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Baka and Test: Season One Review

Baka and Test: Season One
Studio: Silver Link
Localization: FUNimation
Languages: English and Japanese Dub
Release Date: August 2, 2011
Price: $59.98 DVD / $59.95 BLU-RAY

Overview:
Do you think that your school life is boring? Well it most likely is because it can’t be anything compared to what school life is in Baka and Test: Summon the Beasts Season 1. In the world of Baka and Test you are given grades, but these grades mean more than one thing. Does a normal school consist of battles between different classes? How about a school where you’re fighting power equals that of your intellectual power? If that sounds up your alley then prepare for Baka and Test.

Story:
On the outside, Fumizuki Academy may appear to be your average school, but it is anything but average. Fumizuki is a special battle academic school which means that students will be able to battle it out with other students using mini avatars in what is called a Summoner Test War. When the students enter the school they are given a test that will determine what class they will be placed in, anywhere from Rank A being the best students and Rank F being the absolute idiots.

The main protagonist of the story is probationary student and Grade A idiot (baka) Akihisa Yoshii. During this placement test he did so poorly he was placed in Class F. However something else occurred during the placement test, a girl who can be called one of the smartest in the entire school named Mizuki Himeji fell ill and could not complete her test, also placing her in Class F. Akihisa meets up with his fellow friends in Class F, including Class F rep. Yuji Sakamoto, Kōta Tsuchiya who has an extremely perverted nature, the ever feminine looking Hideyoshi Kinoshita, and the violent Minami Shimada.

Each class’ classroom is given equipment and learning utensils equal to their rank, meaning Class A has a luxurious mansion type learning area while Class F is forced to sit on empty cushions and wooden tables so old they break at the slightest touch. Because of these horrible learning conditions Akihisa is determined to provide a better quality of learning for Himeji. Because of this he goes along with Yuji’s plan to take on every class in school so that they can swap their equipment out with that of the best class, Class A.

As far as the battling goes, this means that usually the class with the higher rank is going to have a higher attacking power and therefore be nearly impossible for lower classes to defeat. This means that for nearly every single battle Yuji and Akihisa have to come up with some underhanded and brilliant strategies to try and outsmart their more intelligent counterparts.

Now the primary focus of the story is on these inter-classroom battles but that doesn’t mean that the whole focus of the anime is on that. There is also a heavy influence of a romantic comedy at work in Baka and Test Season 1. It is clear early on that Akihisa has some feelings for Himeji, though he never clearly states them besides looking to provide her with a better learning environment. On the other hand Himeji quite obviously shows that she has feelings for Akihisa. Put this together with the fact that her rival in love Minami is much more forceful in her approach the two often end up pulling Akihisa in two separate directions, both wanting him to spend time with them.

One part that I disliked about this element of the show however is that, despite their extremely obvious feelings for Akihisa, he is completely oblivious to the fact that these two girls are in love with him. This makes Akihisa not only the biggest idiot in the history of anime but also one of the densest.
Besides my dislike for the stupendous stupidity that Akihisa possesses towards both Minami and Himeji the series certainly has a lot going for it in storyline. Beyond that there is plenty of laughter to be had as the classes battle it out with one another and the students of Class F are put into compromising positions, namely involving either Akihisa or Hideyoshi.

Artwork:
The animation quality for Baka and Test is very well done. The backgrounds are very well drawn, especially when you compare the luxuriousness of Class A’s room compared to the condemned feeling of Class F. The color palette that they used for everything in the show is nice to look at, though some characters have very unique hair such as Himeji’s bright pink hair.

The character designs themselves can be warranted as a bit generic as they pretty much fall into your average anime designs. The school uniforms that the characters usually wear is nothing impressive, though their occasional appearances in casual clothing help alleviate this problem slightly.

The battles using the character’s avatars are rather simple in appearance. This is because for 90% of the battles that are shown the avatars are smaller, chibi like versions of their summoner though occasionally the action does flex its muscles by showing a heightened combat scene. I must make a note as well that the animation occasionally switches itself up completely, appearing as a very serious looking anime at times; although in the end it is for a comedic purpose and the extra seriousness only adds to the hilarity of the event about to occur.

Audio:
The background music that is presented during the show itself can be rather easy to forget at times and is your average slice of life school music except for when an avatar battle is happening. On the other hand the Opening song “Perfect-Area Complete!” is very enjoyable and cheerful sounding. The animation for the opening is also matched perfectly to the music which made me perfectly happy to watch the opening each time it was shown.

Baka and Test Season 1 has two separate ending songs which change up in the middle of the series. The first song is called “Baka Go Home” which is a more rock based song that is matched up to the male characters of the song while the second half of the series is given the ending “Hare Tokidoki Egao” which is a more pop like song that focuses on the female members of the cast, plus Hideyoshi. These ending animations are rather plain but still mesh together well with the music.

This release from FUNimation comes with both the English and the Japanese voice track which means you can choose which version you prefer to listen to. I would have to say that the English voice cast for the series did a well enough job representing each of the characters in the series. Akihisa and Himeji are voiced very well and Akihisa’s pain is very well sold by his voice actor, which is a necessity considering how often he is the recipient of a beating or two.

Characters:
Akihisa Yoshii is the main idiot of Class F and is the central focus of the anime. He is a probationary student which means that his avatar is special. This is joked about often as the only thing special about his avatar is the fact that it can interact with objects in the real world and any damage done to it makes Akihisa get hurt as well. He is very dense and, as I said earlier, I found myself growing a bit tired of his complete disregard to Himeji and Minami’s feelings.

Mizuki Himeji can be seen as either the main heroine of the series or rather the co-heroine. She is extremely intelligent but can be very shy at times. Her placement in Class F was due originally to her poor health though she found herself happy in the low ranked class thanks to Yoshii being in the same class with her. She has strong feelings for Yoshii and often displays this by going out of her way to be with him or becoming extremely angry whenever he is involved with another girl, so angry she borders on yandere.

Speaking of another girl we have the other co-heroine of the series, Minami Shimada. Minami was raised overseas for most of her life and because of this she placed low enough on her tests to be ranked in Class F. Minami harbors feelings for Yoshii as well, though she is very sensitive about her small chest and is also the tsundere character of the cast. This means that even if Yoshii compliments her appearance, she will still react violently towards him thinking he is mocking her.

Those being the only two female characters of Class F we also have Yuji Sakamoto, Kōta Tsuchiya and Hideyoshi Kinoshita. Yuji is the class leader who used to be a child genius and comes up with most of the strategies used by Class F. He is also constantly in fear of his life from Class A representative Shōko who persists to marry him and is extremely violent. Kōta is the resident pervert of the group. He carries a camera around with him constantly and consistently tries to see up girls’ skirts and take pictures. This is counterproductive to his nature however as he quickly suffers from nosebleeds that jokingly kill him from time to time.

Finally we have Hideyoshi Kinoshita. Hideyoshi is best seen as the trap character of the series, though this isn’t of his own choosing. Hideyoshi clearly represents himself as a male however he is constantly forced into crossdressing situations and treated like a beautiful girl, much to the delight of Kōta and Yoshii who both suffer nosebleeds whenever something fan service related happens with him.

Extras:
Those who pick up Baka and Test Season 1 will be happy to hear that the series comes with a multitude of special extra content. This includes your standard clean opening and the two endings cleaned of credits, but it also includes a number of extra skits. This includes a hilarious cooking special with Himeji which shows us exactly how she makes her food so deadly.

While the extras are enjoyable and will help extend fans enjoyment of the series, these extras are not English dubbed so anyone eager to watch these should prepare to read the subtitles provided to understand what is going on in each extra.

Overall:
Baka and Test may appear to be your simple high school slice of life anime from its description, but it is clearly far from that. With the constant avatar battles there is usually some form of action, though there is a heavy focus on comedy and romance at the same time. Despite the many themes that the series focuses on, nothing feels thinned out to make room for the rest. This means that fans of any of those genres should appreciate the series. With a storyline that is unique and characters that are both stupid and hilarious at the same time, Baka and Test should pass with flying colors in most viewers’ report cards. Which of course means a stronger avatar next battle!

I give Baka and Test Season 1
9-0-capsules-out-of-10

NBA JAM: OFE Trailer

Electronic Arts have recently publoished a trailer for their upcoming Basketball game for the Xbox 360 Arcade and Playstation 3 Playstation Network. This basketball game is titled NBA JAM: On Fire Edition, and it looks like a must have game any and all basketball fans.

The game has a pretty distinctive art style to it, being neither realistic nor cartoony, but somewhere close to the middle. This gives the game a dynamic and fluid feel to the game, while also making it look slightly deformed. Basketball looks amazingly fun in this title because of the artistic direction of the game.

Be sure to check out the trailer embedded below.

Make sure you check out the Official Website for more info.

Mystery Stories: Curse of the Ancient Spirits Review

Mystery Stories: Curse of the Ancient Spirits
Developer: Cerasus Media
Publisher: Avanquest Software
Genre: Hidden Object/Puzzle
Platform: Nintendo DS
Released: Out Now

A string of disappearances linking all explorers and archaeologists who searched for Christopher Colombus’ lost ship sparks a sense of adventure in Virginia Carter, who along with her father, a famous archaeologist himself, embarks on to do what no one else has managed before them and discover the lost ship and return safely – setting the scene for this hidden object puzzle adventure.

In Mystery Stories: Curse of the Ancient Spirits, gameplay takes place in typical hidden object fashion, with you transitioning from hidden object scene to hidden object scene with a small amount of exploring and the occasional different style of puzzle thrown in for the sake of variety. The hidden object puzzles are laid out on the screen such that the top screen displays the information needed for the puzzle, like the list of items you need to be finding and an overview of the scene, keeping the bottom screen clear as a zoomed in view of the level which you use to gather items by identifying them from the background and tapping them.

The bright colour scheme, simplicity of the puzzles and blatant tips prompting you on what to do next go to show that it’s a game aimed at kids, with a young-ish lead character setting out with her father giving someone they can relate to. That said, although the actual text-based hints and suggestions courtesy of Virginia’s monologues tell you exactly what to do, the hint system operated by the X button is awarded far too sparingly.

Sometimes you really can’t spot an object from the scene due to the way that objects are all blended in with the environments; not only are all related to boats in some way or are things you would expect to find on a ship, but smaller objects and larger objects which are concealed by hiding all but a little section of the item can present a challenge. In this case, you have to wait for the hint meter to fully charge before you can use it to direct you to a missing item, and the recharge time takes a bit too long to recharge given the frequency at which you will be wanting to use it.

Found objects are greyed out (rather than collected as in most hidden object games) which makes more sense as you only make use of the useful items anyway – many are completely pointless. The few useful items are stored in your inventory, along with some or your devices which come into play during certain sections of the gameplay; for instance, a flashlight for dark areas and a pair of goggles to counter the fuzzy visuals effects brought on by entering mystical portals. The grey colouration even carries over into repeated visits of the same scene, meaning you won’t be forced to search for the same items twice. It is a shame that the game has to reuse hidden object levels in this way, but is forgivable as your adventure takes place on the rather confined space of a moderately-sized explorers boat, so some repetition was inevitable.

The sound does well to set the scene and create an inviting ocean atmosphere, avoiding any hint of anything sinister to suit the younger audience, despite the adventure taking place around a ghost ship with magical powers preventing the passage of time. Water lapping against the side of the ship, the wash of the waves and the squawking of seagulls all contribute to prevent you feeling like you’re in a bland object hoarding session, instead evoking a subtle feeling that you are actually part of the adventure.

On top of the main adventure mode, for some reason a ‘Freeplay’ mode rests on the menu screen for those who wish to revisit hidden object puzzles encountered in the main game. It seems a bit unnecessary as very few will feel the need to revisit particular puzzles as none are memorable and each ‘Freeplay’ version of a puzzle is exactly the same. There’s no backtracking in the story in a way that allows you to play the same puzzle, so I suppose the additional mode offers something that can’t be gained from the story mode, but its primary purpose is still not a relevant one.

Overall, Mystery Stories: Curse of the Ancient Spirits isn’t the strongest example of the hidden object genre as critically and to the player’s discontent, objects can often be difficult to distinguish from the scene at hand. It has a kid-friendly plot about a lost ghost ship but story events such as those involving portals are fairly naff. These may not be lost on youngsters, but even then they will probably fail to work wonders for the majority of them. It’s been well suited to kids with the accommodating level of challenge, but it can’t mask the fact that it is still a relatively short-lived game assuming you don’t get stuck.

5-0-capsules-out-of-10

Latest Turtle Beach product is a new headset: Ear Force X12

With an emphasis on Xbox 360 compatibility, although it will still work on PC, the Ear Force X12 Amplified Stereo Gaming Headset is headed out to the broad spaces of the world this spring.  This headset aims to give gamers with a budget a high quality pair of cans that won’t make them change batteries or have to turn down the volume.  These new head accessories also add some features and continue the legacy started with the X1.

“As the record breaking sales of the X1 and X11 have already shown, avid gamers are serious about audio and will seek out equipment that will enhance their experience and skills.” says Michael Arzt, VP of Marketing and Sales for Turtle Beach.  “Turtle Beach strives to support serious gamers of all levels by constantly refining and improving even our best-selling products and the new X12 represents this commitment to audio quality and high performance while still retaining the unmatched value that the X-series is known for.”

 

What are the stats and fancified numbers on the new duds?  I’m so glad you asked: 

·              Amplified stereo audio for crisp highs and deep lows

·              Premium 50mm speakers for highest fidelity sound

·              Variable Bass Boost adds depth and realism to the game audio

·              In-line amplifier that allows for independent control of chat, bass and game volume

·              Microphone Monitoring so you never have to raise your voice to hear yourself

·              Completely powered by USB so you will never need replacement batteries

·              Lightweight design with breathable, fabric mesh ear cushions for enhanced comfort

·              Fully-compatible with the DSS 7.1 Surround Sound Processor

 

Hysteria Project 2 coming soon – Don’t cry now

Sanuk Games,  publishers of some awesome games like Pix ‘N’ Love Rush and Twin Blades, is all set to release a sequel to the horror game Hysteria Project.   Hysteria Project 2 is kicking down the doors and setting fires on the  the European PlayStation Store on August 10th. The American release is slightly after that.  Check the screenshots and trailer below.

Have you played any of the original game?  Do you think the sequel can live to the standards set by first game?

Most importantly, are you ready to change your pants a couple of times in August?

 

From Dust launch trailer

To celebrate the Launch of the Xbox Live Arcade God game, From Dust, is a trailer of the game.The game itself is a visual feast that is also being pegged as the spiritual successor to the game Populous.

In this game a tribe of people summon a thing they call the breath in order to assist them in their quest to recover their lost memories and stay safe in the harsh realities of the planet. Conceptually the game looks interesting and fun enough, and our own reviewer seemed to love the game. So be sure to check out the review for the title here.

Be sure to check out the trailer embedded below.

Click here to see more From Dust articles.

 

Phantasy Star Online 2 Trailer and Screenshots

After a massive media summit over in Japan, the Phantasy Star Online 2 website has been updated with an amazing trailer and screenshots for everyones enjoyment. The trailer shows off the many improvements to the franchises playstyle, mechanics, graphics and other gameplay elements.

For those of you who have never heard of Phantasy Star before, it is a franchise originating on the Sega Master System as a solo J-RPG adventure which was a cross between fantasy and sci-fi. The franchise continued on in this fashion until the year 2000, when SEGA decided it was now time to update the franchise into a kind of Online RPG which was called Phantasy Star Online. PSO saw a couple of episodic updates and downloadable missions during its tenure as a game and was even ported to the Gamecube device in the early 2000’s, which also included episode 1 and 2. From what I understand, the Gamecube players may have been allowed to share lobbies with the Dreamcast players (someone a little better at PSO please correct me here if I’m wrong, I only played the GCN version solo and only played online with BB). At around 2004-2005 the title was ported to the PC as Phantasy Star Online Blue Burst and contained episodes 1 and 2 and all of the online content available at the time. It was also playable with the Keyboard, as well as a controller.

Since PSO, there has been PSU, or Phantasy Star Universe, which was seen on the PC as well as the Playstation 3 and Xbox 360 devices. Though, the X360 community was not able to play with the PSN or PC community for reasons known only to the hardcore PSU fans. This version of Phantasy Star saw an expansion pack and a couple of handheld versions of the game.

From what I can tell with this trailer, Player MAGs either havent been developed to a point where they’re able to be shown, or they’re not going to be included in this version of the game. There is also what appears to be player controlled targetting with, what looks to be, a hotkey based activation system (I could be wrong about this though, they could be monomates and the like). A much longed for improvement to the game can be clearly seen, and that is the ability to jump. I can’t begin to describe how much of a wanted feature that is to the PS community. One of the coolest features I noticed though, was that there are clearly more than one party in an area at a time. This looks like it’ll be an awesome addition for competitve and co-operative reasons! Imagine a group of 2-3 parties taking on a huge boss together, that’d be amazing!

Be sure to check out the trailer embedded below.

Screenshots

 

NFL 2011-12 Season Back on! EA Celebrate with Madden ’11 Discount!

If you haven’t heard, an agreement was reached for the NFL’s 2011-2012 season to continue on as scheduled. While this is certainly great news for sports fans, EA want to celebrate with a deal of their own. If the recent posting on EA Mobile’s Facebook page gets 500 “Likes”, Madden ’11 will go on sale for the iPhone and iPad for just $.99.

Here is the posting in full that can be found on the Official Facebook Page:

The NFL season is on! To celebrate, we’re making a play to cut the price of MADDEN NFL 11 to 99₵ for iPhone and iPad – but we need 500 “likes” for everyone to score the savings. Are you ready for some NFL football? Then LIKE THIS POST!

Even if you are not a sports fan, a simple like can go a long way for those who are wanting Madden ’11 on the cheap, so follow the link below and take a second to click Like on the post.

The EA Mobile Facebook Page can be found by following this LINK.

From Dust Review

From Dust
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Platforms: Xbox 360(reviewed), PlayStation 3, PC
Release date: July 27, 2011
Price: 1200 MSP or $15

Overview:
What would you do if you had the powers of a God? Of course you could do anything that you wanted; you could even be a malevolent God who could destroy everything that you wished to. Or you could be a helpful, assisting God who tries to make sure that their followers come to no harm. Now Ubisoft has brought us a game they are calling From Dust; something they are also calling a spiritual successor to a previously popular title Populous which was released back in 1989. Now does From Dust’s rise from the ashes of a series long in the past or does it settle into the dirt to be forgotten.

Story:
In another world, one bereft of any other forms of life, a tribe of men and women have gathered in a harsh unforgiving environment. The tribe has only one way they can manage to survive in this land, and that is with the help of what they call the Breath. They commune with the Breath through music, and soon after reviving it they know that they can now commune with the planet itself and can begin their journey.

There is just one problem for this tribe of people. Although they may have managed to find themselves a way to continue their journey and keep themselves safe, they know nothing of their past. The tribesmen and women have forgotten everything about their heritage. Only along their journey can they hope to recover their lost memory and find themselves homes of their own. In a world full of danger, where Mother Nature still holds rule over the planet, can this tribe survive and find what they have lost?

From Dust is unfortunately a title where the story begins to take a back seat to the actual gameplay. Beyond the initial story introduction and walkthrough through the first through areas of the game most of the storyline doesn’t take place during the actual game itself and can be easily forgotten.

The heritage and “Memories of the Tribe” you can unlock through doing various side missions or discovering hidden memory stones in the game are actually separate from the main story and can be viewed in the pause menu or at the main menu of the game. The problem with these is that they are simply text descriptions of various memories, creatures in the game or parts of the world.

These are then categorized further by their type so the player can easily locate them; however they are rather plain to read and could have used at least a little more flare to encourage the player to pay attention to what is happening behind the scenes as well as the world itself.

Graphics:
From Dust may contain some of the best looking environments you may find today on the PlayStation Network or Xbox Live Arcade. The land is truly yours to wield and it is all beautiful to the eye. The fact that the world is primal in nature and has yet to be corrupted can sometimes look like just a barren piece of land that is begging for the player’s touch, and other times it looks so pristine, with glistening waterfalls and beautiful landscape that it is almost a shame touch it.

If there is any complaint I can find with the graphical presentation of From Dust is that the tribe themselves are rather plain to see, with little actual character design beyond their signature masks (which is rewarded as an avatar award) and the clothes that they wear depending on being either a male or female. The characters are usually not seen close up however unless the player chooses to zoom in on one specific character, so this is only a minor complaint. These tribespeople don’t always ruin the amazing landscape either, as the villages they build up around totem poles also begin to look quite impressive after enough time has passed.

Another highlight from From Dust is the fact that the physics engine is quite amazing for the title. There are countless moments in the game where you will have to divert a river, raise the earth to create a bridge, divert lava flows and create new land from destruction. All of this is handled swimmingly by the physics engine. Watching a volcano explode can be both a sight of amazement and horror as you realize that great view just put the entire tribe in danger of death.

Audio:
One of the first things that players will notice is that the tribesmen aren’t exactly English speakers. This is to the credit of the game itself as a tribe with no lineage of its own would not be speaking English. This means that any dialogue spoken in the game is going to be in a separate language; one that I cannot guess is used in the real world or was created just for the game. This may be something that could turn off users who don’t want to read subtitles, but is still a minimal part of the title.

Besides the dialogue, the rest of the game’s music is impressive and certainly sounds like something one would hear from tribes who possess no actual technology of their own but still create music. Authentic music for the tribe certainly matches the atmosphere and lends credence to the fact that this truly is a tribe. The first thing the player is introduced to in the game is the fact that music is very important to the tribespeople as their first act is to use it to communicate with the planet and control the Breath.

Gameplay:
From Dust places players in control of a god like being known as the Breath. The premise of every level in the storyline is simple enough. Reach each totem and build a village and then finally manage to escort enough tribesmen and tribeswomen to the passage to advance to the next level. This is usually broken up with some sort of danger to the tribe however and there is much more here than a simple escort mission.

Controlling the Breath players can pick up and move large spheres of the world around with them and place them in other places of the map. For example a player can build a bridge across water by gathering a large amount of soil from a separate part of the map and filling in the ocean with the water instead. Or they could suck water out of a lake and use it to put out a raging wildfire and save a village from destruction.

At its most basic level the gameplay is quite enjoyable and From Dust helps spice up things by throwing curveballs at the player occasionally by introducing catastrophic events to the game. These can come in the form of gigantic tsunamis that could potentially wipe out your entire village or volcanic eruptions threatening to kill everyone. These disasters not only provide a danger to your tribe which you must avert using any number of methods provided, but they also change the face of the map you are playing on as well. Entire landmasses can be washed clean of soil and force you to begin your journey to the passage anew.

The player has a few more abilities up their sleeve than simply moving around mounds of dirt and lava however. They are also given special powers that can be used to help their villagers in their times of need. Some of these powers include Evaporate, Infinite Earth and Jellify Water. These powers are very useful and at times can be necessary to escort your tribe to safety.

If it seems that things in the world of From Dust are easy then you must think again. The game does have a mild difficulty level where failure will force the player to begin the level over again. If too many of your villagers die (which they do… in many different ways) you can fail a level, or if you fail to present a disaster you can also fail, though this is usually because it ended up killing all of your villagers.

Besides Story mode there is also a separate Challenge Mode which provides extra levels for the player to enjoy. These challenges usually have one focus that makes them unique from the rest and once they are completed the player is shown how long they took to complete the level, and then they can try again to complete the level even faster. These challenges are not unlocked right away but will be available shortly after beginning the Story and more challenges are unlocked as the player advances further in the story.

Now, despite everything I have mentioned so far, From Dust is a game that will most likely have a unique audience. The reason for this is that there is nothing to the game beyond moving balls of earth, lava, water around and making sure that you don’t end up killing all of your villagers. Despite the different challenges thrown at you in a level, that is ultimately the process of it all. This can lead to players growing bored quickly simply due to the same process repeating itself over and over again.

Overall:
From Dust is a title that takes a few risks and they pay off big time in its advantage. The physics engine and the visuals are very impressive which help extend to make the rest of the game all the better. There are a few drawbacks however, thanks to the weak storyline and the fact that, although the player can spend as much time as they please on levels, there is no actual sandbox mode. Nor is there an option to be evil to your tribe. The ability is there, such as dropping lava on your village, but it is a good way to end up getting a Game Over screen than being evil. From Dust is a title that looks amazing visually but is most certainly not for everyone, as many gamers may find it a quickly boring experience.

I give From Dust:
7-5-capsules-out-of-10

Disgaea 4 enters the underworld of massive screenshot releases

If you thought that you spent a lot of time looking at the 60+ screenshots that were released for the English version of Atelier Totori: The Adventurer of Arland then you are about to spend a lot more time because NIS America has also sent over a massive amount of English screens for Disgaea 4: A Promise Unforgotten.

This time around we are given mostly screenshots of the combat system in action, including massive levels and huge statistics for all the characters. We also see a few of the characters talking with one another both in gameplay conversation and event conversation. With a little over a month until Disgaea 4: A Promise Unforgotten’s release on September 7th, these screenshots certainly help to hype up an already ecstatic fanbase over its upcoming release.

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