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Fight the Helghast with LinkageAX and MasterAbbott

Date: 22/2/11 (If you switch the 11 to binary it’s totally 2).
Location: Waterloo, Sydney (Near Redfern).
Event: Killzone 3 Press Event thing.
When: 4pm – ~7pm
Why: General Awesomeness.
Mood: Tipsy
And so the day began…

It was a somewhat beautiful day when I awoke at approximately 10:30AM to take a shower. After the shower, the day was approximately the same. Anyways, so I go to get changed into the outfit I had planned to wear for the day when – ‘What the hell is this!?’ – I had discovered that some forward thinking smart-ass of a bird had left a bit of a crap on my jeans; I had to wash them. Then dry them. Three times. Evil flying flyer! Anyways, the jeans were dry and it was time to leave for the event.

So the time is now 1:45PM and I’m waiting for the bus. Because I don’t like to be too late to events and things; I try to leave early to account for any kind of obstructions to my travel. So I’m waiting there and, like, 2 minutes pass that were full of uneventful nothingness; so I whip out my trusty MP4 player and whip on some music. This trip would begin with the ‘Madworld OST’ that came with the Wii game ‘Madworld’. Its hip-hop derivative style was quite suitable for this rather uneventful bus ride. So I’m waiting for the bus and I check my phone. The time is now 2:08, one minute until the bus was to appear. I sat back down as it usually never comes on time… … …But what was this!? It was on time! ON THE DOT!  A first! In EVER! What is this madness!? Awesome madness, that’s what. Seriously, this is the first time that this has ever happened. Goodwill +10; Total Goodwill -90, yeah, the one time it comes on time does not outweigh the eternity of late arrivals.

I’m sitting on this bus when suddenly a group of super-ninjas jump the bus and hold it up for ransom or something. Wait, that’s not right… I could have possibly imagined that bit as well as some other stuff that I probably shouldn’t mention here. Seriously, there was nothing exciting enough to write about on this bus trip, but it happened, so it needs a paragraph to portray the event. I might sum it up in the next sentence. There was a bus, I was on it, nothing eventful ever happened and I was still rocking out to the ‘Madworld OST’. At the end of the ~20minute ride, the bus pulled into the train station and I disembarked from the machine and proceeded to the nearby 7/11 for bottled caffeine.

I emerge from the 7/11, bottled caffeine in hand, and notice that the train that I was supposed to be on had just pulled in and left before I ever got the chance to reach it in time. Curse you Caffeine, Curse you and your evil corporate family! I launch myself from the 7/11 and head towards the nearby train station at a heightened pace of walking speed (this is in comparison to standing speed). The stairs are slowly getting closer to me, as though my feet could feel their lift, but before I could be bothered ninjaing them; I noticed the escalator was working. Screw you effort, I’m being lazy! And besides, escalators are awesome. The escalator took me to an empty narrow walkway and straight into the train station where I was able to quickly and proficiently purchase a ticket and quickly head down onto the platform.

The train was due in ~15minutes and I had absolutely nothing to do during that time besides listen to my MP4 player. I’d normally whip out my DS and try and conquer a level or two on Megaman ZX, or Zero, Or Level up some pokemon or something, but I was unable to due to having lent out my device to my mates girlfriend to grind my pokemon to max level or something. Hope that they’re still recognisable to me in some way. Anyways, the ‘Madworld OST’ finishes and switches over to one of Galneryus’ albums ‘Reincarnation’; man that album is epic. The train pulls in and I board it. w00t!. The time is now approximately 2:45PM.

I find myself a rather comfortable seat in the lower cabin of the train, or was it upper? No, it was the upper-cabin. Yeah! I think. Maybe… Who knows? Anyways, So I’m sitting in the carriage and waiting for the train to travel to Redfern station. During the trip, ‘Reincarnation’ finishes and I change the album over to Galneryus’ latest one – ‘Resurrection’. After about four songs the train pulls into Redfern station and I disembark the train. Now, incase you’re wondering what Redfern is, it’s a suburb just off of Sydney (like, just off of it, you can walk into Sydney from there) that is notorious for being quite dangerous or something. Everyone that I told where it was that I was going claimed that it was likely that I’d get rolled on the way to this event. Luckily I didn’t, but the way I was dressed (and my various gaming related accessories) would have made me a prime target. So anyways, I exit the station and pull out my map. It takes me 2-3 minutes to work out where I am, due to my perfectly good vision which isn’t slowly dissipating or anything, and I take out my phone to check the time. 10 Minutes until the event starts. Total travel time according to the map: 18minutes. Challenge Accepted.

I totally would have conquered the challenge had I not taken a wrong turn at the roundabout and headed the wrong direction up the street the event was on. Seriously, I was like right in front of the event at eight minutes but turned the wrong way. Gah! I pulled out my phone and called Phil, who was also there, and he was able to direct me to to my destination. I almost got hit by two cars in those 50meters. I swear that I am unkillable or something, seriously, I’ve been almost hit by roughly 50 cars in the last 8 years. The Force must be strong with this one.

Anyways, I make it across to the building thing and Phil approaches. We greet each other and some of the Bouncers direct me into the inside of the event where I bump into this lady and she takes me to the desk thing to get my pass or something. I greet the counter ladies, who were both very nice and quite pretty, and pass them along my name and the place that I’m from (Capsule Computers) and they give me these Killzone 3 Dogtags and a group number. I’m a part of group two. With Phil. And two others from another publication. Anyways, I head in and Phil has mysteriously vanished, leaving me nigelated and alone to explore the showroom. After a quick exploration I noticed that each group kind of just stuck together and there wasn’t much inter-group chatter going on, usually there’s always that one other person who’s alone and you can go and talk to. Today there was none. Luckily Phil appeared and it was all good.

Killzone 3 = EPIC

After chatting for a bit one of the Sony reps got us to take a seat and Rebecca Rice from Sony took to the stage and welcomed us to the event. She would be the anchor of this Killzone 3 event. After a short speech she queued up the video and got them to play it. The video itself was of the developmental ideas behind Killzone 3, things like why they made the story the way that they did, why players can carry three weapons, new gameplay stuffs and multiplayer goods. The one thing that I was dissappointed with personally was that, according to the video, they removed the server browser from the game and replaced it with Matchmaking. While I understand the theory behind matchmaking, as a PC gamer primarily, I like being able to choose a game that I know will have a decent ping, has players that I get along with and more importantly, being able to lockout known disruptive players. With matchmaking, you don’t get that. It’s just a group of randomly selected dudes/dudettes thrown together with (often) some player with a poor connection or is across the world from you hosting the match. Of course, you can set up a pre-existing group to help make it more comfortable, which will probably be preferable for many players. That is really my only gripe with the multiplayer, though I’m sure that you can set up a private game with friends via invites. Aside from the matchmaking, the multiplayer looks epic. There’s this game mode that reminds me a fair deal of Unreal Tournaments ‘Assault’ gametype, where you have one team trying to complete a set of objectives while the opposing team must prevent them from doing so. It looks quite fun. Another game mode I was most impressed with is the one that is a mixture of all the game-modes together, it goes from one game type to the next in some kind of large battle which is quite unique (or atleast to me, I think there may have been another game that did something like it, but I can’t remember which and it’s likely that I’m remembering incorrectly) and interesting, also very fun. They also showcased two fan favorite maps from the previous Killzone games that will be available for free to players who pre-order the game, and for sale on the PSN (I believe) for everyone else.

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The Commando!

After the video was finished Rebecca called out the Commando, Commando Steve. You may recognise him from ‘The Biggest Loser – Australia’ which is currently running on Channel 10 (we have a video interview with him, he’s a really nice guy, which will be uploaded to the site and linked in the video box below). He basically gave us a speech about how we have to prepare for some kind of obstacle course or something, which we all believed would consist of physical activity (which would have sucked as I’m certain that a fair few of us would have been so very out of shape judging by the groans heard from behind me), and he got us all to make our way down the back and assemble into our group order. Mine and Phils was two (remember, I spoke about this earlier). We all turned around and the curtains swept to the sides, unveiling the room behind… as well as the Helghast soldier ready to decimate us. Lucky for us, he was just a cosplayer or something and was quite harmless. Behind him laid the ‘Obstacle course or something’ from earlier, which was a whole lot less physical than we expected. Heck, there was even booze! ♥ Sony. Our group was marshalled over to the Playstation Move demonstration version of the game, which was frustratingly hard to get used to in the short amount of time we each got to play with it. I am not a fan of that control type, or atleast the way they had it set up in the gun peripheral, maybe if i had been able to use it nunchaku style like Red-Steel on the Wii; then I may have been more receptive to it. But after you get used to the setup, it is actually quite an entertaining way to play the game. Though, I don’t think that the compressed water/bubbly stuff that they were shooting at us helped with the whole Move sensor thing, which may have been the source of many of our problems. Also, it was in glasses 3D, which was pretty cool.

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Shooting those DAMN Bubbles !!

After our group had a couple of goes on the 3D Move station the siren thing went off and we were quickly marshalled to the next station. Dubbed ‘Mess Hall’; it was a table of drinks, varying from beer to wine to non alcoholic drinks like water and orange juice. I went for the White Wine, because it’s my favorite and it’s yummy. I was mostly fine after that first one that I had. I started talking to one of the dudes running the station about games and stuff. He was actually a personal trainer or something outside of the event and only really played sport games, which we talked about for a bit. The conversation then turned to World of Warcraft somehow and when I explained that I hadn’t played it in five days (because of a hike I was on from Friday to Sunday, then on Monday I didn’t have the time to play it and I haven’t played it today either); everyone was quite surprised that I had no withdrawal symptoms. As I explained to everyone, the game needs to be played in moderation and I only play it for ~2 hours a day, usually, unless it’s the weekend, or I’m raiding. There was too much time standing around and drinking so our group and a few other enterprising groups jumped on the multiplayer booth in the middle and had us a game of team deathmatch. I don’t think that we were allowed to as the other side were kicked off while we were well on our way to victory. I had a 5 kill streak at one point. Go me. Anyways, after completing my drink and pointing out to everyone that the other team had left the buzzer sounded and we were whisked off to a shipping container or something.

This shipping container was air-conditioned to arctic climates, I swear it was so bloody cold. Inside the container they had a single player portion set up for us to get through while we were freezing our #$!# off. I didn’t notice the cold really (which is weird because anything that is room temperature or below is absolutely freezing to me normally), it was probably because I was distracted by the game and didn’t really notice. Phil, on the other hand, was incessantly whinging about the temperature and ejected himself at some point. So did one of our team mates. It was me and the lady reporter at one point, then just me. Man, I get so into games sometimes. I noticed that everyone was outside at some point and proceeded out. The Siren went off again and it was time for the next activity.

So we were marshalled over to the gun building station. I asked Phil “How is your guncraft skill?” to which he replied “Not that good.” So I took to the weapon building first and go it built in one minute ~flat~ IN THE DARK! Now, just so you know, the average time for getting it build in the light was ~50seconds. The dark was quite dark and it only took me a couple of groups of five seconds extra to complete the weapon. Phil took like ~35 seconds or something in the light, after watching me build it first. He also began to chat to the gun lady for an inordinate amount of time. (About Killzone 3 of course and his super guncrafting skills )

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MasterAbbott and his Guncrafting Skills +10.

Shortly after catching up to the group the Siren went off and it was Multiplayer time. 10 Attendees were selected and pitted against each other in an online team deathmatch, which caught the attention of everyone in the crowd (with the exception of Phil who took the time to discuss Killzone 3 a little more with the guncraft lady). The winner was to be awarded the Collectors Edition of KillZone 3 (valued at approx $250 – buy here). Epic! Sadly, neither I nor Phil were participants in the match. I would have totally taken it home if I was in there, for sure. The winner of the match lead with upwards 20 frags, which was quite the effort. I believe he was from PALGN, so props to them 😀

After the team-deathmatch, we were required to attend any stations that we had not yet completed and get them done. The only one that I had not yet done was the kiosks to the left of the Multiplayer set-up. As I headed over, I grabbed another wine from a dude giving them out and drank a bit of it. Note: This was strong wine. Anyways, I picked up the Move Controller (this one was non 3D) to give it another go. After the practice from the first kiosk we visited, I found that the controls were much more easier to pick-up and use. It is certainly a practice makes perfect thing, but it was most certainly entertaining and not as bad as I called it earlier in this article. After messing with it for an amount of time that I have no idea of (seriously time is distorted while you’ve been drinking) I headed over to where Phil was and joined some chatter over there. It turns out that there’s some kind of social nodding cue where if you want to chat to someone you just kind of nod at them and if they nod back you’re all good. I swear, took me 20 years and alcohol to work it out, but I did and it was awesome. So I was talking to the Sony lady (I’m so very sorry about not remembering your name) and learned that she’s been in public relations for a while now and that she plays games and stuff. It was cool. I also got to talk to the winner of the multiplayer comp and gave him a ‘Gratz!’; and he didn’t ask me what it meant which is awesome, man I love gamers, you don’t have to explain your lingo to them because it’s their lingo too.

After chatting for a short while another rep began to try and marshall us out, but I’m certain none of us wanted to leave. Games! Socialising with other gamers! Will this happen again! This may be my only chance to make myself a household name. Worship me damnit! (Just kidding, but if you do, send me pics of your shrine at [email protected]). I finished my wine and started to leave when Phil managed to score an interview with Commado Steve. I was *supposed* to take some decent pictures, but Phil never told me to have the flash on in order to make the shots not blurry and so I’m fairly certain we have barely any usable photos from the interview. Totally not my fault, you want me to take photo’s, you teach me how to use the camera. Also, I was tipsy. Always blame the booze, heh heh.

All up, the event was awesome and I had a great time while not only playing games, but also learning a little about myself and humanity. Nodding = success.

Kirby’s Epic Yarn Releases in Australia February 24th!

For those of you who have been waiting to try one of 2010’s best titles and have been deprived due to living down under, worry no more as Kirby is finally ready to touch down in Australia this Thursday with Kirby’s Epic Yarn. Kirby and his fully fabric cast of familiar allies made a huge splash in the U.S. last year with an innovative and refreshing experience on the Nintendo Wii and the pink fluff is now set to conquer Aussie Wiis everywhere with what was in my opinion one of the best titles for the Wii to date.

For those of you who might of missed it, you can check out our review we did a while back here. Now that Epic Yarn is set to finally be out just about everywhere in the world, we can finally look forward as Nintendo are getting ready to launch a non-fabric and more traditional Kirby title sometime this year. More on that one to come for sure, but for now if you haven’t tried it yet, do yourself a favor and show this ball of fluff some love when he touches down on February 24th.

Dragon Quest VI: Realms of Revelation – Review

Game Name: Dragon Quest VI: Realms of Revelation
Platform(s): Nintendo DS
Publisher(s): Nintendo
Developer(s): ArtePiazza
Genre(s): Role-Playing Game
Release Date: February 14, 2011 (US)
Price: $29.99 (U.S)
BUY NOW!

After 15 long years, Dragon Quest VI is now available outside of Japan and has been remade exclusively for the Nintendo DS. With the massive popularity of Dragon Quest IX, Dragon Quest VI: Realms of Revelation has some pretty big shoes to fill. With a few changes from the original title as well as a fresh coat of paint, this adventure just might be the best yet. How does this one stand up to not only the other Dragon Quest titles as well as the current market of RPGs on the DS? Here is my review for Dragon Quest VI: Realms of Revelation.

Story
There are many RPGs that start off so slow plot-wise and become easy to put down and lose interest quickly in. Thankfully, Dragon Quest VI starts off with a bang and continues to deliver an interesting plot with humorous and memorable moments throughout the entire journey. In this new adventure, you play as a blue-haired hero, who after failing to stop a demon overlord by the name of Murdaw, wakes up with a small case of amnesia. After meeting and partying up with some old allies with the same problems as your own, you soon learn that there are two different worlds and reality becomes a bit more confusing. Over time, more is learned about exactly who your hero and your motley band of allies truly are as you journey to save both worlds from ultimate destruction.

If you have played any of the main Dragon Quest titles, you will instantly feel at home as the whole layout has remained relatively unchanged, with the hero performing one quest after another as he travels from town to town with his party all across the huge in-game world (or in this title’s case, worlds). While getting to know your own character’s backstory in the game is interesting in itself, each party member has a huge amount of depth with a plot that links each together so this title truly tries to give you more of an ensemble cast story rather than just a single character plotline. The reason I say this is due to the astounding amount of character progression throughout the game. At any time, you can tap the B button to hear one of your party members voice their opinions on any conversation or situation you may be in. This is sometimes done with a bit of concern, or just straight up humor, but in my opinion this added even more personality to the already full of life cast and could make even the dullest of moments within the game come alive.

Another thing that makes this story worth savoring is the brilliant pacing. Most of the quests you partake in have your party set out on a rather difficult journey which can take up quite a bit of time. To make things interesting, rather simple and optional side-quests come in to change up the pace and add some refreshingly new, but smaller plots and characters. While not all mandatory, these small run-ins are a lot of fun to complete and can be a great breather to the sometimes challenging main game. Towns are filled with citizens, and in true DQ style, each have their own bit of quirky dialogue that can keep you busy for hours as you listen in upon town gossip and make traversing the land more enjoyable and less of a chore.

Gameplay
Following suit with the rest of the series, Dragon Quest VI portrays a feel that is just about as classic as you can get when it comes to old-school turn based RPGs. Each character in your party has the standard HP and MP bars, which along with equipment all improve with leveling up. When your party is sent out on a task, random battles seem to pop up without a moments notice and are extremely plentiful in just about every area within the game. You would think that all of these battles might be a bit monotonous after a while, but due to the heavy variation of monsters within the game, battles usually feel somewhat different from eachother do the constant change of strategy needed to take down these foes.

That brings me to my next topic which is yet another staple of the Dragon Quest series, grinding, grinding, and more grinding. Random battles happen a lot, but they do serve quite a purpose other than keeping your party on their toes at all times. Each battle gains your team experience, which is of course used to level up. Later on in the game, it becomes more of a requirement to grind and defeat whatever enemy you come in contact with as your attack, defense, HP, any many other factors play a huge role in deciding victory in a tough battle so keeping these as high as possible is a must if you do not want to have to watch your party fall quickly. Magic and skills are also a large part of combat, and in true fashion each character has their own set of abilties that they can learn over time, adding a bit of a payoff for all of your hard work plowing through monsters and slimes alike. With each character having a different vocation, swapping out your team will soon become essential to best tackle certain situations. Vocations can also be changed after a ways through your journey and add yet more variation into the complex yet simple battle layout.

Menus are nearly identical to Dragon Quest IV & V, but are still well set up and make everything easy to access at anytime. Aside from a small feature (which we will get to in a moment), the touch screen is not utilized. Instead, the main happenings of the title display on the bottom screen with either a map (out of battle) or your party’s stats (in battle) on the top.

Character customization is also another crucial feature that must be used to improve your hero’s (and party alike) stats and skills. Just about every town has several shops loaded with new armor, weaponry, and items for this purpose alone. Using the currency system, players must constantly rack up money from battles or by selling the valuable spoils found throughout the game to keep each party member equipped and up to date with whatever current location in the game they might be in. Due to the heavy grinding, this shouldn’t be to much of a problem as looking for battles and treasures alike is a good way to save up for that top of the line armor or weapon that will take down the next big bad awaiting around the corner.

Slimes are the most common enemy within the game and they hold many different forms, but you now have the ability to recruit these lovable monsters to your own party after certain battles (something we have sort of seen before in other titles). Each slime caught must be trained and treated the same as a standard party member as each have a lot of customization along with classes that can be taken advantage of which can best be used during some intense battles or even slime-oriented fights which take place in Slimopolis. If you have experience with and of the Dragon Quest Monsters titles or even games like Pokemon, this is actually one of the best add-ons in the game and capturing along with training reaps that same rewarding feeling as leveling up a standard party member. There is even more slime for those who crave it as well with a “Slime Slippin'” mini-game which lets players finally use their touch screens to flick slimes down a path to hit various targets and obtain a high score. At first I felt this mini-game was a bit generic, but soon I kept myself going back for more over time as this minor feature was an enjoyable way to take a break from the main quests at hand.

As I mentioned a bit in the story section of this review, meeting all of the colorful characters in each town, dungeon, castle, or wherever you may be is half of what makes this title stand out. The developers behind this title really put emphasis on exploration, scattering chests which contain rare items and small quests with high-paying rewards all over the map. This feature, and honestly just about every element in Dragon Quest VI feels very familiar yet brand new at the same time as I feel I found a ton of memorable moments that others might think of as an afterthought to be just as memorable as the many encounters with bosses tied into the plot.

Dragon Quest VI: Realms of Revelation is certainly not too different from the likes of IV or V battle wise, but there are a ton of little things that all add up to make it stand as it’s own title. With the heavy strategy that is required, some players might be a bit turned off as this title by no means holds the players hand, but for those craving a rich, old school approach to an RPG, there are few titles that can hold a candle to the full massive experience to be found here.

Graphics & Audio
For a game that was originally released on the SNES, ArtePiazza did a fantastic job of giving a fresh coat of paint to the graphics, putting it on par in my opinion with the fantastically built Dragon Quest IX, which was only was released last year. Each town and environment feel different from the next for the most part due to little design changes that give each area a distinct personality. Since there are no cut-scenes for the story, quirky animations and dialogue bring each character to life, setting the mood for plot points within the game. Even though this title is a remake and should be treated as such, I would have however liked to have seen the proper equipment show up on each sprite (such as new armor, dresses, or capes), but in a way that kind of gives it even more of that retro charm and is more of an afterthought just a little ways in.

If you have followed the series up until now, the music sounds familiar and gives the whole game the feel of a Dragon Quest title, as it should. There are also many new tunes to listen to, all of which can have you humming the melodies hours after sitting the game down. The sounds for the characters and environments also are vivid and give the visuals a bit more depth, so each action performed can be heard as well as seen in battles or by interacting with objects.

Overall
For Dragon Quest fans in general, there is no doubt that Realms of Revelation is a must-have for your collection. This title is full of the same battle system, charm, and quirky yet immersible plot that fans should expect. With a few minor features tacked in, there is almost an infinite amount of gameplay to be had here as customization is as rich as it ever was, adding even more strategies to the well developed machine that has been built upon since the first title in the franchise. If you are on the fence on giving this title a try, I recommend you take the jump as when it comes to a well built RPG in general for the DS, Realms of Revelation is easily one of the most assessable and enjoyable titles in the portable’s vast library.

I Give Dragon Quest VI: Realms of Revelation
9-5-capsules-out-of-10

Two new free Super Meat Boy Chapters

I’ll make this post nice and short, because you have all probably already stopped reading and started turning on your Xbox 360 in order to play the two new chapters added to “The Internets”.

That is a total of 40 new levels completely free!

Warning: Controllers will be broken while playing these levels.

ENJOY!!

Expert Remix (by Team Meat)
Character: Meat Boy
Difficulty: Very Hard
Levels: 20

The Expert Remix is flat out difficult. If you are still having trouble beating all the Dark World levels, you will definitely not beat any of these levels. The best levels in the game just got way harder!

Cramps (by NovaSilisko)
Character: Meat Boy
Difficulty: Medium
Levels: 20

This is the first Chapter not designed by Team Meat. The levels aren’t too difficult with just enough challenge to keep you trying.

(If you don’t have “The Internets” level unlocked, you can with the newly reduced requirements of either 15 bandages found or 40 levels beat.)

This Week on XBLA (2/21/2011)

Bejeweled Blitz Live is covering the second week of the Xbox Live house party with gems, as you frantically try to remove them all in order to simply download the game. Bejeweled Blitz will be available on February 23rd to download from the xbox live marketplace for 800MSP.

If getting rid of gems isn’t your thing then how about saving a few with this weeks Deal of the Week which sees a whole bunch of Tom Clancy related DLC on sale.

Check out the list of Clancy deals below:

Just click the name and download them from the Xbox Live marketplace.

Keep in mind these deals may not be available everywhere.

New game releases for the week of 2-21-11

Another week and another batch of games released. Though rather than just being a bunch of games that no one has heard about before there is a plethora of different games coming out this week, especially if you own a PlayStation 3.

The highlight of the games being released this week is obviously Killzone 3 which is exclusive to the PS3. Besides that release there is also Bulletstorm which is another FPS which features over-the-top action and is also multi-platform unlike Killzone 3. Other than that there is de Blob 2 from THQ and Knights Contract from Namco Bandai.

Catch the full list of game releases this week below for each console:

PlayStation3: Fallout: New Vegas – Dead Money, Knights Contract, Bulletstorm, Killzone 3 (Move Support), de Blob 2 (Move Support)

Xbox 360: Bejeweled Blitz Live, Knights Contract, Bulletstorm, de Blob 2

Wii: Cozy Fire, TrackMania Wii, de Blob 2

PC: Fallout: New Vegas – Dead Money, Cities in Motion, EverQuest II: Destiny of Velious

DS: Arctic Escape, Remote Racers, Radiant Historia, TrackMania Turbo, de Blob 2

PSP: Ys I & II Chronicles

Xenogears landing on the PSN Tuesday

Just before the new year we reported that we Square Enix would be bringing Xenogears to the PSN as a PSone Classic some time in 2011 but we did not have a set time. Now we do and it is much earlier than expected because Square Enix will be placing Xenogears on the U.S. PlayStation Store on Tuesday.

Square Enix was known for having a plethora of iconic and popular RPGs back on the PSone and many fans have been clamoring for more of these classics to make their way to the PSN after the start of the classics program. Xenogears follows the adventure of Fei Fong Wong with robotic suits called Gears which they can use at their disposal. No price has been currently set but it will most likely be around the $10 range as usual.

Risen 2: Dark Waters Revealed

Today Software giants, publisher Deep Silver and developers Piranha Bytes, revealed the eagerly awaited sequel to the RPG Risen; with the title Risen 2: Dark Waters.

The game utililses the RPG mechanics of the first game and sets them in a pirate-themed world set across multiple islands while retaining the fully immersive features of its predecessor.

  Set several years after the end of Risen, raging titans have devastated the world and pushed humanity to the brink of existence. Subsequently, monstrous creatures have risen from the watery depths of the sea and their attacks have brought all seafaring to a grinding halt. The hero, now a member of the Inquisition, is sent out to find out how to stop the chaos caused by these creatures from the deep.  His quest begins with rumors that the pirates who frequent the southern islands are the only ones who know a way to get rid of the creatures once and for all and end their reign of terror.

The title is set for release on consoles and PCs worldwide and more information can be found at the official website.

Artworks!

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risen2-all-all-illustration-002-jetty

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Dissidia Duodecim Prologus potentially coming to the West?

Now although Australia’s rating system can be looked at with derision, sometimes it is worth taking a second look at what exactly the are rating. Earlier today the Australian rating board put out a rating for Dissidia Duodecim Prologus which is the playable prologue (see demo) of Dissidia 012 [duodecim] Final Fantasy. Now there hasn’t been any official word that Prologus would actually be released in the West but this is a good sign of things to come.

Of course this doesn’t mean a definitive release but why else would they have produced a rating for the game. Now Prologus itself was a PSP demo that allowed players to get a small taste of what Dissidia 012 [duodecim] had to offer. The prologue cost $3.64 (300 Yen) and allowed players to unlock Aerith from FFVII for an assisting character in the main game. We have contacted Square Enix to see if they will be willing to reveal more.

Mass Effect 2 DLC Arrival revealed in PS3 patch

Mass Effect 2 was recently patched on the PlayStation 3 and with this patch came an updated trophy list which has revealed information on upcoming DLC for the space opera called Arrival. There currently is know information regarding as to what the Arrival DLC will contain other than in the Trophies themselves which mention Dr. Amanda Kenson who recently got an update in the Cerberus Network to give her more information which you can see below:

“Historians and astronomers alike are abuzz tonight over a new paper published by Dr. Amanda Kenson of the University of Arcturus. Her team claims that by testing the dust trapped in the gravity wells around a mass relay, and comparing its composition to that of dust clouds in the same system, scientists can create a timeline of when the relay passed through the dust. Her conclusion? “Only a small fraction of the mass effect relays date back 50,000 years,” she writes, “The majority are far older, indicating they were created by a species predating even the Protheans.” Dr. Aurana T’Meles of the University of Serrice met the information with skepticism: “While Dr. Kenson’s methods appear sound, the asari tried a similar procedure centuries ago and discounted it. What civilization could have spanned the galaxy for not thousands, but millions of years? If this were the case, we should have found mountains of evidence of their passing. Where is this species now?”

EA and Bioware have yet to mention anything about this DLC but it is obviously going to be coming down the wire within the next few days unless they release another patch to take down the trophy information. The trophies themselves talk about saving Amanda Kenson without being caught, surviving waves of enemies and even an ultimate sacrifice.