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May’s Mysteries due for DS this Summer

Mastertronic has today unveiled plans of May’s Mysteries: The Secret of Dragonville, a new, hand-drawn puzzle adventure game due for release on Nintendo DS this Summer.

May’s Mysteries: The Secret of Dragonville, sees May embark on a charming adventure to find her missing brother. The cute hand-drawn scenes will be home to around 270 puzzles and mini games, spread over 4 worlds and 80 mysterious locations, with players meeting close to 50 different characters along the way.

The mini-games and puzzle will be varied, with 230 brain teasers, 25 hidden object searches, 13 rhythm-action games and many more.

Developers V5 Play say May’s Mysteries: The Secret of Dragonville is a 25 hour adventure, featuring seven minutes of full screen animated cutscenes, so this could be a game to look out for if you enjoyed not only the mind-boggling puzzles of Professor Layton, but the intriguing story and unfolding mystery.

Uncharted 3 interview with Christian Gyrling from Naughty Dog at E3

MasterAbbott was able to sit down with lead programmer at Naughty Dog, Christian Gyrling. Christian has had his full focus on Uncharted 3 ever since development began on the title. The video, which you can watch below Mr. Gyrling answers all of MasterAbbott’s questions and more while also showing a bit of multiplayer footage that will arrive alongside the main game.

As he was filming I had my hand at the multiplayer aspect of the title. I was paired with another player in a team of two and was placed against two other teams of two. With six players on the map the size of the level didn’t feel too large, though with the way that you can easily traverse the landscape and climb onto buildings it is easy to see that many players will work on gaining the height advantage early in levels. Catch the full interview below and learn much more about Uncharted 3’s multiplayer mode!

Atelier Totori: The Adventurer of Arland hands-on impressions

Unfortunately at E3 this year NIS America didn’t have a whole booth set up; but that doesn’t mean they weren’t there at all. NIS America had attached themselves to the Tecmo Koei booth and had set up a PlayStation 3 station where we could check out their upcoming JRPG Atelier Totori: The Adventurer of Arland.

When I got my hands on the controller I joined Totori in the exploration field which also threw me immediately into a battle with a few different monsters such as a large bird and blob like monsters. Despite my unfamiliarity with the control scheme I was able to quickly grasp the few upgrades that have been made to the combat system and finish the fight. One of the initial changes that I discovered was the fact that the characters in the game will actually run across the battlefield and do combat with their enemies which is a small upgrade from Atelier Rorona.

In my party was Totori herself, a young adventurer named Gino and an axe wielding woman named Melvia. After receiving a few knocks from the enemies I was able to pick up that stronger characters, or at least those more focused on full-on combat can support weaker characters. This meant that during an enemies attack I could request that Melvia would intervene during the attack, blocking either Totori or Gino from receiving the blow and receiving little damage in the process.

Using items from Totori’s inventory are also useful for combining attacks. In one such case; I used a bomb from Totori and was able to also attack afterwords with Gino to assure the enemies defeat. The quick and easy way I was able to pick up the combat, despite my experience with JRPGs, speaks wonders for the ease that a player will be able to enter the game even if they have no experience in any past Atelier titles.

After finishing off the enemies I was back in the field and I was able to get harvest a handful of different items from the field and make my way to the world map. The world map has seen a huge graphical improvement over the previous game and players should appreciate the change considering how much time they will be spending on it. The map is still used to navigate around the world between areas and I was told that time would still be important in Atelier Totori. The time given for Totori will be five years instead of Atelier Rorona’s 3 but thanks to the larger map of Atelier Totori players will still need to manage their time closely.

After making my way back into town I was very impressed with the visuals of the title. This is something I had noticed immediately when I began the game as the whole game has seen an improvement. Character models are more detailed than before and the character art of the menu screen and all of the visuals that look hand drawn are as breathtaking as ever, meaning fans should find no lack of visual joy in Atelier Totori.

Inside of Totori’s house I tried my hand at creating an item and was told that the various ingredients in the alchemy have been made clearer to the player. Before the different effects of the items you would be placing in a recipe were more of a roll of the dice than actual planning, but thanks to ingredient effects shown under every ingredient you will know roughly what to expect as a final product. Unfortunately I only happened to make a black pile of sludge but the game still let me select the different properties I wanted that sludge to contain, which many fans of the title will enjoy doing when hey create something actually useful.

Unfortunately my time with Atelier Totori had to end there as I had to run off to make another appointment but I can tell that Atelier Totori: Adventurer of Arland is an entirely new experience that has been polished from the gem that was Atelier Rorona. I personally can’t wait to learn more about the title and get my hands on it again when it releases on the PlayStation 3 this Fall. Until then we managed to snag a picture with the crew from NIS America the day before which you can see below; including Phil, myself and the crew from NIS America that were in attendance!

Nintendo Conference Recap E3 2011

Okay everyone! We here at Capsule Computers have some excellent videos to share with you!

These videos are from the Nintendo Conference at E3 this year (2011). We have videos of the 25th Anniversary of Zelda speech by Miyamoto, the 3DS presentation segment of the show and the presentation of the eagerly awaited Wii U. So make sure that you check out the videos that interest you below, or all of them as they’re all really interesting.

1st :  Zelda 25th Anniversary Nintendo Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=F9ykalrK9bg[/pro-player]

Nintendo’s E3 Conference starts with Shigeru Miyamoto as he welcomes everyone to the keynote then speaks about the Zelda 25th Anniversary and everything we can expect to see in the coming months.  A Great presentation if you’re a Zelda fan!! 😀

2nd : 3DS Presentation Nintendo Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=nsN8-q5LVOI[/pro-player]

Nintendo Conference at E3. The President of Nintendo of America, Reggie Fils-Aime, presents what we can expect to see on the Nintendo 3DS in the coming months.  Luigi’s Mansion 2, Kid Icarus, Super Mario 3DS, Mario Kart and Star Fox – to name a few. Enjoy the presentation.

3rd : Wii U Presentation Nintendo Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=a1W4GN_f7WA[/pro-player]

The one moment that everyone knew was coming, but was also so very eagerly awaiting – Nintendo finally announced the Nintendo Wii U! The President of Nintendo, Satoru Iwata, explained everything in fine detail about how the Wii U will work, how it functions and what features it will have. The Wii U is likely to have a very creative series of games.

Be sure to check out the E3 Wii U webpage.

As well as our coverage of the unit here at Capsule Computers.


 


Reactions to Duke Nukem Forever

I wasn’t fast enough to claim the review for Duke Nukem Forever for our site, but on playing it, I realised I still had a few things I wanted to say about it. So I figured I’d jot out a few thoughts that crossed my mind as I kicked some alien ass. Check out our full review here.

The game has a pretty lengthy legacy behind it, and with such a long development time people have built up an unreasonable set of expectations, one which no game – or almost any product, really – can meet. It seems unfair, then, for the general response to be “it’s been 14 years in the making, how can there be flaws?” The game has undergone a frankly ridiculous number of engine and staff changes, and obviously, computer technology has advanced exponentially since the initial announcement in 1997. The fact that it’s out at all is an achievement, and with the constant problems it’s unclear how much Gearbox had to work with when they took over development last year. My guess is that much of what we see today is the result of Gearbox’s team, which should all but put the “14 years for this?!” complaint to bed.

Props to fellow Capsule writer Michael Marr, who handled the review for the game and didn’t judge it solely on the time it took.

That said, the game has some flaws, but nothing game-breaking. I found movement to be a little stiff and unresponsive, the graphics are a few years behind what we’re used to, and some lines of dialogue are clunky.

No doubt the worst mistake the game makes is in hinting at clever ideas, then undermining them. The health system is the perfect example. Duke doesn’t lose physical health when he’s attacked; instead, getting hurt lowers Duke’s Ego. He can rebuild his Ego by checking himself out in the mirror, lifting weights, winning at air hockey, hitting on chicks, or by defeating enemies and bosses with special execution moves. This makes for some interesting health mechanics, where you need to stay in the fight to replenish your Ego – very Duke Nukem. If there isn’t a fight going on, reflective surfaces and heavy items can help him get his mojo back. It sure is more fun than health packs.

Unfortunately, this unique system is rendered completely unnecessary by the video game cliché of regenerating health. Simply stay out of danger for a few seconds, and your Ego is fully charged again. Crouching behind a bench, avoiding enemies, is not what the Duke would do. This is just one of the missed opportunities for the game to stand out.

It has been argued that the current video game climate has outgrown Duke Nukem’s immaturity in his 14 year absence. I’d argue that the industry needs the Duke right now, to serve up some satirical self-evaluation. Games are too preoccupied with epic stories, action and graphics at the moment, and the Duke himself parodies the countless hardened, space marine heroes we’re so used to. Master Chief, Marcus Fenix, and everyone in Call of Duty are one-dimensional, hardened douchebags anyway, and fairly immature as far as “developed” characters go. The Duke pushes much further in the same direction, but does so with a self-awareness that makes him a far more compelling character than he (or his creators) would ever let on.

But you know what? Just play it, and have fun. Don’t get offended, don’t do as Duke does, and don’t expect the world from the game. Just have fun. Is that too much to ask?

It’s unlikely that the industry jokes on the 14-year development cycle will ever completely fade away. But the Duke’s a big boy – he’ll shrug it off, grab a beer and a babe and kick a pig’s face in. And that’s why we hail to the self-appointed king.

Gundam AGE promo video released!

The first official footage of the highly anticipated Gundam AGE anime series has hit the web. It gives us an in depth look at the new series and gives us an idea of what to expect. We get to see the new Mobile Suits in action and a glimpse at the back story of Furitto (the father protagonist, of the 3).

This all looks amazing and very promising and for Gundam fans, this is sure to get you pumped for the series release in October 2011. Could this be the best Gundam series yet? It’s too early to say, only time will tell whether it will be able to surpass the stellar Gundam 00 series and even past series such as Seed and Wing.

Check out the promo below.

The Cursed Crusade hands-on impressions

Atlus may have spent a lot of money on placing Catherine badge holders on every E3 badge this year but they had more to show off than Catherine at their meeting room this year. Namely they had a new hack and slash title called The Cursed Crusade available to play, and despite my excitement for Catherine I couldn’t turn down a chance to try it out.

The Cursed Crusade has players playing as Denz, a cursed templar who is seeking a way to break his curse. There is the chance for two player co-op in the game with Denz’s partner Esteban but unfortunately I only was playing the single player mode, though it let me determine how good or bad the AI is at the current time.

The game is a typical third person action adventure title and the level we played took place in the dark streets of a castle like town. The enemies we were facing were your standard looking medieval soldiers that came in a few different varieties depending on what weapons they were using. The first thing you will notice is that you can have complete freedom over whatever weapons you want to use.

You can pick up weapons dropped by enemies as well as dual wield weapons, including a sword and a mace, two swords, a great sword or your standard sword and shield. You will also notice that your weapon’s quality degrades over time and can break after enough uses. This means that you will often be switching your weapon with one off of the ground to avoid fighting with broken weaponry.

Most, if not all, of the kills that I performed ended with an execution of one way or another. Right now the game is very much still in development so graphically these kills were simply body parts comically flying off, but once they will be finished they will be truly gruesome as they usually resolve in a very brutal finish. My favorite involved the use of two swords which cut the leg off of an enemy and then finished him off by plunging the sword into his downed body.

After I killed enough opponents I was told that I could activate Denz’s curse mode which transformed everything in the game. Denz himself became a fiery demon and the ground looked like it was from hell itself with lava and fire everywhere. Even the enemies took on a zombie like appearance. Denz is much more powerful in this mode but also can use it to look for secret areas and weaknesses in walls, one of which we had to use to advance further in the game.

Our AI partner seemed to hold his own well enough and occasionally would grab an enemy and allow us to finish him off for us. There are a few times where I was required to work with my AI partner to push an object out of the way and he jumped to assist admirably. The game also contains a crossbow that can be used at any time to kill enemies at a distance. The environment is also very useful to your battles because most of them are interactive. For example if you fight an enemy near a lit brazier we could shove his face down into the fire, or we could kick an enemy into a well. You can kick an enemy into a well three times before being unable to do it anymore.

My hands on time with The Cursed Crusade ended by lowering a drawbridge to escape from the city. I found a hidden chest which I was told would unlock souls that could be used inbetween levels to upgrade my combat skills. These skills were maxed out for the demo so unfortunately I couldn’t have any access to the upgrade screen when the level ended. The Cursed Crusade played well, and I was assured that the graphics would take a large jump by the time the game is released later this year on the Xbox 360 and PlayStation 3.

Gundam AGE RPG officially confirmed with details.

The highly anticipated Gundam AGE series was announced to have a video game based upon it over a week ago now, but today after a Bandai Namco announcement we now have official confirmation of the game, it’s genre and who is making it.

The game will be produced as many deduced by Level 5 game studios whom will be also working on the anime series. The game will be an RPG based upon the series and as of now simply is known as Gundam AGE RPG.

For fans of the franchise this is great news, as Gundam AGE appears to be slowly revealing its hand which will be including an animation, manga, video games and hobby-kits.  As more details come to light on the series, we will keep you up to date with all the latest news.

Gundam AGE to be directed by Sgt. Frog movies director.

Susumu Yamaguchi, most famous for his work as the director of most of the Sgt. Frog movies and his work as an animator for previous Gundam series, in particular Gundam Seed, has been attached to Gundam AGE as the projects director.

It was also recently confirmed that president of Level 5 gaming studio, Akihiro Hino will be supervising the story and Michinori Chiba is adapting the character designs for animation.

The Gundam AGE anime is set to begin airing this October in Japan on Japanese TV stations MBS and TBS. It can be presumed that the manga, hobby-kits and video games should be released around the same time, but there is no official confirmation on that as of yet.