Guys, this one is for you. Electronic Arts has showcased a small section of Need For Speed: The Run, but it sure to make things big. They have recently annonced that they will be utilising models from famed magazine, Swinsuit Illustrated, within this game.
They have also released a trailer and a couple of screenshots to illustrate this phenomenae. These can be observed below.
The models are Irinia Skeyk and Chrissy Teigen.
Are these ladies 100% accurate to their real-life counterparts? See the trailer below and be sure to let us know what you think!
Last night Ubisoft held their annual Ubinights event in Sydney, and a few of us here at Capsule Computers went along for the party. Held at the swanky Ivy venue in the heart of the city, the rooms were packed out with displays for all of Ubisoft’s major up and coming titles, as well as a few already released.
The DJ had to compete with a room full of dancing games, and there was a nice little corner with a huge stack of Zoo magazines, how thoughtful! Playing any of the games got you a primary school style gold star from the Ubi reps, with four or more giving you the chance to win a copy of every game on show – congrats to the lucky winner.
Some of the CC crew in attendance – Jared Hilliers, Claire Phillips, MasterAbbot and Michael Marr.
Free food and drink were in plentiful supply, and on a personal note I have to thank whoever invited Ben & Jerry’s to sponsor this – free chocolate fudge brownie, mmmm…..
As for the games on show there was a big emphasis on Kinect/Wii titles, which accounted for 6 out of the 11Â playable games. The sufficiently confident/well fuelled attendees could throw some questionable shapes with ABBA: You Can Dance, the Black Eyed Peas Experienceand Just Dance 3Â , whilst PowerUp Heroesprovided a bit of kung fu action. We did have a couple of dancing queens amongst us, I’ll let you figure out who…
Raving Rabbids Alive & Kicking had one fairly tame mini game on offer, a whack a mole style game that had two players attempting to out stomp each other in an area packed full of interfering people. Another break from all the dancing came in the shape of Motion Sports Adrenaline, which was showing off a wingsuiting game.
The action for the controller based crowd was also dominated by multiplayer, and racing fans were well catered for with Driver San Francisco and Trackmania 2 Canyon – the only games present already released, make sure and check out the reviews!
Assassin’s Creed Revelationswas a multiplayer only affair. Come on Ubisoft! We’ve had enough of that, where’s the actual game? Despite the disappointing lack of Ezio action the set up made for a fun chance to see your opponent’s reactions to a last minute knifing – it was all going so well until the last thirty seconds!
The Adventures of Tintin : The Secret of the Unicornoffered up some co-op platforming action, but Rayman Originsstole the crown with some surprisingly challenging gameplay. Fans of the original will be pleased to hear that Origins is a bit of a nostalgia fest, with one of the levels on offer a near on copy of the first game’s opening level. The green skinned bad guys, photo booth checkpoint and pistol polishing pirate all make a welcome return. The other levels weren’t lacking in originality, with some truly bizarre landscapes in the mix.
As an added treat, there was also the oppurtunity to get your mug greenscreened onto Ezio’s body and have the moment immortalized with a free photo – these will not be making an appearance on the internet, but you can catch a glimpse of a couple in the top photo!
Thanks to Ubisoft for a great night, and also to the Ivy staff for putting up with all us gamers! Don’t forget to check out the gallery below for an inside look at the event, and let us know what you thought if you were there.
Apple co-founder Steve Jobs has passed away at the age of 56, mere weeks after his resignation as Apple CEO. The company co-founder had a much publicised battle with pancreatic cancer, with poor health all but forcing his retirement from an active company role.
Tributes are already pouring in for the industry icon, with the front page of Apple’s site dedicated to the man who revitalised the company and revolutionised the way we interact with the world.
A special e-mail account has been set up for those wishing to “share [their] thoughts, memories and condolences”, and Apple have released the following statement confirming Job’s death,
“We are deeply saddened to announce that Steve Jobs passed away today, Steve’s brilliance, passion and energy were the source of countless innovations that enrich and improve all of our lives. The world is immeasurably better because of Steve.”
“His greatest love was for his wife, Laurene, and his family. Our hearts go out to them and to all who were touched by his extraordinary gifts.”
It’s a statement with which I’m sure we all agree – there probably isn’t a person reading this who doesn’t have at least one Apple device in their pocket. Rest in peace Steve Jobs, and thank you for all you’ve done.
The recent Apple conference had everyone’s attention, everyone was sure that this would be the announcement of the iPhone 5. Even Wikipedia had the prediction up, and everyone knows that Wiki is the centre of everything. Like others, I was keen for it. Apple is famous for their innovation and technological leaps, even if I didn’t update my ancient 3G it would be interesting to see where Apple went.
This was the first Steve Job-less announcement for Apple, and they had to make it good.
Their announcement of the iPhone 4S instead of the predicted 5 is something of much debate. Personally I’m not horribly disappointed, I think that they should take more time to release the iPhone 5 so that the hardware and software will really be an improvement.
So how does the iPhone 4S measure up? Well in comparison with the iPhone 4 it looks exactly the same (only 3 grams heavier funnily enough). However, the hardware on the inside has been given a pretty swift kick up the rear.
The chip has been upgraded to a 1Ghz dual core A5 chip which does great things for the processing speed in comparison to the iPhone 4. The camera is 8 megapixels, has face detection, and records at 1080p HD, so expect a distinct rise in the incidence of family vacations being shown in HD. Other added features include Bluetooth 4.0, iOS 5 and iCloud, and more talk time but less stand by time. I guess the iPhone 4s is for people on the go.
These hardware upgrades basically mean that that the iPhone has caught up to the rest of the smart phone market, equaling most of the features of the highest performing phones while keeping its slim design. Also, one of the big draws is if you are an Apple person, because iCloud means that you can share media over wireless networks with no fuss. As an Apple person myself, I think this will be one of the most used features for me.
And for people who don’t care about hardware capability, there’s Siri. Siri is Apple’s big innovation for this year, although I am extremely tentative about it. What is Siri? Siri is a voice-command assistant that you can use to ask questions and do things with your iPhone, such as arrange appointments, read out messages, and so on. Obviously there are limitations, and I’m sure that once it comes out people will find and expose many of them. It’s just how it works with interactive stuff like this. I had the same reaction when the Kinect was announced, these are the things which are great concepts but don’t translate over seamlessly. Siri will probably need a whole bunch of upgrades for it to work well, and even then I think I will prefer to do things myself.
The iPhone 4S will be available in most countries on October 14. At the moment it seems the biggest plus for American consumers is that it is relatively cheap with it being $199 for a 16 gb, $299 for a 32 gb and $399 for 64 gb. Unfortunately for Aussies, over here it starts from $799 and shoots up from there.
What do you guys reckon? Were you disappointed by Apple’s effort or interested in the iPhone 4S and what Siri can do for us? Or maybe this is all one giant conspiracy so that Apple can take over the world…
The Onechanbara series is always one that has stood out from other zombie games mostly due to its protagonist. I mean any game could have a sword wielding duo fight mobs of zombies, and many of them do. But Onechanbara is the only one that takes the protagonists and throw them in skimpy bikinis or schoolgirl uniforms. As you can see in the above and below screenshots, the two sisters Kagura and Saaya are dressed similar to the protagonists of past games, namely Kagura (above) looking similar to Aya and Saaya (below) similar to Saki.
Today D3Publisher announced that Onechanbara Z: Kagura would be released January 19th next year in Japan exclusively for the Xbox 360 which is a strange move for a country which doesn’t see much support for the console. This of course brings hopes that the title will see some form of localization like past Onechanbara games have received.
Yesterday it was revealed that Marvelous AQL is currently working on a new Harvest Moon title. This title is being developed exclusively for the Nintendo 3DS, making it the first Harvest Moon title catered directly to the new Nintendo handheld. The soon to be released Harvest Moon: Tale of Two Towns was not designed specifically for the 3DS, but ported after being released on the DS in Japan.
This new Harvest Moon is named Harvest Moon: The Land of Origin and gamers will be able to do something they have never been able to do before in a Harvest Moon game. They will be able to completely change up their character’s look and gender, place furniture wherever they want and design their own ranch. You can see a few of these features in the handful of screenshots below. Harvest Moon: The Land of Origin is currently set for a release next year in Japan, and hopefully an eventual localization by Natsume for North America.
It seems that Sega is indeed bringing Yakuza of the End out of Japan to Western shores as today the company has announced that they will be localizing the title for PlayStation 3 release under the name of Yakuza: Dead Souls. Dead Souls is currently set to be released sometime in March of next year and they have even released a trailer for the game which you can catch below a handful of screenshots released.
Yakuza: Dead Souls won’t be your typical Yakuza title, as Kamurocho is now infected with zombies and players will have to do their best to fight off the zombies and try to survive. There apparently will also be DLC localized from Japan, but they did not mention whether or not it would be released on disc as a bonus or as a piece of English DLC.
Remember last week how Sony was promising some sort of reveal on October 5th? Well today is that day and we have now seen that the big reveal was actually a video advertisement for their new Long Live Play slogan. The video can be seen below and you know what? The video is absolutely amazing.
In the video we see many PlayStation 3 exclusive characters as well as a few multiplatform characters dressed as they would look like in real life all mention their past journeys about how one man helped them make it through alive, a man named Michael. Or y’know, you could always pretend they are saying your name instead.
If you thought that Keiji Inafune would just disappear from memory now that he is no longer Capcom’s production chief then you must be crazy. Because today he announced today that he is working on a new project named King of Pirates, and you can see the announcement trailer below. The title is going to be published by Marvelous AQL in Japan, which usually handles Harvest Moon titles.
Supposedly this is the first game in a trilogy of titles as well as contain multiplayer. Anyone who has played any of the Dynasty Warrior games or knows about the Romance of the Three Kingdoms stories should recognize a number of the characters they are seeing here. Though these characters are all going to be animals. See how many characters you can name out of this trailer!
Developer: Upside Down Games Publisher: Upside Down Games Genre: Arcade Game Platform: iPhone (reviewed)/iPad/iPod Touch Release: September 15, 2011 Price: $0.99 (Buy Now)
Overview
Space Junk is a game which is a one-hundred percent throwback to the arcade games of old. It was imagined and created by Upise Down Game’s two-person team: Greg Michael, lead programmer on Alien Trilogy and Forsaken back on the original Playstation, and Ned Langman, artist for Silkworm and Rodlan on the Amiga. The game’s visual style and game design is clearly meant to evoke a newer, more modern version of Asteroids. The question is, does the game succeed?
Gameplay
The game plays simply and intuitively. Essentially, you are placed into the floaty suit of a glorified space-janitor. There’s a lot of junk floating around up there, and someone needs to fly through the darkness, blasting it away. You push one button to jet-pack your way around as you attempt to avoid the junk and use the other to shoot at big bits of debris into progressively smaller bits of debris until there’s nothing left on the stage to blow up.
The premise sounds simple, and beyond power-ups and the occasional UFO attempting to blast you into oblivion, there isn’t really much depth in the game’s systems. It does however provide 25 levels, each progressively more difficult as the debris becomes faster, smaller, and harder to destroy. Between these levels are 3 “bonus”levels in which you try and accrue points by dodging asteroids for 25 seconds without use of your blaster, or shooting incoming missiles as you float without a jet-pack in the middle of the screen. You shouldn’t just go blasting bullets pell-mell either, as your score is rewarded for accuracy rather than stage completion.
And now we reach the game’s main issue. It is all about your high score. Emphasis on the your.
Space Junk does not connect to the Apple Games Center, so you’ll never find yourself comparing your high scores to anyone else’s. You merely play the game to beat your own past high-scores.
And, much like classic arcade games, if you die, that’s it. There’s no option to start back at a level you’ve already completed, you start all the way back at level one, monotonously blasting through the simple first ten levels of the game over and over again.
If a game’s only incentive for playing levels repeatedly is self-competition, then there needs to be a serious check of the lead designer’s priorities. Gaming in an arcade was brutally difficult, but you were able to compare your scores with your friends and the local gaming community. Here it’s just you… the lonely journey of a debris blasting space-janitor.
Visual
The game truly shines when it comes to visual design, however. The neon, vector designed look of everything from your spaceman to the attacking UFOs feels like something out of an 80’s sci-fi flick, very reminiscent of Tron. The backgrounds are gloriously detailed and change from level to level as your space-janitor floats deeper and deeper into space. And the entire design of stages and debris is full of referential nerdy in-jokes.
One stage has you blasting away at Sputnik and Laika, the first dog in space, while another involves blowing up replicas of the 2001: A Space Odyssey space station (sadly, no HAL). Perhaps my favorite was the “Murdoch Belt” stage, where I knew every satellite I destroyed meant one less television with access to Fox News.
The game also allows you to play it anyway you want, whether landscape or portrait. You can even flip your phone upside-down and it works that way.
There was the occasional frame-rate stutter when things started colliding all over the screen, but it didn’t happen terribly often, nor did it really impact the gameplay.
All in all, the game’s visuals truly shine, giving off the retro-arcade vibe, while still feeling modern and fresh.
Audio
The sounds of debris being blasted to bits and the thrust of a jet-pack are wonderfully captured, presentation once again being where this game truly stands out, and the main menu synth theme helps evoke the cheesy 80’s sci-fi feel the game is going for.
The only issue audio wise is that once you are actually playing the game, the background music is limited to simple beeps and boops; not the most riveting or exciting soundtrack to go with the quest of a lone space-janitor.
Conclusion
There are two ways this game could turn out for its players: Those who loved arcade games and the “old-school” should go out and get this immediately (after all it is just 99 cents). To those who, like me, never were into that stuff, I can only say, approach the game with caution. While Space Junk’s presentation is outstanding, it’s entire premise is reliant upon you caring about and wanting to beat your previous high-scores. I don’t, and therefore much of the game is lost on me.