Having played the first 2 instalments and not thinking much of them in respect to the GTA franchise, i was fascinated and in awe at the footage i saw in this trailer. Whether you argue that it looks initially like it has strayed a little from its roots there is no denying that visually and creatively this title looks like a winner. Drew Holmes the writer for Saints Row the Third talks us through the style of gameplay they were trying to create, with an emphasis on having a non scripted open sandbox for players to enjoy. While not too much was revealed in relation to how missions are structured, Holmes explains how players wont have to work their up to the top dog position like in most other crime syndicate based games and get to enjoy life as the kingpin right from the get go. Driving looks to have also received a major overhaul. Theres no hiding the aim of this game was to be over the top and it looks like Volition has spared no expense in the creativity department. Take a look and tell us what you think of it.
Resident Evil Mercenaries Save system causing a stir
It seems like such a minor aspect of the game but the save system that Capcom have implemented in Resident Evil Mercenaries 3D on the 3DS has caused quite a stir amongst gamers and retailers alike. Gamers can only save to one slot directly on the game cartridge and that information can never be erased. Essentially this means that any copy bought second hand would already have the information and progress of the original owner. While many have accused Capcom of trying to lessen the impact of the second hand games market they have given a thorough response via the Capcom Unity blog explaining the reasons behind using such a system,
‘In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users. Secondhand game sales were not a factor in this development decision, and we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer. ‘
and
There was no intention of lessening the experience of the game. Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It’s not some secret form of DRM. It’s simply the way we designed the save system to work with the arcade type of gameplay.
Any Capcom fans can rest easy as Senior VP Christian Svensson has quoted via an online interview, “I think it’s fair to say there was never quite the malicious intent that the conspiracy theorists out there would have you believe. I think it’s also fair to say in light of the controversy it’s generated I don’t think you’re going to see something like this happening again.”
HMV has announced it will not accept trade in copies of RE Mercs while Gamestop have revoked their intention to follow suit. I wouold have to say if i was to buy a second hand copy, regardless of whether it was based on time trials and beating previous accomplishments i would still want to start the game with a clean slate.
Backbreaker: Vengeance Review
Game: Backbreaker Vengeance
Price: 1200 Microsoft Points ($15.00)
Consoles: Xbox 360 (Reviewed), PS3
Genre: Arcade Football
Backbreaker Vengeance is the sequel to Backbreaker, a full retail title that released a couple of years ago. This version of the game strips out virtually everything from the original title and only includes the Tackle Alley mode from the other game.
Tackle Alley is the first mode you’ll come across in the game and it is by far the most fun. You play as the ball carrier and must avoid waves of tacklers. By either spinning or juking in time, the tacklers will miss and you can keep running to your goal: the endzone. Eventually, the tacklers glow with color coded outlines with some being yellow, others blue, and a few red. For yellow tacklers, you can choose to slide under them for a double point boost and slow motion gameplay. Spinning or juking is faster and safer, but the risk/reward of the special avoidance maneuvers are compelling. Red and blue tacklers are handled in different ways. At first it is fairly simple to rush through the waves. Eventually though, all the different tacklers start to be thrown at the player in the same wave and it is challenging. Once you get into the flow of it, it is a very addicting experience. However, learning the timing can be hard and the players themselves handle like tanks. That is, they are extremely clumsy and even at slow speeds, it takes so much time to turn, it is basically impossible to do so. Even once turned though, most of the time it is pointless as the tacklers are already on top of you. This basically requires you to only go straight ahead and use your avoidance techniques.
The second game mode is called Vengeance. In this mode, you play as the tackler for some well deserved revenge. Ball carriers run to the endzone and it is your job to stop them. They will have defenders protecting them too. All in all, it is a different experience from Tackle Alley since it is your goal to stop a moving target, but in the end, it does feel so similar to the gameplay in Tackle Alley that it basically washes together into a very similar experience. The movement problems and clumsiness of the players becomes even more acute in this game mode though, considering how much harder it is to hit a moving goal like a player than a stationary goal like the endzone.
The final mode is called Supremacy. In this mode, the goal is to outrun 2 other football carriers to the endzone while jumping over obstacles and avoiding a lone tackler. If you receive the lowest score in this mode, you will become the tackler. This mode is quite fun and hard, especially once you get into the strategy of it. Playing this mode online is also a great joy.
Speaking of online though, it should be noted that matchmaking is quite slow and there were not thousands of people playing online. The online modes such as Tackle Alley are also much more difficult with two people as it a lot more chaotic. Nevertheless, playing with real people always substantially changes the gameplay components.
Overall the game has its moments of glory. However, once you get right down to it, most of the time it turns into a very tough arcade sports game with color coded quick time events and, eventually, very repetitive game mechanics. To top it off though, the entire experience is shrouded in an unpolished package. For example, there is only a very limited feature set and the user interface is frustrating, to say the least. Take for instance, the replay system. There is an extremely minimalist interface implemented in the replay system and there is not even a slow motion button to press. Saving replays is also not allowed. Considering the implementation of the Euphoria engine, where all physics are supposed to be handled in a realistic, one of kind manner, the lack of such basic replay abilities is criminal. Its a shame too, because the Euphoria engine is awesome and I hope it continues to be used in many more games as its abilities in games are currently underused.
In conclusion, the arcade football experience is very entertaining and a nice break from realistic sports games. The achievements in this game are also nicely balanced and good for a quick boost in gamerscore. In short though, there are some very repetitive elements to the game and the annoyances in the game’s UI are frustrating enough to make this game an exercise in frustration. Not to mention the fact that the lack of polish makes this game seem like a seedy cash grab. For 1200 points, there are plenty of much better games. If this game goes on sale, then for sure buy it. For now though, only get it if your desperate enough for a different football game or in need of the all glorious gamerscore.

Eden Eternal: The Zumi and a Herd of Alpacas
Aeria Games has announced the upcoming release of Eden Eternal’s first major update. The patch for the anime-style MMORPG includes a new playable race, the cute mouse-looking Zumi, new high level dungeons where you can encounter new bosses and treasures; new endgame content; and a ranking reward system where the top players and guilds in every server will be rewarded with prizes each month. It is scheduled to be released in early July.
Now onto the Alpacas! Until July 7th, 100% of the proceeds from the virtual pet food sales in Eden Eternal will be donated to support a herd of real-life alpacas! Adopted by Sharon Hudson of Clements, California, the 50 alpacas remain in her care from what was anticipated to be a two-month rescue effort. It has been six months now and with the herd’s daily food costing $30 to $40 a day, Sharon is need of help. The Eden Eternal team heard of Sharon’s compassionate work and have reached out to the many alpaca fans online in the hopes of raising the much needed help Sharon needs until a new home is found for the herd. With alpacas serving as pets and transportation for players in the game, there are sure to be many alpaca fans out there! So come on guys and gals – join Eden Eternal’s cause to help Sharon’s alpacas!
Visit www.edeneternal.aeriagames.com for more info on Eden Eternal and its alpaca fundraiser.
Earth Defense Force: Insect Armageddon Now Available!
Are you ready to blast giant insects with one of the most over-the-top arsenals in recent years? If you answered yes, you will be happy to know that Earth Defense Force: Insect Armageddon is now available in the U.S for the Playstation 3 a! Vicious Cycle Software’s latest sequel put’s players in the role as a member of Lightning Alpha as they battle giant insects and robot enemies with an array of over 300 weapons, tanks, and mechs.
I have just started playing the latest EDF title and I am enjoying every second of it so far. Keep checking back as we should have our own review up for Insect Armageddon soon enough and you can check out the latest trailer below.
Deus Ex: Human Revolution The World of 2027
Eidos Montreal’s Deus Ex: Human Revolution new developer’s diary sheds light on the futuristic yet somewhat familiar world of 2027. The video is the first in a series which explores the world of Deus Ex. The video also shows off quite a bit of back story about certain characters, factions and organizations that players will find the game. As well as featuring and showing off Deus Ex‘s in-depth level of interactivity with various objects, which hints towards sort of a detective mode in certain situations. This developer’s diary has only shown off a small amount of the game but much more will come in later videos.
Deus Ex: Human Revolution is set to be released on August 23rd in North America and August 25th in Australia for Xbox 360, Playstation 3 and PC
SMASH 2011 Schedule
The Sydney Manga and Anime Show has been growing over the past few years and this year they will be moving to their biggest venue thus far, the Sydney Convention Centre.
With the convention imminent the great people behind SMASH have posted up the event schedule for fans who want to plan their day ahead of time. Which can be seen below or a larger version can be seen here.
The convention will be held on July 16th, 2011. Advanced tickets are still on sale for $25 on their official website SMASH.org.au. The advanced tickets sale ends on the 6th of July, but don’t fret you can still buy a ticket at the door on the day for $30.
Guests include Little Kuriboh (Yu-Gi-Oh: The Abridged Series), Shinichi ‘Nabeshin’ Watanabe (Excel Saga) and Kenji Ito (Square Enix).
We will be covering the event so stay tuned for all the event’s coverage.
Ubisoft Launch Online Store
Popular gaming publisher, Ubisoft, has recently launched their UbiCollectables online store where gamers are able to purchase various pieces of merchandise based on their most popular brands. Gamers that are faithful to franchises such as: Might and Magic, Assasins Creed and Tom Clancy’s Ghost Recon will find that th store is currently populated with collectables to do with these.
For Might and Magic fans, there is a statue of the legendary archangel Michael available for purchase, but, be quick as there are only 500 of these statues being made available.
Available for fans of Assasins Creed is a limited 2000 unit model run of Ezio. There is also a T-Shirt available for fans.
And Finally, for fans of Ghost Recon, there is a limited run of developer styles T-Shirts for purchase. However be warned that the production for the T-shirt will not being production unless Ubisoft meet 200 pre-orders.
So be sure to visit the Ubisoft Store and pick up your merch now.





















