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Plants vs Zombies – Nintendo DS Review

Game Name: Plants vs Zombies
Platform(s): Nintendo DS (Also available on iOS, PC, XBLA, and soon the PSN)
Publisher(s): PopCap
Developer(s): PopCap
Genre(s): Tower Defense
Release Date: January 18, 2011 (US) March 25, 2011 (EU)
Price: $19.99

After making a strong debut in 2009 for the PC, PopCap’s Plants vs Zombies has been one of the biggest success stories in recent years. Continuing the trend of porting this addictive tower defense title, we now have Plants vs Zombies on the Nintendo DS. While not a whole lot different from the original, this port still brings a few minor changes to utilize it’s newest platform. Does the DS version keep the same addictiveness and charm that we know and love? Here is my review for Plants vs Zombies on the Nintendo DS.

Story
You start your crazy adventure as a homeowner simply trying to protect your home from a zombie invasion. Using a wide variety of plants as well as being assisted from your neighbor, “Crazy Dave”, it is up to you to fend off the Zombies as they approach wave by wave. The story pretty much has not changed a bit from the previous versions of the game as it is simply ported over. The good news though is that most of your favorite herbal friends and the many variations of zombies still retain the same charm so thankfully this new portable version did not fall victim to hardly any cuts other than one less seed packet and a couple of other minor (and barely noticeable) retractions.

Gameplay
Of course this is where Plants vs Zombies packs a punch the hardest. The main adventure mode plays almost exactly the same except with a few new add-ons that take advantage of some of the Nintendo DS’ features. I will get to those in a minute, but for the gamers out there that haven’t tried it yet, I will rundown exactly how this title plays out.

You start out in the main adventure mode in your front yard which has a grid like set-up with a set number of rows. The main plot of the game is to drop plants on your yard to perform various tasks to defend your house from zombies who slowly trot down the rows, on a mission to break past your defenses, break into your house, and then eat your brains. The whole game is about proper placement and strategy as every move is crucial to your survival.

Using a Sun system, the player must gather suns through plants (or through dropping sun icons during the day levels) so you are able to place more plants on the field in order to properly protect your house. Each plant is also on a timer as well so you must wait for a recharge in your seed packet before planting another ally on the field. The strategy to all of this madness comes in with the zombies themselves though. As you move through out the game, you unlock many new plants which spit or throw projectiles, gather sun, blow up, slow down, and even block out zombies for a short period of time. While you unlock these charming new members of your army though, the Zombies also get better equipped with powers enabling them to counter many of these attacks so it soon becomes a matter of quickly assembling an army of plants in the appropriate spots and hammering the horde as it approaches until there is no zombies standing. All of this is handled using the Nintendo DS’ touchscreen as now you simply just drag and drop each plant on to the battlefield. This method is played out perfectly as the touchscreen was always 100% accurate and made placement a breeze.

As you move on in the adventure, the gameplay also changes in a few different ways. After so many levels, it soon grows night over your area, which means most of the solar powered plants can no longer be active. Mushrooms and nocturnal plants quickly take the stage with a similar defensive strategy though, but these require less sun (or no sun at all) but pack a little less of a punch to the ongoing horde providing the need for a new strategy from the player. With other areas including a backyard which brings in some aquatic madness with a pool, rooftops that require flower pots for placement, and the continuing rotation of day and night, everything soon comes together as the game grows in challenge and intensity.

As I mentioned, you unlock a new plant after nearly every level in the adventure mode, but you also have a store ran by Crazy Dave who supplies you with upgrades on your journey which can be purchased with the coins found on the field during battles. Each of these are all useful so another challenge in itself is saving up and purchasing the right items needed for whatever zombie danger that may be ahead.

From time to time in adventure mode, different mini-games will come into play which change up the gameplay with some unique ways to destroy the zombies. From bowling, blasting, and other zombified versions of some familiar titles, these are all fun to try. One of the most unique in this area is an exclusive mini-game that lets you cheer on overheated plants, powering them up to better fight the zombies by the name of “Heat Wave”. Even after you complete the main adventure mode, you can access any of these for later play through the main menu. The incredibly addictive Survival and Puzzle modes are also back adding tons of re-playability and local wireless single & multi-card multiplayer are also great additions where a friend can instantly take the other side and join the zombies in their quest for brains. This version stands strong with the other Plants vs Zombies’ titles with the same addictive formula players should expect and with the minor additions is now even more accessible for those wanting a better portable option.

Graphics/Audio
While the sprites in this DS port may be a bit smaller, the details in the artwork are still very visable and look great on the system. I really thought with all of the constant animation that is on the screen, Plants vs Zombies might have suffered a frame-rate death on the system but very little slowdown took place even in some of the busiest scenes. With all of the battles taking place on the bottom screen, the top screen was used to show off enlarged and charming animated zombies approaching as well as various other animations which all looked very polished as well.

The audio certainly did not take any hits either as the same memorable tunes are all played throughout the game and sounds crisp and clear. Sound effects did seem a bit lighter in tone but like the frame-rate, this really was not too noticeable and had no effect on the game altogether. The whole presentation as a whole though was surprisingly well made and really showed that this “port” was just as enjoyable as the other offerings already available.

Overall
While not a whole lot has changed, Plants vs Zombies still has the same addictive gameplay that fans of the series love, just in a bit of a lighter form. The way the DS is utilized throughout the game makes everything flow smoothly, allowing the player to concentrate on the frantic gameplay instead of any unnecessary gimmicks like some ports bring when they come to the system. While the new mini-games are not too advanced, they definitely deserve to be tried on this version as well. With a nice budget price-tag as well as a beautiful presentation, there is now no reason not to tote the zombie madness with you everywhere you go.

I Give Plants vs Zombies:
8-5-capsules-out-of-10

Doodle Hop

A couple of days ago we wrote about the crossover between Angry Birds and the upcoming animated film Rio. Well, that somewhat strange partnership has been one-upped, with the merging of the film Hop with the super-popular app Doodle Jump.

From Chris Meledandri, the guy behind Despicable Me, Hop tells the story of a slacker who incapacitates the Easter Bunny, and must take care of him. The Easter Bunny (shortened to E .B.) will be available as a playable character in an update for Doodle Jump, to be released sometime in February.

For not one, but two Hollywood films to utilise popular app games as marketing is an interesting development. “To have Doodle Jump involved with the launch of a major motion picture demonstrates how influential apps have become in just a few short years,” said Igor Pusenjak, the president and founder of Lima Sky, the company behind Doodle Jump.

Comment, which other app/movie crossovers would you like to see?

Scarlett And The Spark Of Life Gets An Update

Adventure fans will be pleased to hear that the iPhone game Scarlett And The Spark Of Life: Episode One from Launching Pad Games got an update this week. Version 1.2.1 includes 11 new OpenFeint Achievements added to the game, as mentioned on it’s  itunes page:

“What’s New in Version 1.2.1

★ OpenFeint Achievements ★

 

Are you the local Scarlett expert?
★ Can you tap like a wild person and race through the adventure in super-quick time?
★ Can you play a certain well-known tune on the graveyard contraption?
★ Can you delve into Gherkin’s dark psyche and uncover a softer side?
★ Can you stoop to telling terrible bee jokes?
Prove your worth with eleven new OpenFeint Achievements!”

Scarlett And The Spark Of Life is an amazing game and is very enjoyable, and when us here at Capsule Computers reviewed it, it was praised in almost every aspect, only real criticism we could even find for it was the unfortunate shortness of the game, leaving players wanting more and the lack of content outside the game, resulting in very little replay value. The inclusion of achievements while a very small feature, is a step in the right direction to improve an already spectacular game. Hopefully more small goodies like this are included in Episode Two!

You can buy the game here and read our review on Scarlett And The Spark Of Life: Episode One here.

First footage of Anarchy Reigns

Finally, some proper footage has surfaced for Anarchy Reigns, Platinum Games’ latest title which, until now, has remained shrouded in a mist of mystery. But now we can get a real feel for the gameplay by watching this latest footage – in fact, it doesn’t look unlike Bayonetta which was released last year from Platinum Games.

The new trailer shows off a character known as Sasha, or to some, the Ice Queen, who uses weapons such as ‘snow spikes’ to take out opponents.

SEGA plan to release Anarchy Reigns in Autumn this year for PS3 and Xbox 360. Will you be buying Anarchy Reigns later this year, or is it still too early for you to decide? Let us know in the comments section below.

2011 The year of the Sequel


With 2010 being a massive year for huge releases with record breaking games such as Call of Duty: Black Ops, Assassin’s Creed: Brotherhood, Fallout: New Vegas and Epic Mickey it comes as no surprise that this year will be the year of the sequel.

With the latest releases of Dead Space 2 and Little Big Planet 2 marking the start of the year, these games will start a snowball of awesome new sequels that will definitely categorize 2011 as a great year in gaming.

Players should expect huge sequels to bless the shelves of their favorite gaming retailers by the start of March. It appears this month will be huge! March will see the release of Dragon Age 2, Crysis 2, Need For Speed: Shift Unleashed 2 and Shogun 2. These mammoth titles will definitely set a benchmark for their competitors which will come later in the year.

The highly anticipated Gears of War 3 will make its appearance in September as well as Fear 3 and the industry myth Call of Duty: Modern Warfare 3 (which was recently rumored to be out this November).

The gaming industry has not seen such an enormity of sequels in years and it appears developers are becoming more confident and in demand than ever before and gamers are reaping the rewards with high quality graphics, game play and overall excitement.

Fan favorites Resistance, Mass Effect and Uncharted will soon join the Gears and Fear series in becoming trilogies with the release of the third installments later in the year on the PS3. With rumors of films being made of these games will surely catapult sales and popularity.

Some new titles will fly under the radar in 2011, such as De Blob 2, Red Faction: Armageddon, Test Drive 2 and Two Worlds II but will still remain a big part of the 2011 sequel generation.

The beautifully crafted Killzone 3, Portal 2 and Top Spin 4 have already set tongues wagging with demos, cut scenes and trailers released over the past year. They are set to make their mark from late February.

Right now the industry is at its height, generating beautifully made games to a plethora of hungry fans. We, as players, are only to enjoy the benefits with the titles we will be telling our grandchildren.

Dance Evolution Review

Dance Masters (US)/Dance Evolution (UK)
Publisher & Developer: Konami
Platform: Xbox 360 – Kinect Required (Reviewed)
Release Date: Nov. 4, 2010
Price: $39.99 US, £44.99 UK, $89.99 AUS

Overview:
With the release of the Kinect for the Xbox 360 it changed the face of gaming forever. There isn’t a need to have any controller, nor even a peripheral to interact with the game that you are playing anymore. Now considering your whole body can be used as a controller, many companies have taken it upon themselves to create a dancing game which requires the player to follow the motions on the screen with their own body.

Some of these companies may have a bit of knowledge as far as music games go, but none of them have the pedigree that Konami has. The creator of the widely successful Dance Dance Revolution series has jumped into the unexplored waters of the Kinect to release their first dancing game that doesn’t require the use of a dance pad/mat; Dance Masters.

Graphics:
It is evident immediately when you start to dance that Konami is well versed in a variety of different games outside of DDR. Character models are quite impressive to look at as you dance along (literally) to the music. Now every song that you will dance to has a set character that will dance to it, which means that players are not able to pick and choose who they want to watch dance. Despite the fact that backup dancers are not meant to be the main focus, even the backup dancers look good. They are not as well designed as the main dancer, but this is understandable.

The sets that you dance on are also pre-set per song, which means that there is little to no customization unfortunately, look impressive. There is a large variety of venues, all of which are very well detailed but it is still very unfortunate that you cannot select where to dance at. It is worth noting that all of the original dances from the Para Para song list feature the actual dance routines used by Para Para dancers in Japan.

A feature that deserves mention under this category is the fact that Dance Masters will actually show you, the player, dancing next to the main dancer. This is not an outline of your body but rather a full color picture of yourself on the screen. This is quite impressive to see, though the picture itself can be very choppy and rough around the edges due to the nature of the Kinect. Players have the ability to even add different masks or hats to themselves, of which Dance Masters will do its best, though in my experience it varied greatly depending on item chosen, to keep above or in front of your face. Also this mode allows the player to record up to two separate live videos of their dance routine to add into their next time dancing to that song. This means that the next time you can try that song you could have three different videos of yourself dancing along with the main dancer. Then again if you are struggling to follow the routines themselves then your characters will of course look quite out of place.

Sound:
Now any game that focuses around dancing to music has to, of course, have good music to dance to. Konami has had quite a large amount of experience in this category as they have been developing music based video games long before Rock Band or Guitar Hero were even on the map. On the other hand, as Konami is a Japanese developer, quite a lot of the music that is featured in Dance Masters is music that you may never have heard of before.

Dance Masters lists a few different genres of music to choose from as you are selecting your songs such as: Para Para, Old School, R&B/Hip Hop, Club and Pop music. Now these songs themselves feature quite a lot of fast paced J-Pop style music and do not really feature artists that many people will actually recognize in the mainstream. However those who do follow Japanese music will be able to identify some popular dancing songs such as Night of Fire by Niko, Yesterday by Cherry and a number of different songs that have been featured in previous DDR games such as Burnin’ The Floor and Brilliant 2U by Naoki to name a few.

Featuring 30 songs total Dance Masters does have quite a variety of songs to choose from, although each of the songs are very fast paced and feature a BPM rating to show how fast each song will actually be. Even though many of the songs are from Japanese artists, all of them are in English so there is no reason to be concerned about not understanding what is being sung. So even though there are not a whole lot of songs that would be known by your standard dancer, anyone who has picked up a game from Konami’s Benami series will be getting exactly what they are looking for.

Gameplay:
As you start up Dance Masters, you will initially be asked to sign in via the facial recognition system. This is actually quite useful in this case considering the fact that if you are signed in properly, you will immediately see a video of yourself moving on the screen. Then you will have to navigate the menu screens using your hand motions.

Unfortunately the menu system is difficult to manage at first and the sensor seems to have trouble determining when your hand is placed up to go forwards or backwards depending on which arm you raise. Also there is zero support for the controller so the option of quickly navigating the menu through the controller isn’t an option.

Now once you make it into your song selection you will notice immediately that there are no notifications of what moves you should be performing during the song. Nominally it would be best to completely mimic the motions of the dancer on the screen, but the routines performed are very elaborate and can be difficult for those who have limited dancing experience. Dance Masters takes a page out of DDR when it comes to grading your performance and getting through a song.

Rather than track your whole body during the dance, Dance Masters uses a variety of ways to grade your actual performance. Green outlines will show up to the sides of the main dancer and show a pose that must be met quickly and the better your body matches the pose, the better your score is. Perfect scores are worth the most, while Great and Good also add to your score. Completely missing a pose will result in a Boo that drops your score and breaks any combo you had.

Besides the pose matching, there are ripples that show up either in the air or on the ground. When a ripple appears it means that the player must put their arm or leg in the area of that ripple to receive points. Unfortunately the game only picks up the fact that some part of your body is in the ripple, meaning if you wanted to, you could use your right hand to hit a ripple to the left and so on. Finally there is a move that is similar to a tracking effect. A line with an arrow will appear that shows where the dancer must place their arm and then slide it along with the main character at a certain speed. This motion is probably one of the most interesting and difficult to fool compared to the ripples.

Now earlier I mentioned the fact that there are no previews to show what the player will actually be performing per dance, and every song will have unique moves. The routine doesn’t change however and once you play a song once, it is very easy to re-perform the same song and remember exactly what you will have to be doing. This means that practice makes perfect but it also can be off putting when your first try at a song has you failing badly.

Something unique to Dance Masters is the fact that you can dance side by side with your friends in the same room in a “dance battle.” As long as there is enough room in your house you can have two players dancing at the same time to either compete, or combine their scores at the end. Also there is an online multiplayer feature which will allow players to dance with others across the world, unfortunately when I took my dancing skills online; the dance halls were empty.

Overall:
Now Dance Masters has quite a lot to offer. Konami has clearly taken steps to make Dance Masters a new installment into their already well known dancing game archive. The routines that you can perform and will be able to watch are very intriguing and spectacular. Considering the fact that players will also be able to see themselves dancing on screen is interesting as well. Unfortunately for those who haven’t played a DDR game before or aren’t fans of J-Pop then you may find yourself disappointed as far as song selection goes and the lack of a preview mode can be daunting when you start moving your body to the music.

I give Dance Masters:
8-0-capsules-out-of-10

Homefront Special Edition Details

Australian gamers are in for a treat with the upcoming highly anticipated release of Homefront for the PS3, Xbox 360 and PC. Not only will there be dedicated Australian servers for multiplayer, Retailers JB Hifi and EB Games are now offering unique special editions of the game complete with exclusive in-game content. JB Hifi is offering customers a deeper insight into the world of Homefront with the novel ‘Homefront: Voice of Freedom’ a Novel by John Milius, award winning writer of such works as Red Dawn and Apocalypse Now, as well as an exclusive weapons Camo skins DLC pack.

EB games are offering the ““Don’t Tread On Me” Edition of Homefront, a complete gaming package with added extras such as a printed KPA Propaganda PassportResistance Cloth Patch and Concept Art Cards. Not to mention an exclusive firearm type for Multiplayer, the the Remington 870 Shotgun, only available through this pre-order. As well as a Day 1 unlock pack, giving players a head start in multiplayer with early unlocks of the Parrot AR Recon Drone, Instant Repair Ability and the SCAR Assault rifle.

Special editions of the game will cost $109.95 for consoles and $79.95 for PC and will be out on the 17th of March.

Homefront at Home on PC

As PC gamers are notoriously vocal about their passion, Kaos Studios and Digital Extremes have announced the specs, and other PC-specific details for their upcoming new IP, Homefront. The developers have stressed that the PC version will NOT be a simple port of a console shooter. It seems the team has really listened to what PC gamers want, and aim to deliver on as many points as they can.

First up, the game’s specs are as follows:

Minimum

·         Windows XP, Windows Vista or Windows 7

·         Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz

·         2 GB RAM

·         Shader Model 3.0 graphics card with 256MB of memory

·         NVIDIA GeForce 7900GS or ATI Radeon 1900XT

·         10GB of free hard drive space

Recommended

·         Windows Vista or Windows 7

·         Intel or AMD Quad Core 2 GHz+ CPU

·         2 GB RAM

·         NVIDIA GeForce 260 or ATI Radeon 4850

·         10 GB of free hard drive space

 

NVIDIA 3D Vision Recommended

·         3D Compatible NVIDIA GeForce 480/570 Series GPU

·         NVIDIA 3D Vision Kit

·         3D Vision-Ready Display

·         Intel Core i7 processor

·         2 GB RAM

·         Windows Vista or Windows 7

·         10GB of free hard drive space

If you are one of the dozen people worldwide who can justify spending so much on a 3D setup, Homefront is in 3D. For the rest of us, it’s still going to look good, judging by screenshots and these specs.

Perhaps the most interesting feature is the multiplayer match recording. This is not a simple video recording of your actions, as you saw them – it records the individual actions that each player took in the match. It allows people to re-experience the match (or show it off to others) from the viewpoint of any player in the game, swap between them at any time, or even spectate in a free-flying “ghost” mode. This is not exactly new to RTS games, but for an FPS it’s an interesting development.

As you’d expect, the game has been tweaked to ensure playing with the mouse/keyboard combo is as natural as possible. However, for those that still have joysticks, Homefront will let you dust it off and use it for flying helicopters.

Gameplay wise, PC players will be able to control vehicles not only from the standard third-person view of the vehicle, but from a first-person view in the cockpit. Extra abilities that co-pilots can use have been added; for example, co-pilots of the Scout helicopter can use a Recon ability.

Helicopter control is divided into three difficulty levels, independent of the difficulty the game is set on.

Rookie is your standard pick-up-and-play, but allows the whirlybird the least manoeuvrability.

Veteran is the middle ground, which balances ease of use with manoeuvrability.

Ace is for those who enjoy more realistic, flight-sim style piloting. It will take a while to master, but those with the dedication will find they can get their chopper to do much more than the lower levels.

A Dedicated Server executable will be available within two weeks of the game’s release, and mod tools have been discussed as a distinct possibility, if a community supports it.

Homefront will be released on March 8 in North America, March 10 in Australia, and March 11 in UK/Europe.

Trinity: Souls of Zill O’ll final trailer

Tecmo Koei is gearing up for the release of their newest title, Trinity: Souls of Zill O’ll (man, try saying that three times fast).  This is actually the latest game in the Zill O’ll series, finally making it’s debut in the west with this installment.  The game is developed by Omega Force, known for developing the Dynasty Warriors series.  At it’s core Trinity shares many basic similarities with the Dynasty Warriors franchise, mainly that you move from level to level as a powerful character taking on dozens of enemies at once.  However, where as Dynasty Warriors is a BIT more hack and slashy, Trinity is a bit more specialized.  You won’t see an army comprised of thousands of faceless soldiers that beg to be defeated before the level will end.  Instead it’s a bit more of a “get from point A to point B while taking out the enemies that impede your progress” kinda game.

The game tasks you with traversing the world as a party comprised of 3 characters (sound familiar?).  What sets this game apart from the rest is that combat is in real time (think dynasty warriors/devil may cry) and you are able to switch characters at will, even mid combo.  While you are controlling one character the other two are controlled by AI, so you won’t have to worry about switching up incessantly to cover all of your bases.  Each character fights differently and has their own strengths and weaknesses to bring a bit of variety to the combat.  The game features some pretty interesting mechanics, one of which deals with the environment when it comes to combat.  Using ice magic, for example, while in water will freeze the surface of the water (along with any enemies), allowing you to walk across the ice unhindered while gaining some free hits on your enemies.  Nice to see some intuitive environmental effects like this in an action game for once.

As you can tell from the trailer, the setting of Trinity draws similarities with high fantasy/medieval styles, with it’s own unique style of course.  The game features various types of enemies, mainly consisting of fantasy-esque creatures.  Unlike most other games in the hack and slash genre, Trinity does mix it up from time to time and throws a giant enemy at you, requiring a bit more strategy than just button mashing.

Don’t forget to check out the official site for more details and info.  Trinity: Souls of Zill O’ll is set to release on February 8th in North America and the 11th for Europe (ha! suckers).  Keep your eyes out for more of Trinity in the coming weeks.

Gameloft Posts Record Profits In 2010

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Gameloft sold on average 5 games per second in 2010, that seems rather insane, right?

Well it gets better, 2010 was the year of Digital Distribution and Smart Phones/Ipad, which proved successful for everyone involved. Gameloft posted sales of €39.7 million in the fourth quarter of 2010, up by 25% from the previous year. Europe represented 36% of the company’s sales, North America 29% and the rest of the world 35%. The total for 2010 was €141 million, up by 16% year on year. The full year growth was up by 13%, and they look to improve in the future.

The major growth was driven by sales in emerging countries and by the massive success of Smartphones around the world. In particular, Gameloft has positioned itself as a leading game publisher on Apple’s App Store since launch and has seen its sales on iPhone and iPad grow by 63% in 2010. This year is going to be big as well, with digital distribution on the rise, more tablets than ever coming out and the release of more smartphones. Gameloft is in the right position at the right time in 2011.