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Bop It! Review

Name: Bop It!
Developer: EA Mobile
Publisher: EA Mobile
Genre: Family
Platform: iPhone (reviewed), iPad
Release: February 3 2011
Price: $0.99

Overview

Ahh Bop It, simply hearing that name brings back memories of childhood and desperately trying to twist, pull and bop my way to some far away goal. The nostalgia market is one that gets a lot of attention, and for good reason. Who doesn’t want to escape from rent and bills by remembering a simpler time when lollies were a penny and the streets were safer?

Bop It doesn’t go this far back, but it certainly does a good job of bringing back my childhood.

Gameplay

Adjusting from a solid, real life Bop It to a virtual one is odd, but that is to be expected, it makes it easier. Especially on an iPhone, all it takes is a small movement of one or two fingers to make a move and that makes it so much easier for when the game gets faster. However, it also loses that tactile nature and apart from being missing that cool, brightly coloured plastic underneath my hot little hands, it also means you can’t play with your eyes shut like a badass.

There are four different modes in Bop It in solo mode. Classic, Basic, Extreme and Blitz.

Classic Mode
Classic mode for me was one of the easier modes. It’s basically just the old Bop It, with a Bop, Twist and Pull function and you do each as quickly as you can after being ordered to do so. There are only the three Bopjects (Bop It objects for those of you who aren’t good at portmanteaus) so you won’t find yourself forgetting what each one means, and the fact that you just try and do it as quickly as possible without caring about the beat makes it pretty easy going.

Basic Mode
Basic mode was a step up from Classic, because there are twelve Bopjects in total, some which have similar controls and some which you can get completely flustered in all that Bopping action and forget what you’re meant to do. Still, it is pretty easy since only one Bopject is on the screen at a time. It also includes a rhythm function where you get higher scores if you hit it in time with the beat.

Extreme Mode
Extreme is pretty much basic but harder. Instead of showing only the Bopject that you need to activate, it shows all of them around the Bop It button and results in a stress attack as more come along and the music gets faster and you’ve forgotten what to do what with what and what now? And make sure you get it in time with the music! Although as it gets faster it tends not to matter as much because you’ve only got a limited amount of time to react anyway. I did find that it glitched sometimes, I would accidentally swipe the wrong corner but it would register as a correct move anyway, those are the kind of glitches I like. It did make me feel a little bit dirty for cheating though.

Blitz Mode
Concept wise Blitz is probably one of the easier ones, but I found it quite stressful. There is a timer going and you have to do what is ordered of you as fast as you can. The goal is to get up to 20 moves successfully completed. If you do the wrong move the screen just shakes and there is a tiny delay until you can start again. My aversion to it is a personal thing, I tend to hate any time-sensitive things when there’s a timer staring me down.

The multiplayer has games based on the same concepts, with pass and play for Basic, Extreme and Blitz. There is also Head 2 Head where each player as a side of the screen that is theirs, each with their own Bopjects, and the Bop It button in the middle is up for grabs by either side. Head 2 Head is probably best played on an iPad, since it can get a bit squishy on an iPhone and result in some finger injuries.

Visual

Each Bopject is independent of others, unlike the original game where it was one long interactive object. They are simple 3D models, that being said, nothing more is required. The style is like the original, fun, colourful and simple. Some of the new Bopjects are odd, some are inventive, and some are just weird.

Audio

The audio is a simple soundtrack with a male voice instructing you on what to do. As you get further into a level the music gets more frantic and his voice goes up in pitch until he sounds very odd and quite unmanly. You have to keep the sound on in this game, not only to know what to do, but to keep with the rhythm of the beat for Basic and Extreme modes. So if you plan to do this in an environment where you don’t want others to hear what you’re doing make sure to bring headphones.

Conclusion

Bop It is quite a fun game overall, it’s good for competitive people who will constantly be striving for that quicker time or better score. It doesn’t hold much of a candle to the real-life interactivity of the old game, but that’s the pitfall of nostalgia games. It does a good job of emulating it as much as it can, and this is definitely a great game for the next generation. The only thing is it’s one of those games that you kind of have to play with other people, otherwise it gets super-repetitive and apart from the trophies and unlockable Bopjects there’s not much to keep you hanging around.

I give Bop It!

6-0-capsules-out-of-10

Moxie Girlz struts onto Nintendo DS with the power of imagination!

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Moxie Girlz
fashion dolls have taken the female youth of the world by storm and naturally a video game adaptation was the next logical move for these crazy girls. That is where GameMill Entertainment come in with their upcoming Nintendo DS title aptly titled Moxie Girlz.

Moxie Girlz is slated for a release in this upcoming holiday season and will provide girls with hours of fun as they interact with their very own Moxie Girl as well as stylize them. The game beckons players to “be true and be you” with engaging gameplay and customization.

Whether you are a fan of Moxie Girlz or simply have a younger female relative that is, be sure not to miss Moxie Girlz for the Nintendo DS this holiday season!

Naruto Shippuden: Ultimate Ninja Storm Generations Trailer

A new trailer for the upcoming Naruto Shippuden: Ultimate Ninja Storm Generations title has made it’s way online thanks to the kind folk at Namco Bandai.

The trailer for the upcoming anime action game based off the Naruto Shippuden anime and manga, sets out to make the meaning of generations known, by showing off several characters from both the past and future in the Naruto Universe.

Fans of Naruto will finally be able to have the dream match up of Younger Naruto versus Older Naruto as well as play as the long requested Younger Kakashi. You can check out the trailer for yourself below, be sure to hold onto your shurikens, this one might just blow them away!

Dungeon Defenders: Monk Class Trailer

Trendy Entertainment dishes out one last character class trailer before Dungeon Defender‘s final launch in October. Boasting on using little blockades and traps, the developers emphasize how devastating the monk class can be. Utilizing auras to boost ally damage and health, a monk character can swipe through enemy minions with energy charges and spear thrusts. A boost can also be added to any defensive turrets that support your base. Monk classes prove to be invaluable due to their healing abilities, and I fully believe that will have a grand effect in this game.

Health and damage auras supplemented with a deadly spear only spells danger for opponents. Keep both eyes wide open for the monk class on October 19th when Trendy Entertainment releases Dungeon Defenders for PC and Xbox 360. Enjoy the monk class trailer below!

==== Latest Xbox 360 News ====

F1 2011 Review

Developer: Codemasters Birmingham
Publisher: Codemasters
Platform: Xbox 360 (reviewed), PS3, PC
Release Date: Out now!

Going into F1 2011 I have to say I felt a bit uneasy. I played through the 2010 version a bit and loosely follow Formula One, but I’ve never been overly excited by F1 on the whole, but after playing 2011 I’ve come out of the gaming experience with a new found appreciation for F1 racing. Whilst F1 2011 still has it’s flaws, it’s one of those games which has wriggled it’s way into my playlist and is something I can see myself coming back to for months to come. Like a lot of other sport games, 2011 offers an update to 2010. The game is nothing groundbreaking when compared to last years, but it still gives many improvements and additions throughout. When a game wins a BAFTA like F1 2010 did, it would be pretty stupid to change the game too much, so F1 2011 has made the smart move, stuck with their winning formula (excuse the pun) and given us a more polished, solid and extensive sequel. Let’s get this review underway.

Gameplay:
Clearly Codemasters have been doing something right with their F1 franchise, so it was no surprise that F1 2011’s gameplay is real quality. The realism of the racing is amazing, and paired with an extremely complex game engine you could not be closer to the real thing.

For fans of Formula One, it will be a near masterpiece, however if you’re relatively uninformed about the world of racing and all of the rules it entails then this is a very complicated game to just pick up and play. AI is absolutely impossible to beat if you crank up the difficulty settings, and even on the easiest setting it will still be quite challenging for most people who are new to the game. There are settings which can assist new gamers such as traction control, however, just like the real thing, if you make a wrong move your time is stuffed. The addition of KERS and DRS has been welcomed by F1 fans, increasing the depth of strategy required and making it just that much more difficult for amateurs I feel the game would really benefit from a tutorial mode, a sort of “F1 101”, which would help lessen the gap between the casual gamers and diehard F1 fans. It’s the type of game that requires a lot of input or practice if you may, to really get the hang of and start enjoying. I get the feeling that this will deter a lot of casual gamers, but if you do persist there is some enjoyment to be found for all in this game.

Career mode is pretty well done, with the teammate challenge, objectives, and upgrades adding a lot of lasting appeal. Whilst the “Interviews” are a nice attempt, it gets very repetitive and quite annoying, not to mention the different responses seem to hold no real difference in impact upon your career path. The overall career mode also gets a bit repetitive after a while and whilst it is still a challenge to build up your racer’s career and lead him to glory, all the practices and qualifying get’s a bit laborious after a while.

Online is where F1 truly gives you your moneys worth, with Co-Op Championship mode providing you and a mate a great chance to compete with and against each other for the Constructors and Drivers Championship respectively. I am yet to experience any issues with online play, so this has got to go down as probably the biggest positive for the game.

Visuals:
Really impressive. There really isn’t much to criticise about the graphics, overall they are very polished and refined and do nothing but compliment the experience of the game. The wet weather visuals are probably the standout, although the little details such as unique steering wheels for each team, pit crew, and just the actual cars themselves are all really well done.
The wet weather details not only look great but really have an effect on the race, making it much more difficult for car handling and also act as a major vision obstruction, especially if driving close to another car, in which case you are almost driving blind.

If I had to take fault with something it would have to be with the atmosphere of the F1 tracks. Obviously a track is a track but it would nice to see a bit more variety in the environment of the circuits to make it feel like you’re actually in the specified nation. Some crowd animations and small things like that could really boost the feel of the circuit.

Sound:
In terms of sound in the actual races, you are left with not much the bee-storm buzzing of the engines, which let’s be honest is the only sound you would want to be hearing when you are racing. The updates from your crew are a very nice touch, although it would be nice to hear a bit of chatter from the racers themselves.

In terms of the menu and out-of-race sound, it’s a little dry. A soundtrack would’ve been nice to accompany the menus as it gets a bit quiet when you’re flicking through and leading up to the race. To be honest I’m not sure why they haven’t put some music into the game as it’s quite a simple thing which, obviously doesn’t affect gameplay, but still bolsters the overall gaming experience for sure.

Conclusion:

My main criticism of this game is the possible lack of appeal for people who don’t follow F1, as a result of the fairly steep learning curve which this game entails. Whilst a challenging game is always what we look for, it gets a little bit to finicky at times and isn’t a “pick up and play” sort of game. That being said, for those that stick it through and put the effort in to learn the rules and master the controls, it’s a truly rewarding and satisfying game. The visuals are fantastic, the online is great, and most importantly the races are extremely fun once you get the hang of the controlling. For F1 fans, it will undoubtedly be in their console for months on end, but even for more casual gamers, it’s still a great game to add to your collection.

F1 2011 gets:

8-5-capsules-out-of-10

Mercury Hg trailer rolls in

Mercury; liquid metal, ultra poisonous, lives in thermometers, rather shiny, symbol Hg, star of tilt-the-blob puzzlers…?

And thus we have Mercury Hg, releasing on XBLA and PSN on September 28. The Mercury series has actually been around for a while now, debuting on Sony’s PSP all the way back in 2005 and making an appearance on the Wii with Mercury Meltdown Revolution. As you may have gathered the aim of the game is to propel a mercury blob through a series of treacherous and trap filled levels, dodging various spinners, sticky surfaces and moving platforms along the way. The game will have 60 super colourful levels, featuring backgrounds that animate and respond to the player’s own music collection.

“Mercury Hg is a title that will attract all gamers with its broad appeal” says Vip Patel, Sales Director at UTV Ignition. “It’s a fun challenge that looks really cool, with endless replayability options and we are excited by the fact that this release will revitalize the Mercury brand’s popularity with a new generation of players, as well as existing fans of the franchise.”

Looking at the trailer this could be a nice chilled out puzzle break, that is of course assuming you don’t stick some thrash metal on in the background…

Gordon Freeman is back…in Renegade Ops?

It’s been a while since everyone’s favourite silent, bespectacled scientist has shown up, and I’m guessing this isn’t quite the way in which anyone expected a return – allbeit a cameo one. Gamers who have been holding out for the PC version of twinstick shooter Renegade Ops will in return for their patience get the added bonus of having Gordon Freeman and his buggy as a playable character. Just to up the coolness of that a little bit more, you can even use antlions as a special weapon!

Renegade Ops has been out on XBLA and PSN for week or so now, but won’t hit Steam until October 15 (available for preorder here). It’s a vehicle based twinstick shooter that  is absolutely packed with explosions, looks fantastic and shines in multiplayer: the video below is a nice taster of what to expect, and of course shows off the latest addition to the Renegades.

So Half Life fans, does this make sense? Does it even need to?

Renegade Ops XBLA Review

Centipede: Infestation trailer crawls into view

Atari have released the trailer for a reimagining of an old classic, Centipede: Infestation which is due to come out on 3DS and Wii.

Centipede: Infestation is basically like playing a pest control person on crack. The bugs are big and mutated, the guns are huge and awesome, and the garden you’re defending is meant to revitalise the planet. I think if this were a reality for pest control people, there would be a lot more people vying for the job. Your pest control guy’s name is Max, and he is trying to defend Maisy’s magical garden, armed with over 20 different weapons that all are in the caliber of Nuke Cannons and Mine Launchers.

The game is set to have 7 environments, 40 stages and 5 boss battles. I can only imagine what weird and wonderful creatures will slither out, given that there are more than 20 different types of bugs just salivating for Maisy’s garden. There is 2 player co-op mode, as well as street pass for 3DS.

Keep an eye out for this one folks, it looks like some good ol’ fashioned Atari fun.

X-Men: Destiny launch trailer released; game releasing tomorrow

So considering the complete lack of enthusiasm that Activision has shown for X-Men: Destiny, you would think that the game wouldn’t be released for at least a couple more months, maybe not even until 2012. But that is incorrect. In fact, X-Men: Destiny is being released tomorrow and today Marvel has released a launch trailer to remind you that there is in fact another X-Men game about to hit the market.

X-Men: Destiny is being developed by the people at Silicon Knights and players can pick one of three different characters to make choices with to determine their destiny. They will either be able to join the X-Men or the Brotherhood it seems, though shades of gray may be available. So who is going to pick up this title? Let us know!

Skyrim racial skills and perk trees revealed

Hey, feel like planning your character extremely early? Well you can take a look at all of the character perk and skill lists below and start agonizing about how you want to build your character the first time you boot up The Elder Scrolls V: Skyrim when it releases on November 11th.

The perk tree powers and race specific bonuses were just recently released by the Elder Scrolls official website, besides the skill description there hasn’t been much detail revealed. On the other hand a lot of these skills should be familiar to those who have played an Elder Scrolls title before, especially Oblivion or Morrowind. What character will you create?

Perk Trees

Speech

  • Buying and selling price 10% better (5 ranks)
  • 10% price buying from opposite sex
  • Invest in shops and increase available gold permanently in invested stores
  • Master Trader – every merchant in world gains 1000 gold for bartering
  • Buy and sell from any merchant regardless of what they normally buy and sell
  • Intimidation attempts twice as successful
  • Persuasion attempts more likely successful

Alchemy

  • Potions 20% stronger (5 ranks)
  • Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)
  • Poisons 25% more effective (maybe ranked)
  • Poisons last for twice as many hits
  • Two ingredients are gathered from plants
  • 50% resistance to all poisons
  • All negative effects removed from potions and all positive removed from poisons
  • 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)

Illusion

  • Dual casting overcharges effect for more powerful spell
  • Cast Novice spells for 50% less magicka
  • Cast Apprentice spells for 50% less magicka
  • Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)
  • Spells work on higher level animals
  • Spells work on higher level people
  • All spellcasting (from ANY school) is done silently
  • Spells work on undead, daedra and automatons
  • Fear spells work on higher level enemies

Conjuration

  • Novice for 50% magicka etc (up to Master)
  • Dual casting overcharges –> greater spell effect
  • Bound weapons do more damage
  • Bound weapons cast Soul Trap on target
  • Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording)
  • Reanimate undead with 100 more health
  • Summon 2 Atronachs or reanimated zombies
  • Summon Atronachs at twice the distance
  • Summoned Atronachs twice as strong

Destruction

  • More damage for each school (fire, frost and shock) – ranked
  • Novice for 50% magicka etc.
  • Shock damage chance to disintegrate targets if their health is under 10%
  • Frost damage chance to paralyse targets if health low
  • Fire damage chance to make low health enemies flee
  • Place runes 5x farther away

Restoration

  • Healing spells also restore stamina
  • Novice for 50% less magicka etc
  • Healing spells do 50% more healing
  • Recharging healing spells
  • More is recharged with each hit with healing spells (unclear)
  • Spells more effective against undead
  • Once a day chance to autocast 250HP restoration when health drops low
  • Magicka regenerates 25% faster

Alteration

  • Novice for 50% less etc
  • Alteration spells have greater duration (ranked)
  • Absorb 30% magicka that hits you

Enchanting

  • Enchants are 20% stronger (ranked)
  • Enchanted armour 25% stronger
  • “Soul gems provide extra magicka for recharging” – again, dodgy
    recording but that’s what I heard, even if it doesn’t make much sense
  • Death blows to creatures but not people trap souls for weapon recharge
  • Health, magicka and stamina enchants stronger
  • Extra effect on already-enchanted weapon can be applied
  • Shock, Frost and Fire enchants 25% stronger (individual perks for each element)

Heavy Armour

  • Increase armour rating 20% (5 ranks)
  • Unarmed attacks with heavy armour gauntlets – damage increased by gauntlets’ armour rating
  • Half fall damage if all in heavy armour
  • Heavy armour weighs nothing and doesn’t slow you at all
  • Additional 25% armour if in matching set
  • 25% armour bonus if all in heavy armour (not necessarily matching)
  • 50% less stagger if all in heavy armour
  • 10% damage reflected back to enemy if all in heavy armour

2-handed weapons

  • 2h weapons do 20% more damage (5 ranks)
  • Attacks with warhammers ignore 25% armour (ranked)
  • Attacks with battleaxes do extra bleeding damage (ranked)
  • Attacks with greatswords do extra critical damage (ranked)
  • Power attacks cost 25% less stamina
  • Standing power attacks do 25% bonus damage, chance to decapitate
  • Sprinting power attacks do double (critical) damage
  • Sideways power attacks hit all targets
  • Backwards power attacks have 25% chance of paralysis

Archery

  • Bows do 25% more damage
  • Zoom in
  • Zooming slows time
  • 10% crit chance
  • Move faster with drawn bow
  • Recover twice as many arrows from dead bodies
  • 50% chance of paralysing for few seconds (might be 15%, can’t really hear…)
  • Draw bow 30% faster

Sneak

  • 20% harder to detect (ranked)
  • Sneak attacks do 6x damage with 1h weapons
  • Sneak attacks with bows do 3x damage
  • Sneak attacks with daggers do 15x damage (end perk on skill tree)
  • Noise from armour reduced 50%
  • No longer activate pressure plates
  • Sprinting while sneaking performs silent forward roll
  • Running does not affect detection chance
  • Crouching can make hostile enemies lose sight of you and search for a target

Racial Abilities

  • ORCS: Berserker
  • REDGUARDS: Adrenaline Rush
  • WOOD ELF: Resist poison, resist disease, command animals
  • NORD: Battlecry
  • KHAJIIT: Night-eye, claw attacks
  • IMPERIAL: Voice of the Emperor, find more coins when looting
  • HIGH ELF: Regenerate Magicka more quickly
  • DARK ELF: Ancestor’s Wrath (surround self in fire), resist fire
  • BRETON: Dragonskin (absorb spells), resist shock
  • ARGONIANS: Histskin (regenerate health quickly), resist disease, breathe underwater