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Vanquish – Review

Game Name: Vanquish
Platform: Xbox 360
Publisher(s): Sega
Developer(s): Platinum Games
Genre(s): Shooter
Release Date: 10/19/2010
ESRB Rating: M (Mature)
Price: $59.99 (USD)
Demo: Add the Demo to your Instant Queue

Story
The game takes place on an orbital space station called Providence. The Military have been dispatched to this station in order to get rid of a Russian extremist group known as the Order of the Russian Star. The station uses microwave energy to basically boil all water and the extremists have turned it onto San Francisco, instantly boiling all the water that is present (including the 70% found in the every human body nearby). It is up to the military to stop the extremist group before they do more harm. You play as a DARPA operative by the name of Sam Gideon. He is tagging along for two reasons: to test out the new ARS battle suit in the field, and to also save Professor Candide who is being held captive by the extremists.

Gameplay
You can pretty much consider this game a 3D bullet hell game with third person shooter aspect thrown in just for fun. The entire game screams insane, and tons of missiles flying everywhere creates and adrenaline pumping experience. It isn’t only missiles either, debris and scenery will break all the time and you have to adjust your gameplay style to accommodate. The underlining gameplay includes: dash, get behind cover, focus, dash some more, and hide behind cover some more. I forgot to mention “shoot” didn’t I? Yeah, you’ll have to do a lot of shooting as well. A LOT!!

The screen literally fills up with missiles at every possible moment. Every enemy is trying to kill you and there are a lot of enemies. Not only missiles, but also bullets, debris, scenery, and more are coming at you at all times. The game is literally a 3D bullet hell and these are the bullets you need to avoid. Not only that, but you also have to shoot back at the people shooting the bullets at you. Luckily you have a few tricks up your sleeve that you can utilize in order to gain the upper hand. Since you are equipped with the ARS battle suit you have the ability to dash around really fast. This helps maneuver quickly while so many bullets are flying. There is also the ability to focus, which allows you to slow down everything that is happening around you and get better accuracy and also the ability to dodge bullets easier.

There are neat little extras in the game as well. There is a slight powerup system in place that lets you upgrade your guns. These upgrades can either be acquired by picking up an upgrade or by picking up the same gun 3 times while you are full ammo. These upgrades come in handy, but sadly you lose the upgrade if you die a lot. On the harder settings, your guns never get that strong because you die a lot and this in turn makes the game harder. It basically beats you down while you are already down on the ground. An arcade style scoring system is also within the game. This scoring system was nice to see how I did, but eventually I just skipped over it. Some people who go for leaderboard scores will like this but everyone else will look over it like a pointless gimmick. Finally there is the ability to smoke (we in no way condone smoking, but this is actually pretty nifty). During the cutscenes, the main character is a pretty hefty smoker. The developers decided to let the player themselves take a smoke break at a press of a button. Since the robots use heat to detect enemies smoking a cigarette while behind cover and then tossing it aside draws the enemy fire while you jump out and take them all out.

Challenges are also within the game and are unlocked by beating certain levels. These challenges are basic enemy wave scenarios, but they are used to recreate the most hectic moments in the game instantly. These moments are pretty much the craziest and hardest parts of the game without the story, or level progression attached. While it is just a whole bunch of enemy waves, it is still fun and adds more gameplay value to the game.

Audio & Graphics
The audio easily fits in with the pace of the game, and the voice acting isn’t that bad either. The only annoying aspect within the audio is the one liners that everyone spits out. At first I found it amusing that whenever someone on my team got in my way, Sam would yell at the person and tell him to “move out of the way”; it felt like he was saving me the trouble of yelling it myself. Sadly, after a while it just became annoying and I wish they would all just shut up; but it doesn’t really take away from the fun of the game that much.

The graphics are superb. There are so many missiles on screen that I am amazed that I rarely saw any frame rate issues at all. The game seemed so smooth, and fast. The levels blow up around you, missiles come from everywhere, and robots blow up in a beautiful array of sparks and metal bits. What is even cooler, is when you focus and slow down everything around you. When you do this, you can see the bullets flying past you and the missiles slowly traveling towards you. Another nice little addition is that smoking in the game isn’t just something the main character does during cutscenes, there is actually a button that lets you take a smoke break.

Achievements
The achievement list is pretty easy. A majority of them can be achieved by simply playing the game. There are two sets of difficulty based achievements: one for beating each level and the game, and one for doing the same thing on hard or above. Then there is the statue achievements, which requires you to find all 112 statues in the game. This is the obligatory hidden item achievement, that seems to be necessary in every game. They don’t even do anything, other then add to your overall score if you find them. Other than those, the rest can be obtained by doing certain tasks or beating a certain boss in a certain way. Luckily the game is broken up into a whole bunch of levels and chapters, so doing any level specific achievements only requires you to load that level back up (if you have unlocked it through story progression).

Overview
While Vanquish never really sucks you into the story and most of the characters are easily forgettable; the gameplay easily makes up for all of that. Bullets flying, robots blowing up into a million pieces, epic boss fights; the game yells “FUN!” and lives up to its word. Most third person shooters are pretty slow paced and require  a lot of cover and shooting, Vanquish speeds everything up and cranks the insanity up a notch. There is even a button that lets you take a smoke break in the middle of all the insanity. Since it is so fun; however, the game seems pretty short and calls for about 6 or 7 hours of playing time based on skill level and difficulty. The “hard” and “god hard” settings will take a lot longer if you aren’t that good at the game though. Luckily, there are challenges to complete and the “God Hard” Difficulty that you unlock after beating the game on Hard. These additions are nice for a bit of replay value.
I give Vanquish
9-0-capsules-out-of-10


NOTE: I do not condone smoking in any way, form, or fashion. I just found it to be one of those neat little additions that fit in so perfectly while at the same time not being required at all for the overall gameplay experience. Small touches like that are rare in games these days.

Fluid – New Game from Radiangames

Radiangames, a developer that strives to create a game a month for Xbox Indie games, has released their new game, Fluid.  Players must collect all the dots while avoiding enemies like jellyfish.  Collecting power-ups like power pills, vortices, speed pads, and teleporters will help you across the 35 levels available in the game.  You can try Fluid right here or you can buy it for 80 MS points ($1.)

Luke Schneider of Radiangames says,“More than any game I’ve made in the series, Fluid has to be played to be properly appreciated.  The fluid controls, intuitive gameplay, and flowing graphics combine to form a gameplay experience that feels unique and familiar at the same time.”

The Motion-Control Revolution

It all started on 8 December, 2006: the launch date of the Nintendo Wii. It was quite literally an overnight success with people queuing for days outside stores, sprawling across the streets with their deck chairs and sleeping bags in tow, almost like a group of disorientated campers who had got lost and ended up in the city.

70 million. That is the total number of Wii consoles sold as of March 31, 2010. But these are just the overall sales. It’s sales for the first week are equally impressive if not more so, and afterwards this prosperity for Nintendo only continued, with the Wii remaining sold out for months. It became a rarity, and if people happened to come across some that were in-stock, Wii’s were so sought after, people often picked them up and in turn, flogged them online at inflated prices for a tidy profit.

Naturally, Nintendo’s rival companies, Sony and Microsoft wanted their share of the success. They saw the opening to the new marker of casual gamers, as well as the appeal to their more experienced fans, and decided to seize the opportunity with their respective technology.

Sony had experimented with motion control in the past, with the various EyeToy games for PlayStation 2, and even the age-old Dualshock controller, when integrated with the PlayStation 3, had the added feature of tilt-sensitive controls. However, it was only when they announced the PlayStation Move, that Sony revealed their hand and truly entered the battle for superiority in motion control.

Moreover, after Microsoft witnessed Nintendo’s success with the Wii, they too followed suit and entered the motion control competition in the form of Project Natal. This, of course, was soon renamed Kinect for retail purposes and looks reminiscent of EyeToy, only with much greater capabilities due to advances in technology. It’s release is inbound and I will reserve my judgement until then, though things remain unchanged.

Here we are now, the calm before the storm, a moment of stasis before a frenzy of motion. What will this movement mean (pun intended)? Whichever way you look at it, gaming has a new direction, one of motion control. You only have to glance at some Wii sales figures to see that it appeals to the masses. Not only this, but motion control promotes a healthier and more active lifestyle which society craves. The question that remains is whether or not, as a result of the development in motion control, the controller as we know it will disappear? How would you all feel about controller-free gaming in the near future? Or will there always be a place for the control pad in the gaming industry?

Feel free to voice your opinions via the comment section below.

Club Nintendo Celebrates Mario’s 25th Anniversary with New Items…

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Club Nintendo has been a great way to score free swag since the launch a few years ago. With Mario’s 25th anniversary upon us, Nintendo has now added some new Mario-themed rewards to the catalog to celebrate. If you have never heard of the Club Nintendo rewards system, each first party game comes with a voucher with a unique code to be entered. Each voucher contains a set number of “coins” that can be used to redeem items such as Nintendo themed stationary, posters, and even the two Game & Watch collections for the Nintendo DS.

Here is a look at the official announcement:

Starting on Oct. 20, members will be able to redeem their Club Nintendo Coins for a special “Evolution of Mario” screen saver and four limited-edition pins commemorating 25 years of Super Mario Bros. fun.

The “Evolution of Mario” screen saver features game-play footage from Mario™ games throughout the history of the series, from 1985’s original Super Mario Bros. to this year’s acclaimed Super Mario Galaxy™ 2. Members will be able to download the screensaver for 10 Club Nintendo Coins. This is the first time an exclusive screen saver has been offered as a Club Nintendo reward. The four commemorative copper pins featuring original 2D Mario artwork will be available for 450 Club Nintendo Coins.

It is great to see some new items added as it isn’t often when the catalog gets an update. Additional details about these and other Club Nintendo rewards, as well as how to become a member of Club Nintendo, can be found at http://club.nintendo.com. For more information about the 25th anniversary of Super Mario Bros., visit http://mario25.nintendo.com.

Need for Speed: Hot Pursuit Video- Cops Get Their Due

Bad dudes are screaming around the Seacrest city in their new sports cars.  What is a police officer gonna do?  Most likely he will bust out a car of his own, and then use special carSWAT maneuvers to bring it down.  Do you have what it takes? You will be able to find out when the demo hits on October 26, 2010.  The full game intercepts a release date of November 16, 2010 for Xbox 360, PS3, and PC.  Will you be the law, or the lawless?  Whatever you decide, just don’t hit the Seacrest billboard.  The one with that host of that show, ya know?

Costume Quest Review

Game: Costume Quest
Publisher/Developer: THQ /Double Fine
Genre: RPG/Action
Consoles: Xbox 360 (Reviewed), PS3
Price: $15
Add the demo to your Xbox Download Queue right here!

Story

Your sibling is kidnapped, and it is up to you to find him/her.  You are allowed to choose at the beginning which sibling you want to play as.  Turns out, your sibling’s costume looked like a candy corn, and monsters have a thing for candy.  Who knew?

I was expecting a corny story, but it was actually quite good.  Sibling rivalry stars as the main depth to the story.  But fighting monsters is the second act.  Many various characters turn up to help you.  Most of the lines that the characters say are pretty funny.  However, don’t expect gut busters.  Instead,  expect some irony, subtlety and outright clean humor.  They may make you chuckle or smile, but the charm the characters exude and not the lines they deliver is where the story really shines through.

Gameplay

Costume Quest is a fairly simple RPG.  You lead your characters through various stages and battle monsters, solve puzzles and find neat items.

Combat is standard turn based quick time events.  However, through the game you will collect various costumes.  These range from Robots to Knights.  Each costume has a unique power and special ability.  Once a character is wearing that costume, he inherits the costume’s traits.  For example, the knight costume has a shield.  Similarly, when wearing the knight costume, your character can use a shield in the regular world to protect himself from waterfalls.  In combat, the shield is self explanatory.  The costumes are easily one of the strongest parts of the game.  They all have awesomely original characteristics.  Just wait until a certain green, patriotic statue is unleashed; you will be awestruck.  Overall, the combat is fun.  Timing each strike perfectly or deciding which enemy to attack next is addictive.  Watching each costume’s animated attack is also really cool to see.  It is quite time consuming to find the costumes though, and I ended up using only about 5 different costumes throughout the entirety of the game.  It seemed strange that each attack animation only had one single animation.  It eventually got boring watching all these over and over.  Also, enemy variety is terribly lacking.  Most of these enemies are really easy as well, eventually making combat merely a matter of mindlessly pressing buttons.  At least until the last boss, which will require some grinding, and the finding of missed collectibles.  Even though there is some some deep customization of the costumes, like stun moves or increased dodge, there is potential for much more.

Puzzles are super easy.  Think Lego Star Wars, but easier.  However, the game may have been better off adding more of these puzzles.  Why?  Combat seemed to take over the majority of the game, and more exploration or puzzle solving would have gone a long way in balancing the structure of the game.

All in all, the sheer idea and execution of the costume system saved the game.  It is an incredibly creative idea that was fairly well implemented.  Adding more depth to the system  may have gone a long way though.

Graphics and Audio

The best way to describe the graphics is: simple.  Only essential parts of the game are fleshed out.  Even then, most areas are devoid of too much detail.  And that is not a bad thing.  Indeed, for the game that Costume Quest strives to be, simple environments are absolutely fine.   Each environment has what it needs and nothing more, making the game not feel overwhelming.  However, it was easy to get the characters stuck on certain pieces like bushes or blocks of concrete.  Also, quite a few of the areas had pointless detours that added nothing to the game.  To give an example, the “town” area had a three sided box of bushes that seemed like it had a point until you get to the end and found nothing.  This may have been purposeful to throw gamers off the track, but it was irritating nonetheless.

Audio in Costume Quest is also very simple.  Although the soundtrack is good, the only places you are going to notice it is during or after battle.  Sound effects are also present, but don’t really add anything to the feel of the game.  Even the characters have no voice acting.  While the lack of voice acting adds to the feeling of game, it still sucks to have to read in a video game.

Overview

For the price of $15, Costume Quest is an interesting buy.  The story was oddly emotional, and I am not really sure why.  It wasn’t really meant to be read into a lot, but it still had protagonists that I cared about.  Charm, wit and personality are the words to sum it up.  Gameplay may be lacking in a few areas, but the enjoyable length of the game counterbalances feelings of tedium.  A lazy afternoon or a case of the RPG munchies is the perfect time to play Costume Quest.

I give Costume Quest:

8-0-capsules-out-of-10

Next Week’s Rockband Tracks (free tracks)

I should probably change the image from Rockband 2 to Rockband 3. For now that in game image will have to do until I’m not feeling lazy, which may never happen. Anyway,  you should keep a special lookout next week as free DLC is coming your way, or at least towards anyone who plans to buy Rockband 3.

The Doors RB3 FREE Launch Pack – Free

  • “Light My Fire” X (Free from Oct. 26 – Nov. 1 in game, features Pro Guitar and Pro Bass)
  • “Riders on the Storm” X (Free from Oct. 26 – Nov. 1 in game, features Pro Guitar and Pro Bass)
  • “Touch Me” X (Free from Oct. 26 – Nov. 1 in game, features Pro Guitar and Pro Bass)

The Doors Greatest Hits Special Edition – £7.49/€10.99/$14.99

  • “Hello, I Love You”
  • “L.A. Woman”
  • “Love Her Madly”
  • “Love Me Two Times”
  • “Peace Frog”
  • “People Are Strange”
  • “Roadhouse Blues”
  • “Soul Kitchen”
  • “The Crystal Ship”

Remember, those three songs are free within the game, so if you buy the game be sure to download them while you can. They will only be available for a short time; so pick them up while you can.

Meet the Mercenary from Assassin’s Creed: Brotherhood

Ok, I lied. You have technically already met him. The mercenary has popped up in previous character videos and he isn’t exactly new. On the other hand, in this video you get to see him in action. You get to see him in all his Renaissance glory! You get to see him completely own three guys, one after the other.

Enjoy the video, and be ready to stab your friends in the back on November 16th in the US and November 19th in the UK and Europe.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=B3y7Yy4qADw&feature=player_embedded[/pro-player]

Meet Mifune from Gun Loco

Loco is quite a good word to use while describing this game. Take guns and combine it with Lunatics, and you create “Gun Loco”. The most recent video for the game introduces another character by the name of Mifune. This guy is flat out psychotic. He runs around in nothing but a bunny head, bow tie, and suspenders. Check out the video, and try to keep your insanity intact while you wait for the release of the game somewhere in 2011.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=1l6QasTNWMY&feature=player_embedded[/pro-player]

Live stream – Monster Hunter Tri

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I’m currently streaming some Monster Hunter Tri with my good friend Shawn Baxter (Snow from the Capcom forums).  Come join us if you want/can, otherwise stay tuned to see how a true Monster Hunter kills some giant beasts.  As always, check here if you want a request done, I’ll see what I can do.