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Blazblue Continuum Shift II Review

Blazblue Continuum Shift II
Published by:
Aksys Games
Developed by: ARC System Works
Platforms: PSP (Reviewed), Nintendo 3DS
Release Date: May 31, 2011
Price: $29.99 US

Overview:
If you have been following Arc System Works then you should know that the creators of the Guilty Gear franchise have been spending the last few years working on an entirely new franchise. Blazblue: Continuum Shift II was originally released on the consoles last year, but now it has made the jump to a portable handheld, namely the PSP. There are a few things thrown into this version that weren’t available in the original console release; including the three DLC characters Makoto, Platinum and Valkenhayn. Now has BBCSII survived the move to a handheld version or is too much lost in translation?

Story:
Blazblue: Continuum Shift II contains two separate ways that you can learn the story. First there is the minimal version that is the Arcade mode. Players will be able to select a character of their choosing and fight through ten separate battles. Occasionally these arcade battles will contain a bit of dialogue in the beginning and afterwards if the fight pertains to that character’s story and finally an ending movie that usually ends up the same way.

That is the Arcade mode however, what truly sets Blazblue apart from other fighting games is the fact that it contains a very lengthy Story mode and BBCSII retains all of its story with the handheld move. The Story mode is much similar to the previous versions of the game where players will have to play through a character’s individual story to unlock the others. When you first jump in you will only be able to play Ragna The BloodEdge’s storyline but after finishing his story you will unlock others.

This continues throughout the entire roster of characters until you unlock the True Ending mode which will have you play through the actual ending of the game instead of each character’s own journey. These journeys also revolve around the choices you make because there are a number of different endings to each storyline, some even involving having to lose a specific fight to enter a different route.

The story mode fleshes out nearly every single character in the game and there is plenty of character development to be had. Some characters may appear more serious than others while others are practically full of jokes that usually land spot on. In my mind the Blazblue series still shines as one of the best examples of storytelling for a fighting game.

One thing that does hinder it however is the fact that, with being a portable title, you will usually be playing the game in jumps. Unfortunately this also means that there will be times that you have to put down the game and shut it off to do something else. This means that you will often have to go through a certain part of the dialogue that you have seen already. What is strange here, is that there is no way to actually fast forward the dialogue and skip spots you have seen, instead you will be forced to just sit there and push X repeatedly. This is something that should have been added in considering the functionality of a portable gaming device.

Graphics:
BBCSII has always been a series that could pride itself on its visuals. The character art and the sprites were always amazing to see. Unfortunately the move to the PSP has done some damage to the character sprites. Thankfully the actual artwork for the characters when they are talking outside of battles is untouched, but the sprites in-game now have jagged edges and some are extremely muddled. The more complicated character designs have taken a serious hit, especially those such as Bang Shishigami.

The characters are still very unique however and none of them share the same appearance. BBCSII on the PSP also has the additional character colors that cost money to buy on the console versions which provides extra color choices. The stages themselves still look impressive but the game no longer shows pans the camera around the stage before a battle to show off the stage, instead it focuses immediately on the characters for the fight.

Audio:
Another place where BBCSII takes a hit is the music and voice acting. The acting itself is still superb but perhaps due to the limitations of the system itself the quality is severely diminished. The entire story is voiced and so is the characters’ Arcade modes which means that there is a lot to listen to and with the unfortunate hit that the sound took on the handheld it will definitely hurt the experience.

The music is still as impressive as ever, but also is diminished in quality. Instead of being a clear and crisp track of music it is muddled and fuzzy. The actual sounds of battle are still impressive and players can choose to change the system voice up after they gain enough points from fighting in the various game modes.

Gameplay:
Blazblue is a very intense fighting game that contains plenty of fast paced action as well as powerful special moves that each character can use after earning enough heat by either damaging or receiving damage from their opponent. Players can use two separate fighting modes that they can change in the option menu, either Technical which allows players to have more control over the combos they use and string together attacks at their own free will and Stylish where players can perform special Drive attacks with ease and use a number of the characters’ special abilities without too much knowledge of the control scheme.

As a whole the combo inputs are still complicated to pull off for special moves but feel rewarding for when they are pulled off properly. The controls on the other hand are a bit difficult to get a hang of, and this can be contributed to two things. First in the move list the button names are the same as they were in Arcades, with A, B, C, D type attacks which then have to be remembered as whichever face button you designated them to. This is an unfortunate system that has been continually used in all Blazblue games that should be changed up to provide a bit easier adoption for players.

Besides the move list, the PSP itself is not well attuned for a fighting game such as Blazblue. Directional entries for combat are used with the D-Pad which means that there are times you will have difficulty imputing the combo correctly or have a sore finger after a while of playing. There is an option called Command Support which helps make diagonal button entries easier but still makes things difficult.

Besides Story mode and Arcade mode and your standard Versus mode, BBCSII plays host to a number of different gameplay choices. First we have the Legion 1.5 mode that allows you to pick a character and put them against a number of different enemies along a certain path. Players will defeat enemies along the path and will be able to choose one character from the defeated team to add to their own, allowing for tournament style combat against opposing teams. Legion 1.5 also provides power-ups that can be used for your army.

Challenge mode is also here in BBCSII and is a mode that allows players to take any of the characters and put them through their paces by trying to complete their specific challenges. This mode is good to not only teach players how to use their character properly but also challenge long time players with difficult strings of attack inputs.

There is also the Abyss mode, which can be best seen as a survival mode. The longer the player is able to survive the player will descend into the Abyss and fight against stronger and stronger characters. Fighting far enough will place players against boss enemies and also unlock stat boosts if they manage to defeat them.

Finally we have the multiplayer aspect of BBCSII, which unfortunately is very lacking. The game uses the PSP’s ad hoc system which means that it is very limited. There is no actual online mode that allows the player to test their skills against other fans of BlazBlue and the lack of an online multiplayer mode is something that should never be left out of a fighting game of this era.

Overall:
Blazblue: Continuum Shift II is a game that was in a league of its own on the console when it was released last year. It still is today on the PlayStation Portable, despite the graphic and audio quality taking the brunt of the damage. The amazing storyline returns in its entirety and there is always a lot of replay value because of the different routes available to each character. With the extra gameplay modes, BBCSII is a fighter that you can easily pick up and fight for a few rounds whenever you need to kill some time. It is just a shame however that online multiplayer was left out of the package.

I give Blazblue: Continuum Shift 2 on the PSP

8-0-capsules-out-of-10

Ken Block’s DiRT 3 Battersea Gymkhana performance given tilt-shift perspective

Following on from his previous DiRT 3 event Gymkhana video notching up an impressive 500,000+ views, Codemasters has released stunning new footage of his  stunt driving run at Battersea Power Station, as filmed through tilt-shift cameras. Tilt-shift technology creates the illusion of a miniaturised world in the video as Ken Block performs a masterclass in car control around the London landmark (which was turned into the DC Compound, a level from DiRT 3). It’s a very surreal watch and at times I can swear it’s just a toy car roaming around a track at the Gymkhana Uncovered event. Check it out below:

Yoostar 2 earns place in London Film Museum

Yoostar 2, the game that allows you to put yourself in the movies using Kinect, will have the honour of being part of the London Film Museum.

Using its unique technology, Yoostar 2 allows players the chance to actually step in to the movies. Playing alongside or in place of their favourite actors, people can star in hundreds of scenes from classic Hollywood films and TV shows.

Visitors to London‘s only museum of its kind will have their chance to shine when they enter the specially designed Yoostar Studio. Sound proofed to ensure nothing can interfere with their moment in the limelight; visitors will be able to watch their friends’ performances from large screens placed on the outside of the studio.  They will even be able to share these performances with the world via Yoostar Playground on Facebook and YouTube.

The Yoostar set  will be unveiled for the first time on June 18th at London’s WestEnd Live , a free event held in Leicester square showcasing the best of entertainment on offer in the heart of London.

Rebecca Black’s ‘Friday’ Viral Video Pulled From Youtube

The world of internet memes and viral videos has been a crazy one this week! Thirteen year old singer Rebecca Black has once again been dominating headlines, with the controversy arising over the ownership of her viral music video ‘Friday’  resulting the video being taken down entirely. The song has collectively got over 165 million views and became a Meme overnight, being called by many ‘the worst song ever’. Recently her label Ark Music factory decided to make the video a Youtube Rental, meaning fans would need to pay a $2.99 to watch the video, causing some bad publicity for the artist. Black and her Lawyers decided to file a copyright infringement notice to Youtube, and lead to them pulling it off the site altogether.

Apparently the contract gave all rights to the song to Black, although the label Ark Music factory seems to disagree. The contract also gave ownership of the master to Rebecca Black, although she is still yet to receive it. So when Ark decided to start charging people for it’s views, Black and her team decided to get it removed all together. This caused anger amongst her fans and viewers, leading her to tweet the following:

“Thanks for all the messages regarding the $2.99 fee added to Friday video, I have NOTHING to do with this!!….PS…My Manager and Lawyer are on this and are going to get to the bottom of this! Stay tuned…” –Rebecca Black

Ark Music Factory have also released a statement explaining how they were upset with her decision to get the video pulled from Youtube.

“We’re disappointed, having been in good faith negotiations with Rebecca Black and her representatives for months regarding any open issues,” an Ark Music representative said.  “There’s been an ongoing, open dialogue with our company.  So we were blindsided to get a Take Down Notice—with no notice–alleging copyright infringement instead of a call or email from Rebecca’s representatives.

“Our use of the video has fully been authorized (as evidenced by four uninterrupted months and 160million-plus viewings without objection) by both Ms. Black and the copyright holder.  Regardless, we are going to continue to take the high road and work out the complaint as soon as possible so that the million-plus people who watch Friday for free each day can continue to enjoy the video.”Ark Music Factory

Yesterday the music video mysteriously returned to YouTube. It appeared on page that claimed to be Rebecca’s official VEVO account. Soon after though, the video was taken down because “the YouTube account associated with this video has been terminated due to multiple or severe violations.”

The music video is was the 22nd most watched video on Youtube before being taken down. The future of the video is unknown, but one thing is for certain: today is Saturday, and Sunday comes afterwards.

 

Parrot AR.Drone Interview

Parrot had quite a showing at this years E3, announcing Android support as well as new games AR.Race, AR.FlyingAce and AR.Pursuit in addition to an international competition for pilots who can record their flights to enter. If you’re top gun enough, Parrot will even send you to Paris for the finals. Capsule Computers EIC Philip Federico got a chance to catch up with with Parrot and discussed their announcements as well as upcoming accessories and monthly firmware updates.

Check out the video below:

FEAR 3 launch trailer released

If you were concerned that you would never be able to play the third game of the F.E.A.R. series than you have nothing to be afraid of anymore. Well other than the game itself maybe, because F.E.A.R. 3 has finally seen a launch trailer, especially since the game will be released next week on June 21st for the Xbox 360, PlayStation 3 and PC.

The launch trailer shows off plenty of the creepy moments that you’ll be seeing in the game as well as Point Man and Paxon Fettel working together. All set to the tune of a Marilyn Manson song which certainly fits the whole F.E.A.R. mindset. Who will be picking this game up next week? Or has the series grown a bit too stale for you after three games and a number of delays?

Shadows of the Damned’s second developer diary just as eerie as the first

If you thought you had seen the last of Grasshopper Manufacture and Suda 51’s strange but hilarious Shadows of the Damned developer diaries then you are sorely mistaken my friend. They have released another developer diary and this time around they are talking about the game’s sound effects and what sets Shadows of the Damned apart from other games in that category.

In my opinion they could have had the voice over actors do most of the voices in the game because they certainly would fit right in. Besides the spooky sounds of the environment we can’t forget that you’ll be also treated to your Johnson talking non-stop. Your gun Johnson that is…. You can catch the video below and also catch Shadows of the Damned when it is released next week on June 21st for the Xbox 360 and PlayStation 3.

SEGA pass hacked; Sega warns users

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Unfortunately the news of gaming websites and game developer services being hacked has become commonplace and today is no different. Sega sent out emails today to member who use the Sega Pass online network to warn them of a recent breach in the data security of their system.

Sega does not know the extent of the breach at the moment but does say that a “subset of Sega pass members email addresses, dates of birth and encrypted passwords were obtained.” The encrypted passwords means that the passwords are not going to be easily used by others. The recently in the news hacker group known as Lulz Security has said that they are not responsible for the attack and no other group has claimed responsibility.

The below letter is the email that was sent out to affected users:

Dear XXXXX,

As you may be aware, the SEGA Pass system has been offline since yesterday, Thursday 16 June.

Over the last 24 hours we have identified that unauthorised entry was gained to our SEGA Pass database.

We immediately took the appropriate action to protect our consumers’ data and isolate the location of the breach. We have launched an investigation into the extent of the breach of our public systems.

We have identified that a subset of SEGA Pass members emails addresses, dates of birth and encrypted passwords were obtained. To stress, none of the passwords obtained were stored in plain text.

Please note that no personal payment information was stored by SEGA as we use external payment providers, meaning your payment details were not at risk from this intrusion.

If you use the same login information for other websites and/or services as you do for SEGA Pass, you should change that information immediately.

We have also reset your password and all access to SEGA Pass has been temporarily suspended.

Additionally we recommend you please take extra caution if you should receive suspicious emails that ask for personal or sensitive information.

Therefore please do not attempt to login to SEGA Pass at present, we will communicate when the service becomes available.

We sincerely apologise for this incident and regret any inconvenience caused.

We are contacting all our members with these recommendations.

If you have any further questions please contact SEGA customer support on [email protected]

GRID online service ended by Codemasters

Codemasters announced today that they will be ending the online play in GRID for the PlayStation 3 and PC. The title was released over three years ago for the PS3 PC and the Xbox 360. For some reason the Xbox 360 version of the game is still going to be supported online for the moment.

Codemasters released this information in their own forums saying “After three years of service, 2008’s Race Driver: GRID’s online play service has been discontinued for the PS3 and PC editions of the game” They went on to say that the decision was not their own but in fact “the decision by a third party provider to decline the offer of an extended contract to continue online play on these platforms. Race Driver: GRID for Xbox 360 is not affected.”

They went on to thank their users and also apologize to anyone who still played those titles online. Of course this is going to make at least a few people upset, but at least it sounds like Codemasters tried to keep the game online. Though after three years perhaps its time to move on.