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Sentai Filmworks reveals February 2012 schedule

While there may be plenty of anime still expecting to be released this year, it is always good to know what type of anime we can expect to see in North America when 2012 rolls around. Sentai Filmworks has revealed what titles they plan on releasing during February of 2012 and most of them are ones we have come to expect.

The first release in February is Xam’d Lost Memories Complete Collection which will contain an English dub and is set for release on February 7th on both Blu-ray and DVD. The week after that the company will be releasing Hell Girl: Three Vessels Complete Collection. This is the third season of the Hell Girl series and will be available on DVD with only English subtitles.

After that however we have the release of the Broken Blade Complete Collection on February 21st. This release will have an English dub and is also being released on DVD and Blu-ray. Finally we have one of Sentai Filmworks most recent acquisitons, A-channel. The series will be released on Febraury 28th receiving only English subtitles much to the disappointment of some.

Check out who you will be using when All Zombies Must Die!

When the whole world is infested with zombies only a few people will be left alive to try and survive all of the zombies trying to eat them. Well, one of them isn’t even a human to begin with if you catch my drift. First we have Jack, who is a gamer that has a variety of experience in the video game world that should translate well into zombie killing.

Besides him we have Rachel, Brian the scientist and Luxo, and a Rastafarian Alien or perhaps just a random kid who loves his alien costume. These four characters will each have a unique personality as you can see here and have their own special weapons. If you feel like learning more about his personality you can read the character Jack’s Facebook or blog to learn more about what he’s thinking lately. Let’s just say he’s a Skyrim fan.

Bullet Time shoots out a launch trailer

Bullet Time, the awesome looking action-adventure app by Kiloo Games, has released the official launch trailer as they gear up for their November 17 launch release date. And it is looking pretty damn sweet.

In Bullet Time you can play through campaigns, or play online in three player co-op modes against the evil mutated dudes with drills for heads. They seem to have nailed dystopia, with John Irish wandering through a perpetual junk yard with nothing much to do but dispose of the mutants. To each his own I suppose. To see more about the gameplay head HERE.

There’s also an amazing level of customization in the game, not only with John Irish, but with the weapons you send him out with. To get more info on that, head HERE.

Check out the trailer below and let us know what you think about this new game and if you’re thinking of grabbing it when it comes out on November 17 on iPhone and iPad.

Bakuman: Way of the Manga Artist Screenshots

New screenshots have risen for the upcoming manga-making game/anime and manga adapation game, Bakuman: Way of the Manga Artist for the Nintendo DS. The screenshots detail the games characters and different game modes available.

Bakuman: Way of the Manga Artist is based upon the manga series about creating manga, Bakuman. The game sets out to play similar to a title such as Game Dev Story but with creating manga instead of video-games.

You can check out the new screenshots below budding manga-ka. Will you learn the way of the manga artist? Be sure to let us know what you think in the shoutbox and comments section.

New Dragon Quest X Screenshots

Square Enix have released several new screenshots for their upcoming MMORPG for the Wii and Wii U, Dragon Quest X. The new screenshots show off more of the games environments, monsters, races and battles.

Dragon Quest X looks to be a radical step in another direction from the heavily socially engrained RPG series. This is the first Dragon Quest to ever take the leap into massively multiplayer online territory. It’s unknown whether the title will sink or swim, only time will tell.

You can check out the newly released screenshots of Dragon Quest X below. Be sure to peruse them and then let us know what you thought in the shoutbox and comments section.

Contre Jour HD Price Morphs To $0.99

Blurring the lines between videogame and interactive artwork, Contre Jour HD for the iPhone and iPad has morphed it’s price from $2.99 to a mere $0.99. The game has been praised by many and gained much respect as a mobile game, and is certainly worth you dollar. Hell, with the two extra dollars you save you could even purchase the game again and again, gifting it to friends, or even spend that money on some more iOS sales. With stunning graphics in high definition, you’d be crazy to miss a game of this caliber at such a low price.

Click here to purchase Contre Jour HD for iPhone and iPad.

Street Fighter IV Volt Beats Down Price

Street Fighter fans, or at least those with an iPhone/iPod touch are in luck. Street Fighter IV Volt is currently a limited sale price of just $0.99. If you haven’t already, now would be a fantastic time to purchase the game. With 22 playable characters to choose from, there isn’t much point fighting. In the end, Street Fighter IV Volt is going to win.

Click here to purchase Street Fighter IV Volt for the iPhone and iPod Touch
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Scribblenauts Remix Creates An iOS Sale

Ghost toilet, huge blue crab, jetpack. What do these words have in common? Well, nothing at all except for that fact that I have typed each of these, and many more obscure combinations into the iOS game Scribblenauts Remix. The game is nothing short of spectacular and well worth the $5.50 that I paid for it. If you are one of the many who have purchased the game, you are sure to agree that it is something rather special. If you are not one of the many who have purchased it, then I implore you now to purchase Scribblenauts Remix now at its current price of $0.99!

Click here to purchase Scribblenauts Remix for both iPhone and iPad
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Michael Phelps: Push the Limit Review

Michael Phelps: Push the Limit
Developer: Blitz Games Studios
Publisher: 505 Games
Platform: Xbox 360 Kinect
Release Date: 14th October
Price: $49.99 – Available Here

Overview:
When hearing the words ‘Kinect swimming game’, the mind conjures up some pretty wild images. Someone lying facedown on the floor, reaching out with their arms and kicking with their legs as they struggle to ‘swim’ through the carpet. Clearly Blitz Games Studios didn’t feel that Kinect’s floor detection abilities were advanced enough, otherwise they would have almost certainly had you writhing on your rug, craning your neck to get a glimpse of the screen. Instead, they’ve opted for a standing up swimming game, which make use of just your upper body.

Gameplay:
There’s no doubt about it; someone doing breaststroke in mid-air is a strange sight to behold, but the team behind the game have made mostly sensible choices with its design. Tracking just your arms does mean it cuts out kicking, a vital part of swimming, but it’s tiring enough as it stands. Including leg work could run the risk of bumping the game up into some kind of military workout category, anyhow.

The four swimming styles featured – front crawl, breaststroke, backstroke, butterfly – are a mixed bag really. Front crawl – probably the aspect everyone will come into contact with first and the main component of the game – handles well once you get the hang of it. Similarly, the Kinect responds well to butterfly, and for this stroke you can feel your off-screen actions affecting the onscreen standings. Breaststroke and backstroke, however, can be a little unreliable.


Firstly, breaststroke; while this too can become relatively consistent once you understand the exact arm movements needed for the game to agree with you, this all goes out the window once the race enters the final ‘Push the Limit’ sprint section, as, to much frustration, the game struggles to pick up the breaststroke motion when done at a faster rhythm.

Then there’s backstroke…where to begin with backstroke. Once of the great things about Michael Phelps: Push the Limit is that, because it only uses upper body, the space-deprived among us can breathe a sigh of relief. Finding the room for Kinect to see you from head to toe is challenging, so a game that only needs to see you from the waist up is significantly less of a furniture-moving strain. That is, until backstroke rears its ugly head.

The motion itself is a cross between backwards butterfly and front crawl, and you’ll be pleased to know the developers were sensible enough, despite it being a backwards race, not to get you with your back to the screen. The problem with backstroke comes from the starting dive. Up until this point, you may have been relishing only needing to be monitored from the waist up, meaning the problems Kinect has picking up the squat position that Kinect forces you to adopt for the backwards dive are all the more irritating.

Otherwise, the gameplay systems in place are fairly decent. The aforementioned diving mechanic is well handled for all other forward-facing strokes. You simply enter a crouch position and, upon hearing the starting pistol, straighten up and extend your arms. The game measures your response time and uses it to determine when you dive in relative to your opponents based on their response times.


Elsewhere, the game tries to turn swimming into a science. It’s as if you have an ear piece-come-user interface software installed in your swimming cap. You have a stamina gauge which decreases if you don’t match the stroke rhythm and a boost bar which grows if you do match the stroke rate. In order to boost, you shout ‘boost; to the Kinect’s inbuilt microphone (the Kinect microphone is also used to shout ‘skip’ on automated videos). There’s also a strange middle section to endurance races where you no longer paddle, but play a mini-game to gather energy by holding your icon over the correct markers. It’s presumably present to prevent long races tiring you out, but it’s similarly frantic, if not more so.

The career mode is a fairly standard affair, comprising three seasons of swimming. You must place third or above to qualify for the next stage, ultimately working your way to the annual games to compete for medals. It does well to give you some time with all the strokes, even if your first encounters with backstroke and butterfly don’t carry a satisfactory explanation. They are explained later on through a tutorial, but this comes after you’ve already struggled through events for them.

Audio:
Unfortunately, the person who comes over your ‘head piece’ (who weirdly doubles up as commentator for the others) comes across as a bit of an arsehole, as the last thing you want to hear after physically exerting yourself only to finish last, is him calling you just short of pathetic. His semi-robotic tones soon begin to grate on you. Also, aside from the rare voiceover of a menu screen, Michael Phelps does little more than lend his name and physical likeness.


Visuals:
The graphics are nothing special, although you barely notice as you are so focused on the various sections of your HUD and matching the stroke rate. If you do pay attention to detail, the water effects are a little naff and the character models all look similar, but in reality, it makes no difference. You will be far too preoccupied with the gameplay to care about the visuals.

Overall:
I’m not sure how much demand there was for a Kinect swimming game, but I’m glad to see Blitz Game Studios didn’t go down the route of a typical motion-controlled sports like baseball, dodge ball and the like. They’ve tried an alternative and, to a certain extent, it has paid off. Some of the techniques behind the swimming are a bit iffy, as is the overall vision they’ve had with the sport, such as with the odd endurance stages or the boost ability. It has got to be one of the most energy-sapping Kinect releases – Fruit Ninja Kinect aside – although, most importantly, the movements are all fairly natural. There isn’t that straining, unnatural feeling the leaves you sore the next day – more a feeling that you’ve had a bit of an upper body workout.

6-5-capsules-out-of-10

AKB48’s Final Fantasy Costume Designs

Today in AKB48 news, Yuko Oshima, one of the many (48 to be particular) girls that make up the hit japanese pop idol group AKB48, has designed two costume designs for the upcoming Final Fantasy XIII-2.

The two costume designs, also include moogle clothing along side human character clothing, were designed by Yuko Oshima in conjunction with Square Enix. Both designs will be featured in the title and can be seen below.

What do you think of Yuko Oshima’s costume designs? Can a member of AKB48 really design costumes for a popular RPG series such as Final Fantasy? Let us know what you think in the shoutbox and comments section.