choose certain humans to complete a task for them. Humans chosen for these tasks are branded, and named l’Cie and given a Focus, if they do not complete their focus in a certain amount of time, they will lose all that makes them human and be turned into a beast.

Gran Pulse l’Cie are the mortal enemies of Cocoon l’Cie, yet with the fighting growing so intense over the many years, public fear of all l’Cie has risen to astronomical heights. So much fear that the government of Cocoon, called the Sanctum begins a mass exile, called The Purge, to anyone who they suspect has been influenced in any shape or form by Gran Pulse or Pulse fal’Cie. A select group of heroes has been marked as l’Cie by a Gran Pulse fal’Cie named Anima and must complete their unknown Focus and try to survive the whole world of Cocoon hunting them as enemies.

The story is driven entirely via cutscenes there is little talk outside of cutscenes that reveal any story information. This leads to extremely heavy cut-scenes, some sessions lasting upwards of ten minutes without any player interaction. However the story loses absolutely nothing in regards to being limited to cut-scenes. Actually, this is beneficial to the story, allowing every player to fluidly follow the storyline without worrying about missing a small section because they did not speak to a certain person.

Characters:

Lightning, Snow, Hope, Sazh, Fang, and Vanille are our heroes. Each of these characters have different reasons for fighting the Sanctum and all fal’Cie, both Pulse and Cocoon. These reasons are explored through the in game cutscenes mentioned before, and the dramatic use of flashbacks, which portray what eventually leads to The Purge. Each character begins to feel like a real person and this can cause many traumatic moments when you question exactly what is going to happen next which could affect one of your party members. The characterization is so in-depth in FFXIII that you may even begin to sympathize with those who draw their weapons against you.

From left to right: Sazh Katzroy, Snow Villiers, Hope Estheim, Lightning, Oerba Yun Fang, Oerba Dia Vanille

Gameplay:

FFXIII’s gameplay has been changed drastically from every previous iteration of the series. In many ways this is a turn for the better, though there are some drawbacks. Such as the way the game world is structured.

When the game begins, it is extremely linear. You will be spending all of your time running down pre-set corridors with only slight deviations from the path, which will only lead back to the same path. You will be fighting monsters displayed openly in your path, and find treasure chests which are hardly ever hidden. There is literally no exploration of the world around you. When you arrive in a town, at first it may feel like you have finally come to the point of exploration however even towns are treated like linear dungeons. This becomes a problem after hours of corridor exploration; you may begin to wonder if there ever is an explorable world on the outside of these hallways.

This is hardly a horrible part of the game however, because though it may become slightly boring traveling only down hallways, the pacing of the storyline is amazing, so even the same hallways will eventually begin to not bother you anymore. Eventually though, the hallway ends and a new open world is brought before you.

As you travel through the game, you will be fighting lots of monsters. And the battle system used to fight these monsters has been rebooted with only one small hiccup, rivals some of the best fighting systems seen in any other Final Fantasy game. Anyone who has played a FF game before knows about the ATB gauge, otherwise known as the Active Time Battle System. This system involves waiting for a small period of time before you can attack, shown by a gauge that fills up over time.

However this ATB gauge has been modified and broken up into separate parts and each action used takes up a specific amount of those parts. An example of which is that attacking takes up 1 segment of the gauge, while a powerful fire spell may take up 2 or even 3 segments. Commands are stackable so that they are all executed in a combo once the time bar is filled all flowing into the next seamlessly without further action taken by the player. As a potential bonus, there is no MP in this game, every action just takes up varying amounts of the time bar to execute. This type of battle system is extremely fast paced and if you are not careful you may fall during battle. While this is a main problem with the new battle system.

Every member of your battle team is not controlled by you. Only the Leader of your party is under your control, while the rest of the party members act out their rolls in the battle as the computer AI tells them. However unlike previous FF games, if the Leader of the party, as in the character you are controlling is to fall unconscious in battle. The battle is over and you must restart to an area prior to the battle and try again, or try to avoid said battle. This is a large negative, as it makes no sense that the other party members can not use a Phoenix Down or a resurrection skill to raise the leader back to life, and continue the battle.

There are two new parts added into the battle system as well, and these two additions are the main focal points of every battle you will fight in FFXIII. One of these two points is the Stagger Gauge. Every enemy has a yellow bar with a percentage shown above it. This percentage is the amount of damage that you do to the creature, meaning the higher the percentage goes, the more damage you do. Once the Stagger Gauge fills up completely, the enemy will become staggered and the percentage number will jump exponentially. Extreme damage can be done to staggered enemies, including a variety of attacks that are not usable otherwise.

This Stagger gauge is a great addition because it encourages you the player to think about the battle as it progresses and focus your offense to bringing the enemy to the staggering point. This is not always easy as every enemy varies slightly and some are only able to be defeated once they are staggered.

The Paradigm Shift is the second, but the most important part of the entire battle system in FFXIII. Each character is proficient in 3 different battle classes. There are six classes; Commando which focuses on attacking enemies, Ravager which specializes in elemental spells, Sentinel which attracts enemies attacks and defends against them, Synergist which buffs your party, Saboteur who debuffs the enemy, and Medic who heals your party members. During battle, by pressing the LB button, you are able to cycle through all of your paradigms and shift between them on the fly during battle.

With the amount of enemies you will be facing, and the amount of different battle types you will be facing, battles require a lot of customization and experimentation with Paradigms and shifting between different combinations of classes. You may face one enemy and be able to destroy it without ever needing to change paradigms, while next time you will be forced to switch consistently back and forth between different paradigms to avoid the game over screen.

However with all of these new additions to the battle system, the fights are amazing to behold as they unfold before you. Well timed blows can destroy a staggered opponent, while a well timed paradigm shift can save your entire party from an otherwise game-ending attack. With this fast paced and intuitive battle system, I hope that this is a sign of things to come from the usual JRPG battle format.

Alas there is no leveling system in the game to speak of. At the end of battle you will receive something called Crystogen Points (CP), and these points are applied to a stat increasing board called the Crystarium. Each character has three different Crystarium boards for each of their main Paradigm classes, and by using these points you gather by defeating enemies, you can progress along the board activating various nodes that will either increase your HP, strength, magic, or teach your character an entirely new ability.

The Crystarium layout is surprisingly different for each and every character, while the class may be the same, two Synergists will not begin with the same starting abilities, though eventually they will begin to learn the abilities they may be missing. Also any Strength, Magic, and HP boosts earned through the various class’ crystariums will be added together overall, allowing points to be distributed evenly among the three classes each character has without the worry of losing a specific stat boost.

Now what would a FF game be without the summoning of giant creatures to battle alongside your party. These summoned creatures in this game are named Eidolons and they will replace the other two computer controlled party members until the Eidolon departs the battle. Once they arrive you can battle alongside them against your foes and raise a bar called the Gestalt bar. By pressing X, the Eidolon will enter what is known as the Gestalt mode. This mode transforms the Eidolon into some type of vehicle or ride-able creature, allowing your character to unleash powerful attacks and even unleash the creature’s ultimate attack.

Graphics & Music:

If there is one thing to be said about FFXIII, it is gorgeous. Each character is perfectly designed and the expression on their faces matches their emotions perfectly, making literally nothing lost in translation. The graphics and the world are vividly colored, making all those linear paths to explore as you traverse them. There is a feel of combined themes between some of the environments and the monsters inside them. At one point it will appear that you are in a factory, only to see that there are forests growing inside the buildings as if they have always been there.

Last but not least the music matches the world perfectly and is absolutely fantastic. Of course some tracks are better than others, but the battle theme is superb and contains one of the best soundtracks of the FF series.

Overall:

Final Fantasy XIII is quite honestly one of the best RPGs on this generation of consoles. Not only that but it is a vast improvement over the standard JRPG, consisting of slow paced battling and muddled storylines. Of course not every bit of the game is perfect, but that doesn’t mean that FFXIII does not deserve the praise it is receiving, because it most assuredly does.

I give Final Fantasy XIII a staggering 9-5-capsules-out-of-10

Sunday Analytical: April Fool’s Day

Well, it is Sunday here in the United States, and I have another analytical article for you guys. I say analytical, because these are based heavily in my analysis or the analysis of a group which I then in turn analyze in further depth. Some of you may find them interesting, while others of you don’t really care. Either way, everything you are about to read is based on analysis, true stories, and a bit of fact.

April fool’s day has come and gone, and this was the first year where I was press during the day. I have now experienced the day from 3 different major perspectives. This article discusses all 3 of the perspectives.

Tell me what you guys think of the new title, “Sunday Analytical:”; do you think it fits well?

~~~

Aprils Fool’s Day

Depending on how you look at the day, April fool’s Day can either be fun, annoying, tedious, boring, or many more. Below you will find the 3 main perspectives that look upon April fool’s day: the ones that fool, the ones that get fooled, and the bystanders.

The one’s that fool:
April fool’s day is known for those that fool others, and when you collect a group of people who have artistic skills, and the ability to do pretty much whatever they want you get some pretty awesome pranks. Some developers go for funny pranks, while others go for realistic pranks that get your hopes up and then let them come crashing down. Pranks aren’t only made by developers however, many sites take the pleasure of changing their website for one day for fun or to try and fool you into believing that they have actually changed some part of the site. The pranks are usually planned last minute, and thrown together quickly. Not all plans are last minute ideas; however, some are planned months in advance as a marketing ploy. A good prank or joke can keep your product or site in people’s minds for a very long time, as well as being spread all over the internet very quickly.

The one’s who get fooled:
They aren’t always fooled, and sometimes the objective isn’t to fool the person but instead entertain them. Being fooled is never nice, but it sure is funny when you realize what just happened. The people who get fooled are what make April fool’s day so much fun. It is a time to laugh at yourself when you fall for the joke and a time to laugh at others while you show them the exact prank you just fell for. All though you are simply checking out all the pranks and enjoying yourself, when you share the prank with friends and family you are in fact acting as a marketer for their product or website. As the viewer, you have a fun time and once it’s over it is over and all you are left with are the memories of the pranks.

The bystanders:
The people who watch and report on all the action. The press are the ones who tell everyone what’s new, but the problem is on April fool’s day you can’t tell what is news and what is a joke. It is a nightmare to shift through all the news and try to pick what is true and what isn’t. Some pranks are quite easily determined as false, while others are a little more difficult. Press are able to look in and see who is creating what, and are the ones that hand out the pranks. The press has a clear choice, to either go with the joke and hope that since it is April fool’s day all mistakes will be washed  away or ignore the day completely and treat every single piece of information as a ticking time bomb just waiting to fool someone.

Easter Eggs and Zombies, Resident Evil: Afterlife trailer revealed

Finally the trailer for the fourth Resident Evil movie, Resident Evil: Afterlife has been released, you can see the trailer below.

From what they are saying, it was filmed using the same type of 3D cameras that James Cameron used to make Avatar in 3D. Not only that but the movie will also include Mila Jovovich as Alice, which was tentative before due to contract issues. There is also news that video game characters yet unseen may make an appearance in this film as head characters, such as Chris Redfield.

Resident Evil: Afterlife was written by, produced, and directed by Paul W. S. Anderson and is being distributed by Screen Gems. The movie is slated to be released September 10, 2010.

This trailer actually looks quite good, and from the looks of a few of the zombies there, it will also be introducing the Las Plagas virus from Resident Evil 4 and the Executioner from Resident Evil 5. Although some of the action itself seems to be extremely far beyond reality, but then again that is always entertaining. I enjoyed the first two movies, but the third one, Resident Evil: Extinction wasn’t the greatest for me. So I’m excited about seeing how this one will turn out, anyone else?

Zombie Egg Image courtesy of ~WonderDookie

HAPPY EASTER FROM THE CAPSULE COMPUTERS CREW

Everyone here at Capsule Computers from the Cutest (MasterAbbott) to the ugliest (Kingroc69) we would like to wish you all a Happy and Safe Easter.  We all hope that the Easter Bunny has brought you many yummy chocolate easter eggs to enjoy.

Everyone here has destroyed enough Easter eggs to sink a small ship, but hey it’s Easter.  We’re all allowed to 🙂  Have a great day, eat, enjoy and be Happy.

Happy Easter from Capsule Computers Crew 🙂

Geometry Wars out for the iPad

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Looks like Activision has released Geometry Wars: Touch (click to download) now for the just released iPad at the cost of $9.99.

You may have heard of a game called Geometry Wars: Retro Evolved 1 & 2 for the XBLA, and may have also played these games. If you have played either one then you will know quite well exactly how fun Geometry Wars itself is, and what it has to offer. Geometry Wars: Touch offers the exact same features and modes as Geometry Wars: Retro Evolved 2, including a brand new mode called “Titans”

List of modes included in iPad:

* Deadline: This mode will set you against endless amounts of enemies with as many lives as you may need, providing three minutes to reach your highest possible score
* King: King of the hill style gameplay, where you will recieve only one life, and must travel between safe zones and destroy the enemies between them
* Evolved: Possibly a re-worked version of the original Geometry Wars: Retro Evolved
* Pacifism: One life to live and no weaponry to speak of, your only hope is to fly through explosive gates to destroy your foes
* Waves: You must survive as many waves as possible of enemies, with only one life. Did we forget to mention that the enemies com from all directions and in literal walls
* Sequence: Kill every enemy as the levels progress
* Titans: Asteroids style gameplay, involving whittling down enemies until they are no more

Unfortunately though, there is no word yet if this game will see the light of day on the iPhone/iPod Touch. Has my previous fear come to pass? Will applications and games for Apple products be directed directly at iPads now and leaving the iPhone/iPod Touch as outdated material? I certainly hope not. Only time will tell if there will be a version released for the iPhone/iPod.

Who here has played Geometry Wars for the XBLA? Do you think that this will be a good transition for the game?

Prince of Persia : The Forgotten Sands – Gameplay Trailer

As seen on http://www.princeofpersia.com, this brand new Prince of Persia: The Forgotten Sands trailer will take you to a journey into Maliks kingdom, where he has unleashed the Sand Army.
Like the Prince, you have been granted new powers, it is now your decision to use them well. Prince of Persia : The Forgotten Sands will be available May 2010.

Believe it or Not: MasterAbbott is cute?

According to Trixie360’s latest blog entry MasterAbbott is officially 6th in the top 10 cutest boys in video games.

MasterAbbott is always saying he is cute. Him and Duraroc are always gunning for who is the cutest in the capsule computers crew, while I humbly sit in the background because I know if I joined in there would be no point in arguing. Now it seems there is a WINNER.

Now nothing can stop MasterAbbott, all he does all day is walk around the office with his lancer in his hand making revving noises and screaming out “IM CUTE im the CUTEST, in your faces!”

Next he’ll be putting his picture all over the place. But i have plans for those pictures. MUHAHAHAHA! Sharpy in hand, bring it on MasterAbbott!

Free App A Day !! HORRAAYYY !! Perfect for your new IPAD !!

FreeAppADay.com to Launch Free iPad Titles on Day One Through www.FreeiPadAppADay.com

I think this is a perfect idea.  I’ll be placing links to both on the side bar under links.  Make sure u book mark these two sites as it’s always good to get free stuff every day.  Other corporations should be doing this too FREE XBLA Game a Week or PSN Games and WiiWare games a week would be BRILLIANT .. and it would generate more action and interest by gamers.

What do you guys think ?  Well for now check out the details below. Make sure you check out both sites for your iPhone and your new sexay IPAD !!

SANTA MONICA, Calif.: Leading Application Discovery Portal FreeAppADay.com is scheduled to promote several iPad titles during the iPad Launch weekend through its newly acquired www.FreeiPadAppADay.com website. The site will reveal the name of the titles on Saturday April 3rd at 12.00am.

“We are very excited to be involved with the launch of the iPad,” says Joe Bayen, CEO at www.FreeAppADay.com. “The new device is set to have a major impact in the mobile industry and we are positioning the new iPad site as a location where iPad developers can showcase their titles and iPad owners can discover great paid apps free for a single day.”

The iPad site will initially be merged withwww.FreeAppADay.com, howeverwww.FreeiPadAppADay.com is set to evolve as a standalone website once more titles become available on the iPad.