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Bullet Train? Nah, Kickflipping Train – The Highly Anticipated Indie Train-Tricking Denshattack! is Now Available on PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC

Get aboard this hype train

LONDON (July 15, 2026) – One of the summer’s most exciting games has arrived across PC and consoles (available day one via Game Pass) today: Denshattack! is available now for $19.99/€17.99/£15.99, with various launch perks and discounts available for the next two weeks. Steam players can enjoy a launch discount of 10%; and console fans have two weeks to nab a cool seasonal train skin pack and a bonus, exclusive skin unique to the platform they purchase the game on: https://store.steampowered.com/app/2524850/Denshattack/

Today’s launch is also accompanied by some sick new gameplay set to THE DO DO DO’s TRAIN-A-GO-GO!, an all-new jam just for Denshattack! that’s set to turn your BPM and MPH up to the maximum:

Denshattack!’s absolutely wicked soundtrack is available for purchase on Steam and streaming starting today too – find your fav spot to rock this delightfully energetic, intricately curated list of choons here: https://kidkatana.ffm.to/denshattack-ost

Denshattack!, from publisher Fireshine Games and developer Undercoders,challenges players to become the greatest acrobatic train driver in Japan by competing in over-the-top battles. Push the limits on what a train can do in 60+ vibrant stages across all of Japan, facing off against a colorful cast of rivals and diverse missions including racing, tricking and boss fights, all set to a soundtrack that matches the controlled chaos of a train doing a kickflip. “It’s a dream to bring together our greatest passions in Denshattack!: skateboarding, trains and Japan!” Said David Jaumandreu, Game Director of Denshattack!Denshattack! hearkens back to the unmistakably bold style championed by some of the Y2K era’s greatest games and anime, including the iconic Jet Set Radio, One Piece and JoJo’s Bizarre Adventure. These were foundational inspirations for how we approach game and character design, and their unabashed celebration of larger-than-life ideas continue to inspire us to this day.”

Set in a vibrant yet dystopian future where the ultra-rich have sequestered themselves into impenetrable air-purifying domes, those left in the wasteland have rebuilt the world under gang rule. You’ll face rival gangs, collect upgrades and climb the ranks to become the best in Japan. Denshattack! combines the rebellious spirit of skateboarding with the rich underground and traditional culture of Japan into a runaway thrill ride you won’t want to put down.

Denshattack!’s soundtrack is a curated audio wonderland of delights, featuring the soundscapes of Tee Lopes(Sonic Mania, TMNT: Shredder’s Revenge) and more of gaming’s most beloved and exciting artists. Ryo Nagamatsu (Splatoon series, Mario Kart series), Richard Jacques (Jet Set Radioseries, Marvel’s Guardians of the Galaxy) and Takenobu Mitsuyoshi (Daytona USA, Sega Rally Championship) are among the guest composers contributing some absolutely banger tracks, via the gaming specialists at record label Kid Katana. 

Go off the rails and learn more at denshattack.com.

About Fireshine Games

Fireshine Games is a global publisher of digital and physical video games based in London, England, with a focus on finding fun and bringing innovative indie gems to players around the world.

Originally established in 2014, Fireshine Games has built a portfolio of acclaimed and award winning digital titles, including Far Far West, Core Keeper, Shadows of Doubt, Len’s Island and Popucom, while partnering with studio giants to bring digital hits to physical release, including Atomfall from Rebellion, Balatro from Playstack, and Jurassic World Evolution 3 from Frontier Developments. Fireshine Games is part of the EG7 group of companies. For more information on Fireshine Games and its titles, visit the official website at fireshinegames.co.uk.

About Undercoders

Undercoders is an award-winning indie studio based in Barcelona, Spain, dedicated to delivering original and engaging gaming experiences. Founded in 2006, the studio has built a diverse and varied portfolio across PC and consoles, including critically acclaimed titles such as Koa and the Five Pirates of Mara, Treasures of the Aegean, SuperEpic: The Entertainment War and Conga Master. Known for its creativity, distinctive style, and unique gameplay mechanics, Undercoders continues to craft unforgettable experiences for players worldwide.

About Kid Katana Records

Kid Katana is a record label specialized in video game music, connecting composers with fans through premium physical and digital soundtrack releases. Collaborating with the finest studios and publishers the label pushes the boundaries of the genre. Its catalog includes acclaimed soundtracks such as Streets of Rage 4, TMNT Shredder’s Revenge, Lost Records: Bloom & Rage, Jusant and V Rising, and contributions from Mike Patton, Wu-Tang Clan, Chromatics, Hitomitoi, Tee Lopes, Yuzo Koshiro, Gareth Coker, Yuka Kitamura, Mick Gordon, and more.

FATE: Reawakened’s Prometheus DLC Launches on Mobile with Controller Support

Recover the stolen Golden Flame and save a city abandoned by the gods

Hamburg, Germany (July 15, 2026) | Publisher gamigo and developer Tableflip today announced that Prometheus, the newest DLC for FATE: Reawakened, is now available on mobile via Google Play and the App Store. The new adventure sends players to a once-prosperous city now threatened by eternal darkness.

In the city of Prometheus, players meet the mysterious oracle Alethe and learn how Erebos, the Titan of Darkness, stole the sacred Golden Flame and plunged the city into chaos. With a new Baby Pegasus pet at their side, players must recover the flame and save Prometheus from eternal darkness.

Alongside the DLC launch, FATE: Reawakened now supports controllers on mobile, giving players another way to explore its dungeons on the go.

FATE: Reawakened and the Prometheus DLC are also now available on the Samsung Galaxy Store.

About the FATE Series

During the golden age of action RPGs, FATE emerged as a standout title, earning the runner-up spot for PC Magazine’s Role-Playing Game of the Year. Its success spawned three sequels, solidifying its place as one of the top dungeon crawlers of its era. Now, a new generation of players can step into the legendary town of Grove and experience the original games in a whole new way. The award-winning FATE series has been refreshed with a modern touch while staying true to its nostalgic dungeon-crawling roots.

Revitalizing a beloved classic, FATE: Reawakened brings the iconic dungeon-crawling quadrilogy to life with complete graphical overhauls and expanded language support. This definitive edition includes the original FATE and its three sequels: FATE: Undiscovered Realms, FATE: The Traitor Soul, and FATE: The Cursed King.

Key Features of FATE: Reawakened

  • Reawaken the Magic of FATE: This four-in-one bundle brings back the charm of the original series with a graphical overhaul and reimagined lighting effects that breathe new life into every dungeon. 
  • Language Skill +100: For the first time, all four FATE games are playable in German, French, Spanish, Japanese, Korean, and Simplified Chinese. 
  • No Two Adventures Alike: Procedurally generated dungeons ensure that every journey is different, with twisting caverns, hidden passages, and danger waiting around every corner. 
  • Forge a New Destiny: Conquer dungeons and carve out your legend with five unique races and seven loyal companions across the series. Begin your journey in the town of Grove and carry your hero and their legacy across all four games.

Digital versions of FATE: Reawakened are available now on Steam, the Epic Games Store, PlayStation, Xbox, and Nintendo Switch.

FATE: Reawakened is also available as a premium game on the Google Play Store and the App Store. Players can access a free demo and purchase each game individually or bundle all four titles together for $19.99.

About gamigo group

The gamigo group is one of the leading publishers of online and mobile games in Europe and North America. The group’s diverse game portfolio includes free-to-play titles such as Fiesta Online, Trove, Wizard101, Gloria Victis, Extreme Car Driving Simulator, RIFT and upcoming games. Counting more than 250 employees, gamigo group is one of the largest players in the gaming industry. Besides its German locations in Hamburg (HQ) and Berlin, the gamigo group also has branches in Austin (US), Sevilla (Spain) and Cebu City (Philippines). In addition to gamigo AG, the group includes companies such as gamigo Inc. operating as “WildTangent”, gamigo US Inc., gamigo Publishing GmbH, gamigo Portals GmbH, KingsIsle Entertainment, Inc. and AxesInMotion, S.L. The gamigo group strives to grow organically as well as through acquisitions. Since 2013, it has made more than 25 acquisitions, including titles, gaming and technology companies as well as individual game assets. The gamigo group is part of Verve Group SE.

Death Is Only the Beginning in The Dungeon Club, a Social Bluffing Game In Which Ghosts Can Still Win

Outsmart your friends, survive the Curse Box, or return from the Underworld to sabotage the living

[July 15, 2026] – Every bluff has consequences, but in The Dungeon Club, getting eliminated doesn’t mean the game is over. Developer RA Tabletop has officially announced The Dungeon Club, a multiplayer social bluffing card game where defeated players return as ghosts, unleashing supernatural powers to sabotage the living and steal victory from beyond the grave.

Set inside a cozy medieval tavern, The Dungeon Club challenges players to deceive, accuse, and outwit one another through a series of tense bluffing encounters. Every accusation can trigger a duel using powerful Treachery Cards, while failed bluffs force players to confront the unpredictable Curse Box, where dragons, hydras, magical disasters, and other dangers await.

Unlike traditional social deduction and bluffing games, elimination opens an entirely new path to victory. Ghost players gain access to unique Underworld Cards, allowing them to haunt surviving opponents, disrupt their turns, battle rival ghosts, and harvest souls in pursuit of victory.

Key Features:

  • Death Is Only the Beginning: Return as a ghost after elimination, unlock Underworld Cards, sabotage surviving players, battle rival ghosts, and continue competing for victory.
  • Bluff, Accuse, and Outsmart Your Friends: Every turn is a battle of deception as players decide whether to tell the truth or risk everything with a convincing bluff.
  • Master Treachery Cards: Turn confrontations in your favor by attacking opponents or defending yourself with powerful Treachery Cards that can completely change the outcome of a duel.
  • Face the Curse Box: Failed bluffs and false accusations unleash unpredictable consequences, from monstrous creatures to magical catastrophes that can instantly reshape the match.
  • Play With Friends or Smart Bots: Jump into online multiplayer matches or sharpen your bluffing skills against challenging AI opponents in endlessly replayable games.

Every round of The Dungeon Club creates new stories of deception, revenge, and unlikely comebacks. Wishlist the game on Steam today to prepare for your next game night, and remember: sometimes the dead have the last laugh.

About RA Tabletop

RA Tabletop was founded to create digital tabletop games to invoke the cozy and warm feelings of the traditional tabletop experiences we all love and enjoy. The small 3 people development team has plans to create  many experimental, fun indie projects for years to come.

The Boss Gangster: Criminal Empire Introduces the ‘New Blood’ Update on PC via Steam Early Access

Tripwire Presents, the publishing division of Tripwire Interactive, and independent Turkish developer BEF Games today announced the launch of the free ‘New Blood’ update for their open-world action-simulation and management game, The Boss Gangster: Criminal Empire  on PC via Steam Early Access. Building on the foundation established by the From the Streets update, New Blood delivers the game’s biggest Campaign Mode overhaul to date while expanding Night City with new criminal enterprises, deeper progression systems and additional ways for players to build their empire.

The New Blood update completely reimagines Campaign Mode, giving players a more cinematic and action-focused introduction to the criminal underworld. Rather than easing players into the experience, the campaign now opens with an exciting new sequence designed to immediately immerse players in the world of The Boss Gangster: Criminal Empire before seamlessly transitioning into the game’s signature criminal empire simulation.

The New Blood content update includes:

  • Reimagined Campaign Mode: A cinematic new beginning and redesigned mission progression
  • Guided Introduction: Progressively guides players through new gameplay systems while preserving the open-ended Sandbox Mode
  • Underground Operations: Manage burglary operations through the Office and recruit new Street Dealers to expand your distribution network
  • Bites and Buildings: Restaurants and street food vendors now offer health restoration and temporary bonuses, along with new enterable interiors during third-person gameplay  
  • Vehicle Updates: Win extra cash in drift races and fully customize vehicles with wraps, engine upgrades and armor enhancements at the Chop Shop
  • Turf Wars and System Tweaks: Raid the warehouse of the Kurohana crime family, territory control expanded with rival gang profit-sharing, alongside adjustments to the police system and gameplay system quality-of-life improvements

Available now, the free New Blood update represents another major milestone for The Boss Gangster: Criminal Empire as development continues through Steam Early Access, delivering a more exciting beginning for new players while expanding the freedom, depth and criminal opportunities that define life in Night City.

For full details and a look at planned content updates on the road to 1.0, visit the game’s official Steam News feed. Be sure to visit the game’s social channels for news and updates about future sales discounts.

About The Boss Gangster: Criminal Empire

Set in the fictional Night City in the early 2000’s, The Boss Gangster: Criminal Empire is a hybrid action-simulation and management game stacked with open-world criminal activities. Players take on the role of an aspiring gangster with kingpin dreams, where they must build a criminal empire from nothing and rule the city, or fall to a rival and lose everything.

gamescom dev expands 2026 program with second keynote and gamescom dev awards

– Subnautica 2 Creative Director Anthony Gallegos announced as second keynote speaker –
– Additional program highlights and gamescom dev Awards revealed –

Cologne, Germany, 15.07.2026 – gamescom dev has announced another major program update for its 2026 edition, taking place August 23-25 at the Confex Center in Cologne. The latest announcements include a second keynote by Anthony Gallegos, Creative Director at UnknownWorlds, two additional highlight sessions, and the gamescom dev awards, celebrating outstanding indie games and exceptional contributions to the games industry.

Following the announcement of opening keynote speaker Amir Satvat, gamescom dev continues to expand its conference program, which already features more than 200 confirmed speakers. Additional sessions and program updates will be announced in the coming weeks.

Second Keynote: Anthony Gallegos on creating the next chapter of Subnautica

Anthony Gallegos, Creative Director at UnknownWorlds, will deliver the conference’s second keynote, ”The Perils and Freedom of Making a Sequel to ‘Subnautica’”.

Drawing on his experience leading the development of Subnautica 2, Gallegos will explore one of game development’s most familiar creative challenges: how to evolve a beloved franchise while preserving the qualities that made players fall in love with it. His keynote will offer insights into sequel development, creative risk-taking, player expectations, and the balance between innovation and familiarity.

Before joining Unknown Worlds, Gallegos worked across game design, games media, and consulting, contributing to premium and free-to-play titles on multiple platforms throughout his career.

Additional program highlights

The latest speaker announcement also adds two new sessions exploring leadership and emerging technologies in game development.

In “Be the Tank: The Leadership Dev Teams Deserve,” Fleur Marty (Executive Producer, Gearbox Entertainment) reflects on the evolving responsibilities of leaders in today’s games industry, examining how trust, clarity, and accountability have become essential qualities for guiding development teams through increasingly complex production environments.

Meanwhile, Duygu Cakmak (R&D Director, Creative Assembly) takes a practical look at one of the industry’s fastest-moving technologies in “Careful What You Wish For: Shipping Games in the First Era of Coding Agents.” Her session explores how AI-generated code is changing software development workflows and what studios need to consider when integrating coding agents safely into production.

gamescom dev awards celebrate outstanding teams and individuals 

On Monday afternoon (August 24, Main Stage), the gamescom dev awards will recognize outstanding creativity, innovation, and talent showcased at this year’s gamescom dev indie expo while also honoring exceptional contributions to the games industry through two speaker-selected awards.

Awards will be presented in the categories:

  • Visual Excellence Award
  • Most Innovative Game (powered by Epic Games)
  • Most Promising Game
  • Best Sound Design
  • Ambassador of the Year (Speakers’ Choice)
  • Excellence in Game Design (Speakers’ Choice)

The winners of the two speakers’ choice categories will be selected by the gamescom dev speaker community in recognition of individuals and teams whose achievements have made a lasting impact on the games industry.

Additional speakers, sessions, and program updates for gamescom dev 2026 will be announced in the coming weeks.

About gamescom dev:

gamescom dev is Europe’s leading game developer event, the official developer conference of gamescom, and one of the most important global platforms for developers, publishers, and industry professionals. Throughout the year, gamescom dev provides a space for meaningful exchange, knowledge sharing, and collaboration — always guided by the values of diversity, inclusion, and sustainability. gamescom dev and all its branded formats are developed and organized by game events GmbH, a subsidiary of game – the German Games Industry Association.

About gamescom:

gamescom is the world’s biggest leading event for the entire gaming community and industry. gamescom 2026 will take place from August 26 to 30. The event will kick off on August 25, 2026 with gamescom Opening Night Live. In addition, gamescom latam in São Paulo and the gamescom asia x Thailand Game Show in Bangkok will take place over the course of the year. gamescom is jointly organized by Koelnmesse and game – the German Games Industry Association.

Chaotic Dinosaur Party Brawler, Dino Party, Scores on PC, Aug. 14

Sabotage friends in chaotic minigames as customizable dinosaurs

BERLIN, GERMANY July 14, 2026 Dino Party, the 2-4 player party brawler developed by Studio Nachtwerk, punches rivals off stages on PC via Steam on Friday, Aug. 14, 2026.

EMBRACE MAYHEM with a Jurassic twist where every minigame lets players punch, shield, and sabotage each other from start to finish. Compete in two-to-four player online or couch co-op and PvP in replayable 15-minute matches. Score goals, steal stars, and dodge hazards. Strike away your friends in a giant tournament to see who comes out on top.

EMBRACE CHAOS as dino-friends (or rivals!) scrap it out across 35 different arenas, including bubbling lava pits, lush grassy fields, and icy winter landscapes. Bonk heads while navigating physics-based hazards like moving platforms, wind tunnels, conveyor belts, falling tiles, giant sweepers, and other tumbling obstacles. Unpredictable events only add to the challenge: low gravity, falling meteors, or thunder storms spice up every match.

EMBRACE FUN with zero downtime between dozens of minigames, such as soccer brawl, crumbling lava floors, or rounds of hot potato. Punch fast, shield faster, dodge anything and everything, all while stealing stars to secure the win. Change the rules, toggle random events, or play with only teams enabled for custom matches. Compete, cooperate, and sabotage friends to create memorable stories and capture hilarious failures.

EMBRACE CREATIVITY with more than 120 unlockable cosmetics. Mix and match colors, patterns, accessories, and even different dino species to create a look that’s uniquely yours – then show it off while ruining friendships in the next match.

“We created Dino Party to be a dinosaur-fighting, laughter-building experience for groups of friends.” said Florian Wolf, co-creator. “Jump in, have a blast with buddies, and remember what makes gaming fun on Aug. 14!”

Dino Party launches on PC via Steam on Friday, Aug. 14, 2026, for $11.99 / €12.25, featuring support for 18 languages at launch, including English, Japanese, Chinese (Simplified, Traditional), Korean, French, Italian, German, Spanish (Spain and Latin America), Polish, Russian, Turkish, Ukrainian, Indonesian, Thai, Vietnamese, and Portuguese (Brazil).

For more information, wishlist Dino Party on Steam, follow developer Studio Nachtwerk on X, Instagram, TikTok, YouTube and join their official Discord!

About Studio Nachtwerk

Studio Nactwerk is a two-person indie game studio based in Berlin. Founded by game design students Florian Wolf and Philipp Wagner, Studio Nachtwerk is focused on creating fun, memorable, social multiplayer experiences that generate stories players want to share.

Oversee a Bustling Kingdom in ‘The King is Watching,’ Coming to Consoles July 29

New maps, enemy races, modifiers arriving on PlayStation 5, Nintendo Switch, Xbox

SEATTLE, WA – July 14, 2026 – The King is Watching, the award-nominated roguelite kingdom builder with more than 600,000 units sold from developer Hypnohead and publisher tinyBuild, expands its reign to consoles, benevolently supervising subjects on PlayStation 5, Xbox Series X|S, and Nintendo Switch starting Wednesday, July 29.

Take up the crown of the “motivational monarch,” whose very gaze inspires subjects to get things done. Turn thy stare toward the wheat fields to inspire the peasants to sow and reap. Monitor production chains from atop the castle, but remember that whenever the lord isn’t looking, the people return to their natural state: indolent and lazy!

Complete challenges to unlock new kings, each with their own distinct governing style. As King Leo the Wise, grant new building blueprints to your most loyal and dedicated subjects. The wizard King Spellus generates crystals that power arcane spells, and the dreadful King Alucard can bring fallen soldiers back to the battlefield as undead warriors. 

Outwit and outwork a new villainous boss on each run, ranging from goblin warlords to mighty dragons. Learn each one’s particular set of abilities and units, adapting strategies according to the available blueprints, spells, and artifacts distinct to each run. Master each King’s style, then add Threat Levels to increase the dangers posed by enemies, requiring new strategies and split-second decision-making.

The King is Watching has had a wonderful reception on PC, but don’t get too comfortable, console players: we’ve got our eye on you too,” said Semyon Itmaniuk, Head of the Hypnohead Studio. “Whether you’re at home on Xbox, PlayStation, or Switch… the King will be watching!”

The King is Watching launches on Xbox X|S, PlayStation, and Nintendo Switch on Wednesday, July 29, for $14.99 USD. It will offer support for the following languages: English, German, Spanish (EU), Russian, Simplified Chinese, French, Japanese, Korean, Polish, and Brazilian Portuguese. 

For more information, visit tinyBuild’s official website, follow @tinyBuild on Twitter, and join the official Discord server.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.

About Hypnohead Studio

Hypnohead Studio is a small indie dev studio behind the Save the Reactor game, based in Serbia. The King is Watching is its second title. 

ABSURD VENTURES AND DARK HORSE COMICS RELEASE AMERICAN CAPER VOLUME 1: RED-PILLED BLUES TRADE PAPERBACK

The first collected volume of Dan Houser’s hit crime-fiction comic book series is now available at booksellers and comic shops worldwide. Dark Horse Comics will celebrate with a rare Dan Houser signing at San Diego Comic-Con next week.

LOS ANGELES – July 14, 2026 Absurd Ventures, the entertainment company founded by longtime Grand Theft Auto and Red Dead Redemption creative director and writer Dan Houser, and Dark Horse Comics, have released American Caper Volume 1: Red-Pilled Blues, the series’ first trade paperback collection featuring the first four issues of the series. The book is now available for purchase through Amazon, Barnes & Noble, the Absurd Ventures Store, and other booksellers and comic book shops worldwide. Absurd Ventures has also released a new trailer today featuring artwork from the first four issues collected in American Caper Volume 1: Red-Pilled Blues.

This first collected edition of the original crime-fiction saga compiles Issues #1–4 of American Caper. Issue #1 of American Caper debuted in November 2025 as the bestselling crime-fiction comic book in North America, according to ICv2 sales data. The series features a murderer’s row of crime-fiction talent, including Houser and his longtime writing collaborator Lazlow, artwork by Eisner Award winner David Lapham (Stray Bullets), Chris Anderson (Lost Angels), Lee Loughridge (Nemesis: Rogue’s Gallery), with lettering by Nate Piekos whose work on the series was cited in his 2026 Eisner Award nomination, and covers by Tyler Boss (4 Kids Walk into a Bank).

American Caper is a tale of two totally normal, completely damaged families in a world of corrupt business, inept politics, bungling crime, self-righteous justice, and problematic leisure wear. We follow the fortunes of two neighbors who are on the point of collapse: a Mormon hitman and a gambling addict lawyer, both intertwined in a real estate deal gone wrong. Added to the mix are a Mexican beauty queen on the run from her past, two escaped convicts in love, a Wall Street billionaire who has become a cowboy, and a maniac hellbent on revenge. The manicured wilderness of Verona, Wyoming is the perfect cocktail of American culture: real estate development, violence and snake oil.

Recently, creator-writer Dan Houser, producer-writer Lazlow, and Dark Horse Comics’ Head of Publishing Tim Wiesch discussed American Caper at this year’s Tribeca Festival:

Lazlow on the origins of American Caper:
Dan told me about this one story in his head that he felt needed to be a comic book. The story really resonated with me because it touched on a lot of things that we love: humans, violence, Mormon hitmen, red-pilled housewives… stuff we’ve been making fun of for years. It was exciting to get into this medium and, I have to say, making comics is hard. It’s so rewarding, though, every page of it.”

Dan Houser on creating and writing an ongoing comic book series:
“I dabbled in comics before with a three-issue arc for Max Payne, and that was really fun. I’ve always loved that form of storytelling… I find it so rewarding when the final dialogue gets turned into these beautiful pages. It’s an art form I thought was really interesting — and, you know, if we’re going to make these things… we’re not making books to sell video games. We’re not making comic books to make TV shows [out of them]. We’re making things to make things — that are beautiful, we hope, and that will stand the test of time, exist for a long time, and be something we can be proud of. Everything we make, we want it to be made with the best talent we can convince to work with us, and to make something we’re really proud of — something that can exist in this media-saturated world as a thing of beauty in its own way.”

Tim Wiesch on signing American Caper to Dark Horse Comics:
I was one of those people that sobbed in front of Red Dead Redemption… I knew as soon as I read the first script of American Caper, that this was going to work… this is meant to be a comic… they had a prestigious comic book editor already working on it, they already had artists that were great. They came with a full package because they understood the medium and wanted to bring that in. I was overwhelmed with it.”

Absurd Ventures and Dark Horse Comics will celebrate the release of American Caper Volume 1: Red Pilled Blues next week at San Diego Comic-Con. Fans can visit the American Caper section of the Dark Horse Comics booth (#2615) to pick up a copy of the trade paperback, shop for first edition copies of sought-after single issues, and view original pages of full-page artwork from the series on exhibit. Dark Horse will be hosting two very rare signings at their booth signing stage: Dan Houser for his first-ever North American signing on Friday, July 24 from 10-10:50am (pre-registration required), signing copies of American Caper, with fans also welcome to bring one copy of their favorite Dan Houser video game to be signed; and on Saturday, July 25 from 2-2:50pm, Lazlow will be joined by American Caper collaborators Tyler Boss, Chris Anderson, Lee Loughridge, and Shelly Bond for a signing. Visit www.darkhorse.com for more details.

About Absurd Ventures

Absurd Ventures is a storytelling-driven entertainment company creating original video games, live-action and animated film and television, audio fiction, books, comic books, and more. The company was founded by Dan Houser, who was previously co-founder of Rockstar Games, and the lead creative force behind some of the most successful entertainment properties in history. Absurd Ventures’ original IP, created by Houser, includes sci-fi-thriller universe A Better Paradise, crime-fiction universe American Caper, and comedy-satire universe Absurdaverse. Its debut project, an audio fiction series set in the A Better Paradise world, debuted as the #1 fiction podcast on Apple. In 2025, Absurd Ventures released the American Caper comic book series, an A Better Paradise novel, and more. Absurd Ventures is headquartered in Santa Monica, with additional studio offices in Marin, California

City Builder Feudal Baron: King’s Land Debuts on XBOX

Starting July 16, Feudal Baron: King’s Land will be available on XBOX Series X|S, a medieval city builder with strategy and simulation elements. The game lets players not only build and grow a city but also run their own politics and fight for influence in the world of barons. The title is also available on PC and is coming to PlayStation 5 on August 6.

Feudal Baron: King’s Land is the work of independent Polish studio Sim Farm S.A., known for the Farm Manager series, among others. The game first launched on PC in 2024. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Xbox Store – https://www.xbox.com/en-us/games/store/feudal-baron-kings-land/9p3qz2mkh6f1

Build, Grow, Fight!

Feudal Baron: King’s Land is a medieval city builder that combines strategy and simulation elements. The title takes players into the world of medieval barons, the vassals, and stewards of landed estates. The adventure begins with a small, poor settlement, and the main task is to grow it into a thriving city.

Feudal Baron: King’s Land offers a story campaign, standalone scenarios, and a free-play sandbox mode. In the main story mode, players take on the role of an ambitious baron fighting to reclaim a lost legacy.

Gameplay covers a range of elements tied to developing a medieval city. Players raise new buildings, oversee production and the supply of key resources, and fight off invaders when needed. The developers have prepared an innovative building range system that allows fields, workshops, marketplaces, and mines to be linked into a single logistics chain.

The title lets players run their own politics, set taxes, and issue decrees. Some situations call for combat as well. In battle mode, players personally command their troops and can, for example, defend a besieged city.

Success in Feudal Baron: King’s Land also requires attending to the population’s needs, including food, schools, taverns, and churches. Unexpected plagues and disasters must be dealt with, too.

Feudal Baron: King’s Land – Key Features

  • Build and grow your settlement
  • Manage your city’s economy
  • Issue decrees and run your politics
  • Fight for influence and territory
  • Meet the needs of your citizens

Feudal Baron: King’s Land launches on XBOX Series X|S on July 16, 2026, and arrives on PlayStation 5 on August 8, 2026. The standard console price is 14.99 USD/EUR or the equivalent in other currencies.

Bit Bot Partners with Acclaimed Comic Creator Tyler Kirkham for New Genre-Bending Final Boss Video Game Adaptation

The Action-Packed Image Comics Series Transforms Into a Hybrid Retro Pixel Side-Scrolling Beat ‘Em Up/3D Fighting Game

DETROIT — July 14, 2026 — In advance of Comic-Con International 2026 in San Diego, Bit Bot and renowned comic writer and artist Tyler Kirkham are partnering to develop an official video game adaptation of Final Boss, Kirkham’s hit comic book series. Published by Image Comics, Final Boss quickly emerged as one of comics’ breakout successes, with its debut issue selling out at the distributor level and earning an immediate second printing following strong demand from retailers and readers. Now as the ongoing series continues to take the comic reading world by storm, Kirkham and Bit Bot will bring the hard-hitting, non-stop comic-inspired action to gamers around the world with a one-of-a-kind new video game, available to wishlist on Steam today.

Created, written, and illustrated by Tyler Kirkham — known for his work on Amazing Spider-Man, Green Lantern, X-Men, and numerous other bestselling titles — Final Boss follows Tommy Brazen, an ex-street brawler and powered-up mercenary who discovers that the secrets of his past are connected to something far larger than he ever imagined. The series blends the energy of classic arcade beat ’em ups, fighting games, and action entertainment into a high-octane comic experience. Now, Bit Bot is bringing that vision to life in interactive form. Developed by Bit Bot alongside its in-house game studio, Mecanimal Games, Final Bossis a faithful adaptation of the comic series, with Kirkham serving as a key creative collaborator throughout development. Leading the project alongside Kirkham are Bit Bot Creative Director Frank O’Connor, the former Franchise Creative Director behind Halo and Perfect Dark, and Bit Bot co-owner Joshua Viola. The game’s original score will be composed by acclaimed musician and Bit Bot co-owner Celldweller.

Final Boss was born from my love of classic arcade games, fighting games, action movies, and comics,” said Tyler Kirkham. “Working directly with Bit Bot allows us to translate that DNA into a video game that feels authentic to the comic while expanding the world in exciting new ways.”

“At its heart, Final Boss is about escalation,” said Frank O’Connor. “The gameplay mirrors the structure of the story. What begins as a cooperative street fight gradually narrows into a personal showdown. It’s a format that lets us combine two beloved genres while remaining completely faithful to the spirit of the comic.”

Designed for one to four players in local couch co-op, Final Boss begins as a pixel-art side-scrolling brawler inspired by arcade classics. Players battle through waves of enemies and progress through increasingly dangerous stages before each level culminates in a dramatic transformation. Animated comic-book panels introduce the boss, the action tightens, and the game shifts into a focused one-on-one 3D fighting experience inspired by modern fighting games.

“One of the things that immediately excited us about Final Boss is that the comic already feels like a video game,” added Joshua Viola. “Tyler created a world that celebrates arcade brawlers, fighting games, comics, and action cinema. Rather than simply adapting those ideas, we’re building a game around them.”

Fans can wishlist Final Boss on Steam now. For more updates, sign up at bitbotmedia.com for the Bit Bot newsletter.

ABOUT FINAL BOSS
Published by Image Comics, Final Boss is the creator-owned action series written and illustrated by Tyler Kirkham. Described by Kirkham as a culmination of everything he loved growing up in the 1980s and 1990s, the series combines the spirit of arcade beat ’em ups, fighting games, action films, and classic comic storytelling into a high-energy action saga. Following a successful launch that sold out and returned for a second printing, the series continues to build momentum among readers and collectors.

ABOUT TYLER KIRKHAM
Tyler Kirkham is a comic book writer and artist known for his work on major franchises including Amazing Spider-Man, Green Lantern, X-Men, Venom, and numerous other bestselling titles. In 2025, he made his Image Comics debut with the creator-owned series Final Boss, serving as both writer and artist.

ABOUT BIT BOT
Bit Bot is a multi-platform entertainment studio focused on developing original and licensed video games, comics, collectibles, film, and television projects. The company has worked with properties including Legacy of Kain, The Dark Crystal, The Terminator, Evil Dead 2, The Rocky Horror Show, Cyberpunk 2077 and more.