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Namco Releases First Actual Gameplay Trailer for Ridge Racer: Unbounded

In the past few months we have seen several clips teasing Ridge Racer: Unbounded with CG footage, but today Namco have officially released a new trailer which shows the new racer in action. This new clip gives players a first look at the destruction Unbounded has promised in previous trailers with car smashing, high octane racing as a narrator sets the scene for what is looking to be an explosive experience.

The trailer still doesn’t give out an official date yet, but I have a feeling Namco will be giving us that bit of info when E3 takes place next month (hopefully, anyway). Check out the trailer below and we will keep you updated once more is released for Ridge Racer: Unbounded.

Ms. Splosion Man’s 2 Girls 1 Controller mode unveiled

Twisted Pixel has been throwing around the term 2G1C recently, much to the dismay of those who understand what that little phrase means. If you don’t then you really shouldn’t look it up and I refuse to say what it is on here. But Ms. Splosion Man will apparently have the feature called 2 Girls 1 Controller which is much more sanitary than the alternative.

This feature will allow one player to control two Ms. Splosion Mans around the world or even allow two people to play on one controller as each character is moved with one analog stick and then uses the bumper to jump/’splode. They have released a video showing the gameplay mechanic in use and now we can all go back to not being concerned about that whole 2G1C thing.

Deathsmiles 2X releasing directly to Games on Demand

A few weeks ago we reported that Cave would be handling Deathsmiles 2X’s publishing on their own according to an ESRB rating. This would be the first time that Cave had published a title in the United States to retail release. But that apparently is no longer the case because Cave will be skipping a retail release entirely and going straight to Games on Demand for North America.

Cave is also going to be using the original Japanese for the game entirely which means that you will not be able to understand anything that the game contains unless you are able to read and understand Japanese. The game will cost $30 on May 17th which is next Tuesday. This story comes from Cave’s Facebook as they say that they “will be giving this format a try for getting some of our Japan-only shooters released overseas.”

This is certainly an odd way to bring your title to more fans, but it also is a money saving one at that. No longer do they have to worry about shelling out publication fees or worrying about partnering with a localization company and having to worry about the distribution of the title. Also it is a good way to see that many of the titles that would never see the light of day in the U.S. may actually get released. So if you have been waiting to play the second game of the Deathsmiles’ series then you can pick it up next Tuesday on Games on Demand for $30 or the equivalent in Microsoft Points if you choose to go that way instead.

Terrible Voice Acting Made Better

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Occasionally throughout gaming history, a terrible line or simply a terrible voice actor will go down in history for being simply terrible… TERRIBLE!! However, be not ashamed voice actors for getting such terrible lines! Youtube user “” has decided to make a video where he is using his face to make the lines much better.

Check out the video below to let the laughs begin. After you watch the video for the first time; I suggest to watch it again but this time with a dirty mind; quite a few of those are even better when perverted.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=R_bx_9QYt7k[/pro-player]

F.E.A.R 3 – F**king Run! Game Mode Video

I could go into all the cool potential that FEAR 3 has. I could go into the back story of the game. I could actually go into a lot of detail about any number of details located in this game; however, I am going to cut it short and just say this:

Best Game mode name ever!

Check out the video below to see the “F**king Run!” Game mode in action, and get ready to run your butt off when FEAR 3 Releases June 21st in the US and June 24th in the UK. I don’t know about you, but the game mode name alone has convinced me to buy this game. Luckily the actual mode looks like a lot of fun as well; what could be better than a giant Wall of Death?!

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=Qy8qeNsdNzI[/pro-player]

Crysis 2 Soundtrack featuring Hanz Zimmer

Available now comes the soundtrack to the highly regarded video game Crysis 2. Crysis is a well known IP from the developer Crytek and is a science-fiction shooter set on earth. The Soundtrack has been released in collaboration with Hans Zimmer of The Dark Knight and Inception fame (which he was Oscar nominated for), but he has also collaborated on other games, such as Modern Warfare 2.

In regards to the soundtrack, Zimmer had this to say –

“I had an idea for title music. It started off with me doing a main title theme, and then Lorne got involved. I spent far too long doing this opening title theme, but it was just so much fun. It was a typical Zimmer process where I was going to do one theme, and then while I was doing that I had an idea for another one, and then it became another one – it became a whole string of ideas. I think you still feel that there are four distinct musical styles going on. It’s very much Zimmer, there’s very much Lorne Balfe, and there’s very much Slavov and Sillescu.”

PURCHASE THE SOUNDTRACK HERE!

The Soundtrack features two discs, with each featuring the following musical pieces –

CRYSIS® 2
1.      Crysis 2 – Intro (3:09)
Hans Zimmer, Lorne Balfe
2.      Insertion (3:38)
Hans Zimmer, Lorne Balfe
3.      Battery Park (3:23)
Borislav Slavov
4.      New York – Aftermath (2:44)
Borislav Slavov
5.      No Escape (2:30)
Tilman Sillescu
6.      Close Encounter (2:00)
Tilman Sillescu
7.      SOS New York (2:05)
Borislav Slavov
8.      Chase (2:26)
Borislav Slavov
9.      Under Assault (2:00)
Tilman Sillescu
10.  Crynet – Shoot Him Down! (2:07)
Borislav Slavov
11.  Sneak And Shoot (3:34)
Borislav Slavov
12.  Gate Keepers (2:19)
Borislav Slavov
13.  Rampage (1:54)
Tilman Sillescu
14.  Nanosuit 2 – Crynet Systems (1:17)
Borislav Slavov
15.  Rising Spear (1:12)
Borislav Slavov
16.  Dead Man Walking (2:05)
Tilman Sillescu
17.  Contamination (2:24)
Borislav Slavov
18.  Sinister Breed (2:02)
Tilman Sillescu
19.  Dystopian Nightmares (2:06)
Tilman Sillescu
20.  Catastrophic Beauty (2:02)
Tilman Sillescu
21.  Semper Fi (1:58)
Tilman Sillescu
CD2
1.      Flooded Streets – Aquarium (1:25)
Borislav Slavov
2.      In Obsurum (2:19)
Tilman Sillescu
3.      Devastation (1:39)
Tilman Sillescu
4.      Shadowzone (2:27)
Tilman Sillescu
5.      Alien Suite (2:06)
Borislav Slavov
6.      Unsafe Haven (1:56)
Tilman Sillescu
7.      Terminal Escape (0:59)
Borislav Slavov
8.      Under The Clock (1:51)
Tilman Sillescu
9.      Morituri (2:19)
Tilman Sillescu
10.  Intersection (1:33)
Tilman Sillescu
11.  Times Square – Evacuation (1:59)
Borislav Slavov
12.  Burning Night (1:32)
Borislav Slavov
13.  Resolution (Reprise) (2:06)
Borislav Slavov
14.  Eye Of The Storm (2:27)
Borislav Slavov
15.  New York (2:37)
Borislav Slavov
16.  Our Only Hope (4:35)
Borislav Slavov
17.  Out Of The Ashes (1:59)
Tilman Sillescu
18.  Alien Logo (0:44)
Tilman Sillescu
19.  The End Of The Beginning (2:01)
Borislav Slavov
20.  Walk In The Park (2:01)
Tilman Sillescu
21.  Epilogue (3:18)
Hans Zimmer, Lorne Balfe
22.  One Way In (1:21)
Borislav Slavov
23.  Nano-Catalyst (0:49)
Hans Zimmer, Lorne Balfe
24.  Invaders (1:27)
Hans Zimmer, Lorne Balfe
25.  Under Siege (0:50)

Order the CD from the official site of the soundtrack here.

Pucca Power Up out now on Nintendo DS

Pucca Power Up hits shops and is available to buy for the Nintendo DS as of today, Friday the 13th May.

However, its release date doesn’t reflect its content – despite being released on Friday 13th, of all days, it looks like a cutesy platformer aimed at younger players.

The game features six unique episodes following central characters Pucca and Garu through their adventurous love story. This quirky mismatch between the daughter of a noodle seller and a ninja challenges players to help Pucca and Garu on their quest for true love. An assortment of mini-games complement the adventure.

Pucca began life as an online Flash Mini-series, but has since grown into a popular children’s brand with television shows and various  merchandise like clothes and toy lines.

Brink Review


Brink
Publisher: Bethesda
Developer: Splash Damage
Versions: Xbox 360 (reviewed), PlayStation 3, PC
Released: May 10th 2011
Price: $59.99 US, £49.99 UK, $109.99 AUS

Overview:
Your standard FPS doesn’t have a whole lot going for it in the way of variety. Sure you can put in a whole bunch of fancy weaponry but you can take most modern day FPS games and find that they are quite cookie cutter in assembly. Enter a warzone of some sort and it will all be the same, shoot this guy, move forward and repeat. But what if instead of just following that path you could find a path of your own and climb over obstacles with ease? With Splash Damage’s SMART (Smooth Movement Across Random Terrain) system in place and focus on team based combat, does Brink set itself apart from the rest?

Story:
Brink takes place on a floating city known as The Ark. The Ark was designed to be able to comfortably house and provide replenish able food to five thousand residents at a time. However due to a catastrophe The Ark now boasts fifty thousand residents placing a severe lack of resources on the city, causing riots and starvation among the population. Some of these people have joined forces in what they are calling the Resistance. The Resistance believes that the only way that they can survive is to escape from the Ark and back to the rest of the world.

On the other hand The Ark has recruited their own Security force, colorfully named the Security. The Security is set on forming an ordered world on The Ark and the Resistance are their main obstacle in creating a peaceful, albeit forced, world. The game immediately asks what side the player wishes to choose upon start up with little explanation about the two forces as a whole, but in the end it doesn’t matter who you pick.

The story is split into two for each faction, with a number of missions being available for Resistance and the other half being for Security. Unfortunately the story, if it can truly be called that really is about as hollow as you can come. There is a bit of a twist thrown in with a couple “What If” missions for each side but the story is barely given any exposition. With minor cutscenes and dialogue before each “mission” starts there is little actual set up for the things that are happening.

The story doesn’t even get told through gameplay as the levels you play through in the story mode are quite literally the same levels you will be playing in Multiplayer mode, only occasionally minus the cut scene opening, though you can still choose to watch it and waste time if you feel like it. It is truly unfortunate that there is a barebone storyline here to go along with the single player mode as specially designed and routed levels could have made amazing use of the SMART system but unfortunately they feel like multiplayer with AI compatriots and a thin veil of a story.

Graphics:
Brink uses a unique visual style for its characters. As you begin your game and choose a side you will be presented with a blank slate character to work with. You can then select a basic facial structure to choose from, although the majority of them have rather strange looking faces with large noses, and then customize to your heart’s content from there. The only permanent features you select will be your facial structure and tattoos or scars.

Everything else is completely customizable across both factions as you will unlock more clothing and hair styles as you grow in level. This is definitely a highlight of Brink as you can make your character someone truly unique. You will be hard pressed to find another person who looks like your character (though if you do I would suggest shooting that disguised Operative).

The levels you battle in are all very well designed with a unique color palette that is bright and uses more than your standard brown and gray coloration that most modern shooters choose to use. Levels are designed for the character’s multiple body types in mind. Players can select from Light, Medium and Heavy styled body types, with Light users being able to climb up to different areas on the map that are otherwise unaccessible. There is always more than one route to your target and if you can master each of Brink’s eight different maps you will have a distinct advantage.

Audio:
Audibly Brink does a suitable job making the player feel like they are in a battle zone. Gunfire sounds fine, though explosions can sometimes leave a lot to be desired. While there is a severe lack of much narrative, what is voiced over sounds good enough to not be taken out of place. In combat if you change your objective your character will announce out loud to the team what they will be aiming for, which does help the flow of battle as your whole team will then now what you will be doing if you don’t have a microphone yourself.

Gameplay:
Now before you read this part of the review I’m going to come right out and say this first. Brink is an extremely fun game to play and once you get the hang of it, it is a joy to play. The SMART system is very refreshing to see and the combination of using it to take advantageous positions and navigate your way around an enemy force is something that I will never grow tired of.

Brink is truly a joy to play, especially if you enjoy team based combat. Even if you prefer the more solo route you can still find pleasure here, though the game clearly is developed for team play in mind. Now the reason I mention this first is because there are a number of issues with the title that hamper the otherwise stellar game that Brink could have been, which you can read below.

Weaponry seems to be fairly balanced with stronger weapons such as bolt action rifles only containing a low amount of ammo and a slow fire rate. Character buffs do end up helping however and although one would originally expect that a Soldier would be the best one to have in a fight it is instead the Engineer. The ability to lay down landmines and create turrets at will makes the Engineer a very helpful class to play as, right up there with Medics who can revive downed opponents and buff ally health. These abilities far outshine the Soldier’s ability to provide ammo packs and the Operative’s ability to disguise himself as a dead enemy.

Brink makes use of regenerating health but also has a very interesting character down system. If you are incapacitated from enemy weaponry you can remain on the ground waiting for a Medic to hand you a shot to revive yourself, or choose to respawn yourself. You have as long as you want to lay there waiting for a syringe but enemies can deliver the finishing blow through either further gunfire or melee attacks. Of course the same can easily happen to you.

Brink focuses on team gameplay with four classes available immediately to play. These classes are the Medic, the Soldier, the Engineer and the Operative. Each class has their own special skills and abilities that can be leveled up via skill points you unlock by leveling up. However, certain mission objectives can only be completed with specific classes.

Medics must heal downed agent objectives, Operatives place hacking devices on doors, Engineers builds shortcuts, roadblocks and disarm explosives while the Soldier can arm explosives. This means that you will occasionally find yourself full of a team with plenty of Engineers and Medics but no one willing to play a soldier, forcing you to use that class even if you haven’t been placing skill points into that class.

The game provides the choice to automatically start as a certain class, this way you can automatically be your favorite class that you have trained into. However if you have been a trained Medic with all of the trimmings, you may find yourself as a poorly skilled Soldier simply because your team lacks any Soldier willing to complete the actual objective.

Brink is focused heavily on the multiplayer aspect of things, meaning you will be spending most of your time either in co-op or online in matchmaking. Unfortunately there isn’t actually matchmaking or a lobby. Players can choose between two separate playlists, Objective and Stopwatch and begin a random session for either one, or choose what map they would prefer. This is all good but these two playlists are quite literally the exact same, except Stopwatch times each side as they take turns. There is practically one multiplayer game mode and it ends up varying depending on what levels you pick and what side you happen to be on.

Players are able to customize their weaponry through a bunch of different attachments options that change various statistics about your guns. These are unlocked through completing challenges that are given out immediately when you start the game up with three different levels that have to be completed. These challenges are relatively short and once completed offer really no motivation to complete again besides reaching a higher rank on the score leaderboard.

Of course playing with computer AI is a very big challenge with Brink mostly due to the fact that allied AI is absolutely terrible. There are a number of times that AI characters will simply stand in one place and not do anything at all, or blindly walk into an area full of enemies without actually doing anything. I experienced numerous situations where the AI would refuse to perform the objective they were assigned to do. Three AI controlled Engineers were simply standing around a ticking explosive and let it explode for no reason other than that some enemies were somewhat close by. Thankfully for most single player modes you can either do co-op or allow four others to join in Versus mode so you can actually have human controlled partners.

There also appears to be the occasional problem with game play lag, bordering on unplayable at times. This usually only occurs during multiplayer matches completely occupied with other players, while playing a challenge mode had no trouble at all. The issue here is that the connections for all the characters showed green bars but there were moments that the entire game would come to a standstill simply because of lag, only to resume a few seconds later like nothing happened. With a game focusing practically everything on multiplayer, laggy online servers are a terrible thing to experience.

Now finally as you kill enemies, repair things, buff allies, complete objectives etc. you will gain XP.  Enough XP provides you with a level up which is your standard run of the mill progression system. As I mentioned earlier level ups let you select different skills to buff up and gaining a Rank also provides even more powerful abilities that lower Ranked players don’t have access to. Now this wouldn’t be a problem, if you could get past level 20.

Character progression is capped at level 20 meaning that anything you do after that point counts for nothing XP wise. The maximum Rank you can obtain is 5 and once you have done that you will find little else to do with that character. With no way to reset your level back to 1 and gain some sort of bonus, your only other option is to make a new character from scratch. Although you are able to keep your level 20 character still this method of leveling up your players is definitely a roundabout way to handle max leveled players. Being as there is no way to change your weapons nor your character in battle, although you can change your class, it makes little sense to have more than one character unless you prefer changing your playstyle up drastically and build one from the ground up all over again.

Overall:
Brink has so many different things going for it. The SMART system is implemented very well and definitely adds a whole new aspect to your standard FPS. With so many different customization routes it is truly an interesting title to play, but it is a bit depressing that level progression is capped at such a level that players must make more than one character with no way to alternate between characters during play. Splash Damage is currently aware of the lag issues and is working on a way to repair them, so hopefully within a short time matches will not suffer critical lag spikes during full player matches. Brink is a shining example of what can be done to make a FPS different, if only that shine wasn’t marred with many different issues.

I give Brink
8-0-capsules-out-of-10

Little Indie: Hero to the Indie Game Scene

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Do you foam at the mouth while obsessing about the emerging indie gaming scene? Do you wish these creative and raw games had a larger voice so more people could share in your obsession? I know I have; and Little Indie has heard our cries. Little Indie is an online-distribution platform for PC where gamers and indie game developers are married into a sweet-delicious union.

Little Indie is designed for those developers who don’t have the time or the capital to advertise and distribute their games they way they should be. Independent developers can publish on LittleIndie.net and can take advantage of being supported in presentation and public relations by Little Indie. And the online-platform will be a serious source for gamers looking for fresh and innovative gaming concepts.

Developers who use LittleIndie.net will have access to all the platform features which are easily integrated into the software including an achievement system, online leaderboards or an automatic update function. While on Little Indie, users can communicate via a lot of social media functions including a friends list and a messaging system.

Overall Little Indie sounds exactly like the sort of thing the indie gaming scene needs and could be something really special. But it can’t get there without the support of the community, so I implore you all to check them out and friend them on facebook.

Little Indie is scheduled for a full launch this summer.

Aion 2.5 Draws Near

Today marks a new milestone for AION players as the latest update 2.5, Empryean Calling,  draws ever so near. Players of the game will now be able to access the 2.5 content in the player test server which will be the first ever chance to experience the highly anticipated new content.

The new patch brings along 16 new skills as well as other much awaited content which includes: The Mentor System, the Embryean Crucible, Essoterran instance as well as the new legion system and pet interaction systems.

To celebrate this momentous occasion, the AION team have brought out a new trailer for everyone to enjoy which is embedded below.

Be sure to check out the following links –

Facebook

Twitter

PTS Download FAQ

and the Patch Notes.