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Nordic Game 2026 Once Again Unites the Global Games Industry in Malmo

Malmö, Sweden, June 2nd, 2026 – The games industry descended on Malmö once again as Nordic Game 2026 closed its doors today, with developers, publishers, and creators from across Europe and beyond filling the Slagthuset venue for a four-day programme spanning May 26-29.

This year’s edition once again demonstrated why Nordic Game 2026 has become the industry’s most essential gathering point in Europe – Well over 1,100 companies attended NG26, representing 59 countries. That’s more nations than will compete in the upcoming 2026 FIFA World Cup.

This year, a total of 179 speakers shared their knowledge and experience across five stages. From local stars such as the Embark team behind ARC Raiders to global success stories like Jennifer Svedberg-Yen (Clair Obscur: Expedition 33), the programme covered many of the industry’s most relevant and timely topics. The main stage sessions were streamed live on YouTube, Twitch, and Steam, attracting over 150,000 unique viewers. The first five talks have already been released on the Nordic Game YouTube channel, with the opening talk by Danish composer legend Jesper Kyd as a standout highlight.

It was an incredible week. The community has grown so much, and it’s fantastic to see the global industry showing such strong interest in joining us in Malmö. Ultimately, it’s all about the thousands of passionate people who gather here – attending the conference as well as organising great side events in partnership with us. Together, we’ve created what many have started calling ‘the Nordic Game week’,” said Program Director Jacob Riis.

NG26 Spring further cemented Nordic Game’s position at the heart of one of the world’s most dynamic game development scenes. With the industry navigating a period of significant change, the appetite for meaningful in-person connection was clear — and already, a number of sponsors and partners have confirmed their return for 2027.

See You Next Year

With the success of NG26, Nordic Game continues to serve as a cornerstone of the Nordic games industry – one of the world’s most vibrant and creative game development communities.

Preparations for Nordic Game 2027 (NG27 on 25-28 May 2027) have already begun. A big and heartfelt thank you to all speakers, sponsors, partners, volunteers, and especially to every visitor. You are the reason Nordic Game exists – you are all part of the Nordic Game family.

See you back in Malmö next year!

ABOUT NORDIC GAME

Each spring, Nordic Game brings together thousands of developers, publishers, investors, students, and creatives for four days of networking, inspiration, learning, and business opportunities.

It is the one and only “home turf” meeting place for the highly successful games industries of Denmark, Finland, Iceland, Norway, and Sweden.

Join our exhibitors, sponsors, and partners

Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you!

We’re also tremendously grateful for the unwavering support of our exhibitors, sponsors, and partners. Many of them have already signed up for our upcoming show, but we’re always ready to welcome new partnerships.

Contact us for some great opportunities on exhibitor, sponsor, group, and partner packages for our next event and beyond.

Takeover 2 brings buckets, brawls, and brutality back to the streets on PC – Upgraded playable demo available now!

Take to the streets in Pelikan13’s bruising arcade beat ’em up, coming 10 September 2026, with refined gameplay, upgraded visuals and a thumping new soundtrack

Athens, Greece – 2 June 2026. Developer Pelikan 13 has today released an upgraded demo for its intense sideways-scrolling beat ‘em up, Takeover 2, which is set for release across Steam on 10 September 2026. Prepare to hit harder, combo longer, and weaponize absolutely everything in sight, including buckets, cones and tyres to give you that lethal edge.

Download Upgraded Steam Demo and Wishlist, here

Part of Steam Next Fest 15 – 22 June 2026

Takeover 2 Gameplay Trailer, below…

Takeover 2 is the explosive sequel to 2019’s cult arcade brawler, The Takeover, and brings with it a fully redesigned combat system, built for both newcomers and hardcore combo chasers alike to provide tighter player control and game-changing tactical options. Player must use the environment to their advantage and wield a variety of weapons to manage crowds and adapt to an abundance of different enemy types.

Takeover 2 pushes arcade-style combat to the next level with mechanics designed to reward mastery and creativity. Players can expect to battle through waves of enemies while mastering: Combo chains, Parry mechanics, Special attacks, Finishing moves, Crowd control strategies and Perfect combo runs.

Whether players are looking to casually smash through enemies or perfect every encounter with flawless execution, Takeover 2 offers a combat system built for depth, replayability, and pure adrenaline.

Three Core Game Modes + Two Bonus Games

  • Arcade Mode  – Fight through the full campaign across a dangerous gauntlet of stages packed with relentless enemies, chaotic encounters, and intense boss battles
  • Challenge Mode – Choose your own route through high-pressure combat trials featuring unique mission objectives and performance-based star ratings. Precision, efficiency, and survival all matter
  • Practice Mode – Train without restrictions, experiment with combos, and sharpen execution in a dedicated practice environment designed for players looking to master every mechanic
  • Jet Fury Bonus Game – A high-speed fighter jet survival experience focused on explosive action and score-chasing gameplay.
  • Super Street Racer Bonus Game – A retro-inspired racing challenge where speed is everything — because if you’re not finishing first, you’re finishing last.

With brutal action, refined mechanics, and enough improvised weapons to turn a city block into an arsenal, Takeover 2 aims to deliver an unforgettable arcade brawler experience for modern players.

About Pelikan13
Pelikan13 is owned and run by solo developer, Antonios Pelekanos, who is based in Athens, Greece. The music is outsourced and has been arranged by Gonzalo Varela https://gonzalovarela.com/home and Francisco Cerda https://soundcloud.com/franciscofoco. Matthew Kowaleski is another partner, helping out here and there, recording lines with voice actors, playtesting, and a lot more.

THE NIGHTMARES ARE COMING! SILVER PINES LAUNCHING ON PC AND CONSOLES ON 8TH OCTOBER

Steel yourself for the dark forces soon to be unleashed, as Wych Elm’s sinister, side-scrolling love letter to the survival-horror genre ticks down to its nerve-jangling release…

Tuesday, 2nd June, Stockholm, Sweden – Eerie, indie survival-horror, Silver Pines will launch on PC and consoles on 8th October 2026, Team17 and developer Wych Elm have announced. Revealed during Horror Game Awards’ Midsummer Night’s Scream showcase, the countdown to the Swedish studio’s debut title was also supported by the release of a demo, which is now available to play on Steam, and introduces players to terrors that await.

Silver Pines: Release date & demo trailer

Private investigator Red Walker finds himself in the rundown American town of Silver Pines, a place seemingly abandoned in a rush. Soon after, a mysterious phone call makes his next move clear: “Find Eddie Velvet”… and so the descent into darkness begins. Silver Pines combines classic survival-horror puzzle solving and resource & inventory management with disorientating, sprawling exploration of the dreamlike small town, where players will slowly untangle its mysteries and nightmares.

Key features

  • An experience of mystery and dread: Embark on a journey filled with dread and atmosphere. Haunted by shadows of the past, Silver Pines is waiting to reveal its dark secrets.
  • Survival-horror gameplay: A love letter to classic survival-horror, from a unique 2.5D perspective. Fight or evade the terrors of the town as you scavenge for resources and solutions to the puzzles blocking your way.
  • Metroidvania navigation: Filled with locked doors and hidden paths, every turn holds an uncovered clue, a resource… or something waiting in the dark.
  • Visceral, grounded action: Overcome the horrors populating the town that keep every heart-stopping encounter tense and dangerous.
  • Resource & inventory management: Inventory space is limited! Search everywhere for items because every bullet, bottle of medicine and upgrade matters.
  • Dreamlike visuals: Hand-painted, rotoscoped animations, coupled with a neo-noir inspired aesthetic, makes Silver Pines a visually striking, otherworldly experience
  • Suspicious townsfolk: Meet and interact with Silver Pines’ strange cast of characters making up its populace, as you delve into the mysteries they keep from outsiders.

Silver Pines is available to wishlist on Steam, while those looking for a taste of the horrors waiting for them in the full game can download the demo now. Silver Pines will also launch on Epic Games Store, Nintendo Switch, Xbox Series consoles, and PlayStation 5.

About Wych Elm
Wych Elm is a five person studio based in Sweden and their team consists of key members who have previously worked on multiple renowned titles such as Helldivers 2, The Darkness and created the BAFTA-winning Yoku’s Island Express. Their next game is Silver Pines.

About Team17  
Founded in 1990, Team17 is part of Everplay Group plc, and a passionate and creative developer and publisher dedicated to its pioneering indie developer partners and games. Team17 has an extensive portfolio of over 150 titles that players around the world love for a lifetime, including DREDGE, Date Everything, and Overcooked!, together with multi-award-winning and award-nominated in-house brands such as Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise.

LEGO Batman: Legacy of the Dark Knight Review

LEGO Batman: Legacy of the Dark Knight

Developer: TT Games
Publisher: Warner Bros. Games
Platforms: PlayStation 5, Switch 2, Xbox Series X/S (Reviewed), PC
Release Date: Available Now, Switch 2 (2016)
Price: $69.99 USD – Available Here $109.95 AUD – Available Here

Overview

For the longest time if a franchise had any type of popularity, it would receive a LEGO game devoted to it in some form or another, even while LEGO was producing their own original games at the same time. Along the way these LEGO games shifted from being silent to featuring dialogue and plenty of extra detail, including containing multiple stories within a single package. Now however, LEGO and Warner Bros are revisiting a franchise they’ve previously covered and giving it perhaps the most attention they have ever done in the form of LEGO Batman: Legacy of the Dark Knight. Putting together its own original storyline filled to the brim with plenty of inspirations from the comic books, films, and other games in the franchise, along with plenty of signature background LEGO humor, is this a title only for the young fans of Batman or one that even die-hard fans will enjoy?

Story

Why do we fall? So that we can learn to pick ourselves up. This quote may not be stated directly in LEGO Batman: Legacy of the Dark Knight but does begin with the game’s philosophy and its origins. As a young Bruce Wayne, over-excited to see his favorite movie, falls into a well filled with bats his father and butler Alfred come to his rescue only for that moment of joy to be short lived as, for every Batman story, his parents become victims of Crime Alley. This is where things start to diverge a bit as TT Games has made full use of their license of the Batman franchise to take so many different pieces from the caped-crusader’s history and create one of their very own, though much of the origin is still the same.

After growing up under Alfred’s care, Bruce still wishes for revenge against the man responsible for the rampant crime in the city of Gotham and targets Carmine Falcone, only to find out that money and a bit of skill can’t beat out a crime boss in a city where corruption runs everywhere. Only when he catches the eye of Ra’s al Ghul and begins training with the League of Shadows does he start to understand what he can be capable of. Or at least that is until he discovers the true nature of the League and sets out on his own, returning to Gotham as the freshly trained Batman and eager to put his new skills to the test and take out Falcone for good. But when one crime boss falls, a power vacuum brings with it dangers that Gotham has never seen before and only Batman and his small group of allies can put things right.

It is very obvious going into Legacy of the Dark Knight that a lot of love has gone into making sure that any fan of the characters and franchise will enjoy the game. As mentioned before, not only does the story take and blend together some of the most unique and memorable moments of Batman’s roster of villains and his encounters with them but also some of the deepest cuts around. Have an absurd joke or gadget that maybe was used in a one-off cartoon or film? There’s a real good chance that a deep cut will appear somewhere here. Whether it is as simple as a costume or as complicated as featuring a full on villain that plays only as an optional side-quest and never one that would be highlighted as a true foe to Batman and his allies, they will likely be at least some reference. 

Of course alongside these deep cuts are plenty of more obvious signature moments and encounters as well. It wouldn’t be a Batman game if players didn’t take on the Joker in some form, even as unique as he arrives in this entry, or any number of his signature rogues gallery. As players make their way through the game’s different levels that make up each chapter, these will feel like a unique story of their own as players travel through signature locales transformed into LEGO setpieces, with the story coming together to work towards a solid enough conclusion in the end, though it is worth noting that the beginning tutorial section does feel like the slowest of them all.

Now it wouldn’t be a LEGO game if there wasn’t humor written into almost every story-beat though with even some of the more dramatic events having a few jokes worked in subtly. Such as seeing just how Harvey Dent ends up as Two Face is a far cry from the usual suspects and plenty of other situations. If there is a chance to work in some slapstick humor or sight gags in the background, TT Games takes it at almost every turn and there is a ton of charm packed into the game thanks to that. Players will easily find themselves smiling or straight up laughing at how ridiculous things can be portrayed in a LEGO world, especially when it comes to enemy dialogue and even the characters themselves breaking the fourth wall. Those who are concerned that the darker tone of Batman would lessen the humor of LEGO needn’t worry and those that might be worried that LEGO may take away from the seriousness of Batman can rest assured, the team has managed to find an excellent balance here all while living up to as many fan expectations as possible.

Gameplay

LEGO Batman: Legacy of the Dark Knight takes a rather drastic step away from the usual LEGO game choice by scaling the playable characters way down. Compared to having over a hundred characters, such as random NPCs, Droids, or other misc. characters, players will only play as seven characters total throughout the game with Batman always being one of the playable characters and his ally being one that is mission designated or swapped freely during free-roam in the open world of Gotham City. While this change is a significant one it also allows for almost every character to have a unique function and somewhat different playstyle from one another.

Each character has the same standard combat set but where they differ involves their various “gadgets.” Of course, every character comes with a glider and a grapple-hook to make moving around easier but the similarities end there. Batman can throw batarangs to knock objects down or stun enemies in combat, use his grappling hook to pull open or down targets or pull enemies in to attack. On the other hand Gordon utilizes a solidifying foam gun that can jam up gears and enemies as well as a ricochet pistol that breaks objects and hits multiple enemies at once. Similarly Catwoman can use her whip to wind and unwind objects, claws to cut glass, and even summon a cat with a laser pointer to either scratch at an enemy or sneak through small passages as distractions. This doesn’t even cover all of the unique character elements but it is worth noting that it makes every character feel like they are actually unique and worthwhile rather than being gun character #63.

Of course, it wouldn’t be a LEGO game if there still wasn’t plenty of things to collect and unlock and that is just as true here though instead players will unlock a massive array of costumes for Batman and his crew, different vehicles that each character can drive, decorations that can be set-up in different parts of the batcave to customize it to any batfan’s liking, and more. Every mission in the game also features a variety of breakable objects that, if players break them all, unlocks a trophy that can be displayed in the batcave, hidden Waynetech caches that contain chips that are used to upgrade any character’s gadget in any order players wish, and a red block usually hidden behind an optional puzzle. Red blocks here are little customization options on top of costumes and vehicles that change the color pallette entirely, adding even more customization options. The various studs players acquire throughout the game can be used to purchase Batcave expansions, items from the “Bat-mite” store, and even vehicles though some must be unlocked through completing open world challenges.

Combat in Legacy of the Dark Knight is best described as Arkham-lite as it features a lot of what made that game’s combat so enjoyable but also really doesn’t push the envelope at all when it comes to challenge or much in the way of stealth. Players will fight using combos and build up a combo meter as well as “focus” that can be triggered to instantly take out any small enemy or deal large damage to brute types, dodge incoming attacks, parry blows, and stun foes to lay down the smackdown all while using gadgets to mix things up. The standard combat for every character plays out the same way except for many having unique finishers and their own unique gadget attacks but it is stealth that suffers the most. Even with Batman’s upgraded stealth capabilities, that allow him to do things such as grapple-take down enemies from gargoyles, they can only be done once per perch and after that players will need to simply drop down and stealth eliminate one enemy before likely entering a brawl. Meaning stealth is sadly not much of an option here.

That isn’t to say that combat is hard. If anything most players will find it too easy even on the harder difficulty that the title offers. Rather than the usual LEGO game, Legacy of the Dark Knight features three difficulty options. The standard simple LEGO experience, a more middle-ground challenge, and a hard mode that introduces tougher enemies earlier and limits the amount of lives per mission. That being said, between the game’s simple but easy to understand combat system and plethora of health, we never came close to dying even one time in battle even in boss fights since they usually feature a number of grunts that can be picked away for health drops.

The real highlight of Legacy of the Dark Knight happens to be the in-between mission segments or anytime the player has the chance to free roam around Gotham City. Not only will they be able to swap out their unlocked partners at will, but they will find the city absolutely brimming with all kinds of collectables, puzzles, races, and other little challenges that players can tackle at any pace they feel like. As mentioned before, some of these side-activities even involve some minor characters in Batman’s rogues gallery so it is definitely worth visiting them, especially for fans that want to see just how ridiculous a LEGO game can get when given as much free reign as they have here. Whether it is rolling through the streets in a classic batmobile or even the buyable Batman Beyond hover-vehicle, zipping around from grappling hook points and gliding around the city solving anything from basic crimes to full on side missions, players will have plenty to indulge in and enjoy.

Audio & Visuals

LEGO titles always have a certain aesthetic to them since well, they are designed to look like real life LEGOs but the amount of detail in LEGO Batman: Legacy of the Dark Knight is absolutely exquisite. Players can see the rain drops dripping down the plastic of a character model or the felt looking appearance of Batman’s cape while traveling around. Similarly some of the most signature locations that fans have come to know and love from the Batman franchise have been lovingly recreated in LEGO detail while others have been given their own unique twist to add a bit of levity to things. Plus, as mentioned before, the developers are masters of background sight gags, making sure to keep even the most dire seeming event potentially humorous.

The voice work throughout the game is similarly impressive though players may be a bit caught off guard by some characters not sounding quite like how fans of the franchise may remember. This is due to most of the characters being voiced by new actors in the roles and while they do their best to portray some signature villains well enough, it doesn’t always work the best. Plus, Batman’s voice work ranges from great to sounding completely off the mark depending on which character he is interacting with which is strange. Thankfully the title features an incredible set of background music to fit with the franchise and theme of the game, making sure to keep plenty of familiar sounding themes intact for fans.

Overall

LEGO Batman: Legacy of the Dark Knight is perhaps one of the most lovingly crafted LEGO games in recent memory as it honors nearly every aspect of the deep lore of Batman, pulling from the most entries to even some of the deepest cuts possible to satisfy exactly what fans crave, the absurdity that a LEGO game can bring while still sticking true to Batman’s narrative and style. Featuring enjoyable enough combat that has a decent amount of variety, even if it is on the easy side, and a severe lack of stealth systems it is clear that the developers knew exactly what they were aiming for here, a new and refreshing take on the LEGO style while making sure there are plenty of collectables and puzzles to go around and keep fans interested in the long haul.

Capsule Computers review guidelines can be found here.

Assemble for the Magic: The Gathering | Marvel Super Heroes Launch Event at Marvel Stadium on June 24th

Players assemble and battle at Marvel Stadium on June 24

Melbourne, Australia, June 2, 2026 – Players assemble! Wizards of the Coast has announced the Marvel Super Heroes Launch Event at Marvel Stadium, a special celebration in Melbourne marking the upcoming debut of the Magic: The Gathering® | Marvel Super Heroes set on June 26th. The event will take place on June 24th from 6-10pm at the iconic Marvel Stadium. 

Assemble your friends at Marvel Stadium on June 24 to play as your favourite Super Heroes and Super Villains in formats like “Pick 2” Draft, Jumpstart, or Learn to Play in a dedicated environment with helpful tutors. This event welcomes both newcomers and veterans alike. 

Tickets to the Marvel Super Heroes Launch Event at Marvel Stadium are on sale now for $50 AUD, and can be purchased here.

Each ticket will include: 

  • 3 x Magic: The Gathering® | Marvel Super Heroes Play Boosters, per person
  • 2 x Magic: The Gathering® | Marvel Super Heroes Jumpstart Boosters, per person
  • 1 x Magic: The Gathering® | Marvel Super Heroes Welcome Deck, per person
  • Food and drink
  • Access to Learn to Play, Limited play and Free Play areas 
  • Access to an exclusive pop-up store with Magic: The Gathering products, accessories, and more

The Magic: The Gathering® | Marvel Super Heroes Launch Event will run from 6-10pm on June 24th.

For more information on Magic: The Gathering® | Marvel Super Heroes set, visit: https://magic.wizards.com/en/products/marvel/marvel-super-heroes

About Magic: The Gathering
Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.    

About Wizards of the Coast 
Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honored brands, including its best-known franchises MAGIC: THE GATHERING and Dungeons & Dragons, and from Hasbro’s unparalleled portfolio of thousands of iconic marks.

Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or Wizards of the Coast on LinkedIn.

About Hasbro
Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With 165 years of expertise, Hasbro delivers groundbreaking play experiences and reaches more than 1 billion fans annually around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.      

Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including Magic: The Gathering, Dungeons & Dragons, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.      

For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com or @Hasbro on LinkedIn.  

About MARVEL
Marvel is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The Marvel brand spans entertainment, including film, television, publishing, licensing, games, live events, digital media, and more.

For more information visit marvel.com. © 2026 MARVEL

Former Disney Imagineer’s Heartwarming Adventure, LIFTED, Leaps onto PC July 22

Enhanced visuals debuted at today’s The MIX Summer Game Showcase 

MIAMI – June 1, 2026 – Former Disney Imagineer Jeffrey Ashbrook and his company Adventure Works bring LIFTED, the wild and wacky cinematic puzzle-platforming adventure, to PC via Steam on Wednesday, 22 July, 2026, as revealed during today’s The MIX Summer Game Showcase. Nintendo Switch 2 and PlayStation 5 versions will travel through time and release at a later date. 

Check out the brand new trailer showcasing LIFTED’s expressive characters and epic exploits like never before, thanks to overhauled visuals unveiled today.

After spending years perfecting his craft of interactive storytelling while developing beloved Disney Parks rides, including the Millennium Falcon: Smugglers Run, Ashbrook wanted to expand beyond live experiences. He founded Adventure Works to share his original stories while applying the immersive techniques and compelling narrative design skills he honed while designing world-class park attractions.

One minute, Ari Buktu is begging Professor Lionel Raventhorpe for extra credit. The next, the unlikely pair are on an epic adventure across time and space in pursuit of a legendary tiara, the perfect gift for Miss Barton, Professor Raventhorpe’s great love down the hall. 

Strap in for a journey inspired by ’80s blockbusters, with all of the escapades and none of the violence. Platform through awe-inspiring locations from 1818 Egypt to ancient Mayan civilizations. Solve head-scratching puzzles, pull off laugh-inducing hijinks, and evade some of history’s most legendary troublemakers to reach the treasure. 

Engross in pure movie magic and childhood wonder throughout an endearing story full of heart, imagination, and silly humor written by Austin Film Festival winner Nick Gambino. 

“I grew up loving movies and games that made the world feel bigger than my living room. LIFTED is the closest I’ve gotten to making one,” said Jeffrey Ashbrook, Founder of Adventure Works. “I wanted it to be a game kids could love on their own, and that parents could hand to them feeling like they were passing along a little of what they grew up on.”

LIFTED launches on Wednesday, 22 July, 2026, on PC via Steam, with Nintendo Switch 2 and PlayStation 5 versions launching at a later date. It includes language support (text only) in English, Spanish, French, German, Italian, Polish, Brazilian Portuguese, Russian, Slovak, Japanese, Korean, and Chinese (Simplified and Traditional).

About Adventure Works 

Adventure Works is a production company founded in 2010 by former Disney Imagineer Jeffrey Ashbrook. They strive to create handcrafted and unique experiences for everyone to enjoy. They are currently developing their first title LIFTED, an uplifting cinematic puzzle-platforming adventure. 

EA SPORTS FC EXPANDS THE WORLD’S GAME WITH 50+  AUTHENTIC NATIONAL TEAMS COMING IN-GAME

EA SPORTS FC™ brings fans closer to ‘The World’s Game’ with an international tournament experience

EA SPORTS FC™ is expanding The World’s Game with a new update that brings fans closer to the drama and scale of global competition. Available for EA SPORTS FC™ 26 and EA SPORTS FC™ Mobile, The World’s Game update features a structure and intensity that draws inspiration from elite international football. Read the FC 26 Pitch Notes for more information on The World’s Game update, as the brand new tournament mode arrives in FC 26 on June 4.

With 53 fully licensed national teams, including 41 qualified nations that will be in action over the summer such as England, Germany, Mexico, Canada, USA, Uruguay, Korea Republic, Saudi Arabia, Türkiye, Australia, and more, The World’s Game gives fans the opportunity to lead their nation to glory, create their own football lore, and rewrite history. Newly announced licensing partnerships with Brazil, Spain, and Portugal, allowing players to represent some of the world’s most iconic footballing nations with official kits, crests, and player likenesses.

Fully Licensed Nations Available in The World’s Game Update
AustraliaAustriaBelgiumBosnia & Herzegovina*Brazil 
CanadaColombiaCongo DR*CroatiaCzech Republic 
EcuadorEnglandFinlandFranceGermany 
HaitiHollandHungaryIcelandIndonesia 
Ivory CoastKorea RepublicMexicoMoroccoNew Zealand 
NorwayPanamaParaguayPolandPortugal 
Republic of IrelandRomaniaSaudi ArabiaScotlandSenegal 
SpainSwedenSwitzerlandTunisiaTürkiye 
United StatesUruguayUzbekistanWales  

*Will feature generic kits as of June 4, updated to include authentic kits in a future update.

In FC 26, a selection of new true-to-life stadiums have also been added, including Gillette Stadium and BMO Field, alongside Central Maw – a new stadium built to capture the atmosphere of top-tier international football. EA SPORTS FC™ 26 remains committed to delivering unrivalled authenticity, connecting fans to the global game with football’s biggest competitions, more than 20,000 players across 750+ clubs and national teams, over 120 stadiums, and 35 leagues, supported by more than 300 global football partners.

The World’s Game Update delivers a brand-new tournament mode for both FC 26 and FC Mobile, with FC 26 featuring a 48-team tournament progressing through three rounds of group stage matches. From there, knockout rounds begin with the round of 32 before culminating in the tournament final. In FC Mobile, players can hop right into knockouts in setting up a customisable round of 16 schedule to lead their team to victory, with more information available in the FC Mobile The World’s Game Update Patch Notes

In addition to The World’s Game tournament mode, one-off international matchups will also be playable in FC 26 across Kick Off, allowing players to choose from over 50 licensed nations and rewrite history to craft their own international football stories, and within Football Ultimate Team with a dedicated Event Hub and weekly Festival of Football themed campaigns. 

For more information on EA SPORTS FC™ 26, please visit easports.com/fc26. Stay up-to-date on all upcoming news and announcements for EA SPORTS FC on our social channels

For more news and information on EA SPORTS FC™ Mobile, stay tuned to the official website and social channels across Facebook, Instagram, X, and YouTube. Download the game on the App Store and Google Play Store to play Anywhere For the Club. 

Stormind Games Reveals New Story Details for Remothered: Red Nun’s Legacy at Midsummer Night’s Scream

Catania, June 2 – At Midsummer Night’s Scream, the major horror-focused showcase organized by the Horror Game Awards, Stormind Games presented the second Dev Diary for Remothered: Red Nun’s Legacy, offering a deeper look into the narrative dimension of the newest chapter in the cult survival horror saga.

Midsummer Night’s Scream once again proved to be one of the most anticipated events for horror fans, and within this setting Stormind Games chose to unveil new elements surrounding the story and narrative universe of Remothered: Red Nun’s Legacy, further clarifying the role this title plays within the series.

The team once again emphasized a key pillar of the project: players will not need to have experienced the first two Remothered titles to fully enjoy and understand this new adventure. Remothered: Red Nun’s Legacy has been designed as an accessible entry point for newcomers, featuring a self-contained story and a new gateway into the saga.

The protagonist Susan, voiced by BAFTA-winning actress Cissy Jones, faces a deeply personal ordeal: when her daughter is kidnapped, her desperate search eventually leads her to an abandoned villa on Mount Etna, a place destined to become the heart of a nightmare filled with secrets, trauma, and disturbing presences.

As the story unfolds, players will gradually uncover the history of the family at the center of the events, maintaining an atmosphere strongly inspired by classic Italian horror and its most iconic influences, drawing inspiration from the visual language and mood that made filmmakers such as Mario Bava and Dario Argento legendary figures in the genre.

This new chapter will also offer an important opportunity to further expand the lore of the Remothered universe, introducing new locations, mysteries, and story elements that deepen the mythology of the saga. Alongside the mysterious Convent of the Cristo Morente, players will uncover more details about the Order of the Red Nuns, a central component of Red Nun’s Legacy and one of the key elements connecting the events of the entire series.

Remothered: Red Nun’s Legacy is already available to wishlist on PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, and GOG. For the latest news and updates, visit remothered.com and follow the official channels on Twitter/X, Instagram, Facebook, TikTok, and YouTube.

About Stormind Games
Stormind Games is an independent AA studio specializing in original and licensed horror experiences for PC and consoles. The team is known for the Remothered survival horror saga and A Quiet Place: The Road Ahead, the horror adventure based on Paramount Pictures’ franchise. Stormind also co-developed Mafia: Terra Madre alongside Hangar 13 and 2K. For more information, visit the official website.

DIVE or DIE – Children of Rain Launches July 21st, 2026

A brand-new gameplay trailer offers a deeper look at the game ahead of launch

Montpellier, France – June 1, 2026. Independent French studio Drop Rate Studio and French publisher Dear Villagers, have announced during the Midsummer Night’s Scream and the AG French Direct that 2D Lovecraftian underwater roguelite DIVE or DIE – Children of Rain will release on July 21st, 2026 on PC (SteamEpic Games Store). A new trailer showcasing gameplay has just premiered for the occasion. 

Years of the eerie “Black Rain” drowned the entire world, and few survivors remain. A race against time has started, as the Rainmaker, an Eldritch Divinity, has given humanity one final choice: recover its sacred idols hidden deep within the “Abyssal Pool” in under 40 days, or face extinction in the final Flood.

Players will lead a desperate camp of survivors clinging to the last remnants of land. To succeed, they will balance brutal realities: managing their fragile camp on the surface and making deadly descents into the Abyssal Pool below. Every dive is a gamble against dwindling oxygen, physical injury, and creeping madness as otherworldly horrors lurk in the darkness.

On the surface, players will rebuild infrastructure, assign survivors to vital roles, and upgrade diving gear. Each decision is a trade-off between immediate survival and long-term preparation. Below, prudence and efficiency are required to navigate among the ever-somber depths and its dwellers, while hoping to return to the surface with much-needed resources and live to dive another day.

A demo is available on Steam for players who wish to dip their toes into DIVE or DIE – Children of Rain right away. 

Dear Villagers is currently running its Publisher Sale on Steam, with discounts of up to 90% across the indie publisher’s entire catalogue, from June 1st to 14th

About Drop Rate Studio

Drop Rate Studio is a French indie game development studio founded by two former industry producers. After a first successful release with Wantless, Drop Rate Studio is now working on DIVE or DIE – Children of Rain, another project true to their mantra: challenging games that reward players for their involvement. 

About Dear Villagers 

Based in the South of France, in sunny Montpellier, Dear Villagers is a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Their mission: to tell memorable stories through memorable games.

Asymmetrical horror game Follow Us participates Midsummer Night’s Scream showcase

Explore abandoned places or command your partner from the control van in this horrifying and hilarious co-op creepfest

Monster Boy and the Cursed Kingdom and Otherskin developer Game Atelier have just shown off the latest trailer for their upcoming asymmetrical horror game Follow Us during the Midsummer Night’s Scream horror showcase. Launching June 5th on Steam Early Access, Follow Us is a hilarious and horrifying relationship stress test, one player explores a spooky environment, while another guides them remotely from the van, trying to keep their partner alive. 

Each round of Follow Us begins with players choosing between two roles: 

  • The Explorer (EXY): Bravely navigate a deadly, haunted environment
  • The Operator (OPY): Hang back safe in the van, hacking the playspace to protect their partner

Built on communication rather than complex mechanics, Follow Us creates tension by combining two different things: isolation and connection. Expect panic, shouting, and miscommunication. One wrong call can get your partner killed, and yes, it will probably be your fault. Every mission plays with fear in a different way… but they all end the same way: shared panic, bad decisions, and laughter. Using lo-fi chunky PSone-inspired graphics, everything in Follow Us aims for a clean, immediately legible aesthetic so anyone can hop right into the action and understand its horrific hijinks!