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Apple finally adjusts App Store pricing for Australia

Australian’s have long lamented the fact that the Australian iTunes app store pricings are not equal or cheaper than the US iTunes app store despite our currency being worth equal or in some cases more than the US’.

Thankfully Apple has recognised this grave injustice and have rightfully lowered Australia app store prices, with some apps becoming equal priced to their American counterparts.

For a comprehensive list of pricing changes refer to the list below displaying the previous price compared to it’s current price:

  • $1.19 apps to $0.99
  • $2.49 apps to $1.99
  • $3.99 apps to $2.99
  • $4.99 apps to $4.49
  • $5.99 apps to $5.49
  • $7.99 apps to $6.49
  • $8.99 apps to $7.49
  • $9.99 apps to $8.49
  • $11.99 apps to $9.49
  • $12.99 apps to $10.49

Most of these prices now match the American app store with only a few exceptions (higher priced games). This is definitely great news for Australian’s disappointed in the previous app store pricing.

We Australians at Capsule Computers have all given of a sigh of relief, whilst MasterAbbott began dancing about screaming “About f**king time Apple!” What do you think of this development? Leave a comment below with your thoughts.

Black Rock Shooter PSP Gameplay Footage

In case you are out of the know when it comes to anime, Black Rock Shooter is going to be adapted into a Playstation Portable game which is going to be released next month on the 25th of August, 2011.

The game known simply as Black Rock Shooter: The Game is to be released exclusively to the PSP will be set in an alternate world to that of the Black Rock Shooter OVA and will feature the antagonist White Rock Shooter.

Alongside the standard release of the game will be a special limited White Premium Box edition, which will feature an art book, White Rock Shooter figma model and official Black Rock Shooter soundtrack.

You can check out some gameplay footage below.

Berserk Film Trailer

Recently it was announced that a trilogy of films based on Kentaro Miura’s epic manga series Berserk, was to be made. News soon followed that the films would be based upon the Golden Age arc of the manga.

Now, following those previous announcements the inevitable trailer for the first film Berserk Golden Age I: The Egg of the Supreme King has made it’s way onto the internet courtesy of the official Berserk Film website.

The film is being produced by Studio 4°C, known for their work on the films Spriggan and Memories. You can view the trailer for the first film below.

Dead Block Review


Dead Block

Publisher:  Digital Reality
Developer: Candygun Games
Platform: XBLA (Reviewed), PSN
Release: July 12th, 2011

Overview:
Zombies have throughout the years been a common tenet of much horror and comedy based mediums, such as television, cinema and video games. There have been so many iterations of zombies it has become difficult to define what count as a zombie and what doesn’t. We have the bizaare zombie/vampire hybrids from ‘I Am Legend’, the infected from the ‘Left for Dead’ series and the parasite infested zombies of ‘Resident Evil 4’, which are all cases which blur the definition of what a zombie really is.

In Dead Block, we have what is without a doubt the most underused form of zombie in modern media, the oldshool rotting corpse zombies you’d expect to see in something from George Romero. These are zombies that are slow. These are zombies that want to eat brains. These are straight up old school zombies and it works brilliantly for Dead Block.

Story:
Dead Block doesn’t have much in the way of story besides that 3 people, a man, a woman and a kid must attempt to survive a zombie invasion of their town by blocking off the dead and completing various missions to be able to move on to the next area of town.

This is perfectly acceptable for a game of this nature, any more of an in depth story would detract from the fun of the game and its overall feel. Although we know little about the characters they each have their own individual personality which brings them to life, rather than them simply being a different looking character to play as.

The idea of a zombie apocalypse is an old concept but one that is conveyed well in the game, which plays it off for mostly comedy, with humourous little moments such as getting zombies to dance by playing a song on the jukebox. This fits perfectly with the style of Dead Block which in many ways echoes the Team Fortress series in design and humour. They definitely got the right balance of conveying a setting and characters with humour placed in carefully whilst not falling into deep plot which this title clearly doesn’t suit.

Gameplay:
There is little to fault in the gameplay of Dead Block. Everything works as well as you would expect it too whilst raising the bar for the Tower-Defense genre. I had never imagined the genre to be utilised in this sort of way and I have to say after playing this, zombies and tower-defense go hand in hand. The entire concept of zombies, perfectly suits the genre.

The blocking mechanic is superbly done, providing much in the way of strategy. During co-op play, my partner and I found it definitely effective to control the flow of zombies towards you in certain situations, whilst also serving as a means of protection if you are low on health. With maps so big there is near limitless potential for strategic plans, whether it be attack plans or defense plans.

The different mission types where particularly well implemented even throwing me off at first, when the item search mission came up. I literally ended up tearing the entire house apart whilst cleverly placing blockades to trap and slow down the oncoming hoard of dead.

Cleverness is often rewarded in Dead Block, with certain upgrades becoming available to create different types of blockades, such as a freeze block. Which as you’d imagine freezes zombie intruders. It’s always a good thing when a game rewards you for thinking outside of the box and Dead Block does so tenfold.

I found myself plotting game plans with my partner during co-op, which I believe was a far more fun experience in comparison to the single player mode. The game feels as though it were made for split-screen and during single player can feel a little slow and limp (zombie pun intended). If you have a friend, it’s a good idea to play through along-side them for the full experience of strategising and working as a team against some living dead.

Visuals:
The first thought that comes to mind when looking at the visuals of Dead Block is, Team Fortress and George Romero had a baby. Their is definitely graphical influences from both Team Fortress and Romero which is nothing but a good thing.

The character designs would fit right in with the characters of Team Fortress that is for certain. The overall graphics are quite nice for and XBLA game and look very crisp and shiny through-out.

My only gripe with the visuals is that at times it can become a little crowded when a hoard of zombies are attacking you or have you cornered. It can get very messy but isn’t nearly enough to derail the rest of the excellent visuals the game has going for it.

Audio:
Dead Block has exactly the sort of music you’d expect – Rock N’ Roll! The entire soundtrack is perfect for the game and the main theme is simply brilliant in it’s ability to give the game a sense of grandeur that it most likely would not have without it. The classic rock tunes pump along at a laid back pace, but picks up splendidly when danger is about.

I think it’s worth noting a point in the game when you initiate a Guitar Hero like mini-game which allows you to rock out the main theme of the game, thus causing all the zombies present to begin moshing or as I joked at the time, the monster mash.

Besides the awesome soundtrack the game boasts a great range of sound effects and quirky groans for the different types of zombies. The zombies that make frog noises were my personal favourites. Overall the audio and soundtrack of the game is brilliant and fits Dead Block perfectly.

Conclusion:
This is a title that you will either love or hate. Dead Block features some rather intelligent tower-defense gameplay which requires more though than simply run in and kill, placement of blockades can be pivotal to your success or failure of the mission. Which is exactly why it may be loved or hated, if you are looking for a simple zombie hunting game, this is most certainly the wrong game for you. If you are looking for a simple yet intelligent game, I whole-heartedly reccommend Dead Block to you.

I give Dead Block:

8-5-capsules-out-of-10

Comic Con 2011 Deep Silver – The Science of Zombies

Anyone attending Comic Con in San Diego this year would be mad to miss Deep Silvers panel entitiled “The Science of Zombies”. Never before has so many wide and varied authorities on the zombie genre being massed together. All facets of the genre have been covered showing how theatrical portrayal of zombies has been enhanced from valuable input by medical science authorities. The panel will take place in Room 8 of the SD convention centre on July 22nd at 7:30pm and will explore all angles of the zombie genre.

Inlcuded on the panel are some of the worlds leading zombie game designers, worlds leading experts zombie enthusiasts, industry journos as well as the nations leading medical practioners in the field of brain research and disease. Sitting on the panel are

Max Brooks – expert and author of the Zombie Survival Guide, a witty account on how to survive and zombie invasion

Haris Orken – Writer of Dead Island

Steve Schlozman M.D – author Zombie autopsies and assistant professor of psychiatry, Harvard

Bradley Vortek Ph.D – fellow neuroscience, University California, San Francisco

Andrew Groen – freenlance journo and editorGamepro mag “real Science” section

Bruce Geryk M.D – Resident physician, Department neurosurgery, Univeristy North Carolina hospitals

These guys sound like Zombie nuts so anyone with any kind of interest in the genre would be wise to take a look or watch the panel live somewhere on the net. With a panel like this the topics of discussion are going to get interesting and with the legions of fanboys n the audience in sure their are going to be a few sticky moments pardon the pun.

Dead Island is an upcoming gruesome zombie game combined with an RPG style of play by reknowned developer techland, combining a first person gaming experience with a heavy focus on melee combat and character/weapon mods. Taking place in a dark atmosphere and getting inspiration from many classic zombie films this will be one not to miss whether a fan of the genre or not.

Dead Island is available September 6th 2011 in North America.

Official website: www.deadisland.com

Facebook: www.facebook.com/deadislandgame

Twitter: http://twitter.com/deadislandgame

Call of Juarez: The Cartel Multiplayer Trailer

As suggested by this articles headline, there is a new trailer for Call of Juarez: The Cartel. This trailer showcases the incredibly fun Co-Operative online mode.

Call of Juarez: The Cartel is the latest game in the Call of Juarez franchise and is set to release on all current HD systems in a few weeks. The game features a special task force put together by the US Government to bring down a drug cartel that bombed a US Federal building. You will be required to play as a decendant of a legendary gun slinger, a DEA agent with an addiction to gambling or a gang-affiliated FBI agent in order to bring this cartel down.

View the trailer embedded below.

Sports Island 3D Review

Sports Island 3D
Publisher: Hudson Soft/Konami
Developer: Hudson Soft/Konami
Platform: 3DS
Release Date: 16/6/2011
Genre: Sports
Price: $49.97AUD (Buy Here)

Overview

With the release of the Nintendo Wii, and of Wii Sports, mimicry of popular (or in some cases not so popular) sports swept through living rooms across the globe. This spawned a series of clone sporting games to litter the shelves of the Nintendo Wii section in gaming stores, none of which live up to the original Wii sports by any means. Does the release of Sports Island 3D for the Nintendo 3DS signal a similar trend for Nintendo’s new portable console? Only time will tell, but I certainly hope it will not be the case. While the 3DS obviously can’t utilise the gestural movements possible with a Wii remote, its unique technology still might be able to provide some interesting gameplay for sports games.

Gameplay

The structure of the game is similar to other multi-sporting games, in that there are a bunch of mini game sports within the game. The sports featured include: basketball, soccer, tennis, ice hockey, snowball fight, trampoline, snowmobile racing, sport blowgun, bowling and sumo wrestling. A few odd choices, but still has the essentials. There are a few options of gameplay that utilise the range of sports the game has. While you can also play the sports individually, there is also the option to play one sport in a tournament format, or go the championship route. The championship path is a little confusing. You start at the bottom of the ranks, which is completely understandable; after all you are a fresh new sports team. However, this means that you need to win 30 championship rounds in order to be the number one. You are able to pick what team to compete against, from ranks 1-30, not including your own team. You are then prompted to pick a sport to compete in, which will be one of the three sports you compete in. The whole process is a little taxing, and a little lacking in significant structure. I much prefer competing in tournaments, you get to pick the sport you enjoy the most and compete against a few other teams, testing your skills as the games difficulty increases.

Sports Island 3D attempts to utilise the unique technology of the 3D in gameplay, but I fear that they have missed the mark in this one. Games like sport blowgun make use out of the gyroscopic technology of the 3DS for aiming, as well as the microphone, which you must blow into to launch the dart. Oddly enough, my dart just blew out by itself every time, so I was a little perplexed by that situation. Ice hockey uses the stylus to control the game, which I can understand as it’s a rather obvious affordances seeing as the stylus is similar to a tiny hockey stick. But the controls are a little hard to manage, especially when trying to couple moments with button pressing for special attacks. I am a fan however of the stylus being used in bowling, but it feels a little bit like a cheat making it a little too easy to aim. Despite attempting to use the 3DS as a unique gaming device the controls strike me as slightly heavy. By heavy I mean, the controls don’t seem to instantaneously cause in-game action, nor do they cause very high speed or fast-paced action. The whole process of control is rather sluggish.

Graphics and Audio

I am a little concerned about the lack of customisation available in this game. In other sports games made for Nintendo products (specifically the Wii, and I know, the 3DS isn’t the Wii) there is a good use of Mii integration into sporting games. Given that sports games are essentially about simulating the act of playing a sport, I think the importing of your own Mii into the game adds that sense of immersion while making the game a little more fun through personalisation and a bit of novelty-based charm. Sports Island 3D has a set number of hairstyles, faces clothes and colours, and while you might be able to unlock more, it still doesn’t match the customisation ability of the Mii maker. Given that the 3DS has both facial recognition technology and a rather advanced Mii marker, it would be nice to see the Mii used a little outside of street pass games to add personalised touch to some games. Other than this, the graphics aren’t anything special; the characters are a little blocky for my liking. However, I must admit the 3D works very well on this title, but I’m not sure how necessary it is in a sports title.

I find the audio completely annoying. It is a very limited music track that is played on repeat throughout loading scenes, which there are a lot of because every time you start a game it gives you a run down on the controls. Which is both good and bad: bad because it consumes time and is an annoyance to bypass, good because the controls are so different for each game that its hard to remember them all. Even within the sporting titles, the music is much the same and runs on a repeat track with a very obvious break where it starts again. The sound effects are fitting to in game action, but don’t ever jump out and wow you.

Conclusion

There is some merit to Sports Island 3D. The games are unique, and if the soccer and basketball were a little more fast-paced, they’d be pretty good mini-games. There is also a bit of promise in unique sports like snowball fight and especially sumo wrestling. My issue with the slow feeling controls still stands, but with further development there could be something to these mini-games. Overall, I wasn’t completely taken by Sports Island 3D.

Monopoly Here & Now: The World Edition Passes GO! on the iPad!

If you have any game platform whatsoever, I am sure you have seen one of the many versions of Monopoly in one form or another. Today, the famous board game is branching out yet again on the iPad with Monopoly Here & Now: The World Edition. This new version of the beloved board game brings about enhanced graphics, customizable house rules and a bevy of other new features to the mobile platform, and is now available in the AppStore.

Here is a rundown on features for Monopoly Here & Now: The World Edition:

  • FOUR PLAY MODES!

    · Play Now – Play a game against the AI or your friends, with 4 levels of difficulty and a variety of House Rules

    · Tabletop Mode – Play against up to 3 of your friends in the immersive digital equivalent of the classic board game experience

    · Teacher Mode – Play a single player game against a new more realistic AI, and learn the basics of MONOPOLY through helpful hints and tips that appear throughout the game.

    · Local Network Play – Play your friends with over WiFi or Bluetooth, up to 4 players total. Yes, it’s backwards compatible with iPhone/iPod touch!

  • NEW DICE STATS CHART

    See how often each number is rolled, in an individual game or over life of play on your device.

  • STUNNING VISUALS

    Completely redesigned for iPad, with Elegant UI and Menu System, and Stunning HD Graphics!

  • ROCK YOUR iPAD

    Listen & control your iTunes® Library while with friends and family.

  • ROLL WITH NEW MOVERS

    Travel the world with international movers like the Nesting Doll or the Sumo Wrestler, or keep it green and

    “GO” with the new Toyota Prius mover!

  • PLAY WITH OTHER iOS FRIENDS

    Jump into a local multiplayer game with other iOS friends who have MONOPOLY® HERE & NOW™: The World Edition-

    play from your iPad and connect with friends who have the iPhone or iPod Touch versions of the game.

  • MONOPOLISE FRIENDS & FAMILY IN TABLETOP MODE – AN iPAD EXCLUSIVE!

    Play up to 3 other players in an immersive interactive equivalent of the classic board game. For example, the board stays put while the interface automatically rotates to face the current player – and that’s just for starters

    I have always been a fan of Monopoly myself, and while nothing quite beats the standard board game in my opinion, this new version certainly looks to provide yet another classic spin on the age old favorite (especially with the turning table top option, which sounds pretty awesome for those who care not to constantly spin the device). Monopoly Here & Now: The World Edition is now available for the device at a price of $9.99. Check out the official page for the game here.

  • RIFT The Faceless Man Lore

    The Faceless Man, one of (if not the) top spy for the Defiant faction in the world of Telara, has recently had some lore published about him by game developer Trion Worlds. The Faceless Man is a notable character in the game since he handed over control of the Abysall city Myridian to Asha Catari.

    This piece of lore details a characters interaction with the faceless man, which I have reproduced below.

    The Faceless Man

    If yawning chasms could speak, they would have his voice. Deep and dark and empty, it echoed off the cliffs overlooking Meridian. “I admire your research. Very ambitious for such a young scholar.”

    “Thank you, sir,” I stammered, eyes flitting from the jagged, narrow cliff-side path to the giant who led me. The wind yanked hard at the edges of his white cloak, and he took heedless strides while I had to pick my way by inches. It felt like every loose pebble I kicked down the mountain landed in the pit of my stomach.

    “You say you discovered the story of my past?” he said, turning back to regard me, that featureless silver mask swallowing his face.

    “I think so. Nothing about your days before you… um… whoa!”

    Stumbling over my words, I tripped over my feet, and the world pitched upside-down. I plunged off the path. He caught my wrist and swung me in front of him, setting me down on my feet. I threw myself against the cliff wall and breathed in long, keening gasps. His hand was deep-sea cold. “Th-thank you.”

    The mask nodded. “Go on.”

    “Nothing about your days before joining the Abyssal. Some accounts about what you did in the cult.”

    He towered over me. He could even loom over most Bahmi, in his ornate robes and ornate mask, with his simple, deep voice that drilled into your chest. “Some of it was quite terrible.” With one huge hand, he bade me take the lead. I didn’t know where we were going, but there was only one path.

    “Some of it, yes. I do know that the cult made you Tidelord of Meridian. But you approached Asha and Orphiel, offering them the stronghold in exchange for amnesty and a position of power within the emerging Defiant.”

    I lost track of how far we trekked through the mountains. There were times I had to scramble on hands and knees to climb over rocks, while the Faceless Man simply stepped over them, never breaking stride. At last, he said, “Well found. You’ve earned this initiation.”

    “Thank you, sir,” I said, not without pride. Here I was, being led by the spymaster of the Defiant to join their network of infiltrators and agents. Now, at last, I would serve my faction, and learn what lay at the end of this mountain path besides the rasping roar of the ever-closer ocean.

    “You must have many questions,” he mused. “How could a sworn Tidelord defy the will of Akylios? And why would Catari and Farwind trust a cultist? By all rights, they should have taken the city and slain me, not put me in a position of such power.”

    “If I had to guess,” I said, “you somehow resisted the confirmation ritual and fooled the other Abyssal. And your position comes from having some leverage. The Defiant need you, or you wouldn’t be alive.”

    The Faceless Man chuckled behind me. “Spoken like a true spy.”

    “Thank you, sir. I know I’ll serve you well.” I turned a corner and found myself at the end of the path, a spike overlooking a thousand-foot drop to waves and rocks and froth. “What sort of leverage is it?”

    “What do you think?”

    I took a deep breath. “I’ve heard of an Abyssal ritual, known only to Tidelords— a series of sigils surrounding a stronghold to keep enemies from getting in. I’m guessing you altered the sigils to keep the riftspawn at bay, and keep their locations hidden. Am I right?”

    The Faceless Man stood behind me, and I heard him cross his arms over his chest. For a spymaster, he carried himself like a Warrior, every gesture swift and cutting. “Asked like a true spy. Of course, you know I won’t tell you, but the effort shows bravado. Also, we’re far past the vulgarity of requiring leverage. I have given the Defiant years of loyal service, so I hold trust on my own merits, though I still keep my secrets.”

    “Trust, you will find,” he went on, “is just as important to the Defiant as it is to the Guardians.”

    I nodded, looking out at where unsettled sea and stormy sky blended into a long, cobalt cord stretched tight across the horizon. “I will remember that, sir.”

    “Remember also not to swear by the Vigil under your breath, even when you think you’re alone. Faith in the gods is a rare thing among the Defiant. More common among foolish Guardian sneaks.”

    Before I could stop myself, my fingertips flew to where I normally wore my symbol of Thontic. I wheeled to find his sword point grazing my chest, having slashed through my robe with only the force of my turn. “Please…” I said.

    “You must have enemies in Sanctum, to send you so inexperienced on such a dangerous mission. Infiltrate the Unseen?” I wondered if he could smirk beneath that mask. “Unheard-of.”

    “Please, I’m not an agent!” I pleaded. “I chose to do this, to serve the Vigil. I didn’t learn anything that wasn’t already in your library. Please, I’m not even Ascended. Just let me go, and I promise, you’ll never see me again.” I took a step back, heel hovering over the drop.

    He stared at me a long time, masked head tilted. A drop of blood welled up on my chest, running over the tip of his sword. At last, he nodded and stepped back, blade at his side. “Turn around.”

    I did, my heart fluttering against my ribs. I heard him walk away. I would go home to Silverwood. I would disappear. I had friends who could hide me, from both my people and the Defiant. How had he known? For now, at least, I was safe, I was—

    His massive hand wrapped around my head. He had never left.

    KRAK.

    He squatted like a gargoyle at the end of the long promontory, the wind whipping his cloak back and singing against the silver of his grotesque mask. He watched the boy begin to fall, and then rose and walked back toward Meridian. To his credit, the giant seemed to look back, but without a face, who can say for sure?

    Far, far below, the surf cut itself to ribbons on the rocks, and bled frothy white.

     

    More Faceless Man screenshots –

    Rusty Hearts closed beta key giveaway!

    A few weeks ago we mentioned that a new free to play MMO is being developed by Perfect World Entertainment, an MMO named Rusty Hearts. Now Rusty Hearts hasn’t been released to the public quite yet, but they are in fact starting a closed beta near the end of the month. Now if you want to get into this closed beta, of course you will need a key of some sort, and it just so happens we have a number of these codes to giveaway to you our devoted readers!

    Now before you enter, you should know that Rusty Hearts is an MMO that allows players to dungeon crawl with their friends and will have aesthetics that anime and manga fans should find to their liking. Rusty Hearts will have everything a good MMO should have and there is no reason for you to have to wait around while others get a chance to play in the closed beta before you do!

    You can enter our giveaway for the codes a number of ways. You can follow us on Twitter at @capsulecomputer and give us a tweet including #rustyhearts in your tweet. Another way you can enter to win is by Liking us on Facebook. Of course the easiest thing to do is leave us a comment below!

    The closed beta will be beginning on July 27th and our contest will be ending on July 21st which gives you all plenty of time to enter and to redeem your code if you win!

    If you win a closed beta key, here is how you redeem it.

    1. Receive your closed beta key from us.
    2. Register for a free Perfect World account and redeem your key with an existing account at http://rh.perfectworld.com/closedbeta
    3. Submit!
    4. You will be updated when closed beta goes live in July 2011. Until then, visit http://rustyhearts.perfectworld.com/ for more updates on Rusty Hearts!