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RAGE: Hands on Preview

Yesterday, I had the extremely fortunate opportunity to attend a small media release event being held in Sydney to show off id Software’s newest FPS: RAGE. Present at the event was none other than id Software’s creative director Tim Willits, who was the former co-owner of the company. It was good to see that, even to this day, he still has his hand in game production. Getting to meet one of the creators of RAGE, as well as the past hit titles DOOM and Quake was a huge privilege.
The event took place in the rather lavish Aurora Bar within the Sydney CBD. Upon walking to the top floor, which was the staging area for the preview play, several display monitors and Xbox 360 consoles were hooked up, complete with Turtle Beach headsets, and a side table of food and drink. Not wanting to waste any time, everyone present immediately jumped into the action. The first screen available to us was the single player campaign, with the difficultly select option the first decision that the players had to make. Tim advised that those of us that thought we were hardcore should choose a harder difficulty. For a moment, I was egotistically tempted to try, but for the sake of getting through as much as possible, I selected the normal difficulty.

To begin with, RAGE opened with a visually stunning cinematic, far beyond the graphic stylings that we, as gamers have experienced in past id Software titles. Already, the new game engine that Tim discussed with us earlier could be seen at work. The cinematic showed a group of people undergoing some sort of high-tech procedure in something dubbed the “Eden Project”, presumably augmentation with technology. At intermittent points, the cinematic would quickly switch back and forth between these people, and shots of a gigantic meteor hurtling through space, crashing through Saturn’s asteroid rings, and scrapping off large chunks of Earth’s Moon. I’ll give everyone else a guess as to what the meteor is going to hit… The cinematic closes out silently with the image of the meteor tearing our planet Earth a proverbial new one. And thus, gameplay begins.

Gameplay Impressions

The game begins with the player locked in a stasis pod, presumably one of the augmented people from the cinematic. Fans of many past FPS series will find this familiar territory, especially fans of Halo. Immediately, players will feel a tutorial section coming on. Breaking out the stasis pod, the player can look around to see that all of the other stasis pod inhabitants are deceased. The usual controller configuration occurs, and the player is instructed to immediately exit the “Ark”, which essentially functioned as a cyro-sleep pod where people were able to wait out the impact of the meteor. Setting out into the natural sunlight, the player beholds a magnificent looking, but rundown factory in the distance. The entire landscape is barren and dry. The whole place is a wasteland. Presumably they were not always this way, as the structures still appear to be in operating order. Well, some of them.

Almost instantly, the player is attacked by humanoid like mutants. Having no idea of what they are or how to kill them without a weapon, the player character is quickly saved by a man calling himself Dan. He instructs you to get into his car. Not having any other idea of what to do at the present moment, the player must accept this request. As he drives, Dan explains that the wasteland is a result of the meteor impact. He also says that he recognises the player as an Ark dweller, and that it was very lucky that it was him that found the player. Anyone else would have either killed you, or turned you over to a group known as The Authority. Dan’s explanations really assist the player in devising the state of this world, where bandits and lawlessness are all too common, and folks wishing to live in peace are only found few and far between. At the end of the brief road trip, you find yourself in a small starting town, where Dan subsequently gives the player their first quests, and aid them by providing weapons and vehicles. Walking around town, players will also run into other characters who own a shop to trade or teach you how to use certain items. However, due to the sheer size of the in game world, it is clear that vehicles are make up a significant element of gameplay.

Very early on in the game, you meet a young lady in the first town who is twirling a small three pronged blade like object. She explains that the item is called a Wingstick, which happens to be the signature weapon of the game. After a little target practice, she hands over a few to the player. Australian players will be fond of this weapon, as it essentially functions as a bladed boomerang. If a Wingstick hits an enemy it will either bounce back to the player if the kill was clean, or stick in the body of the enemy until the player can retrieve it. So essentially they serve and reusable ammo. This weapon quickly became my favourite for close-medium range combat. Speaking of which, the violent design of RAGE is certain to appeal to the bloodlust sense of many gamers. The multitude of ways in which enemies can be dispatched with is entertaining in its own right, but this adds that extra level of satisfaction to a quality premeditated kill.

One other feature that is worth mentioning is the death mechanic. RAGE takes a very unique view on death. Due to the player character’s heavy augmentation with nano-machines in their body, all players will be able to defibrillate themselves after a deadly hit. This is brought into light early on through a cinematic where a bandit leader has the player character strung up and stabbed right through the chest. The defibrillator is activated through the use of a small, simple control mini-game which not only kick-starts the player’s heart, but also sends out a defensive electric shock out of the body to zap and kill any enemies in close range. While there are penalties for dying, such as the loss of money and objects, the unique resurrection function works pretty well.

Overall, my experience with RAGE was quite was quite enjoyable. While attendees only had the opportunity to player through a single player session, it was revealed that multiplayer functions will exist, and that they will incorporate both aspects of racing and FPS gameplay. This game has already been hyped to a fevered pitch, but from what I have played of it so far, I can assure any prospective players that they will not be let down by what the game entails.

FIFA 12 Soundtrack Announced

EA Sports have just released the soundtrack listing for FIFA 12, featuring 39 different artists from 15 countries. The news comes just in time for the demo’s release, which is the 13th in the Americas and 14th for the rest of us.

“Our belief is that FIFA soundtracks must always be more than just a collection of songs,” said Steve Schnur, Worldwide Executive of Music and Marketing at EA. “We want to create a true international showcase that embodies dozens of nations and virtually every genre of music. We want to bring the world closer together by uniting the global cultures of soccer and music.”

Here is the track listing:

  • Alex Metric & Steve Angello: Open Your Eyes (England/Sweden)
  • All Mankind: Break The Spell (Australia)
  • Architecture In Helsinki: Escapee (Australia)
  • Bloco Bleque / Gabriel O Pensador: So Tem Jogador (Brazil)
  • Chase & Status: No Problem (England)
  • Crystal Castles / Robert Smith: Not In Love (Canada/England)
  • CSS Hits Me Like A Rock: (Brazil)
  • Cut Copy: Where I’m Going (Australia)
  • Digitalism: Circles (Germany)
  • DJ Raff: Latino & Proud (Chile)
  • El Guincho: Bombay (Fresh Touch Dub Mix) (Spain)
  • Empresarios: Sabor Tropical (USA)
  • Foster The People: Call It What You Want (USA)
  • GIVERS: Up Up Up (USA)
  • Glasvegas: The World Is Yours (Scotland)
  • Graffiti6: Stare Into The Sun (England)
  • Grouplove: Colours (Captain Cutz Remix) (USA)
  • Japanese Popstars: Let Go (England)
  • Kasabian: Switchblade Smiles (England)
  • La Vida Boheme: El Buen Salvaje (Venezuela)
  • Little Dragon: NightLight (England)
  • Macaco: Una Sola Voz (Spain)
  • Marteria / Yasha: Verstrahlt (Germany)
  • Monarchy: The Phoenix Alive (Kris Menace Remix) (England)
  • Pint Shot Riot: Twisted Soul (England)
  • Portugal. The Man: Got It All (This Can’t Be Living Now) (USA)
  • Rock Mafia: The Big Bang (USA)
  • Spank Rock: Energy (USA)
  • The Chain Gang Of 1974: Hold On (USA)
  • The Hives: Thousand Answers (Sweden)
  • The Medics: City (Holland)
  • The Naked & Famous: Punching In A Dream (New Zealand)
  • The Strokes: Machu Picchu (USA)
  • The Ting Tings: Hands (England)
  • The Vaccines: Wreckin’ Bar (Ra Ra Ra) (England)
  • Thievery Corporation: Stargazer (England)
  • Tittsworth & Alvin Risk / Maluca: La Campana (USA/Portugal)
  • TV On The Radio: Will Do (USA)
  • Tying Tiffany: Drownin’ (Italy)

JUST OVER TWO WEEKS TIL LAUNCH DAY PEOPLE!

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El Shaddai: Ascension of the Metatron Now Available in Australia…

The heavenly tale of El Shaddai: Ascension of the Metatron is now out in Australia, and all of you can bid thanks to the folks over at Konami for publishing UTV Ignition’s visual masterpiece in the region. For those unfamiliar, El Shaddai put’s players in the role of Enoch as he climbs the Tower of Babel and tries to save human-kind from a great flood. While the story is great, the main element of El Shaddai are the intense and breathtaking visuals. Backgrounds are constantly flowing with color and animations, and players can literally watch the armor crack off each opponent as they do battle.

Those of you still on the fence can check out our review here, and the rest of you can now find the actual game at all JB Hi-Fi stores for the Playstation 3 and Xbox 360. A new trailer has also surface to show off the game to all of you Aussies, which you can watch below.

Kid Icarus Anime Shorts Announced – 3DS Conference 2011

Along-side other Kid Icarus: Uprising news at Nintendo’s pre-TGS 3DS Conference, it was announced that to help promote the upcoming Kid Icarus: Uprising 3DS game, several short anime films will be released.

It has so far been confirmed that 3 anime shorts from 3 different animation studios will make their way onto the Nintendo Video service globally near the games release.

It has been confirmed that Production I.G (known for Ghost in the Shell and Eden of the East), Studio 4°C (known for Genius Party) and Shaft (known for Arakawa Under the Bridge), will each produce their own 3 minute long Kid Icarus anime short.

What do you think of this announcement? Let us know in the comments section below.

Mario Kart 7 Update, Japanese Release Date

It wasn’t all about new games at Nintendo’s 3DS Conference. Already announced games were further explored. One such game was Mario Kart 7. Nintendo has revealed new items, a new racer, a new way to control and a Japanese release date.

First, the weapons and power ups. Nintendo is introducing a power up where you will be able to turn into metal, obviously a reference to the Metal Mario of Super Mario 64. Another new item is the Fire Flower, a staple in the series.

There is a new racer coming into the series as well. For the first time, players will be able to control Latiku, that camera man on the cloud, which will be his kart.

The third piece of information is a new control scheme. The gyroscope will be used for the first time in the series as Nintendo will introduce a first person view.

Finally, a release date. December 7. Please take note that this is for Japan only.

Solatarobo North American Release Date

The critically acclaimed DS RPG Solatarobo: Red the Hunter has finally been given a solid North American release date, of November 27th, 2011.

Solatarobo: Red the Hunter has been long in the process of being brought to North America and finally it will be. So Solatarobo fans or soon to be fans, rejoice on November 27th, 2011, you can pick the game up and whack it into your DS or 3DS and get playing.

XSEED Games will be handling the North American release of the series as they are known for localising games that otherwise would not normally make it out of Japan.

For those who don’t know about Solatarobo you can check out a trailer for the title below. Also be sure to leave a comment with your thoughts.

Zelda: Skyward Sword Special Edition – 3DS Conference 2011

Nintendo has revealed a special edition version for their hotly anticipated The Legend of Zelda: Skyward Sword at their pre-TGS 3DS conference.

The special edition of Skyward Sword is set to come packaged in a special Golden box, with a limited edition Golden wii remote and Golden game disc bundled inside.

It’s a truly golden package as you can see. Currently it’s price has yet to be announced for the the special edition but it sure to be announced soon when you consider the title is little over a month away from release date.

What do you think of this special edition? Let us know in the comments section below.

Professor Layton and the Last Specter’s Latest Trailer shows us a mysterious Giant…

With just a month away from release, Nintendo have now released a Professor Layton and the Last Specter that better details the perils that Layton & Company will have to outwit in their first ever adventure. In the clip, a large and mysterious giant known as the “Specter” is seen attacking a town and demolishing buildings one by one.

As usual, Layton has to find the logic behind these happenings and can be seen questioning several villagers to learn more. Curiousity isn’t always a good thing though, as by the end of the clip we see the top-hatted fellow right landing himself right into the path of the dark beast itself.

Check out the new trailer below and mark your calenders as Professor Layton and the Last Specter lands on the Nintendo DS October 17th!

Love Plus 3DS releasing December 8th, new trailer released

During Nintendo’s 3DS Conference 2011 they announced a bit of information for Love Plus 3DS. The game will be released in Japan on December 8th and it will cost those looking to buy the title ¥6,980. During the conference a three minute video was shown off to those in attendance and viewing online.

Konami quickly released the video online for everyone to see, and you can catch it below. The video shows off a number of features including the gyro system that will allow players to view the girls at different angles. Though the title is coming out during the holidays in Japan, I have serious doubts this title will see the light of day in the West despite a portion of gamers wishing it would.

Gatchaman teams up with Monster Hunter 3G for promos

It looks like Tatsunoko has joined forces with Capcom, G-Force’s that is. G-Force Gatchaman will be utilised in the promotion of the upcoming Monster Hunter 3G title for the Nintendo 3DS which was previously announced during Nintendo’s pre-TGS 3DS Conference.

Several commercials featuring the Gatchaman characters promoting Monster Hunter 3G where displayed following the event. You can check out some shots of the commericals below.

Needless to say they are quite humourous and is indeed a creative partnership here from Tatsunoko and Capcom to promote the upcoming Monster Hunter 3G title for the Nintendo 3DS. Let us know what you think of this super team up in the comments section below.