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Looking for a challenge…..

Here I am reminiscing again and thought I’d make a small list of a few games you might like to try if you are looking for a true challenge. It is PS1 onwards as there are just way too many older NES, SNES, Master System and Megadrive games to count such as Contra, Alienstorm, Zelda II to name but a very select few. Like any other list of this nature it is completely subjective. I haven’t played even a fraction of the games out there so please don’t comment with things like “What are you talking about; this game xxxxx was heaps harder than any that you listed”. Tell me which games they are rather and I shall try them for myself and make my own judgement on it.

Metroid Prime Series Nintendo Gamecube

November 2004

Nintendo


Metroid Prime is the only game where I needed to sit with a laptop and the walkthrough on permanently. This game has by far and away the most complicated and extensive mapping system of any I have ever encountered. Add to this the fact that Samus can roll into a ball and go through secret tunnels and small gaps and you almost need a university degree to read the maps. Presented in a 3D holographic style the map system is superbly crafted, it’s more the sheer vastness of the landscape coupled with the fact that specific doors require specific weaponry to open, resulting in huge pilgrimages to different environments. In the second GameCube instalment Metroid Prime Echoes all the above applies with the addition of the concept of Dark and Light worlds each with their own distinct characteristics. In my opinion the Metroid Prime series is probably the best rounded, most challenging series I have ever played.

Silent Hill PS1

January 31st 1999

Konami


The first instalment in the series was very different to the current Silent Hill games most of us horror fans are enjoying. While the feel of the game is the same, and they both ooze the same ambience of despair and fear, there was more of an emphasis on puzzle solving combined with combat, rather than a combat based game with small amounts of semi-predictable puzzles to solve. Despite the less appealing graphics Silent Hill on PS1 was just as scary and enjoyable as future instalments and required you to use your brain in a more practical and complex manner than most other adventure based titles. A particularly memorable puzzle i remember having the whole family in frustration was the Piano puzzle involving a cryptic poem and bird references.

Ghosts n goblins Arcade

September 19th 1985

Capcom


An old School game that had the capacity to send the player straight to the local Asylum through its sheer difficulty. Being a 2D side scroller, the premise was quite simple, move forward, up or down to reach your goal, avoiding all the little flying, walking and squirming undead enemies in your path. It isn’t surprising that this game is exceptionally hard considering it was designed as an Arcade machine to have you raiding your little sisters piggy bank for those valuable 20c coins. It truly took a master player to get through Ghosts n Goblins. The game was set over 7 levels and players had 5 different weapons to choose each varying greatly in their abilities. (Leave the torch alone). As is the norm, there is a princess that requires saving with you being her knight in shining armour. Play at your own peril.

Metal Gear Solid PS1

October 21st 1998

Konami


Is it just me or does anyone else think Solid Snake was based on Kurt Russell as Snake Bliskin from the Escape from L.A and NY movies. Either way, MGS provided players with a gaming experience like no other taking the concepts of stealth combat and realistic AI to spectacular new highs. Enemies react to Snakes every movement and while it was probably no more difficult than todays instalments, it required a totally different mode of thought to anything else seen before it.

Crash Bandicoot PS1

Naughty Dog/SCEA

August 31st 1996


Crash is one of my favourite platform games, offering the player a huge array of challenges, combining elements of 2D side scrollers as well as free roaming 3D style play. Completing each level earns you a clear gem, but the real challenge of this game is collecting the coloured gems. Unfortunately this usually requires you to redo a level, taking an alternate path that is more often than not going to drain at least 20 or so of your hard earned lives from you. Think jumping across single boxes randomly placed in mid air, some surrounded by TNT, others by NITRO, where one mistake results in a delicious char-grilled bandicoot. Seriously though, these levels are #@#$% hard and require precision timing and control to complete. I think after years of play we finally got 24/25 gems with 1 or 2 of them being unobtainable. Subsequent instalments while being just as enjoyable didn’t come close to this in difficulty in my opinion.

Have a go and please let me know if there are any games you remember as being ultra frustrating and worthy of a challenge, theres plenty out there just remeber the last time you hurled a controller and what game it was.

 

Bloody Roar 5 announced by Hudson via Twitter

In extremely surprising news, a favorite fighting game from the past appears to be getting another release in the series! Hudson was completely purchased by Konami earlier this year and Konami has had the company working on creating social titles for Konami’s brands.

But it seems that Hudson has a few of their own titles that they are still going to be working on as today the Hudson Twitter tweeted that a new Bloody Roar game is currently in production. The title will be a bit of a series reboot and also a full retail title. The full cast will return but currently there are no platforms announced.

The tweet about the game is in English so hopefully this is a good sign for an English localization of the title. The full tweet reads: “New Bloody Roar sequel, is in production! we’ll post more soon! #BloodyRoarProject2012 #BloodyRoar5 #BloodyRoar Read and Retweet!” Expect to hear more details in the coming few weeks about Bloody Roar 5.

Jack’s Achievement Challenge: September 2011 Update

You thought I’d forgotten you, didn’t you? I admit, it has been a while since I posted out my progress for the month of August (slightly earlier than usual, on the 22nd of the month), but I’ve still very much been completely one game’s achievements to 100% each month, with September’s box receiving a glorious little tick in it.


September’s game was Truth or Lies, a game renowned for being easy enough to get the full 1000 gamerscore on. I suppose appearances can be deceiving, though. Not only is Truth or Lies one of the worst games I think I’ve had the misfortune to have played on Xbox 360, but it is home to some of the most elaborate achievements I’ve ever unlocked. The game does little more than guessing whether you are telling a truth or a lie, presumably figuring out that with a 50/50 chance it’s bound to get some right. But this makes it extremely frustrating when getting achievements like for doing X amount of lies in a row, as there is no consistency.


This is where the elaborate achievements come into play. Someone worked out that the game guesses whether you’re fibbing or not based on the pitch of your voice as you speak into the mic. Therefore, if you achieve a consistent tone, it would either be constantly lying or constantly truthful.

So there I was hauling a keyboard piano within reach of the microphone, playing a suggested note and trying to keep perfectly still to avoid any audio interference. It was ridiculous and would have been an odd sight for any neutral bystanders who didn’t know why I was doing it. The things I do for you…

Anyway, with this month’s 100% completed game taken into account, here’s how the overall month-on-month breakdown is looking:

December 2010
Harm’s Way 200/200

January 2011
Faery: Legends of Avalon 200/200

February 2011
Spare Parts 200/200

March 2011
Fist of the North Star: Ken’s Rage 1000/1000

April 2011
Doritos Crash Course 200/200

May 2011
Ghostbusters: Sanctum of Slime 200/200

June 2011
TRON: Evolution 1000/1000

July 2011
Lazy Raiders 200/200

August 2011
Googly Eyes 50/50

September 2011
Truth or Lies 1000/1000

Let me know in the comments what you thought of September’s antics in keeping with this achievement challenge. It looks like I will be able to make it to the 12-month milestone, as it would be a little sad to pull out now. Any suggestions/advice/tips/donations are always welcome. I’ve not yet decided on a plan of action for October but X-Men on Xbox Live Arcade could be a possibilty, although I would need to round up players for some of the multiplayer achievements.

For previous updates, follow the links below:
https://www.capsulecomputers.com.au/2011/07/jacks-achievement-challenge-a-game-a-month/
https://www.capsulecomputers.com.au/2011/07/jacks-achievement-challenge-july-2011-update/
https://www.capsulecomputers.com.au/2011/08/jacks-achievement-challenge-august-2011-update/

Castlevania: Harmony of Despair Review

Castlevania: Harmony of Despair
Developer: Konami
Publisher: Konami
Consoles: Playstation 3 (PSN)
Release Date: Out Now
Price: US$15.00

Castlevania… Konami’s Gothic game series that seems to survive time itself. Of course, it is a classic series that started out on the Nintendo Entertainment System back in the mid 1980’s. Famed for its clunky controls and insane difficulty, Castlevania started off with a character named Simon Belmont who’s mission was to defeat the most famous vampire of all, Dracula. Blessing the Nintendo family for several generations (as well as other console families), Castlevania has made its way onto the Playstation 3 via the PSN with Castlevania: Harmony of Despair. Featuring both solo and co-op gameplay, Harmony of Despair retains the classic 2D gameplay in HD graphics and some awesome music. So, will you despair if you download this game?

Gameplay
The gameplay of Harmony of Despair emulates the series staple 2D platforming. You will run, jump and attack your way through a gigantic stage. The objective of each level, separated as chapters, is to navigate your way to the boss and defeat it. They are usually a monster of some sort, one is even a four armed puppeteer with a gigantic head. There will be obstacles in your way, both enemies and environmental, such as spikes. Instead of the bare basics of the old days, Harmony of Despair offers a statistical approach, with stats like strength and defense contributing to the effectiveness of your character. Each stage has a time limit of 30 minutes to complete the objective.

What about the characters available? Well, unlike all of the Castlevania games, you can call Harmony of Despair the Castlevania All Star game or Dissidia: Castlevania. Castlevania features characters from the other games rather than introducing another member of the Belmont family. Off the bat, players can choose Alucard, Soma Cruz, Jonathan Morris, Shanoa, Charlotte Aulin, Yoko Belnades and Julius Belmont. Most of the time I had control of Julius Belmont and for good reason. He is equipped with the whip, so a long range melee attack, but his whip goes in eight directions, a positive in any Castlevania game. What I like about the characters is that they have their own distinctive style of gameplay. Alucard, another character I used quite a bit, uses magic rather than throwable weapons like the others.

As you fight through the stage, you will encounter several treasure chests. They contain items that can power up your character. However, to equip them, it is not as simple as pressing select or going through the pause menu. You have to locate a grimoire, a book floating on a gold pedestal and opening that (with the R2 button) will allow you to access the status screens, as well as a compilation of monsters you have slain. Sometimes in these chests you may encounter gold, used to buy weapons, armour and useable items such as potions.

Going solo is all good if you play with your strengths in mind, but the focus of this game seems to be multiplayer. The game offers both local and online play. Local play supports up to four players, which is a bonus in a way because you could have four Juluis Belmonts at the same time. Each player can choose up to eight colours per character. The levels for solo play can be attempted but there is also a versus mode available. Online multiplayer supports up to six characters.

The gameplay went for a focus on multiplayer, which does leave single players more to desire. More often than not you have to avoid areas that rely on the multiplayer aspect of the game, which can be a pain. It would mean that every level will usually only have one path towards the boss that a solo player can take, eliminating the desire to explore, especially if they want to play the level more than once. Overall, if you enjoy this type of gameplay, then you will have a great time. I had fun, but I can only speak for myself.

Visuals
Well… there isn’t much to say about the visuals considering this is a 2D platformer. It doesn’t mean there is nothing to say. First off, I want to note the menus. I actually like the design of the menu. They set out the game as a book of various chapters, which are what the levels are named. It fits the Gothic style the Castlevania games are all about. The levels themselves are one gigantic maze. Each of the levels have certain contraptions to progress through. The levels are a great mix of bright and dark colours to fit the various design of a castle. Like the menu, this fits with the overall tone of the game.

I do have to point out the character art. I have fallen in love with the designs. Not the sprites that you control (they don’t have any facial features), but ones that you encounter at the main menu and character selection screen. They emulate hand drawn artworks and look stunning. I especially love Alucard’s design. Great work from the art designer.

Music
The music you encounter in this game will come from previous installments of the Castlevania series, only reworked, just like Dissidia Final Fantasy and other related all star games. Tracks such as Castle Dracula (which is Alucard’s Theme) from Symphony of the Night, After Confession from Dawn of Sorrow and Ruined Castle Corridor from Aria of Shadows are all featured. Harmony of Despair’s version of Ruined Castle Corridor happens to be my personal favourite. The guitar work reinforces the desire to explore this castle and defeat the creature that lurks within it. The drums enrage you, the beat defines your course of action. Ladies and gentlemen, this is the music for the first level of the game. What a way for the game to start with such an epic concoction to lead you to what lies ahead. No matter whether you grew up with the series or not, you will appreciate the soundtrack. Each song has its own charm to it, whether it involves organs or grand electric guitar solos.

Overall
Castlevania: Harmony of Despair is an interesting one. Despite never experience the series before this, I had knew the basics of gameplay that has followed the series through. However, the game features a more adventurous route in the series, favouring multiplayer games, despite being playable for a solo journey. The solo half suffers as a result, although it does not make the game unplayable. The visual design of the game retains the Gothic theme of the series. The character artwork, however, is a highlight. The music revives past classics and turns them into an awesome collection of hard rock anthems to accompany the journey ahead. Despite the solo flaws, this is a game both Castlevania fans and platforming fans alike should download… if they have a spare $15 on their PSN account.

7-5-capsules-out-of-10

Phantasy Star Online 2 Delayed until 2012…

Delays are often worrysome, but in this case I would say Sega did the right thing. After receiving feedback from a recent alpha-test, Satoshi Sakai announced that Sega wanted to postpone PS02 until 2012 to make some much needed improvements.

Those who were in the first alpha test will however be happy to know that they will be invited back for a second testing in early 2012, along with new participants. I honestly don’t care how long it takes to produce an online MMO anymore, as no one wants to see another tragedy like Final Fantasy XIV released and Sega should be applauded for wanting to make this experience the best possible for their future paying consumers.

Fifa Soccer 12 Review

Name: Fifa Soccer 12
Developer: EA
Publisher: EA
Genre: Sports
Platform: iPhone (reviewed), iPad
Release: September 29 2011
Price: $4.99 – BUY NOW

Overview

One of the biggest sports franchises in gaming is quite arguably Fifa. Its quite well deserved, not only is the game itself an internationally renowned game, but the game itself is a fantastic representation of both the players and the game. So the question is, does this transfer onto the iOS?

Gameplay

The feel of Fifa is excellent. While there were some lag and smoothness issues in gameplay, they were few and far between. The amount of programming and intelligence that has gone into this game, the AIs, and physics, is fantastic. It’s no wonder that this app will consume a gigabyte of memory.

There are a few different gameplay modes for Fifa, Quick match, Manager career, and Daily Challenge (which is an Origin feature). There are five different difficulty settings ranging from beginner to world class, the game starts off automatically with beginner. I realised this when I was a few minutes into a match and I was up four-nil. I may be good, but I don’t know about that good. As well as this, you can adjust tackle assist, injuries, offsides, bookings, switching, handballs and manual ground pass. All of these excluding manual ground pass are automatically on, however if you want to play the dirtiest game ever just for fun then you can do so to your heart’s content. That being said, bookings are less common than in the console version, I was only called up a few times and they were for sliding from behind and pretty much bowling the player over and probably injuring him quite seriously.

As per usual you adjust the amount of time each half will be, I went for three minutes and was quite happy with the timing of it. In one match (Manchester United vs Manchester City) I ended up tying with them by the end of the match and instead of being given a choice on how to proceed it immediately went to extra 15 minute (more like half a minute real time) halves. I was a bit stressed by that, especially since I scored a goal two seconds into the first half and then proceeded to have to hectically defend for the next minute, since it was a cup match.

The controls are innovative, simple and fantastic. And this coming from someone who a year ago hated the way team sport games had about a million random combinations to use (although it never bothered me for arcade fighters funnily enough). There is a directional ‘joystick’ which is quite responsive (although you do need to be pre-emptive when sprinting, because it naturally gets less accurate), and there are three buttons. When you’re in attack they are Sprint, Pass and Shoot, in defence they are Sprint Tackle, Slide and Switch (player). In order to make variations on these (i.e. Chip Shot) you slide your finger up. To do tricks to fend off defenders you simply tap the screen twice while running. Passing when you’re taking a corner or a penalty shot is incredibly easy, you just tap the player you want to pass too and there it goes. The simplicity is beautiful and works fantastically, everything is right there for you to manoeuvre your thumb into place quickly and simply.


That being said, the game itself does have some issues. Namely, defending is a pain. While your attackers sprint to their hearts content and outrun the defenders easily, your defenders can’t sprint. Sprint tackle just keeps you on the opposition’s tail, it doesn’t give you an faster running pace to come around them. Also, your team’s AIs seem to just stand around, they don’t defend at all if you aren’t controlling them. They’ll just stand near the attacking person as they enter the goal square, as if to say ‘I see you! Not gonna do anything about it, but I’m just letting you know I’m here!’ This is not a big surprise since it is an app version of the game and having intelligent AIs probably lost precedence over, say, realistic physics, but it was annoying knowing that once the opposition had the ball in your half you were pretty much on your own. The goalie is great though, and where my defence AIs failed, he shone.

I played in career mode as Man U (cos I can) and found it to be quite impressive. Manager mode is the main new development and draw of Fifa 12 on iOS, and I can certainly see why. You’re in charge of everything, training, contracts, renewal, organising your players, everything. And the fun of the Board. Oh the Board.

The bane of my existence in this game was not the lack of AI defence, it wasn’t the fact that the soundtrack is really odd, it was the Board. The Board basically controls your decisions, they have things that they want you to do (such as renew certain player’s contracts, win things, beat a rival team) and if you don’t do exactly what they say they get very cranky. At one point I had been winning a huge amount of games to receive only a tepid congratulations, and when I started renewing the contracts of players that were expiring at the end of the season they sent me a message telling me to stop wasting their time and money. The Board provides goals for you to aim towards which is good, but they also make you hate them terribly.

Visual

Overall, it is a fantastic looking game and one of the best on the iOS. While the graphics don’t rival the console versions, I’d say they’re about as good as earlier Fifa versions on console. Close ups on players show that they’re sort of representations of themselves but not super accurate ones, but the pitch and look of the stadiums are great.

Audio

During matches it’s the standard commentary that isn’t quite as unique and responsive as the console version, but again that’s to be expected and it does stand up really well anyway. However, the music behind the menu is unbelievably annoying and bad. Usually I like Fifa’s soundtrack but this one seemed to deviate completely from their usual selection and (not to insult the person in charge of music) was bad. It didn’t suit the game, the sort of mood you should be in when playing Fifa, and just detracted from an otherwise pretty menu screen.

Conclusion

Fifa 12 is a great looking game and on iOS it is definitely the best out there. There are faults to the game, but that’s more to do with the limitations on the system and personal preference, than a comment on the game itself. A definite must buy.

I give Fifa Soccer 12

9-0-capsules-out-of-10

Pro Evolution Soccer 2012 App. comes to Itunes store

 

Being a massive fan of soccer (or football for fear of verbal retribution), I’m always excited to see a new addition to the sport on any platform. With the console version released in the US and coming soon to other markets, Konami digital have announced the release of it Pro Evolution Soccer 2012 app. for iPad, iPhone and iPod touch. As we would expect from the PES series, the game features ultra-realistic AI, coupled with brand new game modes including the Super challenge mode which allows players to create a “world team, “ based on their favourite or highest ranked players.

Utilising the mobile nature of the game, players can download teams made by others from a cloud server and play against each other, all the while keeping tabs on their rank through facebook. Konami have also done a lot of tweaking to players movements, especially in relation to the goalkeepers who now enjoy much more freedom to close down attacks, react to finely placed shots and come off their line to close down angles. Players movements have also been upgraded to make well known icons more recognisable by their specific traits and actions.

In addition to all these goodies, the game will also exclusively feature the UEFA Champions League and UEFA Europa League as well as the plethora of International and club teams always on offer. There’s also a game mode option for everyone, even those that are very limited with time, as players can opt to compete in full seasons, cup seasons or play online with friends via Wi-Fi or Bluetooth. Konami have also included a host of mini-games to enjoy such as Quick play matches and the ability to practice your shooting skills so you don’t choke in those big matches.

The Pro Evolution Soccer 2012 app. is available free from the Itunes App. store for iPad, iPhone and iPod touch, with additional DLC available for $5.99 through the In-App purchase.

Trackmania 2 Canyon Review

Trackmania 2 Canyon
Developer: Nadeo
Publisher: Ubisoft
Platform: PC
Price: $24.99 US (buy here)

Overview:

Somehow Trackmania has managed to hide from me. With the first game released in 2003 and a player base of over 9 million it is the most popular online racing game for PC. Yet somehow, the first thing I ever knew of it was through writing up a random little news article about Trackmania 2 Canyon’s release date, ‘What on earth is this weirdly named thing?’ I thought, ‘why have I never heard of it if it’s so popular?’.

It is now my favourite racer.


Gameplay:

A note on controls: The default controls (fully customisable) are keyboard based, but I found the game a lot better to handle with a PS3 controller, which only required a little bit of Googling and software downloading to do. I am however primarily a console gamer, so this is by all means down to personal preference.

What shines about this game is the emphasis it puts on player skill. Everyone has the same car, starts from the same position. There are no vehicle upgrades and no power ups to randomly turn the tide – this is all about how well you can drive. The controls don’t stretch any further than accelerate and drift, but Canyon is deceptive in its simplicity. The vehicle handling and some of the reactionary physics take a bit of getting used to, but when you find your feet with the mechanic it’s just incredible fun to play. I hadn’t played it for a few weeks since the multiplayer beta closed and when I dropped into my first race I was amazed by the speed of it all over again.

The racing itself is almost exclusively time attack, and regardless of the mode your playing the main opponent is always going to be the clock! It may not sound particularly competitive, especially in solo mode, but the gameplay is finely tuned to make the whole thing incredibly addictive. Tracks are short and sweet, and bar a few online unplayables (easily pointed out with a handy thumbs up/thumbs down rating system) are incredibly well designed. As well as the standard arcade race components players will often find themselves confronted with wall climbing sprints, mind boggling loops and cross terrain leaps – there always seems to be something totally unexpected around the corner that more often than not will send you flying into the nearest solid object with a crunch. But in this case it’s a good thing – the emphasis is on learning these tracks backwards.

Again the pacing is very well thought out – find yourself in a less than stellar lap and all it takes is the push of a button to restart the race instantly. Bar one occasion in solo mode you can do this as often as you want with no penalty – it makes learning the ins and outs of the tracks a lot easier. If you do hurtle into some concrete then your car will take damage, it’s a bit of a token visual bonus as there are no collisions between cars but it’s a nice inclusion all the same. Some may be a bit put off by the lack of in-race interaction with other players, but the style simply couldn’t function if vehicle on vehicle crashes were involved – I’ll take some fantastic track design over a little bit of destruction anyday.

Solo mode is a compendium of 65 tracks spread over 5 difficulty levels, with later tracks unlocked by winning medals in those already available. These are all time trial achievements, and beating the ghost cars will give you bronze, silver and gold medals. Things start off fairly easily and new players are given a chance to get into the swing of things with some basic single element tracks. Move on though and you’ll quickly find yourself confronted with much harder challenges, and those gold medals will become ever more elusive.

Canyon remembers to add a bit of incentive too – the only way you’ll be able to post a time to the worldwide leader boards is if you manage to bag a gold medal first. Only then will you be able to enter an ‘official’ race for the track, a one shot affair that piles on the pressure by removing the availability to restart. I can’t quite decide if this is a genius bit of pressure building or just annoying – your best lap runs the risk of never being seen as your best lap, and you have to wait five minutes between attempts regardless of how well you do. What it does do is make you concentrate, posting an ‘official’ time feels ‘official’. I guess it also evaluates the overall consistency of your driving rather than a one off wonder lap, so again, a focus on your driving skill.

Multiplayer has a Hot Seat option for one machine use and a split screen option for local network play, but where you’ll probably spend all your time is the online mode. Whilst you can turn off other players vehicles to help your machine cope, it’s more fun ( and more helpful) to be able to see them – especially in particularly barmy tracks. It’s a learning tool as well, with a spectator mode that comes in handy when there’s a top twenty ranked player racing on the server – learn from the best.

All the competition comes from the lap times, and the stats are always there to remind you just how you’re doing. There are a lot of very good players out there but the sense of achievement in your own times is still huge – shaving off a few hundredths of a second thanks to a perfect bit of cornering is always a good feeling, no matter how well the other guys are doing. There’s no real end to the competition as the tracks on a server simply repeat, players gain rank boosting ladder points depending on their times and rank compared with other players, but other than that there’s no let up to the racing – it’s incredibly easy to lose hours to.

The main point to emphasis here is that the core gameplay is the most fun I have ever had with a racer. The stripped back arcade style won’t appeal to everybody, but the simplicity is definitely deceiving. Practice makes perfect, and practice is hellishly addictive.

Of course the online multiplayer showcases player made tracks, so logically there has to be a track builder somewhere. There are actually two included in the package, one simplified and one advanced, so level design virgins and pros alike can knock up their very own race. A new feature, (which can make good levels awesome), is the ability to add your own music to the background. Players can roll up to your circuit and you can make them listen to whatever you want. I haven’t seenmuch humorous abuse of this, but a bit of high octane guitar rock always makes racing better!

As for the actual ins and outs of the track editor, the simple one is as much as I can handle without getting incredibly frustrated – it’s a bit of a theme with Canyon that there is no in game tutorial info whatsoever. Like the core gameplay it promotes spending the time to learn it, and I just couldn’t help running back to the action.
Trackmania as a series has always had a huge and productive community, and there are several sites out there where you can download new environment s (some Lego to replace the canyon perhaps? A Mass Effect theme?), car skins and models. If you give the community long enough everything will exist – you can race a Nyan Cat car for goodness sake! You can of course make up your own car skins with the paint tool – which once again is as productive as you choose to make it.

Apart from the lack of tutorial information the customisation options are seamlessley integrated into the game. If you want to delve into it and knock up half a dozen race tracks to the tune of your favourite band you can, or you can just ignore it and get on with the racing.

Audio & Visual:

Trackmania 2 Canyon, although arcade in gameplay style, goes for an all out realistic world.

Visually it is a very good looking game, you only have to look at the screenshots to see it, and I had only a few minor framerate issues. The Canyon theme provides a stunning background and the number of cars Trackmania can handle at once is really impressive, especially when your own vehicle is kicking up dust and burning rubber onto the road. Nadeo have a bit of a mission to keep their games playable for as many people as possible, and true to that the spec demands are pretty reasonable for what you get in return.

The music is nothing outstanding but provides a good backdrop for the action nonetheless – if it’s really playing on your mind while you blaze around corners then you can always replace it with your own. I find myself with very little to say about the sound effects, which in a realistically styled driving game is a very good sign indeed – my brain has been fooled completely!

For the sake of nitpicking – the cars don’t splash when you crash into water, it’s a bit strange to watch them sail straight on through as if it were air: that’s all I’ve got for negativity.

Overall:

Trackmania 2 Canyon has been a pleasure to discover. A few months ago I had never heard of this series; now it’s my favourite racer. The stripped back style probably won’t get the Gran Turismo diehards going and it could use a few tutorials, but if you want fun, fast arcade racing then you could do no wrong picking this up – and it’s only $24.99 US. A bargain if there ever was one.

It’s also incredibly addictive, so if you’ll excuse me…

9-5-capsules-out-of-10

 

Portal 2 to receive free DLC named ‘Peer Review’ on October 4th

If you need any reason to play Portal 2 besides to enjoy the puzzle gameplay as well as the unique comedy contained in the game, then how about completely free DLC. Valve announced earlier today that they will be releasing the free DLC next month on October 4th on the PlayStation 3, Xbox 360 and PC.

The DLC is going to be named Peer Review and will provide more missions for P-Body and Atlas and even give GLaDOS a bit of screen time as well. There are a few leaderboard single player and co-op missions to see who will be able to obtain the best time. So better dust off that copy of Portal 2 because it is going to be getting some playtime next week.

Metal Gear Solid HD Collection Limited Edition announced!

Well if that isn’t just an extremely long name for a game’s special edition, especially when the limited edition isn’t even named anything special! The Metal Gear Solid HD Collection is going to be getting a limited edition version release courtesy of Konami. This special edition will come with the game of course, and also offer a 248-page art book and a fancy package.

The art book is absolutely huge considering the length, which is something any fan of Metal Gear will be wanting to keep eye out for. Unfortunately Konami hasn’t announced a price for the limited edition version at this time, but with the release date of November 8th growing closer expect a price reveal soon.