Deathdude222 and the Capsule Computers team here bringing you a competition where you have the chance to
WIN an XBOX 360 RETAIL GAME!
The game will be in PAL format and MasterAbbott will be choosing it. The game is random and could be anything from Barbies Horse Adventures to Splinter Cell Conviction!!!
All you need to do is write a review on any game you like and post it as a new topic on the forums in the competitions section.
You absolutely MUST follow my review format post which is found in this link:
Left 4 Dead 2 has been updated and now contains 1250 achievement points. (They are listed at the bottom)
The Passing DLC is bringing the old characters from the first Left 4 Dead game and putting them in with the characters from Left 4 Dead 2. Supposedly, someone doesn’t survive! The DLC also contains new weapons, new uncommon infected, and new game modes known as mutations. The Passing is available for 560MSP on the Xbox Live Marketplace.
Mutations is a new game mode that valve will change regularly with odd combinations of gameplay. Such as a versus game with realism turned on or a game mode with infinite chainsaw ammo and endless hordes of zombies as you attempt to go through a level. The new mutations game mode sounds very interesting and adds even more replay value to Left 4 Dead 2 since valve will update it with a new “mutation” every Thursday. Get to zombie killing!
Below is the achievements that have been added to the game.
TORCH BEARER – 20
Survive The Passing Campaign.
WEDDING CRASHER – 30
As the Charger, grab a Survivor and crash them through 8 chairs at the wedding.
TIL IT GOES CLICK – 20
Using the M60, kill 25 infected without letting go of the trigger.
GRAVE ROBBER – 25
Collect 10 items dropped by a Fallen Survivor.
MUTANT OVERLORD – 30
Play 6 Mutations.
FORE! – 25
Knock off the heads of 18 infected with the golf club.
KILLING ‘EM SWIFTLY TO THIS SONG – 20 Play the new Midnight Riders song on a jukebox.
KITE LIKE A MAN – 30 Kill a Tank only with damage from the original Survivors.
CACHE GRAB – 20 Open 5 foot lockers.
PORT OF SCAVENGE – 30 Play 5 full games of Scavenge on The Port
Wooo Hooo !! Go the Wiggles !! Check out the press release below. I don’t think anyone can stop the Wiggles their just getting bigger and bigger with every passing day. One of the most successful children’s group possibly in the world !!
Singstar The Wiggles is going to ROCK ROCK AND ROCK !! Now you’re kids can sing-a-long to their favourite Wiggles songs sung by Anthony, Jeff, Sam and Murray.
Whats your favourite song ??? MasterAbbott’s is HOT POTATO HOT POTATO !!
Congratulations to the Wiggles, Mum’s and Dad’s out there make sure you grab this one once its out in May 2010, your little ones will love you for it !!
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Check out official Press release below:
PlayStation®signs videogame deal with The Wiggles creating a new SingStar® sensation for Aussie children
The Wiggles go hi-tech with their first computer game exclusive to PlayStation
SYDNEY, 23 April 2010 – Sony Computer Entertainment Australia (SCE Aust.) today announced a partnership with internationally renowned children’s group The Wiggles. The licensing agreement will see SingStar®The Wiggles created exclusively for PlayStation®. It will release on PlayStation®2 (PS2™) in May 2010 and on PlayStation®3 (PS3™) later in the year. The title will be made available in both Australia and New Zealand. Designed with a child friendly game interface SingStar The Wiggles will provide an interactive and fun experience in homes across the region.
The Wiggles have become a worldwide phenomenon over their 19 year career, selling over 23 million DVDs and 7 million CDs worldwide. Now, with their first ever full computer game release, thousands of young fans of The Wiggles in Australia and New Zealand will be able to experience the interactive and rewarding experience of singing along to their favourite tunes. Anthony Field, Jeff Fatt, Sam Moran, Murray Cook, together with children’s favourites Dorothy the Dinosaur and Captain Feathersword will be featured in the computer game debut, that will lead children and families through their classic songs, such as `Hot Potato’ and `Wake up Jeff!’
“SingStar The Wiggles is a PlayStation title designed exclusively for children. Every day, kids around the world sing along to their favourite albums and videos released by The Wiggles. Now, with SingStar, we can offer fans of The Wiggles an interactive and rewarding experience as children learn to perform their favourite songs in the lounge rooms across Australia and New Zealand,” said Michael Ephraim, Managing Director, Sony Computer Entertainment Australia and New Zealand.
Paul Field, Managing Director, The Wiggles Productions stated, “After nearly twenty years of making music, filming videos, and entertaining children around the world, The Wiggles have reached a new level of entertainment by joining together with Sony Computer Entertainment to create The Wiggles’ SingStar game. I’m sure there will be young adults who have grown up with The Wiggles’ music who will be grabbing the mic and doing the ‘Hot Potato’. It’s fantastic, for the first time ever you can be the fifth Wiggle and sing along with the fab four of fun!”
Hey guys, just a quick update. Com2Us has provided their game Heavy Gunner 3D for free today only! The usual price of the game runs about $4.99 so today is a great day to get a chance to play this application.
The game itself is very advanced and very enjoyable to anyone who likes FPS games and also has an iPhone or iTouch. Here are some features listed by Com2Us:
Dual stick control (multi-touch)
More than 130 combinations of upgradable weapon
25+ missions with different enemies
Leadersboard and online ranking
Optimized control by re-calibration
Social networking integration
Com2Us has provided the app for free with collaboration with www.freeappaday.com
I have one question: “Why do teddy bears need a campfire in the first place?” Aren’t they already supposed to be warm and cuddly? Enjoy more Naughty Bear carnage. Murder your own teddy bears while playing Naughty Bear when it releases in June.
Game Gripper is a mobile phone accessory that allows you to transform a mobile phone slide out keyboard into a game-centric joypad in a matter of seconds. Simply place it on top of the keyboard for some serious button smashing portable gaming. Currently only available for the Motorola Droid mobile phone, this accessory is gaining interest by users of other similar form factor mobile phones fast. Take a visit to their homepage to see some youtube videos of their Droid version in action.
Nokia N900 users at talk.maemo.org, including myself, have requested for an N900 version of the accessory by filling out the request form on game gripper’s website. Nokia N900 is a perfect phone for such accessory as it is capable of running nearly all old school game emulators such as SNES, NES, GBA, SEGA MS, MAME etc. Game Gripper maker listened and just recently have revealed a prototype pic of the N900 version of the game gripper. It’s looking very nice indeed. We hope to review one in the near future.
Splinter Cell: Conviction Publisher: Ubisoft Developer: Ubisoft Montreal Platforms: Xbox 360 (Reviewed), PlayStation 3 Release Date: April 13th, 2010
Sam Fisher is back !! A lot has happened to Mr Fisher since we last saw him, he’s not his normal self anymore. Everyone that he has trusted in his life has now betrayed him. He’s lost his daughter, the only thing that keeps him going is the thirst for revenge. Which in a way is pretty sad, but it’s perfect for what UBISOFT have in store for us in Splinter Cell Conviction.
This is by far the most brutal Splinter Cell of them all. Splinter Cell Conviction has you following leads and collecting answers. Sam Fisher no longer has the support of Third Echelon, which means no more trademark cool gadgets to use, but don’t worry, what Sam lacks in gadgets he makes up in pure brutality. Throats are choked, heads are smashed through anything including urinals and wash basins, hands are used as pin cushions, but replace the pins with knives. Pretty much anyone that comes in contact with Sam won’t live to tell their tale to their grandkids.
One of the great new features never seen before in any game is the flashback sequences. These are Sam’s thoughts, projected as flickering films over all sorts of surroundings and environments. The flashbacks transport Sam back into his darkest days and remembered events of his past but also instruct him of the new mechanics that will need to be performed moving forward. Everything else around him turns black and white as Sam is hidden from enemy site, I personally thought this was a great little touch to the game. Another feature is the interactive memory, this is where Sam flashes back to a time to places like his house or when he was in the Gulf War. Initially the house invasion has you learning the new combat aspects of the game, including melee takedowns and Sam’s automatic execution moves : “Mark and Execute” your enemies and then with the press of a button unleash pure mayhem as they are executed one by one in a slow motion extravaganza that you’d only see in video games… wait a minute this is a video game.
Splinter Cell conviction is no longer a slow paced stealth game, like the previous Splinter Cells. UBISOFT have managed to find a perfect blend between an action packed 3rd person shooter and a stealth game. Players are encouraged to move in and out of darkness all the time, taking full advantage of Sam’s lethal abilities. Enemies are fairly smart, they throw grenades, have itchy trigger fingers, but do tend to talk a lot. They scream out and taunt Sam possibly to throw you off your gameplay and freak you out causing you to panic. This is a nice little touch to the game. Even though the enemies tend to be more talk and no action as most of them think they know where you’ve gone but can’t end up finding you. This is where you’re going to have to keep a steady head and outflank, outwit and certainly outgun with a twist of spine snapping thrown in for good measure.
Touching on the topic of interrogation and choke holds, Sam doesn’t hold back when it comes to smashing a head through a mirror or basin. A basic environment will end up becoming the enemies worst nightmare as Sam will have the enemy begging for mercy in a matter of moments. You can drag and pull your enemies around and with the press of the B button will have them smashing through something hard. Remember Sam is a little on angry side so in the end he’ll end up doing more than what you’ve bargained for. If you enjoy watching artificial intelligence being put through a lot of pain then you’ve come to the right place. The interrogation sequences do break up the game-play a little which is always good, combine that with the flashbacks moments like when Sam is back in the Gulf War and you have a fine mix of action, stealth and brutality, what else would you ever want in a game.
Along with the Single player campaign, UBISOFT have also introduced a second campaign which is focused on multiplayer, where you take control of two characters, Kestrel & Archer. This campaign is a co-op only experience and is full of action and heart pounding moments. Kind of reminds me of Resident Evil where your running or scrambling for breath at every moment. The greatest thing is planning and taking down enemies with the mark and execute technique. I have to say this co-op campaign is more hectic than spec-ops mode in Modern Warfare 2. Great fun if you’re playing with someone you can trust and communicate clearly with. As there is little or no margin for errors. There is less story elements but more action in this campaign but that fine you get to taste a bit of both worlds which is always good.
Splinter Cell Convictions single-player campaign can be completed in roughly eight or so hours. It’s a little too short and once you get the hang of Sam’s moves under your belt even running through on the hardest difficulty will not be much of a challenge. The story is finely put together and has Sam always right the middle of it all. It’s a great move away from the previous Splinter Cells and does place the series back on track for any future instalments. Fans of the Splinter Cell series will definitely not be disappointed as it provides the much needed closure.
G’day Everyone MasterAbbott’s back with another of his Collector’s Edition unBOXings !! Today we test drive UBISOFT’s Splinter Cell Conviction Limited Collector’s Edition on Xbox 360.
This is what you get in the Limited Collectors Edition on the Xbox 360 PAL / EURO
* An exclusive Sam Fisher Figurine
* Tom Clancy’s Splinter Cell Conviction Game
* Infiltration Mode : Eliminate All Hostiles in the mission area without being detected
* A special playable skin : SHADOW ARMOR
* Early Access to 3 weapons : SC3000, SMG-2 and MP5
* The Official Splinter Cell Conviction Soundtrack (Over 17 Tracks)
Check out the video unBOXing below to see everything up close and personal.
The Limited Collectors Edition does come with a few cool little extras. But most of them should just be included in the game. There’s no limited edition art book, that normally comes with collector’s editions, and the case is just your standard Xbox 360 case. In other parts of the world this collectors edition actually comes in a nice tin case. The saving grace for this collectors edition is the Sam Fisher Figurine. It’s finely crafted and doesn’t look cheap, time and effort has gone into make Sam Fisher look as realistic as possible. The soundtrack is also pretty cool but expected in a collector’s edition box set.
How much would you expect to pay for all of this ? Well here in Australia the RRP is $119. Yes quite a steep price to pay for a game a sountract and a plastic doll. If your a super keen fan of the Splinter Cell series you could swallow your pride and pay the price. But for the rest of you just wanting to play the game, this collectors edition is a little to expensive.
As suggested back when we first heard news of the cancellation of the original Xbox Live support will provide more flexibility on the Xbox 360’s version of Xbox Live, and it turns out to be true.
In an interview by CVG, Microsoft product director Aaron Greenberg has stated that they know of their consumer’s requests to expand Friends lists, and even possibly provide more methods to sort and group together your friends.
Greenberg also has stated that with the loss of “Xbox 1’s” Xbox Live will provide even further flexibility for the 360’s online interface; and you can take that as you will. But personally I don’t understand how much it was hindered by the old Xbox considering there was already no similarity to the two.
“We’re at that point now where that community has largely transitioned off and onto the Xbox 360, and now, by discontinuing that support, we’re able to add more features without necessarily having to support things like that friends list integration where you could see your friends on Xbox1 or Xbox 360. Having that new flexibility will allow us to bring more features to the Xbox Live Community on Xbox 360.”
There has been no official announcement of any changes being made, though one can expect them to come closer towards the next seasonal update. Though personally the friends list issue will only affect a few people, as I don’t know many people who have issues holding over 100 friends themselves short of special GamerTags for events. The grouping ability would be welcome though, as you can group your friends to which game you usually interact with them with. I can’t wait to see what else they have in store now, don’t you? Any idea what they could be changing now that they have more “flexibility” with what they can do?
Has anyone here ever seen a TV series where they changed directors for every episode? I sure haven’t. The standard of TV series usually has the same exact director for as many years that they air for. However that is not true now for a brand new anime called Mayoi Neko Overrun.
The show has been listed for a director that is “Under Negotiation”, however now the makers of said anime, AIC, have stated in the website’s official blog that the show will have a different director for each of the show’s 12 episode run.
The first episode was directed by Shin Itagaki, Kenichi Yatani directed the second, and Yoshimasa Hiraike directed the third episode. They have not quite said which director will produce the fourth episode, nor do they release who they have lined up. However one thing is true, it will be quite interesting to see how each episode may vary slightly due to the difference in director. One episode may contain extremely dramatic happenings, while another is lighthearted and joyful as it follows the standard storyline of the show.
In case anyone is interested in the plot of Mayoi Neko Overrun, an adopted orphan boy and his childhood friend work for a pastry shop owned by the boy’s adoptive sister. They take in stray cats and stray other things, including a girl who appears to be mysteriously like a cat girl herself.
Quite interesting if I do say so myself. Do you think that most shows would actually benefit from a variety of directors doing different episodes? Maybe a little change of pace every now and then in shows which have hit a stagnating point?