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Junior Brain Trainer 2 Review

Junior Brain Trainer 2
Developer: Sanuk Games
Publisher: Avanquest Software
Genre: Brain training/ puzzle/ kids
Platform: Nintendo DS
Released: Out Now

After Dr. Kawashima’s Brain Training proved to be hit with the new audience opened up by the Nintendo DS’s accessibility, it gave birth to a new genre of games that stimulate the mind. Who knew that people would find solving simple maths problems and working out logic puzzles fun and deeply fulfilling, but they did and according to research, improved their brain power at the same time. Junior Brain Trainer is a game that attempted to realise this potential market and tailor the experience to a younger audience. Junior Brain Trainer 2 tries to improve on the original with new puzzles and activities, while retaining their target audience of those ages 6-11.

Starting up, you are greeted by three save slots for you to fill your name and age in, and select your gender, meaning you and two others can have separate save files recording your progress. You also have a choice of two difficulties: progressive, where the questions get harder as you work through the game; or pot luck, where the level of challenge is constantly changing and the activities are a random selection of difficulties.

Similarly to Dr. Kawashima’s Brain Training, play consists of a daily challenge for you to complete made up of 5 different activities. The activities aim to train and practice the skills learnt at school. Reading and writing activities have you constructing sentences from a set of options to describe a scene, finding the missing letters to form words, and adding missing words to form sentences. Addition and subtraction calculations briefly cover the numerical side of things, encouraging the use of the primary school ‘borrowing’ method – forcefully thrust upon you so that even if you can get the right answer, you still need to fill out the ‘borrowing’ answers before it lets you move on. Then finally, a few activities offer more general practice with certain skills, like geometrical puzzles involving shapes and adjusting a clock face to the necessary time.

Each time you meet your daily schedule requirements and complete these 5 activities, you are rewarded with one of the 26 unlockable ‘bonus activities’. These are unlocked in a specific order, from thereon playable as much as you like, and come under the different categories of ‘Hangman’, ‘Quiz’ and ‘Games’. With 26 activities to unlock, technically speaking, the game lasts a minimum of 26 days, although this does mean that from the start, everything is locked away, resulting in the game feeling very closed off and barren as all the menus are filled with disabled game modes. By having nothing on offer from the start, it promotes short play sessions because, aside from the daily challenge, there will be little else to spend your time on.

Unfortunately, for those who want to speed up the opening of new things to play, the date and time settings are locked in from the start, meaning manipulating the DS’s clock and calendar won’t allow you to receive bonus activities any faster. Also, I found it to be very unclear what time basis the game was operating on, because despite it being said to be a daily challenge, on occasion when hopping on the next day to undergo the challenge and unlock another activity I was met by a message saying I had already done my challenge for the day – that I could replay to revise if I liked, but wouldn’t be rewarded with another bonus activity. Even leaving it 24 hours didn’t always work, leading me to question whether one daily cycle was done by change of date or an elapsed time period. When combined with sometimes unclear tasks set involving moving panels, this makes the game overly finickity and far too confusing for the young target audience.

On the other hand, the rest of the user interface has been shaped with children in mind. For a start, the bright colour scheme and clear layout of the rest of the game aside from a few problem areas makes it easy to navigate through the different screens. A small woodland critter wanders by every so often, acting as your guide by contributing any advice he has to share, but the result of the whole kid-friendly feel the developers have tried to create seems mismatched to the task at hand. This is particularly apparent in the irritating music on a loop, which is completely unsuited to completing calculations and doing thought based puzzles. As such, even the most tolerable of children will have muted it from the main menu or turned the sound slider to zero after a few short minutes.

In trying to cater specifically for a younger audience, Junior Brain Trainer 2 has had a number of both hits and misses. The overall design, level of difficulty and type of challenges is well matched to the younger end of the scale to build on and practice the basics they’ve been studying at school. The problems come due to the fact that, from the start, the entire game is closed off and has to be gradually unlocked. While this does encourage short 5-10 minute play sessions, it also means that initially there’s barely any playing material, and considering the fiddly way in which the bonus activities unlock (or for that matter, often don’t) many may just give up. It’s adequate for patient youngsters, although those two words don’t always go hand – plus the upper end of the suggested age spectrum would do well to pick up Dr Kawashima’s Brain Training instead, as it will prove to be a more challenging, longer-lasting brain training tool.

5-5-capsules-out-of-10

GIVEAWAY:

To be in with a chance of winning a copy of the game, leave a comment below. One comment entry per person. Open to residents of the UK only – apologies to our readers from elsewhere around the world!

Ninja Fishing – iPhone review

Name: Ninja fishing
Developer: Gamenauts
Publisher: Gamenauts
Genre: Fishing
Platform: iPhone/iPad
Release: 4 August 2011
Price: $0.99 – Buy Now

Overview

As a huge fan of Fruit Ninja, I came into this game with high hopes. After all, if I gained so much enjoyment from swiping across my screen to cut some fruit I figured fish could only be more fun – especially since they smile at you with their fishy smiles.

Gameplay

It was a pleasant surprise to discover that the game delivers a lot more than what you’d expect from the title. Instead of just being a Fruit Ninja knockoff with fish instead of fruit, it has a whole other aspect to it as well. In this game not only do you need to cut up the fish but you also need to get them your damn self, you lazy sod.

The game starts off with your ninja casting his line into the deep blue and the aim is to get as far down as you can. This involves using a tilt-control to avoid snagging fish for as long as possible, because as soon as you snag your first one the ninja gets excited and starts reeling the line back up. If you get into a sticky situation with hordes of fish surrounding you, you have the failsafe of a turning your hook into a drill (with your ninja powers?) for a small period of time and cutting through them. Once you’ve achieved that first nibble and the ninja starts maniacally reeling in you get more fish attached to your hook by swinging it around at fish as you go past them hoping that they decide to grab on as well. However, some of them are either too smart or simply understand the basics of fishing because even if you position it right over them they won’t attach to the hook.

After your fishing line makes it to the surface the fish are thrown up into the air and then comes the slicing. The fish are thrown up in rounds, each round is accompanied by a stick of dynamite that – if you hit – ends the game. This can be a real pain in the ass if you end the game in the first or second round and you know that you had some real doozies coming up to be sliced.

There’s more of a hectic swiping around than in Fruit Ninja because to cut a fish you have to get it at exactly the right angle otherwise they just bounce around uselessly. Apparently this special ninja blade is made of one thin slice of super sharp steel and the rest is bouncy rubber. This gets especially frustrating if you’re trying to juggle a few at a time while avoiding the dynamite sticks.

This game really makes you work for your money, a lot of the time most of your earnings will come from the million common ones you get instead of the one or two rare ones you might manage. You also don’t get a bonus for slicing a few in one go, which dismayed me when I sliced three in a row and was expecting a virtual pat on the head but received none.

The game progresses depending on money that you earn by catching and slicing up fish. When you first start off you’re limited to going 25m down and can only catch 25 fish on the one hook. You can increase this over time, until you end up in the pitch-black depths where the fish don’t smile as much. The ‘shop’ in which you buy upgrades has an almost Farmville feel to it, that desperate hunt for the equipment that will make an already simple game even simpler. After numerous upgrades you can almost abandon the ‘tilt to get further down’ concept entirely and rely on the upgrades.

However, apart from being able to go further down and snag a wider variety of fish there is no real progression in the game. After a while the tap, tilt, slice of it all gets very repetitive.

Audio

The soundtrack to this game seems to grab the ninja concept and run with it. It sounds like something Mr Miyagi would listen to while practicing his crane kick. I found it fantastic for focusing my concentration on wrangling some wrigglers (I don’t know fishing terms, forgive me). It’s all very Zen, including the nature sound effects they include of tweeting birds and underwater bubbles.

Visual

The graphics are done in the usual cartoony and cute style that is the basis of many games on the iOS. They inject some attempts at humour at the beginning of each game in the form of ninja dialogue and this can range from a Rebecca Black reference to game hints.

Conclusion

I have to agree with the publishers, Gamenauts, that for a fishing game it is freaking awesome. I thoroughly enjoyed it, even though after playing it for a while you tend to go a bit Gollum-crazy, muttering about accidental catching of fish, fish that just won’t bite, and that gorramn dynamite. It sucks you in and kicks your tolerance around for a bit until you either snap and decide to slice your phone for real or think that maybe you should take a break. But isn’t that the reaction to all good games?

8-0-capsules-out-of-10

Geek Freak of the Week is Changing

It has come to my attention along with the others that even if we (the capsule computer guys and maybe yourselves) are quite weird, we don’t do mentionable weird stuff each week.Therefore the Geek Freak of the Week is changing to the Geek Freak of the Four Week… aka month. Ok yes I tried to make it still ryhme and kind of failed.

Anyway please do send your Geek Freak of the 4 Week statements to [email protected], or post your entry in the forum link below. It should be about 100 words with a non adult picture as evidence. The last date it should be due is the 27th and of course there will be great pizes coming out of our goodie bag.

So please enter your wonderful entry as soon as that weird thing happens this month 😉

Konami releases new PES 2012 screenshots

Konami have released a new set of screenshots for their upcoming title, Pro Evo Soccer 2012. These latest screenshots provide a sneak peek at some of the new elements which will be incorporated when the title is released in just under two months time.

The new screenshots demonstrate the zonal marking system that will be introduced in the active AI, and also the Teammate Control system which allows users to control two players at once. The others just show a bit more of the graphics involved in the game – the more we see of these screenshots, the more evident it is that Konami is really showing the stronger rendering when it comes to light sources, as well as improving overall player and pitch appearance.

Zonal marking

Teammate Control system

With that being said, we won’t know exactly how these new improvements in AI and gameplay will shape up until we actually get our hands on the game. All that is evident for now, though, is that PES 2012 looks like a great game visually, and there is most certainly going to be a noticeable difference in the way users have to play.

PES 2012 will be released on Playstation 3, Xbox 360 and Windows PC on September 27 in the US, and October 14 in Europe and Oceania. Release dates for Wii, PS2, and PSP are yet to be confirmed.

Check out more news on PES 2012 here.

Nintendo President Satoru Iwata Makes Official Apology to Early 3DS Owners

In response to early 3DS owners that are upset about the retail price dropping from $249.99 to $169.99 on August 12, Nintendo President Satoru Iwata has issued a public apology on the official Nintendo website. An english translation has been provided below courtesy of Giant Bomb.

To Those Customers Who Bought A Nintendo 3DS Before The Price Change

Greetings, everyone. This is Satoru Iwata from Nintendo.

Thank you very much for purchasing a Nintendo 3DS.

We have just announced a price drop for the Nintendo 3DS system effective on August 11 [August 12 in North America].

In the past, there have been price drops for video game systems some time after their release in order to broaden the user base further. However, never before has Nintendo chosen to issue such a dramatic price drop less than 6 months after a system release.

We are all too keenly aware that those of you who supported us by purchasing the 3DS in the beginning may feel betrayed and criticize this decision.

This unprecedented timing for a price cut is because the situation has changed greatly since we originally launched the 3DS. We decided it was necessary to take this drastic step in order to ensure that large numbers of users will continue to enjoy the 3DS in the future.

If the software creators and those on the retail side are not confident that the Nintendo 3DS is a worthy successor to the DS and will achieve a similarly broad (user) base, it will be impossible for the 3DS to gain popularity, acquire a wide range of software, and eventually create the product cycle necessary for everyone to be satisfied with the system.

Those customers who purchased the 3DS at the very beginning are extremely important to us. We know that there is nothing we can do to completely make up for the feeling that you are being punished for buying the system early. Still, we would like to offer the following as a sign of our appreciation to you.

[3DS Ambassador program details]

We feel a strong responsibility to develop the 3DS as a platform — to ensure that, in the end, everyone is satisfied; we will make every effort to do so.

Additionally, we know everyone is waiting for Super Mario 3D Land and Mario Kart 7. They are scheduled for release in November and December, respectively, so we ask for your patience until then.

Thank you again, and we look forward to your continued support.

Click here for more Nintendo News and Reviews!

Gold Jumper out now on iOS

Out now from Com2Us is Gold Jumper for the iOS. Developed by IZSoft, Gold Jumper transports you back to the Wild West, with the goal to guide a hefty bag of gold through mine shafts and canyons. Will you win the gold-rush?

You can purchase Gold Jumper now for $0.99 AUD from the iTunes app store here which is available for the iPhone, iPad and iPod Touch. So what are you waiting for? Jump into the gold mines and go from rags to riches with a touch and a tilt of your iOS device.

Whether you are a fan of platforming puzzle games or not, be sure to check out Gold Jumper, available now!

Pedantic much Mr Levine

Seriously guys, don’t you have enough cash and fame already without trying to bum more from game studios over pedantic and ridiculous issues. I’m referring to you Adam Levine of Maroon 5, who in an out of character move has filed a law suit against Activision for potential exploitation of his likeness. Levine, who is currently working as a voice coach on NBC’s hit “The Voice”, has been angered by Activisions use of his character within their spin off music title, Band Hero. Despite allowing his bands song “She will be loved” to be used and providing motion capture, Levine still has issues. These arise from his avatar within the game being used to sing over 60 unauthorised songs “which would not have been chosen by him for recordings or performances”.

Honestly, I like Adam Levine despite not being a Maroon 5 fan, but maybe he needs to go back to his magic joint and relax. I’d be honoured if I was even asked to have my likeness portrayed in a game, regardless of song choice. Greed, greed, greed, there’s no other words for it, with Levine even stating he received a lower fee than many of the other artists. Um….maybe it’s because they are better known and more of a draw card. Imagine some lowly extra demanding the same fee George Clooney receives for his films and walking off set when he is laughed at and dismissed. Levine has a multitude of charges filed against Activision for an undisclosed sum of money. I’m not saying Activision didn’t hold any information back, imp not sure, just get over it and move on.

This Week’s Nintendo Digital Download Releases

Check out this weeks digital content available for download via the Nintendo eShop, Nintendo DSi Shop, Nintendo WiiWare and Wii Shop Channel!


Pizza Quest: For Nintendo 3DS via Nintendo Video
In the latest video from CollegeHumor, Scott goes on a epic quest for the world’s best pizza ingredients. Will he succeed in finding them?


Mario’s Picross: For Nintendo 3DS via Ninteno eShop
Join Super Mario as he attempts to unlock the mystery of Picross. The secrets are hidden throughout in various numeric codes at the top and on the left side of every window, see if you can decipher these numbers and uncover the hidden pictures!


B Team – Episode 2: Ice and Venom: For Nintendo 3DS and Nintendo DSi via Nintendo eShop and Nintendo DSiWare
In this actiom-packed shooter, use multiple weapons, upgradeable equipment, to overcome challenging boss battles and unleash hell on it’s destructible environments.


Monochrome Racing: For Nintendo Wii via Nintendo eShop and Nintendo DSiWare
Burn rubber as you experience the passion for colour in this adrenaline-filled racer and leave enemies in your dust in this colourful yet mysterious monochrome world!

Also available this week:
Go Fetch! 2: Available via Nintendo eShop and Nintendo DSiWare
Play and Learn Spanish: Available via Nintendo eShop and Nintendo DSiWare DSiWare

Click here for more Nintendo News and Reviews!

30 Questions – Jack Joly

Following on from Michael Irving’s set of 30 answers to these testing questions, here are my thoughts with regard to the 30 gaming questions:

Q1 – Your first video game

Pokemon Red on Game Boy

Q2 – Your favourite character.

The President “Shacho” – Pikmin 2

Q3 – A game that is underrated.

Mario Kart: Double Dash

Q4 – Your guilty pleasure game.

Hexic HD

Another excellent puzzle game from the creator of Tetris, to me this is an absolutely classic puzzle game which comes close to reciprocating the genius behind Tetris in a totally different way.

Q5 – Game character you feel you are most like (or wish you were).

Rafael Nadal (Top Spin 4)

Q6 – Most annoying character.

Resetti (Animal Crossing) Honestly, you have a shovel throughout the game so why doesn’t the game give you the option to smash his head in with it. You’ve even got an axe to chop his body into little pieces and then throw him in the river afterwards (I just want to clarify, I’m not psycho)

Q7 – The game you’ve spent the most time playing.

Halo 3

I’ve invested far too much time into Halo 3 multiplayer than I have record of, or would care to disclose even if I did. The best online multiplayer around, although I feel I’ve played it to death now.

Q8 – Best soundtrack.

Fist of the North Star: Ken’s Rage

Maybe not the highest quality soundtrack, but the guitar riffs are very catchy, meaning you’ll cling onto the music long after you’ve finished with the game. It suits the action perfectly too.

Q9 – Scariest game.

Harry Potter and the Chamber of Secrets

There’s a little story behind this one; in Diagon Alley you had to sneak through a shop to retrieve something, and if the grouchy old shopkeeper caught you, would cast a spell on you, accompanied by the chilling words of “Didn’t you hear me? I said we’re closed!”. Very creepy, and even though it probably was made all the scarier by the fact I was younger at the time, even today I imagine the childhood memories would make it an unnerving experience.

Q10 – Best game play.

Super Mario Bros. on NES The weight of the world of this game just feels so perfect, to the point where all other 2D plat formers just seem like a worse-off altered version

Q11 – Gaming system of choice.

Gamecube

Some people didn’t see this as a proper gaming system as it looked like a children’s lunchbox, but I found the size and handle meant I could happily take it to a friend’s house. Also, the library on offer is what sways it for me, as it was home to many great games and mainly had to rely on first-party support from Nintendo themselves.

Q12 – A game everyone should play.

I don’t believe people should be forced to play games. They definitely aren’t for everyone.

Q13 – A game you’ve played more than five times.

Gears of War

I have played through the campaign numerous times – once on each difficulty alone, then extra times on co-op.

Q14 – Current (or most recent) gaming wallpaper.

Gears of War

Q15 – The game you’re playing right now.

Microsoft Word

(although I wouldn’t really call it a game)

Q16 – Game with the best cutscenes.

Gray Matter

The game just had a very strong story, and although the gameplay wasn’t great as the point ‘n’ click nature of play didn’t suit the Xbox 360 controller, the not-even-fully-animated artistic cutscenes kept you going.

Q17 – Favorite antagonist.

Bullet Bill

Q18 – Favorite protagonist.

Captain Olimar

Q19 – A game setting you wish you lived in.

Middle Earth (Lord of the Rings)

Q20 – Favorite game to play with friends

Super Smash Bros. Melee

Q21 – Game with the best story.

Gray Matter

Q22 – A game sequel which disappointed you.

Gears of War 2

I had such high expectations for this, that is was almost always going to be a disappointment unless they simply kept everything the same as in the original Gears of War and just added new levels.

Q23 – Game you think had the best graphics or art style.

Super Mario Galaxy 2

Q24 – Funniest game moment

Ghostbusters: Sanctum of Slime robot boss battle – the game is so broken that you can just push this huge robot around by walking into him and sliding him across the floor, despite supposedly being several tonnes of metal.

Q25 – A game you plan on playing.

Pikmin 3

My most anticipated game by a long shot. It’s a little sad to see it has skipped out the Wii, as then there could have been the option of playing with the Gamecube pad, but hopefully Nintnedo don’t mess it up on Wii U by trying to implement some awful control scheme using the touch screen.

Q26 – Best voice acting.

Anonymous passer-by #4 (Lord of the Rings: Aragorn’s Quest)

Running past them to hear them greet you with “Frodo Gamgee”, seconds later followed by “See you later, then”.

Q27 – Most epic scene ever.

Gears of War 2 – finding Maria underground.

Q28 – Favorite game developer.

Nintendo for software as they have so many great mascots and series. Microsoft for consoles simply because Xbox Live is a totally unrivalled online experience.

Q29 – A game you thought you wouldn’t like, but ended up loving.

It’s hard to say as I don’t usually play games that don’t interest me.

Q30 – Your favorite game of all time.

Pikmin 2

House of the Dead: Overkill – Naked Terror level screenshots

House of the Dead: Overkill – Extended Cut is coming to the Playstation 3 on October 25, 2011. Playstation Move support, HD graphics, 2 exclusive levels and 3D support is also included. Not only that, but trophy support is also in the game! Will you be getting this game from Sega?

The screenshots below show off the “Naked Terror” level. Naked Terror is one of the two levels exclusive to the PS3 version of the game. The 7th screenshot is a part of an in-game menu.

Even though House of the Dead is an on-rails shooter, hopefully it can rise above the rest of the the games in its genre.