Nintendo’s pre-recorded press event for the Nintendo 3DS is now a thing of the past, but plenty of new details have arisen concerning the new firmware update that will allow for new functionality of the 3DS.
Arriving in November, this update will let owners on the 3DS system to record video in full 3D for the first time. These clips can be up to 10 minutes in length as well, so users will finally get to film their own footage and re-watch it in a whole new dimension.
Also detailed was a stop motion feature, which will allow you to take frame-by-frame snapshots and then combine them all into one full-motion video.
Finally, the Streetpass Plaza will be getting a much needed update as well, with a whole new Quest for the built in “Find Me” RPG, allowing two players to take on the monsters within the various dungeons. New puzzles featuring the likes of Donkey Kong will also be added into Plaza.
The whole conference was rather short, but you can check out Iwata detailing all these new goodies in the clip below.
There is a new trailer for Final Fantasy Type-0, a PSP game that may not see a release in the West due to the waning PSP market compared to Japan. In this trailer, what one would see is realistic deaths, gmapley footage of that exciting battle system and a character roll call. There is so much they are fitting in this game, so much that it will have two UMDs instead of one. It is one of the few games to actually use more than one UMD in Japan.
The trailer also features the theme song by Bump of Chicken. Entitled “Zero”, it is a great tune. Play the tralier to find out how great the song is. I reckon the music (not the lyrics since I don’t speak Japanese) fits the action on the screen. I’m sure it will be available on the official soundtrack.
Captain America already made a huge splash in 2011 with an impressive release on consoles, but now the star-spangled hero is set to make his debut on the 3DS next week. To celebrate this release, Sega have now released a launch trailer for the game, showing off a bit of the action players can expect.
Aside from toned down graphics, this version looks pretty decent so far as it seems to execute the same beat-em-up/platforming elements that it’s console kin did so well earlier this year. The general narrative has also remained the same with the Captain’s main objective being to infiltrate the Hydra’s Castle and defeat the Red Skull’s army. Check out the launch trailer below for yourself and arm your shields, as Captain America comes to the 3DS on October 25th.
Despite the numerous comments on how the current generation still has at least five years left, this hasn’t stopped several studios within Sony’s portfolio to start on preliminary work for several projects which may be available for the fourth Playstation console in the family.
According to Develop, a source revealed that there is work within Sony’s sixteen first-party studios on concepts for the next console. However, the identity of the studios have been disclosed, leaving some mystery of who is going to be presenting concepts. A target date, according to Develop’s source, would be no earlier than 2014. As for the moment, the Playstation 3, the Playstation Move and the Playstation Vita (which started development after the launch of the Playstation Portable, I might add) will be the main focus at least to 2013.
Over the year, Sony representatives, including SCE chairman Kaz Hirai, have denied any development on the Playstation 4, but it is worthwhile to point out that, at the rate of technological development in the 21st century, it would be no surprise that they are at the drawing boards and maybe testing some technologies out in Research & Development.
Even though the 3DS hit quite a slump earlier this year and left a sour taste in investor’s mouths, the little handheld that could is now picking up full steam as last month it sold over 240,000 units due to it’s new low price. Now we all know that Mario, Luigi, Pit, and several other Nintendo greats are looking to make a comeback that should skyrocket sales this holiday season and into early 2012, but I am now wondering what will come after that. I mean, sure, those properties will sell no matter what, but what will keep the 3DS fresh after the winter rush finishes?
Just for fun, let’s take a look at what would be some fantastic additions for the future of the 3DS’ life-cycle.
Pikmin 3
Here is a no-brainer. Since the release of Pikmin 2, fans have crossed their fingers for more information about an ineveitable sequel and have only received teases from Miyamoto. We know it’s coming, we just don’t know when or how Nintendo will go about delivering a follow-up.
Why it needs to happen:
While Pikmin 1 & 2 were great, I really don’t feel like the memory of those Gamecube classics alone will sell the sequel in masses to the general public. Before you grab your pitchforks though, I still feel like Pikmin 3 would perform wonderfully if Nintendo act quickly. You see, the last time gamers got a chance to see Olimar, it was in Super Smash Bros. Brawl, which sold over 10 million copies since release. That means that 10 million sets of eyes have seen our Pikmin friends, whether they played the originals or not.
We still don’t know when or even a proper “if” Pikmin 3 is in some sort of development, but as long as Olimar is fresh on the mind of the masses, there won’t be much of a problem in getting 3DS oweners to spend their cash on a follow-up.
Shantae
WayForward have already made their mark on this generation by releasing some of the highest rated licensed titles and remakes we have seen, period. They turned Thor into a 2D beat-em-up which was critically praised by all on the Nintendo DS, A Boy and his Blob turned out to be a savory treat for the Wii, and the more recent Aliens: Infestation gave us a Contra-Metroid hybrid experience that turned out to be one of the richest 2D titles we have seen in years. All of those fantastic titles are nothing compared though to the imaginative originals that this little studio have produced.
I have said it before, but I truly believe that Shantae is the official mascot of the entire DSiWare service. This little half-genie seen new life of handhelds last year with the release of Shantae: Risky’s Revenge, which still remains as the most substantial title on Nintendo’s digital platform (You can check out our review here for reasoning behind this comment). If WayForward delivered a sequel in cartridge form, there is no telling what these innovative developers could create.
Why it needs to happen:
When I think of Shantae, I think of nothing but potential. If WayForward did a 3DS version of the classic in some form, it would boost the character’s popularity even greater, and we could see an entire franchise take form in just a short time if promoted correctly. I think Mario, Sonic, Donkey Kong, and the other mascots from Nintendo are fine, but Shantae has all of the goods to have her name on countless spin-offs, sequels, and merchandise that could turn the cult favorite into a mainstream phenomenon.
Shantae has proven her credibility twice so far, so just maybe we can see some publisher make that investment down the line to bring this genie into a whole new dimension.
A “Rare” Return
As much as I love Rare, things have not been the same in the past few years for the same company who carried much of the Nintendo 64’s successes on their back. Even with that said though, Viva Pinata and it’s sequel were superb and two of my favorite titles this generation, and I actually enjoyed Perfect Dark Zero for what it was as well. That same ingenuity and imagination can still be found in the likes of Kinect Sports or with any release Rare cook up these days, but there isn’t much doubt that the industry icons still seem a little out of their element with Microsoft’s Xbox 360 as the system itself as it is mainly targeted towards older gamers and families who use the Kinect. Walk into any game store and recommend Viva Pinata to any 19 year old male, and they will usually give it a chuckle and walk towards the shooter section. It’s sad to see such creativity go unappreciated.
This is just a dream at this point, but I would love to see Nintendo reunite with Rare. Not just for Donkey Kong, but to revive familiar faces from the past while tapping in on Nintendo’s younger age market with brand new brands.
Why it needs to happen:
Rare have several franchises under their belt that have been simply begging for another chance. Let’s start off by taking a look at what could easily be revived for Nintendo’s 3D platform.
Conker
When Conker’s Bad Fur Day was originally released back in 2001 on the Nintendo 64, the game instantly garnered a huge cult following due to it’s foul mouthed mascot. The in-game world was large, open, and colorful and the complete cast of characters seemed to hate life because of it. If you remember, this was the age of platformers (which Rare themselves helped build), so the entire experience was almost a parody of the norm and the dark humor within just worked so well due to the brilliance in Conker’s writing and execution.
Nearly a decade has passed and we have just seen one (censored) remake from the tenacious squirrel, which is a bit disheartening to say the least. What would Conker have to say about the past generation of family titles and motion-controlled shovelware? I think we would all know the answer, and I would love to hear it stated in a follow-up on the 3DS. Just in case you may be questioning this choice based on the ending Conker’s Bad Fur Day, this is still the world of video-games and I am sure Rare could easily conjure up some campy reasoning to revive Conker for one more go-around.
Banjo-Kazooie
Banjo makes this list for a number of reasons. It was one of the best platformers ever built, it spawned an even better sequel, and Jinjos simply belong on a Nintendo platform, period. By saying that I don’t want to take anything away from Nuts & Bolts, as there were some brilliant ideas present, but that title didn’t have the same feel(or concept for that matter) as it’s far superior predecessors. The 3DS however would be an ideal platform for the franchise though as we have already seen a number of well-made 64 ports that have utilized the handheld to pull off successful revivals.
Just look at any of the Banjo titles though. The slide-pad would work perfect for mimicking the fluidness of control we seen on the N64 and the 3D could be added in to make the entire world “pop” off the screen. Banjo-Kazooie was also a game about collection, whether it was music notes or Jiggys, and a simple online leaderboard could add in a new competitive flavor into the experience, better rewarding the completionists that partake in the journey. These of course are just a few ideas but if everything was executed correctly, the classic pairing would could see another wave of fame and recapture their thrones of Nintendo platforming royalty.
Killer Instinct
As I am writing this, we have seen three fighting games released on the 3DS in just seven months of time. These titles all performed well and have been critical successes for the most part, as each (sans Blazblue) capitalized on the online functionality and utilized the entire button layout provided to pull off a polished control scheme. Nintendo’s handhelds haven’t been well fit for the genre in the past, but if the 3DS has proved anything as of yet, it’s that it knows how to handle a good fighter.
Rumors of Killer Instinct 3 have been spinning for years now and a console would be the perfect way to go if Rare were to make their move on reviving the series. The 3DS however offers a cheaper development option that could at least give fans something to chew on until that grand title is crafted. Orchid and Fulgore in 3D would look amazing as it stands, but if we seen the same love given to Killer Instinct that was given to Street Fighter IV 3D, the result could be phenomenal. Streetpass battles, 3D rendered cutscenes, and even a newly revamped story mode could make this series relevant again and would reintroduce the famed series back to the fighting market that have their wallets open, ready to take on that next great challenge.
All three of these titles are just pure examples at what Rare could revive with the 3DS’ technology, but there is no doubt the ambitious developers could craft some brilliant originals as well that could finally trigger the entire market to follow by example which in turn could lead to a library of gold for the platform.
And then there was Toad…
Poor Toad. Even though he has been in nearly every Mario title to date in one form or another, we have never seen an original creation based upon one of the most familiar and beloved faces in gaming. The question is, would a Toad game sell?
My main idea comes in the form of an RPG. We all know there is plenty of Toads in the Mushroom Kingdom, with the most prominent face being Toadsworth. A brief concept would be to have Toadsworth get kidnapped (Peach style) while Mario was…plumbing or saving the famous Princess. This in turn could have Toad and Toadette set out to save their elder throughout many famed locations from the franchise, partnering up with lost and unwanted characters that players have not seen since their debuts (Mallow and Geno from Super Mario RPG come to mind).
Nintendo could make him paper, make it a platformer, or even a puzzle game. Toad deserves an attempt at an original IP, and that face would sell a game, regardless of the genre.
Now we would like to get some of your opinions and thoughts. What titles (or personalities in general) would you like to see brought to the 3DS’ growing library?
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After the disastrous launch of Final Fantasy XIV Online, the development team have enacted their overdrive to deliver various patches in order to create a playable game. Such a shame, considering that Final Fantasy XI Online has received praise from the same group of fans. This led to the delay of the Playstation 3 version of the game. However, after the announcement of “Version 2.0”, the PS3 version won’t see a release this year. However, in an interview with RPGSite, Producer & Director Naoki Yoshida made some interesting comments.
When asked if the game will see a release on Sony’s next generation handheld, the Playstation Vita, this is what Yoshida had to say:
“Yes, currently this is all post-2.0, but because we’re doing a reconstruction of our server system, in those plans, we’re going to make sure that the servers can be accessed by outside devices such as smart phones. Not just the Vita, but also smart phones, so that kind of access will be allowed. What that will open the door to is things like applications that people can used to check their inventory, or check the market and purchase things from the auctions. Those are the things we are laying for in our server foundation, so we can be ready to implement those after 2.0.”
These are some interesting remarks from Yoshida. Of course, he did say it might not be the full game but more of an application that allows access to the servers for other minor attractions. He also mentioned bringing smartphones into the mix.
Yoshida also made remarks on the idea of bringing the game to Microsoft’s Xbox 360. He mentions that “moving it [the PC version] to the Xbox 360 platform wouldn’t be that difficult,” however, he notes that “the thing we have to get done first is getting that PS3 version done.” He told RPGSite that the PS3 version was a promise made to fans and Sony, so don’t expect any other versions of the game any time soon.
Batman: Arkham City Developer: Rocksteady Studios Publisher: Warner Bros. Interactive Entertainment Platforms: Xbox 360 (reviewed), PlayStation 3, PC Released: October 18, 2011 Price: $59.99 – Available Here
Overview:
If you had to name a Halloween costume that nearly anyone has worn at some time in their life, Batman would probably be a correct answer nine times out of ten. Nearly everyone has once thought about being the Caped Crusader at least one time in their lives, but recently Rocksteady has made it easier than ever to act as if we were the big Bat himself.
Two years ago Rocksteady and Warner Brothers released Batman: Arkham Asylum which was not only a success in sales, but a title that could easily claim the title as best Batman game of all time. Now the problem with making such an amazing title, is making a sequel that would be even better than the original title. The team has taken two years to create such their sequel, named Batman: Arkham City. Does the new Batman stand up to the original and take the title of best Batman title from its predecessor? Let’s find out.
Story:
After the events that occurred in Arkham Asylum, obviously the prison facility had to be shutdown. However through a strange course of events, every criminal, thug, homicidal maniac and lunatic has been moved right into the heart of Gotham City. No they haven’t let them loose per say, rather they have created perhaps one of the most interesting ideas in their incarceration. They have created something called Arkham City, a large section of the city that has been surrounded with gigantic walls and military grade weaponry. Then they simply let everyone run rampant.
If this doesn’t sound like a bad idea already, the person in charge of Arkham City is Hugo Strange, a villain in the Batman universe. Though while he may be in charge, the true rulers of Arkham City are the in-mates as The Joker’s, Penguin’s and Two-Face’s crews all prepare for a bloody war on the streets of the decrepit city. To make matters worse, a certain rich man named Bruce Wayne has been mysteriously arrested and thrown in with the rest of the criminals.
Not only is it quickly revealed that Strange knows about Batman’s true identity, he goes on to explain that Protocol 10 will soon go into effect. Not only does Batman have to find out what is truly going on inside of this city created by a Villain, but survive amongst hundreds of thugs and the worst criminal masterminds he has ever had to deal with.
With a history as long as Batman’s there is quite literally a ton of content that can be drawn upon to create the world we experience in Arkham City. There is a plethora of characters from the Batman Universe, some we’ve seen before in past games and some that are brand new in this game, but memorable from the comics and animated cartoons. Fortunately for you, I will not spoil these surprising inclusions to the story, as it is certainly an interesting aspect to wonder what villain may show up in the next mission or even as a side mission.
At the same time however some of these characters feel like they are rushed out the door a little too quickly. There are a few well thought out side missions which are not only diverse enough to keep the player interested, but also explore enough about certain character’s motivations to create an engrossing experience. On the other hand there are a number of characters who simply show up for only a few minutes only to be dismissed rather quickly and never seen again.
The main storyline of Batman: Arkham City will run around eight or so hours to beat if you are extremely eager to see the ending, however that doesn’t even touch upon the vast amount of optional content that litters the streets of Arkham City. It should go as no surprise to anyone that Riddler has returned, and the vastness of Arkham City has allowed him to take his twisted game to a whole new level. The city is absolutely littered with hundreds of Riddler trophies meant to be found by Batman, riddles to be solved and certain feats to be performed. All of this culminates occasionally in the need to rescue a hostage being held by Riddler in a deathtrap of cruel design.
Now although she is more of bonus content for purchasing Batman: Arkham City new, Catwoman deserves a mention for her own storyline as well. Catwoman is given four story specific levels to be played in, and they are interlaced with Batman’s own storyline with her missions springing up at certain spots in the game. While her storyline isn’t anything amazing on its own, it is interesting to see the other side of events and it certainly justifies a new purchase of the title.
As a whole, Batman’s story may feel a tad bit rushed through a few characters, but that is only a very small blemish on what Arkham City is as a whole. Batman fans have asked for an engrossing experience and Arkham City delivers that in spades. Even non-fans will find an amazing story within the walls of Arkham City and find themselves searching through every alleyway for trophies and side quests in an effort to extract every drop of play that the title has to offer.
Graphics:
If there is one that can be said about Arkham City, is that it certainly doesn’t look like a nice place to live. The city is in complete disrepair and the occupents of the city have never looked more grim and eager to fulfill their own criminal plans. The city feels like a breathing entity all on its own, as thugs patrol the streets and later the rooftops, helicopters patrol the skies and snow fall, appearing on Batman’s cape.
Arkham City also keeps with Arkham Asylum with the way that Batman’s outfit happens to get damaged over time. There is something to be said about seeing battle damage appear after every major battle in the series and you see Batman growing increasingly hurt as the story moves on. The character designs themselves are absolutely amazing and any Batman fan will be able to easily recognize nearly every villain they see in a moment’s glance. Even the various thug’s for different villains have unique outfits to label them as either Penguin, Two-Face, Joker or non-affiliated men.
Audio:
In Arkham City it is all about the atmosphere and you will find it extremely difficult to not become immersed in the experience provided within the game. As you venture around the city your cowl will pick up on idle chatter between thugs through local survelliance which helps let you know various things that are occurring around Arkham City ahead of time or even provide a hint as to where to go next.
That is nothing to say about how Strange’s or Joker’s broadcasts through the streets constantly make it feel like Batman is truly a man on his own. To make things even better, the voice work for the title is absolutely amazing and Kevin Conroy has done a great job providing the voice of Batman. Plus, though the combat sounds may seem a little exaggerated at times, the sound effects certainly help add to the rhythmic feeling to Batman’s combat system.
Gameplay:
Now being the sequel to Arkham Asylum, it is inevitable to make some comparisons between the two games. However there is one aspect which completely blows the first game out of the water, and that is the fact that Arkham City literally takes place in an open city. The open world aspect of Arkham City is perhaps the biggest improvement to the series as the free roaming aspect that it provides adds an amazing amount of playability to the title. Players occasionally enter various buildings and navigate inside of structures but much of their time will be spent outside gliding through city streets and running across rooftops.
This would all have been for naught if the navigation controls weren’t as top notch as they are here. Players can easily navigate through the city by controlling Batman in a revamped glidign system that allows the player to dive down and pick up speed before swooping back up and traveling a further distance. That doesn’t even cover the use of the grappling hook which easily provides access to any rooftop or ledge nearby during a glide or when running along. There is an issue with the aiming of the grappling hook however when you use the one touch grapple system here, as the system will sometimes pick up a random ledge rather than the one you want.
Now besides the grappling hook and being able to glide with the help of his cape (though I’d love to know how it still works with as many holes as it obtains), Batman has access to more gadgets than ever before. Nearly all of his old gadgets return from Arkham City including explosive gel, remote controlled batarangs and the line launcher, but a number of new ones also provide new ways to explore and fight. This includes a freeze grenade, electric shooting gun and even a gun jammer.
All of these gadgets then flow freely into Batman’s combat system which has not only been transferred flawlessly from Arkham City, but also improved upon. The combat system is very fluid and you will often be able to string together attack combos of 30x against the vast amount of enemies you will be fighting against. While some may see Batman’s combat as a bit simple as all you need to do to win most fights is pummel everyone into the ground with one button, later enemies are introduced which require a few special moves to take down, such as stunning them or jumping over their heads first. That being said there is an immense amount of enjoyment to be derived from fighting the numerous, and respawning, thugs of Arkham as you counter their attacks, take them down with flourishing attacks and just brutalize them by using Batman’s gadgets midfight through a few extra button taps.
Now while fighting and brawling is always a fun way to take out enemies, there is also the stealth aspect of things as well. As in the past game, gunfire is extremely deadly to go up against and there are many areas inside of buildings where you will be able to stealthily take out a number of armed enemies through any means necessary. This means you can of course, try and take them on in a big brawl, but most likely end up full of holes. Players can batclaw up to gargoyles or various other ledges to get the drop on unsuspecting thugs, hide in floor grates or even crawl through vents to stalk your enemies and picking them off one at a time.
Besides the main game there is also the return of the Challenge Map where players will fight waves of enemies to obtain a certain amount of points and unlock Riddler medals for reaching a certain amount. There are also a number of Catwoman challenge modes as well, though these are only obtainable through buying the game new or purchasing a pass.
Now Catwoman herself plays quite differently from Batman, as not only does she use completely different fighting moves, but she also doesn’t sport the same gadgets to get around as the Big Bat does. Catwoman is much more difficult to navigate Arkham City with, because unlike Batman she cannot glide through the city and she only has a minimal range on her whip, which is a replacement for the batclaw, which means she will usually have to climb up a building through a series of timed button presses. Plus she can climb upside down on certain ceilings which is interesting at the very least. That being said, her fighting style is quite enjoyable to see and she does provide a nice little break in the constant attacks you will be seeing as you play as Batman. She only has a few gadgets at her disposal however so don’t expect each fight to be as varied as Batman’s could be.
If you finish the main game and don’t feel like trying out the challenge modes at all, then you can always enter into the New Game Plus mode. New Game Plus is harder right off the bat, as it takes away counter icons and provides tougher enemies earlier on in the game than you would normally see them. This isn’t too much of a problem however, as players are able to take over all of Batman’s upgrades and Riddler data into New Game Plus, allowing players to continue the search for things they haven’t found yet.
Now I did experience a few issues with freezing in my playthrough of Batman: Arkham City. Upon meeting a certain villain underneath the city the camera panned to the side and would not return to its normal position, requiring a reload of checkpoint to fix. There was also a number of times that the game would freeze right when it was started from the Xbox Dashboard which hopefully will be fixed soon.
Overall:
While some may have said it couldn’t be done, Rocksteady has indeed surpassed their previous creation and created an even more superb Batman experience. Batman: Arkham City, at least at its core, is very similar to Arkham Asylum but everything has seen a major upgrade from the past game. Arkham City is quite large in size and there is more than ever to do in the streets overrun with criminals. With more villains than you could possibly shake a stick at, the story often takes unexpected twists and even after you finish it off the main storyline it draws you back in to experience it’s greatness one more time.
Cyanide Studios are dipping their toes in yet another fantasy world. Following on from Game of Thrones Genesis (read the review) is Confrontation, based on the famous board game universe created by Rackham. Fantasy hats firmly on head now, there are fantasy nouns ahead!
Set in the war torn world of Aarklash, Confrontation is a tactical role playing game that sees players developing a squad of elite Griffin warriors in order to battle the evil forces of the Scorpion. Tactics are the name of the game, and players must manage their units to perfection to develop soldiers and creatures that can successfully take on the hordes – including the Alchemists of Dirz, the Orcs of Bran-O-Kor and the ferocious Wolfen. Aarklash? Bran-O-Kor? Dirz? Shhh, just look at some cool Wolverine/General Grievous style robots instead. All better.
The game will also feature an online multiplayer mode, that according to the official forum is going to be totally free to play from the word go. Players can take on other squads from all over the world with no subscription or pay per play fees to worry about.
Details are yet to emerge about the gameplay itself, but Cyanide have plenty of time to get everyone up to speed – the PC exclusive title isn’t due until early 2012.
Remember that leaked photo that apparently showed Assassin’s Creed Ezio Auditore as a playable character in Namco Bandi’s upcoming fighter Soulcalibur V? Well turns out it’s real, Namco Bandi today have announced that Ezio Auditore will be a fully playable guest character in the upcoming game. As expected, Ezio’s assassination weapons of choice – Roman Longsword, Stiletto, Crossbow, Hidden gun and his trademark Hidden blade will all be included in the game.
Ezio joins the ranks of crossover/guest character in the Soulcalibur series with the likes of comic book character Spawn, Link from The Legend of Zelda series and Darth Vader, Yoda and Starkiller from Star Wars: The Force Unleashed.
Along with this announcement, Namco have also revealed details of Soulcalibur V Collector’s Edition. The pack will include an art bok, original soundtrack CD, the making-of DVD, a DLC card for the Black Knight and Paladin armor sets, plus original artwork and letter on reproduction parchment paper signed by the team at Project Soul.
And on top of this, by pre-ordering the game at participating retailers players will receive Dampierre from Soulcailbur: Broken Destiny as a playable character on day one.
Soulcalibur V’s date has also been confirmed for February 2nd 2012 in Australia and New Zealand. So expect to be play game very soon on Xbox 360 and Playstation 3.