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High Times Preview

High Times

Developer: Yangyang Mobile
Publisher: Yangyang Mobile
Platforms: PC (Previewed), Switch, PlayStation 5, Xbox Series X/S
Release Date: July 23, 2026
Price: $20.00 USD – Wishlist Here

There have been many different types of games that see players taking on the role of a shop keeper, be it more focused on simulation or in style, but few, if any actually, offer a combination of what High Times from Yangyang Mobile, an indie developer from the Phillipines, has to offer. Rather than placing players into the shoes of some generic simulator or trying to replicate the experience of running a futuristic bar or coffee shop, we find ourselves instead placed in the shoes of a completely customizable character, or at least partially customizable in the press demo, that serves as the sole “Mood Confectioner” at The Hotbox, a donut joint that also appears to have a music stage to draw in the crowd and some potential friends and lovers.

This is because unlike your usual simulator, High Times is also a romance game and it has quite a few interesting elements that we were able to experiment with throughout the eight days the press demo had to offer. Each day saw a new and usually colorful customer come in, generally seeming to have some connection to the player character in some way, either as an ex lover, friend, classmate, or a complete stranger, and each of these characters also have their own small issues they generally want to talk about as well as a sweet tooth that needs satisfying. Some customers order something directly from the recipe menu, making it easy for players to figure out exactly what to craft, while others provide only vague instructions or even leave things entirely up to the player to make on their own.

Making a donut is both surprisingly simple and complex at the same time depending on what is requested and how far players want to experiment. Every ingredient costs money so wasting resources might be troublesome down the line though money was never an object in the demo. Either way, players will lay roll out the dough, cut the shape of their choice, fry it until it is done, then begin decorating it with icing, filling, drizzle, and various toppings to either follow a recipe or free-style it if they feel like it, especially since some customer requests fall entirely out of the many recipes on offer. The truly interesting part of High Times though comes from the actual ingredients of the icing and everything else going into the donut.

Sometime before the demo begins, “Mood Enhancers” have been developed and legalized making them completely available for use in making your customers feel either how they requested or potentially alter their mental state in other ways. Chocolate will improve a character’s focus if they need to have a clear head, vanilla will make them happy, red velvet will fill them with courage, matcha can relax them, and much more. Players can even blend different icings and fillings together to create mood combinations if need be. The demo offered every topping, icing, and filling choice with a slew of over fifty different recipes to go off of and then whatever players may feel like making on their own.

As for the mood altering, most customers had specific requests as mentioned earlier but a few also had dialogue choices that improved the player’s relationship with that character, such as a blood-loving cheerleader or streamer in desperate need of a sincere talking to to wind down from an active stream. Similarly, there were a few choices that involved making a donut that would alter a character’s mood that would change whether they would make a story decision one way or another and while it is interesting to see how these effects play out, especially when the twin sister thanks the player for helping sooth her sister after, it also portrays the danger that these mood enhancers could potentially pose.

Then again, other than some haunting text messages that appear from a past acquaintance, that doesn’t appear to be the vibe that High Times is going for with its writing and extremely colorful designs. Every character players are introduced to are extremely colorful and vibrant looking and have a unique voice actor, including a few very recognizable talents and even online streamers that have lent their voices to the game and nearly every interaction was hilarious in one way or another. Without going into too much detail one night saw a chicken costume wearing girl obsessed with the local chicken farm to another with a jock too embarrassed to say he wanted a donut for himself, constantly saying it was for his girlfriend instead. 

There are still some issues here and there such as the game’s backend social media features not appearing to work as intended and drawing drizzle onto a donut can be incredibly inaccurate, or not registered correctly, but these will likely be fixed going forward. With such vibrant characters to interact with and many that,, as mentioned before, seem to know the player from their past and a few that are more than eager to flirt right back with them, a certain rocker being incredibly forthright at that, and this colorful blend of mood changing and dating game all wrapped up in a donut shop is looking to set some high marks as High Times is set to be released on July 23rd for PC on Steam, Epic, Itch, Xbox Series X, PlayStation 5, and Nintendo Switch for $20 USD.

Focus Entertainment Partners with Day 4 Night Studios to Publish Action-Adventure Game Bradley the Badger

Crafted by a talented team of industry veterans, Bradley the Badger was one of TGA 2025’s biggest surprises

PARIS June 10, 2026 Focus Entertainment is proud to announce its collaboration with Day 4 Night Studios to publish Bradley the Badger, a new original IP from award-winning game creators Christian Cantamessa (Red Dead Redemption) and Davide Soliani (Mario + Rabbids). Unveiled during The Game Awards 2025 ceremony with a standout trailer, Bradley the Badger is an extraordinary adventure combining action, exploration and puzzles, all driven by a surprising and offbeat story packed with references to some of the greatest video game genres of all time.

Bradley the Badger is the first project from Day 4 Night Studios, founded in 2024 by a multi-disciplinary team of industry veterans who have contributed to global blockbuster franchises and worked together for over fifteen years. The game draws on the extensive experience of its founders to take players on a journey that celebrates the art of video games.

“Focus Entertainment supports projects that carry a strong vision, a clear identity, and the promise of a unique experience for players. Bradley the Badger immediately stood out through its tone, personality, and potential,” said Vincent Chataignier, Deputy Chief Executive Officer of Focus Entertainment Publishing. “We are very proud to partner with Day 4 Night, a studio founded by highly accomplished and experienced creators, to amplify the excitement surrounding this exceptional game and help it fully realize its potential.”

A Love Letter to Video Games

In Bradley the Badger, players will step into the shoes of Bradley, the beloved mascot of a classic platform game, brought to life by Golden Globe and Emmy Award-winning actor Evan Peters.

Lost and far from home, our hero is pulled into a series of unfamiliar, hostile and curiously unfinished worlds, trapped in the depths of development hell. Through Bradley’s enthusiastic and playful eyes, players will develop abilities reminiscent of a game developer’s toolkit, enabling them to bend the rules, reshape environments, and perhaps even save Bradley’s home.

“With Bradley the Badger, we set out to create an adventure shaped by everything we love about games, their sense of wonder, their ability to surprise and the emotional stories behind them,” said Davide Soliani and Christian Cantamessa, Co-Founders and Game Directors of Day 4 Night Studios. “It is a project about imagination, creativity and rediscovering the spark that made us fall in love with video games. This is exactly the kind of original, sincere and fun experience Day 4 Night was founded to make. Focus Entertainment is the ideal partner for Bradley. They are known for their respect for creative talent, belief in bold ideas and ability to bring them to players around the world.”

More information about Bradley the Badger is available at Bradleythebadger.com and on Steam.

About Day 4 Night Studios

Day 4 Night Studios is an independent game development studio founded by industry veterans Davide Soliani, Christian Cantamessa, Cristina Nava, Gian Marco Zanna and Luca Breda. Led creatively by Davide Soliani (Mario + Rabbids Kingdom Battle, Rayman) and Christian Cantamessa (Red Dead Redemption, Middle-earth: Shadow of Mordor), the studio is focused on creating deeply sincere and original games that innovate in storytelling and design. With offices in Los Angeles and Milan, Day 4 Night combines international talent with the agility of a small team and the ambition to build distinctive new worlds. The studio is currently developing its debut original intellectual property, Bradley the Badger, first revealed at The Game Awards 2025. For more information, please visit d4nstudios.com.

Crushed In Time, escapes the future and launches today for PC

– Seven thousand years early, right on time. –

Baker Street – June 10th, 2026 – Draw Me A Pixel is elated to announce that their comedic puzzle adventure, Crushed In Time is out now on PC via Steam. The initial release date was set for the year 9202, but thanks to a possible clerical error in the space-time continuum, the team somehow made it happen sooner.

A spin-off of the million-selling There Is No Game series, Crushed In Time is a wildly meta point-and-click mystery about video games, time travel, and the chaos of game development itself. Join Sherlock Holmes and Dr Watson on a bizarre investigation where players can grab, pull, and stretch the world around them to uncover clues, solve puzzles, and probably break a few laws of physics along the way.

Panic at the development studio!

Just as the new Sherlock Holmes and Dr Watson video game hit the market, one of its characters mysteriously went missing. After their memorable appearance in the non-game There Is No Game: Wrong Dimension, our extravagant investigators are back in their own adventure.

Armed with their iconic ineptitude, they must solve a mystery that transcends the space-time boundaries of their world… But they won’t succeed without your help! Travel to the very heart of the game’s creation and explore the various stages of its development to unravel the threads of this strange case.

Features

  • Rediscover Sherlock Holmes and Dr Watson, joined by a cast of new, endearing characters.
  • Dialogue recorded by real humans. All natural. Non-GMO and additive-free.
  • A completely meta story of time travel that will take you through the design stages of the game.
  • Chock-full of humor and surprises (and bugs, probably).
  • An offbeat point and click adventure offering fun and elastic gameplay.
  • Loads of puzzles that will require up to three neurons (we couldn’t keep up beyond that).
  • Beautiful 2D graphics. Sorry, I meant 3D… Hold on. Which one was it again?

Against all odds, paradoxes, and several strongly worded objections from causality itself, Crushed In Time is now available on PC via Steam. Join Sherlock Holmes and Dr Watson for a mystery that bends reality, pokes fun at game development, and may leave the timeline in slightly worse condition than you found it.  For more information, check out the official website.

Arcade Golf Swings onto PC: Golf 5 MAX Arrives on Steam in Q4 2026

Debut Public Demo Tees Off, Launches Today

MADRID, Spain — June 10, 2026 — Golf 5 MAXthe retro-inspired arcade golf game and spinoff of the Golf5 simulator series developed by Lenya Digital and published by AAA Game Studios, aims for flagsticks on PC via Steam in Q4 2026. Bask in a ‘90s aesthetic and get practice swings in before launch with its debut public demo launching today ahead of Steam Next Fest.

In today’s demo, hit the green across the tree-lined Forest Parkland course, then submit the best score possible at the cactus-covered Colorado Desert during Tournament Mode, where golfers only get one attempt at glory. Climb the leaderboard with Lachie “Long Ball” McDonald’s powerful swings, or lean on Michael “Ol’ Reliable” Hoffman’s balanced skillset. Prepare for intense competition at launch with eight customizable characters and five 18-hole courses to conquer.  

At launch, face the formidable “Birdie or bust” rules of Arcade mode, inspired by the classic golf video games of the 90s, where an average score is an instant game over. Head online for free-for-all and team-based multiplayer modes for up to four challengers. Enter official tournaments from the International eGolf Federation and climb to the top of the global leaderboard.

Swing with confidence as Golf 5 MAX’s realistic physics engine powers a fresh take on the classic 3-click swing system, and sharpen the skills of each champion with RPG-style progression.

Increase Power to further shot distance, develop Technique for curving shots around trees,, build Consistency for greater control, improve Accuracy to sharpen your aim and master Recovery to make better saves from bunkers and rough spots. Earn the official Mavrik and Epic collections from Callaway on the climb to golf stardom.

“There is a tension natural to the game of golf, and the classic golf arcade games really knew how to turn simple gameplay into high-stakes moments,” said Antonio Marín, CEO and co-founder of AAA Game Studios. “Golf 5 MAX pays homage to the golf games of old, mixing that familiar arcade tension with modern mechanics and realistic physics.” 

Golf 5 MAX will hit the green on PC via Steam  in Q4 2026 with English language support, with the demo now available for Steam Next Fest. Take your Golf 5 MAX knowledge to the next level by visiting the official AAA Game Studios website and following them on TwitterInstagram, and TikTok.

About AAA Game Studios

AAA Game Studios is a team of twenty-five members who are equal parts game developers and golf aficionados, specializing in the creation of golf gaming experiences. Their most popular title, Golf5 eClub, is the second-most downloaded golf game on Meta Quest and is also available on both Steam VR and Pico.

Hollow Home, a Narrative RPG Inspired By Disco Elysium, Launches New Demo at Steam Next Fest

The narrative survival RPG drawn from real events invites players to try the new demo during Steam Next Fest, June 15-22. New trailer available to watch now.

[June 10th, 2026]: Kyiv-based developer Twigames and publisher Crunchy Leaf Games have announced that Hollow Home will be featured as part of Steam Next Fest from June 15th-22nd with a new playable free demo available on Steam.

Hollow Home is a narrative survival RPG set in a city under siege. Players take on the role of Maksym, a 14-year-old boy whose father is serving at the front and whose mother is away when the invasion begins. Alone in his city, Maksym must navigate a city under siege, form connections with the people who remain, and make impossible choices with limited time and fewer resources every day. There is no combat – only the weight of what you decide, and what you leave undone.

The game is built on a branching dialogue and questline system, a city map that changes as the invasion advances, with locations becoming locked or destroyed as the days pass, and a Resolve system that forces the player to choose who to help and what to sacrifice. Skills are learned through the people Maksym meets rather than menus and players must confront the fact that not everything can be done, nor everyone helped, in a single day.

Hollow Home is developed by Twigames, a studio based in Kyiv, Ukraine, and draws on real events from 2022. Steam Next Fest (June 15-22) gives players a free opportunity to experience Hollow Home ahead of its full release on Steam later in 2026. The new demo is available to download from Steam now.

Alongside Next Fest, Twigames and Crunchy Leaf Games will launch a Kickstarter campaign in July 2026 to fund the full release of Hollow Home. The campaign will give supporters the chance to back the game directly and access exclusive backer rewards. Players and press can follow the project ahead of launch via the Hollow Home Kickstarter Campaign page.

Key features of Hollow Home include:

  • A Narrative Survival RPG With No Combat. There are no weapons and no battles in Hollow Home. Survival means managing relationships, making difficult choices, and living with the consequences.
  • A City That Changes Every Day. Three districts to explore with a map that shifts as the conflict shapes the city daily. Locations become locked or destroyed. People you met on Day 1 may not be there on Day 3. 
  • Deep Dialogue and Branching Questlines. Every character has a story. Every conversation is a choice. Build relationships with the people who remain in the city, learn survival skills through them, and face the outcomes of who you were and were not able to help.
  • Limited Time, Real Consequences. The limited choice system gives Maksym a finite number of actions each day. You cannot be everywhere. Decide who matters most, knowing you cannot change it after.
  • A Painterly Isometric World Drawn From Real Events. Hollow Home is developed by Twigames, a studio based in Kyiv, Ukraine. The game draws on specific real events from 2022 and is built by developers who lived through the conflict it depicts. The characters are fiction. The story is not.
  • Awards and Recognition. Winner of Best Conference Game and Game Star at Games Gathering 2024. Winner of the Nordic Game 2024 Pitch Battle. Winner of Most Promising Game and Critics’ Choice Award at Indie Cup Ukraine 2023.

Hollow Home’s demo is available to play during Steam Next Fest, June 15-22, 2026. Players can wishlist and follow the game on Steam and the game’s official website.

About Twigames

Twigames is an independent game development studio based in Kyiv, Ukraine. Hollow Home is their debut title, developed during and inspired by the events of the Russo-Ukrainian war and siege of Mariupil. The game is published by Crunchy Leaf Games, based in Berlin, Germany.

About Hollow Home

Hollow Home is a narrative survival RPG developed by Twigames (Kyiv, Ukraine) and published by Crunchy Leaf Games (Berlin, Germany). You play as Maksym, a 14-year-old boy trying to survive and help others survive in a city under siege. The game features no combat, a changing city map, deep dialogue and branching questlines, with a story drawn from real events. Hollow Home is available to wishlist on Steam and will launch in late 2026.

Steam Next Fest: Combolands get massive demo update with Landfall support (Haste, Content Warning, PEAK)

Crux Games – a two person team composed of Skye Scott & Sam Alfred, designer of Terra Nil – have just dropped a massive update to the free demo for their citybuilder x deckbuilder Combolands ahead of Steam Next Fest. 

Based on 100k+ views Itch.io hit Tiny Towns, Combolands has already been spotlighted by Blitz and Retromation. The new demo includes tons of new features based on player feedback, including procedurally generated islands, an overhauled progression system, improved UI, and even a snazzy new look.

You can check out the updated Steam demo right now and trailer below. 

About the game:

Combolands is a synergetically satisfying deckbuilder where cards are buildings and the map is your deck! Create outrageous combos, break the game, and experience a unique roguelike where the terrain changes every run.

About the Game

Combolands is a deckbuilder where instead of a deck, you’re growing a town! Construct buildings on a procedurally generated island, unlocking powerful synergies and triggering cascading combos. With 21 possible guild combinations, Combolands offers huge strategic depth with a ‘number-go-up’ rush.

Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You’ll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.

Break the game, refine your strategy, and build a city for the ages!

New features:

  • Complete progression overhaul: Mechanics, guilds, buildings, and heirlooms are unlocked slowly, not all at once.
  • Semi-procedural islands: A fresh challenge on each stage of your run!
  • A whole new unlock system, complete with snazzy new visuals
  • The city council can now give you quests
  • Drastically improved performance, UX, and many bugfixes

About the developer

Crux Games is a two person South African studio run by Sam Alfred and Skye Scott. Sam is best known as the designer of the BAFTA-nominated Terra Nil (over 7000 ‘very positive’ reviews on Steam). After the success of the demo Tiny Towns on Itch, the team are working to turn it into a full game under the new name Combolands, with some extra help from Landfall (Haste, Content Warning, PEAK).

Swordcery Slices its Way into Steam Next Fest with a Fun Spellbounding, Blade-Slinging Demo

Experience the action-packed roguelike ARPG during Next Fest, where every sword has a story to tell.

[June 10, 2026] – Founded by two cinematic animators who worked on 2018’s God of War, Temple Door Games is excited to announce that Swordcery is participating in Steam Next Fest with a brand-new playable demo. This upcoming action-RPG centered around magical swords and fast-paced melee combines responsive hack-and-slash combat with roguelike progression, tasking players with mastering an ever-growing arsenal of spellbound blades.

The Steam Next Fest demo offers an early look at Swordcery’s blend of action, progression, and mysticism. Players will be able to experiment with unique sword classes, take the fight to dangerous enemies and bosses, and uncover the magical powers hidden within the game’s collection of enchanted weapons. From old fashioned swords of steel to a tennis racket and an actual shark, each fight is just plain fun. There’s a sword for every player and for every occasion.

Key Features:

  • Fight the Corruption: A giant blade has plunged into the Earth, bringing a hail of smaller blades along with it. The calamitous sword seems to be draining the power of the Earth itself, and with each passing day, the rain of swords grows heavier and heavier. To undo this vile corruption, you’ll play as Colt, an unwitting hero who has gained the ability to wield the fallen blades. It’s time to make a stand against the Celestial evil that seeks to destroy the kingdom of Armorial.
  • Unleash the Power of Spellbound Blades: As you venture forth, each new sword you find will come with a unique ability, aka its Swordcery. These abilities allow you to perform magical feats like hurling your sword out in a boomerang-like fashion, thundering down as a bolt of lightning, opening up hellfire fissures, or summoning a ring of protective icy swordflakes!
  • Master the Blade: Every blade you find is categorized into a Sword Class, which has its own set of offensive maneuvers. From specific combos to unique abilities, each Sword Class may be more advantageous due to the terrain or combat situation. It is up to you to master and acknowledge which Sword Class’ attributes and attacks will work in unison along with your mighty Swordcery abilities.
  • Forged for Replayability: Each new run, you can expect to discover new swords, find various relics to add to your playstyle, choose new sword class upgrades, and trek through procedurally generated dungeons. 

Wishlist Swordcery on Steam and jump into the demo now ahead of Next Fest to get your hands on the most magical swords imaginable!

About Temple Door Games

Founded in 2019, Temple Door Games is a duo indie dev team based in Los Angeles, CA. While working on God of War at Sony Santa Monica Studio, Mike Henriet and Don Thurakichprempri bonded over a mutual love of animation, video games, and burritos. With Temple Door Games, they strive to create fun and challenging gameplay complete with quirky jokes, satisfyingly juicy melee hits, and a few tugs to your heartstrings. Don and Mike were 2 of 6 cinematic animators on the 2018 Game of the Year award-winning God of War. Their previous experience working on AAA titles has instilled in them a focus, drive, and level of quality to rival even the most seasoned game developers. Though their professional expertise is predominantly in 3D animation, Don and Mike have accrued a wide variety of game dev skills and are now putting them to use for Swordcery.

ORDER OF THE SINKING STAR GETS FIRST-EVER DEMO DURING STEAM NEXT FEST: JUNE EDITION

Step Into This Massive Puzzle Adventure June 15-22Join Legendary Game Designer Jonathan Blow for a Demo Sneak Peek Livestream via Twitch Today

LOS GATOS, Calif. June 10, 2026 –  Arc Games, a leading publisher of AA and indie titles, and Thekla, Inc. are excited to announce thatOrder of the Sinking Star, the highly anticipated, massive puzzle adventure led by legendary, award-winning game designer Jonathan Blow, will have a playable demo for a limited time as part of Steam Next Fest: June Edition from June 15-22.

Built for players who crave atmospheric exploration and clever puzzles, Order of the Sinking Star drops you into a sprawling world filled with interconnected puzzles and revelations waiting to be uncovered. The Steam Next Fest demo will deliver a meaningful slice of the experience — enough to challenge, surprise, and even spark theories of the game’s overarching mystery. Rumor has it that the initial launch of the demo will be just the beginning… more details will be revealed when the time comes!

Excited to jump into this epic puzzle adventure? Wishlist the game on Steam today

“I’ve spent years imagining a world this large and interconnected, and bringing it to life has been the most ambitious project of my career,” said Jonathan Blow, Founder of Thekla, Inc. and award-winning game designer behind Braid and The Witness. “The demo serves as a gateway into that world, offering players a real sense of its scale and design philosophy. I can’t wait for players to step into it for the first time.”

The Steam Next Fest demo for Order of the Sinking Star will be available globally from Monday, June 15, at 10 a.m. Pacific Time until Monday, June 22, at 10 a.m. Pacific Time. With Order of the Sinking Star in active development, the demo will only have English voice-over narration available and some minor bugs and glitches may occur. If you’d like to provide demo feedback, or you want to chat with the development team and fellow players, join Order of the Sinking Star’s official Discord.

To give a sneak peek of the demo and share more details about it ahead of Steam Next Fest, game designer Jonathan Blow will do a demo livestream via his Twitch channel later today, June 10, at 10 a.m. Pacific Time. The livestream will be shared as a VOD afterwards via Order of the Sinking Star’s channels, including YouTube and Steam.

ABOUT ORDER OF THE SINKING STAR

From legendary director Jonathan Blow (Braid, The Witness) comes Order of the Sinking Star, a massive narrative adventure featuring more than one thousand handcrafted puzzles designed to put your intellect to the test. You are transported to a realm of curious magic, dangerous contraptions, and vicious monsters. You’ll explore four distinct worlds, each with its own mechanics, characters, and stories, and then watch as they all collide.

As the worlds merge and characters meet one another, puzzle systems intertwine, creating surprising new possibilities. Explore at your own pace, revisit worlds and return to challenges as you see fit. Discover unique playable characters, master evolving gameplay mechanics, and decipher the deep mysteries of a sprawling, interconnected game world. Blending exploration, storytelling, and ever-progressing mechanics, Order of the Sinking Star invites you into a mysterious, living puzzle unlike anything you’ve played.

Game Features

  • Master a Thousand Interwoven Challenges –Embark on an innovative puzzle adventure with dozens of game mechanics and hundreds of hours of unique gameplay. Each puzzle builds on the last, introducing new game mechanics that reward curiosity and persistence.
  • Choose Your Path, Roam at Your Pace – Explore four expansive, mysterious game worlds, each with its own characters, rules, dangers, and secrets waiting to be uncovered. Come and go as you like; you are free to take on the puzzles you discover at your own pace.
  • Take the Helm of Some Unlikely Heroes – A queen, a thief, a warrior, a wizard, and a talking boat are just some of the heroes of this tale. Each character wields complimentary abilities and has captivating stories to tell.
  • Decipher an Epic Tale – As playable characters begin to meet and worlds collide, the mystery untangles. Through gameplay and notes you collect, you’ll learn more about this enigmatic realm. Piece by piece and clue by clue, you’ll uncover the secrets of the Order of the Sinking Star.

Order of the Sinking Star is in development for both PC and Nintendo Switch 2 and set to launch in 2026. To learn more about the game, please visit orderofthesinkingstar.com.

ABOUT ARC GAMES

Arc Games is a leading independent publisher of AA and indie video games — including premium and live-service titles — across North America, Europe, and Asia. Originally founded in 2008 as Perfect World Entertainment, the company later rebranded as Arc Games and continues to expand its presence as a global publisher. Known for bringing beloved titles such as Neverwinter and Star Trek Online to players around the world, Arc Games has also delivered a strong portfolio of original releases, including REMNANT II, Remnant: From the Ashes, the Torchlight series, and Fellowship, as well as distinctive indie experiences like Frosthaven and Have a Nice Death.

Headquartered in the San Francisco Bay Area with offices in Amsterdam and Shanghai, Arc Games is dedicated to supporting talented game creators and delivering high-quality, memorable gaming experiences. For more information, please visit www.arcgames.com.

ABOUT THEKLA, INC.

Thekla, Inc. is an independent video game studio led by Jonathan Blow, known for creating critically acclaimed titles like The Witness and Braid. Originally established in 2009, the studio is based in Denver, Colo., and focuses on making games with high artistic and technical quality. The studio is currently working on Order of the Sinking Star, the studio’s most ambitious and massive puzzle adventure yet, set to launch in 2026.

Bring Power to the Port With Docked’s New “Deep Waters” DLC, Out Now

Tackle new jobs with the powerful magnet gripper attachment in the port management sim’s first major expansion on PC, PlayStation and Xbox

FORT LAUDERDALE, Fla. June 10, 2026 – There’s more work to be done at Port Wake! Today, Saber Interactive released “Deep Waters,” the first major DLC for Docked, bringing new tools and challenges to the realistic port simulation game on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. The new DLC introduces the powerful magnet gripper attachment, plus a new mission and a dozen unique jobs. “Deep Waters” is free to download now for owners of the “New Horizons” expansion pack or the Deluxe Edition of Docked.

Port Wake is on the verge of achieving International Port status when a major ship accident interrupts port operations. As a seasoned port operator, you’ve got an idea of how to set things right: a shiny new magnet gripper attachment! Compatible with the MHC Crane, Reach Stacker, STS Crane, RMG Crane, and Straddle Carrier, this new gadget allows you to handle new types of cargo like scrap metal and oversized loads with ease.

In addition to the new magnet gripper attachment, “Deep Waters” introduces a new mission and 12 new jobs where players can utilize the new equipment to pack metal scraps into metal cubes, unearth long-lost history, and more.

The “Deep Waters” DLC is available as part of the “New Horizons” expansion pack – featuring both the “Deep Waters” DLC and a new DLC still to come. Pick up the “New Horizons” pack for $14.99, or get it as part of Docked‘s Deluxe Edition for $39.99.

Docked and the “Deep Waters” DLC are available now on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. For more information, visit saber.games/docked.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Clive Barker’s Hellraiser: Revival, Road Kings, World War Z, A Quiet Place: The Road Ahead, Bus Bound, Docked, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

Marble Run Sim Cozy Marbles Rolls into Steam Next Fest with a Brand-New Demo

Download the Cozy Marbles demo today and get rolling in the comfy world of marble run building

London, UK – June 10, 2026 – Build a marble marvel and create the marble run of your dreams with the brand-new playable demo for Cozy Marbles, available to download on Steam today and included as part of next week’s Steam Next Fest.

Roll into the nostalgic world of marble run building with freeform construction tools and your own toybox of track pieces. Place loops, twists, and drops to build awe-inspiring courses and intricate tracks, before rolling your marbles off on their adventure. 

Ease in with the tutorial, take on challenges, and use a selection of big, small, and wacky pieces to fit together the marble course you’ve always wanted to roll with.

In the full game, launching later this year on Steam, build your marble runs across a range of themed environments, including a mesmerising Space Station perfect for high-tech portals and laser tunnels, and a Fairytale Tavern, an idyllic backdrop for castle coasters or an intricate forest labyrinth. 

Customise your marbles with a huge range of colours, facial expressions, stylish hats, and silly little arms. Relax and unwind with a lo-fi soundtrack as you create marble masterpieces to share with the world, importing courses from other builders and exporting your own creations to share with others. 

Cozy Marbles rolls onto Steam later in 2026. Download the Steam Next Fest demo today, and add Cozy Marbles to your Steam Wishlist.

ABOUT PIXEL PEA GAMES
Pixel Pea Games is a solo developer making cozy games, based in Berlin, Germany. Cozy Marbles is the studio’s debut game.

ABOUT MYTHWRIGHT
Mythwright is the independent publisher of hit Simulation, Management and Strategy games including Thronefall, Going Medieval, Scriptorium: Master of Manuscripts, Bladesong and TerraTech Legion.