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The Witcher 2 PC Review

The Witcher 2
Developer: CDProjekt
Publisher: ATARI
Platform: PC
Genre: Role-Playing Game
Costs: $49.99US (Purchase) / $84.58 AU (Purchase)

Intro

CDProjeckt, owners of GoodoldGames (re-seller of classic games via digital distribution) and creators of the The Witcher franchise, have recently released The Witcher 2 for the PC. The game itself is quite awesome and I found it to be surprisingly fresh in a market full of boring rehashes and sequels that have less features, or worse features than their predecessors. This game is a huge improvement over the original, and not only that, it is also such an awesome game that it can not only be enjoyed, but also easily jumped into (from a story perspective). This game has been nurtured really well and the matured product is something that any reasonable person would admire.

Story

The Witcher 2 has an amazing story, that’s both realistic and fantastical in nature. It follows the travels of Geralt of Rivia as he attempts to clear his name against a nation that has accused him of murdering their king. Over the course of his travels he meets old friends, new enemies and a holy group of strange individuals each with their own personal flaws and characteristics.

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Geralt of Rivia.

The thing that I loved about The Witcher 2’s story the most is how dark it can get at times. Like early on in the game, you’re exposed to a Mayor of a town who seems like a niceish bloke at first, but as you go through the story, you find out that he has done some nasty stuff. This game should not be played by children, at all, ever. I mean, this mayor dude kidnaps and elf woman and keeps her as a sex-slave (who eventually falls pregnant with her child) while his wife sits in the basement getting high off some form of Cocaine.

The story isn’t just dark here either, not too much later it has a king murdering a monk via smashing his face into a stone tablet, for no apparent reason. This is some really dark fantasy here, and the uniqueness of it drives you to continue playing until you’ve experienced it all and completed the story.

Graphics

Graphically The Witcher 2 is a stunner. While it’s not as huge a leap as Crysis 1 was back in the day, it’s still amazingly pretty and can actually dazzle you at times. This actually happened to me during the first boss-monster fight, tentacles flinging everywhere, dodging from side to side, trapping those things; all the while the pretty graphics and filters were all doing some amazing things to what it was that I was seeing and it was just so amazingly beautiful! I mean, it is so incredibly hard to describe how amazingly pretty that battle looked, and how much more awesome it made the entire thing.

Another thing that I really enjoyed with this title graphically is how they change the post-processing filters depending on the area that you are currently in. I first noticed this in the earliest town in the game, but it didn’t immediately click mentally until towards the end of the quest lines that take place within the town and it’s surrounding areas. For instance, when you enter the town from the outside, the colours become more vivid and brighter. But, when you go outside into the swampy forest, it uses a different kind of filtering to better convey the environment. It’s one thing to use tech in this way because you can, it’s another thing to use it and use it artistically. I’m thankful that the developers have chosen to go with the latter.

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The post-processing really adds to the feel of a scene.

Not only has the team done an amazing job with the environments, but also with the character models and other various models used in the game (like weapons and crates and stuff). The title is very highly detailed in these areas. What really struck me by surprise was how much attention to detail they placed on the character models. I mean, really, I don’t think I’ve ever seen CGI boobage so well done (granted it’s not like I actively go out looking for CGI boobs to ogle during my down time or anything, but it’s the internet, so you’re bound to have come across a pair or two in your travels at some point), so props to you guys and girls that developed the game; I bet you all had an amazing time “researching” those features.

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The research has really paid off! I especially like the purpley magic.

Though, there is one thing that I found a bit buggy graphically. That thing is actually quite minor, but it’s still pretty bad. It’s that, basically, sometimes when the game would take over Geralt in a cutscene his swords would occasionally not sit inside their sheathes properly, which is kind of weird. It usually fixes in a scene change or a reload or whatever, so it isn’t that big of a deal really.

Audio

As many of our more loyal readers will have noticed, I tend to rate a games soundtrack and audio based on the amount of time it takes me to switch from game audio to Windows Media Player. This game has lasted me it’s entirety so-far, so that’s a pretty good sign. This means that I have yet to switch to Windows Media Player because I’m absolutely loving this games background soundtrack and stunning audio effects.

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Aristocrats of some kind.

Even the voice work in this game is amazingly well done. Though, Geralt does seem to have a little bit of a Dark Knight-esque Batman speech thing going on, but I think it suits the character. On this topic, the first thing I noticed in the dialogue is how it is very cliched fantasy in its style. Though, one thing that concerned me was that the characters had differing accents some of the time. I guess, if you think about it, those characters could have been raised in other countries or whatever. Though, it’s certainly not game-breaking and most players probably won’t even notice it.

There really wasn’t any faults in the soundtrack and it has kept me amused for the large amounts of time that I have spent playing the game.

Gameplay

The game mechanically is basically hack-and-slash mixed with RPG elements, it really makes the game quite enjoyable. I know that there have been a few games like this released in the past, but I feel as though The Witcher 2 is probably one of the best finished projects of this type. When you add this style of gameplay to a mouse and keyboard setup it can take a little while to get used to, but, if anyone here has played the PC port of Fable: The Lost Chapters, you will probably be able to relate to the control scheme quite easily.

The game itself has various elements to it, elements including: the main storyline, side-quests, brothels, companion lovin’ and boss fights. So for now, I’ll talk about how the main story integrates itself into the gameplay.

The storyline itself seems (at first glance) like your typical fantasy RPG type of thing. Kings, wars, swordfights, wizards, that kind of thing. Gameplay wise, the story is told mostly through Geralts interactions with other characters and can be influenced by the players choices in dealing with these characters. The story is also told through combat and adventuring, as players will be required to pass certain points in the game in order to advance, like participating in a certain storyline quest and the like.

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“It’s Angry! Watch Out!”

Side quests are much like the side quests in other games from this genre. They take place in the same area that your character is currently in and can optionally be completed for additional experience and rewards. The side-quests seem to be more of the same old “go here, kill x” type of missions, but it’s done really well and you don’t really notice it too much. They’re also usually pretty short but some of them can be a little logic defying at times. Like this one sidequest early on where you have to bomb these tunnels that some monsters use to travel around through. The idea is to plant an explosive in the holes, but you can’t just use any bombs, no, you have to use the correct bomb, even if you have one with very similar effects (or more deadly) effects.

Brothels are present within the game and make for an interesting diversion from the adventuring and killing aspects of the game. Usually you bribe a prostitute and this makes them more venerable to penetration. The whole deed is pretty much an in-engine cutscene with no input from the player. You will also find that the prostitutes aren’t very accepting of small bribes, so if you want to “get some” you’ll have to fork over the big bucks. Worth it? That’s up to you to decide. Companion lovin’ is quite similar to the prostitution present in brothels, only its freer. The downside is that they’re only available at certain points in the game if you push the dialogue in that direction.

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Certain points like this one.

Now the main thing that I really love about this game is the Boss Fights! Not enough games have them these days, and even fewer of them are actually challenging. Fighting Big-ass monsters is a staple in gaming, and it’s a staple that I do not want to see removed for “realism”, or because the player testers couldn’t beat a certain enemy, so the developers gimped it to make it easier on them. As long as there is a clear winnable pattern (like in this game) then so what if it’s too hard? That’s what makes boss fights, well, boss fights. The challenge, the one last difficult thing that stands between you and the next point. That feeling of elation and awesomeness when you finally beat that thing. So much love from me there.

I could really go on all day about how great the gameplay in this game is! But then this review would never get done. Be sure to check the embedded video for a better look at the combat.

Overall

The Witcher 2 is the penultimate hack and slash RPG so far. While it’s certainly not for everyone (especially children, as it has very strong sexual, violent and drug related stuff within) it is certainly a game that must be played by as many people as possible. If any of you have played The Witcher, this game is barely recognisable from that, sure some of the characters look similar, but this game is like a 10,000-up on it’s prequel. If you love RPG’s, if you love hack-and-slash, if you love Dragon Age or Mass Effect… man, really, if you love video games at all; you will buy this game as soon as you get a chance to.

9-5-capsules-out-of-10

Apple’s iCloud Now Visible From Space

Apple’s new data-centre in north Carolina, which is to be used for their new online storage facility “iCloud” has just become visible on Google Earth. Previously, Google Earth’s coverage stopped just short of the data-centre, but it has just shown up.

If you asked Google Earth or Google Maps to show you the intersection of U.S. Route 321 and Startown Road — where the data center is located —  the current satellite imagery stopped a few yards short of the construction site. West of Startown Road, there was, as recently as two weeks ago, nothing but woods and farmland and a bit of driveway that ended abruptly in the middle of a field.”

You can check out the data-centre for yourself by following this link or typing these co-ordinates into Google Earth or Maps: 35.588364, -81.26235

Blazblue CSII now out for PSP and 3DS

If you can’t get enough of that crazy anime fighting action that Blazblue has to offer, then Aksys Games has the portable fix for you North American fans. Now out for the PSP and the Nintendo 3DS  is Blazblue Continuum Shift II is the sequel to the excellent Blazblue Continuum Shift on the 360 and PS3. All the content from the original game will be included plus more.

New features to this game include new story mode, all the DLC characters from CS, balance changes, a new updated Legion mode, plus many others. Each version does sport it’s own features, the PSP version will have ad-hoc support and the 3DS will allow fans to experience the game in 3D. Keep checking back with Capsule Computers for a full review.

Australian Anime and Manga New Releases (June 2011)

We have quite a good month ahead of us anime and manga fans. Madman has a lot on offer this month and Siren Visual has some great titles coming as well. Here is what is being released this month and when:

Madman’s Releases:

 

DVD

Blu-Ray

 

Manga

Siren Visual

DVD

And that’s it for this month,  anime and manga. Time to raid the piggy bank folks, we’ve got some must-haves here. Bank on it! 

Ricky Carmichael’s Motocross Matchup Gets a Massive Update…

If you are by chance an owner of the free iOS title “Ricky Carmichael’s Motocross Matchup”, you are in luck as a HUGE update has just been applied to the racer that offers new features and fine-tunes the gameplay even more. Now if this does not apply to you and you own a iOS device, you should get to downloading it here as Ricky Carmichael’s Motocross Matchup is absolutely free!

Now, on with the update.

Below is everything that has been added in this weeks update:

  • UNLIMITED GAS – RACE AS OFTEN AS YOU WANT!
  • Much harder to wreck another player by running into them.
  • Added bell sound to matchup screen to indicate when a Matchup is made.
  • Returned store prices, awards and prizes! Everyone gets more gold wrenches to spend!
  • Added a News button and ticker text on the Home screen to keep everyone up to date! We will make announcements when BIG prizes are up for grabs, professional riders are playing (use Voice Chat to speak with Ricky himself) or when important changes are made to the game.
  • New Rooms to filter which players you want to match up with!
  • Increased the number of Tool Chests that show up during the race!
  • Cutting the track dramatically slows cheaters down. Stay on the track to win.
  • Added an extra lap on the Houston Supercross track and Ricky’s Backyard.
  • Finishing 1st is now more important than doing tricks to win.
  • Added an Invite a Friend button to the Play screen.
  • The iPod music player now continues to play during the race.
  • Added a Tutorial button to the Play screen which teaches you how to play. More videos and strategy guides on the way!
  • Added a “Tricktionary” that demonstrates how to pull off all of the stunts. Don’t forget that you can backflip AND stunt at the same time for bonus points!
  • Improved the responsiveness of the stunts.
  • Display the stunt score after successfully landing a stunt.
  • Display your Rating on the Match Up screen.
  • Center the handlebars when you stop touching the screen.
  • Touch to steer inputs now work when using the Component A/V cable with an iPod or iPhone.

Bug Fixes:

  • All crashes fixed on version 3.0 devices. Please update your device to the latest iOS in iTunes to play online.
  • Fixed a bug that caused some races to be recorded as DNF and gold wrenches to be lost.
  • Fixed a Voice Chat bug so it is more reliable. If Voice Chat stops during the race, toggle it off and on when you get back to the Match Up screen.
  • Fixed the stunt meter so that it accurately displays who has more points.
  • Fixed an occasional crash that occurred when pressing the Refresh button quickly on the Match Up screen.
  • Fixed an occasional hang on the Race Results screen.
  • Fixed a graphics glitch when rendering the fireworks at the end of a race.
  • Won’t pause the game after rejecting a call or text during a race.

One thing that I find extremely interesting with this update is how a free game still get’s all the love possible from the developers (2XL Games in this case), a trait that is getting harder to find in this day and age. Support these hardworking developers and give the game a download and while your at it, you can check out the trailer that details what owners of the game will see with this massive update below.

Retailer GAME is out to change the face of the Australian videogame retail landscape

2 GUYS, 1 COUCH – CHANGING THE GAME

GAME Australia are thrilled to announce the beginning of a new era in video game retail, unveiling the reinvention of its brand down under.

GAME is setting out to make its name synonymous with personal service from gamers, for gamers. This will be reinforced by a nation-wide overhaul of the in-store experience and a new ambitious and cutting edge marketing campaign. There will be the personalisation of stores nationwide where helpful staff with expert gaming knowledge will proactively engage with consumers on product recommendations and the best value deals. The stores will also be outfitted as buzzing gaming hubs where no two visits will be the same. 

GAME’S flagship store in Parramatta will be outfitted with in-store interactive display units as GAME’s key flagship store – giving customers the chance to try the biggest games before they buy. This will be rolled-out into other states and territories over time, as further incentive for consumers to engage with the brand and enjoy its trademark personalised experience throughout the country. At a GAME store, you will invariably feel at home.

Perhaps the most exciting component of this re-brand is the announcement of GAME TV.  The Game TV channel will be the home of Phil and Ed, two GAME store managers who broadcast entertaining and informative gaming shows from their ‘Mum’s’ home basement. This show is positioned to appeal to gamers, mums and dads, and the wider community alike, and consumers will be entertained while learning about the hottest products and deals in the country. These characters will be the new face of the GAME Australia brand and encompass the passion, energy and enthusiasm held throughout the company.  This incredibly exciting new initiative will have its home at gametv.com.au and launches June 12, 2011.

Ben Grant, Marketing Director at GAME Australia feels this is the right time to put a new stamp on the marketplace. “It is the responsibility of brand’s like ours to lead the change in retail and provide customers with an experience – both online and in store – which is relevant to the incredible entertainment the games we sell deliver as well as rewarding for gamers of all kinds. From our new store experiences, our incredibly knowledgeable store staff, our new reward card programme and exclusive and engaging content through our social media the engagement experience will, we believe, set a new benchmark for the industry“

Paul Yardley, Managing (shown above) director of GAME Australia believes “Australian retail as a whole has come under fire from all sides over recent months. An often overused phrase across the business community is ‘Adapt or Die’. A misquote of Mr.Darwin, but a lesson that we are heeding as a business in these rapidly changing times. The net result being a truly exciting a quite dramatic development for retail and retail marketing as a whole in this country”.

GAME intends to deliver an experience that engages and inspires its customers, and cultivates a retail environment with a passion for games and gamers at its core. GAME ON!

Check out the official announcement and a sneak peak of GameTV video below. Let us know what you think of the new Game nation wide over-haul.

Konami releases new screenshots for PES 2012

Konami has revealed the first in-game images which showcase the newly implemented moves and animations in their upcoming game, PES 2012.

PES 2012 is deemed by Konami to provide an even more realistic and immersive experience than its predecessors: marking and defending will be enhanced, and players need to employ team-based tactics in order to win. These screenshots show the enhancements and improvements which have been made to the title, including the new animations, visual enhancements, and control.

The first screenshot really demonstrates the realism that Konami is attributing to the latest PES game. Instead of being a one-on-one, both teams have a fair amount of players around and ready to help, which hopefully translates into teamwork and better gameplay simulation.

The second screenshot really takes a closer look at the visual element of the game. Players appear even more life-like than before, to the point where the expressions on Weah’s (or who I assume to be Weah…) face look like it was taken from a real game.

The third screenshot…Let me just stop for a second and say that Casillas looks so life-like here it’s almost ridiculous. I had to do a double take to check if it was a photograph! Anyway, this image really showcases the movement of the players and their physical reactions.

Stay tuned for more updates from Konami about PES 2012! Pro Evo 2012 is slated for release in Autumn 2011.

Winter’s Bone-Blu Ray Review

Winter’s Bone
Genre: Horror/Mystery/Thriller
Platform: Blu Ray (Reviewed), DVD
Directed by: Debra Granik
Starring: Jennifer Lawrence, John Hawkes, and Garret Dillahunt
Classification: MA
Running Time: 100 min
Release Date: May 20 BUY NOW!

Based on the 2006 novel with the same name, Winter’s Bone originally saw an independent american release in 2010, playing at various festivals and winning many awards, ranging from the Grand Jury Prize and Waldo Salt Screenwriting Award at last year’s Sundance Film Festival, and being nominated for four academy awards: Best Actress (Jennifer Lawrence), Best Picture, Best Adapted Screenplay and Best Supporting Actor (John Hawkes). It’s been over a year since the film saw it’s original premiere, but now Australians have been graced with Winter’s Bone now receiving a release on Blu-Ray and DVD. So now us Aussies can see what the heck all the fuss has been about!

Winter’s Bone follows 17 year old Ree Dolly (Jennifer Lawrence), who lives with her father, her catatonic mother, and her little brother and sister in Missouri’s Ozark Highlands; a rural town by the woods run by the underworld of illegal methamphetamine labs. When Ree’s father mysteriously disappears, Ree is forced to care for her entire family by herself, and with the disappearence of her father leading to him missing a day in court, she is informed they will loose their house unless he shows up for his case. Ree goes in search for her father, introducing us to a very gritty and realistic town run by drugs and violence, and some bizzare but believeable range of characters. The plot throws us into a world Im sure many of us will not find familar, and the rural, foresty setting is refreshing from the typical urban or fantasy setting most commonly seen in films these days. Uncovering the mystery behind her  father’s dissapearence takes many twists and turns and becomes more and more interesting as the film goes on, and manages to evolve throughout, much like the character development, making the viewer more and more attached. Admittidly in the begining I felt slightly apathetic towards the plot and many of the characters, but as the film continues I found myself caring more and becoming emotionally attached to characters. It’s things like this which leave a lasting impression on an audience, seperating Winter’s Bone from a lot of the crap in the film industry these days, as it does make you feel a variety of emotions.

Honestly I wasn’t too impressed or blown away by the opening scene, with a quite dull, unsensationalised introduction to the characters and plot, but that was quick to change.Ree finds herself with some quite aggressive and uncivilized individuals placing her in quite unexpected and threatening situations. Sure many films do this, but what makes this so special in Winter’s Bone is the combination of direction and great acting and dialouge is how it effects the viewer and makes the viewer connect with it’s characters. For example, in the begining Ree appears quite dull, she doesn’t show much expression and seems quite quiet. However in different situations we get to see different sides of her physology which takes a different spin on your perception of who she is. Wheather if it’s her crying while reaching out to her catatonic mother, standing strong and brave against adult drug dealers physically abusing her to the point of near death, or being firm and assertive while teaching and raising her younger siblings, you see a depth to Ree that’s not as simple as most protagonists in films these days. Another noteworthy mention is the character Teardrop (John Hawkes) he is a really interesting character that really grabs your attention during his screen time.

Winter’s Bone tackles a variety of deep themes ranging from the importance of family, self-sufficiency, patriarchy, poverty and drug abuse, and deals with them well. Drugs are taken and used often like its no big deal, because the entire community is more or less based on drugs, and their not sensationalised or given any bias like you’d normally expect in a Hollywood film, they just exist and stand as a fact of everyday life. There are a few one-liners in the dialogue that stand out as odd at first such as “Here’s a doobie for your walk”, “Talking just causes witnesses, and we don’t want any of those” and “I shut up once already with your mouth” which would normally make you chuckle in a film, but they don’t seem funny or out of place in Winter’s Bone as the community has already been established as a violent ‘might makes right’, drug dependent town. Throughout the entire film, everything feels so grounded and realistic, from the conversations to the acting, and director Debra Granik has presented it in such a way that allows you to believe it and feel involved throughout the experience. There’s no need for massive shoot outs and special effects, just great character development and a basic storyline to entertain the viewer. In fact this is further supported more so by the soundtrack. There is next to no score or music played throughout the entire film. It doesn’t grab you and get excited like it normally would in an action flick, but this choice makes it feel even more solid and realistic. Hell even the way the town is presented, the costumes worn by the actors and the choice of cast is believable. There aren’t pretty boy hollywood stars with plastic surgical chins, cheeks or boobs; many of these people seem like ones you could meet on the street. Without spoiling anything, the entire film isn’t so happy, including its ending. In fact it’s kinda depressing to think that societies in this day and age are like this to a point its almost barbaric. But that’s how life is, and most likely the point of Winter’s Bone.


Winter’s Bone is what it is: a really great film. There’s none of that fake hollywood heroes, happily ever after, or easy-to-predict settings, characters or events, and that’s why its so great. The entire movie feels so realistic from the complex characters, the lack of a soundtrack, great acting, the themes and the way everything is directed really makes you really believe in these characters and setting, and the use of having a plot with so many twists and turns really draws in the audience. I’d argue that perhaps at times it’s too realistic, and perhaps my adolescent mind on occasion would’ve liked a car chase or a fight scene here and there, but that’d ruin the point of Winter’s Bone. While this film may not be everyone’s usual cup of tea, you can’t deny that Winter’s Bone is a superb film that really encourages it’s audience to experience it rather than simply watch it.

9-0-capsules-out-of-10

Speedball 2 free on the Appstore for a limited time

iPhone and iPad owners can pick up the full price version of Speedball 2 Evolution for nothing from today. Tower Studios’ touch-screen reboot of the classic Amiga sports game is completely FREE from June 1st 2011 for a few days only, saving you a total of $4.99. You can access this deal HERE

It topped the Paid App Store charts after its 24th February release date, and now as part of the Free App A Day promotion, if you haven’t picked it up already it can be yours for free. With an update rolling out soon, piling on to the single player and multiplayer game modes and tournaments, Career Mode and Speedball Champions League, it’s well worth the effort of setting it to download!

Modern Combat: Domination Dominates the Top of Mac App Store Rankings

Apple has very quickly become a name associated with games, as App Fever sweeps the nation(s) it can be a blood bath trying to get something noticed. Looks like Gameloft isn’t having that problem. Modern Combat: Domination has quickly become one of their biggest franchises and has placed in the top 5 best-selling games on the Mac App Store. The game smashed onto the charts in it’s first weekend of release, claiming the number one spot in the United States and Australia; number two in France, Japan and Switzerland; and number four in the United Kingdom.

“In addition to our lineup of games available on the App Store for iPhone and iPad, we want to offer a range of rich, quality games for the Mac App Store,” said Gonzague de Vallois, Senior Vice President of Publishing at Gameloft. “Early feedback from players is very positive, and we will continue to expand our offering on this high-performance platform.”

Modern Combat: Domination is available on the Mac App Store for $12.99/15.99 (USD/AUD)