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Skyrim PC specs revealed

Earlier today Bethesda revealed the PC specifications that you will need to even run their massive upcoming title, The Elder Scrolls V: Skyrim. The specifications were revealed on Twitter by Pete Hines, who said that we can expect full details on what PC specs will be required, as well as some more console information on the official blog shortly.

Until then, the below Specs are what you will need to run the game:

  • Operating System: Win XP/7/Vista (32 or 64 bit)
  • CPU: Dual Core 2Ghz
  • Memory: 2GB RAM
  • Video Card: DirectX9c video card w/ 512MB RAM
  • Below are the Specs for those who want to run the game on a High graphical option. If you want to run the game on the best possible settings, then be prepared to have better computer parts than what you see here:

  • Operating System: Win XP/7
  • CPU: Quad-Core Intel/AMD CPU
  • Memory: 4GB RAM, 6GB Hard Drive Space
  • Sound: DirectX compatible sound card
  • Video Card: DirectX9 video card with 1GB memory. GTX 260/Radeon 4890 or higher
  • You still have a little bit of time to run out and upgrade your PC, as Skyrim is still set for release on November 11th. Or you could pick up the console version and enjoy it that way if you prefer.

    Mario Kart 7 steering wheel peripheral revealed for Nintendo 3DS

    It seems that I spoke too soon about the 3DS not becoming the Wii. It appears that Nintendo has abandoned hope for the Nintendo 3DS’ portable capabilities because Andriasang recently found a new attachment which can be added on to your Nintendo 3DS to make all those racing games just a bit more easier. It is a very stylish, impossible to fit in your pocket Hori Mario Kart 7 steering wheel.

    The attachment which has been sponsored by Nintendo will cost ¥1,280 or $17 and will attach to the back of the 3DS handheld to provide better handgrips one would suppose, as well as easier control over the tilt-to-steer mechanics the game will offer. Just don’t carry this around in public, please.

    Circle Pad Pro trademarked; possible name for 3DS Slide Pad in North America?

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    Despite Nintendo not announcing a release of the 3DS Expansion Slide Pad, which adds a second circle pad to the 3DS, outside of Japan, Capcom already has stated that the add-on will be available next year for Resident Evil: Revelations. It seems all the more likely now that this peripheral will be released in the West, especially after Siliconera dug up a new Japanese trademark.

    The trademark is for a Nintendo 3DS Circle Pad Pro, which would most likely be the name of the new add-on if it were released in the West. Of course at this time, this is all speculation as companies have trademarked things in the past and never done anything with the name, but it is all the more likely that Nintendo will soon have a peripheral for the 3DS… at least there aren’t a bunch of strange peripherals besides this one.

    Batman: Arkham City ships 4.6M, 2M sold in first week

    When Batman: Arkham City was announced, I’m sure no one thought that it would be a poor selling title, but nobody thought that it would be as successful as quickly as it has been so far. Warner Bros. has revealed that their next venture in the Caped Crusader’s journey has done extremely well in the marketplace, shipping 4.6 million units in the first week and selling over 2 million copies in that time.

    With it’s predecessor title being extremely well made, and this one being better than the original in nearly every way, these sales aren’t very surprising. It is interesting to note that the first game, Arkham Asylum, sold 4.3 million copies. So if the rest of the shipped copies sell, then the sequel will surpass the original in sales as well as content.

    Dexter Show Runner Discusses Episode 604

    Just days after premiering the episode, Showtime have released a video via their Youtube channel featuring writer and show runner of Dexter Scott Buck, discussing multiple plot points of this week’s episode titled ‘A Horse Of A Different Color‘. Containing many spoilers, the video while only running for only two and a half minutes contains reveals quite a lot and speaks of what it was like behind the scenes for this episode.

    Buck explains the title of the episode, A Horse with a Different Colour as “It’s a horse of a different colour because this is Dexter starting to enter a world he is so completely unfamiliar with.” The video then continues to show some of the most gruesome parts of the episode, before speaking on how this season is a “spiritual journey” for Dexter as well. This may just be the fourth episode, but without a doubt this season is shaping up to be one of the most exciting yet! A very interesting watch to fans of the series, but warning for anyone who hasn’t seen this episode yet-there are a whole bunch of spoilers!

    Dexter season six episodes premier Sundays at 9PM, only on Showtime.

    Saints Row The Third: Official Magazine

    Yes Saints Row: The Third is “insane”, and Cranberry Publishing have decided to channel this insanity into a magazine. Today the release of the Saints Row: The Third official magazine was announced, an interactive, digital publication offering new information and background information for the upcoming release.

    The 14 page special reveals details about all the main characters you’ll be meeting (and undoubtedly killing, at least for most). There’s also an in-depth hands on preview as well as some history of the Saints and the franchise.

    There’s also a competition open only to those who purchase the magazine, giving them the chance to win a whole heap of Saints Row fun stuff, including a…real-life dildo bat. Persuaded? Of course you are…

    “Everyone in the office is very excited about Saints Row: The Third and it was an honour to speak with the project’s key talent to put this very special magazine together” said Andy Griffiths, Editor of Saints Row: The Third – The Official Magazine.

    The magazine if available for FREE to download just by clicking here.

    WIN: Assassin’s Creed: Revelations + Stratergy Guide! (Update)

    WIN: One of three awesome prize packs including acopy of Assassin’s Creed: Revelations AND The Official Strategy Guide!
    Want your chance to win a copy of Assassin’s Creed: Revelations? How about an strategy guide to go with it? Capsule Computers has partnered up with Bluemouth Interactive so you can WIN an Assassin’s Creed: Revelations prize pack which includes a copy of the game (winners get the choice of either a Xbox 360 or PlayStation 3 version) AND a copy of the Official Strategy Guide! We have three prize packs to give away so don’t be afraid to try your luck!

    So how do you win? It’s easy! Just follow these simple steps:

    1. ‘Like’ the Capsule Computers Facebook page.
    2. ‘Like’ the Bluemouth Interactive Facebook page.
    3. Post a comment on Bluemouth Interactive’s Facebook page stating the motto of the Assassins: “Nothing is true. Everything is permitted.“
    4. The competition ends on the 21st of November! Bluemouth Interactive will then select 3 lucky winners who can choose between a Xbox 360 or PlayStation 3 copy.

    Don’t forget-you NEED to post the Assassin’s motto on Bluemouth Interactive’s Facebook page in order for your entry to be considered. The motto is:

    “Nothing is true. Everything is permitted.”

    Make sure to tell your friends as well: like the Capsule Computers Facebook page, like the Bluemouth Interactive Facebook page, then post the Assassin’s motto as a comment on Bluemouth Interactive’s Facebook wall. It’s easy! Good luck to all entrants, see you in the Animus!

    UPDATE: For all those who are asking, yes this competition is open to EVERYBODY worldwide! So what are you waiting for? Hurry up and enter! 🙂

    Nintendo releasing new DSi XL Bundles with Mini-Land Mayhem…

    With the recent release of the metallic rose DSiXL, Nintendo have been pretty focused on keeping the DS alive. It has now been announced that two new DSiXL bundles will be hitting shelves this holiday season, and they will be bundled with last year’s blockbuster title, Mario vs Donkey Kong: Mini-Land Mayhem. These two sets will be made up out the Midnight Blue and Metallic Rose colors, and will be priced at $169.99, making the game absolutely free to those who snag it up.

    Mini-Land Mayhem is a perfect choice for the set, as Nintendo have been holding weekly challenges since it’s release and will continue doing so this week with a new challenge this week involving “Crumble Blocks”. Those who have been craving a DSiXL can pick up one of these bundles when they are released on November 6th, which should make for this years choice stocking stuffer.

    Minecraft for the Xbox 360 Delayed until Spring of 2012…

    If you were planning on ringing in the holidays this year by playing the Xbox 360 version of Minecraft, you now might have to do some re-scheduling as the anticipated port has been delayed until Spring of 2012. Considering the slow drip of actual news we have heard though, this delay comes with little surprise as the Kinect enabled version is surely going to be quite a monster to develop.

    Those who are itching to see how this version works though are in luck however, as fans attending Minecon will get to experience the Xbox 360’s Minecraft from November 18th and 19th at the event. You can check out a shiny new trailer for the game below while you wait, and once an official date is announced we will be sure to bring you an update.

    Keiji Inafune talks the future of Japanese gaming

    Keiji Inafune is a gaming icon especially in Japan, with such franchises as Megaman and Dead Rising already erupting from his brilliant mind, the man is clearly a conceptual genius. Yet over the years he has become increasingly critical of the Japanese gaming market and is not one to hold his tongue. After 23 years with Capcom, Keiji has left to pursue his own independent ideas, and speaking to Gamasutra, he gives some interesting insights into the state of Japanese gaming.
    “It feels like things have just settled down — or to put it another way, that people just aren’t hungry enough any longer.” Keiji goes on, describing what he believes to be a sense of complacency in an industry that he says has lost those magic heroic characters he so loved when he was a child.
    “Something that struck me when watching American movies or playing their games is that there’s consistently a strong hero who’s always the central point of the story. This has been the case for decades and for games as well.”

    “No matter how bad the economic situation is, there’s always that hero, and he helps people and saves the world without really being employed by anyone to do so. That’s right at the forefront. A hero who’s separate from the economy.”
    When asked how the management structure of Japanese gaming companies supports creative development, Keiji hints at cultural differences that he says hamper the Japanese markets. He feels that it all relays back to individual recognition and respect. Comparing the US and Japanese markets, Keiji highlights a few differences he believes affects their respective success. He views the US market as a much more nurturing environment that pays recognition to individuals, driving them to achieve even higher goals. In stark contrast, he says the Japanese market lacks any rewards or incentives for developers efforts. While this could be taken out of context, as we all are aware the Japanese are very proud people, Keijo notes that “It’s the classic style in Japan to respect the company as a whole and not the individuals that contribute to it.”
    Keijo emphasises how the pay structure within much of the Japanese industry can be a massive dampener on the creative side of things. With very low paid staff, even in important positions, there is simply no incentive to try and go that extra little step. While efficiency and robot like staff are good for some industries it’s not going to work in one that requires independent thought.
    Hoping to go in a different direction to the industry norm when working with publishers, Inafune believes that” creating an original idea and making an original game based off of that should allow you to retain the rights to that concept.” While some publishers will disagree with his philosophy, Keijo is adamant that this is the direction Japanese gaming needs to be heading in. In relation to his own company, Intercept, Inafune is chief creator, a fact that should bide well with publishers. In terms of which platforms he will be concentrating on, Keijo says he will be keeping his options open but that social media is definitely at the forefront, as he sees the importance of connecting people.
    Keijo finishes his interview giving his views on large scale original IP, and the importance of taking risks for both creators and publishers alike. “The problem with Japan’s game industry is they try to recover the costs of producing a game strictly via game sales, strictly within Japan. They literally can’t avoid these risks, so they rely on cost-cutting to make up the difference.” On the other hand, venturing into unknown territory carries risks of its own, as creators gain the added pressure of marketing to an unknown customer with relatively unknown buying habits.
    “No matter how advanced a supercomputer you have in the future, it still can’t be creative or imaginative.” – Keiji Inafune.